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auto-save: 2026-08-05T07:40:04 (3 files) — data/challenges.json yolo/daily-log.jsonl data/artifacts/4f4b87b36ef4/

1dcc3dcbc9c09fb0a144be8fdffc43b94fcb37b7 · 2026-08-05 07:40:13 -0700 · Steve Abrams

Files touched

Diff

commit 1dcc3dcbc9c09fb0a144be8fdffc43b94fcb37b7
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Wed Aug 5 07:40:13 2026 -0700

    auto-save: 2026-08-05T07:40:04 (3 files) — data/challenges.json yolo/daily-log.jsonl data/artifacts/4f4b87b36ef4/
---
 data/artifacts/4f4b87b36ef4/gemma3-12b.html | 141 +++++++++++++++++++++++++++
 data/artifacts/4f4b87b36ef4/gemma3-12b.png  | Bin 0 -> 7148 bytes
 data/artifacts/4f4b87b36ef4/hermes3-8b.html | 140 ++++++++++++++++++++++++++
 data/artifacts/4f4b87b36ef4/hermes3-8b.png  | Bin 0 -> 5607 bytes
 data/artifacts/4f4b87b36ef4/qwen25-7b.html  |  72 ++++++++++++++
 data/artifacts/4f4b87b36ef4/qwen25-7b.png   | Bin 0 -> 5640 bytes
 data/artifacts/4f4b87b36ef4/qwen3-14b.html  | 146 ++++++++++++++++++++++++++++
 data/artifacts/4f4b87b36ef4/qwen3-14b.png   | Bin 0 -> 8407 bytes
 data/challenges.json                        |  90 +++++++++++++++++
 yolo/daily-log.jsonl                        |   1 +
 10 files changed, 590 insertions(+)

diff --git a/data/artifacts/4f4b87b36ef4/gemma3-12b.html b/data/artifacts/4f4b87b36ef4/gemma3-12b.html
new file mode 100644
index 0000000..51761fb
--- /dev/null
+++ b/data/artifacts/4f4b87b36ef4/gemma3-12b.html
@@ -0,0 +1,141 @@
+<!DOCTYPE html>
+<html>
+<head>
+<title>Conway's Game of Life</title>
+<style>
+body { margin: 0; overflow: hidden; }
+canvas { background-color: #000; }
+#controls { position: absolute; top: 10px; left: 10px; color: white; font-family: sans-serif; }
+</style>
+</head>
+<body>
+
+<div id="controls">
+  <button id="playPause">Play</button>
+  <button id="randomize">Randomize</button>
+  <input type="range" id="speedSlider" min="1" max="50" value="20"> Speed: <span id="speedValue">20</span>
+</div>
+
+<canvas id="gameCanvas"></canvas>
+
+<script>
+const canvas = document.getElementById('gameCanvas');
+const ctx = canvas.getContext('2d');
+const playPauseButton = document.getElementById('playPause');
+const randomizeButton = document.getElementById('randomize');
+const speedSlider = document.getElementById('speedSlider');
+const speedValueDisplay = document.getElementById('speedValue');
+
+let gridWidth = 50;
+let gridHeight = 25;
+let cellSize = 10;
+canvas.width = gridWidth * cellSize;
+canvas.height = gridHeight * cellSize;
+
+let grid = [];
+let running = false;
+let generation = 0;
+let speed = parseInt(speedSlider.value);
+
+
+function initializeGrid() {
+  grid = [];
+  for (let row = 0; row < gridHeight; row++) {
+    grid[row] = [];
+    for (let col = 0; col < gridWidth; col++) {
+      grid[row][col] = Math.random() < 0.3; // Initial alive probability
+    }
+  }
+}
+
+function drawGrid() {
+  ctx.clearRect(0, 0, canvas.width, canvas.height);
+  for (let row = 0; row < gridHeight; row++) {
+    for (let col = 0; col < gridWidth; col++) {
+      if (grid[row][col]) {
+        ctx.fillStyle = 'white';
+        ctx.fillRect(col * cellSize, row * cellSize, cellSize, cellSize);
+      }
+    }
+  }
+}
+
+function getNeighbors(row, col) {
+  let neighbors = 0;
+  for (let i = -1; i <= 1; i++) {
+    for (let j = -1; j <= 1; j++) {
+      if (i === 0 && j === 0) continue;
+      let neighborRow = row + i;
+      let neighborCol = col + j;
+
+      if (neighborRow >= 0 && neighborRow < gridHeight && neighborCol >= 0 && neighborCol < gridWidth) {
+        neighbors += grid[neighborRow][neighborCol] ? 1 : 0;
+      }
+    }
+  }
+  return neighbors;
+}
+
+
+function updateGrid() {
+  let nextGrid = [];
+  for (let row = 0; row < gridHeight; row++) {
+    nextGrid[row] = [];
+    for (let col = 0; col < gridWidth; col++) {
+      let neighbors = getNeighbors(row, col);
+      if (grid[row][col]) { // Alive cell
+        if (neighbors < 2 || neighbors > 3) {
+          nextGrid[row][col] = false;
+        } else {
+          nextGrid[row][col] = true;
+        }
+      } else { // Dead cell
+        if (neighbors === 3) {
+          nextGrid[row][col] = true;
+        } else {
+          nextGrid[row][col] = false;
