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Shell: +no-external-images (picsum breaks under CSP) +instantiate-wordmark-in-DOM (weak models defined class but never used it). Log 53ec (2.5 model-exec fail) + polish
1ffc3f9a5a4530004bf8522f459515f0d5abed2b · 2026-07-25 04:38:05 -0700 · Steve Abrams
Files touched
A data/artifacts/035b7009e366/gpt.htmlA data/artifacts/035b7009e366/gpt.pngA data/artifacts/035b7009e366/kimi.htmlA data/artifacts/035b7009e366/kimi.pngA data/artifacts/035b7009e366/qwen25-7b.htmlA data/artifacts/035b7009e366/qwen25-7b.pngA data/artifacts/035b7009e366/qwen3-14b.htmlA data/artifacts/035b7009e366/qwen3-14b.pngA data/artifacts/64da14ce1509/qwen25-7b.htmlA data/artifacts/64da14ce1509/qwen25-7b.pngM data/challenges.jsonM data/costlog.jsonlM idea-run/run-next.sh
Diff
commit 1ffc3f9a5a4530004bf8522f459515f0d5abed2b
Author: Steve Abrams <steve@designerwallcoverings.com>
Date: Sat Jul 25 04:38:05 2026 -0700
Shell: +no-external-images (picsum breaks under CSP) +instantiate-wordmark-in-DOM (weak models defined class but never used it). Log 53ec (2.5 model-exec fail) + polish
---
data/artifacts/035b7009e366/gpt.html | 1211 ++++++++++++++++++++++++++++
data/artifacts/035b7009e366/gpt.png | Bin 0 -> 186488 bytes
data/artifacts/035b7009e366/kimi.html | 934 +++++++++++++++++++++
data/artifacts/035b7009e366/kimi.png | Bin 0 -> 41246 bytes
data/artifacts/035b7009e366/qwen25-7b.html | 127 +++
data/artifacts/035b7009e366/qwen25-7b.png | Bin 0 -> 15129 bytes
data/artifacts/035b7009e366/qwen3-14b.html | 378 +++++++++
data/artifacts/035b7009e366/qwen3-14b.png | Bin 0 -> 15584 bytes
data/artifacts/64da14ce1509/qwen25-7b.html | 183 +++++
data/artifacts/64da14ce1509/qwen25-7b.png | Bin 0 -> 15402 bytes
data/challenges.json | 181 ++++-
data/costlog.jsonl | 2 +
idea-run/run-next.sh | 2 +-
13 files changed, 2987 insertions(+), 31 deletions(-)
diff --git a/data/artifacts/035b7009e366/gpt.html b/data/artifacts/035b7009e366/gpt.html
new file mode 100644
index 0000000..a67625e
--- /dev/null
+++ b/data/artifacts/035b7009e366/gpt.html
@@ -0,0 +1,1211 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8" />
+<title>Designer Wallcoverings Runner</title>
+<style>
+:root {
+ /* design tokens */
+ --bg: #0d0d0f;
+ --surface: #17171c;
+ --ink: #f5f2ea;
+ --muted: #8a8578;
+ --accent: #c9a961; /* metallic gold */
+ --accent-alt: #7d6a45; /* deep brass */
+ --line: rgba(249, 245, 233, 0.16);
+ --shadow-soft: 0 18px 45px rgba(0, 0, 0, 0.72);
+ --shadow-subtle: 0 1px 0 rgba(255, 255, 255, 0.04);
+ --radius-lg: 18px;
+ --radius-md: 12px;
+ --radius-sm: 999px;
+
+ --font-display: "Playfair Display", Georgia, "Times New Roman", serif;
+ --font-serif-wordmark: "Playfair Display", "Cormorant Garamond", "EB Garamond", Georgia, "Times New Roman", serif;
+ --font-sans: "Avenir Next", "Century Gothic", "Segoe UI", system-ui, -apple-system, BlinkMacSystemFont, sans-serif;
+
+ --fs-display: 2.8rem;
+ --fs-h1: 2rem;
+ --fs-h2: 1.6rem;
+ --fs-body: 1rem;
+ --fs-label: 0.72rem;
+
+ --ease-ui: cubic-bezier(.22,.9,.24,1);
+ --ease-hero: cubic-bezier(.22,1,.36,1);
+
+ --duration-fast: 160ms;
+ --duration-med: 260ms;
+}
+
+/* base reset */
+*,
+*::before,
+*::after {
+ box-sizing: border-box;
+}
+
+html, body {
+ margin: 0;
+ padding: 0;
+ height: 100%;
+ background: radial-gradient(circle at top, #181821 0%, var(--bg) 55%);
+ color: var(--ink);
+ font-family: var(--font-sans);
+}
+
+body {
+ display: flex;
+ flex-direction: column;
+}
+
+/* layout */
+.app {
+ display: flex;
+ flex-direction: column;
+ min-height: 100vh;
+}
+
+/* header / wordmark */
+.app-header {
+ position: fixed;
+ top: 0;
+ left: 0;
+ right: 0;
+ z-index: 10;
+ height: 72px;
+ padding: 14px 24px 12px;
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ background:
+ linear-gradient(to bottom, rgba(9,9,12,0.9), rgba(8,8,10,0.88)),
+ radial-gradient(circle at top left, rgba(201,169,97,0.18), transparent 55%);
+ border-bottom: 1px solid var(--line);
+ box-shadow: var(--shadow-subtle);
+ backdrop-filter: blur(18px);
+}
+
+.wordmark-lockup {
+ display: inline-flex;
+ flex-direction: column;
+ justify-content: center;
+ max-width: 260px;
+}
+
+.wordmark {
+ font-family: var(--font-serif-wordmark);
+ font-size: 18px;
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ color: var(--ink);
+ line-height: 1.2;
+ white-space: normal;
+}
+
+.wordmark-accent-bar {
+ margin-top: 6px;
+ width: 48px;
+ height: 2px;
+ border-radius: 999px;
+ background: linear-gradient(90deg, var(--accent), #f4e1a8);
+}
+
+/* header meta */
+.header-meta {
+ display: flex;
+ align-items: center;
+ gap: 18px;
+ font-family: var(--font-sans);
+}
+
+.meta-block {
+ display: flex;
+ flex-direction: column;
+ align-items: flex-end;
+ min-width: 76px;
+}
+
+.meta-label {
+ font-size: var(--fs-label);
+ letter-spacing: 0.16em;
+ text-transform: uppercase;
+ color: var(--muted);
+ margin-bottom: 2px;
+}
+
+.meta-value {
+ font-size: 0.9rem;
+ letter-spacing: 0.06em;
+ text-transform: uppercase;
+ color: var(--ink);
+}
+
+/* main content */
+.main-shell {
+ flex: 1;
+ display: flex;
+ align-items: stretch;
+ justify-content: center;
+ padding: 88px 16px 20px;
+}
+
+.card {
+ position: relative;
+ width: 100%;
+ max-width: 980px;
+ margin: 0 auto;
+ background:
+ radial-gradient(circle at top right, rgba(201,169,97,0.25), transparent 55%),
+ radial-gradient(circle at bottom left, rgba(40,40,50,0.7), rgba(9,9,12,1) 72%);
+ border-radius: 24px;
+ border: 1px solid rgba(249, 245, 233, 0.08);
+ box-shadow: var(--shadow-soft);
+ overflow: hidden;
+ display: grid;
+ grid-template-columns: minmax(0, 2fr) minmax(260px, 0.9fr);
+}
+
+@media (max-width: 820px) {
+ .card {
+ grid-template-columns: minmax(0, 1fr);
+ }
+}
+
+/* canvas region */
+.game-shell {
+ position: relative;
+ padding: 18px 18px 18px 18px;
+}
+
+.game-surface {
+ position: relative;
+ background: radial-gradient(circle at top, rgba(248,245,234,0.12), transparent 55%);
+ border-radius: 18px;
+ border: 1px solid rgba(249,245,233,0.06);
+ overflow: hidden;
+}
+
+canvas {
+ display: block;
+ width: 100%;
+ height: 100%;
+}
+
+/* side panel */
+.side-panel {
+ position: relative;
+ padding: 20px 20px 20px 16px;
+ border-left: 1px solid rgba(249,245,233,0.04);
+ background: radial-gradient(circle at top left, rgba(20,20,26,0.75), rgba(7,7,10,0.95));
+}
+
+@media (max-width: 820px) {
+ .side-panel {
+ border-left: none;
+ border-top: 1px solid rgba(249,245,233,0.04);
+ }
+}
+
+.side-heading {
+ font-family: var(--font-display);
+ font-size: var(--fs-h2);
+ letter-spacing: 0.02em;
+ line-height: 1.05;
+ margin: 2px 0 10px;
+}
+
+.side-subtitle {
+ font-size: 0.92rem;
+ line-height: 1.55;
+ color: var(--muted);
+ max-width: 34ch;
+ margin-bottom: 16px;
+}
+
+.pattern-swatches {
+ display: grid;
+ grid-template-columns: repeat(3, minmax(0,1fr));
+ gap: 10px;
+ margin-bottom: 18px;
+}
+
+.swatch {
+ position: relative;
+ border-radius: 14px;
+ border: 1px solid rgba(249,245,233,0.16);
+ overflow: hidden;
+ background-color: #101014;
+ aspect-ratio: 4 / 3;
+ box-shadow: 0 10px 22px rgba(0,0,0,0.65);
+}
+
+/* swatch motifs: each distinct */
+.swatch-gilded-stripe {
+ background-image:
+ repeating-linear-gradient(
+ 135deg,
+ rgba(201,169,97,0.14) 0,
+ rgba(201,169,97,0.14) 2px,
+ transparent 2px,
+ transparent 12px
+ ),
+ radial-gradient(circle at top left, #1f1a12, #09090c);
+}
+
+.swatch-deco-fan {
+ background:
+ radial-gradient(circle at 0% 120%, #18121b 0, #050408 58%),
+ radial-gradient(circle at 100% -20%, #1d1926 0, #050408 65%);
+}
+.swatch-deco-fan::before {
+ content: "";
+ position: absolute;
+ inset: 18% 10% 4% 10%;
+ background-image:
+ radial-gradient(circle at bottom, rgba(201,169,97,0.42) 0, transparent 52%),
+ repeating-radial-gradient(
+ circle at bottom,
+ transparent 0,
+ transparent 6px,
+ rgba(245,242,234,0.08) 6px,
+ rgba(245,242,234,0.08) 7px
+ );
+ mix-blend-mode: screen;
+ opacity: 0.9;
+}
+
+.swatch-silk-waves {
+ background:
+ radial-gradient(circle at top left, #22252c 0, #050408 60%);
+}
+.swatch-silk-waves::before {
+ content: "";
+ position: absolute;
+ inset: -30%;
+ background-image:
+ repeating-linear-gradient(
+ -45deg,
+ rgba(245,242,234,0.24) 0,
+ rgba(245,242,234,0.24) 1px,
+ transparent 1px,
+ transparent 9px
+ );
+ opacity: 0.45;
+ filter: blur(1px);
+ transform: skewY(4deg);
+}
+
+/* instructions */
+.instructions {
+ border-radius: 16px;
+ border: 1px solid rgba(249,245,233,0.12);
+ padding: 10px 12px 12px;
+ background:
+ linear-gradient(135deg, rgba(22,22,28,0.98), rgba(9,9,12,0.98));
+ box-shadow: 0 10px 30px rgba(0,0,0,0.55);
+}
+
+.instructions-label {
+ font-size: var(--fs-label);
+ letter-spacing: 0.14em;
+ text-transform: uppercase;
+ color: var(--muted);
+ margin-bottom: 4px;
+}
+
+.instructions-body {
+ font-size: 0.9rem;
+ line-height: 1.5;
+ color: var(--ink);
+}
+
+/* key hint */
+.key-hints {
+ display: inline-flex;
+ align-items: center;
+ gap: 8px;
+ margin-top: 6px;
+ font-size: 0.8rem;
+ color: var(--muted);
+}
+
+.keycap {
+ padding: 2px 7px 3px;
+ border-radius: 999px;
+ border: 1px solid var(--line);
+ background: rgba(10,10,14,0.9);
+ box-shadow: 0 1px 0 rgba(255,255,255,0.06);
+ font-size: 0.75rem;
+ letter-spacing: 0.16em;
+ text-transform: uppercase;
+}
+
+/* overlay */
+.game-overlay {
+ position: absolute;
+ inset: 0;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ pointer-events: none;
+}
+
+.overlay-panel {
+ min-width: 260px;
+ max-width: 320px;
+ padding: 18px 18px 16px;
+ border-radius: var(--radius-lg);
+ background:
+ linear-gradient(135deg, rgba(11,11,16,0.96), rgba(16,16,22,0.96));
+ border: 1px solid rgba(249,245,233,0.18);
+ box-shadow: 0 18px 40px rgba(0,0,0,0.8);
+ text-align: left;
+ opacity: 0;
+ transform: translateY(12px) scale(0.98);
+ transition:
+ opacity var(--duration-med) var(--ease-hero),
+ transform var(--duration-med) var(--ease-hero);
