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Free-Roster emoji memory game: complete, accessible, best-score persistence

fbea953d22acd5481a3ad98a50411ac5b378d86d · 2026-07-24 23:22:28 -0700 · Steve

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commit fbea953d22acd5481a3ad98a50411ac5b378d86d
Author: Steve <steve@designerwallcoverings.com>
Date:   Fri Jul 24 23:22:28 2026 -0700

    Free-Roster emoji memory game: complete, accessible, best-score persistence
---
 .gitignore |   8 ++
 index.html | 315 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 323 insertions(+)

diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..1924158
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,8 @@
+node_modules/
+.env*
+tmp/
+*.log
+.DS_Store
+dist/
+build/
+.next/
diff --git a/index.html b/index.html
new file mode 100644
index 0000000..7cbb19a
--- /dev/null
+++ b/index.html
@@ -0,0 +1,315 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Free-Roster — Emoji Memory Match</title>
+<style>
+  :root{
+    --bg1:#1e1b4b; --bg2:#312e81; --accent:#a78bfa; --accent2:#f472b6;
+    --card-back:linear-gradient(135deg,#7c3aed,#db2777);
+    --card-face:#ffffff; --matched:#34d399; --miss:#f87171;
+  }
+  *{box-sizing:border-box;margin:0;padding:0}
+  body{
+    min-height:100vh;
+    font-family:'Segoe UI',system-ui,-apple-system,sans-serif;
+    background:linear-gradient(160deg,var(--bg1),var(--bg2));
+    color:#f8fafc;
+    display:flex;flex-direction:column;align-items:center;
+    padding:20px;gap:16px;
+  }
+  h1{
+    font-size:clamp(1.6rem,5vw,2.6rem);
+    font-weight:800;letter-spacing:.5px;
+    background:linear-gradient(90deg,var(--accent),var(--accent2));
+    -webkit-background-clip:text;background-clip:text;color:transparent;
+    text-align:center;
+  }
+  .controls{
+    display:flex;flex-wrap:wrap;gap:12px;align-items:center;justify-content:center;
+  }
+  .seg{
+    display:inline-flex;background:rgba(255,255,255,.08);
+    border-radius:999px;padding:4px;gap:4px;
+    border:1px solid rgba(255,255,255,.12);
+  }
+  .seg button{
+    border:none;background:transparent;color:#e2e8f0;
+    padding:8px 18px;border-radius:999px;cursor:pointer;
+    font-size:.95rem;font-weight:600;transition:.2s;
+  }
+  .seg button.active{background:linear-gradient(135deg,var(--accent),var(--accent2));color:#fff;box-shadow:0 4px 14px rgba(167,139,250,.4)}
+  .seg button:focus-visible,.btn:focus-visible{outline:3px solid #fde68a;outline-offset:2px}
+  .btn{
+    border:none;cursor:pointer;font-weight:700;font-size:.95rem;
+    padding:10px 22px;border-radius:999px;color:#fff;
+    background:linear-gradient(135deg,var(--accent),var(--accent2));
+    box-shadow:0 4px 14px rgba(244,114,182,.35);transition:transform .15s,box-shadow .15s;
+  }
+  .btn:hover{transform:translateY(-2px);box-shadow:0 8px 22px rgba(244,114,182,.5)}
+  .btn:active{transform:translateY(0)}
+  .stats{
+    display:flex;gap:22px;font-size:1.05rem;font-weight:600;flex-wrap:wrap;justify-content:center;
+    background:rgba(255,255,255,.07);padding:12px 26px;border-radius:16px;
+    border:1px solid rgba(255,255,255,.1);
+  }
+  .stats span{color:var(--accent);font-variant-numeric:tabular-nums}
+  .stats .best{color:#fcd34d}
+  .board-wrap{position:relative;width:100%;max-width:560px}
+  #board{
+    display:grid;gap:10px;perspective:900px;width:100%;
+  }
+  #board.locked{pointer-events:none}
+  .card{
+    position:relative;aspect-ratio:1;cursor:pointer;
+    transform-style:preserve-3d;transition:transform .45s cubic-bezier(.4,.2,.2,1);
+    border-radius:14px;border:none;padding:0;background:transparent;
+  }
+  .card.flipped,.card.matched{transform:rotateY(180deg)}
+  .card.matched{cursor:default}
+  .card:focus-visible{outline:3px solid #fde68a;outline-offset:3px}
+  .card.miss{animation:shake .4s}
+  @keyframes shake{
+    0%,100%{transform:rotateY(180deg) translateX(0)}
+    25%{transform:rotateY(180deg) translateX(-7px)}
+    75%{transform:rotateY(180deg) translateX(7px)}
+  }
+  .face{
+    position:absolute;inset:0;border-radius:14px;
+    display:flex;align-items:center;justify-content:center;
+    backface-visibility:hidden;-webkit-backface-visibility:hidden;
+    user-select:none;
+  }
+  .back{
+    background:var(--card-back);
+    box-shadow:0 4px 12px rgba(0,0,0,.3), inset 0 0 0 2px rgba(255,255,255,.15);
