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games/rubiks-cube/AbramsCube.aa

400 lines

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Abrams Cube — CSS 3D</title>
<style>
  :root { --s: 60px; }
  * { box-sizing: border-box; user-select: none; -webkit-user-select: none; }
  html, body { height: 100%; }
  body {
    margin: 0; display: flex; flex-direction: column; align-items: center;
    background: radial-gradient(circle at 50% 30%, #2b303c, #12141a 75%);
    font-family: system-ui, -apple-system, sans-serif; color: #e8e9ef; overflow: hidden;
  }
  h1 { font-size: 16px; font-weight: 600; letter-spacing: 3px; text-transform: uppercase; margin: 14px 0 2px; opacity: .85; }
  .hint { font-size: 12px; opacity: .5; margin: 0 0 2px; text-align: center; padding: 0 12px; }
  #hud {
    display: flex; gap: 18px; font-size: 13px; opacity: .85; margin: 4px 0 0;
    font-variant-numeric: tabular-nums; letter-spacing: .5px;
  }
  #hud b { font-weight: 700; color: #fff; }
  #viewport {
    flex: 1; width: 100%; display: flex; align-items: center; justify-content: center;
    perspective: 1000px; cursor: grab; touch-action: none; position: relative;
  }
  #viewport.dragging { cursor: grabbing; }
  #banner {
    position: absolute; left: 50%; top: 14%; transform: translateX(-50%);
    background: linear-gradient(180deg, #2f8f5b, #1f6f44); border: 1px solid #3fae72;
    border-radius: 12px; padding: 12px 22px; font-size: 16px; font-weight: 700;
    letter-spacing: .5px; box-shadow: 0 8px 30px rgba(0,0,0,.45);
    opacity: 0; transition: opacity .35s; pointer-events: none; white-space: nowrap;
  }
  #banner.show { opacity: 1; }
  #cube { position: relative; width: 0; height: 0; transform-style: preserve-3d; }
  .cubie {
    position: absolute; width: var(--s); height: var(--s);
    left: calc(var(--s) / -2); top: calc(var(--s) / -2);
    transform-style: preserve-3d;
  }
  .face {
    position: absolute; inset: 0; border-radius: 14%;
    border: 3px solid #0b0d11;
    box-shadow: inset 0 0 6px rgba(0,0,0,.35);
  }
  .f-front  { transform: translateZ(calc(var(--s) / 2)); }
  .f-back   { transform: rotateY(180deg) translateZ(calc(var(--s) / 2)); }
  .f-right  { transform: rotateY(90deg)  translateZ(calc(var(--s) / 2)); }
  .f-left   { transform: rotateY(-90deg) translateZ(calc(var(--s) / 2)); }
  .f-top    { transform: rotateX(90deg)  translateZ(calc(var(--s) / 2)); }
  .f-bottom { transform: rotateX(-90deg) translateZ(calc(var(--s) / 2)); }
  #controls { padding: 8px 12px 16px; display: flex; flex-direction: column; gap: 7px; align-items: center; }
  .row { display: flex; gap: 6px; flex-wrap: wrap; justify-content: center; }
  button {
    font: 600 14px/1 system-ui, sans-serif; color: #e8e9ef;
    background: linear-gradient(180deg, #3a4152, #2a3040);
    border: 1px solid #4a5268; border-radius: 9px;
    min-width: 44px; padding: 10px 8px; cursor: pointer;
    transition: transform .08s, background .15s;
  }
  button:hover { background: linear-gradient(180deg, #4a5268, #333a4c); }
  button:active { transform: scale(.93); }
  button.slice { opacity: .8; }
  .big { min-width: 96px; letter-spacing: 1px; }
  #scramble { background: linear-gradient(180deg, #7c5cff, #5b3fe0); border-color: #8f78ff; }
  #scramble:hover { background: linear-gradient(180deg, #8d70ff, #6a4ef0); }
  #reset { background: linear-gradient(180deg, #2f8f5b, #1f6f44); border-color: #3fae72; }
  #reset:hover { background: linear-gradient(180deg, #37a066, #27804f); }
  #undo { background: linear-gradient(180deg, #b3823a, #8f6425); border-color: #cf9c50; }
  #undo:hover { background: linear-gradient(180deg, #c4914a, #a0722e); }
</style>
</head>
<body>
<h1>Abrams Cube</h1>
<p class="hint">Drag to orbit &middot; scroll to zoom &middot; keys U/D/L/R/F/B/M/E/S turn faces (Shift = counter-clockwise) &middot; &#8984;Z / Ctrl+Z undo</p>
<div id="hud"><span>Moves <b id="movesHud">0</b></span><span>Time <b id="timeHud">0:00</b></span></div>
<div id="viewport">
  <div id="cube"></div>
  <div id="banner"></div>
</div>
<div id="controls">
  <div class="row" id="movesRow"></div>
  <div class="row" id="primesRow"></div>
  <div class="row">
    <button id="scramble" class="big">Scramble</button>
    <button id="undo" class="big">Undo</button>
    <button id="reset" class="big">Reset</button>
  </div>
</div>
<script>
(function () {
  var viewport = document.getElementById('viewport');
  var cubeEl = document.getElementById('cube');
  var banner = document.getElementById('banner');
  var movesHud = document.getElementById('movesHud');
  var timeHud = document.getElementById('timeHud');