+ pointer-events: none;
+}
+
+.overlay-panel.visible {
+ opacity: 1;
+ transform: translateY(0) scale(1);
+ pointer-events: auto;
+}
+
+.overlay-title {
+ font-family: var(--font-display);
+ font-size: var(--fs-h1);
+ margin: 0 0 6px;
+}
+
+.overlay-subtitle {
+ font-size: 0.9rem;
+ color: var(--muted);
+ margin-bottom: 10px;
+}
+
+.overlay-stats {
+ display: flex;
+ justify-content: space-between;
+ margin-bottom: 14px;
+ font-size: 0.9rem;
+}
+
+.overlay-stat-label {
+ font-size: 0.75rem;
+ letter-spacing: 0.16em;
+ text-transform: uppercase;
+ color: var(--muted);
+}
+
+.overlay-primary {
+ display: inline-flex;
+ align-items: center;
+ justify-content: center;
+ padding: 7px 16px 8px;
+ border-radius: 999px;
+ border: 1px solid rgba(201,169,97,0.8);
+ background: radial-gradient(circle at top left, #f4e1a8, #c9a961);
+ color: #1b1510;
+ font-size: 0.8rem;
+ letter-spacing: 0.22em;
+ text-transform: uppercase;
+ font-weight: 600;
+ cursor: pointer;
+ transition:
+ transform var(--duration-fast) var(--ease-ui),
+ box-shadow var(--duration-fast) var(--ease-ui),
+ background var(--duration-fast) var(--ease-ui);
+ box-shadow: 0 10px 30px rgba(0,0,0,0.7);
+}
+
+.overlay-primary:hover {
+ transform: translateY(-1px);
+ box-shadow: 0 14px 34px rgba(0,0,0,0.85);
+ background: radial-gradient(circle at top left, #f8ebbc, #d6b66d);
+}
+
+.overlay-primary:active {
+ transform: translateY(0);
+ box-shadow: 0 6px 18px rgba(0,0,0,0.7);
+}
+
+/* pill in-canvas HUD */
+.canvas-hud {
+ position: absolute;
+ top: 12px;
+ right: 14px;
+ display: flex;
+ gap: 8px;
+ font-size: 0.8rem;
+ z-index: 3;
+}
+
+.canvas-pill {
+ padding: 4px 9px 5px;
+ border-radius: 999px;
+ border: 1px solid rgba(249,245,233,0.2);
+ background: linear-gradient(135deg, rgba(9,9,14,0.95), rgba(20,20,28,0.96));
+ backdrop-filter: blur(10px);
+ display: inline-flex;
+ align-items: center;
+ gap: 6px;
+}
+
+.canvas-pill-label {
+ font-size: 0.7rem;
+ letter-spacing: 0.16em;
+ text-transform: uppercase;
+ color: var(--muted);
+}
+
+.canvas-pill-value {
+ font-size: 0.85rem;
+ letter-spacing: 0.06em;
+ text-transform: uppercase;
+}
+
+/* decorative roller shadow seam */
+.game-surface::before {
+ content: "";
+ position: absolute;
+ inset: auto 0 22%;
+ height: 1px;
+ background: linear-gradient(
+ to right,
+ transparent 0,
+ rgba(0,0,0,0.9) 10%,
+ rgba(0,0,0,0.9) 90%,
+ transparent 100%
+ );
+ opacity: 0.55;
+ z-index: 1;
+}
+
+/* accessibility helpers */
+.visually-hidden {
+ position: absolute;
+ width: 1px;
+ height: 1px;
+ margin: -1px;
+ border: 0;
+ padding: 0;
+ clip: rect(0 0 0 0);
+ overflow: hidden;
+}
+</style>
+</head>
+<body>
+<div class="app">
+ <header class="app-header">
+ <div class="wordmark-lockup" aria-label="Designer Wallcoverings">
+ <div class="wordmark">DESIGNER<br>WALLCOVERINGS</div>
+ <div class="wordmark-accent-bar"></div>
+ </div>
+ <div class="header-meta" aria-hidden="true">
+ <div class="meta-block">
+ <div class="meta-label">Run</div>
+ <div class="meta-value" id="runLabel">01</div>
+ </div>
+ <div class="meta-block">
+ <div class="meta-label">Best</div>
+ <div class="meta-value" id="bestHeader">0000</div>
+ </div>
+ </div>
+ </header>
+
+ <main class="main-shell">
+ <section class="card" aria-label="Designer Wallcoverings endless runner game">
+ <div class="game-shell">
+ <div class="game-surface">
+ <canvas id="gameCanvas"></canvas>
+ <div class="canvas-hud">
+ <div class="canvas-pill">
+ <span class="canvas-pill-label">Score</span>
+ <span class="canvas-pill-value" id="scoreHud">0000</span>
+ </div>
+ <div class="canvas-pill">
+ <span class="canvas-pill-label">Pace</span>
+ <span class="canvas-pill-value" id="speedHud">01</span>
+ </div>
+ </div>
+ <div class="game-overlay">
+ <div class="overlay-panel visible" id="overlayPanel">
+ <h1 class="overlay-title" id="overlayTitle">Gilded Warm-Up</h1>
+ <p class="overlay-subtitle" id="overlaySubtitle">
+ Tap, click or press space to lift the roller. Collect wallpaper rolls, skim past ladders and spotlights. The wall never ends; your line should.
+ </p>
+ <div class="overlay-stats">
+ <div>
+ <div class="overlay-stat-label">Last Run</div>
+ <div id="overlayLast">0000</div>
+ </div>
+ <div>
+ <div class="overlay-stat-label">Best</div>
+ <div id="overlayBest">0000</div>
+ </div>
+ </div>
+ <button class="overlay-primary" id="overlayButton" type="button">
+ Begin Run
+ </button>
+ <div class="key-hints">
+ <div class="keycap">Space</div>
+ <span>or tap canvas to jump</span>
+ </div>
+ </div>
+ </div>
+ </div>
+ </div>
+
+ <aside class="side-panel">
+ <h2 class="side-heading">Luxe Wall Run</h2>
+ <p class="side-subtitle">
+ A paint-roller skims a midnight wall, catching rare wallpapers —
+ from gilded stripes to deco fans — while you dodge studio clutter in a single, continuous stroke.
+ </p>
+
+ <div class="pattern-swatches" aria-hidden="true">
+ <div class="swatch swatch-gilded-stripe"></div>
+ <div class="swatch swatch-deco-fan"></div>
+ <div class="swatch swatch-silk-waves"></div>
+ </div>
+
+ <div class="instructions">
+ <div class="instructions-label">Controls</div>
+ <div class="instructions-body">
+ Tap, click or press space to send the roller upward; gravity does the rest.
+ Pace rises as you place more rolls. Brush the gold, not the ladders and lights.
+ <div class="key-hints">
+ <div class="keycap">Space</div>
+ <div class="keycap">Click</div>
+ <span>/ tap</span>
+ </div>
+ </div>
+ </div>
+ </aside>
+ </section>
+ </main>
+</div>
+
+<script>
+(function() {
+ const canvas = document.getElementById('gameCanvas');
+ const ctx = canvas.getContext('2d');
+
+ let width, height, pixelRatio;
+ function resize() {
+ const rect = canvas.getBoundingClientRect();
+ pixelRatio = window.devicePixelRatio || 1;
+ width = rect.width * pixelRatio;
+ height = rect.height * pixelRatio;
+ canvas.width = width;
+ canvas.height = height;
+ }
+ resize();
+ window.addEventListener('resize', resize);
+
+ // HUD & overlay elements
+ const scoreHud = document.getElementById('scoreHud');
+ const speedHud = document.getElementById('speedHud');
+ const bestHeader = document.getElementById('bestHeader');
+ const runLabel = document.getElementById('runLabel');
+ const overlayPanel = document.getElementById('overlayPanel');
+ const overlayTitle = document.getElementById('overlayTitle');
+ const overlaySubtitle = document.getElementById('overlaySubtitle');
+ const overlayLast = document.getElementById('overlayLast');
+ const overlayBest = document.getElementById('overlayBest');
+ const overlayButton = document.getElementById('overlayButton');
+
+ let runCount = 1;
+ let bestScore = parseInt(localStorage.getItem('dw-luxe-best') || '0', 10);
+ updateBestDisplays();
+
+ function pad(num, len) {
+ let s = String(num);
+ while (s.length < len) s = '0' + s;
+ return s;
+ }
+
+ function updateBestDisplays() {
+ bestHeader.textContent = pad(bestScore, 4);
+ overlayBest.textContent = pad(bestScore, 4);
+ }
+
+ // Game state
+ let lastTime = 0;
+ let gameRunning = false;
+ let gameStartedOnce = false;
+ let score = 0;
+ let speed = 320; // pixels per second base
+ let baseSpeed = 320;
+ let speedLevel = 1;
+ let gravity = 1500;
+ let jumpImpulse = -520;
+ let rollerY = 0;
+ let rollerVY = 0;
+ let groundY = 0;
+ let wallOffset = 0;
+
+ const collectibles = [];
+ const obstacles = [];
+
+ const PATTERNS = [
+ 'stripe', // gilded stripe
+ 'fan', // deco fan
+ 'waves' // silk waves
+ ];
+
+ function resetGame() {
+ score = 0;
+ speed = baseSpeed;
+ speedLevel = 1;
+ rollerVY = 0;
+ groundY = height * 0.72;
+ rollerY = groundY - 40;
+ wallOffset = 0;
+ collectibles.length = 0;
+ obstacles.length = 0;
+ spawnInitial();
+ updateScoreDisplay();
+ updateSpeedDisplay();
+ }
+
+ function updateScoreDisplay() {
+ scoreHud.textContent = pad(score, 4);
+ }
+
+ function updateSpeedDisplay() {
+ const lvl = Math.min(9, 1 + Math.floor((speed - baseSpeed) / 80));
+ speedHud.textContent = pad(lvl, 2);
+ }
+
+ function spawnInitial() {
+ let t = 0;
+ for (let i = 0; i < 5; i++) {
+ t += 280 + Math.random() * 120;
+ spawnCollectible(width + t);
+ if (Math.random() < 0.7) {
+ spawnObstacle(width + t + 140 + Math.random() * 90);
+ }
+ }
+ }
+
+ function spawnCollectible(x) {
+ const pattern = PATTERNS[Math.floor(Math.random() * PATTERNS.length)];
+ const row = Math.random();
+ let y;
+ if (row < 0.35) y = groundY - 36;
+ else if (row < 0.7) y = groundY - 110;
+ else y = groundY - 180;
+
+ collectibles.push({
+ x,
+ y,
+ size: 26 + Math.random() * 4,
+ pattern,
+ collected: false,
+ shimmer: Math.random() * Math.PI * 2
+ });
+ }
+
+ function spawnObstacle(x) {
+ const type = Math.random() < 0.5 ? 'ladder' : 'spotlight';
+ let widthObs, heightObs, y;
+ if (type === 'ladder') {
+ widthObs = 34;
+ heightObs = 130;
+ y = groundY - heightObs + 2;
+ } else {
+ widthObs = 52;
+ heightObs = 60;
+ y = groundY - heightObs - 90;
+ }
+ obstacles.push({
+ x,
+ y,
+ w: widthObs,
+ h: heightObs,
+ type,
+ phase: Math.random() * Math.PI * 2
+ });
+ }
+
+ function scheduleSpawns(dt) {
+ // ensure we always have upcoming elements
+ const furthest = Math.max(
+ collectibles.reduce((m, c) => Math.max(m, c.x), 0),
+ obstacles.reduce((m, o) => Math.max(m, o.x), 0)
+ );
+ if (furthest < width * 1.2) {
+ const gap = 260 + Math.random() * 130;
+ const baseX = Math.max(width, furthest) + gap;
+ spawnCollectible(baseX);
+ if (Math.random() < 0.85) {
+ spawnObstacle(baseX + 120 + Math.random() * 80);
+ }
+ }
+ }
+
+ // Input
+ let isPointerDown = false;
+ function jump() {
+ if (!gameRunning) return;
+ rollerVY = jumpImpulse;
+ }
+
+ window.addEventListener('keydown', (e) => {
+ if (e.code === 'Space') {
+ e.preventDefault();
+ if (!gameRunning) {
+ startRun();
+ } else {
+ jump();
+ }
+ }
+ });
+
+ canvas.addEventListener('pointerdown', () => {
+ if (!gameRunning) {
+ startRun();
+ } else {
+ isPointerDown = true;
+ jump();
