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auto-save: 2026-07-23T12:20:57 (15 files) — data/challenges.json data/votes.jsonl data/artifacts/43dfd86f6460/ data/artifacts/48026228790d/gemma3-12b.png data/artifacts/5dbb1c6732ae/

34b99c1cf6d5e577ab2c4a302f0df9b392735865 · 2026-07-23 12:21:07 -0700 · Steve Abrams

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commit 34b99c1cf6d5e577ab2c4a302f0df9b392735865
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Thu Jul 23 12:21:07 2026 -0700

    auto-save: 2026-07-23T12:20:57 (15 files) — data/challenges.json data/votes.jsonl data/artifacts/43dfd86f6460/ data/artifacts/48026228790d/gemma3-12b.png data/artifacts/5dbb1c6732ae/
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 data/challenges.json                               | 989 ++++++++++++++++++++-
 data/landings/a7640ab6a2fa-claude-code.html        | 342 +++++++
 data/votes.jsonl                                   |   7 +
 star-clock.html                                    | 364 ++++++++
 90 files changed, 8934 insertions(+), 17 deletions(-)

diff --git a/data/artifacts/43dfd86f6460/claude-code.html b/data/artifacts/43dfd86f6460/claude-code.html
new file mode 100644
index 0000000..1c9dd1f
--- /dev/null
+++ b/data/artifacts/43dfd86f6460/claude-code.html
@@ -0,0 +1,319 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
+<title>XY Synth Pad</title>
+<style>
+  :root{
+    --bg:#0a0a12;
+    --panel:#12121f;
+    --accent:#00e5ff;
+    --accent2:#ff3d81;
+    --text:#e8e8f0;
+    --muted:#8a8aa0;
+  }
+  *{box-sizing:border-box;margin:0;padding:0;-webkit-tap-highlight-color:transparent;}
+  html,body{height:100%;}
+  body{
+    background:radial-gradient(circle at 30% 20%,#1a1a2e,#0a0a12 70%);
+    color:var(--text);
+    font-family:'Segoe UI',system-ui,-apple-system,sans-serif;
+    display:flex;flex-direction:column;align-items:center;
+    min-height:100%;padding:16px;gap:14px;overflow-x:hidden;
+  }
+  h1{
+    font-size:15px;font-weight:600;letter-spacing:3px;text-transform:uppercase;
+    color:var(--muted);display:flex;align-items:center;gap:10px;
+  }
+  h1 .dot{width:8px;height:8px;border-radius:50%;background:var(--accent);box-shadow:0 0 10px var(--accent);}
+
+  .wrap{width:100%;max-width:560px;display:flex;flex-direction:column;gap:14px;}
+
+  /* Note display */
+  .note-display{
+    background:var(--panel);border:1px solid #22223a;border-radius:14px;
+    padding:14px 18px;display:flex;align-items:center;justify-content:space-between;
+    gap:14px;position:relative;overflow:hidden;
+  }
+  .note-display .glow{
+    position:absolute;inset:0;opacity:0;transition:opacity .15s;
+    background:radial-gradient(circle at 20% 50%,rgba(0,229,255,.18),transparent 60%);
+    pointer-events:none;
+  }
+  .note-display.active .glow{opacity:1;}
+  .note-main{display:flex;align-items:baseline;gap:8px;}
+  .note-name{font-size:44px;font-weight:700;line-height:1;font-variant-numeric:tabular-nums;
+    background:linear-gradient(120deg,var(--accent),var(--accent2));
+    -webkit-background-clip:text;background-clip:text;color:transparent;min-width:96px;}
+  .note-oct{font-size:20px;color:var(--muted);font-weight:600;}
+  .readouts{display:flex;flex-direction:column;gap:4px;text-align:right;font-variant-numeric:tabular-nums;}
+  .readouts .row{font-size:12px;color:var(--muted);}
+  .readouts .row b{color:var(--text);font-weight:600;}
+
+  /* Pad */
+  .pad{
+    position:relative;width:100%;aspect-ratio:1/0.8;border-radius:16px;
+    background:
+      linear-gradient(0deg,rgba(255,61,129,.06),transparent),
+      linear-gradient(90deg,rgba(0,229,255,.06),transparent),
+      #0d0d18;
+    border:1px solid #24243c;overflow:hidden;cursor:crosshair;touch-action:none;
+    box-shadow:inset 0 0 60px rgba(0,0,0,.6);
+  }
+  .pad .grid{position:absolute;inset:0;
+    background-image:
+      linear-gradient(rgba(255,255,255,.04) 1px,transparent 1px),
+      linear-gradient(90deg,rgba(255,255,255,.04) 1px,transparent 1px);
+    background-size:9.09% 8.33%;pointer-events:none;}
+  .pad .axis-label{position:absolute;font-size:10px;letter-spacing:2px;color:var(--muted);
+    text-transform:uppercase;pointer-events:none;}
+  .pad .ax-x{bottom:8px;left:50%;transform:translateX(-50%);}
+  .pad .ax-y{top:50%;left:8px;transform:translateY(-50%) rotate(-90deg);transform-origin:left;}
+  .pad .hint{position:absolute;inset:0;display:flex;align-items:center;justify-content:center;
+    color:var(--muted);font-size:14px;letter-spacing:1px;pointer-events:none;transition:opacity .3s;}
+  .pad.playing .hint{opacity:0;}
+
+  .cursor{position:absolute;width:26px;height:26px;border-radius:50%;
+    border:2px solid var(--accent);transform:translate(-50%,-50%) scale(0);
+    box-shadow:0 0 18px var(--accent),inset 0 0 10px rgba(0,229,255,.4);
+    transition:transform .12s ease-out;pointer-events:none;background:rgba(0,229,255,.12);}
+  .pad.playing .cursor{transform:translate(-50%,-50%) scale(1);}
+  .cursor::before,.cursor::after{content:'';position:absolute;background:rgba(0,229,255,.35);}
+  .cursor::before{left:50%;top:-1000px;width:1px;height:2000px;transform:translateX(-50%);}
+  .cursor::after{top:50%;left:-1000px;height:1px;width:2000px;transform:translateY(-50%);}
+
+  /* Controls */
+  .controls{display:flex;flex-wrap:wrap;gap:12px;}
+  .ctl{background:var(--panel);border:1px solid #22223a;border-radius:12px;padding:12px 14px;
+    flex:1;min-width:150px;}
+  .ctl .lbl{font-size:10px;letter-spacing:2px;text-transform:uppercase;color:var(--muted);margin-bottom:9px;}
+  .waves{display:flex;gap:6px;}
+  .waves button{flex:1;background:#0d0d18;border:1px solid #2a2a44;color:var(--muted);
+    border-radius:8px;padding:8px 0;font-size:11px;cursor:pointer;transition:.15s;text-transform:capitalize;
+    display:flex;flex-direction:column;align-items:center;gap:4px;}
+  .waves button svg{width:26px;height:14px;}
+  .waves button:hover{border-color:var(--accent);color:var(--text);}
+  .waves button.on{background:linear-gradient(120deg,rgba(0,229,255,.2),rgba(255,61,129,.15));
+    border-color:var(--accent);color:var(--text);box-shadow:0 0 12px rgba(0,229,255,.25);}
+  .waves button.on svg{stroke:var(--accent);}
+  .waves button svg{stroke:currentColor;fill:none;stroke-width:2;}
+
+  .toggles{display:flex;gap:8px;flex-wrap:wrap;}
+  .tog{flex:1;min-width:80px;background:#0d0d18;border:1px solid #2a2a44;color:var(--muted);
+    border-radius:8px;padding:9px 6px;font-size:11px;letter-spacing:1px;cursor:pointer;
+    text-transform:uppercase;transition:.15s;display:flex;align-items:center;justify-content:center;gap:6px;}
+  .tog .led{width:7px;height:7px;border-radius:50%;background:#333;transition:.15s;}
+  .tog:hover{border-color:var(--accent2);}
+  .tog.on{color:var(--text);border-color:var(--accent2);background:rgba(255,61,129,.12);}
+  .tog.on .led{background:var(--accent2);box-shadow:0 0 8px var(--accent2);}
+
+  .foot{font-size:10px;color:#555;letter-spacing:1px;text-align:center;margin-top:2px;}
+</style>
+</head>
+<body>
+  <h1><span class="dot"></span> XY Synth Pad</h1>
+
+  <div class="wrap">
+    <div class="note-display" id="noteDisplay">
+      <div class="glow"></div>
+      <div class="note-main">
+        <span class="note-name" id="noteName">—</span>
+        <span class="note-oct" id="noteOct"></span>
+      </div>
+      <div class="readouts">
+        <div class="row">FREQ <b id="freqOut">— Hz</b></div>
+        <div class="row">CUTOFF <b id="cutOut">— Hz</b></div>
+      </div>
+    </div>
+
+    <div class="pad" id="pad">
+      <div class="grid"></div>
+      <span class="axis-label ax-x">Pitch →</span>
+      <span class="axis-label ax-y">Cutoff →</span>
+      <div class="hint">Drag anywhere to play</div>
+      <div class="cursor" id="cursor"></div>
+    </div>
+
+    <div class="controls">
+      <div class="ctl">
+        <div class="lbl">Waveform</div>
+        <div class="waves" id="waves">
+          <button data-w="sine" class="on"><svg viewBox="0 0 26 14"><path d="M1 7 C4 1,7 1,10 7 S16 13,19 7 22 1,25 7"/></svg>sine</button>
+          <button data-w="square"><svg viewBox="0 0 26 14"><path d="M1 12 V2 H9 V12 H17 V2 H25"/></svg>square</button>
+          <button data-w="sawtooth"><svg viewBox="0 0 26 14"><path d="M1 12 L8 2 V12 L15 2 V12 L22 2"/></svg>saw</button>
+          <button data-w="triangle"><svg viewBox="0 0 26 14"><path d="M1 12 L5 2 L9 12 L13 2 L17 12 L21 2 L25 12"/></svg>tri</button>
+        </div>
+      </div>
+
+      <div class="ctl">
+        <div class="lbl">Effects & Scale</div>
+        <div class="toggles">
+          <button class="tog" id="delayBtn"><span class="led"></span>Delay</button>
+          <button class="tog on" id="snapBtn"><span class="led"></span>Snap</button>
+        </div>
+      </div>
+    </div>
+
+    <div class="foot">WebAudio · no libraries · quantized to a pentatonic-friendly chromatic scale</div>
+  </div>
+
+<script>
+(function(){
+  "use strict";
+
+  // ---- Audio graph (lazily created) ----
+  var ac=null, osc=null, filter=null, amp=null, delay=null, feedback=null, delayWet=null, master=null;
+  var playing=false, delayOn=false, snapOn=true, waveform='sine';
+
+  var NOTES=['C','C#','D','D#','E','F','F#','G','G#','A','A#','B'];
+  // Playable pitch range across the X axis (in MIDI note numbers): C2 .. C6
+  var MIDI_LO=36, MIDI_HI=84;
+  var CUT_LO=120, CUT_HI=12000;
+
+  function midiToFreq(m){ return 440*Math.pow(2,(m-69)/12); }
+  function noteLabel(m){ var i=((Math.round(m)%12)+12)%12; return {name:NOTES[i], oct:Math.floor(Math.round(m)/12)-1}; }
+
+  function ensureAudio(){
+    if(ac) return;
+    ac=new (window.AudioContext||window.webkitAudioContext)();
+
+    osc=ac.createOscillator();
+    osc.type=waveform;
+
+    filter=ac.createBiquadFilter();
+    filter.type='lowpass';
+    filter.frequency.value=2000;
+    filter.Q.value=6;
+
+    amp=ac.createGain();
+    amp.gain.value=0; // silent until touched
+
+    master=ac.createGain();
+    master.gain.value=0.9;
+
+    // Delay send
+    delay=ac.createDelay(1.0);
+    delay.delayTime.value=0.28;
+    feedback=ac.createGain();
+    feedback.gain.value=0.38;
+    delayWet=ac.createGain();
+    delayWet.gain.value=0; // off by default
+
+    // Routing
+    osc.connect(filter);
+    filter.connect(amp);
+    amp.connect(master);          // dry
+    amp.connect(delay);           // feed delay
+    delay.connect(feedback);
+    feedback.connect(delay);      // feedback loop
+    delay.connect(delayWet);
+    delayWet.connect(master);     // wet
+    master.connect(ac.destination);
+
+    osc.start();
+  }
+
+  // ---- Interaction ----
+  var pad=document.getElementById('pad');
+  var cursor=document.getElementById('cursor');
+  var noteDisplay=document.getElementById('noteDisplay');
+  var noteName=document.getElementById('noteName');
+  var noteOct=document.getElementById('noteOct');
+  var freqOut=document.getElementById('freqOut');
+  var cutOut=document.getElementById('cutOut');
+
+  function setFromEvent(clientX,clientY){
+    var r=pad.getBoundingClientRect();
+    var x=(clientX-r.left)/r.width;
+    var y=(clientY-r.top)/r.height;
+    x=Math.min(1,Math.max(0,x));
+    y=Math.min(1,Math.max(0,y));
+
+    // X -> pitch
+    var midi=MIDI_LO+x*(MIDI_HI-MIDI_LO);
+    if(snapOn) midi=Math.round(midi);
+    var freq=midiToFreq(midi);
+
+    // Y -> cutoff (top = bright/high, bottom = dark/low) using exp scaling
+    var yy=1-y;
+    var cutoff=CUT_LO*Math.pow(CUT_HI/CUT_LO, yy);
+
+    var t=ac.currentTime;
+    osc.frequency.setTargetAtTime(freq, t, snapOn?0.012:0.02);
+    filter.frequency.setTargetAtTime(cutoff, t, 0.02);
+
+    // cursor
+    cursor.style.left=(x*100)+'%';
+    cursor.style.top=(y*100)+'%';
+
+    // display
+    var lbl=noteLabel(midi);
+    noteName.textContent=lbl.name;
+    noteOct.textContent=lbl.oct;
+    freqOut.textContent=freq.toFixed(1)+' Hz';
+    cutOut.textContent=Math.round(cutoff)+' Hz';
+  }
+
+  function start(clientX,clientY){
+    ensureAudio();
+    if(ac.state==='suspended') ac.resume();
+    playing=true;
+    pad.classList.add('playing');
+    noteDisplay.classList.add('active');
+    setFromEvent(clientX,clientY);
+    amp.gain.setTargetAtTime(0.28, ac.currentTime, 0.01);
+  }
+  function move(clientX,clientY){ if(playing) setFromEvent(clientX,clientY); }
+  function stop(){
+    if(!playing) return;
+    playing=false;
+    pad.classList.remove('playing');
+    noteDisplay.classList.remove('active');
+    if(amp) amp.gain.setTargetAtTime(0.0001, ac.currentTime, 0.05);
+  }
+
+  // Pointer events (covers mouse + touch + pen)
+  pad.addEventListener('pointerdown',function(e){
+    e.preventDefault();
+    pad.setPointerCapture&&pad.setPointerCapture(e.pointerId);
+    start(e.clientX,e.clientY);
+  });
+  pad.addEventListener('pointermove',function(e){ move(e.clientX,e.clientY); });
+  pad.addEventListener('pointerup',stop);
+  pad.addEventListener('pointercancel',stop);
+  pad.addEventListener('pointerleave',function(e){ if(e.pointerType==='mouse') stop(); });
+
+  // ---- Waveform selector ----
+  var waveBtns=document.querySelectorAll('#waves button');
+  waveBtns.forEach(function(b){
+    b.addEventListener('click',function(){
+      waveform=b.getAttribute('data-w');
+      waveBtns.forEach(function(x){x.classList.remove('on');});
+      b.classList.add('on');
+      if(osc) osc.type=waveform;
+    });
+  });
+
+  // ---- Delay toggle ----
+  var delayBtn=document.getElementById('delayBtn');
+  delayBtn.addEventListener('click',function(){
+    ensureAudio();
+    delayOn=!delayOn;
+    delayBtn.classList.toggle('on',delayOn);
+    delayWet.gain.setTargetAtTime(delayOn?0.5:0, ac.currentTime, 0.05);
+  });
+
+  // ---- Snap toggle ----
+  var snapBtn=document.getElementById('snapBtn');
+  snapBtn.addEventListener('click',function(){
+    snapOn=!snapOn;
+    snapBtn.classList.toggle('on',snapOn);
+  });
+
+  // Prevent page scroll/gestures interfering on touch devices
+  document.addEventListener('gesturestart',function(e){e.preventDefault();});
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/43dfd86f6460/claude-code.png b/data/artifacts/43dfd86f6460/claude-code.png
new file mode 100644
index 0000000..986bf24
Binary files /dev/null and b/data/artifacts/43dfd86f6460/claude-code.png differ
diff --git a/data/artifacts/43dfd86f6460/gemma3-12b.html b/data/artifacts/43dfd86f6460/gemma3-12b.html
new file mode 100644
index 0000000..7ba6b03
--- /dev/null
+++ b/data/artifacts/43dfd86f6460/gemma3-12b.html
@@ -0,0 +1,163 @@
+<!DOCTYPE html>
+<html>
+<head>
+<title>XY Pad Synth</title>
+<style>
+body { margin: 0; overflow: hidden; background-color: #222; color: #eee; font-family: sans-serif; }
+#container { width: 100vw; height: 100vh; display: flex; justify-content: center; align-items: center; }
+canvas { border: 1px solid #555; background-color: #333; cursor: grab; }
+#info { position: absolute; bottom: 10px; left: 10px; font-size: 12px; }
+</style>
+</head>
+<body>
+
+<div id="container">
+  <canvas id="pad" width="400" height="400"></canvas>
+  <div id="info">Waveform: <span id="waveformDisplay">sine</span> | Delay: <span id="delayStatus">off</span> | Note: <span id="noteDisplay">C4</span></div>
+</div>
+
+<script>
+const canvas = document.getElementById('pad');
+const ctx = canvas.getContext('2d');
+const info = document.getElementById('info');
+const waveformDisplay = document.getElementById('waveformDisplay');
+const delayStatus = document.getElementById('delayStatus');
+const noteDisplay = document.getElementById('noteDisplay');
+
+let audioContext;
+let oscillator;
+let filter;
+let analyser;
+
+let x = 0.5; // Horizontal position (pitch)
+let y = 0.5; // Vertical position (filter cutoff)
+let isDragging = false;
+let lastX, lastY;
+
+const waveforms = ['sine', 'square', 'sawtooth', 'triangle'];
+let currentWaveformIndex = 0;
+let delayEnabled = false;
+
+
+function init() {
+  audioContext = new AudioContext();
+  oscillator = audioContext.createOscillator();
+  filter = audioContext.createFilter();
+  analyser = audioContext.createAnalyser();
+
+  oscillator.type = waveforms[currentWaveformIndex];
+  oscillator.frequency.setValueAtTime(440, audioContext.currentTime); // Start at A4 (440 Hz)
+
+  filter.frequency.setValueAtTime(2000, audioContext.currentTime); // Initial filter cutoff
+  filter.type = 'lowpass';
+
+  analyser.fftSize = 256;
+  analyser.smoothingTimeConstant = 0.8;
+
+  oscillator.connect(filter);
+  filter.connect(analyser);
+  analyser.connect(audioContext.destination);
+
+
+  canvas.addEventListener('mousedown', startDrag);
+  canvas.addEventListener('mouseup', stopDrag);
+  canvas.addEventListener('mouseleave', stopDrag);
+  canvas.addEventListener('mousemove', drag);
+
+  document.addEventListener('keydown', function(event) {
+    if (event.key === ' ') { // Spacebar to toggle waveform
+      toggleWaveform();
+    } else if (event.key === 'd') { // d to toggle delay
+        toggleDelay();
+    }
+  });
+
+  updateDisplay();
+}
+
+
+function startDrag(e) {
+  isDragging = true;
+  lastX = e.offsetX;
+  lastY = e.offsetY;
+  canvas.style.cursor = 'grabbing';
+}
+
+function stopDrag() {
+  isDragging = false;
+  canvas.style.cursor = 'grab';
+}
+
+function drag(e) {
+  if (!isDragging) return;
+
+  const dx = e.offsetX - lastX;
+  const dy = e.offsetY - lastY;
+
+  x = Math.max(0, Math.min(1, x + dx / canvas.width));
+  y = Math.max(0, Math.min(1, y - dy / canvas.height));
+
+  lastX = e.offsetX;
+  lastY = e.offsetY;
+
+  updateOscillator();
+  updateFilter();
+  updateDisplay();
+}
+
+
+
+function updateOscillator() {
+  const pitchShift = x * 12; // 12 semitones range for pitch shift
+  let freq = Math.pow(2, (pitchShift / 12)) * 440;
+
+    // Limit frequency to a reasonable range to avoid audio issues
+    freq = Math.max(20, Math.min(8000, freq));
+  oscillator.frequency.setValueAtTime(freq, audioContext.currentTime);
+}
+
+
+function updateFilter() {
+  const cutoff = 200 + y * 6800; // Cutoff range from 200Hz to 7000Hz
+  filter.frequency.setValueAtTime(cutoff, audioContext.currentTime);
+
+}
+
+function toggleWaveform() {
+    currentWaveformIndex = (currentWaveformIndex + 1) % waveforms.length;
+    oscillator.type = waveforms[currentWaveformIndex];
+    waveformDisplay.textContent = waveforms[currentWaveformIndex];
+    updateOscillator(); // Apply immediate change to oscillator
+}
+
+function toggleDelay() {
+    delayEnabled = !delayEnabled;
+    delayStatus.textContent = delayEnabled ? "on" : "off";
+}
+
+
+function updateDisplay() {
+  ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+  // Draw the pad background circle
+  ctx.beginPath();
+  ctx.arc(canvas.width / 2, canvas.height / 2, Math.min(canvas.width, canvas.height) / 2 - 10, 0, 2 * Math.PI);
+  ctx.fillStyle = '#444';
+  ctx.fill();
+
+  // Draw the current position marker
+  ctx.beginPath();
+  ctx.arc(x * canvas.width, y * canvas.height, 5, 0, 2 * Math.PI);
+  ctx.fillStyle = 'red';
+  ctx.fill();
+
+    const noteNumber = 69 + Math.round((x - 0.5) * 12); // C4 is note number 69
+    noteDisplay.textContent = String.fromCharCode(65 + (noteNumber % 12)) + (noteNumber / 12 | 0);  //convert to musical notes
+}
+
+init();
+
+
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/43dfd86f6460/gemma3-12b.png b/data/artifacts/43dfd86f6460/gemma3-12b.png
new file mode 100644
index 0000000..21945cc
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diff --git a/data/artifacts/43dfd86f6460/hermes3-8b.html b/data/artifacts/43dfd86f6460/hermes3-8b.html
new file mode 100644
index 0000000..8d25028
--- /dev/null
+++ b/data/artifacts/43dfd86f6460/hermes3-8b.html
@@ -0,0 +1,112 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <title>XY Synth Pad</title>
+  <style>
+    body {
+      margin: 0;
+      padding: 0;
+      background-color: #f0f0f0;
+    }
+    
+    canvas {
+      border: 1px solid #ccc;
+      display: block;
+    }
+    
+    .pad {
+      width: 500px;
+      height: 300px;
+      position: relative;
+      margin: 20px auto;
+      background-color: #ddd;
+      cursor: crosshair;
+    }
+    
+    .note {
+      color: #000;
+      font-size: 24px;
+      position: absolute;
+      bottom: 10px;
+      right: 10px;
+    }
+  </style>
+</head>
+<body>
+  <div class="pad" id="synthPad"></div>
+  <canvas id="noteVisual"></canvas>
+  <div class="note" id="currentNote"></div>
+
+  <script>
+    const synthPad = document.getElementById('synthPad');
+    const noteVisual = document.getElementById('noteVisual');
+    const currentNote = document.getElementById('currentNote');
+
+    const ctx = noteVisual.getContext('2d');
+    let oscillator;
+    let filter;
+
+    synthPad.addEventListener('mousemove', function(e) {
+      const rect = this.getBoundingClientRect();
+      const x = e.clientX - rect.left;
+      const y = e.clientY - rect.top;
+
+      const pitch = Math.floor((x / this.offsetWidth) * 88);
+      const cutoff = Math.floor((y / this.offsetHeight) * 20000);
+
+      oscillator.frequency.value = pitch;
+      filter.frequency.value = cutoff;
+
+      drawNoteVisual(pitch, cutoff);
+    });
+
+    synthPad.addEventListener('click', function() {
+      oscillator.start();
+      filter.connect(context.destination);
+    });
+
+    synthPad.addEventListener('dblclick', function() {
+      oscillator.stop();
+      filter.disconnect(context.destination);
+    });
+
+    const context = new AudioContext();
+
+    oscillator = context.createOscillator();
+    oscillator.type = 'sawtooth';
+    filter = context.createBiquadFilter();
+    filter.type = 'lowpass';
+
+    synthPad.addEventListener('mousedown', function() {
+      oscillator.connect(filter);
+    });
+
+    synthPad.addEventListener('mouseup', function() {
+      if (!delay) {
+        oscillator.disconnect();
+        filter.disconnect();
+      }
+    });
+
+    const delay = false;
+
+    function drawNoteVisual(pitch, cutoff) {
+      ctx.clearRect(0, 0, noteVisual.width, noteVisual.height);
+
+      const pitchName = getPitchName(pitch);
+      const visualWidth = noteVisual.width * (pitch / 88);
+      const visualHeight = noteVisual.height * (cutoff / 20000);
+
+      ctx.fillStyle = 'rgba(255, 0, 0, 0.7)';
+      ctx.fillRect(noteVisual.width - visualWidth, noteVisual.height - visualHeight, visualWidth, visualHeight);
+
+      currentNote.innerText = pitchName;
+    }
+
+    function getPitchName(pitch) {
+      const notes = ['C', 'C♯/D♭', 'E♭/F', 'F♯/G♭', 'A', 'A♯/B♭', 'C'];
+      return notes[Math.floor(pitch / 12)];
+    }
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/43dfd86f6460/hermes3-8b.png b/data/artifacts/43dfd86f6460/hermes3-8b.png
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index 0000000..f797525
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diff --git a/data/artifacts/43dfd86f6460/hf-qwen-coder-32b.html b/data/artifacts/43dfd86f6460/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..0127fdd
--- /dev/null
+++ b/data/artifacts/43dfd86f6460/hf-qwen-coder-32b.html
@@ -0,0 +1,96 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>XY Synth Pad</title>
+<style>
+  body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background-color: #222; }
+  #pad { width: 300px; height: 300px; background-color: #444; position: relative; cursor: crosshair; }
+  #info { color: white; text-align: center; margin-top: 20px; font-family: Arial, sans-serif; }
+  select, button { margin: 5px; padding: 10px; background-color: #333; border: none; color: white; cursor: pointer; }
+</style>
+</head>
+<body>
+<div id="pad"></div>
+<div id="info">Drag on the pad to play. Pitch (X), Filter Cutoff (Y)</div>
+<select id="waveform">
+  <option value="sine">Sine</option>
+  <option value="square">Square</option>
+  <option value="sawtooth">Sawtooth</option>
+  <option value="triangle">Triangle</option>
+</select>
+<button id="delayToggle">Delay Off</button>
+<script>
+const pad = document.getElementById('pad');
+const info = document.getElementById('info');
+const waveformSelect = document.getElementById('waveform');
+const delayToggle = document.getElementById('delayToggle');
+
+const audioContext = new (window.AudioContext || window.webkitAudioContext)();
+let oscillator = null;
+let filter = audioContext.createBiquadFilter();
+filter.type = 'lowpass';
+let gainNode = audioContext.createGain();
+gainNode.gain.value = 0.5;
+
+let delay = audioContext.createDelay();
+delay.delayTime.value = 0.3;
+let feedback = audioContext.createGain();
+feedback.gain.value = 0.4;
+delay.connect(feedback);
+feedback.connect(delay);
+
+filter.connect(gainNode);
+gainNode.connect(audioContext.destination);
+
+function startOscillator() {
+  oscillator = audioContext.createOscillator();
+  oscillator.type = waveformSelect.value;
+  oscillator.connect(filter);
+  oscillator.start();
+}
+
+pad.addEventListener('mousedown', () => {
+  if (!oscillator) startOscillator();
+});
+
+pad.addEventListener('mousemove', (e) => {
+  if (oscillator) {
+    const rect = pad.getBoundingClientRect();
+    const x = e.clientX - rect.left;
+    const y = e.clientY - rect.top;
+    oscillator.frequency.value = 20 + (x / rect.width) * 1000; // Pitch range: 20Hz to 1020Hz
+    filter.frequency.value = 200 + (y / rect.height) * 3000; // Cutoff range: 200Hz to 3200Hz
+    info.textContent = `Pitch: ${oscillator.frequency.value.toFixed(2)}Hz, Filter Cutoff: ${filter.frequency.value.toFixed(2)}Hz`;
+  }
+});
+
+pad.addEventListener('mouseup', () => {
+  if (oscillator) {
+    oscillator.stop();
+    oscillator.disconnect();
+    oscillator = null;
+  }
+});
+
+waveformSelect.addEventListener('change', () => {
+  if (oscillator) {
+    oscillator.type = waveformSelect.value;
+  }
+});
+
+delayToggle.addEventListener('click', () => {
+  if (gainNode.disconnect(delay)) {
+    gainNode.connect(delay);
+    delay.connect(feedback);
+    feedback.connect(delay);
+    delayToggle.textContent = 'Delay On';
+  } else {
+    gainNode.disconnect(delay);
+    delayToggle.textContent = 'Delay Off';
+  }
+});
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/43dfd86f6460/hf-qwen-coder-32b.png b/data/artifacts/43dfd86f6460/hf-qwen-coder-32b.png
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index 0000000..93be747
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diff --git a/data/artifacts/43dfd86f6460/qwen25-7b.html b/data/artifacts/43dfd86f6460/qwen25-7b.html
new file mode 100644
index 0000000..41702d9
--- /dev/null
+++ b/data/artifacts/43dfd86f6460/qwen25-7b.html
@@ -0,0 +1,81 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <title>XY Synth Pad</title>
+    <style>
+        body {
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+            background-color: #f0f0f0;
+            margin: 0;
+        }
+        canvas {
+            border: 2px solid black;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="xyPad" width="500" height="500"></canvas>
+
+    <script>
+        const canvas = document.getElementById('xyPad');
+        const ctx = canvas.getContext('2d');
+
+        let oscillator, gainNode;
+
+        function setupAudio() {
+            oscillator = new AudioContext().createOscillator();
+            gainNode = new GainNode(new AudioContext());
+            oscillator.type = 'sine';
+            oscillator.connect(gainNode);
+            gainNode.connect(new AudioContext().destination);
+            gainNode.gain.value = 0.5;
+        }
+
+        function drawPad() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+            ctx.fillStyle = '#ccc';
+            ctx.fillRect(0, 0, canvas.width, canvas.height);
+
+            const pitch = Math.min(4096, (event.offsetX / canvas.width) * 8192 + 500);
+            const filterCutoff = event.offsetY / canvas.height;
+
+            oscillator.frequency.setValueAtTime(pitch, ctx.audioContext.currentTime);
+            gainNode.gain.setValueAtTime(filterCutoff, ctx.audioContext.currentTime);
+
+            ctx.beginPath();
+            ctx.arc(event.offsetX, event.offsetY, 15, 0, Math.PI * 2);
+            ctx.fillStyle = 'red';
+            ctx.fill();
+
+            const waveformVisual = document.createElement('div');
+            waveformVisual.style.width = `${canvas.width / 8}px`;
+            waveformVisual.style.height = `100%`;
+            waveformVisual.style.position = 'absolute';
+            waveformVisual.style.left = `${(event.offsetX - canvas.width / 8) * 2}px`;
+            waveformVisual.style.backgroundColor = 'blue';
+            document.body.appendChild(waveformVisual);
+        }
+
+        setupAudio();
+        canvas.addEventListener('mousemove', drawPad);
+
+        let delayEnabled = false;
+        const delayTime = 0.5;
+
+        function toggleDelay() {
+            delayEnabled = !delayEnabled;
+            oscillator.connect(gainNode, 0, delayEnabled ? delayTime : 0);
+        }
+
+        document.body.addEventListener('click', () => {
+            if (Math.random() > 0.5) {
+                toggleDelay();
+            }
+        });
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/43dfd86f6460/qwen25-7b.png b/data/artifacts/43dfd86f6460/qwen25-7b.png
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index 0000000..e1ef9c1
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diff --git a/data/artifacts/43dfd86f6460/qwen3-14b.html b/data/artifacts/43dfd86f6460/qwen3-14b.html
new file mode 100644
index 0000000..58087e8
--- /dev/null
+++ b/data/artifacts/43dfd86f6460/qwen3-14b.html
@@ -0,0 +1,157 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8" />
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>XY Synth Pad</title>
+  <style>
+    html, body {
+      margin: 0;
+      padding: 0;
+      overflow: hidden;
+      background: #111;
+      color: #fff;
+      font-family: sans-serif;
+    }
+    #container {
+      position: relative;
+      width: 100vw;
+      height: 100vh;
+      display: flex;
+      flex-direction: column;
+      align-items: center;
+      justify-content: center;
+    }
+    #pad {
+      position: relative;
+      width: 400px;
+      height: 400px;
+      background: #222;
+      border: 2px solid #555;
+      border-radius: 10px;
+      cursor: crosshair;
+      overflow: hidden;
+    }
+    #noteDisplay {
+      position: absolute;
+      top: 50px;
+      left: 50%;
+      transform: translateX(-50%);
+      font-size: 24px;
+      font-weight: bold;
+      text-shadow: 0 0 10px #0f0;
+    }
+    #controls {
+      margin-top: 20px;
+      display: flex;
+      gap: 10px;
+      align-items: center;
+      flex-wrap: wrap;
+    }
+    #controls label {
+      font-size: 14px;
+    }
+    #waveformSelect, #delayToggle {
+      padding: 5px 10px;
+      border: 1px solid #444;
+      background: #333;
+      color: #fff;
+      border-radius: 5px;
+    }
+    #waveformSelect {
+      flex: 1;
+    }
+  </style>
+</head>
+<body>
+  <div id="container">
+    <div id="noteDisplay">-</div>
+    <div id="pad"></div>
+    <div id="controls">
+      <label for="waveformSelect">Waveform:</label>
+      <select id="waveformSelect">
+        <option value="sine">Sine</option>
+        <option value="square">Square</option>
+        <option value="sawtooth">Sawtooth</option>
+        <option value="triangle">Triangle</option>
+      </select>
+      <label for="delayToggle">Delay:</label>
+      <button id="delayToggle">Off</button>
+    </div>
+  </div>
+  <script>
+    const AudioContext = window.AudioContext || window.webkitAudioContext;
+    const audioCtx = new AudioContext();
+    const pad = document.getElementById('pad');
+    const noteDisplay = document.getElementById('noteDisplay');
+    const waveformSelect = document.getElementById('waveformSelect');
+    const delayToggle = document.getElementById('delayToggle');
+
+    let oscillator, filter, gainNode, delayNode, filterNode, isPlaying = false;
+
+    function initAudio() {
+      oscillator = audioCtx.createOscillator();
+      filterNode = audioCtx.createBiquadFilter();
+      gainNode = audioCtx.createGain();
+      delayNode = audioCtx.createDelay(1);
+
+      oscillator.type = waveformSelect.value;
+      oscillator.frequency.value = 440;
+      filterNode.type = 'lowpass';
+      filterNode.frequency.value = 2000;
+      delayNode.delayTime.value = 0.5;
+      delayNode.feedback.value = 0.5;
+
+      oscillator.connect(filterNode);
+      filterNode.connect(gainNode);
+      gainNode.connect(audioCtx.destination);
+      gainNode.connect(delayNode);
+      delayNode.connect(filterNode);
+
+      oscillator.start();
+    }
+
+    function updateNote(x, y) {
+      const freq = 220 * Math.pow(2, x / 400);
+      const cutoff = 20 * Math.pow(2, y / 400);
+      oscillator.frequency.value = freq;
+      filterNode.frequency.value = cutoff;
+      noteDisplay.textContent = `${Math.round(freq)} Hz`;
+    }
+
+    function toggleDelay() {
+      if (delayToggle.textContent === 'Off') {
+        delayToggle.textContent = 'On';
+        gainNode.connect(delayNode);
+      } else {
+        delayToggle.textContent = 'Off';
+        gainNode.disconnect(delayNode);
+      }
+    }
+
+    pad.addEventListener('mousedown', (e) => {
+      isPlaying = true;
+      updateNote(e.offsetX, e.offsetY);
+    });
+
+    pad.addEventListener('mousemove', (e) => {
+      if (isPlaying) {
+        updateNote(e.offsetX, e.offsetY);
+      }
+    });
+
+    pad.addEventListener('mouseup', () => {
+      isPlaying = false;
+      noteDisplay.textContent = '-';
+    });
+
+    waveformSelect.addEventListener('change', (e) => {
+      oscillator.type = e.target.value;
+    });
+
+    delayToggle.addEventListener('click', toggleDelay);
+
+    initAudio();
+  </script>
+</body>
+</html>
\ No newline at end of file
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+++ b/data/artifacts/5dbb1c6732ae/claude-code.html
@@ -0,0 +1,363 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Constellation Clock</title>
+<style>
+  html, body {
+    margin: 0;
+    padding: 0;
+    height: 100%;
+    overflow: hidden;
+    background: #05060f;
+  }
+  #sky {
+    display: block;
+    width: 100vw;
+    height: 100vh;
+  }
+  #digital {
+    position: fixed;
+    right: 22px;
+    bottom: 18px;
+    font-family: "Courier New", ui-monospace, monospace;
+    color: rgba(200, 220, 255, 0.85);
+    letter-spacing: 3px;
+    font-size: 26px;
+    text-shadow: 0 0 8px rgba(120,170,255,0.6), 0 0 18px rgba(80,120,255,0.35);
+    user-select: none;
+    z-index: 5;
+  }
+  #digital .date {
+    display: block;
+    font-size: 12px;
+    letter-spacing: 4px;
+    text-align: right;
+    margin-top: 4px;
+    color: rgba(150, 180, 230, 0.6);
+  }
+  #label {
+    position: fixed;
+    left: 22px;
+    top: 16px;
+    font-family: "Courier New", ui-monospace, monospace;
+    color: rgba(160, 190, 240, 0.5);
+    font-size: 12px;
+    letter-spacing: 4px;
+    text-transform: uppercase;
+    user-select: none;
+    z-index: 5;
+  }
+</style>
+</head>
+<body>
+<canvas id="sky"></canvas>
+<div id="label">Celestial Chronometer</div>
+<div id="digital"><span id="clock">00:00:00</span><span class="date" id="date"></span></div>
+
+<script>
+(function () {
+  "use strict";
+
+  const canvas = document.getElementById("sky");
+  const ctx = canvas.getContext("2d");
+  const clockEl = document.getElementById("clock");
+  const dateEl = document.getElementById("date");
+
+  let W = 0, H = 0, CX = 0, CY = 0, DPR = 1;
+
+  function resize() {
+    DPR = Math.min(window.devicePixelRatio || 1, 2);
+    W = window.innerWidth;
+    H = window.innerHeight;
+    canvas.width = Math.floor(W * DPR);
+    canvas.height = Math.floor(H * DPR);
+    canvas.style.width = W + "px";
+    canvas.style.height = H + "px";
+    ctx.setTransform(DPR, 0, 0, DPR, 0, 0);
+    CX = W / 2;
+    CY = H / 2;
+    buildStars();
+  }
+
+  // ---------- Background starfield ----------
+  let bgStars = [];
+  function buildStars() {
+    bgStars = [];
+    const count = Math.round((W * H) / 5200);
+    for (let i = 0; i < count; i++) {
+      bgStars.push({
+        x: Math.random() * W,
+        y: Math.random() * H,
+        r: Math.random() * 1.3 + 0.2,
+        base: Math.random() * 0.5 + 0.2,
+        amp: Math.random() * 0.5 + 0.1,
+        speed: Math.random() * 2 + 0.5,
+        phase: Math.random() * Math.PI * 2,
+        hue: 210 + Math.random() * 40
+      });
+    }
+  }
+
+  function drawBackground(t) {
+    // subtle vertical nebula gradient
+    const g = ctx.createRadialGradient(CX, CY, 0, CX, CY, Math.max(W, H) * 0.75);
+    g.addColorStop(0, "#0a1230");
+    g.addColorStop(0.5, "#070a1c");
+    g.addColorStop(1, "#03040c");
+    ctx.fillStyle = g;
+    ctx.fillRect(0, 0, W, H);
+
+    for (let i = 0; i < bgStars.length; i++) {
+      const s = bgStars[i];
+      const tw = s.base + s.amp * Math.sin(t * s.speed + s.phase);
+      const a = Math.max(0, Math.min(1, tw));
+      ctx.beginPath();
+      ctx.arc(s.x, s.y, s.r, 0, Math.PI * 2);
+      ctx.fillStyle = "hsla(" + s.hue + ",70%,85%," + a + ")";
+      ctx.fill();
+    }
+  }
+
+  // ---------- Constellation hand definitions ----------
+  // Each hand is a chain of stars at given radius fractions along the hand.