+        }
+      }
+    }
+  }
+  grid = nextGrid;
+}
+
+function gameLoop() {
+  if (running) {
+    updateGrid();
+    drawGrid();
+    generation++;
+    //console.log(generation); // Uncomment to see generation count in console
+  }
+  requestAnimationFrame(gameLoop);
+}
+
+
+playPauseButton.addEventListener('click', () => {
+  running = !running;
+  playPauseButton.textContent = running ? 'Pause' : 'Play';
+});
+
+randomizeButton.addEventListener('click', () => {
+  initializeGrid();
+  drawGrid();
+  generation = 0;
+});
+
+
+speedSlider.addEventListener('input', (e) => {
+    speed = parseInt(e.target.value);
+    speedValueDisplay.textContent = speed;
+});
+
+//Initial setup:
+initializeGrid();
+drawGrid();
+gameLoop();
+
+
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/4f4b87b36ef4/gemma3-12b.png b/data/artifacts/4f4b87b36ef4/gemma3-12b.png
new file mode 100644
index 0000000..5a62e77
Binary files /dev/null and b/data/artifacts/4f4b87b36ef4/gemma3-12b.png differ
diff --git a/data/artifacts/4f4b87b36ef4/hermes3-8b.html b/data/artifacts/4f4b87b36ef4/hermes3-8b.html
new file mode 100644
index 0000000..561ac2e
--- /dev/null
+++ b/data/artifacts/4f4b87b36ef4/hermes3-8b.html
@@ -0,0 +1,140 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Conway's Game of Life</title>
+    <style>
+        body {
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+            margin: 0;
+            background-color: #f0f0f0;
+        }
+
+        canvas {
+            border: 1px solid #ccc;
+            background-color: #fff;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="gameCanvas" width="400" height="400"></canvas>
+    <div>
+        <button id="playPauseBtn">Play</button>
+        <button id="randomizeBtn">Randomize</button>
+        <input type="range" id="speedSlider" min="0.1" max="2" step="0.1" value="0.5">
+    </div>
+
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        const ctx = canvas.getContext('2d');
+
+        let grid;
+        let playing;
+
+        function randomizeGrid() {
+            for (let i = 0; i < canvas.height; i += 10) {
+                for (let j = 0; j < canvas.width; j += 10) {
+                    const rand = Math.random();
+                    if (rand > 0.5) {
+                        grid[i][j] = 1;
+                    }
+                }
+            }
+        }
+
+        function drawGrid() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+            for (let i = 0; i < canvas.height; i += 10) {
+                for (let j = 0; j < canvas.width; j += 10) {
+                    if (grid[i][j] === 1) {
+                        ctx.fillStyle = 'black';
+                        ctx.fillRect(j, i, 10, 10);
+                    }
+                }
+            }
+        }
+
+        function countNeighbors(x, y) {
+            let count = 0;
+            for (let i = -1; i <= 1; i++) {
+                for (let j = -1; j <= 1; j++) {
+                    if ((i === 0 && j === 0) || grid[x + i] === undefined || grid[x + i][y + j] === undefined) continue;
+                    count += grid[x + i][y + j];
+                }
+            }
+            return count;
+        }
+
+        function step() {
+            const newGrid = [];
+            for (let i = 0; i < canvas.height; i += 10) {
+                const row = [];
+                newGrid.push(row);
+                for (let j = 0; j < canvas.width; j += 10) {
+                    const neighbors = countNeighbors(i, j);
+                    if (grid[i][j] === 1) {
+                        if (neighbors === 3 || neighbors === 2) {
+                            row.push(1);
+                        } else {
+                            row.push(0);
+                        }
+                    } else {
+                        if (neighbors === 3) {
+                            row.push(1);
+                        } else {
+                            row.push(0);
+                        }
+                    }
+                }
+            }
+            grid = newGrid;
+            drawGrid();
+        }
+
+        function playGame() {
+            playing = setInterval(step, 100 / document.getElementById('speedSlider').value);
+        }
