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auto-save: 2026-07-29T07:37:00 (3 files) — data/challenges.json yolo/daily-log.jsonl data/artifacts/b697e7a2f3e5/

078d994aee5fa81d7e2af7bf59c1bcde583d65cb · 2026-07-29 07:37:11 -0700 · Steve Abrams

Files touched

Diff

commit 078d994aee5fa81d7e2af7bf59c1bcde583d65cb
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Wed Jul 29 07:37:11 2026 -0700

    auto-save: 2026-07-29T07:37:00 (3 files) — data/challenges.json yolo/daily-log.jsonl data/artifacts/b697e7a2f3e5/
---
 data/artifacts/b697e7a2f3e5/gemma3-12b.html | 148 ++++++++++++++++++++++++++
 data/artifacts/b697e7a2f3e5/gemma3-12b.png  | Bin 0 -> 7123 bytes
 data/artifacts/b697e7a2f3e5/hermes3-8b.html | 148 ++++++++++++++++++++++++++
 data/artifacts/b697e7a2f3e5/hermes3-8b.png  | Bin 0 -> 6232 bytes
 data/artifacts/b697e7a2f3e5/qwen25-7b.html  | 102 ++++++++++++++++++
 data/artifacts/b697e7a2f3e5/qwen25-7b.png   | Bin 0 -> 7894 bytes
 data/artifacts/b697e7a2f3e5/qwen3-14b.html  | 158 ++++++++++++++++++++++++++++
 data/artifacts/b697e7a2f3e5/qwen3-14b.png   | Bin 0 -> 6748 bytes
 data/challenges.json                        |  90 ++++++++++++++++
 yolo/daily-log.jsonl                        |   1 +
 10 files changed, 647 insertions(+)

diff --git a/data/artifacts/b697e7a2f3e5/gemma3-12b.html b/data/artifacts/b697e7a2f3e5/gemma3-12b.html
new file mode 100644
index 0000000..c5825a8
--- /dev/null
+++ b/data/artifacts/b697e7a2f3e5/gemma3-12b.html
@@ -0,0 +1,148 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <title>Conway's Game of Life</title>
+  <style>
+    body { margin: 0; overflow: hidden; }
+    canvas { background-color: black; display: block; }
+    #controls { position: absolute; top: 10px; left: 10px; color: white; font-family: sans-serif; }
+  </style>
+</head>
+<body>
+
+<div id="controls">
+  <button id="playPause">Play</button>
+  <button id="randomize">Randomize</button>
+  <input type="range" id="speedSlider" min="1" max="100" value="25"> <span id="speedValue">25</span>
+</div>
+
+<canvas id="gameCanvas"></canvas>
+
+
+<script>
+  const canvas = document.getElementById('gameCanvas');
+  const ctx = canvas.getContext('2d');
+  const playPauseButton = document.getElementById('playPause');
+  const randomizeButton = document.getElementById('randomize');
+  const speedSlider = document.getElementById('speedSlider');
+  const speedValueDisplay = document.getElementById('speedValue');
+
+  let gridWidth = 60;
+  let gridHeight = 30;
+  canvas.width = gridWidth * 10;
+  canvas.height = gridHeight * 10;
+  const cellSize = 10;
+
+  let grid = [];
+  let running = false;
+  let speed = 25;
+
+
+  function initGrid() {
+    grid = [];
+    for (let row = 0; row < gridHeight; row++) {
+      grid[row] = [];
+      for (let col = 0; col < gridWidth; col++) {
+        grid[row][col] = Math.random() < 0.25; // Initial random alive cells
+      }
+    }
+  }
+
+  function drawGrid() {
+    for (let row = 0; row < gridHeight; row++) {
+      for (let col = 0; col < gridWidth; col++) {
+        if (grid[row][col]) {
+          ctx.fillStyle = 'white';
+        } else {
+          ctx.fillStyle = 'black';
+        }
+        ctx.fillRect(col * cellSize, row * cellSize, cellSize, cellSize);
+      }
+    }
+  }
+
+  function getNeighbors(x, y) {
+    let neighbors = 0;
+    for (let i = -1; i <= 1; i++) {
+      for (let j = -1; j <= 1; j++) {
+        if (i === 0 && j === 0) continue;
+        let neighborX = x + i;
+        let neighborY = y + j;
+
+        if (neighborX >= 0 && neighborX < gridWidth && neighborY >= 0 && neighborY < gridHeight) {
+          neighbors += grid[neighborY][neighborX];
+        }
+      }
+    }
+    return neighbors;
+  }
+
+
+  function updateGrid() {
+    let nextGrid = [];
+    for (let row = 0; row < gridHeight; row++) {
+      nextGrid[row] = [];
+      for (let col = 0; col < gridWidth; col++) {
+        let neighbors = getNeighbors(col, row);
+        if (grid[row][col]) {
+          // Alive cell
+          if (neighbors < 2 || neighbors > 3) {
+            nextGrid[row][col] = false;
+          } else {
+            nextGrid[row][col] = true;
+          }
+        } else {
+          // Dead cell
+          if (neighbors === 3) {
+            nextGrid[row][col] = true;
+          } else {
+            nextGrid[row][col] = false;
+          }
+        }
+      }
+    }
+
+    grid = nextGrid;
+  }
+
+