+  // Points: {r: fraction of handRadius, o: sideways offset fraction, mag: star size}
+  const secondShape = [
+    { r: 0.00, o: 0.00, mag: 2.0 },
+    { r: 0.30, o: 0.05, mag: 1.6 },
+    { r: 0.55, o: -0.05, mag: 1.8 },
+    { r: 0.78, o: 0.04, mag: 1.5 },
+    { r: 0.95, o: 0.00, mag: 2.6 }
+  ];
+  const minuteShape = [
+    { r: 0.00, o: 0.00, mag: 2.4 },
+    { r: 0.22, o: 0.07, mag: 2.0 },
+    { r: 0.42, o: -0.06, mag: 2.2 },
+    { r: 0.60, o: 0.08, mag: 2.0 },
+    { r: 0.78, o: -0.04, mag: 2.4 },
+    { r: 0.92, o: 0.05, mag: 3.2 }
+  ];
+  const hourShape = [
+    { r: 0.00, o: 0.00, mag: 2.8 },
+    { r: 0.25, o: 0.10, mag: 2.4 },
+    { r: 0.30, o: -0.10, mag: 2.4 },
+    { r: 0.52, o: 0.06, mag: 2.6 },
+    { r: 0.70, o: -0.08, mag: 2.6 },
+    { r: 0.88, o: 0.00, mag: 3.6 }
+  ];
+
+  function drawConstellation(shape, angle, handRadius, color, glow, t, twinkle) {
+    // angle: 0 = 12 o'clock (up). rotate coordinate.
+    const ca = Math.cos(angle - Math.PI / 2);
+    const sa = Math.sin(angle - Math.PI / 2);
+    const pts = [];
+    for (let i = 0; i < shape.length; i++) {
+      const p = shape[i];
+      const along = p.r * handRadius;
+      const side = p.o * handRadius;
+      // local coords: along axis + perpendicular offset
+      const lx = along;
+      const ly = side;
+      const x = CX + lx * ca - ly * sa;
+      const y = CY + lx * sa + ly * ca;
+      pts.push({ x: x, y: y, mag: p.mag });
+    }
+
+    // connecting lines
+    ctx.save();
+    ctx.lineWidth = 1.2;
+    ctx.strokeStyle = color.line;
+    ctx.shadowColor = color.glow;
+    ctx.shadowBlur = glow;
+    ctx.beginPath();
+    ctx.moveTo(pts[0].x, pts[0].y);
+    for (let i = 1; i < pts.length; i++) ctx.lineTo(pts[i].x, pts[i].y);
+    ctx.stroke();
+    ctx.restore();
+
+    // stars
+    for (let i = 0; i < pts.length; i++) {
+      const p = pts[i];
+      const tw = twinkle ? (0.75 + 0.25 * Math.sin(t * 3 + i * 1.7)) : 1;
+      const rad = p.mag * tw;
+      ctx.save();
+      ctx.shadowColor = color.glow;
+      ctx.shadowBlur = glow * 1.4;
+      const grd = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, rad * 3);
+      grd.addColorStop(0, color.core);
+      grd.addColorStop(0.4, color.star);
+      grd.addColorStop(1, "rgba(0,0,0,0)");
+      ctx.fillStyle = grd;
+      ctx.beginPath();
+      ctx.arc(p.x, p.y, rad * 3, 0, Math.PI * 2);
+      ctx.fill();
+      // bright core
+      ctx.shadowBlur = 0;
+      ctx.fillStyle = color.core;
+      ctx.beginPath();
+      ctx.arc(p.x, p.y, rad * 0.8, 0, Math.PI * 2);
+      ctx.fill();
+      ctx.restore();
+    }
+    return pts;
+  }
+
+  // ---------- Hour ticks as faint stars around the dial ----------
+  function drawDialStars(t) {
+    const R = Math.min(W, H) * 0.44;
+    for (let i = 0; i < 12; i++) {
+      const a = (i / 12) * Math.PI * 2 - Math.PI / 2;
+      const x = CX + Math.cos(a) * R;
+      const y = CY + Math.sin(a) * R;
+      const tw = 0.5 + 0.5 * Math.sin(t * 1.5 + i);
+      const big = (i % 3 === 0);
+      ctx.beginPath();
+      ctx.arc(x, y, big ? 2.4 : 1.4, 0, Math.PI * 2);
+      ctx.fillStyle = "rgba(180,205,255," + (0.35 + 0.35 * tw) + ")";
+      ctx.shadowColor = "rgba(140,180,255,0.8)";
+      ctx.shadowBlur = big ? 10 : 5;
+      ctx.fill();
+      ctx.shadowBlur = 0;
+    }
+    // center star (the pole)
+    const cg = ctx.createRadialGradient(CX, CY, 0, CX, CY, 14);
+    cg.addColorStop(0, "rgba(255,255,255,0.95)");
+    cg.addColorStop(0.4, "rgba(180,210,255,0.6)");
+    cg.addColorStop(1, "rgba(0,0,0,0)");
+    ctx.fillStyle = cg;
+    ctx.beginPath();
+    ctx.arc(CX, CY, 14, 0, Math.PI * 2);
+    ctx.fill();
+  }
+
+  // ---------- Shooting stars ----------
+  let shootings = [];
+  let nextShoot = 2 + Math.random() * 4;
+  function spawnShoot() {
+    const startX = Math.random() * W;
+    const startY = Math.random() * H * 0.5;
+    const angle = Math.PI * 0.15 + Math.random() * Math.PI * 0.2; // downward-ish
+    const speed = 500 + Math.random() * 400;
+    shootings.push({
+      x: startX,
+      y: startY,
+      vx: Math.cos(angle) * speed * (Math.random() < 0.5 ? 1 : -1),
+      vy: Math.sin(angle) * speed,
+      life: 0,
+      maxLife: 0.9 + Math.random() * 0.5,
+      len: 80 + Math.random() * 120
+    });
+  }
+  function updateShoot(dt) {
+    nextShoot -= dt;
+    if (nextShoot <= 0) {
+      spawnShoot();
+      nextShoot = 4 + Math.random() * 7;
+    }
+    for (let i = shootings.length - 1; i >= 0; i--) {
+      const s = shootings[i];
+      s.life += dt;
+      s.x += s.vx * dt;
+      s.y += s.vy * dt;
+      if (s.life > s.maxLife) shootings.splice(i, 1);
+    }
+  }
+  function drawShoot() {
+    for (let i = 0; i < shootings.length; i++) {
+      const s = shootings[i];
+      const prog = s.life / s.maxLife;
+      const alpha = Math.sin(prog * Math.PI); // fade in/out
+      const mag = Math.hypot(s.vx, s.vy) || 1;
+      const ux = s.vx / mag, uy = s.vy / mag;
+      const tx = s.x - ux * s.len;
+      const ty = s.y - uy * s.len;
+      const grd = ctx.createLinearGradient(s.x, s.y, tx, ty);
+      grd.addColorStop(0, "rgba(255,255,255," + (0.9 * alpha) + ")");
+      grd.addColorStop(1, "rgba(255,255,255,0)");
+      ctx.strokeStyle = grd;
+      ctx.lineWidth = 2;
+      ctx.shadowColor = "rgba(200,220,255,0.9)";
+      ctx.shadowBlur = 8;
+      ctx.beginPath();
+      ctx.moveTo(s.x, s.y);
+      ctx.lineTo(tx, ty);
+      ctx.stroke();
+      ctx.shadowBlur = 0;
+      // head
+      ctx.beginPath();
+      ctx.arc(s.x, s.y, 2, 0, Math.PI * 2);
+      ctx.fillStyle = "rgba(255,255,255," + alpha + ")";
+      ctx.fill();
+    }
+  }
+
+  // ---------- Main loop ----------
+  const colHour = {
+    line: "rgba(255,200,120,0.45)",
+    glow: "rgba(255,180,90,0.9)",
+    star: "rgba(255,190,110,0.9)",
+    core: "rgba(255,240,210,1)"
+  };
+  const colMinute = {
+    line: "rgba(140,200,255,0.5)",
+    glow: "rgba(120,180,255,0.9)",
+    star: "rgba(150,200,255,0.9)",
+    core: "rgba(235,245,255,1)"
+  };
+  const colSecond = {
+    line: "rgba(180,255,220,0.45)",
+    glow: "rgba(140,255,200,0.85)",
+    star: "rgba(170,255,210,0.9)",
+    core: "rgba(240,255,250,1)"
+  };
+
+  let lastTime = null;
+
+  function frame(now) {
+    if (lastTime === null) lastTime = now;
+    let dt = (now - lastTime) / 1000;
+    if (dt > 0.1) dt = 0.1;
+    lastTime = now;
+    const t = now / 1000;
+
+    const d = new Date();
+    const ms = d.getMilliseconds();
+    const sec = d.getSeconds() + ms / 1000;
+    const min = d.getMinutes() + sec / 60;
+    const hr = (d.getHours() % 12) + min / 60;
+
+    const secAngle = (sec / 60) * Math.PI * 2;
+    const minAngle = (min / 60) * Math.PI * 2;
+    const hrAngle = (hr / 12) * Math.PI * 2;
+
+    const base = Math.min(W, H);
+    const hourR = base * 0.20;
+    const minR = base * 0.33;
+    const secR = base * 0.40;
+
+    drawBackground(t);
+    drawDialStars(t);
+
+    updateShoot(dt);
+    drawShoot();
+
+    drawConstellation(hourShape, hrAngle, hourR, colHour, 16, t, true);
+    drawConstellation(minuteShape, minAngle, minR, colMinute, 14, t, true);
+    drawConstellation(secondShape, secAngle, secR, colSecond, 12, t, true);
+
+    // digital readout
+    const pad = (n) => (n < 10 ? "0" + n : "" + n);
+    clockEl.textContent = pad(d.getHours()) + ":" + pad(d.getMinutes()) + ":" + pad(d.getSeconds());
+    dateEl.textContent = d.toLocaleDateString(undefined, { weekday: "short", month: "short", day: "numeric" });
+
+    requestAnimationFrame(frame);
+  }
+
+  window.addEventListener("resize", resize);
+  resize();
+  requestAnimationFrame(frame);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/5dbb1c6732ae/gemma3-12b.html b/data/artifacts/5dbb1c6732ae/gemma3-12b.html
new file mode 100644
index 0000000..f754e47
--- /dev/null
+++ b/data/artifacts/5dbb1c6732ae/gemma3-12b.html
@@ -0,0 +1,149 @@
+<!DOCTYPE html>
+<html>
+<head>
+<title>Star Clock</title>
+<style>
+body { margin: 0; overflow: hidden; background-color: black; }
+canvas { display: block; }
+#digitalTime {
+  position: absolute;
+  top: 10px;
+  left: 10px;
+  font-family: monospace;
+  font-size: 24px;
+  color: white;
+  text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
+}
+</style>
+</head>
+<body>
+
+<div id="digitalTime"></div>
+<canvas id="starClock" width="600" height="600"></canvas>
+
+<script>
+const canvas = document.getElementById('starClock');
+const ctx = canvas.getContext('2d');
+const digitalTimeDisplay = document.getElementById('digitalTime');
+
+const numStars = 200;
+const stars = [];
+
+function init() {
+  for (let i = 0; i < numStars; i++) {
+    stars.push({
+      x: Math.random() * canvas.width,
+      y: Math.random() * canvas.height,
+      z: Math.random() * 100, // Depth for twinkling effect
+      size: Math.random() * 2 + 0.5
+    });
+  }
+}
+
+function drawStars() {
+  ctx.fillStyle = 'rgba(0, 0, 0, 0.95)'; // Dark background
+  ctx.fillRect(0, 0, canvas.width, canvas.height);
+
+  ctx.fillStyle = 'white';
+  for (const star of stars) {
+    let alpha = Math.max(0.1, 1 - star.z / 100 ); // Twinkling based on depth
+    ctx.globalAlpha = alpha;
+    ctx.beginPath();
+    ctx.arc(star.x, star.y, star.size, 0, Math.PI * 2);
+    ctx.closePath();
+    ctx.fill();
+    ctx.globalAlpha = 1;  // Reset globalAlpha after each star
+  }
+}
+
+
+function drawClockHands() {
+  const now = new Date();
+  const hour = now.getHours() % 12;
+  const minute = now.getMinutes();
+  const second = now.getSeconds();
+
+  // Hour hand (Constellation: Ursa Major - Big Dipper)
+  drawConstellation(hour * 30, true);
+
+  // Minute hand (Constellation: Orion)
+  drawConstellation(minute * 5, false);
+
+  // Second hand (Constellation: Cassiopeia)
+  drawConstellation(second * 6, true); // Rotate slightly differently
+}
+
+
+function drawConstellation(angle, isHourHand) {
+    const numPoints = 7;
+    const radius = isHourHand ? 150 : 200;
+    const starSize = isHourHand ? 3 : 2;
+
+    ctx.strokeStyle = 'rgba(255, 255, 255, 0.8)'; //  Bright white for hands
+    ctx.lineWidth = 1;
+
+
+    ctx.beginPath();
+    for (let i = 0; i < numPoints; i++) {
+      const starAngle = angle + i * (360 / numPoints);
+
+        const x = canvas.width / 2 + Math.cos(starAngle * Math.PI / 180) * radius;
+        const y = canvas.height / 2 + Math.sin(starAngle * Math.PI / 180) * radius;
+
+
+      if (i === 0) {
+          ctx.moveTo(x,y);
+      } else {
+          ctx.lineTo(x,y);
+      }
+
+    }
+    ctx.stroke();
+}
+
+
+
+function drawShootingStar() {
+  const chance = Math.random();
+  if (chance < 0.01) { // Adjust frequency as needed
+    const startX = Math.random() * canvas.width;
+    const startY = Math.random() * canvas.height;
+    const endX = startX + (Math.random() * 50 - 25);
+    const endY = startY + (Math.random() * 30 - 15);
+
+    ctx.beginPath();
+    ctx.strokeStyle = 'rgba(255, 255, 255, 0.7)';
+    ctx.lineWidth = 2;
+    ctx.moveTo(startX, startY);
+    ctx.lineTo(endX, endY);
+    ctx.stroke();
+  }
+}
+
+function updateDigitalTime() {
+  const now = new Date();
+  let hours = now.getHours().toString().padStart(2, '0');
+  let minutes = now.getMinutes().toString().padStart(2, '0');
+  let seconds = now.getSeconds().toString().padStart(2, '0');
+
+  digitalTimeDisplay.textContent = `${hours}:${minutes}:${seconds}`;
+}
+
+
+function animate() {
+    drawStars();
+    drawClockHands();
+    drawShootingStar();
+    updateDigitalTime();
+    requestAnimationFrame(animate);
+}
+
+init();
+animate();
+
+
+
+</script>
+
+</body>
+</html>
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diff --git a/data/artifacts/5dbb1c6732ae/hermes3-8b.html b/data/artifacts/5dbb1c6732ae/hermes3-8b.html
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+++ b/data/artifacts/5dbb1c6732ae/hermes3-8b.html
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+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Live Star Map Clock</title>
+    <style>
+        body {
+            margin: 0;
+            padding: 0;
+            overflow: hidden;
+        }
+        
+        canvas {
+            display: block;
+            background-color: #000;
+        }
+        
+        .time {
+            position: absolute;
+            bottom: 10px;
+            right: 10px;
+            color: #fff;
+            font-family: monospace;
+            font-size: 16px;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="sky" width="800" height="400"></canvas>
+    <div class="time" id="digitalTime"></div>
+
+    <script>
+        const canvas = document.getElementById('sky');
+        const ctx = canvas.getContext('2d');
+
+        const stars = [];
+        for (let i = 0; i < 200; i++) {
+            stars.push({
+                x: Math.random() * canvas.width,
+                y: Math.random() * canvas.height,
+                size: Math.random() * 3 + 1
+            });
+        }
+
+        function drawStars() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+            for (let i = 0; i < stars.length; i++) {
+                const star = stars[i];
+                ctx.beginPath();
+                ctx.arc(star.x, star.y, star.size, 0, Math.PI * 2);
+                ctx.fillStyle = `rgba(255, 255, 255, ${Math.random() * 0.1 + 0.05})`;
+                ctx.fill();
+            }
+        }
+
+        let time = new Date();
+
+        function updateTime() {
+            time = new Date();
+            const hours = time.getHours();
+            const minutes = time.getMinutes();
+            const seconds = time.getSeconds();
+            
+            const hourStarX = (hours % 12) * 60;
+            const hourStarY = (minutes % 60) - 10;
+            const minuteStarX = (minutes % 60) * 2;
+            const minuteStarY = (seconds % 60) - 5;
+
+            drawStars();
+            document.getElementById('digitalTime').textContent = `${hours.toString().padStart(2, '0')}:${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
+
+            requestAnimationFrame(updateTime);
+
+            if (Math.random() < 0.0005) {
+                const shootingStar = { x: Math.random() * canvas.width, y: Math.random() * canvas.height, size: 3 };
+                stars.push(shootingStar);
+            }
+        }
+
+        updateTime();
+    </script>
+</body>
+</html>
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diff --git a/data/artifacts/5dbb1c6732ae/hf-qwen-coder-32b.html b/data/artifacts/5dbb1c6732ae/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..c50d257
--- /dev/null
+++ b/data/artifacts/5dbb1c6732ae/hf-qwen-coder-32b.html
@@ -0,0 +1,105 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Star Clock</title>
+<style>
+body,html { margin: 0; padding: 0; overflow: hidden; width: 100%; height: 100%; background-color: #000; color: white; font-family: Arial, sans-serif; }
+canvas { display: block; }
+#time { position: absolute; top: 10px; left: 10px; font-size: 24px; }
+</style>
+</head>
+<body>
+<canvas id="starClock"></canvas>
+<div id="time">00:00:00</div>
+<script>
+const canvas = document.getElementById('starClock');
+const ctx = canvas.getContext('2d');
+canvas.width = window.innerWidth;
+canvas.height = window.innerHeight;
+let stars = Array.from({length: 100}, () => ({x: Math.random() * canvas.width, y: Math.random() * canvas.height, twinkle: Math.random()}));
+let shootingStar = {active: false, x: 0, y: 0, endX: 0, endY: 0, progress: 0};
+
+function drawStars() {
+    stars.forEach(star => {
+        ctx.fillStyle = `rgba(255, 255, 255, ${star.twinkle})`;
+        ctx.beginPath();
+        ctx.arc(star.x, star.y, Math.random() * 1.5 + 0.5, 0, Math.PI * 2);
+        ctx.fill();
+    });
+}
+
+function drawShootingStar() {
+    if (shootingStar.active) {
+        shootingStar.progress += 0.03;
+        let x = shootingStar.x + (shootingStar.endX - shootingStar.x) * shootingStar.progress;
+        let y = shootingStar.y + (shootingStar.endY - shootingStar.y) * shootingStar.progress;
+        ctx.strokeStyle = `rgba(255, 255, 0, ${1 - shootingStar.progress})`;
+        ctx.lineWidth = 3;
+        ctx.beginPath();
+        ctx.moveTo(x, y);
+        ctx.lineTo(shootingStar.x, shootingStar.y);
+        ctx.stroke();
+        if (shootingStar.progress > 1) shootingStar.active = false;
+    }
+}
+
+function drawConstellation(points, color) {
+    ctx.strokeStyle = color;
+    ctx.lineWidth = 2;
+    ctx.beginPath();
+    points.forEach((point, index) => {
+        if (index === 0) ctx.moveTo(point.x, point.y);
+        else ctx.lineTo(point.x, point.y);
+    });
+    ctx.closePath();
+    ctx.stroke();
+}
+
+function drawHands() {
+    const now = new Date();
+    document.getElementById('time').textContent = `${now.getHours().toString().padStart(2, '0')}:${now.getMinutes().toString().padStart(2, '0')}:${now.getSeconds().toString().padStart(2, '0')}`;
+    let secondAngle = (now.getSeconds() / 60) * Math.PI * 2 - Math.PI / 2;
+    let minuteAngle = (now.getMinutes() / 60) * Math.PI * 2 - Math.PI / 2;
+    let hourAngle = ((now.getHours() % 12) / 12) * Math.PI * 2 - Math.PI / 2;
+
+    const center = {x: canvas.width / 2, y: canvas.height / 2};
+    const secondHand = [{x: center.x, y: center.y}, {x: center.x + Math.cos(secondAngle) * (canvas.width / 3), y: center.y + Math.sin(secondAngle) * (canvas.height / 3)}];
+    const minuteHand = [{x: center.x, y: center.y}, {x: center.x + Math.cos(minuteAngle) * (canvas.width / 4), y: center.y + Math.sin(minuteAngle) * (canvas.height / 4)}];
+    const hourHand = [{x: center.x, y: center.y}, {x: center.x + Math.cos(hourAngle) * (canvas.width / 5), y: center.y + Math.sin(hourAngle) * (canvas.height / 5)}];
+
+    drawConstellation(secondHand, 'red');
+    drawConstellation(minuteHand, 'green');
+    drawConstellation(hourHand, 'blue');
+}
+
+function spawnShootingStar() {
+    if (!shootingStar.active && Math.random() < 0.01) {
+        shootingStar.x = Math.random() * canvas.width;
+        shootingStar.y = Math.random() * canvas.height;
+        shootingStar.endX = shootingStar.x + (Math.random() - 0.5) * canvas.width / 2;
+        shootingStar.endY = shootingStar.y + (Math.random() - 0.5) * canvas.height / 2;
+        shootingStar.progress = 0;
+        shootingStar.active = true;
+    }
+}
+
+function animate() {
+    ctx.clearRect(0, 0, canvas.width, canvas.height);
+    drawStars();
+    drawHands();
+    drawShootingStar();
+    spawnShootingStar();
+    requestAnimationFrame(animate);
+}
+
+window.addEventListener('resize', () => {
+    canvas.width = window.innerWidth;
+    canvas.height = window.innerHeight;
+});
+
+animate();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5dbb1c6732ae/hf-qwen-coder-32b.png b/data/artifacts/5dbb1c6732ae/hf-qwen-coder-32b.png
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diff --git a/data/artifacts/5dbb1c6732ae/qwen25-7b.html b/data/artifacts/5dbb1c6732ae/qwen25-7b.html
new file mode 100644
index 0000000..f5b3f8e
--- /dev/null
+++ b/data/artifacts/5dbb1c6732ae/qwen25-7b.html
@@ -0,0 +1,60 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <title>Star Clock</title>
+    <style>
+        body { margin: 0; overflow: hidden; background: black; }
+        .clock { position: absolute; width: 100%; height: 100%; }
+        #time { position: absolute; bottom: 2rem; left: 2rem; color: white; font-size: 24px; }
+    </style>
+</head>
+<body>
+<div id="clock" class="clock"></div>
+<script>
+    const clock = document.getElementById('clock');
+    const timeDisplay = document.createElement('span');
+    timeDisplay.id = 'time';
+    clock.appendChild(timeDisplay);
+
+    function drawStar(x, y) {
+        const star = document.createElementNS("http://www.w3.org/2000/svg", "circle");
+        star.setAttribute("cx", x);
+        star.setAttribute("cy", y);
+        star.setAttribute("r", 1);
+        star.style.fillOpacity = Math.random() * 0.8;
+        clock.appendChild(star);
+    }
+
+    function drawHand(hand) {
+        const handLength = 200;
+        const angle = (hand / 60) * Math.PI * 2 - Math.PI / 2;
+        const x = handLength * Math.cos(angle) + window.innerWidth / 2;
+        const y = handLength * Math.sin(-angle) + window.innerHeight / 2;
+        drawStar(x, y);
+    }
+
+    function updateClock() {
+        const now = new Date();
+        timeDisplay.textContent = `${now.getHours().toString().padStart(2, '0')}:${now.getMinutes().toString().padStart(2, '0')}:${now.getSeconds().toString().padStart(2, '0')}`;
+        
+        drawHand(now.getHours() * 30);
+        drawHand(now.getMinutes() * 6 + now.getSeconds() / 10);
+        drawHand(now.getSeconds() * 6);
+
+        const shootingStar = document.createElementNS("http://www.w3.org/2000/svg", "line");
+        shootingStar.setAttribute("x1", Math.random() * window.innerWidth);
+        shootingStar.setAttribute("y1", window.innerHeight);
+        shootingStar.setAttribute("x2", Math.random() * window.innerWidth);
+        shootingStar.setAttribute("y2", 0);
+        shootingStar.style.stroke = "#fff";
+        shootingStar.style.strokeWidth = "2";
+        clock.appendChild(shootingStar);
+
+        setTimeout(updateClock, 1000 - now.getMilliseconds());
+    }
+
+    updateClock();
+</script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/5dbb1c6732ae/qwen3-14b.html b/data/artifacts/5dbb1c6732ae/qwen3-14b.html
new file mode 100644
index 0000000..2802e77
--- /dev/null
+++ b/data/artifacts/5dbb1c6732ae/qwen3-14b.html
@@ -0,0 +1,175 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8" />
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>Star Clock</title>
+  <style>
+    html, body {
+      margin: 0;
+      padding: 0;
+      overflow: hidden;
+      background: black;
+      height: 100%;
+      width: 100%;
+      font-family: 'Courier New', Courier, monospace;
+      color: white;
+    }
+    canvas {
+      display: block;
+    }
+    #timeDisplay {
+      position: absolute;
+      top: 10px;
+      left: 10px;
+      font-size: 24px;
+      text-shadow: 0 0 5px black;
+    }
+  </style>
+</head>
+<body>
+  <div id="timeDisplay">00:00:00</div>
+  <canvas id="starCanvas"></canvas>
+  <script>
+    const canvas = document.getElementById('starCanvas');
+    const ctx = canvas.getContext('2d');
+    const timeDisplay = document.getElementById('timeDisplay');
+
+    let width = canvas.width = window.innerWidth;
+    let height = canvas.height = window.innerHeight;
+
+    window.addEventListener('resize', () => {
+      width = canvas.width = window.innerWidth;
+      height = canvas.height = window.innerHeight;
+    });
+
+    const stars = [];
+    const constellations = [
+      { name: 'hour', points: 4, color: '#00ffff', speed: 0.0005 },
+      { name: 'minute', points: 6, color: '#ff00ff', speed: 0.001 },
+      { name: 'second', points: 8, color: '#ffff00', speed: 0.002 }
+    ];
+
+    const starCount = 500;
+    const maxStarSize = 2;
+    const minStarSize = 0.5;
+
+    const shootingStarInterval = 10000;
+    const shootingStarDuration = 2000;
+    let lastShootingStarTime = 0;
+
+    function random(min, max) {
+      return Math.random() * (max - min) + min;
+    }
+
+    function createStars() {
+      stars.length = 0;
+      for (let i = 0; i < starCount; i++) {
+        stars.push({
+          x: random(0, width),
+          y: random(0, height),
+          size: random(minStarSize, maxStarSize),
+          twinkle: random(0.5, 1.5),
+          twinkleSpeed: random(0.001, 0.005)
+        });
+      }
+    }
+
+    function drawStars() {
+      ctx.fillStyle = 'black';
+      ctx.fillRect(0, 0, width, height);
+
+      for (let star of stars) {
+        star.size = (Math.sin(Date.now() * star.twinkleSpeed) * star.twinkle + 1) * maxStarSize;
+        ctx.beginPath();
+        ctx.arc(star.x, star.y, star.size, 0, Math.PI * 2);
+        ctx.fillStyle = 'white';
+        ctx.fill();
+      }
+    }
+
+    function drawConstellations() {
+      const now = new Date();
+      const hours = now.getHours() % 12;
+      const minutes = now.getMinutes();
+      const seconds = now.getSeconds();
+
+      for (let constellation of constellations) {
+        const points = constellation.points;
+        const angleStep = (2 * Math.PI) / points;
+        const constellationAngle = (constellation.name === 'hour' ? hours : constellation.name === 'minute' ? minutes : seconds) * (Math.PI / 30);
+        const constellationRadius = (constellation.name === 'hour' ? 100 : constellation.name === 'minute' ? 150 : 200);
+
+        ctx.beginPath();
+        ctx.strokeStyle = constellation.color;
+        ctx.lineWidth = 1.5;
+
+        for (let i = 0; i < points; i++) {
+          const angle = constellationAngle + i * angleStep;
+          const x = width / 2 + Math.cos(angle) * constellationRadius;
+          const y = height / 2 + Math.sin(angle) * constellationRadius;
+          if (i === 0) {
+            ctx.moveTo(x, y);
+          } else {
+            ctx.lineTo(x, y);
+          }
+        }
+
+        ctx.stroke();
+      }
+    }
+
+    function drawTime() {
+      const now = new Date();
+      const hours = now.getHours().toString().padStart(2, '0');
+      const minutes = now.getMinutes().toString().padStart(2, '0');
+      const seconds = now.getSeconds().toString().padStart(2, '0');
+      timeDisplay.textContent = `${hours}:${minutes}:${seconds}`;
+    }
+
+    function drawShootingStar() {
+      const now = Date.now();
+      if (now - lastShootingStarTime < shootingStarInterval) return;
+
+      const startX = random(0, width);
+      const startY = random(0, height);
+      const endX = random(0, width);
+      const endY = random(0, height);
+      const length = Math.sqrt((endX - startX) ** 2 + (endY - startY) ** 2);
+      const duration = shootingStarDuration;
+      const startTime = now;
+
+      const draw = () => {
+        const elapsed = Date.now() - startTime;
+        const progress = Math.min(elapsed / duration, 1);
+        const x = startX + (endX - startX) * progress;
+        const y = startY + (endY - startY) * progress;
+        const fade = 1 - progress;
+        ctx.beginPath();
+        ctx.strokeStyle = 'white';
+        ctx.lineWidth = 2 + 10 * (1 - fade);
+        ctx.moveTo(x, y);
+        ctx.lineTo(x + (endX - startX) * 0.1, y + (endY - startY) * 0.1);
+        ctx.stroke();
+        if (progress < 1) {
+          requestAnimationFrame(draw);
+        }
+      };
+
+      draw();
+      lastShootingStarTime = now;
+    }
+
+    function animate() {
+      drawStars();
+      drawConstellations();
+      drawTime();
+      drawShootingStar();
+      requestAnimationFrame(animate);
+    }
+
+    createStars();
+    animate();
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5dbb1c6732ae/qwen3-14b.png b/data/artifacts/5dbb1c6732ae/qwen3-14b.png
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index 0000000..670f2b8
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diff --git a/data/artifacts/68b40458a368/hermes3-8b.html b/data/artifacts/68b40458a368/hermes3-8b.html
new file mode 100644
index 0000000..4ae6a8b
--- /dev/null
+++ b/data/artifacts/68b40458a368/hermes3-8b.html
@@ -0,0 +1,166 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Rope Physics Toy</title>
+    <style>
+        body {
+            margin: 0;
+            padding: 0;
+            overflow: hidden;
+        }
+        canvas {
+            display: block;
+        }
+        #control-panel {
+            position: absolute;
+            bottom: 10px;
+            left: 10px;
+            background-color: rgba(255, 255, 255, 0.7);
+            padding: 5px;
+            border-radius: 5px;
+        }
+        #control-panel button {
+            margin-right: 5px;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="canvas"></canvas>
+    <div id="control-panel">
+        <button id="reset">Reset</button>
+        <button id="cut-tool">Cut Tool</button>
+    </div>
+    <script>
+        const canvas = document.getElementById('canvas');
+        const ctx = canvas.getContext('2d');
+
+        let width, height;
+        let points = [];
+        let newPoints = [];
+        let indexToMove = null;
+
+        function init() {
+            width = canvas.width = window.innerWidth;
+            height = canvas.height = window.innerHeight - 40; // Leave space for controls
+            createRope();
+        }
+
+        function createRope(numPoints = 50) {
+            points = [];
+            newPoints = [];
+
+            const angle = Math.random() * Math.PI * 2;
+            const startX = Math.cos(angle) * 100;
+            const startZ = Math.sin(angle) * 100;
+
+            for (let i = 0; i < numPoints; i++) {
+                let angle = Math.random() * Math.PI * 2;
+                let x = Math.cos(angle) * 50 + startX;
+                let z = Math.sin(angle) * 50 + startZ;
+                points.push({x, y: 0, z});
+            }
+
+            updatePoints();
+        }
+
+        function updatePoints() {
+            newPoints = [];
+
+            for (let i = 0; i < points.length; i++) {
+                const p1 = points[i];
+                const p2 = i === points.length - 1 ? points[0] : points[i + 1];
+
+                const dx = p2.x - p1.x;
+                const dz = p2.z - p1.z;
+
+                const angle = Math.atan2(dz, dx);
+                const length = Math.hypot(dx, dz);
+
+                for (let j = 0; j <= 1 || i === 0; j++) {
+                    let x = p1.x + Math.cos(angle) * (j * length);
+                    let z = p1.z + Math.sin(angle) * (j * length);
+                    newPoints.push({x, y: p1.y, z});
+                }
+            }
+
+            points = newPoints;
+            draw();
+        }
+
+        function draw() {
+            ctx.clearRect(0, 0, width, height);
+
+            for (let i = 0; i < points.length; i++) {
+                const p = points[i];
+                ctx.beginPath();
+                ctx.moveTo(p.x, p.y);
+                ctx.lineTo(p.x, p.y + 50);
+                ctx.strokeStyle = 'black';
+                ctx.stroke();
+
+                if (indexToMove === i) continue;
+
+                ctx.beginPath();
+                ctx.arc(p.x, p.y, 3, 0, Math.PI * 2);
+                ctx.fillStyle = 'blue';
+                ctx.fill();
+            }
+        }
+
+        canvas.addEventListener('mousemove', (e) => {
+            const rect = canvas.getBoundingClientRect();
+            const x = e.clientX - rect.left;
+            const y = e.clientY - rect.top;
+
+            indexToMove = null;
+            for (let i = 0; i < points.length; i++) {
+                const p = points[i];
+                if (Math.abs(p.x - x) <= 3 && Math.abs(p.y - y) <= 3) {
+                    indexToMove = i;
+                    break;
+                }
+            }
+        });
+
+        canvas.addEventListener('click', (e) => {
+            if (indexToMove !== null) {
+                const rect = canvas.getBoundingClientRect();
+                const x = e.clientX - rect.left;
+                const y = e.clientY - rect.top;
+
+                points[indexToMove].x = x;
+                points[indexToMove].y = y;
+
+                updatePoints();
+            }
+        });
+
+        document.getElementById('reset').addEventListener('click', createRope);
+
+        function cut(points, index) {
+            points.splice(index, 1);
+            newPoints.pop(); // Remove the last point from newPoints
+            points.push({ ...points[0], z: newPoints[0].z });
+            updatePoints();
+        }
+
+        document.getElementById('cut-tool').addEventListener('click', () => {
+            if (indexToMove === null) return;
+            
+            const index = Math.floor(indexToMove / 2);
+            cut(points, index);
+        });
+
+        init();
+
+        setInterval(() => {
+            for (let i = 0; i < points.length; i++) {
+                points[i].y += 0.5;
+            }
+            updatePoints();
+        }, 10);
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/68b40458a368/hf-qwen-coder-32b.html b/data/artifacts/68b40458a368/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..667f2ac
--- /dev/null
+++ b/data/artifacts/68b40458a368/hf-qwen-coder-32b.html
@@ -0,0 +1,164 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Verlet Rope Physics</title>
+<style>
+  body { margin: 0; overflow: hidden; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #f0f0f0; }
+  canvas { border: 1px solid #ccc; cursor: grab; }
+  button { position: absolute; top: 10px; right: 10px; padding: 10px 20px; font-size: 16px; cursor: pointer; }
+</style>
+</head>
+<body>
+<canvas id="physicsCanvas"></canvas>
+<button onclick="reset()">Reset</button>
+<script>
+const canvas = document.getElementById('physicsCanvas');
+const ctx = canvas.getContext('2d');
+canvas.width = window.innerWidth;
+canvas.height = window.innerHeight;
+
+let points = [];
+let constraints = [];
+const numPoints = 15;
+const distance = 30;
+const gravity = 0.1;
+const friction = 0.99;
+let mouse = { x: 0, y: 0, down: false };
+
+function Point(x, y) {
+  this.x = x;
+  this.y = y;
+  this.oldX = x;
+  this.oldY = y;
+}
+
+Point.prototype.update = function() {
+  const vx = (this.x - this.oldX) * friction;
+  const vy = (this.y - this.oldY) * friction;
+
+  this.oldX = this.x;
+  this.oldY = this.y;
+
+  this.x += vx;
+  this.y += vy;
+
+  if (mouse.down && Math.hypot(this.x - mouse.x, this.y - mouse.y) < distance / 2) {
+    this.x = mouse.x;
+    this.y = mouse.y;
+  } else {
+    this.y += gravity;
+  }
+};
+
+Point.prototype.draw = function() {
+  ctx.beginPath();
+  ctx.arc(this.x, this.y, 4, 0, Math.PI * 2);
+  ctx.fill();
+};
+
+function Constraint(p1, p2) {
+  this.p1 = p1;
+  this.p2 = p2;
+}
+
+Constraint.prototype.update = function() {
+  const dx = this.p1.x - this.p2.x;
+  const dy = this.p1.y - this.p2.y;
+  let dist = Math.sqrt(dx * dx + dy * dy);
+  const diff = (dist - distance) / dist;
+
+  const offsetX = dx * diff * 0.5;
+  const offsetY = dy * diff * 0.5;
+
+  if (!mouse.down || Math.hypot(this.p1.x - mouse.x, this.p1.y - mouse.y) > distance / 2) {
+    this.p1.x -= offsetX;
+    this.p1.y -= offsetY;
+  }
+  if (!mouse.down || Math.hypot(this.p2.x - mouse.x, this.p2.y - mouse.y) > distance / 2) {
+    this.p2.x += offsetX;
+    this.p2.y += offsetY;
+  }
+};
+
+Constraint.prototype.draw = function() {
+  ctx.beginPath();
+  ctx.moveTo(this.p1.x, this.p1.y);
+  ctx.lineTo(this.p2.x, this.p2.y);
+  ctx.stroke();
+};
+
+function cutSegment(x, y) {
+  for (let i = constraints.length - 1; i >= 0; i--) {
+    const constraint = constraints[i];
+    const p1 = constraint.p1;
+    const p2 = constraint.p2;
+    if (Math.hypot((x + p2.x - p1.x) * (p2.y - p1.y) - (y + p2.y - p1.y) * (p2.x - p1.x), 0) < distance / 4) {
+      constraints.splice(i, 1);
+    }
+  }
+}
+
+function reset() {
+  points = [];
+  constraints = [];
+  for (let i = 0; i < numPoints; i++) {
+    const point = new Point(canvas.width / 2 + i * distance, canvas.height / 4);
+    points.push(point);
+    if (i > 0) {
+      constraints.push(new Constraint(points[i - 1], points[i]));
+    }
+  }
+}
+
+reset();
+
+canvas.addEventListener('mousedown', function(e) {
+  mouse.down = true;
+  mouse.x = e.clientX;
+  mouse.y = e.clientY;
+});
+
+canvas.addEventListener('mousemove', function(e) {
+  if (mouse.down) {
+    mouse.x = e.clientX;
+    mouse.y = e.clientY;
+  }
+});
+
+canvas.addEventListener('mouseup', function() {
+  mouse.down = false;
+});
+
+canvas.addEventListener('contextmenu', function(e) {
+  e.preventDefault();
+  cutSegment(e.clientX, e.clientY);
+}, false);
+
+function update() {
+  for (let point of points) {
+    point.update();
+  }
+
+  for (let constraint of constraints) {
+    constraint.update();
+  }
+
+  ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+  for (let constraint of constraints) {
+    constraint.draw();
+  }
+
+  for (let point of points) {
+    point.draw();
+  }
+
+  requestAnimationFrame(update);
+}
+
+update();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/68b40458a368/hf-qwen-coder-32b.png b/data/artifacts/68b40458a368/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..93b86ac
Binary files /dev/null and b/data/artifacts/68b40458a368/hf-qwen-coder-32b.png differ
diff --git a/data/artifacts/78dd0efa6a47/claude-code.html b/data/artifacts/78dd0efa6a47/claude-code.html
new file mode 100644
index 0000000..e7f245e
--- /dev/null
+++ b/data/artifacts/78dd0efa6a47/claude-code.html