+
+        canvas.addEventListener('click', (e) => {
+            const x = Math.floor(e.clientX / 10);
+            const y = Math.floor(e.clientY / 10);
+            if (grid[y]) {
+                grid[y][x] = !grid[y][x];
+            }
+            drawGrid();
+        });
+
+        document.getElementById('playPauseBtn').addEventListener('click', () => {
+            playing ? clearInterval(playing) : playGame();
+        });
+
+        document.getElementById('randomizeBtn').addEventListener('click', () => {
+            randomizeGrid();
+            drawGrid();
+        });
+
+        document.getElementById('speedSlider').addEventListener('input', (e) => {
+            if (!playing) return;
+            clearInterval(playing);
+            playGame();
+        });
+
+        // Initialize grid
+        const gridSize = canvas.width / 10;
+        grid = [];
+        for (let i = 0; i < gridSize; i++) {
+            const row = [];
+            grid.push(row);
+            for (let j = 0; j < gridSize; j++) {
+                row.push(0);
+            }
+        }
+
+        drawGrid();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/4f4b87b36ef4/hermes3-8b.png b/data/artifacts/4f4b87b36ef4/hermes3-8b.png
new file mode 100644
index 0000000..0aba9f0
Binary files /dev/null and b/data/artifacts/4f4b87b36ef4/hermes3-8b.png differ
diff --git a/data/artifacts/4f4b87b36ef4/qwen25-7b.html b/data/artifacts/4f4b87b36ef4/qwen25-7b.html
new file mode 100644
index 0000000..3ec10db
--- /dev/null
+++ b/data/artifacts/4f4b87b36ef4/qwen25-7b.html
@@ -0,0 +1,72 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <title>Conway's Game of Life</title>
+    <style>
+        body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; }
+        canvas { border: 1px solid #000; }
+        .controls { display: flex; gap: 10px; margin-top: 20px; }
+    </style>
+</head>
+<body>
+    <canvas id="gameCanvas" width="400" height="400"></canvas>
+    <div class="controls">
+        <button id="playPause">Play</button>
+        <button id="randomize">Randomize</button>
+        <input type="range" id="speedSlider" min="1" max="50" value="25" step="1">
+    </div>
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        const ctx = canvas.getContext('2d');
+        const gridWidth = 40;
+        const cellSize = canvas.width / gridWidth;
+        let cells = Array(gridWidth * gridWidth).fill(false);
+        let isPlaying = false;
+        let intervalId;
+
+        function draw() {
+            for (let y = 0; y < gridWidth; y++) {
+                for (let x = 0; x < gridWidth; x++) {
+                    const index = x + y * gridWidth;
+                    ctx.fillStyle = cells[index] ? '#0f0' : '#fff';
+                    ctx.fillRect(x * cellSize, y * cellSize, cellSize - 1, cellSize - 1);
+                }
+            }
+        }
+
+        function update() {
+            const nextCells = cells.slice();
+            for (let i = 0; i < gridWidth * gridWidth; i++) {
+                const neighbors = [
+                    Math.floor(i / gridWidth) - 1 >= 0 ? cells[i - gridWidth] : false,
+                    Math.ceil((i + 1) % gridWidth / gridWidth) === 1 ? cells[(i + 1) - gridWidth] : false,
+                    i + 1 < gridWidth * gridWidth && (Math.floor(i / gridWidth) + 1 < gridWidth || !cells[i + 1]) ? cells[i + 1] : false,
+                    Math.ceil((i - 1) % gridWidth / gridWidth) === 0 ? cells[(i - 1) - gridWidth] : false
+                ].filter(Boolean).length;
+                nextCells[i] = neighbors === 2 || (neighbors === 3 && cells[i]);
+            }
+            cells = nextCells;
+        }
+
+        function play() {
+            isPlaying = true;
+            intervalId = setInterval(() => update(), 1000 / document.getElementById('speedSlider').value);
+        }
+
+        function pause() {
+            isPlaying = false;
+            clearInterval(intervalId);
+        }
+
+        function randomize() {
+            cells = Array(gridWidth * gridWidth).fill(false).map(() => Math.random() > 0.5);
+        }
+
+        document.getElementById('playPause').addEventListener('click', () => isPlaying ? pause() : play());
