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Shell: +no-external-images (picsum breaks under CSP) +instantiate-wordmark-in-DOM (weak models defined class but never used it). Log 53ec (2.5 model-exec fail) + polish

1ffc3f9a5a4530004bf8522f459515f0d5abed2b · 2026-07-25 04:38:05 -0700 · Steve Abrams

Files touched

Diff

commit 1ffc3f9a5a4530004bf8522f459515f0d5abed2b
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Sat Jul 25 04:38:05 2026 -0700

    Shell: +no-external-images (picsum breaks under CSP) +instantiate-wordmark-in-DOM (weak models defined class but never used it). Log 53ec (2.5 model-exec fail) + polish
---
 data/artifacts/035b7009e366/gpt.html       | 1211 ++++++++++++++++++++++++++++
 data/artifacts/035b7009e366/gpt.png        |  Bin 0 -> 186488 bytes
 data/artifacts/035b7009e366/kimi.html      |  934 +++++++++++++++++++++
 data/artifacts/035b7009e366/kimi.png       |  Bin 0 -> 41246 bytes
 data/artifacts/035b7009e366/qwen25-7b.html |  127 +++
 data/artifacts/035b7009e366/qwen25-7b.png  |  Bin 0 -> 15129 bytes
 data/artifacts/035b7009e366/qwen3-14b.html |  378 +++++++++
 data/artifacts/035b7009e366/qwen3-14b.png  |  Bin 0 -> 15584 bytes
 data/artifacts/64da14ce1509/qwen25-7b.html |  183 +++++
 data/artifacts/64da14ce1509/qwen25-7b.png  |  Bin 0 -> 15402 bytes
 data/challenges.json                       |  181 ++++-
 data/costlog.jsonl                         |    2 +
 idea-run/run-next.sh                       |    2 +-
 13 files changed, 2987 insertions(+), 31 deletions(-)

diff --git a/data/artifacts/035b7009e366/gpt.html b/data/artifacts/035b7009e366/gpt.html
new file mode 100644
index 0000000..a67625e
--- /dev/null
+++ b/data/artifacts/035b7009e366/gpt.html
@@ -0,0 +1,1211 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8" />
+<title>Designer Wallcoverings Runner</title>
+<style>
+:root {
+  /* design tokens */
+  --bg: #0d0d0f;
+  --surface: #17171c;
+  --ink: #f5f2ea;
+  --muted: #8a8578;
+  --accent: #c9a961; /* metallic gold */
+  --accent-alt: #7d6a45; /* deep brass */
+  --line: rgba(249, 245, 233, 0.16);
+  --shadow-soft: 0 18px 45px rgba(0, 0, 0, 0.72);
+  --shadow-subtle: 0 1px 0 rgba(255, 255, 255, 0.04);
+  --radius-lg: 18px;
+  --radius-md: 12px;
+  --radius-sm: 999px;
+
+  --font-display: "Playfair Display", Georgia, "Times New Roman", serif;
+  --font-serif-wordmark: "Playfair Display", "Cormorant Garamond", "EB Garamond", Georgia, "Times New Roman", serif;
+  --font-sans: "Avenir Next", "Century Gothic", "Segoe UI", system-ui, -apple-system, BlinkMacSystemFont, sans-serif;
+
+  --fs-display: 2.8rem;
+  --fs-h1: 2rem;
+  --fs-h2: 1.6rem;
+  --fs-body: 1rem;
+  --fs-label: 0.72rem;
+
+  --ease-ui: cubic-bezier(.22,.9,.24,1);
+  --ease-hero: cubic-bezier(.22,1,.36,1);
+
+  --duration-fast: 160ms;
+  --duration-med: 260ms;
+}
+
+/* base reset */
+*,
+*::before,
+*::after {
+  box-sizing: border-box;
+}
+
+html, body {
+  margin: 0;
+  padding: 0;
+  height: 100%;
+  background: radial-gradient(circle at top, #181821 0%, var(--bg) 55%);
+  color: var(--ink);
+  font-family: var(--font-sans);
+}
+
+body {
+  display: flex;
+  flex-direction: column;
+}
+
+/* layout */
+.app {
+  display: flex;
+  flex-direction: column;
+  min-height: 100vh;
+}
+
+/* header / wordmark */
+.app-header {
+  position: fixed;
+  top: 0;
+  left: 0;
+  right: 0;
+  z-index: 10;
+  height: 72px;
+  padding: 14px 24px 12px;
+  display: flex;
+  align-items: center;
+  justify-content: space-between;
+  background:
+    linear-gradient(to bottom, rgba(9,9,12,0.9), rgba(8,8,10,0.88)),
+    radial-gradient(circle at top left, rgba(201,169,97,0.18), transparent 55%);
+  border-bottom: 1px solid var(--line);
+  box-shadow: var(--shadow-subtle);
+  backdrop-filter: blur(18px);
+}
+
+.wordmark-lockup {
+  display: inline-flex;
+  flex-direction: column;
+  justify-content: center;
+  max-width: 260px;
+}
+
+.wordmark {
+  font-family: var(--font-serif-wordmark);
+  font-size: 18px;
+  letter-spacing: 0.18em;
+  text-transform: uppercase;
+  color: var(--ink);
+  line-height: 1.2;
+  white-space: normal;
+}
+
+.wordmark-accent-bar {
+  margin-top: 6px;
+  width: 48px;
+  height: 2px;
+  border-radius: 999px;
+  background: linear-gradient(90deg, var(--accent), #f4e1a8);
+}
+
+/* header meta */
+.header-meta {
+  display: flex;
+  align-items: center;
+  gap: 18px;
+  font-family: var(--font-sans);
+}
+
+.meta-block {
+  display: flex;
+  flex-direction: column;
+  align-items: flex-end;
+  min-width: 76px;
+}
+
+.meta-label {
+  font-size: var(--fs-label);
+  letter-spacing: 0.16em;
+  text-transform: uppercase;
+  color: var(--muted);
+  margin-bottom: 2px;
+}
+
+.meta-value {
+  font-size: 0.9rem;
+  letter-spacing: 0.06em;
+  text-transform: uppercase;
+  color: var(--ink);
+}
+
+/* main content */
+.main-shell {
+  flex: 1;
+  display: flex;
+  align-items: stretch;
+  justify-content: center;
+  padding: 88px 16px 20px;
+}
+
+.card {
+  position: relative;
+  width: 100%;
+  max-width: 980px;
+  margin: 0 auto;
+  background:
+    radial-gradient(circle at top right, rgba(201,169,97,0.25), transparent 55%),
+    radial-gradient(circle at bottom left, rgba(40,40,50,0.7), rgba(9,9,12,1) 72%);
+  border-radius: 24px;
+  border: 1px solid rgba(249, 245, 233, 0.08);
+  box-shadow: var(--shadow-soft);
+  overflow: hidden;
+  display: grid;
+  grid-template-columns: minmax(0, 2fr) minmax(260px, 0.9fr);
+}
+
+@media (max-width: 820px) {
+  .card {
+    grid-template-columns: minmax(0, 1fr);
+  }
+}
+
+/* canvas region */
+.game-shell {
+  position: relative;
+  padding: 18px 18px 18px 18px;
+}
+
+.game-surface {
+  position: relative;
+  background: radial-gradient(circle at top, rgba(248,245,234,0.12), transparent 55%);
+  border-radius: 18px;
+  border: 1px solid rgba(249,245,233,0.06);
+  overflow: hidden;
+}
+
+canvas {
+  display: block;
+  width: 100%;
+  height: 100%;
+}
+
+/* side panel */
+.side-panel {
+  position: relative;
+  padding: 20px 20px 20px 16px;
+  border-left: 1px solid rgba(249,245,233,0.04);
+  background: radial-gradient(circle at top left, rgba(20,20,26,0.75), rgba(7,7,10,0.95));
+}
+
+@media (max-width: 820px) {
+  .side-panel {
+    border-left: none;
+    border-top: 1px solid rgba(249,245,233,0.04);
+  }
+}
+
+.side-heading {
+  font-family: var(--font-display);
+  font-size: var(--fs-h2);
+  letter-spacing: 0.02em;
+  line-height: 1.05;
+  margin: 2px 0 10px;
+}
+
+.side-subtitle {
+  font-size: 0.92rem;
+  line-height: 1.55;
+  color: var(--muted);
+  max-width: 34ch;
+  margin-bottom: 16px;
+}
+
+.pattern-swatches {
+  display: grid;
+  grid-template-columns: repeat(3, minmax(0,1fr));
+  gap: 10px;
+  margin-bottom: 18px;
+}
+
+.swatch {
+  position: relative;
+  border-radius: 14px;
+  border: 1px solid rgba(249,245,233,0.16);
+  overflow: hidden;
+  background-color: #101014;
+  aspect-ratio: 4 / 3;
+  box-shadow: 0 10px 22px rgba(0,0,0,0.65);
+}
+
+/* swatch motifs: each distinct */
+.swatch-gilded-stripe {
+  background-image:
+    repeating-linear-gradient(
+      135deg,
+      rgba(201,169,97,0.14) 0,
+      rgba(201,169,97,0.14) 2px,
+      transparent 2px,
+      transparent 12px
+    ),
+    radial-gradient(circle at top left, #1f1a12, #09090c);
+}
+
+.swatch-deco-fan {
+  background:
+    radial-gradient(circle at 0% 120%, #18121b 0, #050408 58%),
+    radial-gradient(circle at 100% -20%, #1d1926 0, #050408 65%);
+}
+.swatch-deco-fan::before {
+  content: "";
+  position: absolute;
+  inset: 18% 10% 4% 10%;
+  background-image:
+    radial-gradient(circle at bottom, rgba(201,169,97,0.42) 0, transparent 52%),
+    repeating-radial-gradient(
+      circle at bottom,
+      transparent 0,
+      transparent 6px,
+      rgba(245,242,234,0.08) 6px,
+      rgba(245,242,234,0.08) 7px
+    );
+  mix-blend-mode: screen;
+  opacity: 0.9;
+}
+
+.swatch-silk-waves {
+  background:
+    radial-gradient(circle at top left, #22252c 0, #050408 60%);
+}
+.swatch-silk-waves::before {
+  content: "";
+  position: absolute;
+  inset: -30%;
+  background-image:
+    repeating-linear-gradient(
+      -45deg,
+      rgba(245,242,234,0.24) 0,
+      rgba(245,242,234,0.24) 1px,
+      transparent 1px,
+      transparent 9px
+    );
+  opacity: 0.45;
+  filter: blur(1px);
+  transform: skewY(4deg);
+}
+
+/* instructions */
+.instructions {
+  border-radius: 16px;
+  border: 1px solid rgba(249,245,233,0.12);
+  padding: 10px 12px 12px;
+  background:
+    linear-gradient(135deg, rgba(22,22,28,0.98), rgba(9,9,12,0.98));
+  box-shadow: 0 10px 30px rgba(0,0,0,0.55);
+}
+
+.instructions-label {
+  font-size: var(--fs-label);
+  letter-spacing: 0.14em;
+  text-transform: uppercase;
+  color: var(--muted);
+  margin-bottom: 4px;
+}
+
+.instructions-body {
+  font-size: 0.9rem;
+  line-height: 1.5;
+  color: var(--ink);
+}
+
+/* key hint */
+.key-hints {
+  display: inline-flex;
+  align-items: center;
+  gap: 8px;
+  margin-top: 6px;
+  font-size: 0.8rem;
+  color: var(--muted);
+}
+
+.keycap {
+  padding: 2px 7px 3px;
+  border-radius: 999px;
+  border: 1px solid var(--line);
+  background: rgba(10,10,14,0.9);
+  box-shadow: 0 1px 0 rgba(255,255,255,0.06);
+  font-size: 0.75rem;
+  letter-spacing: 0.16em;
+  text-transform: uppercase;
+}
+
+/* overlay */
+.game-overlay {
+  position: absolute;
+  inset: 0;
+  display: flex;
+  align-items: center;
+  justify-content: center;
+  pointer-events: none;
+}
+
+.overlay-panel {
+  min-width: 260px;
+  max-width: 320px;
+  padding: 18px 18px 16px;
+  border-radius: var(--radius-lg);
+  background:
+    linear-gradient(135deg, rgba(11,11,16,0.96), rgba(16,16,22,0.96));
+  border: 1px solid rgba(249,245,233,0.18);
+  box-shadow: 0 18px 40px rgba(0,0,0,0.8);
+  text-align: left;
+  opacity: 0;
+  transform: translateY(12px) scale(0.98);
+  transition:
+    opacity var(--duration-med) var(--ease-hero),
+    transform var(--duration-med) var(--ease-hero);
+  pointer-events: none;
+}
+
+.overlay-panel.visible {
+  opacity: 1;
+  transform: translateY(0) scale(1);
+  pointer-events: auto;
+}
+
+.overlay-title {
+  font-family: var(--font-display);
+  font-size: var(--fs-h1);
+  margin: 0 0 6px;
+}
+
+.overlay-subtitle {
+  font-size: 0.9rem;
+  color: var(--muted);
+  margin-bottom: 10px;
+}
+
+.overlay-stats {
+  display: flex;
+  justify-content: space-between;
+  margin-bottom: 14px;
+  font-size: 0.9rem;
+}
+
+.overlay-stat-label {
+  font-size: 0.75rem;
+  letter-spacing: 0.16em;
+  text-transform: uppercase;
+  color: var(--muted);
+}
+
+.overlay-primary {
+  display: inline-flex;
+  align-items: center;
+  justify-content: center;
+  padding: 7px 16px 8px;
+  border-radius: 999px;
+  border: 1px solid rgba(201,169,97,0.8);
+  background: radial-gradient(circle at top left, #f4e1a8, #c9a961);
+  color: #1b1510;
+  font-size: 0.8rem;
+  letter-spacing: 0.22em;
+  text-transform: uppercase;
+  font-weight: 600;
+  cursor: pointer;
+  transition:
+    transform var(--duration-fast) var(--ease-ui),
+    box-shadow var(--duration-fast) var(--ease-ui),
+    background var(--duration-fast) var(--ease-ui);
+  box-shadow: 0 10px 30px rgba(0,0,0,0.7);
+}
+
+.overlay-primary:hover {
+  transform: translateY(-1px);
+  box-shadow: 0 14px 34px rgba(0,0,0,0.85);
+  background: radial-gradient(circle at top left, #f8ebbc, #d6b66d);
+}
+
+.overlay-primary:active {
+  transform: translateY(0);
+  box-shadow: 0 6px 18px rgba(0,0,0,0.7);
+}
+
+/* pill in-canvas HUD */
+.canvas-hud {
+  position: absolute;
+  top: 12px;
+  right: 14px;
+  display: flex;
+  gap: 8px;
+  font-size: 0.8rem;
+  z-index: 3;
+}
+
+.canvas-pill {
+  padding: 4px 9px 5px;
+  border-radius: 999px;
+  border: 1px solid rgba(249,245,233,0.2);
+  background: linear-gradient(135deg, rgba(9,9,14,0.95), rgba(20,20,28,0.96));
+  backdrop-filter: blur(10px);
+  display: inline-flex;
+  align-items: center;
+  gap: 6px;
+}
+
+.canvas-pill-label {
+  font-size: 0.7rem;
+  letter-spacing: 0.16em;
+  text-transform: uppercase;
+  color: var(--muted);
+}
+
+.canvas-pill-value {