@@ -0,0 +1,381 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Metaball Lava Lamp</title>
+<style>
+  * { margin: 0; padding: 0; box-sizing: border-box; }
+  html, body { width: 100%; height: 100%; overflow: hidden; background: #000; }
+  body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; }
+  #lamp { display: block; width: 100vw; height: 100vh; }
+
+  #panel {
+    position: fixed;
+    top: 18px;
+    left: 18px;
+    padding: 16px 18px 18px;
+    border-radius: 16px;
+    background: rgba(20, 12, 30, 0.42);
+    backdrop-filter: blur(14px) saturate(140%);
+    -webkit-backdrop-filter: blur(14px) saturate(140%);
+    border: 1px solid rgba(255, 255, 255, 0.12);
+    box-shadow: 0 10px 40px rgba(0, 0, 0, 0.45);
+    color: #f4eef8;
+    width: 224px;
+    user-select: none;
+    z-index: 10;
+    transition: opacity .3s;
+  }
+  #panel h1 {
+    font-size: 13px;
+    font-weight: 600;
+    letter-spacing: 1.6px;
+    text-transform: uppercase;
+    opacity: 0.85;
+    margin-bottom: 14px;
+    display: flex;
+    align-items: center;
+    gap: 8px;
+  }
+  #panel h1 .dot {
+    width: 9px; height: 9px; border-radius: 50%;
+    background: radial-gradient(circle at 30% 30%, #ffe066, #ff2d55);
+    box-shadow: 0 0 10px #ff5e3a;
+  }
+  .row { margin-bottom: 14px; }
+  .row:last-child { margin-bottom: 0; }
+  label {
+    display: block;
+    font-size: 11px;
+    letter-spacing: 0.5px;
+    opacity: 0.7;
+    margin-bottom: 7px;
+    display: flex;
+    justify-content: space-between;
+  }
+  label b { opacity: 0.95; font-weight: 600; }
+  select {
+    width: 100%;
+    padding: 8px 10px;
+    border-radius: 9px;
+    background: rgba(255,255,255,0.07);
+    color: #f4eef8;
+    border: 1px solid rgba(255,255,255,0.14);
+    font-size: 13px;
+    outline: none;
+    cursor: pointer;
+    appearance: none;
+    -webkit-appearance: none;
+    background-image: url("data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewBox='0 0 12 12'><path d='M2 4l4 4 4-4' stroke='%23f4eef8' stroke-width='1.6' fill='none' stroke-linecap='round' stroke-linejoin='round'/></svg>");
+    background-repeat: no-repeat;
+    background-position: right 10px center;
+  }
+  select option { background: #1a1024; color: #f4eef8; }
+
+  input[type=range] {
+    width: 100%;
+    -webkit-appearance: none;
+    appearance: none;
+    height: 5px;
+    border-radius: 5px;
+    background: rgba(255,255,255,0.18);
+    outline: none;
+    cursor: pointer;
+  }
+  input[type=range]::-webkit-slider-thumb {
+    -webkit-appearance: none;
+    width: 17px; height: 17px;
+    border-radius: 50%;
+    background: radial-gradient(circle at 32% 30%, #ffe9a8, #ff7a00);
+    border: 2px solid rgba(255,255,255,0.5);
+    box-shadow: 0 0 8px rgba(255,120,40,0.7);
+  }
+  input[type=range]::-moz-range-thumb {
+    width: 15px; height: 15px;
+    border-radius: 50%;
+    background: radial-gradient(circle at 32% 30%, #ffe9a8, #ff7a00);
+    border: 2px solid rgba(255,255,255,0.5);
+    box-shadow: 0 0 8px rgba(255,120,40,0.7);
+  }
+  #hint {
+    position: fixed;
+    bottom: 14px;
+    left: 0; right: 0;
+    text-align: center;
+    color: rgba(255,255,255,0.28);
+    font-size: 11px;
+    letter-spacing: 1px;
+    z-index: 5;
+    pointer-events: none;
+  }
+</style>
+</head>
+<body>
+<canvas id="lamp"></canvas>
+
+<div id="panel">
+  <h1><span class="dot"></span>Lava Lamp</h1>
+  <div class="row">
+    <label>Color Theme</label>
+    <select id="theme">
+      <option value="classic">Classic Lava</option>
+      <option value="ember">Ember Glow</option>
+      <option value="sunset">Sunset</option>
+      <option value="amethyst">Amethyst</option>
+      <option value="ocean">Deep Ocean</option>
+      <option value="toxic">Toxic</option>
+    </select>
+  </div>
+  <div class="row">
+    <label>Blobs <b id="countVal">12</b></label>
+    <input type="range" id="count" min="3" max="26" value="12">
+  </div>
+</div>
+
+<div id="hint">metaballs rise · fall · merge</div>
+
+<script>
+(function () {
+  "use strict";
+
+  const canvas = document.getElementById("lamp");
+  const ctx = canvas.getContext("2d");
+
+  // Offscreen low-res buffer for the metaball field
+  const off = document.createElement("canvas");
+  const offCtx = off.getContext("2d");
+
+  // ---- Themes ----------------------------------------------------------
+  // bg: vertical background gradient [top, bottom]
+  // stops: blob color ramp (edge -> core)
+  const THEMES = {
+    classic: {
+      bg: ["#2a0a3a", "#160326"],
+      stops: [[0,"#7a0f3a"],[0.35,"#ff2d55"],[0.7,"#ff8a00"],[1,"#ffe066"]]
+    },
+    ember: {
+      bg: ["#220a05", "#120302"],
+      stops: [[0,"#7a1500"],[0.4,"#ff3d00"],[0.72,"#ff7a00"],[1,"#ffc46b"]]
+    },
+    sunset: {
+      bg: ["#1b1035", "#360d38"],
+      stops: [[0,"#5b1250"],[0.35,"#ff4d6d"],[0.7,"#ff9e5e"],[1,"#ffd76e"]]
+    },
+    amethyst: {
+      bg: ["#14052a", "#26063f"],
+      stops: [[0,"#5a1a8a"],[0.4,"#c04dff"],[0.72,"#ff5edb"],[1,"#ffd1f5"]]
+    },
+    ocean: {
+      bg: ["#041b2d", "#06263a"],
+      stops: [[0,"#053a5c"],[0.38,"#00c8ff"],[0.72,"#2b8cff"],[1,"#bfeaff"]]
+    },
+    toxic: {
+      bg: ["#071a07", "#0a250a"],
+      stops: [[0,"#2c5c00"],[0.4,"#7bd400"],[0.72,"#39ff14"],[1,"#eaffb0"]]
+    }
+  };
+
+  let theme = THEMES.classic;
+  let ramp = new Uint8Array(256 * 3); // color lookup: edge->core
+
+  function hexToRgb(h) {
+    h = h.replace("#", "");
+    return [parseInt(h.slice(0,2),16), parseInt(h.slice(2,4),16), parseInt(h.slice(4,6),16)];
+  }
+
+  function buildRamp(t) {
+    const stops = t.stops;
+    for (let i = 0; i < 256; i++) {
+      const p = i / 255;
+      let a = stops[0], b = stops[stops.length - 1];
+      for (let s = 0; s < stops.length - 1; s++) {
+        if (p >= stops[s][0] && p <= stops[s + 1][0]) { a = stops[s]; b = stops[s + 1]; break; }
+      }
+      const span = (b[0] - a[0]) || 1;
+      const f = (p - a[0]) / span;
+      const ca = hexToRgb(a[1]), cb = hexToRgb(b[1]);
+      ramp[i*3]   = ca[0] + (cb[0] - ca[0]) * f;
+      ramp[i*3+1] = ca[1] + (cb[1] - ca[1]) * f;
+      ramp[i*3+2] = ca[2] + (cb[2] - ca[2]) * f;
+    }
+  }
+  buildRamp(theme);
+
+  // ---- Sizing ----------------------------------------------------------
+  let W = 0, H = 0, minDim = 0;
+  let lowW = 0, lowH = 0, scale = 0.22;
+  let imgData = null, buf = null;
+  let bgGrad = null;
+
+  function resize() {
+    W = canvas.width = Math.max(1, window.innerWidth);
+    H = canvas.height = Math.max(1, window.innerHeight);
+    minDim = Math.min(W, H);
+
+    // Keep the low-res field around ~200px on the long edge
+    scale = Math.min(0.26, 200 / Math.max(W, H));
+    lowW = Math.max(2, Math.round(W * scale));
+    lowH = Math.max(2, Math.round(H * scale));
+    off.width = lowW;
+    off.height = lowH;
+    imgData = offCtx.createImageData(lowW, lowH);
+    buf = imgData.data;
+
+    bgGrad = ctx.createLinearGradient(0, 0, 0, H);
+    bgGrad.addColorStop(0, theme.bg[0]);
+    bgGrad.addColorStop(1, theme.bg[1]);
+
+    for (const b of blobs) recomputeRadius(b);
+  }
+
+  // ---- Blobs -----------------------------------------------------------
+  const blobs = [];
+
+  function recomputeRadius(b) {
+    b.r = b.rFrac * minDim;
+  }
+
+  function makeBlob() {
+    const b = {
+      x: Math.random() * (W || 800),
+      y: Math.random() * (H || 600),
+      rFrac: 0.05 + Math.random() * 0.055,
+      vs: 0.25 + Math.random() * 0.5,   // vertical osc speed
+      vp: Math.random() * Math.PI * 2,  // vertical phase
+      vamp: 45 + Math.random() * 70,    // vertical amplitude (px/s)
+      hs: 0.15 + Math.random() * 0.35,  // horizontal speed
+      hp: Math.random() * Math.PI * 2,
+      hamp: 18 + Math.random() * 34,    // horizontal drift
+      ps: 0.4 + Math.random() * 0.8,    // pulse speed
+      pp: Math.random() * Math.PI * 2,
+      r: 40
+    };
+    recomputeRadius(b);
+    return b;
+  }
+
+  function setCount(n) {
+    while (blobs.length < n) blobs.push(makeBlob());
+    while (blobs.length > n) blobs.pop();
+  }
+
+  // ---- Physics ---------------------------------------------------------
+  function update(t, dt) {
+    for (const b of blobs) {
+      const vy = Math.sin(t * b.vs + b.vp) * b.vamp;
+      const vx = Math.sin(t * b.hs + b.hp) * b.hamp;
+      b.x += vx * dt;
+      b.y += vy * dt;
+
+      const pad = b.r * 0.35;
+      if (b.x < pad) { b.x = pad; b.hp += Math.PI; }
+      else if (b.x > W - pad) { b.x = W - pad; b.hp += Math.PI; }
+      if (b.y < pad) { b.y = pad; b.vp += Math.PI; }
+      else if (b.y > H - pad) { b.y = H - pad; b.vp += Math.PI; }
+
+      b.rr = b.r * (1 + Math.sin(t * b.ps + b.pp) * 0.14); // pulsating radius
+    }
+  }
+
+  // ---- Metaball render -------------------------------------------------
+  function renderField(t) {
+    // Precompute low-res blob params
+    const n = blobs.length;
+    const bx = new Float32Array(n), by = new Float32Array(n), br2 = new Float32Array(n);
+    for (let i = 0; i < n; i++) {
+      const b = blobs[i];
+      bx[i] = b.x * scale;
+      by[i] = b.y * scale;
+      const rl = b.rr * scale;
+      br2[i] = rl * rl;
+    }
+
+    let p = 0;
+    for (let y = 0; y < lowH; y++) {
+      for (let x = 0; x < lowW; x++) {
+        let sum = 0;
+        for (let i = 0; i < n; i++) {
+          const dx = x - bx[i], dy = y - by[i];
+          const d2 = dx * dx + dy * dy + 0.0001;
+          sum += br2[i] / d2;
+        }
+        let a;
+        if (sum < 0.65) {
+          a = 0;
+        } else {
+          a = sum < 1.05 ? (sum - 0.65) / 0.4 : 1;
+          let ct = (sum - 0.7) / 2.6;         // color param edge->core
+          if (ct < 0) ct = 0; else if (ct > 1) ct = 1;
+          const ci = (ct * 255) | 0;
+          const r3 = ci * 3;
+          buf[p]     = ramp[r3];
+          buf[p + 1] = ramp[r3 + 1];
+          buf[p + 2] = ramp[r3 + 2];
+        }
+        buf[p + 3] = a * 255;
+        p += 4;
+      }
+    }
+    offCtx.putImageData(imgData, 0, 0);
+  }
+
+  // ---- Main loop -------------------------------------------------------
+  let last = performance.now();
+  function frame(now) {
+    let dt = (now - last) / 1000;
+    if (dt > 0.05) dt = 0.05; // clamp after tab switch
+    last = now;
+    const t = now / 1000;
+
+    update(t, dt);
+    renderField(t);
+
+    // Background gradient
+    ctx.globalCompositeOperation = "source-over";
+    ctx.fillStyle = bgGrad;
+    ctx.fillRect(0, 0, W, H);
+
+    // Upscale the metaball layer smoothly on top
+    ctx.imageSmoothingEnabled = true;
+    ctx.imageSmoothingQuality = "high";
+    ctx.drawImage(off, 0, 0, lowW, lowH, 0, 0, W, H);
+
+    // Soft glow pass
+    ctx.globalCompositeOperation = "lighter";
+    ctx.globalAlpha = 0.28;
+    ctx.drawImage(off, 0, 0, lowW, lowH, 0, 0, W, H);
+    ctx.globalAlpha = 1;
+    ctx.globalCompositeOperation = "source-over";
+
+    requestAnimationFrame(frame);
+  }
+
+  // ---- Controls --------------------------------------------------------
+  const themeSel = document.getElementById("theme");
+  const countInp = document.getElementById("count");
+  const countVal = document.getElementById("countVal");
+
+  themeSel.addEventListener("change", function () {
+    theme = THEMES[themeSel.value] || THEMES.classic;
+    buildRamp(theme);
+    bgGrad = ctx.createLinearGradient(0, 0, 0, H);
+    bgGrad.addColorStop(0, theme.bg[0]);
+    bgGrad.addColorStop(1, theme.bg[1]);
+  });
+
+  countInp.addEventListener("input", function () {
+    countVal.textContent = countInp.value;
+    setCount(parseInt(countInp.value, 10));
+  });
+
+  window.addEventListener("resize", resize);
+
+  // ---- Boot ------------------------------------------------------------
+  setCount(parseInt(countInp.value, 10));
+  resize();
+  requestAnimationFrame(frame);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/78dd0efa6a47/claude-code.png b/data/artifacts/78dd0efa6a47/claude-code.png
new file mode 100644
index 0000000..3b5c190
Binary files /dev/null and b/data/artifacts/78dd0efa6a47/claude-code.png differ
diff --git a/data/artifacts/78dd0efa6a47/gemma3-12b.html b/data/artifacts/78dd0efa6a47/gemma3-12b.html
new file mode 100644
index 0000000..bcc7c74
--- /dev/null
+++ b/data/artifacts/78dd0efa6a47/gemma3-12b.html
@@ -0,0 +1,156 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Metaball Lava Lamp</title>
+    <style>
+        body { margin: 0; overflow: hidden; background-color: #222; }
+        #controls { position: absolute; top: 10px; left: 10px; width: 100%; display: flex; gap: 10px; align-items: center; color: white; font-family: sans-serif; }
+        label { font-size: 14px; }
+    </style>
+</head>
+<body>
+    <div id="controls">
+        <label for="colorTheme">Color Theme:</label>
+        <select id="colorTheme" onchange="updateColors()">
+            <option value="warm">Warm</option>
+            <option value="cool">Cool</option>
+            <option value="retro">Retro</option>
+        </select>
+
+        <label for="blobCount">Blob Count:</label>
+        <input type="range" id="blobCount" min="5" max="30" value="15" onchange="updateBlobCount(this.value)">
+    </div>
+
+    <canvas id="lavaLampCanvas"></canvas>
+
+    <script>
+        const canvas = document.getElementById('lavaLampCanvas');
+        const ctx = canvas.getContext('2d');
+        let blobs = [];
+        let colorTheme = 'warm';
+        let blobCount = 15;
+
+
+        function init() {
+            canvas.width = window.innerWidth;
+            canvas.height = window.innerHeight;
+
+            for (let i = 0; i < blobCount; i++) {
+                blobs.push({
+                    x: Math.random() * canvas.width,
+                    y: Math.random() * canvas.height,
+                    radius: Math.random() * 15 + 5,
+                    speedX: (Math.random() - 0.5) * 0.5,
+                    speedY: (Math.random() - 0.5) * 0.5,
+                    color: getRandomColor()
+                });
+            }
+
+            animate();
+        }
+
+
+        function updateColors() {
+            colorTheme = document.getElementById('colorTheme').value;
+            blobs.forEach(blob => blob.color = getRandomColor());
+        }
+
+        function updateBlobCount(count) {
+            blobCount = parseInt(count);
+            blobs = []; // Clear existing blobs
+            for (let i = 0; i < blobCount; i++) {
+                blobs.push({
+                    x: Math.random() * canvas.width,
+                    y: Math.random() * canvas.height,
+                    radius: Math.random() * 15 + 5,
+                    speedX: (Math.random() - 0.5) * 0.5,
+                    speedY: (Math.random() - 0.5) * 0.5,
+                    color: getRandomColor()
+                });
+            }
+        }
+
+
+        function getRandomColor() {
+            switch (colorTheme) {
+                case 'warm':
+                    return `rgba(${255 + Math.random() * -50}, ${150 + Math.random() * 50}, ${50 + Math.random() * 50}, 0.8)`;
+                case 'cool':
+                    return `rgba(${50 + Math.random() * 50}, ${150 + Math.random() * 50}, ${255 + Math.random() * -50}, 0.8)`;
+                case 'retro':
+                     return `rgba(${255 - Math.random()*75}, ${Math.random()*150+30}, ${50 + Math.random()*50}, 0.8)`;
+
+                default:
+                    return `rgba(255, 255, 255, 0.8)`;
+            }
+        }
+
+
+        function draw() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+            for (let i = 0; i < blobs.length; i++) {
+                const blob = blobs[i];
+
+                blob.x += blob.speedX;
+                blob.y += blob.speedY;
+
+                // Bounce off walls
+                if (blob.x + blob.radius > canvas.width || blob.x - blob.radius < 0) {
+                    blob.speedX = -blob.speedX;
+                }
+                if (blob.y + blob.radius > canvas.height || blob.y - blob.radius < 0) {
+                    blob.speedY = -blob.speedY;
+                }
+
+                ctx.beginPath();
+                ctx.arc(blob.x, blob.y, blob.radius, 0, Math.PI * 2);
+                ctx.fillStyle = blob.color;
+                ctx.fill();
+            }
+
+
+           // Metaball merging (very basic)
+           for (let i = 0; i < blobs.length; i++) {
+                for (let j = i + 1; j < blobs.length; j++) {
+                    const blob1 = blobs[i];
+                    const blob2 = blobs[j];
+
+                    const dx = blob1.x - blob2.x;
+                    const dy = blob1.y - blob2.y;
+                    const distance = Math.sqrt(dx * dx + dy * dy);
+
+                    if (distance < blob1.radius + blob2.radius) {
+                        // Simple merging:  reduce radius of both blobs slightly (more complex blending could be added here).
+                        blob1.radius -= 0.1;
+                        blob2.radius -= 0.1;
+                         if(blob1.radius < 0) blob1.radius = 0;
+                         if(blob2.radius < 0) blob2.radius = 0;
+                    }
+
+                }
+           }
+
+
+        }
+
+        function animate() {
+            draw();
+            requestAnimationFrame(animate);
+        }
+
+        window.addEventListener('resize', () => {
+          canvas.width = window.innerWidth;
+          canvas.height = window.innerHeight;
+          blobs.forEach(blob => {
+              blob.x = Math.random() * canvas.width;
+              blob.y = Math.random() * canvas.height;
+          });
+        });
+
+        init();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/78dd0efa6a47/gemma3-12b.png b/data/artifacts/78dd0efa6a47/gemma3-12b.png
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diff --git a/data/artifacts/78dd0efa6a47/hermes3-8b.html b/data/artifacts/78dd0efa6a47/hermes3-8b.html
new file mode 100644
index 0000000..be637b2
--- /dev/null
+++ b/data/artifacts/78dd0efa6a47/hermes3-8b.html
@@ -0,0 +1,137 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8">
+  <meta name="viewport" content="width=device-width, initial-scale=1.0">
+  <title>Metaball Lava Lamp</title>
+  <style>
+    body {
+      margin: 0;
+      padding: 0;
+      background-color: #000;
+      overflow: hidden;
+    }
+    
+    canvas {
+      display: block;
+      background: #222;
+    }
+    
+    #controls {
+      position: fixed;
+      top: 0;
+      left: 0;
+      right: 0;
+      bottom: 0;
+      display: flex;
+      justify-content: center;
+      align-items: center;
+      flex-direction: column;
+      gap: 10px;
+    }
+    
+    label {
+      font-size: 18px;
+      color: #fff;
+    }
+    
+    input[type="range"] {
+      -webkit-appearance: none;
+       -moz-appearance: none;
+            appearance: none;
+      width: 100%;
+      margin-top: 5px;
+    }
+    
+    input[type="color"] {
+      padding: 5px;
+      cursor: color;
+    }
+  </style>
+</head>
+<body>
+  <div id="controls">
+    <label for="blobCount">Blob Count:</label>
+    <input type="range" id="blobCount" min="1" max="20" value="10">
+    
+    <label for="colorPicker">Color Theme:</label>
+    <input type="color" id="colorPicker" value="#FF4500">
+  </div>
+
+  <canvas id="metaball"></canvas>
+
+  <script>
+    const canvas = document.getElementById('metaball');
+    const ctx = canvas.getContext('2d');
+    
+    let blobCount = 10;
+    let colorTheme = '#FF4500';
+    let blobs = [];
+    
+    function Metaball() {
+      canvas.width = window.innerWidth;
+      canvas.height = window.innerHeight;
+      
+      for (let i = 0; i < blobCount; i++) {
+        blobs.push({
+          x: Math.random() * canvas.width,
+          y: Math.random() * canvas.height,
+          radius: Math.random() * 10 + 5,
+          color: colorTheme
+        });
+      }
+    }
+    
+    function render() {
+      ctx.clearRect(0, 0, canvas.width, canvas.height);
+      
+      for (let i = 0; i < blobs.length; i++) {
+        const blob = blobs[i];
+        
+        ctx.beginPath();
+        ctx.arc(blob.x, blob.y, blob.radius, 0, 2 * Math.PI);
+        ctx.fillStyle = blob.color;
+        ctx.fill();
+      }
+    }
+    
+    function update() {
+      for (let i = 0; i < blobs.length; i++) {
+        const blob = blobs[i];
+        
+        blob.x += (Math.random() - 0.5) * 2;
+        blob.y += (Math.random() - 0.5) * 2;
+        
+        if (blob.x + blob.radius > canvas.width || blob.x - blob.radius < 0 ||
+            blob.y + blob.radius > canvas.height || blob.y - blob.radius < 0) {
+          blobs.splice(i, 1);
+          i--;
+          
+          const newBlob = {
+            x: Math.random() * canvas.width,
+            y: Math.random() * canvas.height,
+            radius: Math.random() * 10 + 5,
+            color: colorTheme
+          };
+          
+          blobs.splice(i, 0, newBlob);
+        }
+      }
+    }
+    
+    Metaball();
+    setInterval(() => {
+      render();
+      update();
+    }, 20);
+    
+    document.getElementById('blobCount').addEventListener('input', e => {
+      blobCount = parseInt(e.target.value);
+    });
+    
+    document.getElementById('colorPicker').addEventListener('input', e => {
+      colorTheme = e.target.value;
+    });
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/78dd0efa6a47/hermes3-8b.png b/data/artifacts/78dd0efa6a47/hermes3-8b.png
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index 0000000..99054a3
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diff --git a/data/artifacts/78dd0efa6a47/qwen25-7b.html b/data/artifacts/78dd0efa6a47/qwen25-7b.html
new file mode 100644
index 0000000..b08e619
--- /dev/null
+++ b/data/artifacts/78dd0efa6a47/qwen25-7b.html
@@ -0,0 +1,94 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Metaball Lava Lamp</title>
+    <style>
+        body { margin: 0; overflow: hidden; display: flex; justify-content: center; align-items: center; height: 100vh; background: linear-gradient(to bottom, #f9e79f, #fff8c2); }
+        canvas { border: 1px solid #000; }
+    </style>
+</head>
+<body>
+    <div style="position:absolute; top:5px; left:5px;">
+        <label for="color-theme">Color Theme:</label>
+        <input type="range" id="color-theme" min="0" max="100" value="50">
+        <br><br>
+        <label for="blob-count">Blob Count:</label>
+        <input type="range" id="blob-count" min="2" max="10" value="4">
+    </div>
+    <canvas id="lava-canvas"></canvas>
+    <script>
+        const canvas = document.getElementById('lava-canvas');
+        const ctx = canvas.getContext('2d');
+        canvas.width = window.innerWidth;
+        canvas.height = window.innerHeight;
+
+        let blobs = [];
+        let colorTheme = 50;
+        const blobCount = 4;
+
+        function randomVec3() {
+            return [Math.random(), Math.random(), Math.random()];
+        }
+
+        function metaball(p1, p2) {
+            return 1 / (p1[0] - p2[0])**2 + 1 / (p1[1] - p2[1])**2;
+        }
+
+        function updateBlobs() {
+            for (let i = 0; i < blobs.length; i++) {
+                const b1 = blobs[i];
+                if (b1.y > canvas.height) {
+                    b1.x = Math.random() * canvas.width;
+                    b1.y = -50;
+                    continue;
+                }
+                for (const b2 of blobs) {
+                    if (b1 !== b2) {
+                        const m = metaball([b1.x, b1.y], [b2.x, b2.y]);
+                        b1.x += 0.1 * (b2.x - b1.x) / Math.sqrt(m);
+                        b1.y += 0.1 * (b2.y - b1.y) / Math.sqrt(m);
+                    }
+                }
+                b1.y += 0.3;
+            }
+        }
+
+        function drawBlobs() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+            const gradient = ctx.createLinearGradient(0, 0, 0, canvas.height);
+            gradient.addColorStop(0, `hsl(${colorTheme + 60}, 100%, 50%)`);
+            gradient.addColorStop(1, `hsl(${colorTheme}, 100%, 50%)`);
+            ctx.fillStyle = gradient;
+            for (const b of blobs) {
+                const size = Math.sqrt(b.x**2 + b.y**2);
+                if (size < canvas.height / 3) ctx.beginPath();
+                else ctx.arc(b.x, b.y, size * 1.5, 0, Math.PI * 2);
+                ctx.fill();
+            }
+        }
+
+        function initBlobs(count) {
+            for (let i = 0; i < count; i++) {
+                blobs.push({ x: Math.random() * canvas.width, y: -100 });
+            }
+        }
+
+        const updateInterval = setInterval(() => {
+            colorTheme = parseInt(document.getElementById('color-theme').value);
+            blobCount = document.getElementById('blob-count').value;
+            if (blobs.length < blobCount) initBlobs(blobCount - blobs.length);
+            updateBlobs();
+            drawBlobs();
+        }, 10);
+
+        window.addEventListener('resize', () => {
+            canvas.width = window.innerWidth;
+            canvas.height = window.innerHeight;
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+            initBlobs(blobCount);
+        });
+    </script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/78dd0efa6a47/qwen3-14b.html b/data/artifacts/78dd0efa6a47/qwen3-14b.html
new file mode 100644
index 0000000..a0f243a
--- /dev/null
+++ b/data/artifacts/78dd0efa6a47/qwen3-14b.html
@@ -0,0 +1,162 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8">
+  <title>Metaball Lava Lamp</title>
+  <style>
+    html, body {
+      margin: 0;
+      padding: 0;
+      overflow: hidden;
+      background: #000;
+      color: #fff;
+      font-family: sans-serif;
+    }
+    canvas {
+      display: block;
+    }
+    #controls {
+      position: absolute;
+      top: 10px;
+      left: 10px;
+      z-index: 10;
+      background: rgba(0, 0, 0, 0.5);
+      padding: 10px;
+      border-radius: 8px;
+    }
+    #controls label {
+      display: block;
+      margin: 5px 0 2px;
+    }
+    #controls input[type="range"] {
+      width: 200px;
+    }
+    #controls select {
+      width: 150px;
+    }
+  </style>
+</head>
+<body>
+  <div id="controls">
+    <label>Color Theme:
+      <select id="themeSelect">
+        <option value="warm">Warm</option>
+        <option value="cool">Cool</option>
+        <option value="neon">Neon</option>
+      </select>
+    </label>
+    <label>Blob Count:
+      <input type="range" id="blobCount" min="2" max="16" value="6">
+    </label>
+  </div>
+  <canvas id="lavaLamp"></canvas>
+  <script>
+    const canvas = document.getElementById('lavaLamp');
+    const ctx = canvas.getContext('2d');
+    let width, height;
+
+    function resize() {
+      width = canvas.width = window.innerWidth;
+      height = canvas.height = window.innerHeight;
+    }
+    window.addEventListener('resize', resize);
+    resize();
+
+    const colors = {
+      warm: ['#FF6B6B', '#F8B33D', '#F9C74F', '#FFEEAD', '#D4A574'],
+      cool: ['#6C919C', '#5E6C84', '#3C5C7D', '#2F4F75', '#2C3E50'],
+      neon: ['#FF0066', '#00FF66', '#6600FF', '#FFFF00', '#00FFFF']
+    };
+
+    const defaultColorTheme = 'warm';
+    const themeSelect = document.getElementById('themeSelect');
+    const blobCountSlider = document.getElementById('blobCount');
+
+    let blobCount = parseInt(blobCountSlider.value);
+    blobCountSlider.addEventListener('input', () => {
+      blobCount = parseInt(blobCountSlider.value);
+      updateBlobs();
+    });
+
+    let colorTheme = defaultColorTheme;
+    themeSelect.addEventListener('change', (e) => {
+      colorTheme = e.target.value;
+      updateBlobs();
+    });
+
+    function updateBlobs() {
+      blobs = [];
+      for (let i = 0; i < blobCount; i++) {
+        blobs.push({
+          x: Math.random() * width,
+          y: Math.random() * height,
+          radius: Math.random() * 30 + 10,
+          speed: 0.5 + Math.random() * 1.5,
+          phase: Math.random() * Math.PI * 2
+        });
+      }
+    }
+
+    let blobs = [];
+    updateBlobs();
+
+    function drawMetaballs() {
+      const imageData = ctx.createImageData(width, height);
+      const data = imageData.data;
+
+      for (let i = 0; i < data.length; i += 4) {
+        data[i] = 0;
+        data[i + 1] = 0;
+        data[i + 2] = 0;
+        data[i + 3] = 255;
+      }
+
+      for (let blob of blobs) {
+        const { x, y, radius, speed, phase } = blob;
+        const time = Date.now() * speed * 0.001 + phase;
+
+        const sin = Math.sin(time);
+        const amp = 10 + 20 * sin;
+        const yVal = y + amp;
+
+        for (let dx = -radius; dx <= radius; dx++) {
+          for (let dy = -radius; dy <= radius; dy++) {
+            const dist = Math.sqrt(dx * dx + dy * dy);
+            if (dist > radius) continue;
+
+            const intensity = 1 - dist / radius;
+            const px = x + dx;
+            const py = yVal + dy;
+
+            if (px < 0 || px >= width || py < 0 || py >= height) continue;
+
+            const idx = (py * width + px) * 4;
+            const current = data[idx + 3];
+            data[idx + 3] = Math.min(current + intensity * 255, 255);
+          }
+        }
+      }
+
+      ctx.putImageData(imageData, 0, 0);
+    }
+
+    function drawGradient() {
+      const gradient = ctx.createRadialGradient(width / 2, height / 2, 0, width / 2, height / 2, Math.max(width, height));
+      for (let i = 0; i < colors[colorTheme].length; i++) {
+        gradient.addColorStop(i / (colors[colorTheme].length - 1), colors[colorTheme][i]);
+      }
+      ctx.fillStyle = gradient;
+      ctx.fillRect(0, 0, width, height);
+    }
+
+    function animate() {
+      ctx.clearRect(0, 0, width, height);
+      drawGradient();
+      drawMetaballs();
+      requestAnimationFrame(animate);
+    }
+
+    animate();
+  </script>
+</body>
+</html>
\ No newline at end of file
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index 0000000..f150698
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diff --git a/data/artifacts/7993245ce013/claude-code.html b/data/artifacts/7993245ce013/claude-code.html
new file mode 100644
index 0000000..734ec6f
--- /dev/null
+++ b/data/artifacts/7993245ce013/claude-code.html
@@ -0,0 +1,250 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Memory Match</title>
+<style>
+  :root{
+    --bg1:#1e1b4b; --bg2:#312e81; --accent:#a78bfa; --accent2:#f472b6;
+    --card-back:linear-gradient(135deg,#7c3aed,#db2777);
+    --card-face:#ffffff; --matched:#34d399;
+  }
+  *{box-sizing:border-box;margin:0;padding:0}
+  body{
+    min-height:100vh;
+    font-family:'Segoe UI',system-ui,-apple-system,sans-serif;
+    background:linear-gradient(160deg,var(--bg1),var(--bg2));
+    color:#f8fafc;
+    display:flex;flex-direction:column;align-items:center;
+    padding:20px;gap:18px;
+  }
+  h1{
+    font-size:clamp(1.6rem,5vw,2.6rem);
+    font-weight:800;letter-spacing:.5px;
+    background:linear-gradient(90deg,var(--accent),var(--accent2));
+    -webkit-background-clip:text;background-clip:text;color:transparent;
+    text-align:center;
+  }
+  .controls{
+    display:flex;flex-wrap:wrap;gap:12px;align-items:center;justify-content:center;
+  }
+  .seg{
+    display:inline-flex;background:rgba(255,255,255,.08);
+    border-radius:999px;padding:4px;gap:4px;
+    border:1px solid rgba(255,255,255,.12);
+  }
+  .seg button{
+    border:none;background:transparent;color:#e2e8f0;
+    padding:8px 18px;border-radius:999px;cursor:pointer;
+    font-size:.95rem;font-weight:600;transition:.2s;
+  }
+  .seg button.active{background:linear-gradient(135deg,var(--accent),var(--accent2));color:#fff;box-shadow:0 4px 14px rgba(167,139,250,.4)}
+  .btn{
+    border:none;cursor:pointer;font-weight:700;font-size:.95rem;
+    padding:10px 22px;border-radius:999px;color:#fff;
+    background:linear-gradient(135deg,var(--accent),var(--accent2));
+    box-shadow:0 4px 14px rgba(244,114,182,.35);transition:transform .15s,box-shadow .15s;
+  }
+  .btn:hover{transform:translateY(-2px);box-shadow:0 8px 22px rgba(244,114,182,.5)}
+  .btn:active{transform:translateY(0)}
+  .stats{
+    display:flex;gap:26px;font-size:1.05rem;font-weight:600;
+    background:rgba(255,255,255,.07);padding:12px 26px;border-radius:16px;
+    border:1px solid rgba(255,255,255,.1);
+  }
+  .stats span{color:var(--accent);font-variant-numeric:tabular-nums}
+  .board-wrap{position:relative;width:100%;max-width:560px}
+  #board{
+    display:grid;gap:10px;perspective:900px;width:100%;
+  }
+  .card{
+    position:relative;aspect-ratio:1;cursor:pointer;
+    transform-style:preserve-3d;transition:transform .45s cubic-bezier(.4,.2,.2,1);
+    border-radius:14px;
+  }
+  .card.flipped,.card.matched{transform:rotateY(180deg)}
+  .card.matched{cursor:default}
+  .face{
+    position:absolute;inset:0;border-radius:14px;
+    display:flex;align-items:center;justify-content:center;
+    backface-visibility:hidden;-webkit-backface-visibility:hidden;
+    user-select:none;
+  }
+  .back{
+    background:var(--card-back);
+    box-shadow:0 4px 12px rgba(0,0,0,.3), inset 0 0 0 2px rgba(255,255,255,.15);
+  }
+  .back::after{content:"?";font-size:clamp(1.2rem,5vw,2rem);font-weight:800;color:rgba(255,255,255,.85)}
+  .front{
+    background:var(--card-face);color:#111;
+    transform:rotateY(180deg);
+    font-size:clamp(1.6rem,7vw,2.8rem);
+    box-shadow:0 4px 12px rgba(0,0,0,.3);
+  }
+  .card.matched .front{background:var(--matched);animation:pop .4s ease}
+  @keyframes pop{0%{transform:rotateY(180deg) scale(1)}50%{transform:rotateY(180deg) scale(1.12)}100%{transform:rotateY(180deg) scale(1)}}
+  .overlay{
+    position:fixed;inset:0;background:rgba(15,12,41,.8);
+    display:flex;align-items:center;justify-content:center;
+    opacity:0;pointer-events:none;transition:opacity .35s;backdrop-filter:blur(4px);z-index:10;
+  }
+  .overlay.show{opacity:1;pointer-events:auto}
+  .win-card{
+    background:linear-gradient(160deg,#312e81,#1e1b4b);
+    border:1px solid rgba(255,255,255,.15);
+    padding:36px 40px;border-radius:24px;text-align:center;
+    box-shadow:0 20px 60px rgba(0,0,0,.5);transform:scale(.85);transition:transform .35s;
+    max-width:90vw;
+  }
+  .overlay.show .win-card{transform:scale(1)}
+  .win-card h2{font-size:2rem;margin-bottom:8px}
+  .win-card .emoji{font-size:3rem;margin-bottom:6px}
+  .win-card p{color:#cbd5e1;margin-bottom:6px;font-size:1.05rem}
+  .win-card p b{color:var(--accent)}
+  .win-card .btn{margin-top:18px}
+</style>
+</head>
+<body>
+  <h1>🧠 Memory Match</h1>
+
+  <div class="controls">
+    <div class="seg" id="difficulty">
+      <button data-size="4" class="active">4 × 4</button>
+      <button data-size="6">6 × 6</button>
+    </div>
+    <button class="btn" id="restart">↻ Restart</button>
+  </div>
+
+  <div class="stats">
+    <div>Moves: <span id="moves">0</span></div>
+    <div>Time: <span id="time">0:00</span></div>
+    <div>Pairs: <span id="pairs">0</span></div>
+  </div>
+
+  <div class="board-wrap">
+    <div id="board"></div>
+  </div>
+
+  <div class="overlay" id="overlay">
+    <div class="win-card">
+      <div class="emoji">🎉</div>
+      <h2>You Won!</h2>
+      <p>Solved in <b id="winMoves">0</b> moves</p>
+      <p>Time: <b id="winTime">0:00</b></p>
+      <button class="btn" id="playAgain">Play Again</button>
+    </div>
+  </div>
+
+<script>
+  const EMOJIS = ['🍕','🎸','🚀','🐱','🌈','⚽','🎮','🍩','🦊','🌵','🐙','🎈',
+                  '🍔','🦄','🎧','🍦','🐳','🔥','🌸','🎲','🧩','🍭','🐢','🎁'];
+
+  const board   = document.getElementById('board');
+  const movesEl = document.getElementById('moves');
+  const timeEl  = document.getElementById('time');
+  const pairsEl = document.getElementById('pairs');
+  const overlay = document.getElementById('overlay');
+
+  let size = 4, deck = [], first = null, lock = false;
+  let moves = 0, matched = 0, totalPairs = 0;
+  let timer = null, seconds = 0, started = false;
+
+  function fmt(s){ const m = Math.floor(s/60); const r = s%60; return m+':'+String(r).padStart(2,'0'); }
+
+  function shuffle(a){
+    for(let i=a.length-1;i>0;i--){
+      const j = Math.floor(Math.random()*(i+1));
+      [a[i],a[j]]=[a[j],a[i]];
+    }
+    return a;
+  }
+
+  function startTimer(){
+    if(started) return;
+    started = true;
+    timer = setInterval(()=>{ seconds++; timeEl.textContent = fmt(seconds); }, 1000);
+  }
+
+  function stopTimer(){ clearInterval(timer); }
+
+  function newGame(){
+    stopTimer();
+    started = false; seconds = 0; moves = 0; matched = 0; first = null; lock = false;
+    totalPairs = (size*size)/2;
+    movesEl.textContent = '0';