  var S = 60;
  function sizeCube() {
    S = Math.max(34, Math.min(72, Math.floor(Math.min(innerWidth, innerHeight - 230) / 5.2)));
    document.documentElement.style.setProperty('--s', S + 'px');
  }
  sizeCube();

  var DARK = '#171a20';
  var I3 = [1,0,0, 0,1,0, 0,0,1];

  function mul(a, b) { // 3x3 row-major
    var r = new Array(9);
    for (var i = 0; i < 3; i++) for (var j = 0; j < 3; j++)
      r[i*3+j] = a[i*3]*b[j] + a[i*3+1]*b[3+j] + a[i*3+2]*b[6+j];
    return r;
  }
  function applyM(m, v) {
    return [ m[0]*v[0]+m[1]*v[1]+m[2]*v[2],
             m[3]*v[0]+m[4]*v[1]+m[5]*v[2],
             m[6]*v[0]+m[7]*v[1]+m[8]*v[2] ];
  }
  function roundM(m) { return m.map(function (v) { return Math.round(v); }); }
  function axisRot(axis, deg) {
    var r = deg * Math.PI / 180, c = Math.cos(r), s = Math.sin(r);
    if (axis === 'x') return [1,0,0, 0,c,-s, 0,s,c];
    if (axis === 'y') return [c,0,s, 0,1,0, -s,0,c];
    return [c,-s,0, s,c,0, 0,0,1];
  }

  var cubies = [];
  function makeFace(cls, color) {
    var f = document.createElement('div');
    f.className = 'face ' + cls;
    f.style.background = color === DARK ? DARK
      : 'linear-gradient(145deg, ' + color + ', ' + color + ' 60%, rgba(0,0,0,.18))';
    if (color !== DARK) f.style.backgroundColor = color;
    return f;
  }
  function build() {
    cubeEl.innerHTML = '';
    cubies = [];
    for (var x = -1; x <= 1; x++) for (var y = -1; y <= 1; y++) for (var z = -1; z <= 1; z++) {
      if (!x && !y && !z) continue;
      var el = document.createElement('div');
      el.className = 'cubie';
      el.appendChild(makeFace('f-top',    y === -1 ? '#f4f6f5' : DARK)); // white up
      el.appendChild(makeFace('f-bottom', y ===  1 ? '#ffd60a' : DARK)); // yellow down
      el.appendChild(makeFace('f-right',  x ===  1 ? '#e5484d' : DARK)); // red right
      el.appendChild(makeFace('f-left',   x === -1 ? '#ff9f1c' : DARK)); // orange left
      el.appendChild(makeFace('f-front',  z ===  1 ? '#30c04f' : DARK)); // green front
      el.appendChild(makeFace('f-back',   z === -1 ? '#3b82f6' : DARK)); // blue back
      cubeEl.appendChild(el);
      var c = { x: x, y: y, z: z, ix: x, iy: y, iz: z, m: I3.slice(), el: el };
      cubies.push(c);
      render(c, null);
    }
  }
  function render(c, R) {
    var m = R ? mul(R, c.m) : c.m;
    var p = [c.x * S, c.y * S, c.z * S];
    if (R) p = applyM(R, p);
    c.el.style.transform = 'matrix3d(' +
      m[0] + ',' + m[3] + ',' + m[6] + ',0,' +
      m[1] + ',' + m[4] + ',' + m[7] + ',0,' +
      m[2] + ',' + m[5] + ',' + m[8] + ',0,' +
      p[0] + ',' + p[1] + ',' + p[2] + ',1)';
  }

