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logs/reviews/post-build-mid-fight.md

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# Four-horsemen design review — 2026-05-03T16:38:02-07:00

**Image:** `storyboards/post-build/frame-01-t12s.png`  
**Vision backend:** http://localhost:11434 / llava:latest — OK

## Horseman 1 — Figma (composition)

- The UI has a clear visual hierarchy with the main focus being the game in progress at the bottom of the screen. This is emphasized by the large circular area and the characters within it.

- The focal point is well-defined, as it's directly related to the ongoing match, which draws attention due to its central position and the use of contrasting colors (yellow court vs. darker background).

- Alignment is consistent with the game elements being centrally aligned, creating a balanced look. The text at the bottom of the screen also aligns with the game area, reinforcing the connection between them.

- White space is effectively used around the game area and the surrounding elements to prevent visual clutter and maintain a clean layout. This allows for easy navigation and focus on the gameplay.

## Horseman 2 — 21st.dev (UI / a11y)

As an accessibility and UI critic, I'll evaluate the image based on common design principles for readability and contrast:

1. **Contrast Issues**: The text in the image is quite small and lacks sufficient contrast against the background. This makes it difficult to read, especially for those with visual impairments. A better approach would be to increase the font size and ensure that there's a higher contrast between the text color and the background.

2. **Readability Concerns**: The text is small and not aligned properly within its container, which can make it harder to read for some users. Additionally, the text appears to be cut off or obscured in places, making it difficult to understand certain parts of the message. Clearer and more consistent alignment would improve readability.

3. **Color Contrast**: The color contrast between the text and the background is not sufficient. Using a darker background for the text could help increase legibility. Also, ensuring that there's enough contrast between the text and any other

## Horseman 3 — Paper (palette)

As an AI visual assistant, I can analyze the image for you. The five dominant colors in this image are:

1. Tan (#F9A65): This color is most likely used for the background of the game or the table surface.
2. Orange (#FF8C00): The orange color could be a highlight color, possibly representing a win or a high score.
3. Purple (#8E44AD): This color might represent a specific team or player in the game, as it is used for one of the characters.
4. Red (#FFC107): The red color could be used to indicate a loss or an error in the game.
5. Yellow (#FFFF00): This color is typically associated with caution or attention, so it might represent something important within the game.

The palette feels somewhat chaotic due to the variety of colors being used for different elements within the game, such as the characters' outfits and the text on the screen. However, the

## Horseman 4 — Canva (first read)

This image appears to be a screenshot from a mobile phone displaying a virtual boxing game where players can compete against each other using their phones. The interface shows two avatars inside the ring, with one player controlling the character on the left and the other on the right. There are various in-game options such as "Round 1," "Round 2," and "Round 3" suggesting that it's a multiplayer game where players engage in multiple rounds of virtual boxing matches. The overall design is simple, with cartoon-like avatars representing the players, and there are text elements that provide additional context or instructions for the game. As a marketing reviewer, I would be interested in watching a video about this product to learn more about its features, gameplay, and how it compares to other mobile gaming experiences.