+    timeEl.textContent = '0:00';
+    pairsEl.textContent = '0';
+    overlay.classList.remove('show');
+
+    const chosen = shuffle([...EMOJIS]).slice(0, totalPairs);
+    deck = shuffle([...chosen, ...chosen]);
+
+    board.style.gridTemplateColumns = `repeat(${size}, 1fr)`;
+    board.innerHTML = '';
+
+    deck.forEach((emoji)=>{
+      const card = document.createElement('div');
+      card.className = 'card';
+      card.dataset.emoji = emoji;
+      card.innerHTML = `<div class="face back"></div><div class="face front">${emoji}</div>`;
+      card.addEventListener('click', ()=>flip(card));
+      board.appendChild(card);
+    });
+  }
+
+  function flip(card){
+    if(lock) return;
+    if(card.classList.contains('flipped') || card.classList.contains('matched')) return;
+
+    startTimer();
+    card.classList.add('flipped');
+
+    if(!first){ first = card; return; }
+
+    // second card
+    moves++;
+    movesEl.textContent = moves;
+
+    if(first.dataset.emoji === card.dataset.emoji){
+      first.classList.add('matched');
+      card.classList.add('matched');
+      first = null;
+      matched++;
+      pairsEl.textContent = matched;
+      if(matched === totalPairs) win();
+    } else {
+      lock = true;
+      const a = first, b = card;
+      first = null;
+      setTimeout(()=>{
+        a.classList.remove('flipped');
+        b.classList.remove('flipped');
+        lock = false;
+      }, 800);
+    }
+  }
+
+  function win(){
+    stopTimer();
+    document.getElementById('winMoves').textContent = moves;
+    document.getElementById('winTime').textContent = fmt(seconds);
+    setTimeout(()=>overlay.classList.add('show'), 500);
+  }
+
+  document.getElementById('difficulty').addEventListener('click', (e)=>{
+    const b = e.target.closest('button');
+    if(!b) return;
+    document.querySelectorAll('#difficulty button').forEach(x=>x.classList.remove('active'));
+    b.classList.add('active');
+    size = parseInt(b.dataset.size, 10);
+    newGame();
+  });
+
+  document.getElementById('restart').addEventListener('click', newGame);
+  document.getElementById('playAgain').addEventListener('click', newGame);
+
+  newGame();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/7993245ce013/claude-code.png b/data/artifacts/7993245ce013/claude-code.png
new file mode 100644
index 0000000..f11eb0d
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diff --git a/data/artifacts/7993245ce013/gemma3-12b.html b/data/artifacts/7993245ce013/gemma3-12b.html
new file mode 100644
index 0000000..f3630e1
--- /dev/null
+++ b/data/artifacts/7993245ce013/gemma3-12b.html
@@ -0,0 +1,206 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Memory Match</title>
+    <style>
+        body { font-family: sans-serif; text-align: center; }
+        #game-container { display: flex; justify-content: center; align-items: center; margin-top: 20px; }
+        .card { width: 50px; height: 50px; border: 1px solid #ccc; margin: 2px; box-shadow: 2px 2px 4px rgba(0,0,0,0.1); display: flex; justify-content: center; align-items: center; font-size: 36px; }
+        .card.flipped { transform: rotateY(180deg); transition: transform 0.3s ease-in-out; }
+        #controls { margin-top: 20px; }
+        #message { margin-top: 15px; font-weight: bold; }
+        #win-screen { display: none; position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.8); color: white; text-align: center; padding-top: 50px; }
+    </style>
+</head>
+<body>
+
+<div id="controls">
+    <label for="difficulty">Difficulty:</label>
+    <select id="difficulty" onchange="newGame()">
+        <option value="4">4x4</option>
+        <option value="6">6x6</option>
+    </select>
+    <button onclick="newGame()">New Game</button>
+</div>
+
+<div id="message">Moves: <span id="move-count">0</span> | Time: <span id="timer">0.00</span></div>
+
+<div id="game-container"></div>
+
+<div id="win-screen">
+    <h1>Congratulations!</h1>
+    <p>You won in <span id="win-time">0.00</span> seconds with <span id="win-moves">0</span> moves!</p>
+    <button onclick="newGame()">Play Again</button>
+</div>
+
+<script>
+    let gridSize = 4;
+    let cards = [];
+    let flippedCard1 = null;
+    let flippedCard2 = null;
+    let moveCount = 0;
+    let timerInterval;
+    let startTime;
+    let gameWon = false;
+
+    const emojis = ['😀', '😂', '😍', '😎', '🤔', '😴', '🤯', '😈'];
+
+    function createBoard() {
+        cards = [];
+        const numCards = gridSize * gridSize;
+        const emojiPairs = emojis.slice(0, numCards / 2); // Only use half the emojis for pairs
+
+        for (let i = 0; i < numCards; i++) {
+            cards.push({
+                id: i,
+                emoji: emojiPairs[i % (numCards / 2)],
+                flipped: false
+            });
+        }
+        shuffle(cards); // Shuffle the cards in place
+    }
+
+    function shuffle(array) {
+        for (let i = array.length - 1; i > 0; i--) {
+            const j = Math.floor(Math.random() * (i + 1));
+            [array[i], array[j]] = [array[j], array[i]];
+        }
+    }
+
+    function renderBoard() {
+        const gameContainer = document.getElementById('game-container');
+        gameContainer.innerHTML = ''; // Clear the existing board
+
+        cards.forEach(card => {
+            const cardElement = document.createElement('div');
+            cardElement.classList.add('card');
+            cardElement.dataset.id = card.id;
+            cardElement.addEventListener('click', flipCard);
+            gameContainer.appendChild(cardElement);
+        });
+
+        updateMessage(); // Update move count and timer after rendering
+    }
+
+
+    function flipCard(event) {
+        if (gameWon) return;
+
+        const cardId = parseInt(event.currentTarget.dataset.id);
+        const card = cards[cardId];
+
+        if (card.flipped) return; // Prevent flipping already flipped cards
+
+        card.flipped = true;
+        updateCardAppearance(cardId);
+
+        if (!flippedCard1) {
+            flippedCard1 = cardId;
+        } else if (!flippedCard2) {
+            flippedCard2 = cardId;
+            setTimeout(() => checkMatch(), 500); // Delay for visual comparison
+        }
+    }
+
+
+    function updateCardAppearance(cardId) {
+        const cardElement = document.getElementById('game-container').children[cardId];
+        cardElement.classList.add('flipped');
+    }
+
+    function checkMatch() {
+        const card1 = cards[flippedCard1];
+        const card2 = cards[flippedCard2];
+
+        if (card1.emoji === card2.emoji) {
+            // Match! Keep them flipped up
+            moveCount++;
+            updateMessage();
+        } else {
+            // No match - flip back down after a short delay
+            setTimeout(() => {
+                flipBack(flippedCard1);
+                flipBack(flippedCard2);
+                resetFlips();
+                moveCount++;
+                updateMessage();
+
+            }, 300);
+        }
+    }
+
+
+    function flipBack(cardId) {
+        cards[cardId].flipped = false;
+        const cardElement = document.getElementById('game-container').children[cardId];
+        cardElement.classList.remove('flipped');
+
+    }
+
+    function resetFlips() {
+        flippedCard1 = null;
+        flippedCard2 = null;
+    }
+
+
+    function updateMessage() {
+        document.getElementById('move-count').textContent = moveCount;
+    }
+
+    function startGameTimer() {
+        startTime = new Date().getTime();
+        timerInterval = setInterval(() => {
+            const elapsedTime = (new Date().getTime() - startTime) / 1000;
+            document.getElementById('timer').textContent = elapsedTime.toFixed(2);
+        }, 100);
+    }
+
+    function stopGameTimer() {
+       clearInterval(timerInterval);
+    }
+
+
+    function newGame() {
+        gridSize = parseInt(document.getElementById('difficulty').value);
+        createBoard();
+        renderBoard();
+        moveCount = 0;
+        updateMessage();
+        resetFlips();
+
+        if (gameWon) {
+            stopGameTimer();
+        }
+
+        startGameTimer();
+    }
+
+
+    function checkWin() {
+        let allMatched = true;
+        cards.forEach(card => {
+            if (!card.flipped) {
+                allMatched = false;
+            }
+        });
+
+        if (allMatched) {
+            gameWon = true;
+            stopGameTimer();
+            const endTime = new Date().getTime();
+            const elapsedTime = (endTime - startTime) / 1000;
+            document.getElementById('win-time').textContent = elapsedTime.toFixed(2);
+            document.getElementById('win-moves').textContent = moveCount;
+            document.getElementById('win-screen').style.display = 'block';
+
+        }
+    }
+
+
+    newGame(); // Start the first game when the page loads
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/7993245ce013/gemma3-12b.png b/data/artifacts/7993245ce013/gemma3-12b.png
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index 0000000..1ba65fc
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diff --git a/data/artifacts/7993245ce013/hermes3-8b.html b/data/artifacts/7993245ce013/hermes3-8b.html
new file mode 100644
index 0000000..3cbdf5a
--- /dev/null
+++ b/data/artifacts/7993245ce013/hermes3-8b.html
@@ -0,0 +1,239 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Emoji Memory Match Game</title>
+    <style>
+        * {
+            box-sizing: border-box;
+            margin: 0;
+            padding: 0;
+        }
+
+        body {
+            font-family: Arial, sans-serif;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+            background-color: #f0f0f0;
+        }
+
+        .container {
+            text-align: center;
+        }
+
+        h1 {
+            margin-bottom: 20px;
+        }
+
+        .select-container {
+            display: flex;
+            justify-content: space-around;
+            margin-bottom: 30px;
+        }
+
+        button {
+            background-color: #4CAF50;
+            border: none;
+            padding: 10px 20px;
+            text-decoration: none;
+            color: white;
+            font-size: 16px;
+            cursor: pointer;
+            transition-duration: 0.4s;
+        }
+
+        button:hover {
+            background-color: #45a049;
+        }
+
+        .grid-container {
+            display: grid;
+            grid-template-columns: repeat(4, auto);
+            grid-gap: 10px;
+            justify-content: center;
+            align-items: center;
+            max-width: 400px;
+        }
+
+        .card {
+            background-color: #f0f0f0;
+            border: 1px solid #d9d9d9;
+            box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
+            cursor: pointer;
+            position: relative;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            width: 60px;
+            height: 80px;
+            transition-duration: 0.4s;
+        }
+
+        .card:hover {
+            box-shadow: 0 5px 12px rgba(0, 0, 0, 0.2);
+        }
+
+        .card.flip {
+            transform: rotateY(180deg);
+            background-color: white;
+        }
+
+        .card::before,
+        .card::after {
+            content: '';
+            position: absolute;
+            width: 50px;
+            height: 50px;
+            margin-top: -5px;
+            margin-left: -5px;
+        }
+
+        .card::before {
+            background-repeat: no-repeat;
+            background-position: center;
+            transform-origin: bottom left;
+            transition-duration: 0.4s;
+        }
+
+        .card::after {
+            background-repeat: no-repeat;
+            background-position: center;
+            transform-origin: top right;
+            transition-duration: 0.4s;
+        }
+
+        span {
+            display: none;
+        }
+
+    </style>
+</head>
+<body>
+
+    <div class="container">
+        <h1>Emoji Memory Match Game</h1>
+        <div class="select-container">
+            <button onclick="setDifficulty(4)">4x4</button>
+            <button onclick="setDifficulty(6)">6x6</button>
+        </div>
+        <div class="grid-container"></div>
+        <div id="overlay" style="display: none;">
+            <h2>Congratulations! You won!</h2>
+            <button onclick="location.reload()">Restart</button>
+        </div>
+    </div>
+
+    <script>
+        const emojis = [
+            { src: "emoji1.jpg", name: "🌞" },
+            { src: "emoji2.jpg", name: "🌈" },
+            // Add more emoji pairs here
+            { src: "emoji6.jpg", name: "✨" },
+            { src: "emoji7.jpg", name: "😄" }
+        ];
+
+        let difficulty = 4;
+        const cardsPerRow = {
+            4: 4,
+            6: 6
+        };
+        
+        let flippedCards = [];
+        let movesCounter = 0;
+
+        function setDifficulty(value) {
+            difficulty = value;
+            createGrid();
+        }
+
+        function shuffleArray(array) {
+            for (let i = array.length - 1; i > 0; i--) {
+                const j = Math.floor(Math.random(i));
+                [array[i], array[j]] = [array[j], array[i]];
+            }
+        }
+
+        function createGrid() {
+            const gridContainer = document.querySelector(".grid-container");
+
+            // Clear existing cards
+            gridContainer.innerHTML = '';
+
+            shuffleArray(emojis);
+
+            let cardsPlaced = 0;
+
+            while (cardsPlaced < difficulty * 2) {
+                const cardFront = document.createElement("div");
+                const cardBack = document.createElement("div");
+
+                cardFront.classList.add("card", "flip");
+                cardBack.classList.add("card");
+
+                // Add emoji to the card front
+                cardFront.style.backgroundImage = `url(${emojis[cardsPlaced].src})`;
+                cardBack.innerHTML = `<span>${emojis[cardsPlaced].name}</span>`;
+
+                const cardPair = document.createElement("div");
+                cardPair.classList.add("card-container");
+
+                cardPair.appendChild(cardFront);
+                cardBack.addEventListener("click", () => {
+                    flipCard(cardBack, cardFront, cardPair);
+                });
+                cardPair.appendChild(cardBack);
+
+                gridContainer.appendChild(cardPair);
+
+                cardsPlaced++;
+            }
+        }
+
+        function flipCard(cardBack, cardFront, cardPair) {
+            if (flippedCards.length < 2) {
+                cardFront.classList.add("flip");
+
+                if (flippedCards.length === 1) {
+                    setTimeout(() => {
+                        cardPair.appendChild(cardBack);
+                    }, 1000);
+
+                    flippedCards.push(cardBack);
+                } else {
+                    const firstCard = flippedCards[0];
+                    const secondCard = flippedCards[1];
+
+                    // Check if the cards match
+                    if (firstCard.querySelector("span").textContent === secondCard.querySelector("span").textContent) {
+                        firstCard.classList.remove("flip");
+                        secondCard.classList.remove("flip");
+
+                        setTimeout(() => {
+                            cardPair.style.display = "none";
+                        }, 1000);
+
+                        flippedCards.length = 0;
+                        movesCounter++;
+                    } else {
+                        cardFront.classList.remove("flip");
+
+                        setTimeout(() => {
+                            cardPair.appendChild(cardBack);
+                        }, 1000);
+
+                        flippedCards.length = 1;
+                    }
+
+                    document.querySelector(".grid-container").appendChild(cardPair);
+                }
+            }
+        }
+
+        createGrid();
+
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/7993245ce013/hermes3-8b.png b/data/artifacts/7993245ce013/hermes3-8b.png
new file mode 100644
index 0000000..fae3bf1
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diff --git a/data/artifacts/7993245ce013/hf-qwen-coder-32b.html b/data/artifacts/7993245ce013/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..a4129a4
--- /dev/null
+++ b/data/artifacts/7993245ce013/hf-qwen-coder-32b.html
@@ -0,0 +1,129 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Memory Match Game</title>
+<style>
+body { font-family: Arial, sans-serif; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #f4f4f9; margin: 0; }
+#game-container { text-align: center; }
+#difficulty-selector { margin-bottom: 20px; }
+#timer, #moves { font-size: 1.2em; margin-bottom: 20px; }
+.grid { display: grid; gap: 10px; }
+.card { width: 50px; height: 50px; background-color: #fff; border-radius: 8px; box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1); display: flex; justify-content: center; align-items: center; font-size: 2em; cursor: pointer; transition: transform 0.5s; }
+.card.flipped { transform: rotateY(180deg); }
+.card.matched { background-color: #c8e6c9; }
+#win-screen { display: none; position: fixed; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.7); color: white; font-size: 2em; justify-content: center; align-items: center; flex-direction: column; }
+#win-screen button { margin-top: 20px; padding: 10px 20px; font-size: 1em; cursor: pointer; }
+</style>
+</head>
+<body>
+<div id="game-container">
+    <div id="difficulty-selector">
+        <label for="difficulty">Select Difficulty:</label>
+        <select id="difficulty">
+            <option value="4x4">4x4</option>
+            <option value="6x6">6x6</option>
+        </select>
+    </div>
+    <div id="timer">Time: 0s</div>
+    <div id="moves">Moves: 0</div>
+    <div id="grid" class="grid"></div>
+    <div id="win-screen">
+        <p>Congratulations! You've won!</p>
+        <button onclick="restartGame()">Play Again</button>
+    </div>
+</div>
+<script>
+const grid = document.getElementById('grid');
+const timerDisplay = document.getElementById('timer');
+const movesDisplay = document.getElementById('moves');
+const difficultySelector = document.getElementById('difficulty');
+const winScreen = document.getElementById('win-screen');
+
+let cards = [];
+let flippedCards = [];
+let matchedPairs = 0;
+let moves = 0;
+let time = 0;
+let timerInterval;
+let gridSize;
+
+function startGame() {
+    clearInterval(timerInterval);
+    time = 0;
+    moves = 0;
+    matchedPairs = 0;
+    timerDisplay.textContent = 'Time: 0s';
+    movesDisplay.textContent = 'Moves: 0';
+    winScreen.style.display = 'none';
+
+    gridSize = difficultySelector.value === '4x4' ? 16 : 36;
+    grid.style.gridTemplateColumns = `repeat(${Math.sqrt(gridSize)}, 1fr)`;
+
+    const emojis = Array.from({ length: gridSize / 2 }, (_, i) => String.fromCharCode(0x1F600 + i)).flatMap(e => [e, e]);
+    cards = shuffleArray(emojis);
+    
+    grid.innerHTML = '';
+    for (let card of cards) {
+        const div = document.createElement('div');
+        div.classList.add('card');
+        div.dataset.emoji = card;
+        div.addEventListener('click', flipCard);
+        grid.appendChild(div);
+    }
+
+    timerInterval = setInterval(() => {
+        time++;
+        timerDisplay.textContent = `Time: ${time}s`;
+    }, 1000);
+}
+
+function shuffleArray(array) {
+    for (let i = array.length - 1; i > 0; i--) {
+        const j = Math.floor(Math.random() * (i + 1));
+        [array[i], array[j]] = [array[j], array[i]];
+    }
+    return array;
+}
+
+function flipCard(event) {
+    if (flippedCards.length >= 2 || flippedCards.includes(this)) return;
+
+    this.classList.add('flipped');
+    flippedCards.push(this);
+
+    if (flippedCards.length === 2) {
+        moves++;
+        movesDisplay.textContent = `Moves: ${moves}`;
+        
+        const [first, second] = flippedCards;
+        if (first.dataset.emoji === second.dataset.emoji) {
+            first.classList.add('matched');
+            second.classList.add('matched');
+            matchedPairs++;
+
+            if (matchedPairs * 2 === gridSize) {
+                clearInterval(timerInterval);
+                winScreen.style.display = 'flex';
+            }
+        } else {
+            setTimeout(() => {
+                first.classList.remove('flipped');
+                second.classList.remove('flipped');
+            }, 1000);
+        }
+
+        flippedCards = [];
+    }
+}
+
+function restartGame() {
+    startGame();
+}
+
+difficultySelector.addEventListener('change', startGame);
+startGame();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/7993245ce013/hf-qwen-coder-32b.png b/data/artifacts/7993245ce013/hf-qwen-coder-32b.png
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index 0000000..b858b7a
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diff --git a/data/artifacts/7993245ce013/qwen25-7b.html b/data/artifacts/7993245ce013/qwen25-7b.html
new file mode 100644
index 0000000..31f2d8d
--- /dev/null
+++ b/data/artifacts/7993245ce013/qwen25-7b.html
@@ -0,0 +1,105 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Memory Match Game</title>
+    <style>
+        body { font-family: Arial, sans-serif; text-align: center; }
+        .grid { display: grid; grid-template-columns: repeat(4, 50px); gap: 5px; margin-top: 20px; }
+        .card { width: 50px; height: 50px; background-color: #ddd; border-radius: 10px; cursor: pointer; transition: transform 0.3s; }
+        .move, .timer { margin-bottom: 10px; font-size: 20px; }
+        .win-screen { display: none; font-size: 24px; margin-top: 20px; }
+    </style>
+</head>
+<body>
+    <h1>Memory Match Game</h1>
+    <select id="difficulty">
+        <option value="4x4">4x4 (Easy)</option>
+        <option value="6x6" selected>6x6 (Normal)</option>
+    </select>
+    <div class="grid" id="grid"></div>
+    <div class="move">Moves: <span id="moves">0</span></div>
+    <div class="timer">Time: <span id="time">00:00</span></div>
+    <div class="win-screen" id="winScreen">You win!</div>
+
+    <script>
+        const cards = ['🔥', '💧', '🌱', '🌈', '🌟', '💫'].concat(['🔥', '💧', '🌱', '🌈', '🌟', '💫']);
+        let grid = document.getElementById('grid');
+        let moves = 0;
+        let time = 0;
+        let startTime, timer;
+
+        function startGame(difficulty) {
+            clearInterval(timer);
+            moves = 0;
+            time = 0;
+            document.getElementById('moves').textContent = moves;
+            document.getElementById('time').textContent = '00:00';
+            grid.innerHTML = '';
+            cards.sort(() => Math.random() - 0.5).slice(0, difficulty * 2).forEach(card => {
+                let cardEl = document.createElement('div');
+                cardEl.className = 'card';
+                cardEl.dataset.value = card;
+                cardEl.addEventListener('click', flipCard);
+                grid.appendChild(cardEl);
+            });
+        }
+
+        function flipCard(e) {
+            const card = e.target;
+            if (card.classList.contains('flipped') || card.classList.contains('matched')) return;
+            card.classList.add('flipped');
+            moves++;
+            document.getElementById('moves').textContent = moves;
+
+            if (grid.querySelectorAll('.flipped:not(.matched)').length === 2) {
+                setTimeout(checkMatch, 500);
+            }
+
+            time++;
+            document.getElementById('time').textContent = formatTime(time);
+        }
+
+        function checkMatch() {
+            const flippedCards = grid.querySelectorAll('.flipped');
+            let [card1, card2] = Array.from(flippedCards);
+
+            if (card1.dataset.value === card2.dataset.value) {
+                card1.classList.add('matched');
+                card2.classList.add('matched');
+                setTimeout(() => {
+                    card1.removeEventListener('click', flipCard);
+                    card2.removeEventListener('click', flipCard);
+                }, 500);
+            } else {
+                setTimeout(() => {
+                    card1.classList.remove('flipped');
+                    card2.classList.remove('flipped');
+                }, 700);
+            }
+
+            if (grid.querySelectorAll('.matched').length === cards.length) {
+                clearInterval(timer);
+                document.getElementById('winScreen').style.display = 'block';
+                document.getElementById('time').textContent = formatTime(time);
+            }
+        }
+
+        function formatTime(seconds) {
+            const minutes = Math.floor(seconds / 60);
+            const secs = seconds % 60;
+            return `${String(minutes).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
+        }
+
+        startGame(document.getElementById('difficulty').value === '4x4' ? 4 : 6);
+
+        document.getElementById('difficulty').addEventListener('change', () => {
+            startGame(document.getElementById('difficulty').value === '4x4' ? 4 : 6);
+        });
+
+        startTime = Date.now();
+        timer = setInterval(() => time++, 1000);
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/7993245ce013/qwen25-7b.png b/data/artifacts/7993245ce013/qwen25-7b.png
new file mode 100644
index 0000000..fda4268
Binary files /dev/null and b/data/artifacts/7993245ce013/qwen25-7b.png differ
diff --git a/data/artifacts/7993245ce013/qwen3-14b.html b/data/artifacts/7993245ce013/qwen3-14b.html
new file mode 100644
index 0000000..2a8d989
--- /dev/null
+++ b/data/artifacts/7993245ce013/qwen3-14b.html
@@ -0,0 +1,215 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8" />
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>Memory Match Game</title>
+  <style>
+    body {
+      font-family: Arial, sans-serif;
+      background: #222;
+      color: #fff;
+      text-align: center;
+      margin: 0;
+      padding: 20px;
+    }
+    h1 {
+      margin-bottom: 10px;
+    }
+    #controls {
+      margin-bottom: 20px;
+    }
+    #difficulty {
+      padding: 8px 16px;
+      font-size: 16px;
+    }
+    #game {
+      display: grid;
+      grid-template-columns: repeat(var(--cols), 100px);
+      gap: 10px;
+      justify-content: center;
+      margin: 0 auto;
+      max-width: 600px;
+    }
+    .card {
+      width: 100px;
+      height: 100px;
+      background-color: #444;
+      border: 2px solid #666;
+      border-radius: 8px;
+      display: flex;
+      align-items: center;
+      justify-content: center;
+      cursor: pointer;
+      transition: transform 0.6s, background-color 0.3s;
+      position: relative;
+      overflow: hidden;
+    }
+    .card.flipped {
+      background-color: #333;
+      transform: rotateY(180deg);
+    }
+    .card.flipped::after {
+      content: attr(data-emoji);
+      position: absolute;
+      top: 0;
+      left: 0;
+      width: 100%;
+      height: 100%;
+      display: flex;
+      align-items: center;
+      justify-content: center;
+      font-size: 48px;
+      transform: rotateY(180deg);
+    }
+    .card.matched {
+      background-color: #2a9d8f;
+      border-color: #26a69a;
+      transform: scale(1.05);
+    }
+    #info {
+      margin: 20px 0;
+      font-size: 18px;
+    }
+    #win-screen {
+      display: none;
+      font-size: 24px;
+      margin-top: 30px;
+    }
+    #restart {
+      margin-top: 10px;
+      padding: 10px 20px;
+      font-size: 16px;
+      background-color: #2a9d8f;
+      color: #fff;
+      border: none;
+      border-radius: 5px;
+      cursor: pointer;
+    }
+    #restart:hover {
+      background-color: #26a69a;
+    }
+  </style>
+</head>
+<body>
+  <h1>Memory Match Game</h1>
+  <div id="controls">
+    <label for="difficulty">Difficulty:</label>
+    <select id="difficulty">
+      <option value="4">4x4</option>
+      <option value="6" selected>6x6</option>
+    </select>
+  </div>
+  <div id="game"></div>
+  <div id="info">
+    <span id="moves">Moves: 0</span> | <span id="timer">Time: 0s</span>
+  </div>
+  <div id="win-screen">
+    <span id="win-message">🎉 You Win! 🎉</span>
+    <button id="restart">Restart Game</button>
+  </div>
+
+  <script>
+    const difficultySelect = document.getElementById('difficulty');
+    const gameContainer = document.getElementById('game');
+    const movesDisplay = document.getElementById('moves');
+    const timerDisplay = document.getElementById('timer');
+    const winScreen = document.getElementById('win-screen');
+    const restartButton = document.getElementById('restart');
+
+    let cards = [];
+    let firstCard = null;
+    let secondCard = null;
+    let moves = 0;
+    let matchedPairs = 0;
+    let startTime;
+    let timerInterval;
+    let cols = 6;
+
+    const emojiPairs = [
+      "😀", "😀", "😎", "😎", "🥳", "🥳", "🔥", "🔥", "💥", "💥", "🌟", "🌟",
+      "🍕", "🍕", "🍔", "🍔", "🍩", "🍩", "🍦", "🍦", "🍪", "🍪", "🍵", "🍵",
+      "🐱", "🐱", "🐶", "🐶", "🐭", "🐭", "🐹", "🐹", "🐰", "🐰", "🦊", "🦊",
+      "🍎", "🍎", "🍇", "🍇", "🍓", "🍓", "🍊", "🍊", "🍋", "🍋", "🍉", "🍉"
+    ];
+
+    function createBoard() {
+      gameContainer.innerHTML = '';
+      cards = [];
+      const size = cols * cols;
+      const emojis = [...emojiPairs].sort(() => 0.5 - Math.random()).slice(0, size);
+      let cardIndex = 0;
+
+      for (let i = 0; i < cols * cols; i++) {
+        const card = document.createElement('div');
+        card.classList.add('card');
+        card.dataset.emoji = emojis[cardIndex++];
+        card.addEventListener('click', handleCardClick);
+        gameContainer.appendChild(card);
+        cards.push(card);
+      }
+      resetGame();
+    }
+
+    function resetGame() {
+      cards.forEach(card => {
+        card.classList.remove('flipped', 'matched');
+      });
+      firstCard = null;
+      secondCard = null;
+      moves = 0;
+      matchedPairs = 0;
+      movesDisplay.textContent = `Moves: 0`;
+      timerDisplay.textContent = `Time: 0s`;
+      winScreen.style.display = 'none';
+      startTime = Date.now();
+      if (timerInterval) clearInterval(timerInterval);
+      timerInterval = setInterval(() => {
+        const elapsed = Math.floor((Date.now() - startTime) / 1000);
+        timerDisplay.textContent = `Time: ${elapsed}s`;
+      }, 1000);
+    }
+
+    function handleCardClick(e) {
+      const card = e.currentTarget;
+      if (card.classList.contains('flipped') || card.classList.contains('matched')) return;
+
+      card.classList.add('flipped');
+      if (!firstCard) {
+        firstCard = card;
+      } else if (!secondCard) {
+        secondCard = card;
+        moves++;
+        movesDisplay.textContent = `Moves: ${moves}`;
+        setTimeout(() => {
+          if (firstCard.dataset.emoji === secondCard.dataset.emoji) {
+            firstCard.classList.add('matched');
+            secondCard.classList.add('matched');
+            matchedPairs++;
+            if (matchedPairs === (cols * cols) / 2) {
+              endGame();
+            }
+          } else {
+            firstCard.classList.remove('flipped');
+            secondCard.classList.remove('flipped');
+          }
+          firstCard = null;
+          secondCard = null;
+        }, 500);
+      }
+    }
+
+    function endGame() {
+      clearInterval(timerInterval);
+      winScreen.style.display = 'block';
+    }
+
+    difficultySelect.addEventListener('change', () => {
+      cols = parseInt(difficultySelect.value);
+      createBoard();
+    });
+
+    createBoard();
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/7993245ce013/qwen3-14b.png b/data/artifacts/7993245ce013/qwen3-14b.png
new file mode 100644
index 0000000..920b7bc
Binary files /dev/null and b/data/artifacts/7993245ce013/qwen3-14b.png differ
diff --git a/data/artifacts/a03b18e65a8c/claude-code.html b/data/artifacts/a03b18e65a8c/claude-code.html
new file mode 100644
index 0000000..4d24ee9
--- /dev/null
+++ b/data/artifacts/a03b18e65a8c/claude-code.html
@@ -0,0 +1,312 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>DVD Bounce — Elevated</title>
+<style>
+  :root{
+    --bg:#05060a;
+    --ink:#e8ecf5;
+    --accent:#7c5cff;
+  }
+  *{box-sizing:border-box;margin:0;padding:0}
+  html,body{height:100%;overflow:hidden}
+  body{
+    background:radial-gradient(120% 120% at 50% 0%, #0d1020 0%, #04050a 60%, #000 100%);
+    color:var(--ink);
+    font-family:"Segoe UI",system-ui,-apple-system,sans-serif;
+    -webkit-font-smoothing:antialiased;
+  }
+  #stage{position:fixed;inset:0;display:block}
+  /* HUD */
+  .hud{
+    position:fixed;top:16px;left:16px;z-index:10;
+    display:flex;flex-direction:column;gap:10px;
+    pointer-events:none;
+  }
+  .panel{
+    pointer-events:auto;
+    background:rgba(18,20,34,.55);
+    backdrop-filter:blur(12px) saturate(140%);
+    -webkit-backdrop-filter:blur(12px) saturate(140%);
+    border:1px solid rgba(255,255,255,.09);
+    border-radius:14px;
+    padding:14px 16px;
+    box-shadow:0 10px 40px rgba(0,0,0,.45);
+  }
+  .stats{display:flex;gap:22px;align-items:center}
+  .stat{display:flex;flex-direction:column;line-height:1.1}
+  .stat .num{font-size:26px;font-weight:800;letter-spacing:.5px;font-variant-numeric:tabular-nums}
+  .stat .lbl{font-size:10px;text-transform:uppercase;letter-spacing:2px;opacity:.55;margin-top:3px}
+  .corner .num{color:#ffd35c;text-shadow:0 0 18px rgba(255,211,92,.55)}
+  .controls{display:flex;gap:8px;flex-wrap:wrap}
+  button{
+    pointer-events:auto;
+    font:inherit;font-size:12px;font-weight:600;letter-spacing:.4px;
+    color:var(--ink);
+    background:linear-gradient(180deg,rgba(124,92,255,.35),rgba(124,92,255,.15));
+    border:1px solid rgba(124,92,255,.5);
+    border-radius:10px;
+    padding:9px 14px;cursor:pointer;
+    transition:transform .08s ease, background .15s ease, box-shadow .15s ease;
+  }
+  button:hover{background:linear-gradient(180deg,rgba(124,92,255,.55),rgba(124,92,255,.25));box-shadow:0 0 22px rgba(124,92,255,.4)}
+  button:active{transform:translateY(1px) scale(.98)}
+  button.ghost{background:rgba(255,255,255,.05);border-color:rgba(255,255,255,.14)}
+  button.ghost:hover{background:rgba(255,255,255,.1);box-shadow:none}
+  .hint{
+    position:fixed;bottom:14px;right:16px;z-index:10;
+    font-size:11px;opacity:.4;letter-spacing:.5px;pointer-events:none;
+  }
+  .flash{animation:pop .4s ease}
+  @keyframes pop{0%{transform:scale(1)}35%{transform:scale(1.28)}100%{transform:scale(1)}}
+</style>
+</head>
+<body>
+<canvas id="stage"></canvas>
+
+<div class="hud">
+  <div class="panel stats">
+    <div class="stat corner">
+      <span class="num" id="cornerCount">0</span>
+      <span class="lbl">Corners</span>
+    </div>
+    <div class="stat">
+      <span class="num" id="wallCount">0</span>
+      <span class="lbl">Wall hits</span>
+    </div>
+    <div class="stat">
+      <span class="num" id="logoCount">1</span>
+      <span class="lbl">Logos</span>
+    </div>
+  </div>
+  <div class="panel controls">
+    <button id="addBtn">+ Add logo</button>
+    <button id="chaosBtn">Chaos ×5</button>
+    <button class="ghost" id="resetBtn">Reset</button>
+  </div>
+</div>
+
+<div class="hint">corner hits trigger the confetti · click canvas to spawn</div>
+
+<script>
+(() => {
+  const canvas = document.getElementById('stage');
+  const ctx = canvas.getContext('2d');
+
+  const cornerEl = document.getElementById('cornerCount');
+  const wallEl   = document.getElementById('wallCount');
+  const logoEl   = document.getElementById('logoCount');
+
+  let W = 0, H = 0, DPR = 1;
+  function resize() {
+    DPR = Math.min(window.devicePixelRatio || 1, 2);
+    W = window.innerWidth;
+    H = window.innerHeight;
+    canvas.width  = Math.floor(W * DPR);
+    canvas.height = Math.floor(H * DPR);
+    canvas.style.width  = W + 'px';
+    canvas.style.height = H + 'px';
+    ctx.setTransform(DPR, 0, 0, DPR, 0, 0);
+  }
+  window.addEventListener('resize', resize);
+  resize();
+
+  // ---- palette ----
+  const PALETTE = [
+    '#ff4d6d','#ffd35c','#4ade80','#38bdf8','#7c5cff',
+    '#f472b6','#fb923c','#22d3ee','#a3e635','#e879f9'
+  ];
+  const rand  = (a, b) => a + Math.random() * (b - a);
+  const pick  = arr => arr[(Math.random() * arr.length) | 0];
+  const nextColor = cur => { let c; do { c = pick(PALETTE); } while (c === cur); return c; };
+
+  // ---- state ----
+  let logos = [];
+  let particles = [];
+  let cornerHits = 0, wallHits = 0;
+
+  // The DVD wordmark, drawn once to an offscreen canvas and tinted per-logo.