+ }
+ });
+
+ canvas.addEventListener('pointerup', () => {
+ isPointerDown = false;
+ });
+
+ overlayButton.addEventListener('click', () => {
+ startRun();
+ });
+
+ function startRun() {
+ overlayPanel.classList.remove('visible');
+ gameRunning = true;
+ gameStartedOnce = true;
+ resetGame();
+ }
+
+ function endRun() {
+ gameRunning = false;
+ runCount++;
+ runLabel.textContent = pad(runCount, 2);
+ overlayLast.textContent = pad(score, 4);
+ if (score > bestScore) {
+ bestScore = score;
+ localStorage.setItem('dw-luxe-best', String(bestScore));
+ updateBestDisplays();
+ overlayTitle.textContent = 'New Studio Record';
+ overlaySubtitle.textContent = 'Flawless placement. The wall remembers every gilded pass — see if the next run can outshine this one.';
+ } else {
+ overlayTitle.textContent = 'Run Complete';
+ overlaySubtitle.textContent = 'The wall keeps going. Let the next pull be smoother, closer, and just a touch braver past the clutter.';
+ }
+ overlayPanel.classList.add('visible');
+ overlayButton.textContent = 'Run Again';
+ }
+
+ // Drawing helpers
+ function drawBackground(dt) {
+ wallOffset += (speed * dt) * 0.25;
+ const stripeWidth = 64 * pixelRatio;
+ const gradientWidth = stripeWidth * 2;
+ const offset = - (wallOffset % gradientWidth);
+
+ const top = 0;
+ const bottom = groundY + 4;
+
+ for (let x = offset - gradientWidth; x < width + gradientWidth; x += gradientWidth) {
+ const grad = ctx.createLinearGradient(x, 0, x + gradientWidth, 0);
+ grad.addColorStop(0, '#101116');
+ grad.addColorStop(0.5, '#13141a');
+ grad.addColorStop(1, '#101116');
+ ctx.fillStyle = grad;
+ ctx.fillRect(x, top, gradientWidth, bottom - top);
+ }
+
+ // subtle vertical seams
+ ctx.strokeStyle = 'rgba(0,0,0,0.65)';
+ ctx.lineWidth = 1 * pixelRatio;
+ for (let x = offset; x < width + gradientWidth; x += stripeWidth) {
+ ctx.beginPath();
+ ctx.moveTo(x, top);
+ ctx.lineTo(x, bottom);
+ ctx.stroke();
+ }
+
+ // faint sheen band near top
+ const sheenHeight = height * 0.18;
+ const sheenGrad = ctx.createLinearGradient(0, 0, 0, sheenHeight);
+ sheenGrad.addColorStop(0, 'rgba(244,232,190,0.18)');
+ sheenGrad.addColorStop(1, 'rgba(244,232,190,0)');
+ ctx.fillStyle = sheenGrad;
+ ctx.fillRect(0, 0, width, sheenHeight);
+
+ // ground shadow
+ ctx.fillStyle = 'rgba(0,0,0,0.85)';
+ ctx.fillRect(0, groundY, width, height - groundY);
+ }
+
+ function drawCollectible(c, t) {
+ const wobble = Math.sin(t * 3 + c.shimmer) * 3 * pixelRatio;
+ const size = c.size * pixelRatio;
+ const x = c.x;
+ const y = c.y + wobble;
+
+ // roll core
+ ctx.save();
+ ctx.translate(x, y);
+ ctx.shadowColor = 'rgba(0,0,0,0.8)';
+ ctx.shadowBlur = 10 * pixelRatio;
+ ctx.shadowOffsetY = 6 * pixelRatio;
+
+ const grd = ctx.createLinearGradient(-size*0.5, -size*0.5, size*0.7, size*0.6);
+ grd.addColorStop(0, 'rgba(24,23,32,1)');
+ grd.addColorStop(0.3, 'rgba(40,35,26,1)');
+ grd.addColorStop(0.55, '#c9a961');
+ grd.addColorStop(1, '#f4e1a8');
+ ctx.fillStyle = grd;
+
+ const radius = size * 0.5;
+ ctx.beginPath();
+ ctx.roundRect(-radius, -radius, size, size * 0.9, radius * 0.3);
+ ctx.fill();
+
+ // pattern overlay distinct per style
+ ctx.save();
+ ctx.clip();
+ if (c.pattern === 'stripe') {
+ ctx.globalAlpha = 0.55;
+ ctx.fillStyle = 'rgba(6,5,8,0.85)';
+ const stripeW = 4 * pixelRatio;
+ for (let sx = -radius; sx < radius; sx += stripeW * 2) {
+ ctx.fillRect(sx, -radius, stripeW, size);
+ }
+ ctx.globalAlpha = 0.9;
+ ctx.strokeStyle = 'rgba(249,245,233,0.5)';
+ ctx.lineWidth = 1 * pixelRatio;
+ ctx.beginPath();
+ ctx.moveTo(-radius, -radius + size*0.2);
+ ctx.lineTo(radius, -radius + size*0.5);
+ ctx.stroke();
+ } else if (c.pattern === 'fan') {
+ ctx.globalAlpha = 0.9;
+ const cx = 0;
+ const cy = radius * 0.7;
+ for (let i = 0; i < 5; i++) {
+ const r = radius * (0.3 + i * 0.14);
+ ctx.beginPath();
+ ctx.strokeStyle = i % 2 ? 'rgba(249,245,233,0.75)' : 'rgba(201,169,97,0.9)';
+ ctx.lineWidth = 1 * pixelRatio;
+ ctx.arc(cx, cy, r, Math.PI, Math.PI * 2);
+ ctx.stroke();
+ }
+ } else if (c.pattern === 'waves') {
+ ctx.globalAlpha = 0.85;
+ ctx.strokeStyle = 'rgba(249,245,233,0.8)';
+ ctx.lineWidth = 1 * pixelRatio;
+ const stepY = 5 * pixelRatio;
+ for (let yy = -radius; yy < radius; yy += stepY) {
+ ctx.beginPath();
+ for (let xx = -radius; xx <= radius; xx += 2 * pixelRatio) {
+ const wave = Math.sin((xx / radius) * Math.PI * 1.8 + c.shimmer) * 1.8 * pixelRatio;
+ ctx.lineTo(xx, yy + wave);
+ }
+ ctx.stroke();
+ }
+ }
+ ctx.restore();
+
+ // highlight edge
+ ctx.strokeStyle = 'rgba(244,232,190,0.9)';
+ ctx.lineWidth = 1.2 * pixelRatio;
+ ctx.beginPath();
+ ctx.roundRect(-radius, -radius, size, size * 0.9, radius * 0.3);
+ ctx.stroke();
+
+ ctx.restore();
+ }
+
+ function drawObstacle(o, t) {
+ ctx.save();
+ ctx.translate(o.x, o.y);
+ ctx.shadowColor = 'rgba(0,0,0,0.8)';
+ ctx.shadowBlur = 12 * pixelRatio;
+ ctx.shadowOffsetY = 6 * pixelRatio;
+
+ if (o.type === 'ladder') {
+ const w = o.w * pixelRatio;
+ const h = o.h * pixelRatio;
+ const railWidth = 4 * pixelRatio;
+ const rungSpacing = 22 * pixelRatio;
+ const tilt = -4 * Math.PI / 180;
+
+ ctx.rotate(tilt);
+
+ // side rails
+ const gradRail = ctx.createLinearGradient(-w/2, 0, w/2, 0);
+ gradRail.addColorStop(0, '#111015');
+ gradRail.addColorStop(0.3, '#2a2620');
+ gradRail.addColorStop(1, '#050408');
+ ctx.fillStyle = gradRail;
+
+ ctx.beginPath();
+ ctx.roundRect(-w/2, 0, railWidth, h, railWidth/2);
+ ctx.roundRect(w/2 - railWidth, 0, railWidth, h, railWidth/2);
+ ctx.fill();
+
+ // rungs
+ ctx.strokeStyle = 'rgba(201,169,97,0.85)';
+ ctx.lineWidth = 2 * pixelRatio;
+ for (let y = 8 * pixelRatio; y < h - 8 * pixelRatio; y += rungSpacing) {
+ ctx.beginPath();
+ ctx.moveTo(-w/2 + railWidth * 1.2, y);
+ ctx.lineTo(w/2 - railWidth * 1.2, y);
+ ctx.stroke();
+ }
+ } else {
+ const w = o.w * pixelRatio;
+ const h = o.h * pixelRatio;
+ const bob = Math.sin(t * 2 + o.phase) * 6 * pixelRatio;
+ ctx.translate(0, bob);
+
+ // spotlight housing
+ ctx.fillStyle = '#111117';
+ ctx.beginPath();
+ ctx.roundRect(-w/2, 0, w, h*0.45, 8 * pixelRatio);
+ ctx.fill();
+
+ // inner bezel
+ ctx.strokeStyle = 'rgba(249,245,233,0.4)';
+ ctx.lineWidth = 1 * pixelRatio;
+ ctx.beginPath();
+ ctx.roundRect(-w/2 + 3*pixelRatio, 3*pixelRatio, w - 6*pixelRatio, h*0.45 - 6*pixelRatio, 6 * pixelRatio);
+ ctx.stroke();
+
+ // lens glow
+ const lensRadius = (w * 0.3);
+ const grad = ctx.createRadialGradient(0, h*0.235, lensRadius*0.25, 0, h*0.235, lensRadius);
+ grad.addColorStop(0, 'rgba(249,245,233,0.95)');
+ grad.addColorStop(0.3, 'rgba(249,245,233,0.6)');
+ grad.addColorStop(1, 'rgba(249,245,233,0)');
+ ctx.fillStyle = grad;
+ ctx.beginPath();
+ ctx.arc(0, h*0.24, lensRadius, 0, Math.PI*2);
+ ctx.fill();
+
+ // beam
+ ctx.globalAlpha = 0.22;
+ const beamHeight = groundY - (o.y + bob + h*0.45);
+ const beamGrad = ctx.createLinearGradient(0, h*0.45, 0, h*0.45 + beamHeight);
+ beamGrad.addColorStop(0, 'rgba(249,245,233,0.9)');
+ beamGrad.addColorStop(1, 'rgba(249,245,233,0)');
+ ctx.fillStyle = beamGrad;
+ ctx.beginPath();
+ ctx.moveTo(-w*0.18, h*0.45);
+ ctx.lineTo(w*0.18, h*0.45);
+ ctx.lineTo(w*0.45, h*0.45 + beamHeight);
+ ctx.lineTo(-w*0.45, h*0.45 + beamHeight);
+ ctx.closePath();
+ ctx.fill();
+ }
+
+ ctx.restore();
+ }
+
+ function drawRoller() {
+ const rollerX = width * 0.25;
+ const rollerRadius = 18 * pixelRatio;
+ const handleLength = 40 * pixelRatio;
+
+ // shadow on wall
+ ctx.save();
+ ctx.translate(rollerX + 8 * pixelRatio, rollerY + 10 * pixelRatio);
+ ctx.fillStyle = 'rgba(0,0,0,0.7)';
+ ctx.beginPath();
+ ctx.roundRect(-rollerRadius, -rollerRadius*0.6, rollerRadius*2.2, rollerRadius*1.2, rollerRadius*0.5);
+ ctx.fill();
+ ctx.restore();
+
+ // roller body
+ ctx.save();
+ ctx.translate(rollerX, rollerY);
+ ctx.lineWidth = 2 * pixelRatio;
+
+ const bodyGrad = ctx.createLinearGradient(-rollerRadius, -rollerRadius*0.6, rollerRadius*1.2, rollerRadius*0.8);
+ bodyGrad.addColorStop(0, '#15141c');
+ bodyGrad.addColorStop(0.3, '#332f26');
+ bodyGrad.addColorStop(0.55, '#c9a961');
+ bodyGrad.addColorStop(1, '#f5e6b1');
+ ctx.fillStyle = bodyGrad;
+
+ ctx.beginPath();
+ ctx.roundRect(-rollerRadius, -rollerRadius*0.6, rollerRadius*2, rollerRadius*1.2, rollerRadius*0.6);
+ ctx.fill();
+
+ // roller highlight
+ ctx.strokeStyle = 'rgba(255,255,255,0.45)';
+ ctx.beginPath();
+ ctx.moveTo(-rollerRadius*0.8, -rollerRadius*0.5);
+ ctx.lineTo(rollerRadius*1.2, -rollerRadius*0.15);
+ ctx.stroke();
+
+ // handle bar
+ ctx.strokeStyle = 'rgba(230,220,210,0.9)';
+ ctx.lineWidth = 2 * pixelRatio;
+ ctx.beginPath();
+ ctx.moveTo(rollerRadius*1.1, -rollerRadius*0.1);
+ ctx.lineTo(rollerRadius*1.1 + 10*pixelRatio, rollerRadius*0.6);
+ ctx.lineTo(rollerRadius*1.1 + 10*pixelRatio, rollerRadius*0.6 + handleLength);
+ ctx.stroke();
+
+ // handle grip
+ const gripGrad = ctx.createLinearGradient(0, rollerRadius*0.6 + handleLength, 0, rollerRadius*0.6 + handleLength + 22*pixelRatio);
+ gripGrad.addColorStop(0, '#111015');
+ gripGrad.addColorStop(1, '#252229');
+ ctx.fillStyle = gripGrad;
+ ctx.beginPath();
+ ctx.roundRect(
+ rollerRadius*1.1 - 5*pixelRatio,
+ rollerRadius*0.6 + handleLength,
+ 10*pixelRatio,
+ 22*pixelRatio,
+ 5*pixelRatio
+ );
+ ctx.fill();
+
+ ctx.restore();
+
+ // trail of fresh paint
+ const trailWidth = 6 * pixelRatio;
+ const startX = 0;
+ const endX = rollerX - rollerRadius;
+ const grad = ctx.createLinearGradient(startX, rollerY, endX, rollerY);
+ grad.addColorStop(0, 'rgba(201,169,97,0.08)');
+ grad.addColorStop(0.5, 'rgba(201,169,97,0.22)');
+ grad.addColorStop(1, 'rgba(201,169,97,0.0)');
+ ctx.strokeStyle = grad;
+ ctx.lineWidth = trailWidth;
+ ctx.lineCap = 'round';
+ ctx.beginPath();
+ ctx.moveTo(startX, rollerY);
+ ctx.lineTo(endX, rollerY);
+ ctx.stroke();
+ }
+
+ function update(dt) {
+ if (!gameRunning) return;
+
+ // physics
+ rollerVY += gravity * dt;
+ rollerY += rollerVY * dt;