+  font-size: 0.85rem;
+  letter-spacing: 0.06em;
+  text-transform: uppercase;
+}
+
+/* decorative roller shadow seam */
+.game-surface::before {
+  content: "";
+  position: absolute;
+  inset: auto 0 22%;
+  height: 1px;
+  background: linear-gradient(
+    to right,
+    transparent 0,
+    rgba(0,0,0,0.9) 10%,
+    rgba(0,0,0,0.9) 90%,
+    transparent 100%
+  );
+  opacity: 0.55;
+  z-index: 1;
+}
+
+/* accessibility helpers */
+.visually-hidden {
+  position: absolute;
+  width: 1px;
+  height: 1px;
+  margin: -1px;
+  border: 0;
+  padding: 0;
+  clip: rect(0 0 0 0);
+  overflow: hidden;
+}
+</style>
+</head>
+<body>
+<div class="app">
+  <header class="app-header">
+    <div class="wordmark-lockup" aria-label="Designer Wallcoverings">
+      <div class="wordmark">DESIGNER<br>WALLCOVERINGS</div>
+      <div class="wordmark-accent-bar"></div>
+    </div>
+    <div class="header-meta" aria-hidden="true">
+      <div class="meta-block">
+        <div class="meta-label">Run</div>
+        <div class="meta-value" id="runLabel">01</div>
+      </div>
+      <div class="meta-block">
+        <div class="meta-label">Best</div>
+        <div class="meta-value" id="bestHeader">0000</div>
+      </div>
+    </div>
+  </header>
+
+  <main class="main-shell">
+    <section class="card" aria-label="Designer Wallcoverings endless runner game">
+      <div class="game-shell">
+        <div class="game-surface">
+          <canvas id="gameCanvas"></canvas>
+          <div class="canvas-hud">
+            <div class="canvas-pill">
+              <span class="canvas-pill-label">Score</span>
+              <span class="canvas-pill-value" id="scoreHud">0000</span>
+            </div>
+            <div class="canvas-pill">
+              <span class="canvas-pill-label">Pace</span>
+              <span class="canvas-pill-value" id="speedHud">01</span>
+            </div>
+          </div>
+          <div class="game-overlay">
+            <div class="overlay-panel visible" id="overlayPanel">
+              <h1 class="overlay-title" id="overlayTitle">Gilded Warm-Up</h1>
+              <p class="overlay-subtitle" id="overlaySubtitle">
+                Tap, click or press space to lift the roller. Collect wallpaper rolls, skim past ladders and spotlights. The wall never ends; your line should.
+              </p>
+              <div class="overlay-stats">
+                <div>
+                  <div class="overlay-stat-label">Last Run</div>
+                  <div id="overlayLast">0000</div>
+                </div>
+                <div>
+                  <div class="overlay-stat-label">Best</div>
+                  <div id="overlayBest">0000</div>
+                </div>
+              </div>
+              <button class="overlay-primary" id="overlayButton" type="button">
+                Begin Run
+              </button>
+              <div class="key-hints">
+                <div class="keycap">Space</div>
+                <span>or tap canvas to jump</span>
+              </div>
+            </div>
+          </div>
+        </div>
+      </div>
+
+      <aside class="side-panel">
+        <h2 class="side-heading">Luxe Wall Run</h2>
+        <p class="side-subtitle">
+          A paint-roller skims a midnight wall, catching rare wallpapers —
+          from gilded stripes to deco fans — while you dodge studio clutter in a single, continuous stroke.
+        </p>
+
+        <div class="pattern-swatches" aria-hidden="true">
+          <div class="swatch swatch-gilded-stripe"></div>
+          <div class="swatch swatch-deco-fan"></div>
+          <div class="swatch swatch-silk-waves"></div>
+        </div>
+
+        <div class="instructions">
+          <div class="instructions-label">Controls</div>
+          <div class="instructions-body">
+            Tap, click or press space to send the roller upward; gravity does the rest.
+            Pace rises as you place more rolls. Brush the gold, not the ladders and lights.
+            <div class="key-hints">
+              <div class="keycap">Space</div>
+              <div class="keycap">Click</div>
+              <span>/ tap</span>
+            </div>
+          </div>
+        </div>
+      </aside>
+    </section>
+  </main>
+</div>
+
+<script>
+(function() {
+  const canvas = document.getElementById('gameCanvas');
+  const ctx = canvas.getContext('2d');
+
+  let width, height, pixelRatio;
+  function resize() {
+    const rect = canvas.getBoundingClientRect();
+    pixelRatio = window.devicePixelRatio || 1;
+    width = rect.width * pixelRatio;
+    height = rect.height * pixelRatio;
+    canvas.width = width;
+    canvas.height = height;
+  }
+  resize();
+  window.addEventListener('resize', resize);
+
+  // HUD & overlay elements
+  const scoreHud = document.getElementById('scoreHud');
+  const speedHud = document.getElementById('speedHud');
+  const bestHeader = document.getElementById('bestHeader');
+  const runLabel = document.getElementById('runLabel');
+  const overlayPanel = document.getElementById('overlayPanel');
+  const overlayTitle = document.getElementById('overlayTitle');
+  const overlaySubtitle = document.getElementById('overlaySubtitle');
+  const overlayLast = document.getElementById('overlayLast');
+  const overlayBest = document.getElementById('overlayBest');
+  const overlayButton = document.getElementById('overlayButton');
+
+  let runCount = 1;
+  let bestScore = parseInt(localStorage.getItem('dw-luxe-best') || '0', 10);
+  updateBestDisplays();
+
+  function pad(num, len) {
+    let s = String(num);
+    while (s.length < len) s = '0' + s;
+    return s;
+  }
+
+  function updateBestDisplays() {
+    bestHeader.textContent = pad(bestScore, 4);
+    overlayBest.textContent = pad(bestScore, 4);
+  }
+
+  // Game state
+  let lastTime = 0;
+  let gameRunning = false;
+  let gameStartedOnce = false;
+  let score = 0;
+  let speed = 320; // pixels per second base
+  let baseSpeed = 320;
+  let speedLevel = 1;
+  let gravity = 1500;
+  let jumpImpulse = -520;
+  let rollerY = 0;
+  let rollerVY = 0;
+  let groundY = 0;
+  let wallOffset = 0;
+
+  const collectibles = [];
+  const obstacles = [];
+
+  const PATTERNS = [
+    'stripe',   // gilded stripe
+    'fan',      // deco fan
+    'waves'     // silk waves
+  ];
+
+  function resetGame() {
+    score = 0;
+    speed = baseSpeed;
+    speedLevel = 1;
+    rollerVY = 0;
+    groundY = height * 0.72;
+    rollerY = groundY - 40;
+    wallOffset = 0;
+    collectibles.length = 0;
+    obstacles.length = 0;
+    spawnInitial();
+    updateScoreDisplay();
+    updateSpeedDisplay();
+  }
+
+  function updateScoreDisplay() {
+    scoreHud.textContent = pad(score, 4);
+  }
+
+  function updateSpeedDisplay() {
+    const lvl = Math.min(9, 1 + Math.floor((speed - baseSpeed) / 80));
+    speedHud.textContent = pad(lvl, 2);
+  }
+
+  function spawnInitial() {
+    let t = 0;
+    for (let i = 0; i < 5; i++) {
+      t += 280 + Math.random() * 120;
+      spawnCollectible(width + t);
+      if (Math.random() < 0.7) {
+        spawnObstacle(width + t + 140 + Math.random() * 90);
+      }
+    }
+  }
+
+  function spawnCollectible(x) {
+    const pattern = PATTERNS[Math.floor(Math.random() * PATTERNS.length)];
+    const row = Math.random();
+    let y;
+    if (row < 0.35) y = groundY - 36;
+    else if (row < 0.7) y = groundY - 110;
+    else y = groundY - 180;
+
+    collectibles.push({
+      x,
+      y,
+      size: 26 + Math.random() * 4,
+      pattern,
+      collected: false,
+      shimmer: Math.random() * Math.PI * 2
+    });
+  }
+
+  function spawnObstacle(x) {
+    const type = Math.random() < 0.5 ? 'ladder' : 'spotlight';
+    let widthObs, heightObs, y;
+    if (type === 'ladder') {
+      widthObs = 34;
+      heightObs = 130;
+      y = groundY - heightObs + 2;
+    } else {
+      widthObs = 52;
+      heightObs = 60;
+      y = groundY - heightObs - 90;
+    }
+    obstacles.push({
+      x,
+      y,
+      w: widthObs,
+      h: heightObs,
+      type,
+      phase: Math.random() * Math.PI * 2
+    });
+  }
+
+  function scheduleSpawns(dt) {
+    // ensure we always have upcoming elements
+    const furthest = Math.max(
+      collectibles.reduce((m, c) => Math.max(m, c.x), 0),
+      obstacles.reduce((m, o) => Math.max(m, o.x), 0)
+    );
+    if (furthest < width * 1.2) {
+      const gap = 260 + Math.random() * 130;
+      const baseX = Math.max(width, furthest) + gap;
+      spawnCollectible(baseX);
+      if (Math.random() < 0.85) {
+        spawnObstacle(baseX + 120 + Math.random() * 80);
+      }
+    }
+  }
+
+  // Input
+  let isPointerDown = false;
+  function jump() {
+    if (!gameRunning) return;
+    rollerVY = jumpImpulse;
+  }
+
+  window.addEventListener('keydown', (e) => {
+    if (e.code === 'Space') {
+      e.preventDefault();
+      if (!gameRunning) {
+        startRun();
+      } else {
+        jump();
+      }
+    }
+  });
+
+  canvas.addEventListener('pointerdown', () => {
+    if (!gameRunning) {
+      startRun();
+    } else {
+      isPointerDown = true;
+      jump();
+    }
+  });
+
+  canvas.addEventListener('pointerup', () => {
+    isPointerDown = false;
+  });
+
+  overlayButton.addEventListener('click', () => {
+    startRun();
+  });
+
+  function startRun() {
+    overlayPanel.classList.remove('visible');
+    gameRunning = true;
+    gameStartedOnce = true;
+    resetGame();
+  }
+
+  function endRun() {
+    gameRunning = false;
+    runCount++;
+    runLabel.textContent = pad(runCount, 2);
+    overlayLast.textContent = pad(score, 4);
+    if (score > bestScore) {
+      bestScore = score;
+      localStorage.setItem('dw-luxe-best', String(bestScore));
+      updateBestDisplays();
+      overlayTitle.textContent = 'New Studio Record';
+      overlaySubtitle.textContent = 'Flawless placement. The wall remembers every gilded pass — see if the next run can outshine this one.';
+    } else {
+      overlayTitle.textContent = 'Run Complete';
+      overlaySubtitle.textContent = 'The wall keeps going. Let the next pull be smoother, closer, and just a touch braver past the clutter.';
+    }
+    overlayPanel.classList.add('visible');
+    overlayButton.textContent = 'Run Again';
+  }
+
+  // Drawing helpers
+  function drawBackground(dt) {
+    wallOffset += (speed * dt) * 0.25;
+    const stripeWidth = 64 * pixelRatio;
+    const gradientWidth = stripeWidth * 2;
+    const offset = - (wallOffset % gradientWidth);
+
+    const top = 0;
+    const bottom = groundY + 4;
+
+    for (let x = offset - gradientWidth; x < width + gradientWidth; x += gradientWidth) {
+      const grad = ctx.createLinearGradient(x, 0, x + gradientWidth, 0);
+      grad.addColorStop(0, '#101116');
+      grad.addColorStop(0.5, '#13141a');
+      grad.addColorStop(1, '#101116');
+      ctx.fillStyle = grad;
+      ctx.fillRect(x, top, gradientWidth, bottom - top);
+    }
+
+    // subtle vertical seams
+    ctx.strokeStyle = 'rgba(0,0,0,0.65)';
+    ctx.lineWidth = 1 * pixelRatio;
+    for (let x = offset; x < width + gradientWidth; x += stripeWidth) {
+      ctx.beginPath();
+      ctx.moveTo(x, top);
+      ctx.lineTo(x, bottom);
+      ctx.stroke();
+    }
+
+    // faint sheen band near top
+    const sheenHeight = height * 0.18;
+    const sheenGrad = ctx.createLinearGradient(0, 0, 0, sheenHeight);
+    sheenGrad.addColorStop(0, 'rgba(244,232,190,0.18)');
+    sheenGrad.addColorStop(1, 'rgba(244,232,190,0)');
+    ctx.fillStyle = sheenGrad;
+    ctx.fillRect(0, 0, width, sheenHeight);
+
+    // ground shadow
+    ctx.fillStyle = 'rgba(0,0,0,0.85)';
+    ctx.fillRect(0, groundY, width, height - groundY);
+  }
+
+  function drawCollectible(c, t) {
+    const wobble = Math.sin(t * 3 + c.shimmer) * 3 * pixelRatio;
+    const size = c.size * pixelRatio;
+    const x = c.x;
+    const y = c.y + wobble;
+
+    // roll core
+    ctx.save();
+    ctx.translate(x, y);
+    ctx.shadowColor = 'rgba(0,0,0,0.8)';
+    ctx.shadowBlur = 10 * pixelRatio;