+  function makeLogoSprite() {
+    const w = 150, h = 78;
+    const c = document.createElement('canvas');
+    c.width = w; c.height = h;
+    const g = c.getContext('2d');
+
+    g.fillStyle = '#fff';
+    g.textAlign = 'center';
+    g.textBaseline = 'middle';
+
+    // "DVD"
+    g.font = 'italic 900 52px "Arial Black", Arial, sans-serif';
+    g.save();
+    g.translate(w/2, h*0.36);
+    g.scale(1, 0.82);
+    g.fillText('DVD', 0, 0);
+    g.restore();
+
+    // squashed ellipse under it (the classic logo oval)
+    g.beginPath();
+    g.ellipse(w/2, h*0.70, 46, 12, 0, 0, Math.PI*2);
+    g.fill();
+    // knock out the label bar
+    g.save();
+    g.globalCompositeOperation = 'destination-out';
+    g.fillRect(w/2 - 34, h*0.66, 68, 8);
+    g.restore();
+    // small "video" text on the bar
+    g.font = '900 11px Arial, sans-serif';
+    g.fillText('V I D E O', w/2, h*0.70);
+
+    return c;
+  }
+  const SPRITE = makeLogoSprite();
+  const LW = SPRITE.width, LH = SPRITE.height;
+
+  function spawnLogo(x, y) {
+    const speed = rand(2.2, 3.6);
+    const ang = rand(0, Math.PI * 2);
+    logos.push({
+      x: x != null ? x : rand(0, Math.max(0, W - LW)),
+      y: y != null ? y : rand(0, Math.max(0, H - LH)),
+      vx: Math.cos(ang) * speed * (Math.random() < .5 ? 1 : -1),
+      vy: Math.sin(ang) * speed * (Math.random() < .5 ? 1 : -1),
+      color: pick(PALETTE),
+      trail: []
+    });
+    updateHUD();
+  }
+
+  function burst(x, y, big) {
+    const n = big ? 90 : 22;
+    for (let i = 0; i < n; i++) {
+      const a = Math.random() * Math.PI * 2;
+      const sp = rand(big ? 2 : 1, big ? 9 : 4);
+      particles.push({
+        x, y,
+        vx: Math.cos(a) * sp,
+        vy: Math.sin(a) * sp - (big ? 1.5 : 0),
+        life: 1,
+        decay: rand(0.012, 0.03),
+        size: rand(2, big ? 6 : 4),
+        color: pick(PALETTE),
+        spin: rand(-0.3, 0.3),
+        rot: Math.random() * Math.PI
+      });
+    }
+  }
+
+  function flash(el){ el.classList.remove('flash'); void el.offsetWidth; el.classList.add('flash'); }
+  function updateHUD() {
+    cornerEl.textContent = cornerHits;
+    wallEl.textContent   = wallHits;
+    logoEl.textContent   = logos.length;
+  }
+
+  // ---- main loop ----
+  function frame() {
+    // fade previous frame → motion trail
+    ctx.fillStyle = 'rgba(4,5,10,0.20)';
+    ctx.fillRect(0, 0, W, H);
+
+    const maxX = W - LW, maxY = H - LH;
+
+    for (const L of logos) {
+      L.x += L.vx;
+      L.y += L.vy;
+
+      let hitX = false, hitY = false;
+      if (L.x <= 0)     { L.x = 0;    L.vx =  Math.abs(L.vx); hitX = true; }
+      else if (L.x >= maxX) { L.x = maxX; L.vx = -Math.abs(L.vx); hitX = true; }
+      if (L.y <= 0)     { L.y = 0;    L.vy =  Math.abs(L.vy); hitY = true; }
+      else if (L.y >= maxY) { L.y = maxY; L.vy = -Math.abs(L.vy); hitY = true; }
+
+      if (hitX || hitY) {
+        L.color = nextColor(L.color);
+        if (hitX && hitY) {
+          // CORNER!
+          cornerHits++;
+          burst(L.x + LW/2, L.y + LH/2, true);
+          flash(cornerEl);
+        } else {
+          wallHits++;
+          burst(hitX ? (L.x <= 0 ? 0 : W) : L.x + LW/2,
+                hitY ? (L.y <= 0 ? 0 : H) : L.y + LH/2, false);
+        }
+        updateHUD();
+      }
+
+      // trail
+      L.trail.push({ x: L.x, y: L.y });
+      if (L.trail.length > 14) L.trail.shift();
+      for (let i = 0; i < L.trail.length; i++) {
+        const t = L.trail[i];
+        const alpha = (i / L.trail.length) * 0.28;
+        drawSprite(t.x, t.y, L.color, alpha);
+      }
+
+      drawSprite(L.x, L.y, L.color, 1);
+    }
+
+    // particles
+    for (let i = particles.length - 1; i >= 0; i--) {
+      const p = particles[i];
+      p.vy += 0.08;             // gravity
+      p.vx *= 0.99;
+      p.x += p.vx;
+      p.y += p.vy;
+      p.rot += p.spin;
+      p.life -= p.decay;
+      if (p.life <= 0) { particles.splice(i, 1); continue; }
+
+      ctx.save();
+      ctx.globalAlpha = Math.max(0, p.life);
+      ctx.translate(p.x, p.y);
+      ctx.rotate(p.rot);
+      ctx.fillStyle = p.color;
+      ctx.shadowColor = p.color;
+      ctx.shadowBlur = 8;
+      const s = p.size;
+      ctx.fillRect(-s/2, -s/2, s, s * 1.6);
+      ctx.restore();
+    }
+
+    requestAnimationFrame(frame);
+  }
+
+  function drawSprite(x, y, color, alpha) {
+    ctx.save();
+    ctx.globalAlpha = alpha;
+    // tint: draw white sprite then multiply the color through
+    ctx.drawImage(SPRITE, x, y);
+    ctx.globalCompositeOperation = 'source-atop';
+    ctx.globalAlpha = alpha;
+    ctx.fillStyle = color;
+    ctx.fillRect(x, y, LW, LH);
+    ctx.restore();
+  }
+
+  // ---- controls ----
+  document.getElementById('addBtn').addEventListener('click', () => spawnLogo());
+  document.getElementById('chaosBtn').addEventListener('click', () => {
+    for (let i = 0; i < 5; i++) spawnLogo();
+  });
+  document.getElementById('resetBtn').addEventListener('click', () => {
+    logos = []; particles = [];
+    cornerHits = 0; wallHits = 0;
+    spawnLogo(W/2 - LW/2, H/2 - LH/2);
+  });
+  canvas.addEventListener('pointerdown', e => spawnLogo(
+    Math.min(Math.max(0, e.clientX - LW/2), W - LW),
+    Math.min(Math.max(0, e.clientY - LH/2), H - LH)
+  ));
+
+  // ---- go ----
+  spawnLogo(W/2 - LW/2, H/2 - LH/2);
+  updateHUD();
+  requestAnimationFrame(frame);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/a03b18e65a8c/claude-code.png b/data/artifacts/a03b18e65a8c/claude-code.png
new file mode 100644
index 0000000..656658b
Binary files /dev/null and b/data/artifacts/a03b18e65a8c/claude-code.png differ
diff --git a/data/artifacts/a03b18e65a8c/gemma3-12b.html b/data/artifacts/a03b18e65a8c/gemma3-12b.html
new file mode 100644
index 0000000..1ed2418
--- /dev/null
+++ b/data/artifacts/a03b18e65a8c/gemma3-12b.html
@@ -0,0 +1,140 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8">
+  <meta name="viewport" content="width=device-width, initial-scale=1.0">
+  <title>Bouncing DVD Logo</title>
+  <style>
+    body { margin: 0; overflow: hidden; background-color: #222; }
+    canvas { display: block; }
+  </style>
+</head>
+<body>
+  <canvas id="myCanvas"></canvas>
+  <button id="chaosButton">Add Logo!</button>
+
+  <script>
+    const canvas = document.getElementById('myCanvas');
+    const ctx = canvas.getContext('2d');
+    document.getElementById('chaosButton').addEventListener('click', addLogo);
+
+
+    let logos = [];
+    let counter = 0;
+    let chaosLevel = 0;
+
+    function init() {
+      canvas.width = window.innerWidth;
+      canvas.height = window.innerHeight;
+      addLogo(); //Initial logo creation
+    }
+
+    function addLogo() {
+        for (let i = 0; i < chaosLevel + 1; i++) {
+            const x = Math.random() * canvas.width;
+            const y = Math.random() * canvas.height;
+            const size = 20 + Math.random() * 30;
+            logos.push({x, y, dx: (Math.random() - 0.5) * 4, dy: (Math.random() - 0.5) * 4, radius: size, color: getRandomColor(), trailLength: Math.max(10, Math.round(size / 2)), trailPoints: []});
+        }
+    }
+
+
+    function getRandomColor() {
+      const hue = Math.floor(Math.random() * 360);
+      return `hsl(${hue}, 70%, 50%)`;
+    }
+
+    let lastTime = 0;
+
+    function animate(timestamp) {
+        requestAnimationFrame(animate);
+        const deltaTime = (timestamp - lastTime) / 1000;
+        lastTime = timestamp;
+
+
+        ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+        for (let i = 0; i < logos.length; i++) {
+            const logo = logos[i];
+            logo.x += logo.dx * deltaTime;
+            logo.y += logo.dy * deltaTime;
+
+
+            // Wall collisions
+            if (logo.x + logo.radius > canvas.width || logo.x - logo.radius < 0) {
+                logo.dx = -logo.dx;
+                logo.color = getRandomColor();
+            }
+            if (logo.y + logo.radius > canvas.height || logo.y - logo.radius < 0) {
+                logo.dy = -logo.dy;
+                logo.color = getRandomColor();
+            }
+
+            // Corner collisions - celebratory particle burst and counter
+            if ((logo.x + logo.radius > canvas.width && logo.y + logo.radius > canvas.height) ||
+                (logo.x - logo.radius < 0 && logo.y - logo.radius < 0) ||
+                (logo.x + logo.radius > canvas.width && logo.y - logo.radius < 0) ||
+                (logo.x - logo.radius < 0 && logo.y + logo.radius > canvas.height)) {
+              counter++;
+              //Particle burst (simplified)
+              for (let j = 0; j < 15; j++) {
+                  const angle = Math.random() * Math.PI * 2;
+                  const speed = Math.random() * 3 + 1;
+                  ctx.beginPath();
+                  ctx.arc(logo.x, logo.y, 2, 0, Math.PI * 2);
+                  ctx.closePath();
+
+              }
+
+
+            }
+
+
+
+            // Motion trail
+            logo.trailPoints.push({ x: logo.x, y: logo.y });
+            if (logo.trailPoints.length > logo.trailLength) {
+                logo.trailPoints.shift();
+            }
+
+           ctx.beginPath();
+           ctx.arc(logo.x, logo.y, logo.radius, 0, Math.PI * 2);
+           ctx.fillStyle = logo.color;
+           ctx.fill();
+
+           // Draw trail
+           ctx.strokeStyle = logo.color;
+           ctx.globalAlpha = (logo.trailPoints.length / logo.trailLength) ; // Fade out trail
+           ctx.lineWidth = logo.radius * 0.5;
+           ctx.beginPath();
+            ctx.moveTo(logo.trailPoints[0].x, logo.trailPoints[0].y);
+            for (let k = 1; k < logo.trailPoints.length; k++) {
+                ctx.lineTo(logo.trailPoints[k].x, logo.trailPoints[k].y);
+            }
+           ctx.stroke();
+
+           ctx.globalAlpha = 1; //Reset alpha for next logo
+
+        }
+
+
+
+        //Display Counter
+        ctx.fillStyle = 'white';
+        ctx.font = '20px sans-serif';
+        ctx.fillText('Corner Hits: ' + counter, 10, 30);
+
+
+    }
+
+
+    chaosLevel = 1; //Initial chaos level
+
+    init();
+    requestAnimationFrame(animate);
+
+
+
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/a03b18e65a8c/gemma3-12b.png b/data/artifacts/a03b18e65a8c/gemma3-12b.png
new file mode 100644
index 0000000..8d1cdb1
Binary files /dev/null and b/data/artifacts/a03b18e65a8c/gemma3-12b.png differ
diff --git a/data/artifacts/a03b18e65a8c/hermes3-8b.html b/data/artifacts/a03b18e65a8c/hermes3-8b.html
new file mode 100644
index 0000000..0839821
--- /dev/null
+++ b/data/artifacts/a03b18e65a8c/hermes3-8b.html
@@ -0,0 +1,112 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Bouncing DVD Logo</title>
+    <style>
+        body {
+            margin: 0;
+            overflow: hidden;
+        }
+        canvas {
+            display: block;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="gameCanvas"></canvas>
+    <button id="addLogo">Add Logo</button>
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        const ctx = canvas.getContext('2d');
+
+        let logoImg = new Image();
+        logoImg.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAABCAIAAADPSFZ ASAADJklSNTbAAAACXBIWXMAAASUJAAAOjBgjfQAAA3NJREFCQ0BJQWxKAAMjPAeTm+//9/gNubzCw8D7f/z4L7+/v79++/z5syZGdOeYhAAAAAElFTkSuQmCC";
+
+        let logo = {
+            x: 0,
+            y: 0,
+            width: 50,
+            height: 50,
+            speedX: 2,
+            speedY: 3,
+            color: 'red',
+            trailColor: 'white',
+            trailLength: 10
+        };
+
+        let gameLoop = setInterval(() => {
+            drawBackground();
+            drawLogo();
+
+            logo.x += logo.speedX;
+            logo.y += logo.speedY;
+
+            if (logo.x + logo.width > canvas.width || logo.x < 0) {
+                logo.speedX *= -1;
+                changeColor();
+            }
+
+            if (logo.y + logo.height > canvas.height || logo.y < 0) {
+                logo.speedY *= -1;
+                changeColor();
+            }
+        }, 20);
+
+        function drawBackground() {
+            ctx.fillStyle = 'black';
+            ctx.fillRect(0, 0, canvas.width, canvas.height);
+        }
+
+        function drawLogo() {
+            ctx.drawImage(logoImg, logo.x, logo.y, logo.width, logo.height);
+            drawTrail();
+        }
+
+        function changeColor() {
+            const colors = ['red', 'blue', 'green', 'yellow', 'orange', 'purple'];
+            logo.color = colors[Math.floor(Math.random() * colors.length)];
+        }
+
+        function drawTrail() {
+            ctx.fillStyle = logo.trailColor;
+            for (let i = 0; i < logo.trailLength; i++) {
+                const x = logo.x - i * logo.width / logo.trailLength;
+                const y = logo.y - i * logo.height / logo.trailLength;
+                ctx.fillRect(x, y, logo.width / logo.trailLength, logo.height / logo.trailLength);
+            }
+        }
+
+        document.getElementById('addLogo').addEventListener('click', () => {
+            clearInterval(gameLoop);
+
+            canvas.width += 100;
+            canvas.height = 400;
+
+            logoImg.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAABCAIAAADPSFZ ASAADJklSNTbAAAACXBIWXMAAASUJAAAOjBgjfQAAA3NJREFCQ0BJQWxKAAMjPAeTm+//9/gNubzCw8D7f/z4L7+/v79++/z5syZGdOeYhAAAAAElFTkSuQmCC";
+            logo.width = 100;
+            logo.height = 100;
+
+            gameLoop = setInterval(() => {
+                drawBackground();
+                drawLogo();
+
+                logo.x += logo.speedX;
+                logo.y += logo.speedY;
+
+                if (logo.x + logo.width > canvas.width || logo.x < 0) {
+                    logo.speedX *= -1;
+                    changeColor();
+                }
+
+                if (logo.y + logo.height > canvas.height || logo.y < 0) {
+                    logo.speedY *= -1;
+                    changeColor();
+                }
+            }, 20);
+        });
+
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/a03b18e65a8c/hermes3-8b.png b/data/artifacts/a03b18e65a8c/hermes3-8b.png
new file mode 100644
index 0000000..008f407
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diff --git a/data/artifacts/a03b18e65a8c/hf-qwen-coder-32b.html b/data/artifacts/a03b18e65a8c/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..0957901
--- /dev/null
+++ b/data/artifacts/a03b18e65a8c/hf-qwen-coder-32b.html
@@ -0,0 +1,138 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Bouncing DVD Logo</title>
+<style>
+body { margin: 0; overflow: hidden; display: flex; justify-content: center; align-items: center; background-color: #000; }
+canvas { position: relative; }
+button { position: absolute; top: 10px; left: 10px; z-index: 2; }
+</style>
+</head>
+<body>
+<canvas id="canvas"></canvas>
+<button onclick="addLogo()">Add Logo</button>
+<script>
+const canvas = document.getElementById('canvas');
+const ctx = canvas.getContext('2d');
+canvas.width = window.innerWidth;
+canvas.height = window.innerHeight;
+
+class Logo {
+    constructor(x, y) {
+        this.x = x;
+        this.y = y;
+        this.dx = 2 + Math.random() * 4;
+        this.dy = 2 + Math.random() * 4;
+        this.colors = ['#FF0000', '#00FF00', '#0000FF', '#FFFF00'];
+        this.colorIndex = Math.floor(Math.random() * this.colors.length);
+        this.trail = [];
+    }
+
+    update() {
+        this.x += this.dx;
+        this.y += this.dy;
+
+        if (this.x + 100 > canvas.width || this.x < 0) {
+            this.dx *= -1;
+            this.colorIndex = (this.colorIndex + 1) % this.colors.length;
+            if (this.x + 100 >= canvas.width || this.x <= 0) this.explode();
+        }
+        if (this.y + 50 > canvas.height || this.y < 0) {
+            this.dy *= -1;
+            this.colorIndex = (this.colorIndex + 1) % this.colors.length;
+            if (this.y + 50 >= canvas.height || this.y <= 0) this.explode();
+        }
+
+        this.trail.push({ x: this.x, y: this.y });
+        while (this.trail.length > 20) {
+            this.trail.shift();
+        }
+    }
+
+    draw() {
+        ctx.fillStyle = this.colors[this.colorIndex];
+        ctx.fillRect(this.x, this.y, 100, 50);
+        for (let i = 0; i < this.trail.length - 1; i++) {
+            const currentTrail = this.trail[i];
+            const nextTrail = this.trail[i + 1];
+            ctx.beginPath();
+            ctx.strokeStyle = `rgba(${this.colors[this.colorIndex].slice(1)}, ${1 - (i / this.trail.length)})`;
+            ctx.lineWidth = 2;
+            ctx.moveTo(currentTrail.x, currentTrail.y);
+            ctx.lineTo(nextTrail.x, nextTrail.y);
+            ctx.stroke();
+        }
+    }
+
+    explode() {
+        for (let i = 0; i < 50; i++) {
+            particles.push(new Particle(this.x + 50, this.y + 25));
+        }
+        score++;
+        document.title = `Score: ${score}`;
+    }
+}
+
+class Particle {
+    constructor(x, y) {
+        this.x = x;
+        this.y = y;
+        this.size = Math.random() * 3 + 1;
+        this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
+        this.lifeSpan = Math.random() * 20 + 10;
+        this.angle = Math.random() * Math.PI * 2;
+        this.speed = (Math.random() * 4) / 2;
+    }
+
+    update() {
+        this.x += Math.cos(this.angle) * this.speed;
+        this.y += Math.sin(this.angle) * this.speed;
+        this.lifeSpan--;
+    }
+
+    draw() {
+        ctx.fillStyle = this.color;
+        ctx.beginPath();
+        ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
+        ctx.fill();
+    }
+}
+
+let logos = [new Logo(50, 50)];
+let particles = [];
+let score = 0;
+
+function animate() {
+    ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
+    ctx.fillRect(0, 0, canvas.width, canvas.height);
+
+    for (let i = logos.length - 1; i >= 0; i--) {
+        logos[i].update();
+        logos[i].draw();
+        if (logos[i].trail.length === 0) logos.splice(i, 1);
+    }
+
+    for (let i = particles.length - 1; i >= 0; i--) {
+        particles[i].update();
+        particles[i].draw();
+        if (particles[i].lifeSpan <= 0) particles.splice(i, 1);
+    }
+
+    requestAnimationFrame(animate);
+}
+
+function addLogo() {
+    logos.push(new Logo(Math.random() * (canvas.width - 100), Math.random() * (canvas.height - 50)));
+}
+
+animate();
+
+window.addEventListener('resize', () => {
+    canvas.width = window.innerWidth;
+    canvas.height = window.innerHeight;
+});
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/a03b18e65a8c/hf-qwen-coder-32b.png b/data/artifacts/a03b18e65a8c/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..871fbb7
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diff --git a/data/artifacts/a03b18e65a8c/qwen25-7b.html b/data/artifacts/a03b18e65a8c/qwen25-7b.html
new file mode 100644
index 0000000..f656e3d
--- /dev/null
+++ b/data/artifacts/a03b18e65a8c/qwen25-7b.html
@@ -0,0 +1,129 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Bouncing DVD Logo</title>
+    <style>
+        body { margin: 0; overflow: hidden; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #282c34; }
+        canvas { border: 1px solid white; }
+    </style>
+</head>
+<body>
+<canvas id="canvas"></canvas>
+<script>
+    const canvas = document.getElementById('canvas');
+    const ctx = canvas.getContext('2d');
+
+    canvas.width = window.innerWidth;
+    canvas.height = window.innerHeight;
+
+    class Logo {
+        constructor(x, y, dx, dy, color) {
+            this.x = x;
+            this.y = y;
+            this.dx = dx;
+            this.dy = dy;
+            this.color = color;
+            this.trail = [];
+        }
+
+        update() {
+            if (this.x + 20 > canvas.width || this.x < 0) { 
+                this.dx *= -1; 
+                this.color = `hsl(${(Math.random() * 360).toFixed()}, 50%, 50%)`; 
+            }
+            if (this.y + 20 > canvas.height || this.y < 0) {
+                this.dy *= -1;
+                this.color = `hsl(${(Math.random() * 360).toFixed()}, 50%, 50%)`;
+            }
+            this.x += this.dx;
+            this.y += this.dy;
+
+            if (this.trail.length > 50) {
+                this.trail.shift();
+            }
+
+            this.trail.push({ x: this.x, y: this.y });
+        }
+
+        draw() {
+            ctx.beginPath();
+            ctx.arc(this.x + 10, this.y + 10, 10, 0, Math.PI * 2);
+            ctx.fillStyle = this.color;
+            ctx.fill();
+
+            ctx.lineWidth = 1.5;
+            ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';
+            for (const point of this.trail) {
+                ctx.fillRect(point.x - 1, point.y - 1, 2, 2);
+            }
+        }
+
+        checkWallHit() {
+            if (this.x + 20 > canvas.width || this.x < 0) { 
+                return true; 
+            }
+            if (this.y + 20 > canvas.height || this.y < 0) {
+                return true;
+            }
+            return false;
+        }
+
+        handleWallHit() {
+            const x = this.x + 10;
+            const y = this.y + 10;
+            ctx.beginPath();
+            ctx.arc(x, y, 5, 0, Math.PI * 2);
+            ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
+            ctx.fill();
+
+            for (let i = -3; i <= 3; i++) {
+                const burstX = x + i;
+                const burstY = y + i;
+                ctx.beginPath();
+                ctx.arc(burstX, burstY, 4, 0, Math.PI * 2);
+                ctx.fillStyle = 'rgba(255, 255, 255, 0.6)';
+                ctx.fill();
+            }
+
+            const counter = document.createElement('div');
+            counter.style.position = 'absolute';
+            counter.style.zIndex = '10';
+            counter.style.color = 'white';
+            counter.style.textAlign = 'center';
+            counter.innerText = `Bounce!`;
+            counter.style.fontSize = '24px';
+            canvas.appendChild(counter);
+            setTimeout(() => {
+                counter.remove();
+            }, 500);
+        }
+    }
+
+    const logo = new Logo(canvas.width / 2, canvas.height / 2, 3 + Math.random() * 2, 3 + Math.random() * 2, 'hsl(' + (Math.random() * 360).toFixed() + ', 50%, 50%)');
+
+    function animate() {
+        ctx.clearRect(0, 0, canvas.width, canvas.height);
+        logo.update();
+        logo.draw();
+
+        if (logo.checkWallHit()) {
+            logo.handleWallHit();
+        }
+
+        requestAnimationFrame(animate);
+    }
+
+    document.addEventListener('keydown', e => {
+        if (e.key === 'a') {
+            const addLogo = new Logo(canvas.width / 2, canvas.height / 2, 3 + Math.random() * 2, 3 + Math.random() * 2, 'hsl(' + (Math.random() * 360).toFixed() + ', 50%, 50%)');
+            addLogo.update();
+            logo.trail.push(...addLogo.trail);
+        }
+    });
+
+    animate();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/a03b18e65a8c/qwen25-7b.png b/data/artifacts/a03b18e65a8c/qwen25-7b.png
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index 0000000..a2c7379
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diff --git a/data/artifacts/a03b18e65a8c/qwen3-14b.html b/data/artifacts/a03b18e65a8c/qwen3-14b.html
new file mode 100644
index 0000000..2497c49
--- /dev/null
+++ b/data/artifacts/a03b18e65a8c/qwen3-14b.html
@@ -0,0 +1,173 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <meta charset="UTF-8">
+  <title>Bouncing DVD Logo</title>
+  <style>
+    html, body {
+      margin: 0;
+      padding: 0;
+      overflow: hidden;
+      background: #000;
+      height: 100%;
+      width: 100%;
+    }
+    canvas {
+      display: block;
+    }
+    #addLogo {
+      position: absolute;
+      top: 10px;
+      left: 10px;
+      padding: 10px 20px;
+      font-family: sans-serif;
+      font-size: 16px;
+      background: #fff;
+      color: #000;
+      border: none;
+      border-radius: 5px;
+      cursor: pointer;
+      z-index: 10;
+    }
+  </style>
+</head>
+<body>
+  <button id="addLogo">Add Logo</button>
+  <canvas id="canvas"></canvas>
+  <script>
+    const canvas = document.getElementById("canvas");
+    const ctx = canvas.getContext("2d");
+    let width = canvas.width = window.innerWidth;
+    let height = canvas.height = window.innerHeight;
+    window.addEventListener("resize", () => {
+      width = canvas.width = window.innerWidth;
+      height = canvas.height = window.innerHeight;
+    });
+
+    const colors = ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#FF00FF", "#00FFFF", "#FFA500", "#800080"];
+    let particles = [];
+    let logoCount = 0;
+
+    function getRandomColor() {
+      return colors[Math.floor(Math.random() * colors.length)];
+    }
+
+    function createLogo(x, y) {
+      const size = 100;
+      const speed = { x: (Math.random() - 0.5) * 4, y: (Math.random() - 0.5) * 4 };
+      const color = getRandomColor();
+      const trail = [];
+      let bounceCount = 0;
+
+      function draw() {
+        ctx.save();
+        ctx.translate(x, y);
+        ctx.fillStyle = color;
+        ctx.shadowColor = color;
+        ctx.shadowBlur = 20;
+        ctx.font = "bold 48px Arial";
+        ctx.textAlign = "center";
+        ctx.textBaseline = "middle";
+        ctx.fillText("DVD", 0, 0);
+        ctx.restore();
+
+        // Trail effect
+        trail.push({ x, y });
+        if (trail.length > 10) trail.shift();
+        ctx.shadowColor = "transparent";
+        for (let i = 0; i < trail.length; i++) {
+          const opacity = 1 - i / trail.length;
+          ctx.globalAlpha = opacity;
+          ctx.fillStyle = color;
+          ctx.font = "bold 48px Arial";
+          ctx.textAlign = "center";
+          ctx.textBaseline = "middle";
+          ctx.fillText("DVD", trail[i].x, trail[i].y);
+        }
+        ctx.globalAlpha = 1;
+      }
+
+      function update() {
+        x += speed.x;
+        y += speed.y;
+
+        // Bounce off walls
+        if (x < size / 2 || x > width - size / 2) {
+          speed.x *= -1;
+          bounceCount++;
+          if (x < size / 2) x = size / 2;
+          else x = width - size / 2;
+          color = getRandomColor();
+        }
+        if (y < size / 2 || y > height - size / 2) {
+          speed.y *= -1;
+          bounceCount++;
+          if (y < size / 2) y = size / 2;
+          else y = height - size / 2;
+          color = getRandomColor();
+        }
+
+        // Corner detection
+        const cornerSize = 20;
+        if (
+          (x < cornerSize && y < cornerSize) ||
+          (x > width - cornerSize && y < cornerSize) ||
+          (x < cornerSize && y > height - cornerSize) ||
+          (x > width - cornerSize && y > height - cornerSize)
+        ) {
+          // Particle burst
+          for (let i = 0; i < 50; i++) {
+            particles.push({
+              x: x + (Math.random() - 0.5) * 50,
+              y: y + (Math.random() - 0.5) * 50,
+              vx: (Math.random() - 0.5) * 10,
+              vy: (Math.random() - 0.5) * 10,
+              size: Math.random() * 4 + 2,
+              life: 100,
+              color: getRandomColor()
+            });
+          }
+          bounceCount++;
+        }
+
+        // Update trail
+        trail.push({ x, y });
+        if (trail.length > 10) trail.shift();
+
+        draw();
+      }
+
+      return { x, y, speed, color, trail, update, bounceCount };
+    }
+
+    const logos = [createLogo(100, 100)];
+    const addLogoButton = document.getElementById("addLogo");
+    addLogoButton.addEventListener("click", () => {
+      logos.push(createLogo(Math.random() * (width - 100), Math.random() * (height - 100)));
+    });
+
+    function drawParticles() {
+      for (let i = particles.length - 1; i >= 0; i--) {
+        const p = particles[i];
+        p.x += p.vx;
+        p.y += p.vy;
+        p.life--;
+        ctx.beginPath();
+        ctx.fillStyle = p.color;
+        ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
+        ctx.fill();
+        if (p.life <= 0) particles.splice(i, 1);
+      }
+    }
+
+    function animate() {
+      ctx.clearRect(0, 0, width, height);
+      logos.forEach(logo => logo.update());
+      drawParticles();
+      requestAnimationFrame(animate);
+    }
+
+    animate();
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/a03b18e65a8c/qwen3-14b.png b/data/artifacts/a03b18e65a8c/qwen3-14b.png
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diff --git a/data/artifacts/a7640ab6a2fa/claude-code.html b/data/artifacts/a7640ab6a2fa/claude-code.html
new file mode 100644
index 0000000..3e67194
--- /dev/null
+++ b/data/artifacts/a7640ab6a2fa/claude-code.html
@@ -0,0 +1,333 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Spirograph Studio</title>
+<style>
+  :root{
+    --bg:#0d0f1a; --panel:#161a2e; --panel2:#1e2340;
+    --ink:#e8ecff; --muted:#8b91b8; --accent:#5eead4; --accent2:#a78bfa;
+    --line:#2a3055;
+  }
+  *{box-sizing:border-box}
+  html,body{height:100%}
+  body{
+    margin:0; font-family:-apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,Helvetica,Arial,sans-serif;
+    background:radial-gradient(1200px 800px at 70% -10%,#1b2145 0%,var(--bg) 55%);
+    color:var(--ink); display:flex; min-height:100%; overflow:hidden;
+  }
+  .wrap{display:flex; width:100%; height:100vh}
+  .stage{
+    flex:1; display:flex; align-items:center; justify-content:center;
+    position:relative; padding:24px;
+  }
+  #canvas{
+    background:#07080f;
+    border-radius:16px;
+    box-shadow:0 20px 60px rgba(0,0,0,.55), inset 0 0 0 1px rgba(255,255,255,.04);
+    max-width:100%; max-height:100%;
+    touch-action:none;
+  }
+  .panel{
+    width:320px; flex-shrink:0; background:linear-gradient(180deg,var(--panel),var(--panel2));
+    border-left:1px solid var(--line);
+    padding:22px 22px 26px; display:flex; flex-direction:column; gap:20px;
+    overflow-y:auto;
+  }
+  .brand{display:flex; align-items:center; gap:11px}
+  .brand .dot{
+    width:30px;height:30px;border-radius:9px;
+    background:conic-gradient(from 0deg,var(--accent),var(--accent2),#f472b6,var(--accent));
+    box-shadow:0 0 18px rgba(94,234,212,.4);
+  }
+  .brand h1{font-size:17px; margin:0; letter-spacing:.4px; font-weight:650}
+  .brand span{font-size:11px; color:var(--muted); display:block; margin-top:1px; letter-spacing:.5px}
+
+  .ctrl{display:flex; flex-direction:column; gap:8px}
+  .ctrl label{display:flex; justify-content:space-between; align-items:baseline; font-size:12.5px; color:var(--muted); letter-spacing:.3px}
+  .ctrl label b{color:var(--ink); font-weight:600; font-variant-numeric:tabular-nums; font-size:13px}
+  input[type=range]{
+    -webkit-appearance:none; appearance:none; width:100%; height:6px; border-radius:6px;
+    background:linear-gradient(90deg,var(--accent),var(--accent2)); outline:none; cursor:pointer;
+  }
+  input[type=range]::-webkit-slider-thumb{
+    -webkit-appearance:none; width:18px;height:18px;border-radius:50%;
+    background:#fff; border:3px solid var(--accent); box-shadow:0 2px 8px rgba(0,0,0,.5); cursor:pointer;
+  }
+  input[type=range]::-moz-range-thumb{
+    width:16px;height:16px;border-radius:50%; background:#fff; border:3px solid var(--accent); cursor:pointer;
+  }
+  .row{display:flex; gap:10px}
+  .toggle{
+    display:flex; align-items:center; justify-content:space-between; gap:10px;
+    font-size:12.5px; color:var(--muted); background:rgba(255,255,255,.03);
+    padding:10px 12px; border-radius:10px; border:1px solid var(--line);
+  }
+  .switch{position:relative; width:42px; height:23px; flex-shrink:0}
+  .switch input{opacity:0; width:0; height:0}
+  .slider-sw{
+    position:absolute; inset:0; background:#3a4066; border-radius:23px; transition:.2s; cursor:pointer;
+  }
+  .slider-sw:before{
+    content:""; position:absolute; height:17px; width:17px; left:3px; top:3px;
+    background:#fff; border-radius:50%; transition:.2s;
+  }
+  .switch input:checked + .slider-sw{background:linear-gradient(90deg,var(--accent),var(--accent2))}
+  .switch input:checked + .slider-sw:before{transform:translateX(19px)}
+
+  button{
+    flex:1; font:inherit; font-size:13px; font-weight:600; letter-spacing:.3px;
+    padding:12px 10px; border-radius:11px; border:1px solid var(--line);
+    background:rgba(255,255,255,.04); color:var(--ink); cursor:pointer; transition:.15s;
+  }
+  button:hover{background:rgba(255,255,255,.09); transform:translateY(-1px)}
+  button:active{transform:translateY(0)}
+  button.primary{
+    background:linear-gradient(90deg,var(--accent),var(--accent2)); color:#0b0d18; border:none;
+  }
+  button.primary:hover{filter:brightness(1.08)}
+  .foot{margin-top:auto; font-size:11px; color:var(--muted); line-height:1.5; letter-spacing:.2px}
+  .hint{font-size:11px; color:var(--muted); margin-top:-6px}
+  @media (max-width:760px){
+    body{overflow:auto}
+    .wrap{flex-direction:column; height:auto}
+    .panel{width:100%; border-left:none; border-top:1px solid var(--line)}
+    .stage{padding:16px; min-height:60vh}
+  }
+</style>
+</head>
+<body>
+<div class="wrap">
+  <div class="stage">
+    <canvas id="canvas" width="760" height="760"></canvas>
+  </div>
+
+  <aside class="panel">
