{"slug":"baguette-brawl","total":4,"limit":100,"offset":0,"since":null,"commits":[{"hash":"d6af7d6","date":"2026-08-31 13:37:44 -0700","author":"Steve Abrams","subject":"Add Training mode: practice room with stand/block/CPU dummy, infinite meter, live combo readout, never-dying regen dummy, reset","body":""},{"hash":"f7fad89","date":"2026-08-31 13:16:50 -0700","author":"Steve Abrams","subject":"Refine: combo system + damage scaling, impact juice (flash/zoom-punch), dizzy stars on hurt, directional sparks, smarter AI (dodges super, blocks heavies, decisive super, less corner-dumbness)","body":""},{"hash":"d4057af","date":"2026-08-31 12:58:41 -0700","author":"Steve Abrams","subject":"Fix contrarian findings: clear stale KO timer, remap P2 super off mute key (;), freeze AI during KO slow-mo, add favicon","body":""},{"hash":"3f651ec","date":"2026-08-31 12:48:48 -0700","author":"Steve Abrams","subject":"Baguette Brawl v1: rebuilt fighting game from Model Arena artifact into a real project","body":""}]}