+    ctx.shadowOffsetY = 6 * pixelRatio;
+
+    const grd = ctx.createLinearGradient(-size*0.5, -size*0.5, size*0.7, size*0.6);
+    grd.addColorStop(0, 'rgba(24,23,32,1)');
+    grd.addColorStop(0.3, 'rgba(40,35,26,1)');
+    grd.addColorStop(0.55, '#c9a961');
+    grd.addColorStop(1, '#f4e1a8');
+    ctx.fillStyle = grd;
+
+    const radius = size * 0.5;
+    ctx.beginPath();
+    ctx.roundRect(-radius, -radius, size, size * 0.9, radius * 0.3);
+    ctx.fill();
+
+    // pattern overlay distinct per style
+    ctx.save();
+    ctx.clip();
+    if (c.pattern === 'stripe') {
+      ctx.globalAlpha = 0.55;
+      ctx.fillStyle = 'rgba(6,5,8,0.85)';
+      const stripeW = 4 * pixelRatio;
+      for (let sx = -radius; sx < radius; sx += stripeW * 2) {
+        ctx.fillRect(sx, -radius, stripeW, size);
+      }
+      ctx.globalAlpha = 0.9;
+      ctx.strokeStyle = 'rgba(249,245,233,0.5)';
+      ctx.lineWidth = 1 * pixelRatio;
+      ctx.beginPath();
+      ctx.moveTo(-radius, -radius + size*0.2);
+      ctx.lineTo(radius, -radius + size*0.5);
+      ctx.stroke();
+    } else if (c.pattern === 'fan') {
+      ctx.globalAlpha = 0.9;
+      const cx = 0;
+      const cy = radius * 0.7;
+      for (let i = 0; i < 5; i++) {
+        const r = radius * (0.3 + i * 0.14);
+        ctx.beginPath();
+        ctx.strokeStyle = i % 2 ? 'rgba(249,245,233,0.75)' : 'rgba(201,169,97,0.9)';
+        ctx.lineWidth = 1 * pixelRatio;
+        ctx.arc(cx, cy, r, Math.PI, Math.PI * 2);
+        ctx.stroke();
+      }
+    } else if (c.pattern === 'waves') {
+      ctx.globalAlpha = 0.85;
+      ctx.strokeStyle = 'rgba(249,245,233,0.8)';
+      ctx.lineWidth = 1 * pixelRatio;
+      const stepY = 5 * pixelRatio;
+      for (let yy = -radius; yy < radius; yy += stepY) {
+        ctx.beginPath();
+        for (let xx = -radius; xx <= radius; xx += 2 * pixelRatio) {
+          const wave = Math.sin((xx / radius) * Math.PI * 1.8 + c.shimmer) * 1.8 * pixelRatio;
+          ctx.lineTo(xx, yy + wave);
+        }
+        ctx.stroke();
+      }
+    }
+    ctx.restore();
+
+    // highlight edge
+    ctx.strokeStyle = 'rgba(244,232,190,0.9)';
+    ctx.lineWidth = 1.2 * pixelRatio;
+    ctx.beginPath();
+    ctx.roundRect(-radius, -radius, size, size * 0.9, radius * 0.3);
+    ctx.stroke();
+
+    ctx.restore();
+  }
+
+  function drawObstacle(o, t) {
+    ctx.save();
+    ctx.translate(o.x, o.y);
+    ctx.shadowColor = 'rgba(0,0,0,0.8)';
+    ctx.shadowBlur = 12 * pixelRatio;
+    ctx.shadowOffsetY = 6 * pixelRatio;
+
+    if (o.type === 'ladder') {
+      const w = o.w * pixelRatio;
+      const h = o.h * pixelRatio;
+      const railWidth = 4 * pixelRatio;
+      const rungSpacing = 22 * pixelRatio;
+      const tilt = -4 * Math.PI / 180;
+
+      ctx.rotate(tilt);
+
+      // side rails
+      const gradRail = ctx.createLinearGradient(-w/2, 0, w/2, 0);
+      gradRail.addColorStop(0, '#111015');
+      gradRail.addColorStop(0.3, '#2a2620');
+      gradRail.addColorStop(1, '#050408');
+      ctx.fillStyle = gradRail;
+
+      ctx.beginPath();
+      ctx.roundRect(-w/2, 0, railWidth, h, railWidth/2);
+      ctx.roundRect(w/2 - railWidth, 0, railWidth, h, railWidth/2);
+      ctx.fill();
+
+      // rungs
+      ctx.strokeStyle = 'rgba(201,169,97,0.85)';
+      ctx.lineWidth = 2 * pixelRatio;
+      for (let y = 8 * pixelRatio; y < h - 8 * pixelRatio; y += rungSpacing) {
+        ctx.beginPath();
+        ctx.moveTo(-w/2 + railWidth * 1.2, y);
+        ctx.lineTo(w/2 - railWidth * 1.2, y);
+        ctx.stroke();
+      }
+    } else {
+      const w = o.w * pixelRatio;
+      const h = o.h * pixelRatio;
+      const bob = Math.sin(t * 2 + o.phase) * 6 * pixelRatio;
+      ctx.translate(0, bob);
+
+      // spotlight housing
+      ctx.fillStyle = '#111117';
+      ctx.beginPath();
+      ctx.roundRect(-w/2, 0, w, h*0.45, 8 * pixelRatio);
+      ctx.fill();
+
+      // inner bezel
+      ctx.strokeStyle = 'rgba(249,245,233,0.4)';
+      ctx.lineWidth = 1 * pixelRatio;
+      ctx.beginPath();
+      ctx.roundRect(-w/2 + 3*pixelRatio, 3*pixelRatio, w - 6*pixelRatio, h*0.45 - 6*pixelRatio, 6 * pixelRatio);
+      ctx.stroke();
+
+      // lens glow
+      const lensRadius = (w * 0.3);
+      const grad = ctx.createRadialGradient(0, h*0.235, lensRadius*0.25, 0, h*0.235, lensRadius);
+      grad.addColorStop(0, 'rgba(249,245,233,0.95)');
+      grad.addColorStop(0.3, 'rgba(249,245,233,0.6)');
+      grad.addColorStop(1, 'rgba(249,245,233,0)');
+      ctx.fillStyle = grad;
+      ctx.beginPath();
+      ctx.arc(0, h*0.24, lensRadius, 0, Math.PI*2);
+      ctx.fill();
+
+      // beam
+      ctx.globalAlpha = 0.22;
+      const beamHeight = groundY - (o.y + bob + h*0.45);
+      const beamGrad = ctx.createLinearGradient(0, h*0.45, 0, h*0.45 + beamHeight);
+      beamGrad.addColorStop(0, 'rgba(249,245,233,0.9)');
+      beamGrad.addColorStop(1, 'rgba(249,245,233,0)');
+      ctx.fillStyle = beamGrad;
+      ctx.beginPath();
+      ctx.moveTo(-w*0.18, h*0.45);
+      ctx.lineTo(w*0.18, h*0.45);
+      ctx.lineTo(w*0.45, h*0.45 + beamHeight);
+      ctx.lineTo(-w*0.45, h*0.45 + beamHeight);
+      ctx.closePath();
+      ctx.fill();
+    }
+
+    ctx.restore();
+  }
+
+  function drawRoller() {
+    const rollerX = width * 0.25;
+    const rollerRadius = 18 * pixelRatio;
+    const handleLength = 40 * pixelRatio;
+
+    // shadow on wall
+    ctx.save();
+    ctx.translate(rollerX + 8 * pixelRatio, rollerY + 10 * pixelRatio);
+    ctx.fillStyle = 'rgba(0,0,0,0.7)';
+    ctx.beginPath();
+    ctx.roundRect(-rollerRadius, -rollerRadius*0.6, rollerRadius*2.2, rollerRadius*1.2, rollerRadius*0.5);
+    ctx.fill();
+    ctx.restore();
+
+    // roller body
+    ctx.save();
+    ctx.translate(rollerX, rollerY);
+    ctx.lineWidth = 2 * pixelRatio;
+
+    const bodyGrad = ctx.createLinearGradient(-rollerRadius, -rollerRadius*0.6, rollerRadius*1.2, rollerRadius*0.8);
+    bodyGrad.addColorStop(0, '#15141c');
+    bodyGrad.addColorStop(0.3, '#332f26');
+    bodyGrad.addColorStop(0.55, '#c9a961');
+    bodyGrad.addColorStop(1, '#f5e6b1');
+    ctx.fillStyle = bodyGrad;
+
+    ctx.beginPath();
+    ctx.roundRect(-rollerRadius, -rollerRadius*0.6, rollerRadius*2, rollerRadius*1.2, rollerRadius*0.6);
+    ctx.fill();
+
+    // roller highlight
+    ctx.strokeStyle = 'rgba(255,255,255,0.45)';
+    ctx.beginPath();
+    ctx.moveTo(-rollerRadius*0.8, -rollerRadius*0.5);
+    ctx.lineTo(rollerRadius*1.2, -rollerRadius*0.15);
+    ctx.stroke();
+
+    // handle bar
+    ctx.strokeStyle = 'rgba(230,220,210,0.9)';
+    ctx.lineWidth = 2 * pixelRatio;
+    ctx.beginPath();
+    ctx.moveTo(rollerRadius*1.1, -rollerRadius*0.1);
+    ctx.lineTo(rollerRadius*1.1 + 10*pixelRatio, rollerRadius*0.6);
+    ctx.lineTo(rollerRadius*1.1 + 10*pixelRatio, rollerRadius*0.6 + handleLength);
+    ctx.stroke();
+
+    // handle grip
+    const gripGrad = ctx.createLinearGradient(0, rollerRadius*0.6 + handleLength, 0, rollerRadius*0.6 + handleLength + 22*pixelRatio);
+    gripGrad.addColorStop(0, '#111015');
+    gripGrad.addColorStop(1, '#252229');
+    ctx.fillStyle = gripGrad;
+    ctx.beginPath();
+    ctx.roundRect(
+      rollerRadius*1.1 - 5*pixelRatio,
+      rollerRadius*0.6 + handleLength,
+      10*pixelRatio,
+      22*pixelRatio,
+      5*pixelRatio
+    );
+    ctx.fill();
+
+    ctx.restore();
+
+    // trail of fresh paint
+    const trailWidth = 6 * pixelRatio;
+    const startX = 0;
+    const endX = rollerX - rollerRadius;
+    const grad = ctx.createLinearGradient(startX, rollerY, endX, rollerY);
+    grad.addColorStop(0, 'rgba(201,169,97,0.08)');
+    grad.addColorStop(0.5, 'rgba(201,169,97,0.22)');
+    grad.addColorStop(1, 'rgba(201,169,97,0.0)');
+    ctx.strokeStyle = grad;
+    ctx.lineWidth = trailWidth;
+    ctx.lineCap = 'round';
+    ctx.beginPath();
+    ctx.moveTo(startX, rollerY);
+    ctx.lineTo(endX, rollerY);
+    ctx.stroke();
+  }
+
+  function update(dt) {
+    if (!gameRunning) return;
+
+    // physics
+    rollerVY += gravity * dt;
+    rollerY += rollerVY * dt;
+
+    if (rollerY > groundY - 40) {
+      rollerY = groundY - 40;
+      rollerVY = 0;
+    }
+    if (rollerY < 40 * pixelRatio) {
+      rollerY = 40 * pixelRatio;
+      if (rollerVY < 0) rollerVY *= 0.5;
+    }
+
+    const dx = speed * dt;
+    collectibles.forEach(c => { c.x -= dx; });
+    obstacles.forEach(o => { o.x -= dx; });
+
+    // cull & spawn
+    for (let i = collectibles.length - 1; i >= 0; i--) {
+      if (collectibles[i].x < -80 * pixelRatio || collectibles[i].collected) {
+        collectibles.splice(i, 1);
+      }
+    }
+    for (let i = obstacles.length - 1; i >= 0; i--) {
+      if (obstacles[i].x + obstacles[i].w * pixelRatio < -40 * pixelRatio) {
+        obstacles.splice(i, 1);
+      }
+    }
+
+    scheduleSpawns(dt);
+    handleCollisions();
+  }
+
+  function handleCollisions() {
+    const rollerX = width * 0.25;
+    const rollerRadius = 16 * pixelRatio;
+    const rollerBox = {
+      x: rollerX - rollerRadius,
+      y: rollerY - rollerRadius,
+      w: rollerRadius * 2,
+      h: rollerRadius * 2
+    };
+
+    // collectibles
+    for (let i = 0; i < collectibles.length; i++) {
+      const c = collectibles[i];
+      const size = c.size * pixelRatio;
+      const box = {
+        x: c.x - size*0.5,
+        y: c.y - size*0.45,
+        w: size,
+        h: size*0.9
+      };
+      if (rectsOverlap(rollerBox, box)) {
+        c.collected = true;
+        score += 10;
+        if (score % 80 === 0) {
+          speed += 50;
+          speedLevel++;
+          updateSpeedDisplay();
+        }
+        updateScoreDisplay();
+      }
+    }
+
+    // obstacles
+    for (let i = 0; i < obstacles.length; i++) {
+      const o = obstacles[i];
+      const box = {
+        x: o.x - (o.type === 'ladder' ? o.w*0.5*pixelRatio : o.w*0.5*pixelRatio),
+        y: o.y,
+        w: o.w * pixelRatio,
+        h: o.h * pixelRatio
+      };
+      if (rectsOverlap(rollerBox, box)) {
+        endRun();
+        break;
+      }
+    }
+  }
+
+  function rectsOverlap(a, b) {
+    return a.x < b.x + b.w &&
+           a.x + a.w > b.x &&
+           a.y < b.y + b.h &&
+           a.y + a.h > b.y;
+  }
+
+  function loop(timestamp) {
+    const t = timestamp / 1000;
+    const dt = lastTime ? (timestamp - lastTime) / 1000 : 0;
+    lastTime = timestamp;
+
+    ctx.clearRect(0, 0, width, height);
+    drawBackground(dt);
+
+    collectibles.forEach(c => drawCollectible(c, t));
+    obstacles.forEach(o => drawObstacle(o, t));
+    drawRoller();
+
+    requestAnimationFrame(loop);
+    if (gameRunning) update(dt);
+  }
+
+  resetGame();
+  requestAnimationFrame(loop);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/035b7009e366/gpt.png b/data/artifacts/035b7009e366/gpt.png
new file mode 100644
index 0000000..a2e1d39
Binary files /dev/null and b/data/artifacts/035b7009e366/gpt.png differ
diff --git a/data/artifacts/035b7009e366/kimi.html b/data/artifacts/035b7009e366/kimi.html
new file mode 100644
index 0000000..dca9788
--- /dev/null
+++ b/data/artifacts/035b7009e366/kimi.html
@@ -0,0 +1,934 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
+    <title>Designer Wallcoverings - The Roll</title>
+    <style>
+        :root {
+            /* Luxury Design Tokens */
+            --bg: #0d0d0f;
+            --surface: #17171c;
+            --surface-elevated: #1e1e26;
+            --ink: #f5f2ea;
+            --muted: #8a8578;
+            --accent: #c9a961;
+            --accent-glow: rgba(201, 169, 97, 0.3);
+            --line: rgba(245, 242, 234, 0.12);
+            --shadow: rgba(0, 0, 0, 0.6);
+            --shadow-soft: 0 8px 32px rgba(0, 0, 0, 0.4);
+            
+            /* Typography */
+            --font-display: 'Didot', 'Bodoni MT', 'Playfair Display', Georgia, serif;
+            --font-body: 'Avenir Next', 'Century Gothic', Futura, 'Segoe UI', sans-serif;
+            
+            /* Motion */
+            --ease-swift: cubic-bezier(.22,.9,.24,1);