+  function runGame() {
+    if (running) {
+      updateGrid();
+      drawGrid();
+    }
+    requestAnimationFrame(runGame);
+  }
+
+  playPauseButton.addEventListener('click', () => {
+    running = !running;
+    playPauseButton.textContent = running ? 'Pause' : 'Play';
+  });
+
+  randomizeButton.addEventListener('click', () => {
+    initGrid();
+    drawGrid();
+  });
+
+  speedSlider.addEventListener('input', (event) => {
+    speed = parseInt(event.target.value);
+    speedValueDisplay.textContent = speed;
+    setInterval(() => {updateGrid(); drawGrid()}, 1000 / speed)
+     if (running){
+          clearInterval(intervalId); // Clear the previous interval if running
+          intervalId = setInterval(() => { updateGrid(); drawGrid() }, 1000 / speed);
+     }
+
+  });
+
+  let intervalId;
+
+
+  initGrid();
+  drawGrid();
+
+
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/b697e7a2f3e5/gemma3-12b.png b/data/artifacts/b697e7a2f3e5/gemma3-12b.png
new file mode 100644
index 0000000..d1389c8
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diff --git a/data/artifacts/b697e7a2f3e5/hermes3-8b.html b/data/artifacts/b697e7a2f3e5/hermes3-8b.html
new file mode 100644
index 0000000..3ba7720
--- /dev/null
+++ b/data/artifacts/b697e7a2f3e5/hermes3-8b.html
@@ -0,0 +1,148 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Conway's Game of Life</title>
+    <style>
+        body {
+            margin: 0;
+            padding: 0;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+            background-color: #f0f0f0;
+        }
+        
+        canvas {
+            border: 1px solid #ccc;
+            cursor: pointer;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="gameCanvas"></canvas>
+
+    <div style="position: fixed; bottom: 10px; width: 100%;">
+        <button id="playPauseBtn">Play/Pause</button>
+        <button id="randomizeBtn">Randomize</button>
+        <input type="range" id="speedSlider" min="0.1" max="2" step="0.1" value="0.5">
+    </div>
+
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        const ctx = canvas.getContext('2d');
+
+        let gameSpeed = 0.5;
+        let gameInterval;
+
+        // Set canvas size
+        function setCanvasSize() {
+            canvas.width = window.innerWidth * 0.8;
+            canvas.height = window.innerHeight * 0.8;
+        }
+
+        // Game of Life rules
+        function countNeighbors(x, y) {
+            let neighborsCount = 0;
+            for (let i = -1; i < 2; i++) {
+                for (let j = -1; j < 2; j++) {
+                    if (
+                        (i === 0 && j === 0) ||
+                        x + i < 0 ||
+                        x + i >= canvas.width / 10 ||
+                        y + j < 0 ||
+                        y + j >= canvas.height / 10
+                    )
+                        continue;
+
+                    const cell = grid[y + j][x + i];
+                    neighborsCount += cell;
+                }
+            }
+
+            return neighborsCount - grid[y][x]; // Exclude the cell itself
+        }
+
+        function gameOfLife() {
+            for (let y = 0; y < canvas.height; y++) {
+                for (let x = 0; x < canvas.width; x++) {
+                    const cell = countNeighbors(x * 10, y * 10);
+                    grid[y][x] = (cell === 3 || cell === 4) ? 1 : 0;
+                }
+            }
+
+            drawGrid();
+        }
+
+        // Initialize game state
+        let grid = [];
+
+        function createGameGrid() {
+            for (let y = 0; y < canvas.height / 10; y++) {
+                const row = [];
+                for (let x = 0; x < canvas.width / 10; x++) {
+                    row.push(Math.round(Math.random()));
+                }
+                grid.push(row);
+            }
+
+            drawGrid();
+        }
+
+        function drawGrid() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+            for (let y = 0; y < canvas.height / 10; y++) {
+                for (let x = 0; x < canvas.width / 10; x++) {
+                    if (grid[y][x]) {
+                        const cellX = x * 10;
+                        const cellY = y * 10;
+
+                        ctx.fillStyle = 'black';
+                        ctx.fillRect(cellX, cellY, 10, 10);
+
+                        ctx.strokeStyle = 'white';
+                        ctx.lineWidth = 1;