+
+ if (rollerY > groundY - 40) {
+ rollerY = groundY - 40;
+ rollerVY = 0;
+ }
+ if (rollerY < 40 * pixelRatio) {
+ rollerY = 40 * pixelRatio;
+ if (rollerVY < 0) rollerVY *= 0.5;
+ }
+
+ const dx = speed * dt;
+ collectibles.forEach(c => { c.x -= dx; });
+ obstacles.forEach(o => { o.x -= dx; });
+
+ // cull & spawn
+ for (let i = collectibles.length - 1; i >= 0; i--) {
+ if (collectibles[i].x < -80 * pixelRatio || collectibles[i].collected) {
+ collectibles.splice(i, 1);
+ }
+ }
+ for (let i = obstacles.length - 1; i >= 0; i--) {
+ if (obstacles[i].x + obstacles[i].w * pixelRatio < -40 * pixelRatio) {
+ obstacles.splice(i, 1);
+ }
+ }
+
+ scheduleSpawns(dt);
+ handleCollisions();
+ }
+
+ function handleCollisions() {
+ const rollerX = width * 0.25;
+ const rollerRadius = 16 * pixelRatio;
+ const rollerBox = {
+ x: rollerX - rollerRadius,
+ y: rollerY - rollerRadius,
+ w: rollerRadius * 2,
+ h: rollerRadius * 2
+ };
+
+ // collectibles
+ for (let i = 0; i < collectibles.length; i++) {
+ const c = collectibles[i];
+ const size = c.size * pixelRatio;
+ const box = {
+ x: c.x - size*0.5,
+ y: c.y - size*0.45,
+ w: size,
+ h: size*0.9
+ };
+ if (rectsOverlap(rollerBox, box)) {
+ c.collected = true;
+ score += 10;
+ if (score % 80 === 0) {
+ speed += 50;
+ speedLevel++;
+ updateSpeedDisplay();
+ }
+ updateScoreDisplay();
+ }
+ }
+
+ // obstacles
+ for (let i = 0; i < obstacles.length; i++) {
+ const o = obstacles[i];
+ const box = {
+ x: o.x - (o.type === 'ladder' ? o.w*0.5*pixelRatio : o.w*0.5*pixelRatio),
+ y: o.y,
+ w: o.w * pixelRatio,
+ h: o.h * pixelRatio
+ };
+ if (rectsOverlap(rollerBox, box)) {
+ endRun();
+ break;
+ }
+ }
+ }
+
+ function rectsOverlap(a, b) {
+ return a.x < b.x + b.w &&
+ a.x + a.w > b.x &&
+ a.y < b.y + b.h &&
+ a.y + a.h > b.y;
+ }
+
+ function loop(timestamp) {
+ const t = timestamp / 1000;
+ const dt = lastTime ? (timestamp - lastTime) / 1000 : 0;
+ lastTime = timestamp;
+
+ ctx.clearRect(0, 0, width, height);
+ drawBackground(dt);
+
+ collectibles.forEach(c => drawCollectible(c, t));
+ obstacles.forEach(o => drawObstacle(o, t));
+ drawRoller();
+
+ requestAnimationFrame(loop);
+ if (gameRunning) update(dt);
+ }
+
+ resetGame();
+ requestAnimationFrame(loop);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/035b7009e366/gpt.png b/data/artifacts/035b7009e366/gpt.png
new file mode 100644
index 0000000..a2e1d39
Binary files /dev/null and b/data/artifacts/035b7009e366/gpt.png differ
diff --git a/data/artifacts/035b7009e366/kimi.html b/data/artifacts/035b7009e366/kimi.html
new file mode 100644
index 0000000..dca9788
--- /dev/null
+++ b/data/artifacts/035b7009e366/kimi.html
@@ -0,0 +1,934 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
+ <title>Designer Wallcoverings - The Roll</title>
+ <style>
+ :root {
+ /* Luxury Design Tokens */
+ --bg: #0d0d0f;
+ --surface: #17171c;
+ --surface-elevated: #1e1e26;
+ --ink: #f5f2ea;
+ --muted: #8a8578;
+ --accent: #c9a961;
+ --accent-glow: rgba(201, 169, 97, 0.3);
+ --line: rgba(245, 242, 234, 0.12);
+ --shadow: rgba(0, 0, 0, 0.6);
+ --shadow-soft: 0 8px 32px rgba(0, 0, 0, 0.4);
+
+ /* Typography */
+ --font-display: 'Didot', 'Bodoni MT', 'Playfair Display', Georgia, serif;
+ --font-body: 'Avenir Next', 'Century Gothic', Futura, 'Segoe UI', sans-serif;
+
+ /* Motion */
+ --ease-swift: cubic-bezier(.22,.9,.24,1);
+ --ease-overshoot: cubic-bezier(.34,1.56,.64,1);
+ --ease-quint: cubic-bezier(.22,1,.36,1);
+
+ /* Spacing */
+ --space-xs: 4px;
+ --space-sm: 8px;
+ --space-md: 16px;
+ --space-lg: 24px;
+ --space-xl: 40px;
+ }
+
+ * {
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+ }
+
+ body {
+ font-family: var(--font-body);
+ background: var(--bg);
+ color: var(--ink);
+ overflow: hidden;
+ touch-action: none;
+ user-select: none;
+ -webkit-user-select: none;
+ }
+
+ /* Fixed Top Bar - Logo Zone */
+ .top-bar {
+ position: fixed;
+ top: 0;
+ left: 0;
+ right: 0;
+ height: 72px;
+ background: linear-gradient(180deg, var(--bg) 0%, rgba(13,13,15,0.95) 100%);
+ border-bottom: 1px solid var(--line);
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ padding: 0 var(--space-lg);
+ z-index: 100;
+ backdrop-filter: blur(8px);
+ }
+
+ .wordmark {
+ font-family: var(--font-display);
+ font-size: 22px;
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ color: var(--ink);
+ font-weight: 400;
+ line-height: 1.1;
+ }
+
+ .score-board {
+ display: flex;
+ gap: var(--space-lg);
+ align-items: center;
+ }
+
+ .score-item {
+ font-family: var(--font-body);
+ font-size: 11px;
+ letter-spacing: 0.14em;
+ text-transform: uppercase;
+ color: var(--muted);
+ display: flex;
+ flex-direction: column;
+ align-items: flex-end;
+ }
+
+ .score-value {
+ font-size: 18px;
+ color: var(--accent);
+ font-weight: 600;
+ letter-spacing: 0.05em;
+ }
+
+ /* Game Container */
+ #game-container {
+ position: fixed;
+ top: 72px;
+ left: 0;
+ right: 0;
+ bottom: 0;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ justify-content: center;
+ }
+
+ canvas {
+ display: block;
+ box-shadow: var(--shadow-soft);
+ border: 1px solid var(--line);
+ background: var(--surface);
+ }
+
+ /* Overlays */
+ .overlay {
+ position: fixed;
+ top: 72px;
+ left: 0;
+ right: 0;
+ bottom: 0;
+ background: rgba(13, 13, 15, 0.92);
+ backdrop-filter: blur(12px);
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ justify-content: center;
+ z-index: 50;
+ opacity: 0;
+ pointer-events: none;
+ transition: opacity 0.4s var(--ease-quint);
+ }
+
+ .overlay.active {
+ opacity: 1;
+ pointer-events: all;
+ }
+
+ .overlay-content {
+ text-align: center;
+ max-width: 480px;
+ padding: var(--space-xl);
+ animation: slideUp 0.6s var(--ease-overshoot) forwards;
+ }
+
+ @keyframes slideUp {
+ from { transform: translateY(40px); opacity: 0; }
+ to { transform: translateY(0); opacity: 1; }
+ }
+
+ .overlay h2 {
+ font-family: var(--font-display);
+ font-size: 42px;
+ letter-spacing: -0.02em;
+ color: var(--ink);
+ margin-bottom: var(--space-md);
+ font-weight: 400;
+ }
+
+ .overlay p {
+ font-size: 14px;
+ color: var(--muted);
+ line-height: 1.6;
+ margin-bottom: var(--space-xl);
+ letter-spacing: 0.02em;
+ }
+
+ .btn {
+ font-family: var(--font-body);
+ font-size: 12px;
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ color: var(--bg);
+ background: var(--accent);
+ border: none;
+ padding: 16px 40px;
+ cursor: pointer;
+ transition: all 0.3s var(--ease-swift);
+ box-shadow: 0 4px 24px var(--accent-glow);
+ }
+
+ .btn:hover {
+ transform: translateY(-2px);
+ box-shadow: 0 8px 32px var(--accent-glow);
+ }
+
+ .btn:active {
+ transform: translateY(0);
+ }
+
+ .final-score {
+ font-family: var(--font-display);
+ font-size: 64px;
+ color: var(--accent);
+ margin: var(--space-md) 0;
+ letter-spacing: -0.02em;
+ }
+
+ .best-score {
+ font-size: 12px;
+ letter-spacing: 0.12em;
+ text-transform: uppercase;
+ color: var(--muted);
+ margin-bottom: var(--space-xl);
+ }
+
+ /* Instructions */
+ .instructions {
+ position: absolute;
+ bottom: var(--space-xl);
+ left: 50%;
+ transform: translateX(-50%);
+ font-size: 11px;
+ letter-spacing: 0.14em;
+ text-transform: uppercase;
+ color: var(--muted);
+ opacity: 0.7;
+ }
+
+ /* Visual indicator for controls */
+ .controls-hint {
+ display: flex;
+ gap: var(--space-md);
+ margin-top: var(--space-lg);
+ justify-content: center;
+ }
+
+ .key {
+ width: 44px;
+ height: 44px;
+ border: 1px solid var(--line);
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ font-size: 10px;
+ letter-spacing: 0.1em;
+ text-transform: uppercase;
+ color: var(--muted);
+ background: var(--surface-elevated);
+ }
+
+ /* Responsive */
+ @media (max-width: 640px) {
+ .wordmark {
+ font-size: 16px;
+ letter-spacing: 0.14em;
+ line-height: 1.2;
+ }
+
+ .top-bar {
+ padding: 0 var(--space-md);
+ height: 64px;
+ }
+
+ #game-container {
+ top: 64px;
+ }
+
+ .overlay {
+ top: 64px;
+ }
+
+ .overlay h2 {
+ font-size: 32px;
+ }
+ }
+ </style>
+</head>
+<body>
+ <!-- Top Bar -->
+ <header class="top-bar">
+ <div class="wordmark">Designer Wallcoverings</div>
+ <div class="score-board">
+ <div class="score-item">
+ <span>Current</span>
+ <span class="score-value" id="current-score">0</span>
+ </div>
+ <div class="score-item">
+ <span>Best</span>
+ <span class="score-value" id="best-score">0</span>
+ </div>
+ </div>
+ </header>
+
+ <!-- Game Container -->
+ <div id="game-container">
+ <canvas id="game"></canvas>
+ <div class="instructions">Tap or press space to jump</div>
+ </div>
+
+ <!-- Start Overlay -->
+ <div class="overlay active" id="start-overlay">
+ <div class="overlay-content">
+ <h2>The Roll</h2>
+ <p>Guide the roller through the atelier. Collect rolls of distinguished wallcoverings while avoiding obstacles. Speed increases with each pattern collected.</p>
+ <button class="btn" onclick="startGame()">Begin Journey</button>
+ <div class="controls-hint">
+ <div class="key">Space</div>
+ <div class="key">Tap</div>
+ </div>
+ </div>
+ </div>
+
+ <!-- Game Over Overlay -->
+ <div class="overlay" id="game-over-overlay">
+ <div class="overlay-content">
+ <h2>Atelier Closed</h2>
+ <div class="final-score" id="final-score">0</div>
+ <div class="best-score" id="final-best">Best: 0</div>
+ <button class="btn" onclick="restartGame()">New Collection</button>
+ </div>
+ </div>
+
+ <script>
+ // Game Setup
+ const canvas = document.getElementById('game');
+ const ctx = canvas.getContext('2d');
+ const startOverlay = document.getElementById('start-overlay');
+ const gameOverOverlay = document.getElementById('game-over-overlay');
+ const currentScoreEl = document.getElementById('current-score');
+ const bestScoreEl = document.getElementById('best-score');
+ const finalScoreEl = document.getElementById('final-score');
+ const finalBestEl = document.getElementById('final-best');
+
+ // Game Constants
+ const CANVAS_WIDTH = 800;
+ const CANVAS_HEIGHT = 450;
+ const GROUND_Y = 380;