+            --ease-overshoot: cubic-bezier(.34,1.56,.64,1);
+            --ease-quint: cubic-bezier(.22,1,.36,1);
+            
+            /* Spacing */
+            --space-xs: 4px;
+            --space-sm: 8px;
+            --space-md: 16px;
+            --space-lg: 24px;
+            --space-xl: 40px;
+        }
+        
+        * {
+            margin: 0;
+            padding: 0;
+            box-sizing: border-box;
+        }
+        
+        body {
+            font-family: var(--font-body);
+            background: var(--bg);
+            color: var(--ink);
+            overflow: hidden;
+            touch-action: none;
+            user-select: none;
+            -webkit-user-select: none;
+        }
+        
+        /* Fixed Top Bar - Logo Zone */
+        .top-bar {
+            position: fixed;
+            top: 0;
+            left: 0;
+            right: 0;
+            height: 72px;
+            background: linear-gradient(180deg, var(--bg) 0%, rgba(13,13,15,0.95) 100%);
+            border-bottom: 1px solid var(--line);
+            display: flex;
+            align-items: center;
+            justify-content: space-between;
+            padding: 0 var(--space-lg);
+            z-index: 100;
+            backdrop-filter: blur(8px);
+        }
+        
+        .wordmark {
+            font-family: var(--font-display);
+            font-size: 22px;
+            letter-spacing: 0.18em;
+            text-transform: uppercase;
+            color: var(--ink);
+            font-weight: 400;
+            line-height: 1.1;
+        }
+        
+        .score-board {
+            display: flex;
+            gap: var(--space-lg);
+            align-items: center;
+        }
+        
+        .score-item {
+            font-family: var(--font-body);
+            font-size: 11px;
+            letter-spacing: 0.14em;
+            text-transform: uppercase;
+            color: var(--muted);
+            display: flex;
+            flex-direction: column;
+            align-items: flex-end;
+        }
+        
+        .score-value {
+            font-size: 18px;
+            color: var(--accent);
+            font-weight: 600;
+            letter-spacing: 0.05em;
+        }
+        
+        /* Game Container */
+        #game-container {
+            position: fixed;
+            top: 72px;
+            left: 0;
+            right: 0;
+            bottom: 0;
+            display: flex;
+            flex-direction: column;
+            align-items: center;
+            justify-content: center;
+        }
+        
+        canvas {
+            display: block;
+            box-shadow: var(--shadow-soft);
+            border: 1px solid var(--line);
+            background: var(--surface);
+        }
+        
+        /* Overlays */
+        .overlay {
+            position: fixed;
+            top: 72px;
+            left: 0;
+            right: 0;
+            bottom: 0;
+            background: rgba(13, 13, 15, 0.92);
+            backdrop-filter: blur(12px);
+            display: flex;
+            flex-direction: column;
+            align-items: center;
+            justify-content: center;
+            z-index: 50;
+            opacity: 0;
+            pointer-events: none;
+            transition: opacity 0.4s var(--ease-quint);
+        }
+        
+        .overlay.active {
+            opacity: 1;
+            pointer-events: all;
+        }
+        
+        .overlay-content {
+            text-align: center;
+            max-width: 480px;
+            padding: var(--space-xl);
+            animation: slideUp 0.6s var(--ease-overshoot) forwards;
+        }
+        
+        @keyframes slideUp {
+            from { transform: translateY(40px); opacity: 0; }
+            to { transform: translateY(0); opacity: 1; }
+        }
+        
+        .overlay h2 {
+            font-family: var(--font-display);
+            font-size: 42px;
+            letter-spacing: -0.02em;
+            color: var(--ink);
+            margin-bottom: var(--space-md);
+            font-weight: 400;
+        }
+        
+        .overlay p {
+            font-size: 14px;
+            color: var(--muted);
+            line-height: 1.6;
+            margin-bottom: var(--space-xl);
+            letter-spacing: 0.02em;
+        }
+        
+        .btn {
+            font-family: var(--font-body);
+            font-size: 12px;
+            letter-spacing: 0.18em;
+            text-transform: uppercase;
+            color: var(--bg);
+            background: var(--accent);
+            border: none;
+            padding: 16px 40px;
+            cursor: pointer;
+            transition: all 0.3s var(--ease-swift);
+            box-shadow: 0 4px 24px var(--accent-glow);
+        }
+        
+        .btn:hover {
+            transform: translateY(-2px);
+            box-shadow: 0 8px 32px var(--accent-glow);
+        }
+        
+        .btn:active {
+            transform: translateY(0);
+        }
+        
+        .final-score {
+            font-family: var(--font-display);
+            font-size: 64px;
+            color: var(--accent);
+            margin: var(--space-md) 0;
+            letter-spacing: -0.02em;
+        }
+        
+        .best-score {
+            font-size: 12px;
+            letter-spacing: 0.12em;
+            text-transform: uppercase;
+            color: var(--muted);
+            margin-bottom: var(--space-xl);
+        }
+        
+        /* Instructions */
+        .instructions {
+            position: absolute;
+            bottom: var(--space-xl);
+            left: 50%;
+            transform: translateX(-50%);
+            font-size: 11px;
+            letter-spacing: 0.14em;
+            text-transform: uppercase;
+            color: var(--muted);
+            opacity: 0.7;
+        }
+        
+        /* Visual indicator for controls */
+        .controls-hint {
+            display: flex;
+            gap: var(--space-md);
+            margin-top: var(--space-lg);
+            justify-content: center;
+        }
+        
+        .key {
+            width: 44px;
+            height: 44px;
+            border: 1px solid var(--line);
+            display: flex;
+            align-items: center;
+            justify-content: center;
+            font-size: 10px;
+            letter-spacing: 0.1em;
+            text-transform: uppercase;
+            color: var(--muted);
+            background: var(--surface-elevated);
+        }
+        
+        /* Responsive */
+        @media (max-width: 640px) {
+            .wordmark {
+                font-size: 16px;
+                letter-spacing: 0.14em;
+                line-height: 1.2;
+            }
+            
+            .top-bar {
+                padding: 0 var(--space-md);
+                height: 64px;
+            }
+            
+            #game-container {
+                top: 64px;
+            }
+            
+            .overlay {
+                top: 64px;
+            }
+            
+            .overlay h2 {
+                font-size: 32px;
+            }
+        }
+    </style>
+</head>
+<body>
+    <!-- Top Bar -->
+    <header class="top-bar">
+        <div class="wordmark">Designer Wallcoverings</div>
+        <div class="score-board">
+            <div class="score-item">
+                <span>Current</span>
+                <span class="score-value" id="current-score">0</span>
+            </div>
+            <div class="score-item">
+                <span>Best</span>
+                <span class="score-value" id="best-score">0</span>
+            </div>
+        </div>
+    </header>
+    
+    <!-- Game Container -->
+    <div id="game-container">
+        <canvas id="game"></canvas>
+        <div class="instructions">Tap or press space to jump</div>
+    </div>
+    
+    <!-- Start Overlay -->
+    <div class="overlay active" id="start-overlay">
+        <div class="overlay-content">
+            <h2>The Roll</h2>
+            <p>Guide the roller through the atelier. Collect rolls of distinguished wallcoverings while avoiding obstacles. Speed increases with each pattern collected.</p>
+            <button class="btn" onclick="startGame()">Begin Journey</button>
+            <div class="controls-hint">
+                <div class="key">Space</div>
+                <div class="key">Tap</div>
+            </div>
+        </div>
+    </div>
+    
+    <!-- Game Over Overlay -->
+    <div class="overlay" id="game-over-overlay">
+        <div class="overlay-content">
+            <h2>Atelier Closed</h2>
+            <div class="final-score" id="final-score">0</div>
+            <div class="best-score" id="final-best">Best: 0</div>
+            <button class="btn" onclick="restartGame()">New Collection</button>
+        </div>
+    </div>
+    
+    <script>
+        // Game Setup
+        const canvas = document.getElementById('game');
+        const ctx = canvas.getContext('2d');
+        const startOverlay = document.getElementById('start-overlay');
+        const gameOverOverlay = document.getElementById('game-over-overlay');
+        const currentScoreEl = document.getElementById('current-score');
+        const bestScoreEl = document.getElementById('best-score');
+        const finalScoreEl = document.getElementById('final-score');
+        const finalBestEl = document.getElementById('final-best');
+        
+        // Game Constants
+        const CANVAS_WIDTH = 800;
+        const CANVAS_HEIGHT = 450;
+        const GROUND_Y = 380;
+        const GRAVITY = 0.6;
+        const JUMP_FORCE = -12;
+        const BASE_SPEED = 5;
+        const MAX_SPEED = 12;
+        
+        // Set canvas size
+        function resizeCanvas() {
+            const container = document.getElementById('game-container');
+            const maxWidth = Math.min(container.clientWidth - 32, CANVAS_WIDTH);
+            const scale = maxWidth / CANVAS_WIDTH;
+            canvas.style.width = maxWidth + 'px';
+            canvas.style.height = (CANVAS_HEIGHT * scale) + 'px';
+            canvas.width = CANVAS_WIDTH;
+            canvas.height = CANVAS_HEIGHT;
+        }
+        resizeCanvas();
+        window.addEventListener('resize', resizeCanvas);
+        
+        // Game State
+        let gameState = 'start'; // start, playing, gameover
+        let score = 0;
+        let bestScore = localStorage.getItem('dw_bestScore') || 0;
+        bestScoreEl.textContent = bestScore;
+        
+        let speed = BASE_SPEED;
+        let frame = 0;
+        let distance = 0;
+        
+        // Player (Paint Roller)
+        const player = {
+            x: 100,
+            y: GROUND_Y - 35,
+            width: 50,
+            height: 50,
+            vy: 0,
+            jumping: false,
+            rotation: 0,
+            color: '#c9a961'
+        };
+        
+        // Arrays for game objects
+        let collectibles = [];
+        let obstacles = [];
+        let particles = [];
+        let wallPatterns = [];
+        
+        // Wallpaper pattern definitions (luxury motifs)
+        const patterns = [
+            { name: 'herringbone', color: '#c9a961', type: 'geometric' },
+            { name: 'stripe', color: '#8a8578', type: 'classic' },
+            { name: 'damask', color: '#7d6a45', type: 'ornate' },
+            { name: 'geo', color: '#f5f2ea', type: 'modern' }
+        ];
+        
+        // Initialize wall patterns
+        function initWallPatterns() {
+            wallPatterns = [];
+            for (let i = 0; i < 20; i++) {
+                wallPatterns.push({
+                    x: i * 100,
+                    pattern: patterns[Math.floor(Math.random() * patterns.length)]
+                });
+            }
+        }
+        
+        // Input Handling
+        function jump() {
+            if (gameState !== 'playing') return;
+            if (!player.jumping) {
+                player.vy = JUMP_FORCE;
+                player.jumping = true;