+                        ctx.strokeRect(cellX, cellY, 10, 10);
+                    }
+                }
+            }
+        }
+
+        // Event listeners
+        canvas.addEventListener('click', createGameGrid);
+        document.getElementById('playPauseBtn').addEventListener('click', () => {
+            if (gameInterval) {
+                clearInterval(gameInterval);
+                gameInterval = null;
+            } else {
+                gameInterval = setInterval(() => {
+                    gameOfLife();
+                }, 1000 / gameSpeed);
+            }
+        });
+
+        document.getElementById('randomizeBtn').addEventListener('click', createGameGrid);
+
+        document.getElementById('speedSlider').addEventListener('input', (e) => {
+            gameSpeed = e.target.value;
+            if (gameInterval) {
+                clearInterval(gameInterval);
+                gameInterval = setInterval(() => {
+                    gameOfLife();
+                }, 1000 / gameSpeed);
+            }
+        });
+
+        // Initialize
+        setCanvasSize();
+        createGameGrid();
+
+        window.addEventListener('resize', () => {
+            setCanvasSize();
+        });
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/b697e7a2f3e5/hermes3-8b.png b/data/artifacts/b697e7a2f3e5/hermes3-8b.png
new file mode 100644
index 0000000..36e95fe
Binary files /dev/null and b/data/artifacts/b697e7a2f3e5/hermes3-8b.png differ
diff --git a/data/artifacts/b697e7a2f3e5/qwen25-7b.html b/data/artifacts/b697e7a2f3e5/qwen25-7b.html
new file mode 100644
index 0000000..8e97403
--- /dev/null
+++ b/data/artifacts/b697e7a2f3e5/qwen25-7b.html
@@ -0,0 +1,102 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <title>Conway's Game of Life</title>
+    <style>
+        body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background-color: #f0f0f0; }
+        canvas, .controls { width: fit-content; }
+        .controls { margin-top: 20px; }
+    </style>
+</head>
+<body>
+<canvas id="gameCanvas" width="480" height="360"></canvas>
+<div class="controls">
+    <button onclick="togglePlay()">Play/Pause</button>
+    <button onclick="randomizeCells()">Randomize</button>
+    <input type="range" min="1" max="500" value="250" step="1" oninput="setSpeed(this.value)" id="speedSlider">
+</div>
+
+<script>
+const canvas = document.getElementById('gameCanvas');
+const ctx = canvas.getContext('2d');
+
+let cells = [];
+let isPlaying = false;
+let intervalId;
+let speed = 250;
+
+function setup() {
+    for (let y = 0; y < canvas.height / 10; y++) {
+        cells[y] = [];
+        for (let x = 0; x < canvas.width / 10; x++) {
+            cells[y][x] = Math.random() > 0.5 ? true : false;
+        }
+    }
+}
+
+function drawCell(x, y) {
+    ctx.fillStyle = cells[y][x] ? 'black' : 'white';
+    ctx.fillRect(x * 10, y * 10, 10, 10);
+}
+
+function draw() {
+    ctx.clearRect(0, 0, canvas.width, canvas.height);
+    for (let y = 0; y < cells.length; y++) {
+        for (let x = 0; x < cells[y].length; x++) {
+            drawCell(x, y);
+        }
+    }
+}
+
+function update() {
+    const newCells = [...cells];
+    for (let y = 1; y < cells.length - 1; y++) {
+        for (let x = 1; x < cells[y].length - 1; x++) {
+            let neighbors = 0;
+            for (let my = -1; my <= 1; my++) {
+                for (let mx = -1; mx <= 1; mx++) {
+                    if (!(my === 0 && mx === 0)) {
+                        neighbors += cells[y + my][x + mx] ? 1 : 0;
+                    }
+                }
+            }
+            newCells[y][x] = (cells[y][x] && (neighbors == 2 || neighbors == 3)) || (!cells[y][x] && neighbors == 3);
+        }
+    }
+    cells = newCells;
+}
+
+function togglePlay() {
+    isPlaying = !isPlaying;
+    if (isPlaying) start();
+    else stop();
+}
+
+function start() {
+    intervalId = setInterval(update, speed);
+}
+
+function stop() {
+    clearInterval(intervalId);
+}
+
+function randomizeCells() {
+    for (let y = 0; y < cells.length; y++) {
+        for (let x = 0; x < cells[y].length; x++) {
+            cells[y][x] = Math.random() > 0.5 ? true : false;
+        }
+    }
+}
+
+function setSpeed(value) {
+    speed = value;
+}
+
+setup();
+draw();
+
+document.getElementById('speedSlider').oninput = () => draw();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/b697e7a2f3e5/qwen25-7b.png b/data/artifacts/b697e7a2f3e5/qwen25-7b.png
