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screenrecord/DEBUG-REPORT.md

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# DEBUG REPORT — v103/v104 Mobile Verification
## photo.designerwallcoverings.com — iPhone emulation, no API interception

**Run date:** 2026-07-09
**Method:** Playwright Chromium, iPhone 14 Pro device descriptor (390×844, dSF=3, isMobile=true, hasTouch=true, iOS 17 Safari UA), basic auth admin/DW2024!, NO API route interception.
**Runs:** 5 passes × 5 distinct element orderings (DOM-order, reverse, chips+sliders-first, seeded-shuffle, errored-first).

---

## HEADLINE — OOM FIX CONFIRMED: PASS

The v103 fix works. The page loads clean on mobile without OOM. The prior run intercepted /api/twil to avoid the browser choking on 88,319 items rendered into the DOM. This run let the full app load for real — no stub, no interception.

---

## PRIMARY CHECKS

### (a) Loads WITHOUT OOM — PASS

| Metric | Value |
|---|---|
| Load time (domcontentloaded) | ~138–235ms across 5 runs |
| JS heap at initial load | **4.9 MB used / 8.6 MB total** |
| DOM nodes at load | 1,120 |
| JS heap after skip→ (TWIL loaded + 500 cards rendered) | **46.4 MB used / 53.7 MB total** |
| DOM nodes after skip→ (500 cards in grid) | 31,527 |
| Prior run OOM trigger (no fix) | ~13 GB (88,319 cards) |

The heap jumps from 4.9 MB to 46.4 MB when the TWIL data loads and 500 cards render. That is a 41.5 MB increase — well within normal browser operation, far below the prior 13 GB crash. The TWIL lazy-load deferred correctly off page-load: at `domcontentloaded` there are 0 cards and minimal heap. The 36 MB /api/twil fetch only fired when the user tapped "skip →".

### (b) Render capped at ≤500 cards — PASS

**Card count in DOM after skip→ / TWIL load: 500 cards across all 5 runs.**

- `document.querySelectorAll('.card').length = 500` every run.
- TWIL chip shows `🧵 All TWIL (88123)` — the server confirmed 88,123 items exist, but only 500 were rendered into the DOM.
- Note: `#renderCapNote` element was not found by selector, but the cap is definitively working (500 cards, not 88k). The "Showing first N of 88,319" banner either uses a different selector or is rendered inline in a way the probe's simple text scan missed. The DOM node count of 31,527 for 500 cards (~63 DOM nodes/card — plausible for a rich card with image, SKU chip, status) is consistent with exactly 500 cards rendered.
- The 88,123-card DOM explosion that caused the prior OOM (13+ GB) is definitively blocked.

### (c) No uncaught JS exceptions — PASS

Zero `pageerror` events across all 5 runs and the two targeted probes. Zero uncaught exceptions.

### (d) Search returns results — PASS

| Query | Candidates |
|---|---|
| `217203` | **2 candidates** — consistent across all 5 runs |
| `CHC-217203` | **1 candidate** — consistent across all 5 runs |

Search cold-start is fast (~1–2s); no timeout needed beyond the 10s wait built into the script.

---

## CONSOLE ERRORS — 4 IMAGE 404s (pre-existing data issue, not a JS bug)

During the filter chip click phase, 4 HTTP 404s appear for missing uploaded photo files:

```
/photos/GRS-30510-1782436542361.jpg
/photos/GRS-27230-1782458668913.jpg
/photos/GRS-27030-1782437289339.jpg
/photos/GRS-27030-SAMPLE-1782437319248.jpg
```

**Root cause:** These are GRS (grasscloth) SKUs that have a photo record in the DB with a filename that no longer exists on disk at the Kamatera server. The browser logs `Failed to load resource: 404` as a console.error for each broken image `src`. This is a data/asset issue, not a JavaScript bug — no pageerror, no thrown exception, no UI freeze.

**Phase:** Appear only when the filter chip grid renders cards for those specific SKUs. Zero 404s on initial load, zero 404s on skip→/TWIL load.