+        document.getElementById('randomize').addEventListener('click', randomize);
+
+        draw();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/4f4b87b36ef4/qwen25-7b.png b/data/artifacts/4f4b87b36ef4/qwen25-7b.png
new file mode 100644
index 0000000..9cf4e18
Binary files /dev/null and b/data/artifacts/4f4b87b36ef4/qwen25-7b.png differ
diff --git a/data/artifacts/4f4b87b36ef4/qwen3-14b.html b/data/artifacts/4f4b87b36ef4/qwen3-14b.html
new file mode 100644
index 0000000..1371dfe
--- /dev/null
+++ b/data/artifacts/4f4b87b36ef4/qwen3-14b.html
@@ -0,0 +1,146 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <meta charset="UTF-8">
+  <title>Conway's Game of Life</title>
+  <style>
+    body {
+      margin: 0;
+      background: #111;
+      color: #fff;
+      font-family: sans-serif;
+      display: flex;
+      flex-direction: column;
+      align-items: center;
+      justify-content: center;
+      height: 100vh;
+    }
+    canvas {
+      border: 1px solid #555;
+      background: #222;
+    }
+    #controls {
+      margin-top: 10px;
+    }
+    #controls button, #controls input {
+      margin: 5px;
+      padding: 5px 10px;
+      font-size: 14px;
+    }
+  </style>
+</head>
+<body>
+  <canvas id="gameCanvas" width="600" height="400"></canvas>
+  <div id="controls">
+    <button id="playPause">Play</button>
+    <button id="randomize">Randomize</button>
+    <label for="speed">Speed:</label>
+    <input type="range" id="speed" min="1" max="100" value="10">
+  </div>
+  <script>
+    const canvas = document.getElementById('gameCanvas');
+    const ctx = canvas.getContext('2d');
+    const width = canvas.width;
+    const height = canvas.height;
+    const cellSize = 10;
+    const cols = width / cellSize;
+    const rows = height / cellSize;
+
+    let grid = [];
+    let nextGrid = [];
+    let isPlaying = false;
+    let intervalId = null;
+
+    function createGrid() {
+      grid = [];
+      nextGrid = [];
+      for (let y = 0; y < rows; y++) {
+        grid[y] = [];
+        nextGrid[y] = [];
+        for (let x = 0; x < cols; x++) {
+          grid[y][x] = 0;
+          nextGrid[y][x] = 0;
+        }
+      }
+    }
+
+    function drawGrid() {
+      ctx.clearRect(0, 0, width, height);
+      for (let y = 0; y < rows; y++) {
+        for (let x = 0; x < cols; x++) {
+          if (grid[y][x]) {
+            ctx.fillStyle = '#0f0';
+            ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize);
+          }
+        }
+      }
+    }
+
+    function randomize() {
+      for (let y = 0; y < rows; y++) {
+        for (let x = 0; x < cols; x++) {
+          grid[y][x] = Math.random() > 0.8 ? 1 : 0;
+        }
+      }
+      drawGrid();
+    }
+
+    function countNeighbors(x, y) {
+      let count = 0;
+      for (let dy = -1; dy <= 1; dy++) {
+        for (let dx = -1; dx <= 1; dx++) {
+          if (dx === 0 && dy === 0) continue;
+          const nx = x + dx;
+          const ny = y + dy;
+          if (nx >= 0 && nx < cols && ny >= 0 && ny < rows) {
+            count += grid[ny][nx];
+          }
+        }
+      }
+      return count;
+    }
+
+    function updateGrid() {
+      for (let y = 0; y < rows; y++) {
+        for (let x = 0; x < cols; x++) {
+          const neighbors = countNeighbors(x, y);
+          if (grid[y][x] === 1) {
+            nextGrid[y][x] = neighbors === 2 || neighbors === 3 ? 1 : 0;
+          } else {
+            nextGrid[y][x] = neighbors === 3 ? 1 : 0;
+          }
+        }
+      }
+      for (let y = 0; y < rows; y++) {
+        for (let x = 0; x < cols; x++) {
+          grid[y][x] = nextGrid[y][x];
+        }
+      }
+      drawGrid();
+    }
+
+    function playPause() {
+      if (isPlaying) {
+        clearInterval(intervalId);
+        document.getElementById('playPause').innerText = 'Play';
+      } else {
+        intervalId = setInterval(updateGrid, 1000 / parseInt(document.getElementById('speed').value));
+        document.getElementById('playPause').innerText = 'Pause';
+      }
+      isPlaying = !isPlaying;
+    }
+
+    document.getElementById('playPause').addEventListener('click', playPause);
+    document.getElementById('randomize').addEventListener('click', randomize);