  // Face turns: clockwise viewed from outside = +90deg about the outward normal.
  // Slices follow standard notation: M follows L, E follows D, S follows F.
  var MOVES = {
    U: { axis: 'y', layer: -1, dir: -1 },
    D: { axis: 'y', layer:  1, dir:  1 },
    R: { axis: 'x', layer:  1, dir:  1 },
    L: { axis: 'x', layer: -1, dir: -1 },
    F: { axis: 'z', layer:  1, dir:  1 },
    B: { axis: 'z', layer: -1, dir: -1 },
    M: { axis: 'x', layer:  0, dir: -1 },
    E: { axis: 'y', layer:  0, dir:  1 },
    S: { axis: 'z', layer:  0, dir:  1 }
  };
  var OUTER = ['U','D','L','R','F','B'];

  // ---- state ----
  var queue = [], animating = false, gen = 0;
  var history = [], moves = 0, scrambled = false;
  var timerStart = null, elapsed = 0;

  function coordOf(c, axis) { return axis === 'x' ? c.x : axis === 'y' ? c.y : c.z; }

  function enqueue(name, prime, dur, src) {
    var mv = MOVES[name];
    if (!mv) return;
    src = src || 'user';
    if (src === 'user') {
      hideBanner();
      if (scrambled && timerStart === null) timerStart = performance.now();
    }
    queue.push({ name: name, prime: !!prime, src: src,
                 axis: mv.axis, layer: mv.layer, dir: mv.dir * (prime ? -1 : 1),
                 dur: dur || 260 });
    if (!animating) next();
  }

  function next() {
    var item = queue.shift();
    if (!item) { animating = false; return; }
    animating = true;
    var myGen = gen;
    var affected = cubies.filter(function (c) { return coordOf(c, item.axis) === item.layer; });
    var t0 = performance.now();
    function frame(now) {
      if (myGen !== gen) return;
      var t = Math.min(1, (now - t0) / item.dur);
      var e = t < .5 ? 2*t*t : 1 - Math.pow(-2*t + 2, 2) / 2;
      var R = axisRot(item.axis, 90 * item.dir * e);
      affected.forEach(function (c) { render(c, R); });
      if (t < 1) { requestAnimationFrame(frame); return; }
      var Rq = roundM(axisRot(item.axis, 90 * item.dir));
      affected.forEach(function (c) {
        var p = applyM(Rq, [c.x, c.y, c.z]).map(Math.round);
        c.x = p[0]; c.y = p[1]; c.z = p[2];
        c.m = roundM(mul(Rq, c.m));
        render(c, null);
      });
      commit(item);
      next();
    }
    requestAnimationFrame(frame);
  }

  function commit(item) {
    if (item.src === 'user') {
      history.push({ name: item.name, prime: item.prime });
      moves++;
    } else if (item.src === 'undo') {
      history.pop();
      moves = Math.max(0, moves - 1);
    }
    updateHud();
    if (scrambled && item.src !== 'scramble' && isSolved()) celebrate();
  }

  // Solved when every sticker's current world direction equals its home direction.
  // (Sufficient for any state reachable by legal turns; catches slice moves too.)
  function isSolved() {
    for (var i = 0; i < cubies.length; i++) {
      var c = cubies[i], dirs = [];
      if (c.ix) dirs.push([c.ix, 0, 0]);
      if (c.iy) dirs.push([0, c.iy, 0]);
      if (c.iz) dirs.push([0, 0, c.iz]);
      for (var j = 0; j < dirs.length; j++) {
        var d = dirs[j], w = applyM(c.m, d);
        if (Math.round(w[0]) !== d[0] || Math.round(w[1]) !== d[1] || Math.round(w[2]) !== d[2]) return false;
      }
    }
    return true;
  }

  function fmtTime(ms) {
    var s = Math.floor(ms / 1000);
    return Math.floor(s / 60) + ':' + ('0' + (s % 60)).slice(-2);
  }
  function updateHud() { movesHud.textContent = moves; }
  setInterval(function () {
    if (timerStart !== null) elapsed = performance.now() - timerStart;
    timeHud.textContent = fmtTime(elapsed);
  }, 200);

  function celebrate() {
    scrambled = false;
    if (timerStart !== null) { elapsed = performance.now() - timerStart; timerStart = null; }
    banner.textContent = '🎉 Solved in ' + moves + ' move' + (moves === 1 ? '' : 's') +
      (elapsed > 0 ? ' · ' + fmtTime(elapsed) : '') + '!';
    banner.classList.add('show');
    clearTimeout(celebrate.t);
    celebrate.t = setTimeout(hideBanner, 6000);
  }
  function hideBanner() { banner.classList.remove('show'); }