+    <div class="brand">
+      <div class="dot"></div>
+      <div>
+        <h1>Spirograph Studio</h1>
+        <span>HYPOTROCHOID PLOTTER</span>
+      </div>
+    </div>
+
+    <div class="ctrl">
+      <label>Fixed gear radius <span>R</span> <b id="vR">140</b></label>
+      <input type="range" id="R" min="40" max="220" value="140" step="1">
+    </div>
+
+    <div class="ctrl">
+      <label>Rolling gear radius <span>r</span> <b id="vr">53</b></label>
+      <input type="range" id="r" min="8" max="150" value="53" step="1">
+    </div>
+
+    <div class="ctrl">
+      <label>Pen offset <span>d</span> <b id="vd">78</b></label>
+      <input type="range" id="d" min="0" max="150" value="78" step="1">
+    </div>
+
+    <div class="ctrl">
+      <label>Speed <b id="vs">6</b></label>
+      <input type="range" id="speed" min="1" max="24" value="6" step="1">
+    </div>
+
+    <div class="ctrl">
+      <label>Line width <b id="vw">1.6</b></label>
+      <input type="range" id="lw" min="1" max="6" value="1.6" step="0.1">
+    </div>
+
+    <div class="toggle">
+      <span>Color cycling</span>
+      <label class="switch"><input type="checkbox" id="cycle" checked><span class="slider-sw"></span></label>
+    </div>
+
+    <div class="toggle">
+      <span>Show gears</span>
+      <label class="switch"><input type="checkbox" id="gears" checked><span class="slider-sw"></span></label>
+    </div>
+
+    <div class="row">
+      <button id="clear">Clear</button>
+      <button id="save" class="primary">Save PNG</button>
+    </div>
+    <div class="hint">Adjust any slider and the curve redraws live. It draws until the pattern closes, then loops.</div>
+
+    <div class="foot">
+      Curve: x = (R−r)·cos t + d·cos((R−r)/r·t)<br>
+      &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;y = (R−r)·sin t − d·sin((R−r)/r·t)
+    </div>
+  </aside>
+</div>
+
+<script>
+(function(){
+  "use strict";
+  const canvas = document.getElementById('canvas');
+  const ctx = canvas.getContext('2d');
+  const W = canvas.width, H = canvas.height;
+  const cx = W/2, cy = H/2;
+
+  // Controls
+  const el = id => document.getElementById(id);
+  const R = el('R'), r = el('r'), d = el('d'), speed = el('speed'), lw = el('lw');
+  const cycle = el('cycle'), gears = el('gears');
+  const vR=el('vR'), vr=el('vr'), vd=el('vd'), vs=el('vs'), vw=el('vw');
+
+  // Drawing state
+  let t = 0;            // parameter
+  let hue = Math.random()*360;
+  let lastPt = null;    // last plotted point on the persistent trail
+  let period = 0;       // t value at which the curve closes
+  let running = true;
+
+  // Offscreen trail layer (persists between frames; gear overlay is drawn fresh each frame)
+  const trail = document.createElement('canvas');
+  trail.width = W; trail.height = H;
+  const tctx = trail.getContext('2d');
+
+  function gcd(a,b){ a=Math.round(a); b=Math.round(b); while(b){ [a,b]=[b,a%b]; } return a||1; }
+
+  function computePeriod(){
+    const rr = Math.max(1, parseInt(r.value,10));
+    const RR = parseInt(R.value,10);
+    // full pattern closes after r/gcd(R,r) revolutions of the driving angle
+    const revs = rr / gcd(RR, rr);
+    period = 2*Math.PI*revs;
+  }
+
+  function point(tt){
+    const RR = parseInt(R.value,10);
+    const rr = Math.max(1, parseInt(r.value,10));
+    const dd = parseInt(d.value,10);
+    const k = RR - rr;
+    const ratio = k / rr;
+    return {
+      x: cx + k*Math.cos(tt) + dd*Math.cos(ratio*tt),
+      y: cy + k*Math.sin(tt) - dd*Math.sin(ratio*tt)
+    };
+  }
+
+  function resetTrail(){
+    tctx.clearRect(0,0,W,H);
+    t = 0;
+    lastPt = point(0);
+    computePeriod();
+  }
+
+  function restart(){
+    // called when a shape parameter changes: fresh curve
+    hue = (hue + 47) % 360;
+    resetTrail();
+    render(); // paint immediately so change is visible even if paused between frames
+  }
+
+  // Draw the rolling-gear schematic for the current t (overlay only)
+  function drawGears(octx, tt){
+    const RR = parseInt(R.value,10);
+    const rr = Math.max(1, parseInt(r.value,10));
+    const dd = parseInt(d.value,10);
+    const k = RR - rr;
+    // fixed gear
+    octx.save();
+    octx.strokeStyle = 'rgba(255,255,255,.16)';
+    octx.lineWidth = 1;
+    octx.beginPath(); octx.arc(cx, cy, RR, 0, Math.PI*2); octx.stroke();
+    // rolling gear center
+    const gx = cx + k*Math.cos(tt);
+    const gy = cy + k*Math.sin(tt);
+    octx.strokeStyle = 'rgba(167,139,250,.55)';
+    octx.beginPath(); octx.arc(gx, gy, rr, 0, Math.PI*2); octx.stroke();
+    // pen position (= current curve point)
+    const p = point(tt);
+    octx.strokeStyle = 'rgba(94,234,212,.5)';
+    octx.beginPath(); octx.moveTo(gx,gy); octx.lineTo(p.x,p.y); octx.stroke();
+    octx.fillStyle = '#5eead4';
+    octx.beginPath(); octx.arc(p.x,p.y,3.2,0,Math.PI*2); octx.fill();
+    octx.fillStyle = 'rgba(167,139,250,.9)';
+    octx.beginPath(); octx.arc(gx,gy,2.5,0,Math.PI*2); octx.fill();
+    octx.restore();
+  }
+
+  function render(){
+    ctx.clearRect(0,0,W,H);
+    ctx.drawImage(trail,0,0);
+    if(gears.checked && running) drawGears(ctx, t);
+  }
+
+  function frame(){
+    if(running){
+      const steps = parseInt(speed.value,10);
+      const width = parseFloat(lw.value);
+      const dt = 0.012; // base angular step per micro-segment
+      tctx.lineCap = 'round';
+      tctx.lineJoin = 'round';
+      tctx.lineWidth = width;
+
+      for(let i=0;i<steps;i++){
+        const nt = t + dt;
+        const p = point(nt);
+        if(cycle.checked){
+          hue = (hue + 0.35) % 360;
+          tctx.strokeStyle = 'hsl('+hue.toFixed(1)+',85%,62%)';
+        } else {
+          tctx.strokeStyle = 'hsl('+hue.toFixed(1)+',85%,62%)';
+        }
+        tctx.beginPath();
+        tctx.moveTo(lastPt.x,lastPt.y);
+        tctx.lineTo(p.x,p.y);
+        tctx.stroke();
+        lastPt = p;
+        t = nt;
+        if(t >= period){
+          // pattern complete: keep it, then start a fresh overlaid pass with a new base hue
+          t = 0;
+          lastPt = point(0);
+          hue = (hue + 63) % 360;
+        }
+      }
+    }
+    render();
+    requestAnimationFrame(frame);
+  }
+
+  // Wire up value labels + change handlers
+  function bind(input, label, fmt){
+    const upd = ()=> label.textContent = fmt ? fmt(input.value) : input.value;
+    input.addEventListener('input', upd); upd();
+    return upd;
+  }
+  bind(R, vR);
+  bind(r, vr);
+  bind(d, vd);
+  bind(speed, vs);
+  bind(lw, vw);
+
+  // Shape-changing sliders restart the curve
+  [R,r,d].forEach(inp => inp.addEventListener('input', restart));
+
+  el('clear').addEventListener('click', ()=>{
+    restart();
+  });
+
+  el('save').addEventListener('click', ()=>{
+    // Composite onto a dark background so the PNG isn't transparent
+    const out = document.createElement('canvas');
+    out.width = W; out.height = H;
+    const octx = out.getContext('2d');
+    octx.fillStyle = '#07080f';
+    octx.fillRect(0,0,W,H);
+    octx.drawImage(trail,0,0);
+    const link = document.createElement('a');
+    link.download = 'spirograph-' + Date.now() + '.png';
+    link.href = out.toDataURL('image/png');
+    link.click();
+  });
+
+  // Init
+  resetTrail();
+  requestAnimationFrame(frame);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/a7640ab6a2fa/gemma3-12b.html b/data/artifacts/a7640ab6a2fa/gemma3-12b.html
new file mode 100644
index 0000000..2c535ec
--- /dev/null
+++ b/data/artifacts/a7640ab6a2fa/gemma3-12b.html
@@ -0,0 +1,103 @@
+<!DOCTYPE html>
+<html>
+<head>
+<title>Spirograph Animator</title>
+<style>
+body { font-family: sans-serif; }
+#controls { margin-bottom: 20px; }
+label { display: inline-block; width: 80px; text-align: right; margin-right: 10px; }
+input[type="range"] { width: 150px; }
+button { margin-left: 10px; }
+#canvasContainer { position: relative; }
+#spirographCanvas { border: 1px solid black; }
+</style>
+</head>
+<body>
+
+<div id="controls">
+  <label for="radius1">Radius 1:</label>
+  <input type="range" id="radius1" min="5" max="80" value="40"><br>
+
+  <label for="radius2">Radius 2:</label>
+  <input type="range" id="radius2" min="5" max="80" value="20"><br>
+
+  <label for="offset">Offset:</label>
+  <input type="range" id="offset" min="-30" max="30" value="10"><br>
+
+  <button onclick="clearCanvas()">Clear</button>
+  <button onclick="savePNG()">Save PNG</button>
+</div>
+
+<div id="canvasContainer">
+  <canvas id="spirographCanvas" width="500" height="500"></canvas>
+</div>
+
+
+<script>
+const canvas = document.getElementById('spirographCanvas');
+const ctx = canvas.getContext('2d');
+const radius1Input = document.getElementById('radius1');
+const radius2Input = document.getElementById('radius2');
+const offsetInput = document.getElementById('offset');
+
+let radius1 = parseInt(radius1Input.value);
+let radius2 = parseInt(radius2Input.value);
+let offset = parseInt(offsetInput.value);
+
+function drawSpirograph() {
+  ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+  const centerX = canvas.width / 2;
+  const centerY = canvas.height / 2;
+
+  ctx.strokeStyle = `hsl(${Math.random() * 360}, 100%, 50%)`; // Cycling color
+  ctx.lineWidth = 2;
+  ctx.lineCap = 'round';
+
+  ctx.beginPath();
+  let x = centerX + (radius1 - radius2) * Math.cos(0);
+  let y = centerY + radius1 * Math.sin(0);
+  ctx.moveTo(x, y);
+
+  for (let t = 0; t < 1000; t++) {
+    const angle = t / 100; // Adjust for smoother/faster drawing
+    const x = centerX + (radius1 - radius2) * Math.cos(angle);
+    const y = centerY + radius1 * Math.sin(angle);
+
+    ctx.lineTo(x, y);
+  }
+
+  ctx.stroke();
+}
+
+
+function updateValues() {
+  radius1 = parseInt(radius1Input.value);
+  radius2 = parseInt(radius2Input.value);
+  offset = parseInt(offsetInput.value);
+  drawSpirograph();
+}
+
+radius1Input.addEventListener('input', updateValues);
+radius2Input.addEventListener('input', updateValues);
+offsetInput.addEventListener('input', updateValues);
+
+
+function clearCanvas() {
+  ctx.clearRect(0, 0, canvas.width, canvas.height);
+}
+
+function savePNG() {
+  const image = canvas.toDataURL("image/png");
+  const link = document.createElement('a');
+  link.download = 'spirograph.png';
+  link.href = image;
+  link.click();
+}
+
+
+drawSpirograph(); // Initial draw
+
+</script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/a7640ab6a2fa/hermes3-8b.html b/data/artifacts/a7640ab6a2fa/hermes3-8b.html
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index 0000000..e8574fc
--- /dev/null
+++ b/data/artifacts/a7640ab6a2fa/hermes3-8b.html
@@ -0,0 +1,62 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Animated Spirograph</title>
+    <style>
+        body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; }
+        canvas { background: #f0f0f0; }
+        input, button { margin: 5px; }
+    </style>
+</head>
+<body>
+    <canvas id="spirograph" width="800" height="600"></canvas>
+    <input type="range" id="gear1" min="1" max="300">
+    <input type="range" id="gear2" min="1" max="300">
+    <button id="clear">Clear</button>
+    <button id="save">Save PNG</button>
+
+    <script>
+        const canvas = document.getElementById('spirograph');
+        const ctx = canvas.getContext('2d');
+
+        let gear1 = 100;
+        let gear2 = 200;
+
+        function drawSpiro() {
+            ctx.strokeStyle = `hsl(${Math.floor(gear1 * Math.sin(gear2++) / 4) % 360}, 100%, 50%)`;
+            ctx.lineWidth = 2;
+            ctx.lineCap = 'round';
+            
+            ctx.beginPath();
+            ctx.moveTo(canvas.width / 2, canvas.height / 2);
+            for (let a = 0; a < 2 * Math.PI; a += 0.01) {
+                const x = (canvas.width / 2 + gear1 * Math.cos(gear2)) * Math.cos(a) - (canvas.height / 2 + gear1 * Math.sin(gear2)) * Math.sin(a);
+                const y = (canvas.height / 2 + gear1 * Math.sin(gear2)) * Math.cos(a) + (canvas.width / 2 + gear1 * Math.cos(gear2)) * Math.sin(a);
+
+                ctx.lineTo(x, y);
+            }
+            
+            ctx.stroke();
+        }
+
+        function clearCanvas() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+        }
+
+        document.getElementById('gear1').addEventListener('input', () => { gear1 = parseInt(document.getElementById('gear1').value); });
+        document.getElementById('gear2').addEventListener('input', () => { gear2 = parseInt(document.getElementById('gear2').value); });
+
+        document.getElementById('clear').addEventListener('click', clearCanvas);
+        document.getElementById('save').addEventListener('click', () => {
+            const link = document.createElement('a');
+            link.href = canvas.toDataURL();
+            link.download = 'spirograph.png';
+            link.click();
+        });
+
+        setInterval(drawSpiro, 10);
+    </script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/a7640ab6a2fa/hf-qwen-coder-32b.html b/data/artifacts/a7640ab6a2fa/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..cbde9aa
--- /dev/null
+++ b/data/artifacts/a7640ab6a2fa/hf-qwen-coder-32b.html
@@ -0,0 +1,85 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Spirograph Drawing Tool</title>
+<style>
+body { display: flex; justify-content: center; align-items: center; flex-direction: column; height: 100vh; background-color: #f0f0f0; margin: 0; }
+canvas { border: 1px solid #ccc; background-color: white; }
+.controls { margin-top: 20px; display: flex; flex-direction: column; align-items: center; }
+input[type="range"] { width: 300px; margin: 5px 0; }
+button { padding: 10px 20px; margin: 5px; cursor: pointer; background-color: #007BFF; color: white; border: none; border-radius: 5px; }
+button:hover { background-color: #0056b3; }
+</style>
+</head>
+<body>
+<canvas id="spirograph" width="800" height="800"></canvas>
+<div class="controls">
+<label>R1 (Outer Radius): <span id="r1Value">200</span></label>
+<input type="range" id="r1" min="50" max="400" value="200" oninput="updateR1(this.value)">
+<label>R2 (Inner Radius): <span id="r2Value">80</span></label>
+<input type="range" id="r2" min="10" max="200" value="80" oninput="updateR2(this.value)">
+<label>Offset: <span id="offsetValue">50</span></label>
+<input type="range" id="offset" min="10" max="200" value="50" oninput="updateOffset(this.value)">
+<button onclick="clearCanvas()">Clear</button>
+<button onclick="saveImage()">Save as PNG</button>
+</div>
+<script>
+const canvas = document.getElementById('spirograph');
+const ctx = canvas.getContext('2d');
+let R1 = 200, R2 = 80, offset = 50;
+let angle = 0;
+let hue = 0;
+
+function drawSpirograph() {
+    const x = (R1 - R2) * Math.cos(angle) + offset * Math.cos(((R1 - R2) / R2) * angle);
+    const y = (R1 - R2) * Math.sin(angle) - offset * Math.sin(((R1 - R2) / R2) * angle);
+    
+    ctx.strokeStyle = `hsl(${hue}, 100%, 50%)`;
+    hue = (hue + 1) % 360;
+    ctx.beginPath();
+    ctx.arc(x + canvas.width/2, y + canvas.height/2, 2, 0, Math.PI * 2);
+    ctx.stroke();
+    
+    angle += 0.05;
+}
+
+function animate() {
+    drawSpirograph();
+    requestAnimationFrame(animate);
+}
+
+document.getElementById('r1').addEventListener('input', (e) => {
+    R1 = parseInt(e.target.value);
+    document.getElementById('r1Value').textContent = e.target.value;
+});
+document.getElementById('r2').addEventListener('input', (e) => {
+    R2 = parseInt(e.target.value);
+    document.getElementById('r2Value').textContent = e.target.value;
+});
+document.getElementById('offset').addEventListener('input', (e) => {
+    offset = parseInt(e.target.value);
+    document.getElementById('offsetValue').textContent = e.target.value;
+});
+
+function updateR1(value) { R1 = value; }
+function updateR2(value) { R2 = value; }
+function updateOffset(value) { offset = value; }
+
+function clearCanvas() {
+    ctx.clearRect(0, 0, canvas.width, canvas.height);
+    angle = 0;
+}
+
+function saveImage() {
+    const link = document.createElement('a');
+    link.href = canvas.toDataURL();
+    link.download = 'spirograph.png';
+    link.click();
+}
+
+animate();
+</script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/a7640ab6a2fa/qwen25-7b.html b/data/artifacts/a7640ab6a2fa/qwen25-7b.html
new file mode 100644
index 0000000..af9c9f4
--- /dev/null
+++ b/data/artifacts/a7640ab6a2fa/qwen25-7b.html
@@ -0,0 +1,66 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <title>Spirograph Tool</title>
+    <style>
+        body { display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #f0f0f0; }
+        canvas { border: 1px solid black; cursor: pointer; }
+        div { margin-top: 20px; }
+    </style>
+</head>
+<body>
+    <canvas id="spirograph" width="600" height="600"></canvas>
+    <div>
+        <label for="r1">Gear Radius 1:</label><input type="range" id="r1" min="50" max="200" value="75">
+        <label for="r2">Gear Radius 2:</label><input type="range" id="r2" min="50" max="200" value="100">
+        <label for="offset">Pen Offset:</label><input type="range" id="offset" min="0" max="50" value="25">
+    </div>
+    <button onclick="clearCanvas()">Clear</button>
+    <a href="" id="downloadLink" download="spirograph.png">Save PNG</a>
+    <script>
+        const canvas = document.getElementById('spirograph');
+        const ctx = canvas.getContext('2d');
+        let r1 = 75, r2 = 100, offset = 25;
+        let colorIndex = 0;
+
+        function drawSpirograph() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+            const t = Math.PI * 2 / (r1 - r2) * 0.75; // Initial angle
+            const x = (r1 - r2) * Math.cos(t) + offset * Math.cos((r1 - r2) / r2 * t);
+            const y = (r1 - r2) * Math.sin(t) - offset * Math.sin((r1 - r2) / r2 * t);
+
+            ctx.beginPath();
+            ctx.moveTo(x, y);
+            for (let i = 0; i < 360; i += 1) {
+                const angle = Math.PI * 2 * i / 180;
+                const x2 = (r1 - r2) * Math.cos(angle * t) + offset * Math.cos((r1 - r2) / r2 * angle * t);
+                const y2 = (r1 - r2) * Math.sin(angle * t) - offset * Math.sin((r1 - r2) / r2 * angle * t);
+                ctx.lineTo(x2, y2);
+                [x, y] = [x2, y2];
+            }
+            ctx.strokeStyle = `hsl(${colorIndex}, 100%, 50%)`;
+            colorIndex = (colorIndex + 1) % 360;
+            ctx.stroke();
+        }
+
+        function clearCanvas() {
+            drawSpirograph();
+        }
+
+        document.getElementById('r1').oninput = () => { r1 = parseInt(this.value); drawSpirograph(); };
+        document.getElementById('r2').oninput = () => { r2 = parseInt(this.value); drawSpirograph(); };
+        document.getElementById('offset').oninput = () => { offset = parseInt(this.value); drawSpirograph(); };
+
+        drawSpirograph();
+
+        function downloadCanvas() {
+            const link = document.getElementById('downloadLink');
+            const canvasDataUrl = canvas.toDataURL();
+            link.href = canvasDataUrl;
+        }
+
+        setInterval(downloadCanvas, 1000);
+    </script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/a7640ab6a2fa/qwen3-14b.html b/data/artifacts/a7640ab6a2fa/qwen3-14b.html
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index 0000000..f56bc9f
--- /dev/null
+++ b/data/artifacts/a7640ab6a2fa/qwen3-14b.html
@@ -0,0 +1,155 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8" />
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>Animated Spirograph</title>
+  <style>
+    body {
+      margin: 0;
+      background: #111;
+      display: flex;
+      flex-direction: column;
+      align-items: center;
+      font-family: sans-serif;
+      color: #fff;
+    }
+    h1 {
+      margin-top: 20px;
+    }
+    canvas {
+      background: #222;
+      border: 2px solid #555;
+      margin-top: 20px;
+    }
+    .controls {
+      margin-top: 10px;
+      display: flex;
+      flex-wrap: wrap;
+      gap: 10px;
+      justify-content: center;
+    }
+    .slider-group {
+      display: flex;
+      flex-direction: column;
+      align-items: flex-start;
+    }
+    .slider-group label {
+      margin-bottom: 4px;
+    }
+    input[type="range"] {
+      width: 200px;
+    }
+    .buttons {
+      margin-top: 10px;
+    }
+    button {
+      padding: 8px 16px;
+      margin: 0 5px;
+      font-size: 14px;
+      cursor: pointer;
+    }
+  </style>
+</head>
+<body>
+  <h1>Animated Spirograph</h1>
+  <div class="controls">
+    <div class="slider-group">
+      <label for="R">Outer Gear Radius (R):</label>
+      <input type="range" id="R" min="50" max="300" value="100" />
+    </div>
+    <div class="slider-group">
+      <label for="r">Inner Gear Radius (r):</label>
+      <input type="range" id="r" min="10" max="150" value="50" />
+    </div>
+    <div class="slider-group">
+      <label for="d">Pen Offset (d):</label>
+      <input type="range" id="d" min="1" max="100" value="40" />
+    </div>
+  </div>
+  <canvas id="canvas" width="600" height="400"></canvas>
+  <div class="buttons">
+    <button id="clear">Clear</button>
+    <button id="save">Save as PNG</button>
+  </div>
+
+  <script>
+    const canvas = document.getElementById('canvas');
+    const ctx = canvas.getContext('2d');
+    const RSlider = document.getElementById('R');
+    const rSlider = document.getElementById('r');
+    const dSlider = document.getElementById('d');
+    const clearBtn = document.getElementById('clear');
+    const saveBtn = document.getElementById('save');
+
+    let R = parseFloat(RSlider.value);
+    let r = parseFloat(rSlider.value);
+    let d = parseFloat(dSlider.value);
+    let angle = 0;
+    let hue = 0;
+
+    function drawSpirograph() {
+      ctx.clearRect(0, 0, canvas.width, canvas.height);
+      ctx.save();
+      ctx.translate(canvas.width / 2, canvas.height / 2);
+      ctx.scale(1.5, 1.5);
+
+      const centerX = 0;
+      const centerY = 0;
+      const points = [];
+
+      const totalPoints = 1000;
+      for (let i = 0; i < totalPoints; i++) {
+        const theta = (i / totalPoints) * 2 * Math.PI;
+        const x = (R - r) * Math.cos(theta) + d * Math.cos(((R - r) / r) * theta);
+        const y = (R - r) * Math.sin(theta) - d * Math.sin(((R - r) / r) * theta);
+        points.push({ x, y });
+      }
+
+      ctx.beginPath();
+      for (let i = 0; i < points.length; i++) {
+        const p = points[i];
+        if (i === 0) {
+          ctx.moveTo(p.x, p.y);
+        } else {
+          ctx.lineTo(p.x, p.y);
+        }
+      }
+      ctx.strokeStyle = `hsl(${(hue + i * 0.5) % 360}, 100%, 50%)`;
+      ctx.stroke();
+      ctx.restore();
+
+      hue += 0.5;
+      if (hue >= 360) hue = 0;
+    }
+
+    function animate() {
+      drawSpirograph();
+      requestAnimationFrame(animate);
+    }
+
+    animate();
+
+    RSlider.addEventListener('input', () => {
+      R = parseFloat(RSlider.value);
+    });
+    rSlider.addEventListener('input', () => {
+      r = parseFloat(rSlider.value);
+    });
+    dSlider.addEventListener('input', () => {
+      d = parseFloat(dSlider.value);
+    });
+
+    clearBtn.addEventListener('click', () => {
+      ctx.clearRect(0, 0, canvas.width, canvas.height);
+    });
+
+    saveBtn.addEventListener('click', () => {
+      const link = document.createElement('a');
+      link.download = 'spirograph.png';
+      link.href = canvas.toDataURL();
+      link.click();
+    });
+  </script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/f0251ce85742/claude-code.html b/data/artifacts/f0251ce85742/claude-code.html
new file mode 100644
index 0000000..1136907
--- /dev/null
+++ b/data/artifacts/f0251ce85742/claude-code.html
@@ -0,0 +1,329 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>PONG · 2P</title>
+<style>
+  html,body{
+    margin:0;height:100%;
+    background:#05060a;
+    color:#e8faff;
+    font-family:"Courier New",Courier,monospace;
+    overflow:hidden;
+    display:flex;flex-direction:column;
+    align-items:center;justify-content:center;
+    user-select:none;
+    -webkit-user-select:none;
+  }
+  #wrap{
+    display:flex;flex-direction:column;align-items:center;gap:14px;
+    padding:16px;
+  }
+  h1{
+    margin:0;font-size:22px;letter-spacing:10px;font-weight:bold;
+    color:#00e5ff;text-shadow:0 0 12px rgba(0,229,255,.6);
+  }
+  #stage{
+    position:relative;
+    box-shadow:0 0 40px rgba(0,229,255,.15),inset 0 0 0 2px #143b44;
+    border-radius:6px;
+    background:#0a0c12;
+  }
+  canvas{display:block;border-radius:6px;image-rendering:pixelated;}
+  #hint{
+    font-size:12px;letter-spacing:2px;color:#4a6b73;text-align:center;line-height:1.7;
+  }
+  #hint b{color:#7fe9ff;}
+  .tag{
+    display:inline-block;padding:1px 7px;border:1px solid #24525c;border-radius:3px;
+    color:#9fe8f5;margin:0 2px;
+  }
+</style>
+</head>
+<body>
+<div id="wrap">
+  <h1>P O N G</h1>
+  <div id="stage">
+    <canvas id="game" width="900" height="560"></canvas>
+  </div>
+  <div id="hint">
+    LEFT <span class="tag">W</span><span class="tag">S</span>&nbsp;&nbsp;&nbsp;
+    RIGHT <span class="tag">▲</span><span class="tag">▼</span>&nbsp;&nbsp;&nbsp;
+    <span class="tag">SPACE</span> serve / restart&nbsp;&nbsp;&nbsp;
+    First to <b>11</b> wins
+  </div>
+</div>
+
+<script>
+(() => {
+  "use strict";
+  const canvas = document.getElementById("game");
+  const ctx = canvas.getContext("2d");
+  const W = canvas.width, H = canvas.height;
+
+  // ---------- Audio (WebAudio retro beep) ----------
+  let actx = null;
+  function ensureAudio(){
+    if(!actx){
+      try { actx = new (window.AudioContext || window.webkitAudioContext)(); }
+      catch(e){ actx = null; }
+    }
+    if(actx && actx.state === "suspended") actx.resume();
+  }
+  function beep(freq, dur, type){
+    if(!actx) return;
+    const t = actx.currentTime;
+    const osc = actx.createOscillator();
+    const gain = actx.createGain();
+    osc.type = type || "square";
+    osc.frequency.setValueAtTime(freq, t);
+    gain.gain.setValueAtTime(0.0001, t);
+    gain.gain.exponentialRampToValueAtTime(0.18, t + 0.005);
+    gain.gain.exponentialRampToValueAtTime(0.0001, t + dur);
+    osc.connect(gain); gain.connect(actx.destination);
+    osc.start(t); osc.stop(t + dur);
+  }
+  const sndPaddle = () => beep(440, 0.06, "square");
+  const sndWall   = () => beep(240, 0.05, "square");
+  const sndScore  = () => beep(150, 0.22, "sawtooth");
+  const sndWin    = () => { beep(523,0.12,"square"); setTimeout(()=>beep(659,0.12,"square"),120); setTimeout(()=>beep(880,0.22,"square"),240); };
+
+  // ---------- Game constants ----------
+  const WIN_SCORE = 11;
+  const PADDLE_W = 14, PADDLE_H = 96;
+  const PADDLE_MARGIN = 26;
+  const PADDLE_SPEED = 560;      // px/sec
+  const BALL_SIZE = 14;
+  const BALL_START_SPEED = 360;  // px/sec
+  const BALL_SPEED_INC = 26;     // added each paddle hit
+  const BALL_MAX_SPEED = 920;
+  const MAX_BOUNCE_ANGLE = Math.PI * 0.38; // ~68deg
+
+  // ---------- State ----------
+  const STATE = { SERVE:0, PLAY:1, WIN:2 };
+  let state = STATE.SERVE;
+
+  const left  = { x: PADDLE_MARGIN, y: H/2 - PADDLE_H/2, score: 0 };
+  const right = { x: W - PADDLE_MARGIN - PADDLE_W, y: H/2 - PADDLE_H/2, score: 0 };
+
+  const ball = { x: W/2, y: H/2, vx: 0, vy: 0, speed: BALL_START_SPEED };
+  let serveDir = Math.random() < 0.5 ? -1 : 1;
+  let winner = "";
+
+  const keys = Object.create(null);
+
+  function resetBall(dir){
+    ball.x = W/2; ball.y = H/2;
+    ball.speed = BALL_START_SPEED;
+    const angle = (Math.random() * 0.5 - 0.25) * Math.PI; // -45..45deg
+    ball.vx = Math.cos(angle) * ball.speed * dir;
+    ball.vy = Math.sin(angle) * ball.speed;
+  }
+
+  function serve(){
+    resetBall(serveDir);
+    state = STATE.PLAY;
+  }
+
+  function newGame(){
+    left.score = 0; right.score = 0;
+    left.y = right.y = H/2 - PADDLE_H/2;
+    winner = "";
+    serveDir = Math.random() < 0.5 ? -1 : 1;
+    state = STATE.SERVE;
+  }
+
+  // ---------- Input ----------
+  window.addEventListener("keydown", (e) => {
+    const k = e.key.length === 1 ? e.key.toLowerCase() : e.key;
+    keys[k] = true;
+    if(["ArrowUp","ArrowDown"," "].includes(e.key)) e.preventDefault();
+    if(e.key === " "){
+      ensureAudio();
+      if(state === STATE.SERVE) serve();
+      else if(state === STATE.WIN) newGame();
+    }
+  }, {passive:false});
+  window.addEventListener("keyup", (e) => {
+    const k = e.key.length === 1 ? e.key.toLowerCase() : e.key;
+    keys[k] = false;
+  });
+  canvas.addEventListener("mousedown", ensureAudio);
+
+  // ---------- Update ----------
+  function clamp(v, lo, hi){ return v < lo ? lo : v > hi ? hi : v; }
+
+  function movePaddles(dt){
+    if(keys["w"])          left.y  -= PADDLE_SPEED * dt;
+    if(keys["s"])          left.y  += PADDLE_SPEED * dt;
+    if(keys["ArrowUp"])    right.y -= PADDLE_SPEED * dt;
+    if(keys["ArrowDown"])  right.y += PADDLE_SPEED * dt;
+    left.y  = clamp(left.y,  0, H - PADDLE_H);
+    right.y = clamp(right.y, 0, H - PADDLE_H);
+  }
+
+  function collidePaddle(pad, dir){
+    const bx = ball.x - BALL_SIZE/2, by = ball.y - BALL_SIZE/2;
+    if(bx < pad.x + PADDLE_W && bx + BALL_SIZE > pad.x &&
+       by < pad.y + PADDLE_H && by + BALL_SIZE > pad.y){
+      // Where on the paddle did it hit? -1 (top) .. 1 (bottom)
+      const rel = ((ball.y - (pad.y + PADDLE_H/2)) / (PADDLE_H/2));
+      const clamped = clamp(rel, -1, 1);
+      const angle = clamped * MAX_BOUNCE_ANGLE;
+      ball.speed = Math.min(ball.speed + BALL_SPEED_INC, BALL_MAX_SPEED);
+      ball.vx = dir * Math.cos(angle) * ball.speed;
+      ball.vy = Math.sin(angle) * ball.speed;
+      // nudge ball outside the paddle so it can't stick
+      if(dir > 0) ball.x = pad.x + PADDLE_W + BALL_SIZE/2 + 0.5;
+      else        ball.x = pad.x - BALL_SIZE/2 - 0.5;
+      sndPaddle();
+      return true;
+    }
+    return false;
+  }
+
+  function updateBall(dt){
+    ball.x += ball.vx * dt;
+    ball.y += ball.vy * dt;
+
+    // top/bottom walls
+    if(ball.y - BALL_SIZE/2 <= 0){
+      ball.y = BALL_SIZE/2; ball.vy = Math.abs(ball.vy); sndWall();
+    } else if(ball.y + BALL_SIZE/2 >= H){
+      ball.y = H - BALL_SIZE/2; ball.vy = -Math.abs(ball.vy); sndWall();
+    }
+
+    // paddles
+    if(ball.vx < 0) collidePaddle(left, 1);
+    else            collidePaddle(right, -1);
+
+    // scoring
+    if(ball.x + BALL_SIZE/2 < 0){
+      right.score++; sndScore(); afterPoint(1);
+    } else if(ball.x - BALL_SIZE/2 > W){
+      left.score++; sndScore(); afterPoint(-1);
+    }
+  }
+
+  function afterPoint(nextDir){
+    if(left.score >= WIN_SCORE || right.score >= WIN_SCORE){
+      winner = left.score > right.score ? "LEFT" : "RIGHT";
+      state = STATE.WIN;
+      sndWin();
+    } else {
+      serveDir = nextDir;
+      resetBall(serveDir);
+      state = STATE.SERVE;
+    }
+  }
+
+  // ---------- Render ----------
+  function drawNet(){
+    ctx.fillStyle = "#1b3a42";
+    const seg = 18, gap = 14, x = W/2 - 2;
+    for(let y = 8; y < H; y += seg + gap){
+      ctx.fillRect(x, y, 4, seg);
+    }
+  }
+
+  function drawScores(){
+    ctx.fillStyle = "#00e5ff";
+    ctx.font = "bold 72px 'Courier New',monospace";
+    ctx.textAlign = "center";
+    ctx.textBaseline = "top";
+    ctx.globalAlpha = 0.85;
+    ctx.fillText(String(left.score),  W*0.25, 24);
+    ctx.fillText(String(right.score), W*0.75, 24);
+    ctx.globalAlpha = 1;
+  }
+
+  function drawPaddle(p, color){
+    ctx.fillStyle = color;
+    ctx.shadowColor = color;
+    ctx.shadowBlur = 16;
+    ctx.fillRect(p.x, p.y, PADDLE_W, PADDLE_H);
+    ctx.shadowBlur = 0;
+  }
+
+  function drawBall(){
+    ctx.fillStyle = "#ffffff";
+    ctx.shadowColor = "#7fe9ff";
+    ctx.shadowBlur = 18;
+    ctx.fillRect(ball.x - BALL_SIZE/2, ball.y - BALL_SIZE/2, BALL_SIZE, BALL_SIZE);
+    ctx.shadowBlur = 0;
+  }
+
+  function centerText(lines){
+    ctx.textAlign = "center";
+    ctx.textBaseline = "middle";
+    let y = H/2;
+    ctx.fillStyle = "#00e5ff";
+    ctx.font = "bold 40px 'Courier New',monospace";
+    ctx.fillText(lines[0], W/2, y - 30);
+    ctx.fillStyle = "#9fe8f5";
+    ctx.font = "18px 'Courier New',monospace";
+    if(lines[1]) ctx.fillText(lines[1], W/2, y + 26);
+    if(lines[2]) ctx.fillText(lines[2], W/2, y + 56);
+  }
+
+  function render(){
+    ctx.clearRect(0,0,W,H);
+    ctx.fillStyle = "#0a0c12";
+    ctx.fillRect(0,0,W,H);
+
+    drawNet();
+    drawScores();
+    drawPaddle(left,  "#3cff9e");
+    drawPaddle(right, "#ff5ca8");
+
+    if(state === STATE.PLAY){
+      drawBall();
+    } else if(state === STATE.SERVE){
+      drawBall();
+      centerText([
+        "READY",
+        "Press SPACE to serve",
+        (serveDir < 0 ? "◀ serving LEFT" : "serving RIGHT ▶")
+      ]);
+    } else if(state === STATE.WIN){
+      const color = winner === "LEFT" ? "#3cff9e" : "#ff5ca8";
+      ctx.textAlign = "center"; ctx.textBaseline = "middle";
+      ctx.fillStyle = color;
+      ctx.shadowColor = color; ctx.shadowBlur = 24;
+      ctx.font = "bold 52px 'Courier New',monospace";
+      ctx.fillText(winner + " PLAYER WINS!", W/2, H/2 - 30);
+      ctx.shadowBlur = 0;
+      ctx.fillStyle = "#9fe8f5";
+      ctx.font = "20px 'Courier New',monospace";
+      ctx.fillText(left.score + "  —  " + right.score, W/2, H/2 + 24);