+                createJumpParticles();
+            }
+        }
+        
+        document.addEventListener('keydown', (e) => {
+            if (e.code === 'Space') {
+                e.preventDefault();
+                if (gameState === 'start') startGame();
+                else if (gameState === 'gameover') restartGame();
+                else jump();
+            }
+        });
+        
+        canvas.addEventListener('touchstart', (e) => {
+            e.preventDefault();
+            if (gameState === 'start') startGame();
+            else if (gameState === 'gameover') restartGame();
+            else jump();
+        });
+        
+        canvas.addEventListener('mousedown', (e) => {
+            if (gameState === 'start') startGame();
+            else if (gameState === 'gameover') restartGame();
+            else jump();
+        });
+        
+        // Particle System
+        class Particle {
+            constructor(x, y, color, speed) {
+                this.x = x;
+                this.y = y;
+                this.vx = (Math.random() - 0.5) * speed;
+                this.vy = (Math.random() - 0.5) * speed;
+                this.life = 1;
+                this.decay = 0.02 + Math.random() * 0.02;
+                this.color = color;
+                this.size = 2 + Math.random() * 4;
+            }
+            
+            update() {
+                this.x += this.vx;
+                this.y += this.vy;
+                this.life -= this.decay;
+                this.size *= 0.98;
+            }
+            
+            draw() {
+                ctx.save();
+                ctx.globalAlpha = this.life;
+                ctx.fillStyle = this.color;
+                ctx.beginPath();
+                ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
+                ctx.fill();
+                ctx.restore();
+            }
+        }
+        
+        function createJumpParticles() {
+            for (let i = 0; i < 8; i++) {
+                particles.push(new Particle(player.x + 25, player.y + 50, '#c9a961', 3));
+            }
+        }
+        
+        function createCollectParticles(x, y, color) {
+            for (let i = 0; i < 12; i++) {
+                particles.push(new Particle(x, y, color, 5));
+            }
+        }
+        
+        function createCrashParticles(x, y) {
+            for (let i = 0; i < 20; i++) {
+                particles.push(new Particle(x, y, '#8a8578', 6));
+            }
+        }
+        
+        // Collectible (Wallpaper Roll)
+        class WallpaperRoll {
+            constructor(x) {
+                this.x = x;
+                this.y = GROUND_Y - 30 - (Math.random() > 0.5 ? 0 : 80);
+                this.width = 30;
+                this.height = 40;
+                this.pattern = patterns[Math.floor(Math.random() * patterns.length)];
+                this.collected = false;
+                this.bobOffset = Math.random() * Math.PI * 2;
+            }
+            
+            update() {
+                this.x -= speed;
+                this.bobOffset += 0.05;
+            }
+            
+            draw() {
+                if (this.collected) return;
+                
+                const bob = Math.sin(this.bobOffset) * 3;
+                const y = this.y + bob;
+                
+                ctx.save();
+                
+                // Roll shadow
+                ctx.fillStyle = 'rgba(0,0,0,0.3)';
+                ctx.beginPath();
+                ctx.ellipse(this.x + 15, y + 38, 12, 4, 0, 0, Math.PI * 2);
+                ctx.fill();
+                
+                // Roll body
+                ctx.fillStyle = '#1e1e26';
+                ctx.fillRect(this.x + 5, y, 20, 35);
+                
+                // Pattern preview on roll
+                ctx.fillStyle = this.pattern.color;
+                if (this.pattern.type === 'geometric') {
+                    // Herringbone pattern
+                    ctx.beginPath();
+                    ctx.moveTo(this.x + 8, y + 5);
+                    ctx.lineTo(this.x + 12, y + 10);
+                    ctx.lineTo(this.x + 16, y + 5);
+                    ctx.lineTo(this.x + 20, y + 10);
+                    ctx.stroke();
+                } else if (this.pattern.type === 'classic') {
+                    // Stripe pattern
+                    ctx.fillRect(this.x + 8, y + 5, 2, 25);
+                    ctx.fillRect(this.x + 14, y + 5, 2, 25);
+                    ctx.fillRect(this.x + 20, y + 5, 2, 25);
+                } else if (this.pattern.type === 'ornate') {
+                    // Damask approximation
+                    ctx.beginPath();
+                    ctx.arc(this.x + 15, y + 17, 6, 0, Math.PI * 2);
+                    ctx.fill();
+                } else {
+                    // Modern geometric
+                    ctx.fillRect(this.x + 8, y + 8, 14, 14);
+                }
+                
+                // Roll ends
+                ctx.fillStyle = '#f5f2ea';
+                ctx.beginPath();
+                ctx.ellipse(this.x + 15, y, 10, 4, 0, 0, Math.PI * 2);
+                ctx.fill();
+                ctx.fillStyle = '#8a8578';
+                ctx.beginPath();
+                ctx.ellipse(this.x + 15, y + 35, 10, 4, 0, 0, Math.PI * 2);
+                ctx.fill();
+                
+                // Glow for visibility
+                ctx.shadowColor = this.pattern.color;
+                ctx.shadowBlur = 10;
+                ctx.strokeStyle = this.pattern.color;
+                ctx.lineWidth = 1;
+                ctx.strokeRect(this.x + 5, y, 20, 35);
+                ctx.shadowBlur = 0;
+                
+                ctx.restore();
+            }
+        }
+        
+        // Obstacle
+        class Obstacle {
+            constructor(x) {
+                this.x = x;
+                this.y = GROUND_Y - 35;
+                this.width = 40;
+                this.height = 35;
+                this.type = Math.random() > 0.5 ? 'spill' : 'ladder';
+            }
+            
+            update() {
+                this.x -= speed;
+            }
+            
+            draw() {
+                ctx.save();
+                
+                if (this.type === 'spill') {
+                    // Paint spill obstacle
+                    ctx.fillStyle = '#17171c';
+                    ctx.beginPath();
+                    ctx.ellipse(this.x + 20, this.y + 30, 20, 10, 0, 0, Math.PI * 2);
+                    ctx.fill();
+                    
+                    // Spill droplets
+                    ctx.fillStyle = '#8a8578';
+                    for (let i = 0; i < 5; i++) {
+                        const dx = Math.sin(i * 1.5) * 12;
+                        const dy = Math.cos(i * 2) * 5;
+                        ctx.beginPath();
+                        ctx.arc(this.x + 20 + dx, this.y + 25 + dy, 3 + i, 0, Math.PI * 2);
+                        ctx.fill();
+                    }
+                } else {
+                    // Fallen ladder/pole
+                    ctx.fillStyle = '#7d6a45';
+                    ctx.fillRect(this.x, this.y + 20, 40, 6);
+                    // Rungs
+                    ctx.fillStyle = '#5a4a32';
+                    for (let i = 0; i < 4; i++) {
+                        ctx.fillRect(this.x + 5 + i * 10, this.y + 15, 4, 16);
+                    }
+                }
+                
+                ctx.restore();
+            }
+        }
+        
+        // Draw Functions
+        function drawBackground() {
+            // Wall gradient
+            const gradient = ctx.createLinearGradient(0, 0, 0, CANVAS_HEIGHT);
+            gradient.addColorStop(0, '#0d0d0f');
+            gradient.addColorStop(1, '#17171c');
+            ctx.fillStyle = gradient;
+            ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
+            
+            // Moving wall patterns
+            ctx.save();
+            ctx.globalAlpha = 0.08;
+            wallPatterns.forEach((wp, i) => {
+                wp.x -= speed * 0.3;
+                if (wp.x < -100) {
+                    wp.x = CANVAS_WIDTH + 50;
+                    wp.pattern = patterns[Math.floor(Math.random() * patterns.length)];
+                }
+                
+                ctx.fillStyle = wp.pattern.color;
+                if (wp.pattern.type === 'geometric') {
+                    // Chevron pattern
+                    ctx.beginPath();
+                    for (let j = 0; j < 3; j++) {
+                        const px = wp.x + j * 30;
+                        ctx.moveTo(px, 50);
+                        ctx.lineTo(px + 15, 80);
+                        ctx.lineTo(px + 30, 50);
+                    }
+                    ctx.stroke();
+                } else if (wp.pattern.type === 'classic') {
+                    // Vertical stripes
+                    for (let j = 0; j < 3; j++) {
+                        ctx.fillRect(wp.x + j * 25, 0, 4, CANVAS_HEIGHT);
+                    }
+                } else if (wp.pattern.type === 'ornate') {
+                    // Ornamental circles
+                    ctx.beginPath();
+                    ctx.arc(wp.x + 40, 100, 30, 0, Math.PI * 2);
+                    ctx.stroke();
+                } else {
+                    // Grid
+                    ctx.strokeRect(wp.x, 60, 60, 80);
+                    ctx.beginPath();
+                    ctx.moveTo(wp.x, 60);
+                    ctx.lineTo(wp.x + 60, 140);
+                    ctx.moveTo(wp.x + 60, 60);
+                    ctx.lineTo(wp.x, 140);
+                    ctx.stroke();
+                }
+            });
+            ctx.restore();
+            
+            // Baseboard
+            ctx.fillStyle = '#1e1e26';
+            ctx.fillRect(0, GROUND_Y, CANVAS_WIDTH, CANVAS_HEIGHT - GROUND_Y);
+            
+            // Floor detail
+            ctx.strokeStyle = 'rgba(245, 242, 234, 0.05)';
+            ctx.lineWidth = 1;
+            for (let i = 0; i < CANVAS_WIDTH; i += 60) {
+                const offset = (distance * 0.5) % 60;
+                ctx.beginPath();
+                ctx.moveTo(i - offset, GROUND_Y);
+                ctx.lineTo(i - offset - 30, CANVAS_HEIGHT);
+                ctx.stroke();
+            }
+        }
+        
+        function drawPlayer() {
+            ctx.save();
+            
+            // Shadow
+            const shadowScale = 1 - (GROUND_Y - player.y) / 200;
+            ctx.fillStyle = 'rgba(0,0,0,0.4)';
+            ctx.beginPath();
+            ctx.ellipse(player.x + 25, GROUND_Y - 5, 20 * shadowScale, 6 * shadowScale, 0, 0, Math.PI * 2);
+            ctx.fill();
+            
+            ctx.translate(player.x + 25, player.y + 25);
+            ctx.rotate(player.rotation);
+            
+            // Roller handle (metal)
+            ctx.fillStyle = '#8a8578';
+            ctx.fillRect(-5, -20, 10, 25);
+            
+            // Handle grip
+            ctx.fillStyle = '#7d6a45';
+            ctx.fillRect(-6, -25, 12, 8);
+            
+            // Roller frame
+            ctx.strokeStyle = '#c9a961';
+            ctx.lineWidth = 3;
+            ctx.beginPath();
+            ctx.moveTo(0, 5);
+            ctx.lineTo(0, 15);
+            ctx.lineTo(-20, 20);
+            ctx.stroke();
+            
+            // Roller cylinder
+            const rollerGradient = ctx.createLinearGradient(-20, -10, 20, 10);
+            rollerGradient.addColorStop(0, '#1e1e26');
+            rollerGradient.addColorStop(0.3, '#c9a961');
+            rollerGradient.addColorStop(0.7, '#c9a961');
+            rollerGradient.addColorStop(1, '#1e1e26');
+            
+            ctx.fillStyle = rollerGradient;
+            ctx.beginPath();
+            ctx.ellipse(0, 20, 22, 14, 0, 0, Math.PI * 2);
+            ctx.fill();
+            
+            // Roller texture lines (rotate with speed)
+            ctx.strokeStyle = 'rgba(13,13,15,0.5)';