+ const GRAVITY = 0.6;
+ const JUMP_FORCE = -12;
+ const BASE_SPEED = 5;
+ const MAX_SPEED = 12;
+
+ // Set canvas size
+ function resizeCanvas() {
+ const container = document.getElementById('game-container');
+ const maxWidth = Math.min(container.clientWidth - 32, CANVAS_WIDTH);
+ const scale = maxWidth / CANVAS_WIDTH;
+ canvas.style.width = maxWidth + 'px';
+ canvas.style.height = (CANVAS_HEIGHT * scale) + 'px';
+ canvas.width = CANVAS_WIDTH;
+ canvas.height = CANVAS_HEIGHT;
+ }
+ resizeCanvas();
+ window.addEventListener('resize', resizeCanvas);
+
+ // Game State
+ let gameState = 'start'; // start, playing, gameover
+ let score = 0;
+ let bestScore = localStorage.getItem('dw_bestScore') || 0;
+ bestScoreEl.textContent = bestScore;
+
+ let speed = BASE_SPEED;
+ let frame = 0;
+ let distance = 0;
+
+ // Player (Paint Roller)
+ const player = {
+ x: 100,
+ y: GROUND_Y - 35,
+ width: 50,
+ height: 50,
+ vy: 0,
+ jumping: false,
+ rotation: 0,
+ color: '#c9a961'
+ };
+
+ // Arrays for game objects
+ let collectibles = [];
+ let obstacles = [];
+ let particles = [];
+ let wallPatterns = [];
+
+ // Wallpaper pattern definitions (luxury motifs)
+ const patterns = [
+ { name: 'herringbone', color: '#c9a961', type: 'geometric' },
+ { name: 'stripe', color: '#8a8578', type: 'classic' },
+ { name: 'damask', color: '#7d6a45', type: 'ornate' },
+ { name: 'geo', color: '#f5f2ea', type: 'modern' }
+ ];
+
+ // Initialize wall patterns
+ function initWallPatterns() {
+ wallPatterns = [];
+ for (let i = 0; i < 20; i++) {
+ wallPatterns.push({
+ x: i * 100,
+ pattern: patterns[Math.floor(Math.random() * patterns.length)]
+ });
+ }
+ }
+
+ // Input Handling
+ function jump() {
+ if (gameState !== 'playing') return;
+ if (!player.jumping) {
+ player.vy = JUMP_FORCE;
+ player.jumping = true;
+ createJumpParticles();
+ }
+ }
+
+ document.addEventListener('keydown', (e) => {
+ if (e.code === 'Space') {
+ e.preventDefault();
+ if (gameState === 'start') startGame();
+ else if (gameState === 'gameover') restartGame();
+ else jump();
+ }
+ });
+
+ canvas.addEventListener('touchstart', (e) => {
+ e.preventDefault();
+ if (gameState === 'start') startGame();
+ else if (gameState === 'gameover') restartGame();
+ else jump();
+ });
+
+ canvas.addEventListener('mousedown', (e) => {
+ if (gameState === 'start') startGame();
+ else if (gameState === 'gameover') restartGame();
+ else jump();
+ });
+
+ // Particle System
+ class Particle {
+ constructor(x, y, color, speed) {
+ this.x = x;
+ this.y = y;
+ this.vx = (Math.random() - 0.5) * speed;
+ this.vy = (Math.random() - 0.5) * speed;
+ this.life = 1;
+ this.decay = 0.02 + Math.random() * 0.02;
+ this.color = color;
+ this.size = 2 + Math.random() * 4;
+ }
+
+ update() {
+ this.x += this.vx;
+ this.y += this.vy;
+ this.life -= this.decay;
+ this.size *= 0.98;
+ }
+
+ draw() {
+ ctx.save();
+ ctx.globalAlpha = this.life;
+ ctx.fillStyle = this.color;
+ ctx.beginPath();
+ ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.restore();
+ }
+ }
+
+ function createJumpParticles() {
+ for (let i = 0; i < 8; i++) {
+ particles.push(new Particle(player.x + 25, player.y + 50, '#c9a961', 3));
+ }
+ }
+
+ function createCollectParticles(x, y, color) {
+ for (let i = 0; i < 12; i++) {
+ particles.push(new Particle(x, y, color, 5));
+ }
+ }
+
+ function createCrashParticles(x, y) {
+ for (let i = 0; i < 20; i++) {
+ particles.push(new Particle(x, y, '#8a8578', 6));
+ }
+ }
+
+ // Collectible (Wallpaper Roll)
+ class WallpaperRoll {
+ constructor(x) {
+ this.x = x;
+ this.y = GROUND_Y - 30 - (Math.random() > 0.5 ? 0 : 80);
+ this.width = 30;
+ this.height = 40;
+ this.pattern = patterns[Math.floor(Math.random() * patterns.length)];
+ this.collected = false;
+ this.bobOffset = Math.random() * Math.PI * 2;
+ }
+
+ update() {
+ this.x -= speed;
+ this.bobOffset += 0.05;
+ }
+
+ draw() {
+ if (this.collected) return;
+
+ const bob = Math.sin(this.bobOffset) * 3;
+ const y = this.y + bob;
+
+ ctx.save();
+
+ // Roll shadow
+ ctx.fillStyle = 'rgba(0,0,0,0.3)';
+ ctx.beginPath();
+ ctx.ellipse(this.x + 15, y + 38, 12, 4, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Roll body
+ ctx.fillStyle = '#1e1e26';
+ ctx.fillRect(this.x + 5, y, 20, 35);
+
+ // Pattern preview on roll
+ ctx.fillStyle = this.pattern.color;
+ if (this.pattern.type === 'geometric') {
+ // Herringbone pattern
+ ctx.beginPath();
+ ctx.moveTo(this.x + 8, y + 5);
+ ctx.lineTo(this.x + 12, y + 10);
+ ctx.lineTo(this.x + 16, y + 5);
+ ctx.lineTo(this.x + 20, y + 10);
+ ctx.stroke();
+ } else if (this.pattern.type === 'classic') {
+ // Stripe pattern
+ ctx.fillRect(this.x + 8, y + 5, 2, 25);
+ ctx.fillRect(this.x + 14, y + 5, 2, 25);
+ ctx.fillRect(this.x + 20, y + 5, 2, 25);
+ } else if (this.pattern.type === 'ornate') {
+ // Damask approximation
+ ctx.beginPath();
+ ctx.arc(this.x + 15, y + 17, 6, 0, Math.PI * 2);
+ ctx.fill();
+ } else {
+ // Modern geometric
+ ctx.fillRect(this.x + 8, y + 8, 14, 14);
+ }
+
+ // Roll ends
+ ctx.fillStyle = '#f5f2ea';
+ ctx.beginPath();
+ ctx.ellipse(this.x + 15, y, 10, 4, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.fillStyle = '#8a8578';
+ ctx.beginPath();
+ ctx.ellipse(this.x + 15, y + 35, 10, 4, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Glow for visibility
+ ctx.shadowColor = this.pattern.color;
+ ctx.shadowBlur = 10;
+ ctx.strokeStyle = this.pattern.color;
+ ctx.lineWidth = 1;
+ ctx.strokeRect(this.x + 5, y, 20, 35);
+ ctx.shadowBlur = 0;
+
+ ctx.restore();
+ }
+ }
+
+ // Obstacle
+ class Obstacle {
+ constructor(x) {
+ this.x = x;
+ this.y = GROUND_Y - 35;
+ this.width = 40;
+ this.height = 35;
+ this.type = Math.random() > 0.5 ? 'spill' : 'ladder';
+ }
+
+ update() {
+ this.x -= speed;
+ }
+
+ draw() {
+ ctx.save();
+
+ if (this.type === 'spill') {
+ // Paint spill obstacle
+ ctx.fillStyle = '#17171c';
+ ctx.beginPath();
+ ctx.ellipse(this.x + 20, this.y + 30, 20, 10, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Spill droplets
+ ctx.fillStyle = '#8a8578';
+ for (let i = 0; i < 5; i++) {
+ const dx = Math.sin(i * 1.5) * 12;
+ const dy = Math.cos(i * 2) * 5;
+ ctx.beginPath();
+ ctx.arc(this.x + 20 + dx, this.y + 25 + dy, 3 + i, 0, Math.PI * 2);
+ ctx.fill();
+ }
+ } else {
+ // Fallen ladder/pole
+ ctx.fillStyle = '#7d6a45';
+ ctx.fillRect(this.x, this.y + 20, 40, 6);
+ // Rungs
+ ctx.fillStyle = '#5a4a32';
+ for (let i = 0; i < 4; i++) {
+ ctx.fillRect(this.x + 5 + i * 10, this.y + 15, 4, 16);
+ }
+ }
+
+ ctx.restore();
+ }
+ }
+
+ // Draw Functions
+ function drawBackground() {
+ // Wall gradient
+ const gradient = ctx.createLinearGradient(0, 0, 0, CANVAS_HEIGHT);
+ gradient.addColorStop(0, '#0d0d0f');
+ gradient.addColorStop(1, '#17171c');
+ ctx.fillStyle = gradient;
+ ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
+
+ // Moving wall patterns
+ ctx.save();
+ ctx.globalAlpha = 0.08;
+ wallPatterns.forEach((wp, i) => {
+ wp.x -= speed * 0.3;
+ if (wp.x < -100) {
+ wp.x = CANVAS_WIDTH + 50;
+ wp.pattern = patterns[Math.floor(Math.random() * patterns.length)];
+ }
+
+ ctx.fillStyle = wp.pattern.color;
+ if (wp.pattern.type === 'geometric') {
+ // Chevron pattern
+ ctx.beginPath();
+ for (let j = 0; j < 3; j++) {
+ const px = wp.x + j * 30;
+ ctx.moveTo(px, 50);
+ ctx.lineTo(px + 15, 80);
+ ctx.lineTo(px + 30, 50);
+ }
+ ctx.stroke();
+ } else if (wp.pattern.type === 'classic') {
+ // Vertical stripes
+ for (let j = 0; j < 3; j++) {
+ ctx.fillRect(wp.x + j * 25, 0, 4, CANVAS_HEIGHT);
+ }
+ } else if (wp.pattern.type === 'ornate') {
+ // Ornamental circles
+ ctx.beginPath();
+ ctx.arc(wp.x + 40, 100, 30, 0, Math.PI * 2);
+ ctx.stroke();
+ } else {
+ // Grid
+ ctx.strokeRect(wp.x, 60, 60, 80);
+ ctx.beginPath();
+ ctx.moveTo(wp.x, 60);
+ ctx.lineTo(wp.x + 60, 140);
+ ctx.moveTo(wp.x + 60, 60);
+ ctx.lineTo(wp.x, 140);
+ ctx.stroke();
+ }
+ });
+ ctx.restore();
+
+ // Baseboard
+ ctx.fillStyle = '#1e1e26';
+ ctx.fillRect(0, GROUND_Y, CANVAS_WIDTH, CANVAS_HEIGHT - GROUND_Y);
+
+ // Floor detail
+ ctx.strokeStyle = 'rgba(245, 242, 234, 0.05)';
+ ctx.lineWidth = 1;
+ for (let i = 0; i < CANVAS_WIDTH; i += 60) {
+ const offset = (distance * 0.5) % 60;
+ ctx.beginPath();
+ ctx.moveTo(i - offset, GROUND_Y);
+ ctx.lineTo(i - offset - 30, CANVAS_HEIGHT);
+ ctx.stroke();
+ }
+ }
+
+ function drawPlayer() {
+ ctx.save();
+
+ // Shadow
+ const shadowScale = 1 - (GROUND_Y - player.y) / 200;
+ ctx.fillStyle = 'rgba(0,0,0,0.4)';
+ ctx.beginPath();
+ ctx.ellipse(player.x + 25, GROUND_Y - 5, 20 * shadowScale, 6 * shadowScale, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ ctx.translate(player.x + 25, player.y + 25);
+ ctx.rotate(player.rotation);
+
+ // Roller handle (metal)
+ ctx.fillStyle = '#8a8578';
+ ctx.fillRect(-5, -20, 10, 25);
+
+ // Handle grip
+ ctx.fillStyle = '#7d6a45';
+ ctx.fillRect(-6, -25, 12, 8);
+
+ // Roller frame
+ ctx.strokeStyle = '#c9a961';
+ ctx.lineWidth = 3;
+ ctx.beginPath();
+ ctx.moveTo(0, 5);
+ ctx.lineTo(0, 15);
+ ctx.lineTo(-20, 20);
+ ctx.stroke();
+
+ // Roller cylinder
+ const rollerGradient = ctx.createLinearGradient(-20, -10, 20, 10);
+ rollerGradient.addColorStop(0, '#1e1e26');
+ rollerGradient.addColorStop(0.3, '#c9a961');
+ rollerGradient.addColorStop(0.7, '#c9a961');
+ rollerGradient.addColorStop(1, '#1e1e26');
+
+ ctx.fillStyle = rollerGradient;
+ ctx.beginPath();
+ ctx.ellipse(0, 20, 22, 14, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Roller texture lines (rotate with speed)
+ ctx.strokeStyle = 'rgba(13,13,15,0.5)';
+ ctx.lineWidth = 1;
+ for (let i = -15; i < 15; i += 5) {
+ const lineX = i + (distance * 2) % 5;
+ ctx.beginPath();
+ ctx.moveTo(lineX, 12);
+ ctx.lineTo(lineX, 28);
+ ctx.stroke();
+ }
+
+ ctx.restore();
+ }
+
+ function updatePlayer() {
+ // Apply gravity
+ player.vy += GRAVITY;
+ player.y += player.vy;
+
+ // Ground collision
+ if (player.y >= GROUND_Y - 35) {
+ player.y = GROUND_Y - 35;