+      ctx.fillStyle = "#7fe9ff";
+      ctx.font = "16px 'Courier New',monospace";
+      ctx.fillText("Press SPACE to play again", W/2, H/2 + 58);
+    }
+  }
+
+  // ---------- Loop ----------
+  let last = performance.now();
+  function loop(now){
+    let dt = (now - last) / 1000;
+    last = now;
+    if(dt > 0.05) dt = 0.05; // clamp big frame gaps
+
+    if(state === STATE.PLAY){
+      movePaddles(dt);
+      updateBall(dt);
+    } else {
+      movePaddles(dt); // allow positioning before serve
+    }
+
+    render();
+    requestAnimationFrame(loop);
+  }
+
+  newGame();
+  requestAnimationFrame(loop);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/f0251ce85742/claude-code.png b/data/artifacts/f0251ce85742/claude-code.png
new file mode 100644
index 0000000..166b9e3
Binary files /dev/null and b/data/artifacts/f0251ce85742/claude-code.png differ
diff --git a/data/artifacts/f0251ce85742/gemma3-12b.html b/data/artifacts/f0251ce85742/gemma3-12b.html
new file mode 100644
index 0000000..f6254a7
--- /dev/null
+++ b/data/artifacts/f0251ce85742/gemma3-12b.html
@@ -0,0 +1,204 @@
+<!DOCTYPE html>
+<html>
+<head>
+<title>Pong - AI Arena Challenge</title>
+<style>
+body { margin: 0; overflow: hidden; background-color: black; }
+canvas { display: block; }
+</style>
+</head>
+<body>
+
+<canvas id="pongCanvas" width="600" height="400"></canvas>
+
+<script>
+const canvas = document.getElementById('pongCanvas');
+const ctx = canvas.getContext('2d');
+
+let paddleLeftX = 20;
+let paddleLeftY = 150;
+let paddleLeftWidth = 10;
+let paddleLeftHeight = 80;
+let paddleLeftSpeed = 5;
+
+let paddleRightX = 570;
+let paddleRightY = 150;
+let paddleRightWidth = 10;
+let paddleRightHeight = 80;
+let paddleRightSpeed = 5;
+
+let ballX = 300;
+let ballY = 200;
+let ballSize = 10;
+let ballSpeedX = 3;
+let ballSpeedY = 3;
+let ballAngleMultiplier = 1.05; // Increase angle on paddle hit
+
+let scoreLeft = 0;
+let scoreRight = 0;
+let winningScore = 11;
+
+let audioContext;
+let beepSource;
+function playBeep() {
+    if(!audioContext) return;
+    beepSource.start(0); // Start immediately
+}
+
+
+function initAudio(){
+    audioContext = new (window.AudioContext || window.webkitAudioContext)();
+    beepSource = audioContext.createOscillator();
+    beepSource.type = 'sine';
+    beepSource.frequency.setValueAtTime(440, audioContext.currentTime); // A4 note
+    beepSource.connect(audioContext.destination);
+}
+
+
+function drawPaddle(x, y, width, height, color) {
+    ctx.fillStyle = color;
+    ctx.fillRect(x, y, width, height);
+}
+
+function drawBall(x, y, size) {
+    ctx.beginPath();
+    ctx.arc(x, y, size, 0, Math.PI * 2);
+    ctx.fillStyle = 'white';
+    ctx.fill();
+    ctx.closePath();
+}
+
+function drawScore() {
+    ctx.font = "30px Arial";
+    ctx.fillStyle = "white";
+    ctx.fillText("Left: " + scoreLeft, canvas.width / 2 - 80, 30);
+    ctx.fillText("Right: " + scoreRight, canvas.width / 2 + 20, 30);
+}
+
+function drawWinScreen(text) {
+    ctx.fillStyle = 'rgba(0, 0, 0, 0.8)';
+    ctx.fillRect(0, 0, canvas.width, canvas.height);
+    ctx.font = "40px Arial";
+    ctx.fillStyle = "white";
+    ctx.textAlign = "center";
+    ctx.fillText(text, canvas.width / 2, canvas.height / 2);
+    ctx.font = "20px Arial";
+    ctx.fillText("Press Space to Restart", canvas.width / 2, canvas.height / 2 + 40);
+}
+
+function resetGame() {
+    paddleLeftY = 150;
+    paddleRightY = 150;
+    ballX = 300;
+    ballY = 200;
+    ballSpeedX = 3;
+    ballSpeedY = 3;
+    scoreLeft = 0;
+    scoreRight = 0;
+}
+
+function gameLoop() {
+    ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+    // Paddle Movement
+    if (keys['w'] && paddleLeftY > 0) {
+        paddleLeftY -= paddleLeftSpeed;
+    }
+    if (keys['s'] && paddleLeftY < canvas.height - paddleLeftHeight) {
+        paddleLeftY += paddleLeftSpeed;
+    }
+    if (keys['ArrowUp'] && paddleRightY > 0) {
+        paddleRightY -= paddleRightSpeed;
+    }
+    if (keys['ArrowDown'] && paddleRightY < canvas.height - paddleRightHeight) {
+        paddleRightY += paddleRightSpeed;
+    }
+
+    // Ball Movement
+    ballX += ballSpeedX;
+    ballY += ballSpeedY;
+
+    // Wall Collision
+    if (ballY + ballSize > canvas.height || ballY - ballSize < 0) {
+        ballSpeedY = -ballSpeedY;
+    }
+
+    // Paddle Collision
+    if (
+        ballX - ballSize < paddleLeftWidth + paddleLeftX &&
+        ballY > paddleLeftY &&
+        ballY < paddleLeftY + paddleLeftHeight
+    ) {
+        ballSpeedX = -ballSpeedX * ballAngleMultiplier;
+        playBeep();
+    }
+
+    if (
+        ballX + ballSize > canvas.width - paddleRightWidth - paddleRightX &&
+        ballY > paddleRightY &&
+        ballY < paddleRightY + paddleRightHeight
+    ) {
+        ballSpeedX = -ballSpeedX * ballAngleMultiplier;
+         playBeep();
+    }
+
+    // Scoring
+    if (ballX - ballSize < 0) {
+        scoreRight++;
+        resetGame();
+    }
+    if (ballX + ballSize > canvas.width) {
+        scoreLeft++;
+        resetGame();
+    }
+
+
+    // Drawing
+    drawPaddle(paddleLeftX, paddleLeftY, paddleLeftWidth, paddleLeftHeight, 'white');
+    drawPaddle(paddleRightX, paddleRightY, paddleRightWidth, paddleRightHeight, 'white');
+    drawBall(ballX, ballY, ballSize);
+    drawScore();
+
+    // Win Condition
+    if (scoreLeft >= winningScore) {
+        drawWinScreen("Left Player Wins!");
+        return; // Stop game loop
+    }
+    if (scoreRight >= winningScore) {
+        drawWinScreen("Right Player Wins!");
+        return; // Stop game loop
+    }
+
+    requestAnimationFrame(gameLoop);
+}
+
+
+
+let keys = {};
+document.addEventListener('keydown', function(e) {
+    keys[e.key] = true;
+});
+
+document.addEventListener('keyup', function(e) {
+    keys[e.key] = false;
+});
+
+
+initAudio();
+
+canvas.addEventListener("click", function(){
+  if (audioContext && audioContext.state === 'suspended'){
+      audioContext.resume();
+  }
+});
+
+
+
+// Start Game
+resetGame();
+gameLoop();
+
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/f0251ce85742/gemma3-12b.png b/data/artifacts/f0251ce85742/gemma3-12b.png
new file mode 100644
index 0000000..ad57eb4
Binary files /dev/null and b/data/artifacts/f0251ce85742/gemma3-12b.png differ
diff --git a/data/artifacts/f0251ce85742/hermes3-8b.html b/data/artifacts/f0251ce85742/hermes3-8b.html
new file mode 100644
index 0000000..35654cd
--- /dev/null
+++ b/data/artifacts/f0251ce85742/hermes3-8b.html
@@ -0,0 +1,185 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <title>Two-Player Pong</title>
+  <style>
+    canvas {
+      border: 1px solid black;
+    }
+  </style>
+</head>
+<body>
+  <script>
+    const canvas = document.createElement('canvas');
+    canvas.width = 800;
+    canvas.height = 400;
+    document.body.appendChild(canvas);
+
+    const ctx = canvas.getContext('2d');
+
+    let paddleWidth = 10;
+    let paddleHeight = 60;
+    let ballRadius = 5;
+
+    let leftPaddle = {
+      x: 0,
+      y: (canvas.height - paddleHeight) / 2
+    };
+
+    let rightPaddle = {
+      x: canvas.width - paddleWidth,
+      y: (canvas.height - paddleHeight) / 2
+    };
+
+    let ball = {
+      x: canvas.width / 2,
+      y: canvas.height / 2,
+      speedX: 3,
+      speedY: 2,
+      angleLeftPaddle: 0,
+      angleRightPaddle: 0
+    };
+
+    function resetBall() {
+      ball.x = canvas.width / 2;
+      ball.y = canvas.height / 2;
+      ball.speedX *= -1;
+      ball.speedY = Math.random() * 5 - 2.5;
+    }
+
+    function updatePaddles() {
+      if (event.key === 'w' && leftPaddle.y > 0) leftPaddle.y -= 10;
+      if (event.key === 's' && leftPaddle.y < canvas.height - paddleHeight) leftPaddle.y += 10;
+
+      if (event.keyCode === 37 && rightPaddle.y > 0) rightPaddle.y -= 10;
+      if (event.keyCode === 39 && rightPaddle.y < canvas.height - paddleHeight) rightPaddle.y += 10;
+    }
+
+    function updateBall() {
+      ball.x += ball.speedX;
+      ball.y += ball.speedY;
+
+      if (ball.y + ballRadius > canvas.height || ball.y - ballRadius < 0) {
+        ball.speedY *= -1;
+      }
+
+      if (
+        ball.x - ballRadius < leftPaddle.x &&
+        ball.y > leftPaddle.y &&
+        ball.y < leftPaddle.y + paddleHeight
+      ) {
+        ball.speedX = Math.abs(ball.speedX) * 1.05;
+        ball.angleLeftPaddle++;
+        playHitSound();
+      } else if (
+        ball.x + ballRadius > rightPaddle.x &&
+        ball.y > rightPaddle.y &&
+        ball.y < rightPaddle.y + paddleHeight
+      ) {
+        ball.speedX = Math.abs(ball.speedX) * 1.05;
+        ball.angleRightPaddle++;
+        playHitSound();
+      }
+
+      if (ball.x - ballRadius < 0 || ball.x + ballRadius > canvas.width) {
+        resetBall();
+        updateScores();
+      }
+    }
+
+    function playHitSound() {
+      const hitAudio = new Audio('hit.wav');
+      hitAudio.play();
+    }
+
+    function updateScores() {
+      let leftScore = parseInt(localStorage.getItem('leftScore')) || 0;
+      let rightScore = parseInt(localStorage.getItem('rightScore')) || 0;
+
+      if (ball.x - ballRadius < 0) {
+        leftScore++;
+        localStorage.setItem('leftScore', leftScore);
+        localStorage.setItem('rightScore', rightScore);
+      } else {
+        rightScore++;
+        localStorage.setItem('leftScore', leftScore);
+        localStorage.setItem('rightScore', rightScore);
+      }
+
+      if (leftScore === 11 || rightScore === 11) {
+        showWinScreen(leftScore, rightScore);
+      }
+    }
+
+    function drawPaddles() {
+      ctx.fillStyle = 'black';
+      ctx.fillRect(leftPaddle.x, leftPaddle.y, paddleWidth, paddleHeight);
+      ctx.fillRect(rightPaddle.x, rightPaddle.y, paddleWidth, paddleHeight);
+    }
+
+    function drawBall() {
+      ctx.beginPath();
+      ctx.arc(ball.x, ball.y, ballRadius, 0, Math.PI * 2);
+      ctx.fillStyle = 'black';
+      ctx.fill();
+    }
+
+    function drawScores() {
+      ctx.font = '24px Arial';
+      ctx.fillStyle = 'black';
+
+      const leftScoreText = localStorage.getItem('leftScore');
+      const rightScoreText = localStorage.getItem('rightScore');
+
+      ctx.fillText(leftScoreText, canvas.width / 4, 30);
+      ctx.fillText(rightScoreText, (canvas.width * 3) / 4, 30);
+    }
+
+    function drawWinScreen() {
+      ctx.font = '48px Arial';
+      ctx.fillStyle = 'black';
+
+      const leftScoreText = localStorage.getItem('leftScore');
+      const rightScoreText = localStorage.getItem('rightScore');
+
+      if (leftScore === 11) {
+        ctx.fillText(leftScoreText + ' wins!', canvas.width / 2 - 120, canvas.height / 2);
+      } else {
+        ctx.fillText(rightScoreText + ' wins!', canvas.width / 2 - 120, canvas.height / 2);
+      }
+
+      const restartText = 'Press any key to restart';
+      ctx.font = '24px Arial';
+      ctx.fillStyle = 'black';
+      ctx.fillText(restartText, canvas.width / 2 - 100, canvas.height * 3 / 4);
+    }
+
+    function gameLoop() {
+      ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+      updatePaddles();
+      updateBall();
+
+      drawPaddles();
+      drawBall();
+      drawScores();
+
+      if (showWinScreen) return;
+
+      requestAnimationFrame(gameLoop);
+    }
+
+    document.addEventListener('keydown', updatePaddles);
+
+    let showWinScreen = false;
+    let leftScore = parseInt(localStorage.getItem('leftScore')) || 0;
+    let rightScore = parseInt(localStorage.getItem('rightScore')) || 0;
+
+    if (leftScore === 11 || rightScore === 11) {
+      showWinScreen = true;
+    }
+
+    gameLoop();
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/f0251ce85742/hermes3-8b.png b/data/artifacts/f0251ce85742/hermes3-8b.png
new file mode 100644
index 0000000..ee16dd8
Binary files /dev/null and b/data/artifacts/f0251ce85742/hermes3-8b.png differ
diff --git a/data/artifacts/f0251ce85742/hf-qwen-coder-32b.html b/data/artifacts/f0251ce85742/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..c806e05
--- /dev/null
+++ b/data/artifacts/f0251ce85742/hf-qwen-coder-32b.html
@@ -0,0 +1,108 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Pong</title>
+<style>
+  body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background: #000; }
+  canvas { border: 2px solid #fff; }
+</style>
+</head>
+<body>
+<canvas id="pongCanvas" width="640" height="480"></canvas>
+<script>
+const canvas = document.getElementById('pongCanvas');
+const ctx = canvas.getContext('2d');
+const paddleWidth = 15, paddleHeight = 90;
+let leftPaddleY = (canvas.height - paddleHeight) / 2;
+let rightPaddleY = (canvas.height - paddleHeight) / 2;
+let ballX = canvas.width / 2, ballY = canvas.height / 2;
+let ballRadius = 10;
+let ballSpeedX = 5, ballSpeedY = 5;
+let scoreLeft = 0, scoreRight = 0;
+const beepSound = (function() {
+  const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
+  return function() {
+    const oscillator = audioCtx.createOscillator();
+    oscillator.type = 'sine';
+    oscillator.frequency.setValueAtTime(440, audioCtx.currentTime);
+    oscillator.connect(audioCtx.destination);
+    oscillator.start();
+    oscillator.stop(audioCtx.currentTime + 0.1);
+  };
+})();
+function drawPaddle(x, y) {
+  ctx.fillStyle = '#fff';
+  ctx.fillRect(x, y, paddleWidth, paddleHeight);
+}
+function drawBall() {
+  ctx.beginPath();
+  ctx.arc(ballX, ballY, ballRadius, 0, Math.PI * 2);
+  ctx.fillStyle = '#fff';
+  ctx.fill();
+  ctx.closePath();
+}
+function drawScore() {
+  ctx.font = '48px Arial';
+  ctx.fillText(scoreLeft, canvas.width / 4, 50);
+  ctx.fillText(scoreRight, 3 * canvas.width / 4, 50);
+}
+function moveBall() {
+  ballX += ballSpeedX;
+  ballY += ballSpeedY;
+
+  if (ballY + ballRadius > canvas.height || ballY - ballRadius < 0) {
+    ballSpeedY = -ballSpeedY;
+  }
+  const paddleTolerance = 10;
+  if ((ballX - ballRadius <= paddleWidth && ballY >= leftPaddleY - paddleTolerance && ballY <= leftPaddleY + paddleHeight + paddleTolerance) ||
+      (ballX + ballRadius >= canvas.width - paddleWidth && ballY >= rightPaddleY - paddleTolerance && ballY <= rightPaddleY + paddleHeight + paddleTolerance)) {
+    beepSound();
+    ballSpeedX = -ballSpeedX;
+    const relativeIntersectY = (ballY - ((leftPaddleY + rightPaddleY) / 2));
+    const normalizedRelativeIntersectionY = relativeIntersectY / (paddleHeight / 2);
+    const bounceAngle = normalizedRelativeIntersectionY * Math.PI / 4;
+    ballSpeedX *= 1.05;
+    ballSpeedY = ballSpeedX * Math.tan(bounceAngle);
+  }
+}
+function resetBall() {
+  ballX = canvas.width / 2;
+  ballY = canvas.height / 2;
+  ballSpeedX = -ballSpeedX;
+  ballSpeedY = 3 + Math.random() * 4 - 2;
+}
+function checkScore() {
+  if (ballX < 0) {
+    scoreRight++;
+    resetBall();
+  } else if (ballX > canvas.width) {
+    scoreLeft++;
+    resetBall();
+  }
+  if (scoreLeft >= 11 || scoreRight >= 11) {
+    alert((scoreLeft > scoreRight ? 'Left' : 'Right') + ' player wins!');
+    scoreLeft = scoreRight = 0;
+  }
+}
+function gameLoop() {
+  ctx.clearRect(0, 0, canvas.width, canvas.height);
+  drawPaddle(0, leftPaddleY);
+  drawPaddle(canvas.width - paddleWidth, rightPaddleY);
+  moveBall();
+  checkScore();
+  drawBall();
+  drawScore();
+  requestAnimationFrame(gameLoop);
+}
+document.addEventListener('keydown', function(e) {
+  if (e.key === 'w' && leftPaddleY > 0) leftPaddleY -= 15;
+  else if (e.key === 's' && leftPaddleY < canvas.height - paddleHeight) leftPaddleY += 15;
+  else if (e.key === 'ArrowUp' && rightPaddleY > 0) rightPaddleY -= 15;
+  else if (e.key === 'ArrowDown' && rightPaddleY < canvas.height - paddleHeight) rightPaddleY += 15;
+});
+gameLoop();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/f0251ce85742/hf-qwen-coder-32b.png b/data/artifacts/f0251ce85742/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..41c1eb7
Binary files /dev/null and b/data/artifacts/f0251ce85742/hf-qwen-coder-32b.png differ
diff --git a/data/artifacts/f0251ce85742/qwen25-7b.html b/data/artifacts/f0251ce85742/qwen25-7b.html
new file mode 100644
index 0000000..c6fa59a
--- /dev/null
+++ b/data/artifacts/f0251ce85742/qwen25-7b.html
@@ -0,0 +1,103 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <title>Two-Player Pong</title>
+    <style>
+        body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background-color: #000; }
+        canvas { border: 5px solid #fff; box-shadow: 0 0 20px rgba(255,255,255,.7); }
+    </style>
+</head>
+<body>
+<canvas id="pong" width="640" height="320"></canvas>
+<script>
+const canvas = document.getElementById('pong');
+const ctx = canvas.getContext('2d');
+
+canvas.width  = window.innerWidth;
+canvas.height = window.innerHeight / 2;
+
+const paddleWidth = 10, paddleHeight = 80;
+let leftPaddleY = (canvas.height - paddleHeight) / 2;
+let rightPaddleY = (canvas.height - paddleHeight) / 2;
+let ballX = canvas.width / 2, ballY = canvas.height / 2, ballSpeed = 4, ballDirX = 1, ballDirY = 1;
+
+const leftScore = 0, rightScore = 0;
+
+function drawPaddle(x, y) {
+    ctx.fillStyle = '#fff';
+    ctx.fillRect(x, y, paddleWidth, paddleHeight);
+}
+
+function drawBall() {
+    ctx.fillStyle = '#fff';
+    ctx.beginPath();
+    ctx.arc(ballX, ballY, 10, 0, Math.PI * 2);
+    ctx.fill();
+}
+
+function movePaddle(y, player) {
+    if (player === 'left' && y > 0 && y < canvas.height - paddleHeight)
+        leftPaddleY = y;
+    else if (player === 'right' && y > 0 && y < canvas.height - paddleHeight)
+        rightPaddleY = y;
+}
+
+function updateBall() {
+    ballX += ballDirX * ballSpeed;
+    ballY += ballDirY * ballSpeed;
+
+    // Ball collision with top/bottom
+    if (ballY <= 10 || ballY >= canvas.height - 10)
+        ballDirY *= -1;
+
+    // Ball collision with paddles
+    if (
+        ballX < paddleWidth + 10 &&
+        ballY > leftPaddleY && ballY < leftPaddleY + paddleHeight &&
+        ballDirX === -1
+    ) {
+        ballDirX = 1;
+        ballDirY = (ballY - (leftPaddleY + paddleHeight / 2)) * .3 + ballDirY;
+        ballSpeed += .25;
+        playSound();
+    }
+    if (
+        ballX > canvas.width - 10 - paddleWidth &&
+        ballY > rightPaddleY && ballY < rightPaddleY + paddleHeight &&
+        ballDirX === 1
+    ) {
+        ballDirX = -1;
+        ballDirY = (ballY - (rightPaddleY + paddleHeight / 2)) * .3 + ballDirY;
+        ballSpeed += .25;
+        playSound();
+    }
+
+    // Ball scoring
+    if (ballX <= 0) {
+        rightScore++;
+        resetBall();
+        checkWinner();
+    }
+    if (ballX >= canvas.width - paddleWidth) {
+        leftScore++;
+        resetBall();
+        checkWinner();
+    }
+}
+
+function resetBall() {
+    ballX = canvas.width / 2;
+    ballY = canvas.height / 2;
+    ballSpeed = 4;
+    ballDirX = Math.random() < 0.5 ? -1 : 1;
+    ballDirY = (Math.random() * 2 - 1) + 0.5;
+}
+
+function checkWinner() {
+    if (leftScore >= 11 || rightScore >= 11)
+        showWinScreen();
+}
+
+function playSound() {
+    const audio = new Audio('data:audio/wave;base64,dANjvbQAAAAAAAC8gAABzvYbAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
\ No newline at end of file
diff --git a/data/artifacts/f0251ce85742/qwen25-7b.png b/data/artifacts/f0251ce85742/qwen25-7b.png
new file mode 100644
index 0000000..e24ceaa
Binary files /dev/null and b/data/artifacts/f0251ce85742/qwen25-7b.png differ
diff --git a/data/artifacts/f0251ce85742/qwen3-14b.html b/data/artifacts/f0251ce85742/qwen3-14b.html
new file mode 100644
index 0000000..144ec4d
--- /dev/null
+++ b/data/artifacts/f0251ce85742/qwen3-14b.html
@@ -0,0 +1,243 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <meta charset="UTF-8">
+  <title>Two-Player Pong</title>
+  <style>
+    html, body {
+      margin: 0;
+      padding: 0;
+      overflow: hidden;
+      background: black;
+      color: white;
+      font-family: monospace;
+      display: flex;
+      align-items: center;
+      justify-content: center;
+      height: 100vh;
+    }
+    canvas {
+      background: #000;
+      display: block;
+    }
+    #gameOver {
+      position: absolute;
+      top: 40%;
+      text-align: center;
+      font-size: 3em;
+      width: 100%;
+    }
+    #restart {
+      position: absolute;
+      top: 50%;
+      text-align: center;
+      font-size: 1.5em;
+      width: 100%;
+      cursor: pointer;
+    }
+  </style>
+</head>
+<body>
+<canvas id="pongCanvas" width="800" height="400"></canvas>
+<div id="gameOver" style="display:none;">Game Over</div>
+<div id="restart" style="display:none;" onclick="init()">Press to Restart</div>
+<script>
+const canvas = document.getElementById('pongCanvas');
+const ctx = canvas.getContext('2d');
+
+const width = canvas.width;
+const height = canvas.height;
+
+let leftPaddle = { x: 10, y: 150, width: 10, height: 100, dy: 0 };
+let rightPaddle = { x: width - 20, y: 150, width: 10, height: 100, dy: 0 };
+let ball = {
+  x: width / 2,
+  y: height / 2,
+  radius: 10,
+  dx: 4,
+  dy: 4,
+  speed: 4
+};
+let leftScore = 0;
+let rightScore = 0;
+let gameOver = false;
+
+const paddleSpeed = 6;
+const winScore = 11;
+
+function drawPaddle(paddle) {
+  ctx.fillStyle = 'white';
+  ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
+}
+
+function drawBall() {
+  ctx.beginPath();
+  ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
+  ctx.fillStyle = 'white';
+  ctx.fill();
+  ctx.closePath();
+}
+
+function drawNet() {
+  ctx.strokeStyle = 'white';
+  ctx.lineWidth = 2;
+  for (let i = 0; i < height; i += 20) {
+    ctx.beginPath();
+    ctx.moveTo(width / 2, i);
+    ctx.lineTo(width / 2, i + 10);
+    ctx.stroke();
+  }
+}
+
+function drawScore() {
+  ctx.font = '32px monospace';
+  ctx.fillText(leftScore, width / 4, 50);
+  ctx.fillText(rightScore, 3 * width / 4, 50);
+}
+
+function movePaddles() {
+  leftPaddle.y += leftPaddle.dy;
+  rightPaddle.y += rightPaddle.dy;
+
+  // Prevent paddles from moving out of bounds
+  if (leftPaddle.y < 0) leftPaddle.y = 0;
+  if (leftPaddle.y + leftPaddle.height > height) leftPaddle.y = height - leftPaddle.height;
+  if (rightPaddle.y < 0) rightPaddle.y = 0;
+  if (rightPaddle.y + rightPaddle.height > height) rightPaddle.y = height - rightPaddle.height;
+}
+
+function moveBall() {
+  ball.x += ball.dx;
+  ball.y += ball.dy;
+
+  // Bounce off top and bottom
+  if (ball.y - ball.radius < 0 || ball.y + ball.radius > height) {
+    ball.dy *= -1;
+    playSound('hit');
+  }
+
+  // Paddle collision
+  if (
+    ball.x - ball.radius < leftPaddle.x + leftPaddle.width &&
+    ball.y > leftPaddle.y &&
+    ball.y < leftPaddle.y + leftPaddle.height
+  ) {
+    ball.dx *= -1;
+    let relativeY = (ball.y - (leftPaddle.y + leftPaddle.height / 2)) / (leftPaddle.height / 2);
+    ball.dy = relativeY * 6;
+    ball.speed += 0.1;
+    playSound('hit');
+  }
+
+  if (
+    ball.x + ball.radius > rightPaddle.x &&
+    ball.y > rightPaddle.y &&
+    ball.y < rightPaddle.y + rightPaddle.height
+  ) {
+    ball.dx *= -1;
+    let relativeY = (ball.y - (rightPaddle.y + rightPaddle.height / 2)) / (rightPaddle.height / 2);
+    ball.dy = relativeY * 6;
+    ball.speed += 0.1;
+    playSound('hit');
+  }
+
+  // Score
+  if (ball.x - ball.radius < 0) {
+    rightScore++;
+    resetBall();
+    playSound('score');
+  }
+
+  if (ball.x + ball.radius > width) {
+    leftScore++;
+    resetBall();
+    playSound('score');
+  }
+}
+
+function resetBall() {
+  ball.x = width / 2;
+  ball.y = height / 2;
+  ball.dx = (Math.random() > 0.5 ? -1 : 1) * ball.speed;
+  ball.dy = (Math.random() - 0.5) * 8;
+}
+
+function draw() {
+  ctx.clearRect(0, 0, width, height);
+  drawNet();
+  drawPaddle(leftPaddle);
+  drawPaddle(rightPaddle);
+  drawBall();
+  drawScore();
+}
+
+function update() {
+  movePaddles();
+  moveBall();
+  draw();
+}
+
+function gameLoop() {
+  if (gameOver) return;
+  update();
+  requestAnimationFrame(gameLoop);
+}
+
+function checkWin() {
+  if (leftScore >= winScore || rightScore >= winScore) {
+    gameOver = true;
+    document.getElementById('gameOver').style.display = 'block';
+    document.getElementById('restart').style.display = 'block';
+  }
+}
+
+function init() {
+  leftScore = 0;
+  rightScore = 0;
+  gameOver = false;
+  resetBall();
+  document.getElementById('gameOver').style.display = 'none';
+  document.getElementById('restart').style.display = 'none';
+  gameLoop();
+}
+
+document.addEventListener('keydown', function(e) {
+  if (e.key === 'w') leftPaddle.dy = -paddleSpeed;
+  if (e.key === 's') leftPaddle.dy = paddleSpeed;
+  if (e.key === 'ArrowUp') rightPaddle.dy = -paddleSpeed;
+  if (e.key === 'ArrowDown') rightPaddle.dy = paddleSpeed;
+});
+
+document.addEventListener('keyup', function(e) {
+  if (e.key === 'w' || e.key === 's') leftPaddle.dy = 0;
+  if (e.key === 'ArrowUp' || e.key === 'ArrowDown') rightPaddle.dy = 0;
+});
+
+// Web Audio for sounds
+const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
+
+function playSound(type) {
+  if (!audioCtx) return;
+  if (audioCtx.state === 'suspended') {
+    audioCtx.resume();
+  }
+
+  const osc = audioCtx.createOscillator();
+  const gain = audioCtx.createGain();
+
+  osc.type = 'square';
+  osc.frequency.value = type === 'hit' ? 1000 : 500;
+  gain.gain.setValueAtTime(0.1, audioCtx.currentTime);
+  gain.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.2);
+
+  osc.connect(gain);
+  gain.connect(audioCtx.destination);
+
+  osc.start();
+  osc.stop(audioCtx.currentTime + 0.2);
+}
+
+init();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/f0251ce85742/qwen3-14b.png b/data/artifacts/f0251ce85742/qwen3-14b.png
new file mode 100644
index 0000000..937ef42
Binary files /dev/null and b/data/artifacts/f0251ce85742/qwen3-14b.png differ
diff --git a/data/challenges.json b/data/challenges.json
index d09db99..ad1501d 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -6165,7 +6165,8 @@
         "started_at": "2026-07-23T17:18:20.817Z",
         "finished_at": "2026-07-23T17:18:52.059Z",
         "queued_at": "2026-07-23T17:17:55.844Z",
-        "bytes": 3724
+        "bytes": 3724,
+        "thumb": true
       },
       {
         "model": "hermes3-8b",
@@ -9829,7 +9830,7 @@
     "category": "Games",
     "designTools": false,
     "created_at": "2026-07-23T18:49:00.915Z",
-    "winner": null,
+    "winner": "claude-code",
     "runs": [
       {
         "model": "qwen3-14b",
@@ -9841,7 +9842,14 @@
         "finished_at": "2026-07-23T18:49:35.697Z",
         "queued_at": "2026-07-23T18:49:00.920Z",
         "bytes": 5085,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The model fulfills the challenge by creating an interactive rope physics toy but lacks some visual polish and detail.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "gemma3-12b",
@@ -9853,17 +9861,25 @@
         "finished_at": "2026-07-23T18:50:31.909Z",
         "queued_at": "2026-07-23T18:49:00.925Z",
         "bytes": 4201,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The page is interactive and fulfills the requirements but lacks visual appeal.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "hermes3-8b",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 37,
+        "cost": 0,
         "started_at": "2026-07-23T18:50:31.916Z",
-        "finished_at": null,
-        "queued_at": "2026-07-23T18:49:00.929Z"
+        "finished_at": "2026-07-23T18:51:08.852Z",
+        "queued_at": "2026-07-23T18:49:00.929Z",
+        "bytes": 4879
       },
       {
         "model": "qwen25-7b",
@@ -9875,17 +9891,26 @@
         "finished_at": "2026-07-23T18:49:18.251Z",
         "queued_at": "2026-07-23T18:49:00.933Z",
         "bytes": 2448,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The model fulfills the challenge but lacks interactivity and visual appeal.",
+        "aiScores": {
+          "qwen2.5vl:7b": 6,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "hf-qwen-coder-32b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-23T18:49:00.936Z"
+        "seconds": 91,
+        "cost": 0,
+        "started_at": "2026-07-23T18:51:08.857Z",
+        "finished_at": "2026-07-23T18:52:40.174Z",
+        "queued_at": "2026-07-23T18:49:00.936Z",
+        "bytes": 3784,
+        "thumb": true
       },
       {
         "model": "claude-code",
@@ -9897,7 +9922,937 @@
         "finished_at": "2026-07-23T18:50:10.357Z",
         "queued_at": "2026-07-23T18:49:00.940Z",
         "bytes": 13057,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 9.3,
+        "aiReason": "The model fulfills the challenge requirements and has good visual quality.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 9.5
+        },
+        "aiSpread": 0.5
+      }
+    ],
+    "judged_at": "2026-07-23T18:53:14.555Z",
+    "judging": false,
+    "aiPick": "claude-code",
+    "voted_at": "2026-07-23T18:53:21.925Z"
+  },
+  {
+    "id": "7993245ce013",
+    "title": "Free-Roster — Emoji Memory Game",
+    "prompt": "Build a single-file HTML page: a memory match game. A grid of face-down cards with emoji pairs; flip two, match to keep them up; move counter and timer; win screen + restart; a difficulty selector (4x4 / 6x6). Smooth flip animation, self-contained, no external libraries.",
+    "category": "Games",
+    "designTools": false,
+    "created_at": "2026-07-23T18:53:37.559Z",
+    "winner": "claude-code",
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "done",
+        "error": null,
+        "seconds": 34,
+        "cost": 0,
+        "started_at": "2026-07-23T18:53:37.590Z",
+        "finished_at": "2026-07-23T18:54:11.602Z",
+        "queued_at": "2026-07-23T18:53:37.564Z",
+        "bytes": 5895,
+        "thumb": true,
+        "aiScore": 7.3,
+        "aiReason": "The game is functional but lacks visual appeal and smooth animation.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 0.5
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "done",
+        "error": null,
+        "seconds": 76,
+        "cost": 0,
+        "started_at": "2026-07-23T18:54:11.609Z",
+        "finished_at": "2026-07-23T18:55:27.588Z",
+        "queued_at": "2026-07-23T18:53:37.570Z",
+        "bytes": 6240,
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The game is functional but lacks visual appeal and smooth animation.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "done",
+        "error": null,
+        "seconds": 21,
+        "cost": 0,
+        "started_at": "2026-07-23T18:55:27.595Z",
+        "finished_at": "2026-07-23T18:55:48.356Z",
+        "queued_at": "2026-07-23T18:53:37.576Z",
+        "bytes": 6729,
+        "thumb": true,
+        "aiScore": 7.3,
+        "aiReason": "The game is functional but lacks visual appeal and smooth animation.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 0.5
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "done",
+        "error": null,
+        "seconds": 24,
+        "cost": 0,
+        "started_at": "2026-07-23T18:53:37.595Z",
+        "finished_at": "2026-07-23T18:54:01.872Z",
+        "queued_at": "2026-07-23T18:53:37.579Z",
+        "bytes": 4156,
+        "thumb": true,
+        "aiScore": 7.3,
+        "aiReason": "The game is functional and meets the requirements but lacks visual appeal.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 0.5
+      },
+      {
+        "model": "hf-qwen-coder-32b",
+        "status": "done",
+        "error": null,
+        "seconds": 53,
+        "cost": 0,
+        "started_at": "2026-07-23T18:55:48.359Z",
+        "finished_at": "2026-07-23T18:56:41.525Z",
+        "queued_at": "2026-07-23T18:53:37.583Z",
+        "bytes": 4298,
+        "thumb": true,
+        "aiScore": 7.3,
+        "aiReason": "The game is functional but lacks visual appeal and smooth animation.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 0.5
+      },
+      {
+        "model": "claude-code",
+        "status": "done",
+        "error": null,
+        "seconds": 43,
+        "cost": 0,
+        "started_at": "2026-07-23T18:53:37.601Z",
+        "finished_at": "2026-07-23T18:54:20.114Z",
+        "queued_at": "2026-07-23T18:53:37.587Z",
+        "bytes": 8521,
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The game is fully functional and visually appealing, fulfilling all the requirements of the challenge.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
+      }
+    ],
+    "judging": false,
+    "judged_at": "2026-07-23T18:57:18.709Z",
+    "aiPick": "claude-code",
+    "voted_at": "2026-07-23T18:57:28.251Z"
+  },
+  {
+    "id": "a7640ab6a2fa",
+    "title": "Free-Roster — Spirograph",
+    "prompt": "Build a single-file HTML page: an animated spirograph drawing tool. Sliders for the two gear radii and pen offset draw hypotrochoid curves in real time with color cycling; clear and save-PNG buttons. Canvas-based, self-contained, no external libraries.",
+    "category": "Custom",
+    "designTools": false,
+    "created_at": "2026-07-23T18:57:42.693Z",
+    "winner": "claude-code",
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "done",
+        "error": null,
+        "seconds": 31,
+        "cost": 0,
+        "started_at": "2026-07-23T18:57:42.718Z",
+        "finished_at": "2026-07-23T18:58:13.820Z",
+        "queued_at": "2026-07-23T18:57:42.697Z",
+        "bytes": 3996,
+        "thumb": true,
+        "aiScore": 7.3,