+  }
+  .back::after{content:"?";font-size:clamp(1.2rem,5vw,2rem);font-weight:800;color:rgba(255,255,255,.85)}
+  .front{
+    background:var(--card-face);color:#111;
+    transform:rotateY(180deg);
+    font-size:clamp(1.4rem,6vw,2.8rem);
+    box-shadow:0 4px 12px rgba(0,0,0,.3);
+  }
+  .card.miss .front{background:var(--miss)}
+  .card.matched .front{background:var(--matched);animation:pop .4s ease}
+  @keyframes pop{0%{transform:rotateY(180deg) scale(1)}50%{transform:rotateY(180deg) scale(1.12)}100%{transform:rotateY(180deg) scale(1)}}
+  .overlay{
+    position:fixed;inset:0;background:rgba(15,12,41,.8);
+    display:flex;align-items:center;justify-content:center;
+    opacity:0;pointer-events:none;transition:opacity .35s;backdrop-filter:blur(4px);z-index:10;
+  }
+  .overlay.show{opacity:1;pointer-events:auto}
+  .win-card{
+    background:linear-gradient(160deg,#312e81,#1e1b4b);
+    border:1px solid rgba(255,255,255,.15);
+    padding:36px 40px;border-radius:24px;text-align:center;
+    box-shadow:0 20px 60px rgba(0,0,0,.5);transform:scale(.85);transition:transform .35s;
+    max-width:90vw;
+  }
+  .overlay.show .win-card{transform:scale(1)}
+  .win-card h2{font-size:2rem;margin-bottom:8px}
+  .win-card .emoji{font-size:3rem;margin-bottom:6px}
+  .win-card p{color:#cbd5e1;margin-bottom:6px;font-size:1.05rem}
+  .win-card p b{color:var(--accent)}
+  .win-card .newbest{color:#fcd34d;font-weight:700;margin-top:4px}
+  .win-card .btn{margin-top:18px}
+  .sr-only{position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);border:0}
+  footer{font-size:.8rem;color:rgba(255,255,255,.4);margin-top:6px}
+</style>
+</head>
+<body>
+  <h1>🧠 Emoji Memory Match</h1>
+
+  <div class="controls">
+    <div class="seg" id="difficulty" role="group" aria-label="Difficulty">
+      <button data-size="4" class="active" aria-pressed="true">4 × 4</button>
+      <button data-size="6" aria-pressed="false">6 × 6</button>
+    </div>
+    <button class="btn" id="restart">↻ Restart</button>
+  </div>
+
+  <div class="stats" aria-hidden="true">
+    <div>Moves: <span id="moves">0</span></div>
+    <div>Time: <span id="time">0:00</span></div>
+    <div>Pairs: <span id="pairs">0 / 0</span></div>
+    <div class="best">Best: <span id="best">—</span></div>
+  </div>
+
+  <div class="board-wrap">
+    <div id="board" role="grid" aria-label="Memory board"></div>
+  </div>
+
+  <div class="sr-only" role="status" aria-live="polite" id="live"></div>
+
+  <div class="overlay" id="overlay" role="dialog" aria-modal="true" aria-labelledby="winTitle">
+    <div class="win-card">
+      <div class="emoji">🎉</div>
+      <h2 id="winTitle">You Won!</h2>
+      <p>Solved in <b id="winMoves">0</b> moves</p>
+      <p>Time: <b id="winTime">0:00</b></p>
+      <p class="newbest" id="newBest" hidden>🏆 New best time!</p>
+      <button class="btn" id="playAgain">Play Again</button>
+    </div>
+  </div>
+
+  <footer>Free-Roster · flip two cards to find a match · use mouse or keyboard</footer>
+
+<script>
+  const EMOJIS = ['🍕','🎸','🚀','🐱','🌈','⚽','🎮','🍩','🦊','🌵','🐙','🎈',
+                  '🍔','🦄','🎧','🍦','🐳','🔥','🌸','🎲','🧩','🍭','🐢','🎁',
+                  '🐝','🌙','🍉','🎯','🦋','🍄','⭐','🐧'];
+
+  const board   = document.getElementById('board');
+  const movesEl = document.getElementById('moves');
+  const timeEl  = document.getElementById('time');
+  const pairsEl = document.getElementById('pairs');
+  const bestEl  = document.getElementById('best');
+  const liveEl  = document.getElementById('live');
+  const overlay = document.getElementById('overlay');
+
+  let size = 4, first = null, lock = false;
+  let moves = 0, matched = 0, totalPairs = 0;
+  let timer = null, seconds = 0, started = false;
+
+  const fmt = s => Math.floor(s/60) + ':' + String(s%60).padStart(2,'0');
+  const bestKey = () => 'freeRoster.best.' + size;
+  const say = msg => { liveEl.textContent = msg; };
+
+  function shuffle(a){
+    for(let i=a.length-1;i>0;i--){
+      const j = Math.floor(Math.random()*(i+1));
+      [a[i],a[j]]=[a[j],a[i]];
+    }
+    return a;
+  }
+
+  function loadBest(){
+    const raw = localStorage.getItem(bestKey());
+    if(!raw){ bestEl.textContent = '—'; return null; }
+    try{
+      const b = JSON.parse(raw);
+      bestEl.textContent = fmt(b.seconds) + ' · ' + b.moves + ' mv';