+ player.vy = 0;
+ player.jumping = false;
+ }
+
+ // Rotate based on movement
+ if (player.jumping) {
+ player.rotation += 0.1;
+ } else {
+ player.rotation += speed * 0.03;
+ }
+ }
+
+ function checkCollisions() {
+ const playerRect = {
+ left: player.x + 10,
+ right: player.x + 40,
+ top: player.y + 10,
+ bottom: player.y + 45
+ };
+
+ // Check collectibles
+ collectibles.forEach(c => {
+ if (c.collected) return;
+
+ const cRect = {
+ left: c.x + 5,
+ right: c.x + 25,
+ top: c.y,
+ bottom: c.y + 35
+ };
+
+ if (playerRect.left < cRect.right &&
+ playerRect.right > cRect.left &&
+ playerRect.top < cRect.bottom &&
+ playerRect.bottom > cRect.top) {
+
+ c.collected = true;
+ score += 10;
+ distance += 50;
+ speed = Math.min(speed + 0.1, MAX_SPEED);
+ createCollectParticles(c.x + 15, c.y + 20, c.pattern.color);
+ currentScoreEl.textContent = score;
+ }
+ });
+
+ // Check obstacles
+ obstacles.forEach(o => {
+ const oRect = {
+ left: o.x + 5,
+ right: o.x + 35,
+ top: o.y + 5,
+ bottom: o.y + 30
+ };
+
+ if (playerRect.left < oRect.right &&
+ playerRect.right > oRect.left &&
+ playerRect.top < oRect.bottom &&
+ playerRect.bottom > oRect.top) {
+
+ gameOver();
+ }
+ });
+ }
+
+ function spawnObjects() {
+ // Spawn collectibles
+ if (frame % 90 === 0) {
+ collectibles.push(new WallpaperRoll(CANVAS_WIDTH + 50));
+ }
+
+ // Spawn obstacles
+ if (frame % 140 === 0 && Math.random() > 0.3) {
+ obstacles.push(new Obstacle(CANVAS_WIDTH + 50));
+ }
+ }
+
+ function updateObjects() {
+ // Update collectibles
+ collectibles = collectibles.filter(c => {
+ c.update();
+ return c.x > -50 && !c.collected;
+ });
+
+ // Update obstacles
+ obstacles = obstacles.filter(o => {
+ o.update();
+ return o.x > -50;
+ });
+
+ // Update particles
+ particles = particles.filter(p => {
+ p.update();
+ return p.life > 0;
+ });
+ }
+
+ function drawObjects() {
+ // Draw obstacles behind player
+ obstacles.forEach(o => o.draw());
+
+ // Draw collectibles
+ collectibles.forEach(c => c.draw());
+
+ // Draw particles
+ particles.forEach(p => p.draw());
+ }
+
+ function update() {
+ if (gameState !== 'playing') return;
+
+ frame++;
+ distance += speed;
+
+ // Passive score for distance
+ if (frame % 10 === 0) {
+ score++;
+ currentScoreEl.textContent = score;
+ }
+
+ updatePlayer();
+ spawnObjects();
+ updateObjects();
+ checkCollisions();
+ }
+
+ function draw() {
+ ctx.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
+
+ drawBackground();
+ drawObjects();
+ drawPlayer();
+ }
+
+ function loop() {
+ update();
+ draw();
+ requestAnimationFrame(loop);
+ }
+
+ function startGame() {
+ gameState = 'playing';
+ score = 0;
+ speed = BASE_SPEED;
+ frame = 0;
+ distance = 0;
+ player.y = GROUND_Y - 35;
+ player.vy = 0;
+ player.rotation = 0;
+ collectibles = [];
+ obstacles = [];
+ particles = [];
+
+ currentScoreEl.textContent = '0';
+ startOverlay.classList.remove('active');
+ gameOverOverlay.classList.remove('active');
+
+ initWallPatterns();
+ }
+
+ function gameOver() {
+ gameState = 'gameover';
+ createCrashParticles(player.x + 25, player.y + 25);
+
+ if (score > bestScore) {
+ bestScore = score;
+ localStorage.setItem('dw_bestScore', bestScore);
+ bestScoreEl.textContent = bestScore;
+ }
+
+ finalScoreEl.textContent = score;
+ finalBestEl.textContent = 'Best: ' + bestScore;
+
+ setTimeout(() => {
+ gameOverOverlay.classList.add('active');
+ }, 500);
+ }
+
+ function restartGame() {
+ startGame();
+ }
+
+ // Initialize
+ initWallPatterns();
+ loop();
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/035b7009e366/kimi.png b/data/artifacts/035b7009e366/kimi.png
new file mode 100644
index 0000000..1b63f7c
Binary files /dev/null and b/data/artifacts/035b7009e366/kimi.png differ
diff --git a/data/artifacts/035b7009e366/qwen25-7b.html b/data/artifacts/035b7009e366/qwen25-7b.html
new file mode 100644
index 0000000..de1ff91
--- /dev/null
+++ b/data/artifacts/035b7009e366/qwen25-7b.html
@@ -0,0 +1,127 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>DESIGNER WALLCOVERINGS</title>
+<style>
+:root {
+ --bg: #f7efe6;
+ --surface: #fff9f1;
+ --text: #3a2c22;
+ --muted: #a08c7a;
+ --accent: #c65f38;
+ --line: 1px solid var(--muted);
+ --shadow: 0 8px 24px rgba(0,0,0,.12), hover 0 16px 48px rgba(0,0,0,.18);
+ --ease: cubic-bezier(.22,1,.36,1);
+}
+
+body {
+ margin: 0;
+ overflow: hidden;
+ background-color: var(--bg);
+ color: var(--text);
+ font-family: 'Didot', Georgia, serif;
+ font-size: 16px;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+}
+
+header {
+ position: fixed;
+ top: 0;
+ left: 0;
+ width: 100%;
+ background-color: var(--surface);
+ padding: 24px;
+ display: flex;
+ justify-content: space-between;
+ align-items: center;
+ box-shadow: var(--shadow);
+}
+
+header .logo {
+ font-size: 38px;
+ letter-spacing: .15em;
+ text-transform: uppercase;
+}
+
+header button {
+ background-color: transparent;
+ border: none;
+ color: var(--accent);
+ cursor: pointer;
+ font-size: 12px;
+ letter-spacing: .15em;
+ text-transform: uppercase;
+}
+
+canvas {
+ display: block;
+}
+</style>
+</head>
+<body>
+
+<header>
+ <div class="logo">DESIGNER WALLCOVERINGS</div>
+ <button>Restart</button>
+</header>
+
+<canvas id="gameCanvas" width="800" height="600"></canvas>
+
+<script>
+const canvas = document.getElementById('gameCanvas');
+const ctx = canvas.getContext('2d');
+
+let score = 0;
+let bestScore = localStorage.getItem('bestScore') || 0;
+
+function draw() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ // Draw walls and wallpaper rolls
+ ctx.fillStyle = 'white';
+ ctx.fillRect(0, 280, canvas.width, 320);
+
+ ctx.strokeStyle = '#c65f38';
+ ctx.strokeRect(0, 100, canvas.width, 180);
+ ctx.fillStyle = '#c65f38';
+ ctx.fillRect(0, 100, canvas.width, 40);
+
+ // Draw roller
+ ctx.fillStyle = 'black';
+ ctx.fillRect(20, 275, 30, 30);
+
+ // Update score and best score
+ ctx.font = 'bold 28px Didot';
+ ctx.textAlign = 'center';
+ ctx.fillText(`Score: ${score} | Best Score: ${bestScore}`, canvas.width / 2, 40);
+}
+
+function update() {
+ const rollerY = 275;
+ score++;
+
+ if (score > bestScore) {
+ bestScore = score;
+ localStorage.setItem('bestScore', bestScore);
+ }
+
+ requestAnimationFrame(update);
+ draw();
+}
+
+update();
+
+document.addEventListener('keydown', e => {
+ if (e.code === 'Space' || e.key === 'ArrowUp') {
+ // Jump logic
+ }
+});
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/035b7009e366/qwen25-7b.png b/data/artifacts/035b7009e366/qwen25-7b.png
new file mode 100644
index 0000000..4b28f7c
Binary files /dev/null and b/data/artifacts/035b7009e366/qwen25-7b.png differ
diff --git a/data/artifacts/035b7009e366/qwen3-14b.html b/data/artifacts/035b7009e366/qwen3-14b.html
new file mode 100644
index 0000000..bb2e2d7
--- /dev/null
+++ b/data/artifacts/035b7009e366/qwen3-14b.html
@@ -0,0 +1,378 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8" />
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+ <title>Designer Wallcoverings</title>
+ <style>
+ :root {
+ --bg: #faf8f4;
+ --surface: #ffffff;
+ --ink: #1c1a17;
+ --muted: #9b948a;
+ --accent: #b0472e;
+ --line: #e0e0e0;
+ --shadow: 0 8px 24px rgba(0,0,0,0.12);
+ --ease: cubic-bezier(0.22, 1, 0.36, 1);
+ --glow: 0 0 24px var(--accent, #b0472e)35%;
+ --spacing-4: 4px;
+ --spacing-8: 8px;
+ --spacing-12: 12px;
+ --spacing-16: 16px;
+ --spacing-24: 24px;
+ --spacing-32: 32px;
+ --spacing-48: 48px;
+ --spacing-64: 64px;
+ --card-radius: 14px;
+ --text-h1: 50px;
+ --text-h2: 38px;
+ --text-h3: 28px;
+ --text-lead: 21px;
+ --text-body: 16px;
+ --text-caption: 12px;
+ --font-display: 'Playfair Display', Georgia, serif;
+ --font-body: -apple-system, 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;
+ }
+
+ * {
+ box-sizing: border-box;
+ margin: 0;
+ padding: 0;
+ font-family: var(--font-body);
+ }
+
+ body {
+ background-color: var(--bg);
+ color: var(--ink);
+ font-size: var(--text-body);
+ line-height: 1.6;
+ min-height: 100vh;
+ display: flex;
+ flex-direction: column;
+ }
+
+ header {
+ display: flex;
+ align-items: center;
+ padding: var(--spacing-16) var(--spacing-24);
+ background-color: var(--surface);
+ box-shadow: var(--shadow);
+ position: fixed;
+ top: 0;
+ left: 0;
+ right: 0;
+ z-index: 1000;
+ }
+
+ header h1 {
+ font-family: var(--font-display);
+ font-size: var(--text-h2);
+ letter-spacing: 0.18em;
+ color: var(--ink);
+ margin-right: auto;
+ max-width: 280px;
+ white-space: nowrap;
+ }
+
+ .game-container {
+ position: relative;
+ flex: 1;
+ overflow: hidden;
+ display: flex;
+ align-items: flex-end;
+ justify-content: center;
+ padding-bottom: var(--spacing-48);
+ padding-top: var(--spacing-64);
+ }
+
+ canvas {
+ display: block;
+ width: 100%;
+ height: 100%;
+ }
+
+ .overlay {
+ position: fixed;
+ top: 0;
+ left: 0;
+ right: 0;
+ bottom: 0;
+ background-color: rgba(0, 0, 0, 0.7);
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ z-index: 1000;
+ flex-direction: column;
+ gap: var(--spacing-24);
+ color: var(--ink);
+ font-family: var(--font-display);
+ font-size: var(--text-h3);
+ letter-spacing: 0.18em;
+ text-align: center;
+ }
+
+ .overlay h2 {
+ font-size: var(--text-h2);
+ }
+
+ .overlay button {
+ font-family: var(--font-body);
+ font-size: var(--text-caption);
+ text-transform: uppercase;
+ letter-spacing: 0.15em;
+ background-color: var(--accent);
+ color: var(--surface);
+ border: none;
+ padding: var(--spacing-12) var(--spacing-24);
+ border-radius: var(--card-radius);
+ cursor: pointer;
+ transition: 0.2s ease;
+ }
+
+ .overlay button:hover {
+ box-shadow: var(--glow);
+ }
+
+ .scoreboard {
+ position: fixed;
+ top: var(--spacing-24);
+ left: var(--spacing-24);
+ background-color: var(--surface);
+ padding: var(--spacing-12) var(--spacing-16);
+ border: 1px solid var(--line);
+ border-radius: var(--card-radius);
+ box-shadow: var(--shadow);
+ font-family: var(--font-body);
+ font-size: var(--text-caption);
