Flappy Flight

repo: ~/Projects/flappy-flight · 2 commits · 0 in last 24h, 2 in last 7d ·

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  1. f89798c 2026-07-24 chore: harden dev server, v1.0.0 -> v1.0.1 (session close)
  2. a17fd67 2026-07-23 Flappy Flight — working single-file game + project scaffold

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f89798c · 2026-07-24 · chore: harden dev server, v1.0.0 -> v1.0.1 (session close)
Lint pass on server.js: guard decodeURIComponent (malformed URL -> 400
instead of crash) and tighten the path-traversal check to ROOT+sep.
Game index.html unchanged (CDP-verified build left intact).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
a17fd67 · 2026-07-23 · Flappy Flight — working single-file game + project scaffold
Built from Claude Opus's Model Arena artifact. Kept the strong core
(dt-integrated physics, circle/rect collision, 3-layer parallax,
procedural Web Audio, medals, best-score persistence). Fixed the
performance.now()-everywhere animation clock (scenery drifted while
stopped) by routing all time-based visuals through one game-owned
clock, which also enabled a true pause. Added pause (P/Esc +
auto-pause on blur/hidden), mute toggle (M + clickable speaker,
persisted), control hints, and scaffolding (zero-dep dev server,
README, MIT license, .gitignore).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

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