+      return b;
+    }catch{ bestEl.textContent = '—'; return null; }
+  }
+
+  function startTimer(){
+    if(started) return;
+    started = true;
+    timer = setInterval(()=>{ seconds++; timeEl.textContent = fmt(seconds); }, 1000);
+  }
+  function stopTimer(){ clearInterval(timer); timer = null; }
+
+  function newGame(){
+    stopTimer();
+    started = false; seconds = 0; moves = 0; matched = 0; first = null; lock = false;
+    totalPairs = (size*size)/2;
+    movesEl.textContent = '0';
+    timeEl.textContent = '0:00';
+    pairsEl.textContent = '0 / ' + totalPairs;
+    overlay.classList.remove('show');
+    board.classList.remove('locked');
+    loadBest();
+
+    const chosen = shuffle([...EMOJIS]).slice(0, totalPairs);
+    const deck = shuffle([...chosen, ...chosen]);
+
+    board.style.gridTemplateColumns = `repeat(${size}, 1fr)`;
+    board.innerHTML = '';
+
+    deck.forEach((emoji)=>{
+      const card = document.createElement('button');
+      card.className = 'card';
+      card.type = 'button';
+      card.dataset.emoji = emoji;
+      card.setAttribute('aria-label', 'Hidden card');
+      card.innerHTML = `<span class="face back" aria-hidden="true"></span><span class="face front" aria-hidden="true">${emoji}</span>`;
+      card.addEventListener('click', ()=>flip(card));
+      board.appendChild(card);
+    });
+    say(size + ' by ' + size + ' game started. ' + totalPairs + ' pairs.');
+  }
+
+  function flip(card){
+    if(lock) return;
+    if(card.classList.contains('flipped') || card.classList.contains('matched')) return;
+
+    startTimer();
+    card.classList.add('flipped');
+    card.setAttribute('aria-label', card.dataset.emoji);
+
+    if(!first){ first = card; return; }
+    if(first === card) return;
+
+    moves++;
+    movesEl.textContent = moves;
+
+    if(first.dataset.emoji === card.dataset.emoji){
+      const a = first; first = null;
+      a.classList.add('matched');
+      card.classList.add('matched');
+      a.setAttribute('aria-label', a.dataset.emoji + ', matched');
+      card.setAttribute('aria-label', card.dataset.emoji + ', matched');
+      matched++;
+      pairsEl.textContent = matched + ' / ' + totalPairs;
+      say('Match! ' + matched + ' of ' + totalPairs + ' pairs.');
+      if(matched === totalPairs) win();
+    } else {
+      lock = true;
+      board.classList.add('locked');
+      const a = first, b = card;
+      first = null;
+      a.classList.add('miss'); b.classList.add('miss');
+      say('No match.');
+      setTimeout(()=>{
+        [a,b].forEach(c=>{
+          c.classList.remove('flipped','miss');
+          c.setAttribute('aria-label','Hidden card');
+        });
+        lock = false;
+        board.classList.remove('locked');
+      }, 800);
+    }
+  }
+
+  function win(){
+    stopTimer();
+    const prev = loadBest();
+    const isBest = !prev || seconds < prev.seconds ||
+                   (seconds === prev.seconds && moves < prev.moves);
+    if(isBest){
+      localStorage.setItem(bestKey(), JSON.stringify({seconds, moves}));
+      loadBest();
+    }
+    document.getElementById('winMoves').textContent = moves;
+    document.getElementById('winTime').textContent = fmt(seconds);
+    document.getElementById('newBest').hidden = !isBest;
+    say('You won in ' + moves + ' moves and ' + fmt(seconds) + '.');
+    setTimeout(()=>{ overlay.classList.add('show'); document.getElementById('playAgain').focus(); }, 500);
+  }
+
+  document.getElementById('difficulty').addEventListener('click', (e)=>{
+    const b = e.target.closest('button');
+    if(!b) return;
+    document.querySelectorAll('#difficulty button').forEach(x=>{
+      const on = x === b;
+      x.classList.toggle('active', on);
+      x.setAttribute('aria-pressed', on ? 'true' : 'false');
+    });
+    size = parseInt(b.dataset.size, 10);
+    newGame();
+  });
+
+  document.getElementById('restart').addEventListener('click', newGame);
+  document.getElementById('playAgain').addEventListener('click', newGame);
+  // Close win overlay with Escape → restart
+  document.addEventListener('keydown', (e)=>{
+    if(e.key === 'Escape' && overlay.classList.contains('show')) newGame();
+  });
+
+  newGame();
+</script>
+</body>
+</html>

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