+ text-transform: uppercase;
+ letter-spacing: 0.15em;
+ }
+
+ .scoreboard span {
+ font-weight: bold;
+ }
+ </style>
+</head>
+<body>
+ <header>
+ <h1>DESIGNER WALLCOVERINGS</h1>
+ </header>
+ <div class="scoreboard">
+ <span>Score:</span> <span id="score">0</span> | <span>High Score:</span> <span id="highScore">0</span>
+ </div>
+ <div class="game-container">
+ <canvas id="gameCanvas"></canvas>
+ </div>
+ <div class="overlay" id="gameOverOverlay" style="display: none;">
+ <h2>GAME OVER</h2>
+ <button onclick="restartGame()">RESTART</button>
+ </div>
+
+ <script>
+ const canvas = document.getElementById('gameCanvas');
+ const ctx = canvas.getContext('2d');
+ const scoreDisplay = document.getElementById('score');
+ const highScoreDisplay = document.getElementById('highScore');
+ const gameOverOverlay = document.getElementById('gameOverOverlay');
+
+ let score = 0;
+ let highScore = parseInt(localStorage.getItem('highScore') || '0');
+ let gravity = 0.8;
+ let velocity = 0;
+ let position = 0;
+ let isJumping = false;
+ let lastTime = 0;
+ let gameLoop;
+ let obstacles = [];
+ let wallpaperRolls = [];
+ let obstacleTimer = 0;
+ let wallpaperTimer = 0;
+ let isGameOver = false;
+
+ function initCanvas() {
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight;
+ }
+
+ function resizeHandler() {
+ initCanvas();
+ }
+
+ window.addEventListener('resize', resizeHandler);
+ resizeHandler();
+
+ function updateScore() {
+ scoreDisplay.textContent = score;
+ if (score > highScore) {
+ highScore = score;
+ localStorage.setItem('highScore', highScore);
+ highScoreDisplay.textContent = highScore;
+ }
+ }
+
+ function resetGame() {
+ score = 0;
+ updateScore();
+ position = 0;
+ velocity = 0;
+ isJumping = false;
+ obstacles = [];
+ wallpaperRolls = [];
+ obstacleTimer = 0;
+ wallpaperTimer = 0;
+ isGameOver = false;
+ gameOverOverlay.style.display = 'none';
+ }
+
+ function restartGame() {
+ resetGame();
+ gameLoop = requestAnimationFrame(gameLoop);
+ }
+
+ function drawPlayer() {
+ ctx.fillStyle = '#c9a961';
+ ctx.beginPath();
+ ctx.arc(canvas.width / 2, canvas.height - position, 20, 0, Math.PI * 2);
+ ctx.fill();
+ }
+
+ function drawObstacle(x, y) {
+ ctx.fillStyle = '#7d6a45';
+ ctx.fillRect(x, y, 40, 60);
+ }
+
+ function drawWallpaper(x, y, color) {
+ ctx.fillStyle = color;
+ ctx.fillRect(x, y, 30, 40);
+ ctx.beginPath();
+ ctx.arc(x + 15, y + 20, 10, 0, Math.PI * 2);
+ ctx.fill();
+ }
+
+ function updateObstacles(timeDelta) {
+ obstacleTimer += timeDelta;
+ if (obstacleTimer > 1500) {
+ obstacles.push({
+ x: canvas.width + 40,
+ y: canvas.height - 120
+ });
+ obstacleTimer = 0;
+ }
+
+ for (let i = 0; i < obstacles.length; i++) {
+ obstacles[i].x -= 5;
+ if (obstacles[i].x + 40 < 0) {
+ obstacles.splice(i, 1);
+ i--;
+ }
+ }
+ }
+
+ function updateWallpapers(timeDelta) {
+ wallpaperTimer += timeDelta;
+ if (wallpaperTimer > 2000) {
+ const colors = ['#c9a961', '#7d6a45', '#b0472e', '#e0a458'];
+ wallpaperRolls.push({
+ x: canvas.width + 30,
+ y: canvas.height - 100,
+ color: colors[Math.floor(Math.random() * colors.length)]
+ });
+ wallpaperTimer = 0;
+ }
+
+ for (let i = 0; i < wallpaperRolls.length; i++) {
+ wallpaperRolls[i].x -= 3;
+ if (wallpaperRolls[i].x + 30 < 0) {
+ wallpaperRolls.splice(i, 1);
+ i--;
+ }
+ }
+ }
+
+ function checkCollisions() {
+ for (let i = 0; i < obstacles.length; i++) {
+ const obs = obstacles[i];
+ const dx = canvas.width / 2 - (obs.x + 20);
+ const dy = (canvas.height - position) - (obs.y + 60);
+ if (Math.sqrt(dx * dx + dy * dy) < 30) {
+ endGame();
+ return;
+ }
+ }
+
+ for (let i = 0; i < wallpaperRolls.length; i++) {
+ const roll = wallpaperRolls[i];
+ const dx = canvas.width / 2 - (roll.x + 15);
+ const dy = (canvas.height - position) - (roll.y + 40);
+ if (Math.sqrt(dx * dx + dy * dy) < 30) {
+ score += 10;
+ updateScore();
+ wallpaperRolls.splice(i, 1);
+ i--;
+ }
+ }
+ }
+
+ function endGame() {
+ isGameOver = true;
+ cancelAnimationFrame(gameLoop);
+ gameOverOverlay.style.display = 'flex';
+ }
+
+ function gameLoop(time) {
+ if (isGameOver) return;
+
+ const timeDelta = time - lastTime;
+ lastTime = time;
+
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ velocity += gravity;
+ position += velocity;
+
+ if (position > 0) {
+ position = 0;
+ velocity = 0;
+ }
+
+ drawPlayer();
+
+ updateObstacles(timeDelta);
+ updateWallpapers(timeDelta);
+
+ for (let i = 0; i < obstacles.length; i++) {
+ drawObstacle(obstacles[i].x, obstacles[i].y);
+ }
+
+ for (let i = 0; i < wallpaperRolls.length; i++) {
+ drawWallpaper(wallpaperRolls[i].x, wallpaperRolls[i].y, wallpaperRolls[i].color);
+ }
+
+ checkCollisions();
+
+ gameLoop = requestAnimationFrame(gameLoop);
+ }
+
+ window.addEventListener('keydown', (e) => {
+ if (e.code === 'Space' || e.code === 'ArrowUp') {
+ if (!isJumping) {
+ velocity = -12;
+ isJumping = true;
+ }
+ }
+ });
+
+ window.addEventListener('touchstart', (e) => {
+ if (e.touches.length > 0) {
+ if (!isJumping) {
+ velocity = -12;
+ isJumping = true;
+ }
+ }
+ });
+
+ resetGame();
+ gameLoop = requestAnimationFrame(gameLoop);
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/035b7009e366/qwen3-14b.png b/data/artifacts/035b7009e366/qwen3-14b.png
new file mode 100644
index 0000000..2f538ad
Binary files /dev/null and b/data/artifacts/035b7009e366/qwen3-14b.png differ
diff --git a/data/artifacts/64da14ce1509/qwen25-7b.html b/data/artifacts/64da14ce1509/qwen25-7b.html
new file mode 100644
index 0000000..a8af22e
--- /dev/null
+++ b/data/artifacts/64da14ce1509/qwen25-7b.html
@@ -0,0 +1,183 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>DESIGNER WALLCOVERINGS - This or That</title>
+ <style>
+ :root {
+ --bg: #f7efe6;
+ --surface: #fff9f1;
+ --text: #3a2c22;
+ --muted: #a08c7a;
+ --accent: #c65f38;
+ --line: 1px solid rgba(0, 0, 0, 0.1);
+ --shadow: 0 8px 24px rgba(0, 0, 0, .12), hover 0 16px 48px rgba(0, 0, 0, .18);
+ --ease: cubic-bezier(.22,1,.36,1) both;
+ }
+
+ body {
+ background-color: var(--bg);
+ font-family: 'Didot', 'Bodoni MT', Georgia, serif;
+ margin: 0;
+ padding-top: 72px;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ min-height: 100vh;
+ }
+
+ .header {
+ width: 356px;
+ height: 48px;
+ background-color: var(--surface);
+ padding-left: 24px;
+ display: flex;
+ align-items: center;
+ }
+
+ .header span {
+ font-size: 40px;
+ line-height: 1.2em;
+ letter-spacing: 0.18em;
+ color: var(--text);
+ }
+
+ .poll-container {
+ width: 356px;
+ height: 496px;
+ background-color: var(--surface);
+ border-radius: 14px;
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ padding: 24px;
+ }
+
+ .swatch {
+ width: 150px;
+ height: 396px;
+ background-color: var(--accent);
+ border-radius: 14px;
+ box-shadow: var(--shadow);
+ position: relative;
+ overflow: hidden;
+ }
+
+ .swatch svg {
+ width: 100%;
+ height: 100%;
+ fill: currentColor;
+ stroke: none;
+ }
+
+ .damask-swatch svg {
+ /* SVG for Damask pattern */
+ fill: var(--text);
+ }
+
+ .geometric-swatch svg {
+ /* SVG for Geometric pattern */
+ fill: var(--muted);
+ }
+
+ .bar-container {
+ width: 100%;
+ height: 48px;
+ background-color: transparent;
+ position: absolute;
+ bottom: 0;
+ left: 50%;
+ transform: translateX(-50%);
+ transition: all 0.3s ease-in-out;
+ }
+
+ .bar {
+ width: 0;
+ height: 100%;
+ background-color: var(--accent);
+ position: absolute;
+ bottom: 0;
+ left: 0;
+ transition: all 0.3s ease-in-out;
+ }
+
+ .result-container {
+ display: none;
+ text-align: center;
+ margin-top: 24px;
+ }
+
+ .result-container h1 {
+ font-size: 38px;
+ line-height: 1.2em;
+ letter-spacing: 0.15em;
+ color: var(--text);
+ }
+ </style>
+</head>
+<body>
+ <div class="header">
+ <span>DESIGNER WALLCOVERINGS</span>
+ </div>
+
+ <div class="poll-container" onclick="vote('damask')">
+ <div class="swatch damask-swatch">
+ <svg viewBox="0 0 150 396" xmlns="http://www.w3.org/2000/svg">
+ <!-- SVG for Damask pattern -->
+ <rect width="150" height="396" fill="#c65f38"/>
+ </svg>
+ </div>
+
+ <div class="swatch geometric-swatch">
+ <svg viewBox="0 0 150 396" xmlns="http://www.w3.org/2000/svg">
+ <!-- SVG for Geometric pattern -->
+ <rect width="150" height="396" fill="#b0472e"/>
+ </svg>
+ </div>
+
+ <div class="bar-container" id="damask-bar-container">
+ <div class="bar" id="damask-bar"></div>
+ </div>
+ </div>
+
+ <div class="result-container" id="result-container">
+ <h1>DESIGNER WALLCOVERINGS</h1>
+ <p>The winner is:</p>
+ <span id="winner">Damask</span>
+ </div>
+
+ <script>
+ let damaskVotes = 0;
+
+ function vote(style) {
+ const barContainer = document.getElementById('damask-bar-container');
+ const bar = document.getElementById('damask-bar');
+
+ if (style === 'damask') {
+ bar.style.width = `${(bar.offsetWidth * (1 + (damaskVotes / 2)))}px`;
+ damaskVotes++;
+ }
+
+ setTimeout(() => {
+ showResult(style);
+ }, 300);
+ }
+
+ function showResult(winner) {
+ const resultContainer = document.getElementById('result-container');
+ const winnerText = document.getElementById('winner');
+
+ resultContainer.style.display = 'block';
+ winnerText.textContent = winner;
+
+ setTimeout(() => {
+ resultContainer.style.opacity = '0';
+ setTimeout(() => {
+ window.location.reload();
+ }, 2000);
+ }, 3000);
+ }
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/64da14ce1509/qwen25-7b.png b/data/artifacts/64da14ce1509/qwen25-7b.png
new file mode 100644
index 0000000..8cc8ae5
Binary files /dev/null and b/data/artifacts/64da14ce1509/qwen25-7b.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 73dbd1c..2ac1d9d 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -15464,7 +15464,7 @@
"bytes": 8248,
"thumb": true,
"aiScore": 8.3,
- "aiReason": "The page is fully functional and visually appealing with smooth color cycling and a polished interface.",
+ "aiReason": "The page is visually appealing and fulfills all the requirements of the challenge.",
"aiScores": {
"qwen2.5vl:7b": 9,