  function scramble() {
    hideBanner();
    scrambled = true;
    history.length = 0; moves = 0;
    timerStart = null; elapsed = 0;
    updateHud();
    var last = '';
    for (var i = 0; i < 22; i++) {
      var n;
      do { n = OUTER[Math.floor(Math.random() * OUTER.length)]; } while (n === last);
      last = n;
      enqueue(n, Math.random() < .5, 110, 'scramble');
    }
  }

  function reset() {
    gen++; queue.length = 0; animating = false;
    history.length = 0; moves = 0;
    scrambled = false; timerStart = null; elapsed = 0;
    hideBanner(); updateHud();
    cubies.forEach(function (c) {
      c.x = c.ix; c.y = c.iy; c.z = c.iz; c.m = I3.slice();
      render(c, null);
    });
  }

  function undo() {
    if (animating || queue.length || !history.length) return;
    var last = history[history.length - 1];
    enqueue(last.name, !last.prime, 200, 'undo');
  }

  // ---- controls ----
  var movesRow = document.getElementById('movesRow');
  var primesRow = document.getElementById('primesRow');
  ['U','D','L','R','F','B','M','E','S'].forEach(function (n) {
    var slice = 'MES'.indexOf(n) !== -1;
    var b = document.createElement('button');
    b.textContent = n;
    if (slice) b.className = 'slice';
    b.title = 'Turn ' + n + ' clockwise';
    b.onclick = function () { enqueue(n, false); };
    movesRow.appendChild(b);
    var bp = document.createElement('button');
    bp.textContent = n + '′';
    if (slice) bp.className = 'slice';
    bp.title = 'Turn ' + n + ' counter-clockwise';
    bp.onclick = function () { enqueue(n, true); };
    primesRow.appendChild(bp);
  });
  document.getElementById('scramble').onclick = scramble;
  document.getElementById('reset').onclick = reset;
  document.getElementById('undo').onclick = undo;

  document.addEventListener('keydown', function (ev) {
    if (ev.metaKey || ev.ctrlKey) {
      if (ev.key.toLowerCase() === 'z') { ev.preventDefault(); undo(); }
      return;
    }
    if (ev.repeat) return;
    var k = ev.key.toUpperCase();
    if (MOVES[k]) { ev.preventDefault(); enqueue(k, ev.shiftKey); }
    else if (ev.key === '+' || ev.key === '=') setZoom(zoom * 1.12);
    else if (ev.key === '-' || ev.key === '_') setZoom(zoom / 1.12);
  });

  // ---- orbit + zoom ----
  var rx = -28, ry = -38, zoom = 1, dragging = false, px = 0, py = 0;
  function applyOrbit() {
    cubeEl.style.transform = 'scale3d(' + zoom + ',' + zoom + ',' + zoom + ') ' +
      'rotateX(' + rx + 'deg) rotateY(' + ry + 'deg)';
  }
  function setZoom(z) { zoom = Math.max(.5, Math.min(1.9, z)); applyOrbit(); }
  applyOrbit();

  viewport.addEventListener('pointerdown', function (ev) {
    dragging = true; px = ev.clientX; py = ev.clientY;
    viewport.classList.add('dragging');
    viewport.setPointerCapture(ev.pointerId);
  });
  viewport.addEventListener('pointermove', function (ev) {
    if (!dragging) return;
    ry += (ev.clientX - px) * 0.4;
    rx -= (ev.clientY - py) * 0.4;
    rx = Math.max(-90, Math.min(90, rx));
    px = ev.clientX; py = ev.clientY;
    applyOrbit();
  });
  function endDrag() { dragging = false; viewport.classList.remove('dragging'); }
  viewport.addEventListener('pointerup', endDrag);
  viewport.addEventListener('pointercancel', endDrag);
  viewport.addEventListener('wheel', function (ev) {
    ev.preventDefault();
    setZoom(zoom * Math.exp(-ev.deltaY * 0.0012));
  }, { passive: false });

  var resizeT;
  addEventListener('resize', function () {
    clearTimeout(resizeT);
    resizeT = setTimeout(function () {
      sizeCube();
      cubies.forEach(function (c) { render(c, null); });
    }, 120);
  });

  build();

  // Test/debug hook (harmless in normal use)
  window.__cube = {
    isSolved: isSolved,
    isBusy: function () { return animating || queue.length > 0; },
    getMoves: function () { return moves; },
    getHistoryLength: function () { return history.length; },
    getOrbit: function () { return { rx: rx, ry: ry, zoom: zoom }; },
    enqueue: function (n, p) { enqueue(n, p, 40); },
    scramble: scramble, reset: reset, undo: undo
  };
})();
</script>
</body>
</html>