new file mode 100644
index 0000000..a475c6c
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diff --git a/data/artifacts/b697e7a2f3e5/qwen3-14b.html b/data/artifacts/b697e7a2f3e5/qwen3-14b.html
new file mode 100644
index 0000000..02cf8dc
--- /dev/null
+++ b/data/artifacts/b697e7a2f3e5/qwen3-14b.html
@@ -0,0 +1,158 @@
+<!DOCTYPE html>
+<html>
+<head>
+    <meta charset="UTF-8">
+    <title>Conway's Game of Life</title>
+    <style>
+        body {
+            margin: 0;
+            background: #111;
+            color: #fff;
+            font-family: sans-serif;
+            display: flex;
+            flex-direction: column;
+            align-items: center;
+            justify-content: center;
+            height: 100vh;
+        }
+        canvas {
+            border: 1px solid #555;
+            background: #222;
+        }
+        #controls {
+            margin-top: 10px;
+        }
+        #controls button, #controls input {
+            margin: 5px;
+            padding: 5px 10px;
+            font-size: 14px;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="gameCanvas" width="600" height="400"></canvas>
+    <div id="controls">
+        <button id="playPause">Play</button>
+        <button id="randomize">Randomize</button>
+        <label for="speed">Speed:</label>
+        <input type="range" id="speed" min="1" max="100" value="10">
+    </div>
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        const ctx = canvas.getContext('2d');
+        const width = canvas.width;
+        const height = canvas.height;
+        const cellSize = 10;
+        const cols = width / cellSize;
+        const rows = height / cellSize;
+
+        let grid = [];
+        let nextGrid = [];
+        let isRunning = false;
+        let intervalId = null;
+
+        function createGrid() {
+            grid = [];
+            nextGrid = [];
+            for (let y = 0; y < rows; y++) {
+                grid[y] = [];
+                nextGrid[y] = [];
+                for (let x = 0; x < cols; x++) {
+                    grid[y][x] = 0;
+                    nextGrid[y][x] = 0;
+                }
+            }
+        }
+
+        function drawGrid() {
+            ctx.clearRect(0, 0, width, height);
+            for (let y = 0; y < rows; y++) {
+                for (let x = 0; x < cols; x++) {
+                    if (grid[y][x]) {
+                        ctx.fillStyle = '#0f0';
+                        ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize);
+                    }
+                }
+            }
+        }
+
+        function countNeighbors(x, y) {
+            let count = 0;
+            for (let dy = -1; dy <= 1; dy++) {
+                for (let dx = -1; dx <= 1; dx++) {
+                    if (dx === 0 && dy === 0) continue;
+                    const nx = x + dx;
+                    const ny = y + dy;
+                    if (nx >= 0 && nx < cols && ny >= 0 && ny < rows) {
+                        count += grid[ny][nx];
+                    }
+                }
+            }
+            return count;
+        }
+
+        function updateGrid() {
+            for (let y = 0; y < rows; y++) {
+                for (let x = 0; x < cols; x++) {
+                    const neighbors = countNeighbors(x, y);
+                    if (grid[y][x]) {
+                        nextGrid[y][x] = (neighbors === 2 || neighbors === 3) ? 1 : 0;
+                    } else {
+                        nextGrid[y][x] = (neighbors === 3) ? 1 : 0;
+                    }
+                }
+            }
+            for (let y = 0; y < rows; y++) {
+                for (let x = 0; x < cols; x++) {
+                    grid[y][x] = nextGrid[y][x];
+                }
+            }
+            drawGrid();
+        }
+
+        function startGame() {
+            isRunning = true;
+            document.getElementById('playPause').textContent = 'Pause';
+            intervalId = setInterval(updateGrid, 1000 / parseInt(document.getElementById('speed').value));
+        }
+
+        function pauseGame() {
+            isRunning = false;
+            document.getElementById('playPause').textContent = 'Play';
+            clearInterval(intervalId);
+        }
+
+        function randomizeGrid() {
+            for (let y = 0; y < rows; y++) {
+                for (let x = 0; x < cols; x++) {
+                    grid[y][x] = Math.random() > 0.8 ? 1 : 0;