"minicpm-v:latest": 7.5
@@ -22448,21 +22448,23 @@
"runs": [
{
"model": "qwen3-14b",
- "status": "queued",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
- "started_at": null,
- "finished_at": null,
- "queued_at": "2026-07-25T11:36:18.124Z"
+ "seconds": 63,
+ "cost": 0,
+ "started_at": "2026-07-25T11:36:25.535Z",
+ "finished_at": "2026-07-25T11:37:28.390Z",
+ "queued_at": "2026-07-25T11:36:18.124Z",
+ "bytes": 9394,
+ "thumb": true
},
{
"model": "gemma3-12b",
- "status": "queued",
+ "status": "running",
"error": null,
"seconds": null,
"cost": null,
- "started_at": null,
+ "started_at": "2026-07-25T11:37:28.400Z",
"finished_at": null,
"queued_at": "2026-07-25T11:36:18.132Z"
},
@@ -22478,13 +22480,15 @@
},
{
"model": "qwen25-7b",
- "status": "running",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
+ "seconds": 24,
+ "cost": 0,
"started_at": "2026-07-25T11:36:18.171Z",
- "finished_at": null,
- "queued_at": "2026-07-25T11:36:18.147Z"
+ "finished_at": "2026-07-25T11:36:41.783Z",
+ "queued_at": "2026-07-25T11:36:18.147Z",
+ "bytes": 2652,
+ "thumb": true
},
{
"model": "hf-qwen-coder-32b",
@@ -22508,23 +22512,37 @@
},
{
"model": "kimi",
- "status": "running",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
+ "seconds": 102,
+ "cost": 0.0208,
"started_at": "2026-07-25T11:36:18.182Z",
- "finished_at": null,
- "queued_at": "2026-07-25T11:36:18.160Z"
+ "finished_at": "2026-07-25T11:37:59.872Z",
+ "queued_at": "2026-07-25T11:36:18.160Z",
+ "toolCalls": [
+ "opendesign",
+ "opendesign",
+ "hyperframes"
+ ],
+ "bytes": 30479,
+ "thumb": true
},
{
"model": "gpt",
- "status": "running",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
+ "seconds": 72,
+ "cost": 0.1447,
"started_at": "2026-07-25T11:36:18.186Z",
- "finished_at": null,
- "queued_at": "2026-07-25T11:36:18.164Z"
+ "finished_at": "2026-07-25T11:37:30.174Z",
+ "queued_at": "2026-07-25T11:36:18.164Z",
+ "toolCalls": [
+ "opendesign",
+ "opendesign",
+ "hyperframes"
+ ],
+ "bytes": 31829,
+ "thumb": true
},
{
"model": "grok",
@@ -22579,13 +22597,116 @@
},
{
"model": "qwen25-7b",
+ "status": "done",
+ "error": null,
+ "seconds": 36,
+ "cost": 0,
+ "started_at": "2026-07-25T11:36:41.794Z",
+ "finished_at": "2026-07-25T11:37:17.463Z",
+ "queued_at": "2026-07-25T11:36:18.238Z",
+ "bytes": 5098,
+ "thumb": true
+ },
+ {
+ "model": "hf-qwen-coder-32b",
"status": "queued",
"error": null,
"seconds": null,
"cost": null,
"started_at": null,
"finished_at": null,
- "queued_at": "2026-07-25T11:36:18.238Z"
+ "queued_at": "2026-07-25T11:36:18.242Z"
+ },
+ {
+ "model": "claude-code",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T11:36:18.245Z"
+ },
+ {
+ "model": "kimi",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T11:37:59.881Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T11:36:18.249Z"
+ },
+ {
+ "model": "gpt",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T11:37:30.177Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T11:36:18.253Z"
+ },
+ {
+ "model": "grok",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T11:36:18.258Z"
+ }
+ ]
+ },
+ {
+ "id": "15bc10e7ee25",
+ "title": "Designer Wallcoverings — Style Lookbook Carousel (design-polish)",
+ "prompt": "Build a single self-contained HTML file: a luxury Instagram carousel lookbook for ONE design style (e.g. Grandmillennial). Cover slide names the style; 3 slides each pair a CSS/SVG-drawn pattern swatch with a styled room vignette + a one-line styling note; final CTA slide. Swipe/dots. MANDATORY fixes from a broken prior version: (1) a real <header> element in the DOM containing the wordmark 'DESIGNER WALLCOVERINGS' in a serif display face, dark ink #1c1a17 on the cream ground (NOT white-on-white); (2) NO external images (no picsum.photos/unsplash/CDN — they break under the no-network CSP); draw all patterns + room vignettes with CSS gradients or inline SVG only; (3) :root CSS token block; (4) wrap card text (h2+p) in a flex column so it stays inside the card beside the image, no overflow. Restrained luxury palette, no alert(). Output ONLY the HTML.",
+ "category": "Real Work",
+ "designTools": true,
+ "created_at": "2026-07-25T11:38:05.627Z",
+ "winner": null,
+ "runs": [
+ {
+ "model": "qwen3-14b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T11:38:05.637Z"
+ },
+ {
+ "model": "gemma3-12b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T11:38:05.645Z"
+ },
+ {
+ "model": "hermes3-8b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T11:38:05.651Z"
+ },
+ {
+ "model": "qwen25-7b",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T11:38:05.675Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T11:38:05.655Z"
},
{
"model": "hf-qwen-coder-32b",
@@ -22595,7 +22716,7 @@
"cost": null,
"started_at": null,
"finished_at": null,
- "queued_at": "2026-07-25T11:36:18.242Z"
+ "queued_at": "2026-07-25T11:38:05.659Z"
},
{
"model": "claude-code",
@@ -22605,7 +22726,7 @@
"cost": null,
"started_at": null,
"finished_at": null,
- "queued_at": "2026-07-25T11:36:18.245Z"
+ "queued_at": "2026-07-25T11:38:05.662Z"
},
{
"model": "kimi",
@@ -22615,7 +22736,7 @@
"cost": null,
"started_at": null,
"finished_at": null,
- "queued_at": "2026-07-25T11:36:18.249Z"
+ "queued_at": "2026-07-25T11:38:05.665Z"
},
{
"model": "gpt",
@@ -22625,7 +22746,7 @@
"cost": null,
"started_at": null,
"finished_at": null,
- "queued_at": "2026-07-25T11:36:18.253Z"
+ "queued_at": "2026-07-25T11:38:05.668Z"
},
{
"model": "grok",
@@ -22635,7 +22756,7 @@
"cost": null,
"started_at": null,
"finished_at": null,
- "queued_at": "2026-07-25T11:36:18.258Z"
+ "queued_at": "2026-07-25T11:38:05.671Z"
}
]
}
diff --git a/data/costlog.jsonl b/data/costlog.jsonl
index 6958c53..a5134e6 100644
--- a/data/costlog.jsonl
+++ b/data/costlog.jsonl
@@ -306,3 +306,5 @@
{"ts":"2026-07-25T11:27:03.038Z","provider":"xai","model":"grok-4.5","task":"model-arena-tools","input_tokens":3928,"output_tokens":12338,"cost_usd":0.196854}
{"ts":"2026-07-25T11:27:52.775Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":5944,"output_tokens":6094,"cost_usd":0.018801}
{"ts":"2026-07-25T11:28:49.514Z","provider":"xai","model":"grok-4.5","task":"model-arena-tools","input_tokens":3725,"output_tokens":9162,"cost_usd":0.148605}
+{"ts":"2026-07-25T11:37:30.172Z","provider":"openai","model":"gpt-5.1","task":"model-arena-tools","input_tokens":2975,"output_tokens":9962,"cost_usd":0.144674}
+{"ts":"2026-07-25T11:37:59.869Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":3094,"output_tokens":7561,"cost_usd":0.020759}
diff --git a/idea-run/run-next.sh b/idea-run/run-next.sh
index d0fe51c..afe9853 100755
--- a/idea-run/run-next.sh
+++ b/idea-run/run-next.sh
@@ -16,7 +16,7 @@ TITLE="${LINE%%|*}"; PROMPT="${LINE#*|}"
# DW LUXURY-UI SHELL — appended to every prompt. Fixes the systemic gap both design
# agents kept flagging: technically-strong builds with no brand identity / system-ui
# type / no luxury feel. Every build now must carry brand chrome + serif display type.
-PROMPT="$PROMPT DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. (e) Open with a CSS design-token block in :root (e.g. --bg, --ink, --accent, --line, --shadow, --ease) and reference the tokens throughout, so the palette is systematic not one-off. (f) The wordmark is a compact upper-left lockup that shows the FULL 'DESIGNER WALLCOVERINGS' text WITHOUT clipping — size the serif so it fits (~200-280px) or wrap to two lines; NEVER truncate/overflow-hidden the wordmark. Demote scoreboards/buttons to a small refined SANS (uppercase, tracked) so the header reads as a logo zone, not competing with the content. (g) Let color/imagery carry the meaning — do NOT slap letter labels on swatches/tiles; a bare luxury swatch beats a lettered one; when a build shows multiple 'styles/patterns', make them VISUALLY DISTINCT (different SVG/CSS motifs, not the same stripe at different densities). (h) NEVER use alert()/confirm()/prompt() — win/game-over/result states must be in-page overlays styled with the token palette. It must look like a luxury interior-design brand, not a generic AI demo. (No hamburger/nav needed — these are self-contained games/social widgets.)"
+PROMPT="$PROMPT DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. (e) Open with a CSS design-token block in :root (e.g. --bg, --ink, --accent, --line, --shadow, --ease) and reference the tokens throughout, so the palette is systematic not one-off. (f) The wordmark is a compact upper-left lockup that shows the FULL 'DESIGNER WALLCOVERINGS' text WITHOUT clipping — size the serif so it fits (~200-280px) or wrap to two lines; NEVER truncate/overflow-hidden the wordmark. Demote scoreboards/buttons to a small refined SANS (uppercase, tracked) so the header reads as a logo zone, not competing with the content. (g) Let color/imagery carry the meaning — do NOT slap letter labels on swatches/tiles; a bare luxury swatch beats a lettered one; when a build shows multiple 'styles/patterns', make them VISUALLY DISTINCT (different SVG/CSS motifs, not the same stripe at different densities). (h) NEVER use alert()/confirm()/prompt() — win/game-over/result states must be in-page overlays styled with the token palette. (i) NO external images or URLs (picsum.photos, unsplash, any CDN/http src) — the artifact runs under a strict no-network CSP so they render BROKEN; draw all patterns/imagery with CSS gradients or inline SVG only. (j) Actually INSTANTIATE the wordmark: put a real <header> element containing the wordmark text in the DOM (defining the CSS class is not enough), and ensure header text uses a DARK ink token on the light ground (never white-on-cream). It must look like a luxury interior-design brand, not a generic AI demo. (No hamburger/nav needed — these are self-contained games/social widgets.)"
python3 - "$TITLE" "$PROMPT" > /tmp/dwaa-payload.json <<'PY'
import json,sys
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