{"slug":"atmos-game","total":5,"limit":100,"offset":0,"since":null,"commits":[{"hash":"d8e013a","date":"2026-07-24 07:39:41 -0700","author":"Steve Abrams","subject":"Upgrade procedural obstacle art (striped balloon, flapping seagull, finned blimp) + fix distance-score always-zero bug","body":""},{"hash":"89093ba","date":"2026-07-23 15:46:30 -0700","author":"Steve","subject":"Design-review pass (graphic-designer agent): IBL+ACES tonemap+rim light, nose-in chase orientation, right-sized framing, HUD gated to play state, clean title hero","body":""},{"hash":"8de8aab","date":"2026-07-23 15:31:27 -0700","author":"Steve","subject":"Add AI 3D-item pipeline (FLUX->HF image-to-3D) + GLTFLoader loader with primitive fallbacks; plane.glb via Shap-E","body":""},{"hash":"328159d","date":"2026-07-23 15:22:16 -0700","author":"Steve Abrams","subject":"auto-save: 2026-07-23T15:22:12 (1 files) — assets/","body":""},{"hash":"47c5cdc","date":"2026-07-23 14:51:03 -0700","author":"Steve","subject":"ATMOS Skyfire: Three.js clone of atmos.leeroy.ca with missile firing + birds to avoid","body":""}]}