+            ctx.lineWidth = 1;
+            for (let i = -15; i < 15; i += 5) {
+                const lineX = i + (distance * 2) % 5;
+                ctx.beginPath();
+                ctx.moveTo(lineX, 12);
+                ctx.lineTo(lineX, 28);
+                ctx.stroke();
+            }
+            
+            ctx.restore();
+        }
+        
+        function updatePlayer() {
+            // Apply gravity
+            player.vy += GRAVITY;
+            player.y += player.vy;
+            
+            // Ground collision
+            if (player.y >= GROUND_Y - 35) {
+                player.y = GROUND_Y - 35;
+                player.vy = 0;
+                player.jumping = false;
+            }
+            
+            // Rotate based on movement
+            if (player.jumping) {
+                player.rotation += 0.1;
+            } else {
+                player.rotation += speed * 0.03;
+            }
+        }
+        
+        function checkCollisions() {
+            const playerRect = {
+                left: player.x + 10,
+                right: player.x + 40,
+                top: player.y + 10,
+                bottom: player.y + 45
+            };
+            
+            // Check collectibles
+            collectibles.forEach(c => {
+                if (c.collected) return;
+                
+                const cRect = {
+                    left: c.x + 5,
+                    right: c.x + 25,
+                    top: c.y,
+                    bottom: c.y + 35
+                };
+                
+                if (playerRect.left < cRect.right &&
+                    playerRect.right > cRect.left &&
+                    playerRect.top < cRect.bottom &&
+                    playerRect.bottom > cRect.top) {
+                    
+                    c.collected = true;
+                    score += 10;
+                    distance += 50;
+                    speed = Math.min(speed + 0.1, MAX_SPEED);
+                    createCollectParticles(c.x + 15, c.y + 20, c.pattern.color);
+                    currentScoreEl.textContent = score;
+                }
+            });
+            
+            // Check obstacles
+            obstacles.forEach(o => {
+                const oRect = {
+                    left: o.x + 5,
+                    right: o.x + 35,
+                    top: o.y + 5,
+                    bottom: o.y + 30
+                };
+                
+                if (playerRect.left < oRect.right &&
+                    playerRect.right > oRect.left &&
+                    playerRect.top < oRect.bottom &&
+                    playerRect.bottom > oRect.top) {
+                    
+                    gameOver();
+                }
+            });
+        }
+        
+        function spawnObjects() {
+            // Spawn collectibles
+            if (frame % 90 === 0) {
+                collectibles.push(new WallpaperRoll(CANVAS_WIDTH + 50));
+            }
+            
+            // Spawn obstacles
+            if (frame % 140 === 0 && Math.random() > 0.3) {
+                obstacles.push(new Obstacle(CANVAS_WIDTH + 50));
+            }
+        }
+        
+        function updateObjects() {
+            // Update collectibles
+            collectibles = collectibles.filter(c => {
+                c.update();
+                return c.x > -50 && !c.collected;
+            });
+            
+            // Update obstacles
+            obstacles = obstacles.filter(o => {
+                o.update();
+                return o.x > -50;
+            });
+            
+            // Update particles
+            particles = particles.filter(p => {
+                p.update();
+                return p.life > 0;
+            });
+        }
+        
+        function drawObjects() {
+            // Draw obstacles behind player
+            obstacles.forEach(o => o.draw());
+            
+            // Draw collectibles
+            collectibles.forEach(c => c.draw());
+            
+            // Draw particles
+            particles.forEach(p => p.draw());
+        }
+        
+        function update() {
+            if (gameState !== 'playing') return;
+            
+            frame++;
+            distance += speed;
+            
+            // Passive score for distance
+            if (frame % 10 === 0) {
+                score++;
+                currentScoreEl.textContent = score;
+            }
+            
+            updatePlayer();
+            spawnObjects();
+            updateObjects();
+            checkCollisions();
+        }
+        
+        function draw() {
+            ctx.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
+            
+            drawBackground();
+            drawObjects();
+            drawPlayer();
+        }
+        
+        function loop() {
+            update();
+            draw();
+            requestAnimationFrame(loop);
+        }
+        
+        function startGame() {
+            gameState = 'playing';
+            score = 0;
+            speed = BASE_SPEED;
+            frame = 0;
+            distance = 0;
+            player.y = GROUND_Y - 35;
+            player.vy = 0;
+            player.rotation = 0;
+            collectibles = [];
+            obstacles = [];
+            particles = [];
+            
+            currentScoreEl.textContent = '0';
+            startOverlay.classList.remove('active');
+            gameOverOverlay.classList.remove('active');
+            
+            initWallPatterns();
+        }
+        
+        function gameOver() {
+            gameState = 'gameover';
+            createCrashParticles(player.x + 25, player.y + 25);
+            
+            if (score > bestScore) {
+                bestScore = score;
+                localStorage.setItem('dw_bestScore', bestScore);
+                bestScoreEl.textContent = bestScore;
+            }
+            
+            finalScoreEl.textContent = score;
+            finalBestEl.textContent = 'Best: ' + bestScore;
+            
+            setTimeout(() => {
+                gameOverOverlay.classList.add('active');
+            }, 500);
+        }
+        
+        function restartGame() {
+            startGame();
+        }
+        
+        // Initialize
+        initWallPatterns();
+        loop();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/035b7009e366/kimi.png b/data/artifacts/035b7009e366/kimi.png
new file mode 100644
index 0000000..1b63f7c
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diff --git a/data/artifacts/035b7009e366/qwen25-7b.html b/data/artifacts/035b7009e366/qwen25-7b.html
new file mode 100644
index 0000000..de1ff91
--- /dev/null
+++ b/data/artifacts/035b7009e366/qwen25-7b.html
@@ -0,0 +1,127 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>DESIGNER WALLCOVERINGS</title>
+<style>
+:root {
+    --bg: #f7efe6;
+    --surface: #fff9f1;
+    --text: #3a2c22;
+    --muted: #a08c7a;
+    --accent: #c65f38;
+    --line: 1px solid var(--muted);
+    --shadow: 0 8px 24px rgba(0,0,0,.12), hover 0 16px 48px rgba(0,0,0,.18);
+    --ease: cubic-bezier(.22,1,.36,1);
+}
+
+body {
+    margin: 0;
+    overflow: hidden;
+    background-color: var(--bg);
+    color: var(--text);
+    font-family: 'Didot', Georgia, serif;
+    font-size: 16px;
+    display: flex;
+    justify-content: center;
+    align-items: center;
+    height: 100vh;
+}
+
+header {
+    position: fixed;
+    top: 0;
+    left: 0;
+    width: 100%;
+    background-color: var(--surface);
+    padding: 24px;
+    display: flex;
+    justify-content: space-between;
+    align-items: center;
+    box-shadow: var(--shadow);
+}
+
+header .logo {
+    font-size: 38px;
+    letter-spacing: .15em;
+    text-transform: uppercase;
+}
+
+header button {
+    background-color: transparent;
+    border: none;
+    color: var(--accent);
+    cursor: pointer;
+    font-size: 12px;
+    letter-spacing: .15em;
+    text-transform: uppercase;
+}
+
+canvas {
+    display: block;
+}
+</style>
+</head>
+<body>
+
+<header>
+    <div class="logo">DESIGNER WALLCOVERINGS</div>
+    <button>Restart</button>
+</header>
+
+<canvas id="gameCanvas" width="800" height="600"></canvas>
+
+<script>
+const canvas = document.getElementById('gameCanvas');
+const ctx = canvas.getContext('2d');
+
+let score = 0;
+let bestScore = localStorage.getItem('bestScore') || 0;
+
+function draw() {
+    ctx.clearRect(0, 0, canvas.width, canvas.height);
+    
+    // Draw walls and wallpaper rolls
+    ctx.fillStyle = 'white';
+    ctx.fillRect(0, 280, canvas.width, 320);
+
+    ctx.strokeStyle = '#c65f38';
+    ctx.strokeRect(0, 100, canvas.width, 180);
+    ctx.fillStyle = '#c65f38';
+    ctx.fillRect(0, 100, canvas.width, 40);
+
+    // Draw roller
+    ctx.fillStyle = 'black';
+    ctx.fillRect(20, 275, 30, 30);
+
+    // Update score and best score
+    ctx.font = 'bold 28px Didot';
+    ctx.textAlign = 'center';
+    ctx.fillText(`Score: ${score} | Best Score: ${bestScore}`, canvas.width / 2, 40);
+}
+
+function update() {
+    const rollerY = 275;
+    score++;
+
+    if (score > bestScore) {
+        bestScore = score;
+        localStorage.setItem('bestScore', bestScore);
+    }
+    
+    requestAnimationFrame(update);
+    draw();
+}
+
+update();
+
+document.addEventListener('keydown', e => {
+    if (e.code === 'Space' || e.key === 'ArrowUp') {
+        // Jump logic
+    }
+});
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/035b7009e366/qwen25-7b.png b/data/artifacts/035b7009e366/qwen25-7b.png
new file mode 100644
index 0000000..4b28f7c
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diff --git a/data/artifacts/035b7009e366/qwen3-14b.html b/data/artifacts/035b7009e366/qwen3-14b.html
new file mode 100644
index 0000000..bb2e2d7
--- /dev/null
+++ b/data/artifacts/035b7009e366/qwen3-14b.html
@@ -0,0 +1,378 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8" />
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>Designer Wallcoverings</title>
+  <style>
+    :root {
+      --bg: #faf8f4;
+      --surface: #ffffff;
+      --ink: #1c1a17;
+      --muted: #9b948a;
+      --accent: #b0472e;
+      --line: #e0e0e0;
+      --shadow: 0 8px 24px rgba(0,0,0,0.12);
+      --ease: cubic-bezier(0.22, 1, 0.36, 1);
+      --glow: 0 0 24px var(--accent, #b0472e)35%;
+      --spacing-4: 4px;
+      --spacing-8: 8px;
+      --spacing-12: 12px;
+      --spacing-16: 16px;
+      --spacing-24: 24px;
+      --spacing-32: 32px;
+      --spacing-48: 48px;
+      --spacing-64: 64px;
+      --card-radius: 14px;
+      --text-h1: 50px;
+      --text-h2: 38px;
+      --text-h3: 28px;
+      --text-lead: 21px;
+      --text-body: 16px;
+      --text-caption: 12px;
+      --font-display: 'Playfair Display', Georgia, serif;
+      --font-body: -apple-system, 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;
+    }
+
+    * {
+      box-sizing: border-box;
+      margin: 0;
+      padding: 0;
+      font-family: var(--font-body);
+    }
+
+    body {
+      background-color: var(--bg);
+      color: var(--ink);
+      font-size: var(--text-body);
+      line-height: 1.6;
+      min-height: 100vh;
+      display: flex;
+      flex-direction: column;
+    }
+
+    header {
+      display: flex;
+      align-items: center;
+      padding: var(--spacing-16) var(--spacing-24);
+      background-color: var(--surface);
+      box-shadow: var(--shadow);
+      position: fixed;
+      top: 0;
+      left: 0;
+      right: 0;
+      z-index: 1000;
+    }
+
+    header h1 {
+      font-family: var(--font-display);
+      font-size: var(--text-h2);
+      letter-spacing: 0.18em;
+      color: var(--ink);
+      margin-right: auto;
+      max-width: 280px;
+      white-space: nowrap;
+    }
+
+    .game-container {
+      position: relative;
+      flex: 1;
+      overflow: hidden;
+      display: flex;
+      align-items: flex-end;
+      justify-content: center;
+      padding-bottom: var(--spacing-48);
+      padding-top: var(--spacing-64);