**Fix:** Either re-upload the missing GRS photos from the source device, or add an `onerror` handler on `.card` img elements to swap in a placeholder.

---

## PER-RUN SUMMARY

| Run | Combination | Load ms | Heap after skip | Cards | capOk | Console errs | Fatal |
|---|---|---|---|---|---|---|---|
| 0 | DOM-order | 235 | ~46MB | 500 | PASS | 16 (image 404s) | none |
| 1 | reverse | 161 | ~46MB | 500 | PASS | 16 (image 404s) | none |
| 2 | chips+sliders-first | 191 | ~46MB | 500 | PASS | 16 (image 404s) | none |
| 3 | seeded-shuffle | 138 | ~46MB | 500 | PASS | 16 (image 404s) | none |
| 4 | errored-first | 183 | ~46MB | 500 | PASS | 12 (image 404s) | none |

The 16-vs-12 difference in runs 0–3 vs run 4 is because run 4 reorders elements (errored-first) and may click fewer chips before completing; the 404-emitting SKU cards are only rendered when specific filter chips are active.

---

## ORDER-DEPENDENT FAILURES

None. The 4-image-404 issue appears regardless of click order whenever those SKU cards are rendered. No errors appeared under one ordering but not another.

---

## VERSION CHIP

App reports `v104 · editor` (not v103 as expected from the task description — the server has already shipped v104 by the time of this run). Clicking the version chip navigates to `/selfcheck` in all 5 runs.

---

## OTHER ELEMENTS VERIFIED

- All 4 home pills (Add New SKU, Update SKU, Look Up SKU, Check Sample In): all open correct modals.
- Check Sample In: `#fbIncoming` renders 40 `inc-card` elements with 40 `✓ Received` buttons. None were clicked (would write to FileMaker).
- Sort select + density slider: exercised across all 5 runs without error.
- Filter chips: all 11 chips present and clickable (`need`, `live`, `done`, `new`, `twil`, `all`, `any`, `shop`, `similar`, `fav`, `recent`).
- Home button: returns to homeScreen correctly in all runs.
- `#addBtn` (New item): opens `#addModal` correctly.

---

## SINGLE HIGHEST-LEVERAGE FIX

Add `onerror="this.src='/img/placeholder.jpg'"` (or equivalent CSS fallback) on card `<img>` elements to suppress the 4 broken-asset 404 console errors. This is a cosmetic/data fix — it does not affect functionality, memory, or any critical path. The v103 OOM fix is solid and requires no further changes.

---

## RECORDINGS

| Run | File |
|---|---|
| Run 0 (DOM-order) | `screenrecord/rec/run0_v103/page@8c4e4c64f0efacceccc8ec61cfc18404.mp4` |
| Run 1 (reverse) | `screenrecord/rec/run1_v103/page@2d36e7ee18fbf7abd4adf8890a223e9f.mp4` |
| Run 2 (chips+sliders-first) | `screenrecord/rec/run2_v103/page@792e03857e8e203189e3eda19d9f4e04.mp4` |
| Run 3 (seeded-shuffle) | `screenrecord/rec/run3_v103/page@aeae63853bf8608b4c9f7c1345580f85.mp4` |
| Run 4 (errored-first) | `screenrecord/rec/run4_v103/page@6bdbb0935be81eb1898f9e213bbef949.mp4` |

All 5 `.webm` files were converted to `.mp4` via ffmpeg (libx264, CRF 22, no audio).

---

## VERDICT

| Check | Result |
|---|---|
| (a) Loads without OOM (no interception) | **PASS** — 4.9 MB heap at load, 46.4 MB peak |
| (b) Render capped at ≤500 cards | **PASS** — 500 cards in DOM every run |
| (c) No uncaught JS exceptions | **PASS** — zero pageerror events |
| (d) Search returns results | **PASS** — 2 results for 217203, 1 for CHC-217203 |

**Overall: PASS.** The v103 dual fix (RENDER_CAP=500 + deferred TWIL load) fully resolves the mobile OOM. The only non-passing signal is 4 broken image file references for GRS SKUs, which is a data hygiene issue unrelated to the memory fix.