+    document.getElementById('speed').addEventListener('input', () => {
+      if (isPlaying) {
+        clearInterval(intervalId);
+        intervalId = setInterval(updateGrid, 1000 / parseInt(document.getElementById('speed').value));
+      }
+    });
+
+    createGrid();
+    randomize();
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/4f4b87b36ef4/qwen3-14b.png b/data/artifacts/4f4b87b36ef4/qwen3-14b.png
new file mode 100644
index 0000000..729d9d3
Binary files /dev/null and b/data/artifacts/4f4b87b36ef4/qwen3-14b.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 09921c0..d694a8a 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -31406,5 +31406,95 @@
     "judging": false,
     "aiPick": "qwen25-7b",
     "judged_at": "2026-08-04T14:47:08.380Z"
+  },
+  {
+    "id": "4f4b87b36ef4",
+    "title": "Daily: Conway Life",
+    "prompt": "Single-file HTML Conway's Game of Life on canvas with play/pause, randomize, and a speed slider.",
+    "category": "Games",
+    "designTools": false,
+    "created_at": "2026-08-05T14:15:05.556Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "done",
+        "error": null,
+        "seconds": 25,
+        "cost": 0,
+        "started_at": "2026-08-05T14:15:05.689Z",
+        "finished_at": "2026-08-05T14:15:30.717Z",
+        "queued_at": "2026-08-05T14:15:05.613Z",
+        "bytes": 3829,
+        "thumb": true,
+        "aiScore": 7.5,
+        "aiReason": "The model successfully implements Conway's Game of Life in HTML and CSS with play/pause, randomize, and speed controls.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 6
+        },
+        "aiSpread": 3
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "done",
+        "error": null,
+        "seconds": 28,
+        "cost": 0,
+        "started_at": "2026-08-05T14:15:30.730Z",
+        "finished_at": "2026-08-05T14:15:58.651Z",
+        "queued_at": "2026-08-05T14:15:05.642Z",
+        "bytes": 3394,
+        "thumb": true,
+        "aiScore": 6.5,
+        "aiReason": "The game is functional but the visual quality is low due to pixelation and lack of smoothness.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6
+        },
+        "aiSpread": 1
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "done",
+        "error": null,
+        "seconds": 15,
+        "cost": 0,
+        "started_at": "2026-08-05T14:15:58.667Z",
+        "finished_at": "2026-08-05T14:16:13.386Z",
+        "queued_at": "2026-08-05T14:15:05.660Z",
+        "bytes": 4259,
+        "thumb": true,
+        "aiScore": 6.5,
+        "aiReason": "The model fulfills the challenge requirements but lacks visual appeal and interactivity.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6
+        },
+        "aiSpread": 1
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "done",
+        "error": null,
+        "seconds": 19,
+        "cost": 0,
+        "started_at": "2026-08-05T14:15:05.702Z",
+        "finished_at": "2026-08-05T14:15:24.453Z",
+        "queued_at": "2026-08-05T14:15:05.676Z",
+        "bytes": 2785,
+        "thumb": true,
+        "aiScore": 5.5,
+        "aiReason": "The model fulfills the challenge requirements but lacks visual appeal and interactivity.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 4
+        },
+        "aiSpread": 3
+      }
+    ],
+    "judging": false,
+    "aiPick": "qwen3-14b",
+    "judged_at": "2026-08-05T14:16:41.996Z"
   }
 ]
\ No newline at end of file
diff --git a/yolo/daily-log.jsonl b/yolo/daily-log.jsonl
index 50fd3ae..a5819c5 100644
--- a/yolo/daily-log.jsonl
+++ b/yolo/daily-log.jsonl
@@ -7,3 +7,4 @@
 {"ts":"2026-08-01T14:18:14.630Z","id":"2723444f5049","title":"Daily: Bouncing Balls","done":4,"aiPick":"qwen3-14b"}
 {"ts":"2026-08-02T14:30:49.554Z","id":"1219c364c3d2","title":"Daily: Luxury Product Page","done":3,"aiPick":"qwen3-14b"}
 {"ts":"2026-08-03T14:32:50.625Z","id":"15f8755f21c5","title":"Daily: Starfield Warp","done":3,"aiPick":"qwen3-14b"}
+{"ts":"2026-08-05T14:16:44.759Z","id":"4f4b87b36ef4","title":"Daily: Conway Life","done":4,"aiPick":"qwen3-14b","partial":false}

← 2b08a6e fix judgeTimeout: 8min→35min, PARTIAL exits non-zero to trig  ·  back to Model Arena  ·  auto-save: 2026-08-06T07:19:35 (3 files) — data/challenges.j 686bbc5 →