+                }
+            }
+            drawGrid();
+        }
+
+        document.getElementById('playPause').addEventListener('click', () => {
+            if (isRunning) {
+                pauseGame();
+            } else {
+                startGame();
+            }
+        });
+
+        document.getElementById('randomize').addEventListener('click', () => {
+            createGrid();
+            randomizeGrid();
+        });
+
+        document.getElementById('speed').addEventListener('input', () => {
+            if (isRunning) {
+                clearInterval(intervalId);
+                intervalId = setInterval(updateGrid, 1000 / parseInt(document.getElementById('speed').value));
+            }
+        });
+
+        createGrid();
+        drawGrid();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/b697e7a2f3e5/qwen3-14b.png b/data/artifacts/b697e7a2f3e5/qwen3-14b.png
new file mode 100644
index 0000000..0100d63
Binary files /dev/null and b/data/artifacts/b697e7a2f3e5/qwen3-14b.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 7a54f44..57c9327 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -30824,5 +30824,95 @@
     "judging": false,
     "aiPick": "qwen3-14b",
     "judged_at": "2026-07-28T14:18:14.986Z"
+  },
+  {
+    "id": "b697e7a2f3e5",
+    "title": "Daily: Conway Life",
+    "prompt": "Single-file HTML Conway's Game of Life on canvas with play/pause, randomize, and a speed slider.",
+    "category": "Games",
+    "designTools": false,
+    "created_at": "2026-07-29T14:15:05.347Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "done",
+        "error": null,
+        "seconds": 31,
+        "cost": 0,
+        "started_at": "2026-07-29T14:15:05.381Z",
+        "finished_at": "2026-07-29T14:15:36.458Z",
+        "queued_at": "2026-07-29T14:15:05.362Z",
+        "bytes": 4808,
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The page is functional but lacks visual appeal and interactivity.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "done",
+        "error": null,
+        "seconds": 31,
+        "cost": 0,
+        "started_at": "2026-07-29T14:15:36.468Z",
+        "finished_at": "2026-07-29T14:16:07.098Z",
+        "queued_at": "2026-07-29T14:15:05.367Z",
+        "bytes": 3655,
+        "thumb": true,
+        "aiScore": 6.3,
+        "aiReason": "The model fulfills the challenge but lacks visual quality and interactivity.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 5.5
+        },
+        "aiSpread": 1.5
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "done",
+        "error": null,
+        "seconds": 43,
+        "cost": 0,
+        "started_at": "2026-07-29T14:16:07.109Z",
+        "finished_at": "2026-07-29T14:16:50.085Z",
+        "queued_at": "2026-07-29T14:15:05.372Z",
+        "bytes": 4455,
+        "thumb": true,
+        "aiScore": 5.5,
+        "aiReason": "The canvas is empty and there are no visible elements related to Conway's Game of Life or the specified controls.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 4
+        },
+        "aiSpread": 3
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "done",
+        "error": null,
+        "seconds": 21,
+        "cost": 0,
+        "started_at": "2026-07-29T14:15:05.387Z",
+        "finished_at": "2026-07-29T14:15:26.546Z",
+        "queued_at": "2026-07-29T14:15:05.376Z",
+        "bytes": 2625,
+        "thumb": true,
+        "aiScore": 7,
+        "aiReason": "The model fulfills the challenge requirements but lacks visual appeal and interactivity.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 0
+      }
+    ],
+    "judging": false,
+    "aiPick": "qwen25-7b",
+    "judged_at": "2026-07-29T14:17:23.568Z"
   }
 ]
\ No newline at end of file
diff --git a/yolo/daily-log.jsonl b/yolo/daily-log.jsonl
index d700d0a..cfd5715 100644
--- a/yolo/daily-log.jsonl
+++ b/yolo/daily-log.jsonl
@@ -1,3 +1,4 @@
 {"ts":"2026-07-23T06:44:54.850Z","id":"08d1c975f6db","title":"Daily: Bouncing Balls","done":3,"aiPick":"gemma3-12b"}
 {"ts":"2026-07-27T21:27:30.065Z","id":"47d52f832fb5","title":"Daily: Starfield Warp","done":4,"aiPick":"qwen3-14b"}
 {"ts":"2026-07-28T14:18:17.144Z","id":"b1ea25724e78","title":"Daily: Sample-Sale Email","done":4,"aiPick":"qwen3-14b"}
+{"ts":"2026-07-29T14:17:29.433Z","id":"b697e7a2f3e5","title":"Daily: Conway Life","done":4,"aiPick":"qwen25-7b"}

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