+    }
+
+    canvas {
+      display: block;
+      width: 100%;
+      height: 100%;
+    }
+
+    .overlay {
+      position: fixed;
+      top: 0;
+      left: 0;
+      right: 0;
+      bottom: 0;
+      background-color: rgba(0, 0, 0, 0.7);
+      display: flex;
+      align-items: center;
+      justify-content: center;
+      z-index: 1000;
+      flex-direction: column;
+      gap: var(--spacing-24);
+      color: var(--ink);
+      font-family: var(--font-display);
+      font-size: var(--text-h3);
+      letter-spacing: 0.18em;
+      text-align: center;
+    }
+
+    .overlay h2 {
+      font-size: var(--text-h2);
+    }
+
+    .overlay button {
+      font-family: var(--font-body);
+      font-size: var(--text-caption);
+      text-transform: uppercase;
+      letter-spacing: 0.15em;
+      background-color: var(--accent);
+      color: var(--surface);
+      border: none;
+      padding: var(--spacing-12) var(--spacing-24);
+      border-radius: var(--card-radius);
+      cursor: pointer;
+      transition: 0.2s ease;
+    }
+
+    .overlay button:hover {
+      box-shadow: var(--glow);
+    }
+
+    .scoreboard {
+      position: fixed;
+      top: var(--spacing-24);
+      left: var(--spacing-24);
+      background-color: var(--surface);
+      padding: var(--spacing-12) var(--spacing-16);
+      border: 1px solid var(--line);
+      border-radius: var(--card-radius);
+      box-shadow: var(--shadow);
+      font-family: var(--font-body);
+      font-size: var(--text-caption);
+      text-transform: uppercase;
+      letter-spacing: 0.15em;
+    }
+
+    .scoreboard span {
+      font-weight: bold;
+    }
+  </style>
+</head>
+<body>
+  <header>
+    <h1>DESIGNER WALLCOVERINGS</h1>
+  </header>
+  <div class="scoreboard">
+    <span>Score:</span> <span id="score">0</span> | <span>High Score:</span> <span id="highScore">0</span>
+  </div>
+  <div class="game-container">
+    <canvas id="gameCanvas"></canvas>
+  </div>
+  <div class="overlay" id="gameOverOverlay" style="display: none;">
+    <h2>GAME OVER</h2>
+    <button onclick="restartGame()">RESTART</button>
+  </div>
+
+  <script>
+    const canvas = document.getElementById('gameCanvas');
+    const ctx = canvas.getContext('2d');
+    const scoreDisplay = document.getElementById('score');
+    const highScoreDisplay = document.getElementById('highScore');
+    const gameOverOverlay = document.getElementById('gameOverOverlay');
+
+    let score = 0;
+    let highScore = parseInt(localStorage.getItem('highScore') || '0');
+    let gravity = 0.8;
+    let velocity = 0;
+    let position = 0;
+    let isJumping = false;
+    let lastTime = 0;
+    let gameLoop;
+    let obstacles = [];
+    let wallpaperRolls = [];
+    let obstacleTimer = 0;
+    let wallpaperTimer = 0;
+    let isGameOver = false;
+
+    function initCanvas() {
+      canvas.width = window.innerWidth;
+      canvas.height = window.innerHeight;
+    }
+
+    function resizeHandler() {
+      initCanvas();
+    }
+
+    window.addEventListener('resize', resizeHandler);
+    resizeHandler();
+
+    function updateScore() {
+      scoreDisplay.textContent = score;
+      if (score > highScore) {
+        highScore = score;
+        localStorage.setItem('highScore', highScore);
+        highScoreDisplay.textContent = highScore;
+      }
+    }
+
+    function resetGame() {
+      score = 0;
+      updateScore();
+      position = 0;
+      velocity = 0;
+      isJumping = false;
+      obstacles = [];
+      wallpaperRolls = [];
+      obstacleTimer = 0;
+      wallpaperTimer = 0;
+      isGameOver = false;
+      gameOverOverlay.style.display = 'none';
+    }
+
+    function restartGame() {
+      resetGame();
+      gameLoop = requestAnimationFrame(gameLoop);
+    }
+
+    function drawPlayer() {
+      ctx.fillStyle = '#c9a961';
+      ctx.beginPath();
+      ctx.arc(canvas.width / 2, canvas.height - position, 20, 0, Math.PI * 2);
+      ctx.fill();
+    }
+
+    function drawObstacle(x, y) {
+      ctx.fillStyle = '#7d6a45';
+      ctx.fillRect(x, y, 40, 60);
+    }
+
+    function drawWallpaper(x, y, color) {
+      ctx.fillStyle = color;
+      ctx.fillRect(x, y, 30, 40);
+      ctx.beginPath();
+      ctx.arc(x + 15, y + 20, 10, 0, Math.PI * 2);
+      ctx.fill();
+    }
+
+    function updateObstacles(timeDelta) {
+      obstacleTimer += timeDelta;
+      if (obstacleTimer > 1500) {
+        obstacles.push({
+          x: canvas.width + 40,
+          y: canvas.height - 120
+        });
+        obstacleTimer = 0;
+      }
+
+      for (let i = 0; i < obstacles.length; i++) {
+        obstacles[i].x -= 5;
+        if (obstacles[i].x + 40 < 0) {
+          obstacles.splice(i, 1);
+          i--;
+        }
+      }
+    }
+
+    function updateWallpapers(timeDelta) {
+      wallpaperTimer += timeDelta;
+      if (wallpaperTimer > 2000) {
+        const colors = ['#c9a961', '#7d6a45', '#b0472e', '#e0a458'];
+        wallpaperRolls.push({
+          x: canvas.width + 30,
+          y: canvas.height - 100,
+          color: colors[Math.floor(Math.random() * colors.length)]
+        });
+        wallpaperTimer = 0;
+      }
+
+      for (let i = 0; i < wallpaperRolls.length; i++) {
+        wallpaperRolls[i].x -= 3;
+        if (wallpaperRolls[i].x + 30 < 0) {
+          wallpaperRolls.splice(i, 1);
+          i--;
+        }
+      }
+    }
+
+    function checkCollisions() {
+      for (let i = 0; i < obstacles.length; i++) {
+        const obs = obstacles[i];
+        const dx = canvas.width / 2 - (obs.x + 20);
+        const dy = (canvas.height - position) - (obs.y + 60);
+        if (Math.sqrt(dx * dx + dy * dy) < 30) {
+          endGame();
+          return;
+        }
+      }
+
+      for (let i = 0; i < wallpaperRolls.length; i++) {
+        const roll = wallpaperRolls[i];
+        const dx = canvas.width / 2 - (roll.x + 15);
+        const dy = (canvas.height - position) - (roll.y + 40);
+        if (Math.sqrt(dx * dx + dy * dy) < 30) {
+          score += 10;
+          updateScore();
+          wallpaperRolls.splice(i, 1);
+          i--;
+        }
+      }
+    }
+
+    function endGame() {
+      isGameOver = true;
+      cancelAnimationFrame(gameLoop);
+      gameOverOverlay.style.display = 'flex';
+    }
+
+    function gameLoop(time) {
+      if (isGameOver) return;
+
+      const timeDelta = time - lastTime;
+      lastTime = time;
+
+      ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+      velocity += gravity;
+      position += velocity;
+
+      if (position > 0) {
+        position = 0;
+        velocity = 0;
+      }
+
+      drawPlayer();
+
+      updateObstacles(timeDelta);
+      updateWallpapers(timeDelta);
+
+      for (let i = 0; i < obstacles.length; i++) {
+        drawObstacle(obstacles[i].x, obstacles[i].y);
+      }
+
+      for (let i = 0; i < wallpaperRolls.length; i++) {
+        drawWallpaper(wallpaperRolls[i].x, wallpaperRolls[i].y, wallpaperRolls[i].color);
+      }
+
+      checkCollisions();
+
+      gameLoop = requestAnimationFrame(gameLoop);
+    }
+
+    window.addEventListener('keydown', (e) => {
+      if (e.code === 'Space' || e.code === 'ArrowUp') {
+        if (!isJumping) {
+          velocity = -12;
+          isJumping = true;
+        }
+      }
+    });
+
+    window.addEventListener('touchstart', (e) => {
+      if (e.touches.length > 0) {
+        if (!isJumping) {
+          velocity = -12;
+          isJumping = true;
+        }
+      }
+    });
+
+    resetGame();
+    gameLoop = requestAnimationFrame(gameLoop);
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/035b7009e366/qwen3-14b.png b/data/artifacts/035b7009e366/qwen3-14b.png
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index 0000000..2f538ad
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diff --git a/data/artifacts/64da14ce1509/qwen25-7b.html b/data/artifacts/64da14ce1509/qwen25-7b.html
new file mode 100644
index 0000000..a8af22e
--- /dev/null
+++ b/data/artifacts/64da14ce1509/qwen25-7b.html
@@ -0,0 +1,183 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>DESIGNER WALLCOVERINGS - This or That</title>
+    <style>
+        :root {
+            --bg: #f7efe6;
+            --surface: #fff9f1;
+            --text: #3a2c22;
+            --muted: #a08c7a;
+            --accent: #c65f38;
+            --line: 1px solid rgba(0, 0, 0, 0.1);
+            --shadow: 0 8px 24px rgba(0, 0, 0, .12), hover 0 16px 48px rgba(0, 0, 0, .18);
+            --ease: cubic-bezier(.22,1,.36,1) both;
+        }
+        
+        body {
+            background-color: var(--bg);
+            font-family: 'Didot', 'Bodoni MT', Georgia, serif;
+            margin: 0;
+            padding-top: 72px;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            min-height: 100vh;
+        }
+
+        .header {
+            width: 356px;
+            height: 48px;
+            background-color: var(--surface);
+            padding-left: 24px;
+            display: flex;
+            align-items: center;
+        }
+
+        .header span {
+            font-size: 40px;
+            line-height: 1.2em;
+            letter-spacing: 0.18em;
+            color: var(--text);
+        }
+
+        .poll-container {
+            width: 356px;
+            height: 496px;
+            background-color: var(--surface);
+            border-radius: 14px;
+            display: flex;
+            align-items: center;
+            justify-content: space-between;
+            padding: 24px;
+        }
+
+        .swatch {
+            width: 150px;
+            height: 396px;
+            background-color: var(--accent);
+            border-radius: 14px;
+            box-shadow: var(--shadow);
+            position: relative;
+            overflow: hidden;
+        }
+
+        .swatch svg {
+            width: 100%;
+            height: 100%;
+            fill: currentColor;
+            stroke: none;
+        }
+
+        .damask-swatch svg {
+            /* SVG for Damask pattern */
+            fill: var(--text);
+        }
+
+        .geometric-swatch svg {
+            /* SVG for Geometric pattern */
+            fill: var(--muted);
+        }
+
+        .bar-container {
+            width: 100%;
+            height: 48px;
+            background-color: transparent;
+            position: absolute;
+            bottom: 0;
+            left: 50%;
+            transform: translateX(-50%);
+            transition: all 0.3s ease-in-out;
+        }
+
+        .bar {
+            width: 0;
+            height: 100%;
+            background-color: var(--accent);
+            position: absolute;
+            bottom: 0;
+            left: 0;
+            transition: all 0.3s ease-in-out;
+        }
+
+        .result-container {
+            display: none;
+            text-align: center;
+            margin-top: 24px;
+        }
+
+        .result-container h1 {
+            font-size: 38px;
+            line-height: 1.2em;
+            letter-spacing: 0.15em;
+            color: var(--text);
+        }
+    </style>
+</head>
+<body>
+    <div class="header">
+        <span>DESIGNER WALLCOVERINGS</span>
+    </div>
+
+    <div class="poll-container" onclick="vote('damask')">
+        <div class="swatch damask-swatch">
+            <svg viewBox="0 0 150 396" xmlns="http://www.w3.org/2000/svg">
+                <!-- SVG for Damask pattern -->
+                <rect width="150" height="396" fill="#c65f38"/>
+            </svg>
+        </div>
+
+        <div class="swatch geometric-swatch">
+            <svg viewBox="0 0 150 396" xmlns="http://www.w3.org/2000/svg">
+                <!-- SVG for Geometric pattern -->
+                <rect width="150" height="396" fill="#b0472e"/>
+            </svg>
+        </div>
+
+        <div class="bar-container" id="damask-bar-container">
+            <div class="bar" id="damask-bar"></div>
+        </div>
+    </div>
+
+    <div class="result-container" id="result-container">
+        <h1>DESIGNER WALLCOVERINGS</h1>
+        <p>The winner is:</p>
+        <span id="winner">Damask</span>
+    </div>
+
+    <script>
+        let damaskVotes = 0;
+
+        function vote(style) {
+            const barContainer = document.getElementById('damask-bar-container');
+            const bar = document.getElementById('damask-bar');
+
+            if (style === 'damask') {
+                bar.style.width = `${(bar.offsetWidth * (1 + (damaskVotes / 2)))}px`;
+                damaskVotes++;
+            }
+
+            setTimeout(() => {
+                showResult(style);
+            }, 300);
+        }
+
+        function showResult(winner) {
+            const resultContainer = document.getElementById('result-container');
+            const winnerText = document.getElementById('winner');
+
+            resultContainer.style.display = 'block';
+            winnerText.textContent = winner;
+
+            setTimeout(() => {
+                resultContainer.style.opacity = '0';
+                setTimeout(() => {
+                    window.location.reload();
+                }, 2000);
+            }, 3000);
+        }
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/64da14ce1509/qwen25-7b.png b/data/artifacts/64da14ce1509/qwen25-7b.png
new file mode 100644
index 0000000..8cc8ae5
Binary files /dev/null and b/data/artifacts/64da14ce1509/qwen25-7b.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 73dbd1c..2ac1d9d 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -15464,7 +15464,7 @@
         "bytes": 8248,
         "thumb": true,
         "aiScore": 8.3,
-        "aiReason": "The page is fully functional and visually appealing with smooth color cycling and a polished interface.",
+        "aiReason": "The page is visually appealing and fulfills all the requirements of the challenge.",
         "aiScores": {
           "qwen2.5vl:7b": 9,
           "minicpm-v:latest": 7.5
@@ -22448,21 +22448,23 @@
     "runs": [
       {
         "model": "qwen3-14b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.124Z"
+        "seconds": 63,
+        "cost": 0,
+        "started_at": "2026-07-25T11:36:25.535Z",
+        "finished_at": "2026-07-25T11:37:28.390Z",
+        "queued_at": "2026-07-25T11:36:18.124Z",
+        "bytes": 9394,
+        "thumb": true
       },
       {
         "model": "gemma3-12b",
-        "status": "queued",
+        "status": "running",
         "error": null,
         "seconds": null,
         "cost": null,
-        "started_at": null,
+        "started_at": "2026-07-25T11:37:28.400Z",
         "finished_at": null,
         "queued_at": "2026-07-25T11:36:18.132Z"
       },
@@ -22478,13 +22480,15 @@
       },
       {
         "model": "qwen25-7b",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 24,
+        "cost": 0,
         "started_at": "2026-07-25T11:36:18.171Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.147Z"
+        "finished_at": "2026-07-25T11:36:41.783Z",
+        "queued_at": "2026-07-25T11:36:18.147Z",
+        "bytes": 2652,
+        "thumb": true
       },
       {
         "model": "hf-qwen-coder-32b",
@@ -22508,23 +22512,37 @@
       },
       {
         "model": "kimi",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 102,
+        "cost": 0.0208,
         "started_at": "2026-07-25T11:36:18.182Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.160Z"
+        "finished_at": "2026-07-25T11:37:59.872Z",
+        "queued_at": "2026-07-25T11:36:18.160Z",
+        "toolCalls": [
+          "opendesign",
+          "opendesign",
+          "hyperframes"
+        ],
+        "bytes": 30479,
+        "thumb": true
       },
       {
         "model": "gpt",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 72,
+        "cost": 0.1447,
         "started_at": "2026-07-25T11:36:18.186Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.164Z"
+        "finished_at": "2026-07-25T11:37:30.174Z",
+        "queued_at": "2026-07-25T11:36:18.164Z",
+        "toolCalls": [
+          "opendesign",
+          "opendesign",
+          "hyperframes"
+        ],
+        "bytes": 31829,
+        "thumb": true
       },
       {
         "model": "grok",
@@ -22579,13 +22597,116 @@
       },
       {
         "model": "qwen25-7b",
+        "status": "done",
+        "error": null,
+        "seconds": 36,
+        "cost": 0,
+        "started_at": "2026-07-25T11:36:41.794Z",
+        "finished_at": "2026-07-25T11:37:17.463Z",
+        "queued_at": "2026-07-25T11:36:18.238Z",
+        "bytes": 5098,
+        "thumb": true
+      },
+      {
+        "model": "hf-qwen-coder-32b",
         "status": "queued",
         "error": null,
         "seconds": null,
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.238Z"
+        "queued_at": "2026-07-25T11:36:18.242Z"
+      },
+      {
+        "model": "claude-code",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T11:36:18.245Z"
+      },
+      {
+        "model": "kimi",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T11:37:59.881Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T11:36:18.249Z"
+      },
+      {
+        "model": "gpt",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T11:37:30.177Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T11:36:18.253Z"
+      },
+      {
+        "model": "grok",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T11:36:18.258Z"
+      }
+    ]
+  },
+  {
+    "id": "15bc10e7ee25",
+    "title": "Designer Wallcoverings — Style Lookbook Carousel (design-polish)",
+    "prompt": "Build a single self-contained HTML file: a luxury Instagram carousel lookbook for ONE design style (e.g. Grandmillennial). Cover slide names the style; 3 slides each pair a CSS/SVG-drawn pattern swatch with a styled room vignette + a one-line styling note; final CTA slide. Swipe/dots. MANDATORY fixes from a broken prior version: (1) a real <header> element in the DOM containing the wordmark 'DESIGNER WALLCOVERINGS' in a serif display face, dark ink #1c1a17 on the cream ground (NOT white-on-white); (2) NO external images (no picsum.photos/unsplash/CDN — they break under the no-network CSP); draw all patterns + room vignettes with CSS gradients or inline SVG only; (3) :root CSS token block; (4) wrap card text (h2+p) in a flex column so it stays inside the card beside the image, no overflow. Restrained luxury palette, no alert(). Output ONLY the HTML.",
+    "category": "Real Work",
+    "designTools": true,
+    "created_at": "2026-07-25T11:38:05.627Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T11:38:05.637Z"
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T11:38:05.645Z"
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T11:38:05.651Z"
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T11:38:05.675Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T11:38:05.655Z"
       },
       {
         "model": "hf-qwen-coder-32b",
@@ -22595,7 +22716,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.242Z"
+        "queued_at": "2026-07-25T11:38:05.659Z"
       },
       {
         "model": "claude-code",
@@ -22605,7 +22726,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.245Z"
+        "queued_at": "2026-07-25T11:38:05.662Z"
       },
       {
         "model": "kimi",
@@ -22615,7 +22736,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.249Z"
+        "queued_at": "2026-07-25T11:38:05.665Z"
       },
       {
         "model": "gpt",
@@ -22625,7 +22746,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.253Z"
+        "queued_at": "2026-07-25T11:38:05.668Z"
       },
       {
         "model": "grok",
@@ -22635,7 +22756,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T11:36:18.258Z"
+        "queued_at": "2026-07-25T11:38:05.671Z"
       }
     ]
   }
diff --git a/data/costlog.jsonl b/data/costlog.jsonl
index 6958c53..a5134e6 100644
--- a/data/costlog.jsonl
+++ b/data/costlog.jsonl
@@ -306,3 +306,5 @@
 {"ts":"2026-07-25T11:27:03.038Z","provider":"xai","model":"grok-4.5","task":"model-arena-tools","input_tokens":3928,"output_tokens":12338,"cost_usd":0.196854}
 {"ts":"2026-07-25T11:27:52.775Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":5944,"output_tokens":6094,"cost_usd":0.018801}
 {"ts":"2026-07-25T11:28:49.514Z","provider":"xai","model":"grok-4.5","task":"model-arena-tools","input_tokens":3725,"output_tokens":9162,"cost_usd":0.148605}
+{"ts":"2026-07-25T11:37:30.172Z","provider":"openai","model":"gpt-5.1","task":"model-arena-tools","input_tokens":2975,"output_tokens":9962,"cost_usd":0.144674}
+{"ts":"2026-07-25T11:37:59.869Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":3094,"output_tokens":7561,"cost_usd":0.020759}
diff --git a/idea-run/run-next.sh b/idea-run/run-next.sh
index d0fe51c..afe9853 100755
--- a/idea-run/run-next.sh
+++ b/idea-run/run-next.sh
@@ -16,7 +16,7 @@ TITLE="${LINE%%|*}"; PROMPT="${LINE#*|}"
 # DW LUXURY-UI SHELL — appended to every prompt. Fixes the systemic gap both design
 # agents kept flagging: technically-strong builds with no brand identity / system-ui
 # type / no luxury feel. Every build now must carry brand chrome + serif display type.
-PROMPT="$PROMPT  DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. (e) Open with a CSS design-token block in :root (e.g. --bg, --ink, --accent, --line, --shadow, --ease) and reference the tokens throughout, so the palette is systematic not one-off. (f) The wordmark is a compact upper-left lockup that shows the FULL 'DESIGNER WALLCOVERINGS' text WITHOUT clipping — size the serif so it fits (~200-280px) or wrap to two lines; NEVER truncate/overflow-hidden the wordmark. Demote scoreboards/buttons to a small refined SANS (uppercase, tracked) so the header reads as a logo zone, not competing with the content. (g) Let color/imagery carry the meaning — do NOT slap letter labels on swatches/tiles; a bare luxury swatch beats a lettered one; when a build shows multiple 'styles/patterns', make them VISUALLY DISTINCT (different SVG/CSS motifs, not the same stripe at different densities). (h) NEVER use alert()/confirm()/prompt() — win/game-over/result states must be in-page overlays styled with the token palette. It must look like a luxury interior-design brand, not a generic AI demo. (No hamburger/nav needed — these are self-contained games/social widgets.)"
+PROMPT="$PROMPT  DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. (e) Open with a CSS design-token block in :root (e.g. --bg, --ink, --accent, --line, --shadow, --ease) and reference the tokens throughout, so the palette is systematic not one-off. (f) The wordmark is a compact upper-left lockup that shows the FULL 'DESIGNER WALLCOVERINGS' text WITHOUT clipping — size the serif so it fits (~200-280px) or wrap to two lines; NEVER truncate/overflow-hidden the wordmark. Demote scoreboards/buttons to a small refined SANS (uppercase, tracked) so the header reads as a logo zone, not competing with the content. (g) Let color/imagery carry the meaning — do NOT slap letter labels on swatches/tiles; a bare luxury swatch beats a lettered one; when a build shows multiple 'styles/patterns', make them VISUALLY DISTINCT (different SVG/CSS motifs, not the same stripe at different densities). (h) NEVER use alert()/confirm()/prompt() — win/game-over/result states must be in-page overlays styled with the token palette. (i) NO external images or URLs (picsum.photos, unsplash, any CDN/http src) — the artifact runs under a strict no-network CSP so they render BROKEN; draw all patterns/imagery with CSS gradients or inline SVG only. (j) Actually INSTANTIATE the wordmark: put a real <header> element containing the wordmark text in the DOM (defining the CSS class is not enough), and ensure header text uses a DARK ink token on the light ground (never white-on-cream). It must look like a luxury interior-design brand, not a generic AI demo. (No hamburger/nav needed — these are self-contained games/social widgets.)"
 
 python3 - "$TITLE" "$PROMPT" > /tmp/dwaa-payload.json <<'PY'
 import json,sys

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