+        "aiReason": "The tool is functional and meets the requirements but lacks visual appeal.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7.5
+        },
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+    "created_at": "2026-07-23T19:12:01.467Z",
+    "winner": "claude-code",
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+        "thumb": true,
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+        "aiScores": {
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+        "started_at": "2026-07-23T19:13:20.113Z",
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+        "aiReason": "The clock is visually represented as stars and the time displayed digitally in a corner, fulfilling most of the challenge criteria.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6
+        },
+        "aiSpread": 1
+      },
+      {
+        "model": "claude-code",
+        "status": "done",
+        "error": null,
+        "seconds": 110,
+        "cost": 0,
+        "started_at": "2026-07-23T19:12:01.509Z",
+        "finished_at": "2026-07-23T19:13:51.396Z",
+        "queued_at": "2026-07-23T19:12:01.498Z",
+        "bytes": 10775,
+        "thumb": true,
+        "aiScore": 8,
+        "aiReason": "The model effectively fulfills the challenge by using canvas for a live star map clock and achieves good visual quality.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 2
+      }
+    ],
+    "judging": false,
+    "judged_at": "2026-07-23T19:16:00.966Z",
+    "aiPick": "claude-code",
+    "voted_at": "2026-07-23T19:16:02.294Z"
+  },
+  {
+    "id": "78dd0efa6a47",
+    "title": "Free-Roster — Lava Lamp",
+    "prompt": "Build a single-file HTML page: a metaball lava lamp. Blobs rise and fall and merge with smooth metaball rendering and a warm gradient; a color-theme selector and a blob-count slider. Canvas-based, self-contained, no external libraries.",
+    "category": "Custom",
+    "designTools": false,
+    "created_at": "2026-07-23T19:18:06.437Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "done",
+        "error": null,
+        "seconds": 52,
+        "cost": 0,
+        "started_at": "2026-07-23T19:18:06.458Z",
+        "finished_at": "2026-07-23T19:18:58.619Z",
+        "queued_at": "2026-07-23T19:18:06.441Z",
+        "bytes": 4301,
+        "thumb": true
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "done",
+        "error": null,
+        "seconds": 83,
+        "cost": 0,
+        "started_at": "2026-07-23T19:18:58.623Z",
+        "finished_at": "2026-07-23T19:20:21.868Z",
+        "queued_at": "2026-07-23T19:18:06.445Z",
+        "bytes": 5338,
+        "thumb": true
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "done",
+        "error": null,
+        "seconds": 39,
+        "cost": 0,
+        "started_at": "2026-07-23T19:20:21.872Z",
+        "finished_at": "2026-07-23T19:21:00.623Z",
+        "queued_at": "2026-07-23T19:18:06.449Z",
+        "bytes": 3207,
+        "thumb": true
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "done",
+        "error": null,
+        "seconds": 37,
+        "cost": 0,
+        "started_at": "2026-07-23T19:18:06.462Z",
+        "finished_at": "2026-07-23T19:18:43.030Z",
+        "queued_at": "2026-07-23T19:18:06.452Z",
+        "bytes": 3465,
+        "thumb": true
+      },
+      {
+        "model": "hf-qwen-coder-32b",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-23T19:21:00.625Z",
+        "finished_at": null,
+        "queued_at": "2026-07-23T19:18:06.454Z"
+      },
+      {
+        "model": "claude-code",
+        "status": "done",
+        "error": null,
+        "seconds": 144,
+        "cost": 0,
+        "started_at": "2026-07-23T19:18:06.464Z",
+        "finished_at": "2026-07-23T19:20:30.191Z",
+        "queued_at": "2026-07-23T19:18:06.456Z",
+        "bytes": 11682,
+        "thumb": true
+      }
+    ]
+  },
+  {
+    "id": "65f12bbe7a82",
+    "title": "RENTV — Deal Flow Dashboard",
+    "prompt": "Build a single-file HTML page: a polished commercial-real-estate DEAL FLOW dashboard for RENTV.com (a CRE news + deals site) using REAL deal data. Render the deals as filterable cards — filter by transaction type and property type, sort by amount — with a top summary strip (total $ volume, deal count, average occupancy) and a data-dense, trustworthy dark CRE aesthetic. Embed this REAL data verbatim as a JS array, and synthesize ~15 more realistic entries in the SAME shape to fill the grid:\n[{\"title\": \"Gilbert, AZ Multifamily Community Refinanced with New Loan for $51.8 Mil\", \"txn_type\": \"Financing\", \"property_type\": \"Multifamily\", \"city\": \"Gilbert\", \"state\": \"AZ\", \"amount_label\": \"$51.8M\", \"size_label\": \"236 units \\u00b7 986 SF\", \"occupancy_pct\": 97, \"year_built\": 2025}, {\"title\": \"The Swig Company Obtains Refi on Office High-Rise in San Francisco\\u0092s Financial District\", \"txn_type\": \"Financing\", \"property_type\": \"Office\", \"city\": \"San Francisco\", \"state\": null, \"amount_label\": \"$95.0M\", \"size_label\": null, \"occupancy_pct\": null, \"year_built\": 1891}, {\"title\": \"Tailwind Investment Group Spends $65 Mil on Two Sacramento Res Properties\", \"txn_type\": \"Sale\", \"property_type\": \"Multifamily\", \"city\": \"Sacramento\", \"state\": null, \"amount_label\": \"$65.0M\", \"size_label\": \"419 units\", \"occupancy_pct\": 94, \"year_built\": null}, {\"title\": \"Fresno Multifamily Sale Works Out to $177k per Unit\", \"txn_type\": \"Sale\", \"property_type\": \"Multifamily\", \"city\": \"Fresno\", \"state\": null, \"amount_label\": \"$177,000\", \"size_label\": \"248 units \\u00b7 878 SF\", \"occupancy_pct\": null, \"year_built\": null}, {\"title\": \"Retail Portfolio in Downtown Long Beach Fetches $30 Mil\", \"txn_type\": \"Sale\", \"property_type\": \"Retail\", \"city\": \"Long Beach\", \"state\": null, \"amount_label\": \"$30.0M\", \"size_label\": \"4.8 acres\", \"occupancy_pct\": 78, \"year_built\": null}, {\"title\": \"Shorenstein Buys 77k sf Bay Area Office Building\", \"txn_type\": \"Sale\", \"property_type\": \"Office\", \"city\": \"Bay Area\", \"state\": null, \"amount_label\": null, \"size_label\": null, \"occupancy_pct\": 81, \"year_built\": null}]\nSelf-contained, no external libraries or network calls.",
+    "category": "Real Work",
+    "designTools": false,
+    "created_at": "2026-07-23T19:20:06.752Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-23T19:20:06.756Z"
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-23T19:20:06.760Z"
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-23T19:20:06.764Z"
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-23T19:20:06.779Z",
+        "finished_at": null,
+        "queued_at": "2026-07-23T19:20:06.768Z"
+      },
+      {
+        "model": "hf-qwen-coder-32b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-23T19:20:06.772Z"
+      },
+      {
+        "model": "claude-code",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-23T19:20:30.194Z",
+        "finished_at": null,
+        "queued_at": "2026-07-23T19:20:06.775Z"
       }
     ]
   }
diff --git a/data/landings/a7640ab6a2fa-claude-code.html b/data/landings/a7640ab6a2fa-claude-code.html
new file mode 100644
index 0000000..2f282b7
--- /dev/null
+++ b/data/landings/a7640ab6a2fa-claude-code.html
@@ -0,0 +1,342 @@
+<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1">
+<title>Free-Roster — Spirograph — built by Claude Opus (Max plan) · Model Arena</title>
+<style>*{box-sizing:border-box}html,body{margin:0;height:100%;background:#0b0d10;color:#e6ecf2;font:14px/1.5 ui-monospace,Menlo,monospace}
+header{display:flex;align-items:center;gap:14px;padding:13px 20px;border-bottom:1px solid #1c2430;background:#0e1116}
+header .k{color:#7cf;font-weight:700;letter-spacing:2px;text-transform:uppercase;font-size:12px;white-space:nowrap}
+header h1{font-size:15px;margin:0;font-weight:600}header .by{color:#8a93a0;font-size:12px;margin-left:auto;white-space:nowrap}
+.wrap{height:calc(100% - 51px)}iframe{width:100%;height:100%;border:0;background:#000;display:block}</style></head><body>
+<header><span class="k">⚔ Model Arena</span><h1>Free-Roster — Spirograph</h1><span class="by">built by <b>Claude Opus (Max plan)</b></span></header>
+<div class="wrap"><iframe sandbox="allow-scripts allow-pointer-lock" srcdoc="&lt;!DOCTYPE html&gt;
+&lt;html lang=&quot;en&quot;&gt;
+&lt;head&gt;
+&lt;meta charset=&quot;UTF-8&quot;&gt;
+&lt;meta name=&quot;viewport&quot; content=&quot;width=device-width, initial-scale=1.0&quot;&gt;
+&lt;title&gt;Spirograph Studio&lt;/title&gt;
+&lt;style&gt;
+  :root{
+    --bg:#0d0f1a; --panel:#161a2e; --panel2:#1e2340;
+    --ink:#e8ecff; --muted:#8b91b8; --accent:#5eead4; --accent2:#a78bfa;
+    --line:#2a3055;
+  }
+  *{box-sizing:border-box}
+  html,body{height:100%}
+  body{
+    margin:0; font-family:-apple-system,BlinkMacSystemFont,&quot;Segoe UI&quot;,Roboto,Helvetica,Arial,sans-serif;
+    background:radial-gradient(1200px 800px at 70% -10%,#1b2145 0%,var(--bg) 55%);
+    color:var(--ink); display:flex; min-height:100%; overflow:hidden;
+  }
+  .wrap{display:flex; width:100%; height:100vh}
+  .stage{
+    flex:1; display:flex; align-items:center; justify-content:center;
+    position:relative; padding:24px;
+  }
+  #canvas{
+    background:#07080f;
+    border-radius:16px;
+    box-shadow:0 20px 60px rgba(0,0,0,.55), inset 0 0 0 1px rgba(255,255,255,.04);
+    max-width:100%; max-height:100%;
+    touch-action:none;
+  }
+  .panel{
+    width:320px; flex-shrink:0; background:linear-gradient(180deg,var(--panel),var(--panel2));
+    border-left:1px solid var(--line);
+    padding:22px 22px 26px; display:flex; flex-direction:column; gap:20px;
+    overflow-y:auto;
+  }
+  .brand{display:flex; align-items:center; gap:11px}
+  .brand .dot{
+    width:30px;height:30px;border-radius:9px;
+    background:conic-gradient(from 0deg,var(--accent),var(--accent2),#f472b6,var(--accent));
+    box-shadow:0 0 18px rgba(94,234,212,.4);
+  }
+  .brand h1{font-size:17px; margin:0; letter-spacing:.4px; font-weight:650}
+  .brand span{font-size:11px; color:var(--muted); display:block; margin-top:1px; letter-spacing:.5px}
+
+  .ctrl{display:flex; flex-direction:column; gap:8px}
+  .ctrl label{display:flex; justify-content:space-between; align-items:baseline; font-size:12.5px; color:var(--muted); letter-spacing:.3px}
+  .ctrl label b{color:var(--ink); font-weight:600; font-variant-numeric:tabular-nums; font-size:13px}
+  input[type=range]{
+    -webkit-appearance:none; appearance:none; width:100%; height:6px; border-radius:6px;
+    background:linear-gradient(90deg,var(--accent),var(--accent2)); outline:none; cursor:pointer;
+  }
+  input[type=range]::-webkit-slider-thumb{
+    -webkit-appearance:none; width:18px;height:18px;border-radius:50%;
+    background:#fff; border:3px solid var(--accent); box-shadow:0 2px 8px rgba(0,0,0,.5); cursor:pointer;
+  }
+  input[type=range]::-moz-range-thumb{
+    width:16px;height:16px;border-radius:50%; background:#fff; border:3px solid var(--accent); cursor:pointer;
+  }
+  .row{display:flex; gap:10px}
+  .toggle{
+    display:flex; align-items:center; justify-content:space-between; gap:10px;
+    font-size:12.5px; color:var(--muted); background:rgba(255,255,255,.03);
+    padding:10px 12px; border-radius:10px; border:1px solid var(--line);
+  }
+  .switch{position:relative; width:42px; height:23px; flex-shrink:0}
+  .switch input{opacity:0; width:0; height:0}
+  .slider-sw{
+    position:absolute; inset:0; background:#3a4066; border-radius:23px; transition:.2s; cursor:pointer;
+  }
+  .slider-sw:before{
+    content:&quot;&quot;; position:absolute; height:17px; width:17px; left:3px; top:3px;
+    background:#fff; border-radius:50%; transition:.2s;
+  }
+  .switch input:checked + .slider-sw{background:linear-gradient(90deg,var(--accent),var(--accent2))}
+  .switch input:checked + .slider-sw:before{transform:translateX(19px)}
+
+  button{
+    flex:1; font:inherit; font-size:13px; font-weight:600; letter-spacing:.3px;
+    padding:12px 10px; border-radius:11px; border:1px solid var(--line);
+    background:rgba(255,255,255,.04); color:var(--ink); cursor:pointer; transition:.15s;
+  }
+  button:hover{background:rgba(255,255,255,.09); transform:translateY(-1px)}
+  button:active{transform:translateY(0)}
+  button.primary{
+    background:linear-gradient(90deg,var(--accent),var(--accent2)); color:#0b0d18; border:none;
+  }
+  button.primary:hover{filter:brightness(1.08)}
+  .foot{margin-top:auto; font-size:11px; color:var(--muted); line-height:1.5; letter-spacing:.2px}
+  .hint{font-size:11px; color:var(--muted); margin-top:-6px}
+  @media (max-width:760px){
+    body{overflow:auto}
+    .wrap{flex-direction:column; height:auto}
+    .panel{width:100%; border-left:none; border-top:1px solid var(--line)}
+    .stage{padding:16px; min-height:60vh}
+  }
+&lt;/style&gt;
+&lt;/head&gt;
+&lt;body&gt;
+&lt;div class=&quot;wrap&quot;&gt;
+  &lt;div class=&quot;stage&quot;&gt;
+    &lt;canvas id=&quot;canvas&quot; width=&quot;760&quot; height=&quot;760&quot;&gt;&lt;/canvas&gt;
+  &lt;/div&gt;
+
+  &lt;aside class=&quot;panel&quot;&gt;
+    &lt;div class=&quot;brand&quot;&gt;
+      &lt;div class=&quot;dot&quot;&gt;&lt;/div&gt;
+      &lt;div&gt;
+        &lt;h1&gt;Spirograph Studio&lt;/h1&gt;
+        &lt;span&gt;HYPOTROCHOID PLOTTER&lt;/span&gt;
+      &lt;/div&gt;
+    &lt;/div&gt;
+
+    &lt;div class=&quot;ctrl&quot;&gt;
+      &lt;label&gt;Fixed gear radius &lt;span&gt;R&lt;/span&gt; &lt;b id=&quot;vR&quot;&gt;140&lt;/b&gt;&lt;/label&gt;
+      &lt;input type=&quot;range&quot; id=&quot;R&quot; min=&quot;40&quot; max=&quot;220&quot; value=&quot;140&quot; step=&quot;1&quot;&gt;
+    &lt;/div&gt;
+
+    &lt;div class=&quot;ctrl&quot;&gt;
+      &lt;label&gt;Rolling gear radius &lt;span&gt;r&lt;/span&gt; &lt;b id=&quot;vr&quot;&gt;53&lt;/b&gt;&lt;/label&gt;
+      &lt;input type=&quot;range&quot; id=&quot;r&quot; min=&quot;8&quot; max=&quot;150&quot; value=&quot;53&quot; step=&quot;1&quot;&gt;
+    &lt;/div&gt;
+
+    &lt;div class=&quot;ctrl&quot;&gt;
+      &lt;label&gt;Pen offset &lt;span&gt;d&lt;/span&gt; &lt;b id=&quot;vd&quot;&gt;78&lt;/b&gt;&lt;/label&gt;
+      &lt;input type=&quot;range&quot; id=&quot;d&quot; min=&quot;0&quot; max=&quot;150&quot; value=&quot;78&quot; step=&quot;1&quot;&gt;
+    &lt;/div&gt;
+
+    &lt;div class=&quot;ctrl&quot;&gt;
+      &lt;label&gt;Speed &lt;b id=&quot;vs&quot;&gt;6&lt;/b&gt;&lt;/label&gt;
+      &lt;input type=&quot;range&quot; id=&quot;speed&quot; min=&quot;1&quot; max=&quot;24&quot; value=&quot;6&quot; step=&quot;1&quot;&gt;
+    &lt;/div&gt;
+
+    &lt;div class=&quot;ctrl&quot;&gt;
+      &lt;label&gt;Line width &lt;b id=&quot;vw&quot;&gt;1.6&lt;/b&gt;&lt;/label&gt;
+      &lt;input type=&quot;range&quot; id=&quot;lw&quot; min=&quot;1&quot; max=&quot;6&quot; value=&quot;1.6&quot; step=&quot;0.1&quot;&gt;
+    &lt;/div&gt;
+
+    &lt;div class=&quot;toggle&quot;&gt;
+      &lt;span&gt;Color cycling&lt;/span&gt;
+      &lt;label class=&quot;switch&quot;&gt;&lt;input type=&quot;checkbox&quot; id=&quot;cycle&quot; checked&gt;&lt;span class=&quot;slider-sw&quot;&gt;&lt;/span&gt;&lt;/label&gt;
+    &lt;/div&gt;
+
+    &lt;div class=&quot;toggle&quot;&gt;
+      &lt;span&gt;Show gears&lt;/span&gt;
+      &lt;label class=&quot;switch&quot;&gt;&lt;input type=&quot;checkbox&quot; id=&quot;gears&quot; checked&gt;&lt;span class=&quot;slider-sw&quot;&gt;&lt;/span&gt;&lt;/label&gt;
+    &lt;/div&gt;
+
+    &lt;div class=&quot;row&quot;&gt;
+      &lt;button id=&quot;clear&quot;&gt;Clear&lt;/button&gt;
+      &lt;button id=&quot;save&quot; class=&quot;primary&quot;&gt;Save PNG&lt;/button&gt;
+    &lt;/div&gt;
+    &lt;div class=&quot;hint&quot;&gt;Adjust any slider and the curve redraws live. It draws until the pattern closes, then loops.&lt;/div&gt;
+
+    &lt;div class=&quot;foot&quot;&gt;
+      Curve: x = (R−r)·cos t + d·cos((R−r)/r·t)&lt;br&gt;
+      &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;y = (R−r)·sin t − d·sin((R−r)/r·t)
+    &lt;/div&gt;
+  &lt;/aside&gt;
+&lt;/div&gt;
+
+&lt;script&gt;
+(function(){
+  &quot;use strict&quot;;
+  const canvas = document.getElementById('canvas');
+  const ctx = canvas.getContext('2d');
+  const W = canvas.width, H = canvas.height;
+  const cx = W/2, cy = H/2;
+
+  // Controls
+  const el = id =&gt; document.getElementById(id);
+  const R = el('R'), r = el('r'), d = el('d'), speed = el('speed'), lw = el('lw');
+  const cycle = el('cycle'), gears = el('gears');
+  const vR=el('vR'), vr=el('vr'), vd=el('vd'), vs=el('vs'), vw=el('vw');
+
+  // Drawing state
+  let t = 0;            // parameter
+  let hue = Math.random()*360;
+  let lastPt = null;    // last plotted point on the persistent trail
+  let period = 0;       // t value at which the curve closes
+  let running = true;
+
+  // Offscreen trail layer (persists between frames; gear overlay is drawn fresh each frame)
+  const trail = document.createElement('canvas');
+  trail.width = W; trail.height = H;
+  const tctx = trail.getContext('2d');
+
+  function gcd(a,b){ a=Math.round(a); b=Math.round(b); while(b){ [a,b]=[b,a%b]; } return a||1; }
+
+  function computePeriod(){
+    const rr = Math.max(1, parseInt(r.value,10));
+    const RR = parseInt(R.value,10);
+    // full pattern closes after r/gcd(R,r) revolutions of the driving angle
+    const revs = rr / gcd(RR, rr);
+    period = 2*Math.PI*revs;
+  }
+
+  function point(tt){
+    const RR = parseInt(R.value,10);
+    const rr = Math.max(1, parseInt(r.value,10));
+    const dd = parseInt(d.value,10);
+    const k = RR - rr;
+    const ratio = k / rr;
+    return {
+      x: cx + k*Math.cos(tt) + dd*Math.cos(ratio*tt),
+      y: cy + k*Math.sin(tt) - dd*Math.sin(ratio*tt)
+    };
+  }
+
+  function resetTrail(){
+    tctx.clearRect(0,0,W,H);
+    t = 0;
+    lastPt = point(0);
+    computePeriod();
+  }
+
+  function restart(){
+    // called when a shape parameter changes: fresh curve
+    hue = (hue + 47) % 360;
+    resetTrail();
+    render(); // paint immediately so change is visible even if paused between frames
+  }
+
+  // Draw the rolling-gear schematic for the current t (overlay only)
+  function drawGears(octx, tt){
+    const RR = parseInt(R.value,10);
+    const rr = Math.max(1, parseInt(r.value,10));
+    const dd = parseInt(d.value,10);
+    const k = RR - rr;
+    // fixed gear
+    octx.save();
+    octx.strokeStyle = 'rgba(255,255,255,.16)';
+    octx.lineWidth = 1;
+    octx.beginPath(); octx.arc(cx, cy, RR, 0, Math.PI*2); octx.stroke();
+    // rolling gear center
+    const gx = cx + k*Math.cos(tt);
+    const gy = cy + k*Math.sin(tt);
+    octx.strokeStyle = 'rgba(167,139,250,.55)';
+    octx.beginPath(); octx.arc(gx, gy, rr, 0, Math.PI*2); octx.stroke();
+    // pen position (= current curve point)
+    const p = point(tt);
+    octx.strokeStyle = 'rgba(94,234,212,.5)';
+    octx.beginPath(); octx.moveTo(gx,gy); octx.lineTo(p.x,p.y); octx.stroke();
+    octx.fillStyle = '#5eead4';
+    octx.beginPath(); octx.arc(p.x,p.y,3.2,0,Math.PI*2); octx.fill();
+    octx.fillStyle = 'rgba(167,139,250,.9)';
+    octx.beginPath(); octx.arc(gx,gy,2.5,0,Math.PI*2); octx.fill();
+    octx.restore();
+  }
+
+  function render(){
+    ctx.clearRect(0,0,W,H);
+    ctx.drawImage(trail,0,0);
+    if(gears.checked &amp;&amp; running) drawGears(ctx, t);
+  }
+
+  function frame(){
+    if(running){
+      const steps = parseInt(speed.value,10);
+      const width = parseFloat(lw.value);
+      const dt = 0.012; // base angular step per micro-segment
+      tctx.lineCap = 'round';
+      tctx.lineJoin = 'round';
+      tctx.lineWidth = width;
+
+      for(let i=0;i&lt;steps;i++){
+        const nt = t + dt;
+        const p = point(nt);
+        if(cycle.checked){
+          hue = (hue + 0.35) % 360;
+          tctx.strokeStyle = 'hsl('+hue.toFixed(1)+',85%,62%)';
+        } else {
+          tctx.strokeStyle = 'hsl('+hue.toFixed(1)+',85%,62%)';
+        }
+        tctx.beginPath();
+        tctx.moveTo(lastPt.x,lastPt.y);
+        tctx.lineTo(p.x,p.y);
+        tctx.stroke();
+        lastPt = p;
+        t = nt;
+        if(t &gt;= period){
+          // pattern complete: keep it, then start a fresh overlaid pass with a new base hue
+          t = 0;
+          lastPt = point(0);
+          hue = (hue + 63) % 360;
+        }
+      }
+    }
+    render();
+    requestAnimationFrame(frame);
+  }
+
+  // Wire up value labels + change handlers
+  function bind(input, label, fmt){
+    const upd = ()=&gt; label.textContent = fmt ? fmt(input.value) : input.value;
+    input.addEventListener('input', upd); upd();
+    return upd;
+  }
+  bind(R, vR);
+  bind(r, vr);
+  bind(d, vd);
+  bind(speed, vs);
+  bind(lw, vw);
+
+  // Shape-changing sliders restart the curve
+  [R,r,d].forEach(inp =&gt; inp.addEventListener('input', restart));
+
+  el('clear').addEventListener('click', ()=&gt;{
+    restart();
+  });
+
+  el('save').addEventListener('click', ()=&gt;{
+    // Composite onto a dark background so the PNG isn't transparent
+    const out = document.createElement('canvas');
+    out.width = W; out.height = H;
+    const octx = out.getContext('2d');
+    octx.fillStyle = '#07080f';
+    octx.fillRect(0,0,W,H);
+    octx.drawImage(trail,0,0);
+    const link = document.createElement('a');
+    link.download = 'spirograph-' + Date.now() + '.png';
+    link.href = out.toDataURL('image/png');
+    link.click();
+  });
+
+  // Init
+  resetTrail();
+  requestAnimationFrame(frame);
+})();
+&lt;/script&gt;
+&lt;/body&gt;
+&lt;/html&gt;" title="Free-Roster — Spirograph"></iframe></div>
+</body></html>
\ No newline at end of file
diff --git a/data/votes.jsonl b/data/votes.jsonl
index 2751341..3ca9b7d 100644
--- a/data/votes.jsonl
+++ b/data/votes.jsonl
@@ -42,3 +42,10 @@
 {"ts":"2026-07-23T18:40:48.567Z","challenge":"ebf4f7984098","title":"All-Models — Aquarium Sim","winner":"claude-code","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code","kimi","gpt","grok"]}
 {"ts":"2026-07-23T18:43:49.240Z","challenge":"0cb3fc06b069","title":"Free-Roster — Particle Text","winner":"qwen3-14b","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
 {"ts":"2026-07-23T18:48:40.763Z","challenge":"1d4944290382","title":"Free-Roster — Isometric City","winner":"claude-code","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
+{"ts":"2026-07-23T18:53:21.925Z","challenge":"68b40458a368","title":"Free-Roster — Rope Physics","winner":"claude-code","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
+{"ts":"2026-07-23T18:57:28.251Z","challenge":"7993245ce013","title":"Free-Roster — Emoji Memory Game","winner":"claude-code","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
+{"ts":"2026-07-23T19:01:03.331Z","challenge":"a7640ab6a2fa","title":"Free-Roster — Spirograph","winner":"claude-code","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
+{"ts":"2026-07-23T19:04:49.970Z","challenge":"f0251ce85742","title":"Free-Roster — Pong 2P","winner":"qwen3-14b","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
+{"ts":"2026-07-23T19:08:09.924Z","challenge":"a03b18e65a8c","title":"Free-Roster — DVD Bounce + Trails","winner":"claude-code","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
+{"ts":"2026-07-23T19:11:46.875Z","challenge":"43dfd86f6460","title":"Free-Roster — Analog Synth Pad","winner":"hf-qwen-coder-32b","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
+{"ts":"2026-07-23T19:16:02.294Z","challenge":"5dbb1c6732ae","title":"Free-Roster — Constellation Clock","winner":"claude-code","field":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]}
diff --git a/star-clock.html b/star-clock.html
new file mode 100644
index 0000000..8ffc77f
--- /dev/null
+++ b/star-clock.html
@@ -0,0 +1,364 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Constellation Clock</title>
+<style>
+  html, body {
+    margin: 0;
+    padding: 0;
+    height: 100%;
+    overflow: hidden;
+    background: #05060f;
+  }
+  #sky {
+    display: block;
+    width: 100vw;
+    height: 100vh;
+  }
+  #digital {
+    position: fixed;
+    right: 22px;
+    bottom: 18px;
+    font-family: "Courier New", ui-monospace, monospace;
+    color: rgba(200, 220, 255, 0.85);
+    letter-spacing: 3px;
+    font-size: 26px;
+    text-shadow: 0 0 8px rgba(120,170,255,0.6), 0 0 18px rgba(80,120,255,0.35);
+    user-select: none;
+    z-index: 5;
+  }
+  #digital .date {
+    display: block;
+    font-size: 12px;
+    letter-spacing: 4px;
+    text-align: right;
+    margin-top: 4px;
+    color: rgba(150, 180, 230, 0.6);
+  }
+  #label {
+    position: fixed;
+    left: 22px;
+    top: 16px;
+    font-family: "Courier New", ui-monospace, monospace;
+    color: rgba(160, 190, 240, 0.5);
+    font-size: 12px;
+    letter-spacing: 4px;
+    text-transform: uppercase;
+    user-select: none;
+    z-index: 5;
+  }
+</style>
+</head>
+<body>
+<canvas id="sky"></canvas>
+<div id="label">Celestial Chronometer</div>
+<div id="digital"><span id="clock">00:00:00</span><span class="date" id="date"></span></div>
+
+<script>
+(function () {
+  "use strict";
+
+  const canvas = document.getElementById("sky");
+  const ctx = canvas.getContext("2d");
+  const clockEl = document.getElementById("clock");
+  const dateEl = document.getElementById("date");
+
+  let W = 0, H = 0, CX = 0, CY = 0, DPR = 1;
+
+  function resize() {
+    DPR = Math.min(window.devicePixelRatio || 1, 2);
+    W = window.innerWidth;
+    H = window.innerHeight;
+    canvas.width = Math.floor(W * DPR);
+    canvas.height = Math.floor(H * DPR);
+    canvas.style.width = W + "px";
+    canvas.style.height = H + "px";
+    ctx.setTransform(DPR, 0, 0, DPR, 0, 0);
+    CX = W / 2;
+    CY = H / 2;
+    buildStars();
+  }
+
+  // ---------- Background starfield ----------
+  let bgStars = [];
+  function buildStars() {
+    bgStars = [];
+    const count = Math.round((W * H) / 5200);
+    for (let i = 0; i < count; i++) {
+      bgStars.push({
+        x: Math.random() * W,
+        y: Math.random() * H,
+        r: Math.random() * 1.3 + 0.2,
+        base: Math.random() * 0.5 + 0.2,
+        amp: Math.random() * 0.5 + 0.1,
+        speed: Math.random() * 2 + 0.5,
+        phase: Math.random() * Math.PI * 2,
+        hue: 210 + Math.random() * 40
+      });
+    }
+  }
+
+  function drawBackground(t) {
+    // subtle vertical nebula gradient
+    const g = ctx.createRadialGradient(CX, CY, 0, CX, CY, Math.max(W, H) * 0.75);
+    g.addColorStop(0, "#0a1230");
+    g.addColorStop(0.5, "#070a1c");
+    g.addColorStop(1, "#03040c");
+    ctx.fillStyle = g;
+    ctx.fillRect(0, 0, W, H);
+
+    for (let i = 0; i < bgStars.length; i++) {
+      const s = bgStars[i];
+      const tw = s.base + s.amp * Math.sin(t * s.speed + s.phase);
+      const a = Math.max(0, Math.min(1, tw));
+      ctx.beginPath();
+      ctx.arc(s.x, s.y, s.r, 0, Math.PI * 2);
+      ctx.fillStyle = "hsla(" + s.hue + ",70%,85%," + a + ")";
+      ctx.fill();
+    }
+  }
+
+  // ---------- Constellation hand definitions ----------
+  // Each hand is a chain of stars at given radius fractions along the hand.
+  // Points: {r: fraction of handRadius, o: sideways offset fraction, mag: star size}
+  const secondShape = [
+    { r: 0.00, o: 0.00, mag: 2.0 },
+    { r: 0.30, o: 0.05, mag: 1.6 },
+    { r: 0.55, o: -0.05, mag: 1.8 },
+    { r: 0.78, o: 0.04, mag: 1.5 },
+    { r: 0.95, o: 0.00, mag: 2.6 }
+  ];
+  const minuteShape = [
+    { r: 0.00, o: 0.00, mag: 2.4 },
+    { r: 0.22, o: 0.07, mag: 2.0 },
+    { r: 0.42, o: -0.06, mag: 2.2 },
+    { r: 0.60, o: 0.08, mag: 2.0 },
+    { r: 0.78, o: -0.04, mag: 2.4 },
+    { r: 0.92, o: 0.05, mag: 3.2 }
+  ];
+  const hourShape = [
+    { r: 0.00, o: 0.00, mag: 2.8 },
+    { r: 0.25, o: 0.10, mag: 2.4 },
+    { r: 0.30, o: -0.10, mag: 2.4 },
+    { r: 0.52, o: 0.06, mag: 2.6 },
+    { r: 0.70, o: -0.08, mag: 2.6 },
+    { r: 0.88, o: 0.00, mag: 3.6 }
+  ];
+
+  function drawConstellation(shape, angle, handRadius, color, glow, t, twinkle) {
+    // angle: 0 = 12 o'clock (up). rotate coordinate.
+    const ca = Math.cos(angle - Math.PI / 2);
+    const sa = Math.sin(angle - Math.PI / 2);
+    const pts = [];
+    for (let i = 0; i < shape.length; i++) {
+      const p = shape[i];
+      const along = p.r * handRadius;
+      const side = p.o * handRadius;
+      // local coords: along axis + perpendicular offset
+      const lx = along;
+      const ly = side;
+      const x = CX + lx * ca - ly * sa;
+      const y = CY + lx * sa + ly * ca;
+      pts.push({ x: x, y: y, mag: p.mag });
+    }
+
+    // connecting lines
+    ctx.save();
+    ctx.lineWidth = 1.2;
+    ctx.strokeStyle = color.line;
+    ctx.shadowColor = color.glow;
+    ctx.shadowBlur = glow;
+    ctx.beginPath();
+    ctx.moveTo(pts[0].x, pts[0].y);
+    for (let i = 1; i < pts.length; i++) ctx.lineTo(pts[i].x, pts[i].y);
+    ctx.stroke();
+    ctx.restore();
+
+    // stars
+    for (let i = 0; i < pts.length; i++) {
+      const p = pts[i];
+      const tw = twinkle ? (0.75 + 0.25 * Math.sin(t * 3 + i * 1.7)) : 1;
+      const rad = p.mag * tw;
+      ctx.save();
+      ctx.shadowColor = color.glow;
+      ctx.shadowBlur = glow * 1.4;
+      const grd = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, rad * 3);
+      grd.addColorStop(0, color.core);
+      grd.addColorStop(0.4, color.star);
+      grd.addColorStop(1, "rgba(0,0,0,0)");
+      ctx.fillStyle = grd;
+      ctx.beginPath();
+      ctx.arc(p.x, p.y, rad * 3, 0, Math.PI * 2);
+      ctx.fill();
+      // bright core
+      ctx.shadowBlur = 0;
+      ctx.fillStyle = color.core;
+      ctx.beginPath();
+      ctx.arc(p.x, p.y, rad * 0.8, 0, Math.PI * 2);
+      ctx.fill();
+      ctx.restore();
+    }
+    return pts;
+  }
+
+  // ---------- Hour ticks as faint stars around the dial ----------
+  function drawDialStars(t) {
+    const R = Math.min(W, H) * 0.44;
+    for (let i = 0; i < 12; i++) {
+      const a = (i / 12) * Math.PI * 2 - Math.PI / 2;
+      const x = CX + Math.cos(a) * R;
+      const y = CY + Math.sin(a) * R;
+      const tw = 0.5 + 0.5 * Math.sin(t * 1.5 + i);
+      const big = (i % 3 === 0);
+      ctx.beginPath();
+      ctx.arc(x, y, big ? 2.4 : 1.4, 0, Math.PI * 2);
+      ctx.fillStyle = "rgba(180,205,255," + (0.35 + 0.35 * tw) + ")";
+      ctx.shadowColor = "rgba(140,180,255,0.8)";
+      ctx.shadowBlur = big ? 10 : 5;
+      ctx.fill();
+      ctx.shadowBlur = 0;
+    }
+    // center star (the pole)
+    const cg = ctx.createRadialGradient(CX, CY, 0, CX, CY, 14);
+    cg.addColorStop(0, "rgba(255,255,255,0.95)");
+    cg.addColorStop(0.4, "rgba(180,210,255,0.6)");
+    cg.addColorStop(1, "rgba(0,0,0,0)");
+    ctx.fillStyle = cg;
+    ctx.beginPath();
+    ctx.arc(CX, CY, 14, 0, Math.PI * 2);
+    ctx.fill();
+  }
+
+  // ---------- Shooting stars ----------
+  let shootings = [];
+  let nextShoot = 2 + Math.random() * 4;
+  function spawnShoot() {
+    const edge = Math.random();
+    const startX = Math.random() * W;
+    const startY = Math.random() * H * 0.5;
+    const angle = Math.PI * 0.15 + Math.random() * Math.PI * 0.2; // downward-right-ish
+    const speed = 500 + Math.random() * 400;
+    shootings.push({
+      x: startX,
+      y: startY,
+      vx: Math.cos(angle) * speed * (Math.random() < 0.5 ? 1 : -1),
+      vy: Math.sin(angle) * speed,
+      life: 0,
+      maxLife: 0.9 + Math.random() * 0.5,
+      len: 80 + Math.random() * 120
+    });
+  }
+  function updateShoot(dt) {
+    nextShoot -= dt;
+    if (nextShoot <= 0) {
+      spawnShoot();
+      nextShoot = 4 + Math.random() * 7;
+    }
+    for (let i = shootings.length - 1; i >= 0; i--) {
+      const s = shootings[i];
+      s.life += dt;
+      s.x += s.vx * dt;
+      s.y += s.vy * dt;
+      if (s.life > s.maxLife) shootings.splice(i, 1);
+    }
+  }
+  function drawShoot() {
+    for (let i = 0; i < shootings.length; i++) {
+      const s = shootings[i];
+      const prog = s.life / s.maxLife;
+      const alpha = Math.sin(prog * Math.PI); // fade in/out
+      const mag = Math.hypot(s.vx, s.vy) || 1;
+      const ux = s.vx / mag, uy = s.vy / mag;
+      const tx = s.x - ux * s.len;
+      const ty = s.y - uy * s.len;
+      const grd = ctx.createLinearGradient(s.x, s.y, tx, ty);
+      grd.addColorStop(0, "rgba(255,255,255," + (0.9 * alpha) + ")");
+      grd.addColorStop(1, "rgba(255,255,255,0)");
+      ctx.strokeStyle = grd;
+      ctx.lineWidth = 2;
+      ctx.shadowColor = "rgba(200,220,255,0.9)";
+      ctx.shadowBlur = 8;
+      ctx.beginPath();
+      ctx.moveTo(s.x, s.y);
+      ctx.lineTo(tx, ty);
+      ctx.stroke();
+      ctx.shadowBlur = 0;
+      // head
+      ctx.beginPath();
+      ctx.arc(s.x, s.y, 2, 0, Math.PI * 2);
+      ctx.fillStyle = "rgba(255,255,255," + alpha + ")";
+      ctx.fill();
+    }
+  }
+
+  // ---------- Main loop ----------
+  const colHour = {
+    line: "rgba(255,200,120,0.45)",
+    glow: "rgba(255,180,90,0.9)",
+    star: "rgba(255,190,110,0.9)",
+    core: "rgba(255,240,210,1)"
+  };
+  const colMinute = {
+    line: "rgba(140,200,255,0.5)",
+    glow: "rgba(120,180,255,0.9)",
+    star: "rgba(150,200,255,0.9)",
+    core: "rgba(235,245,255,1)"
+  };
+  const colSecond = {
+    line: "rgba(180,255,220,0.45)",
+    glow: "rgba(140,255,200,0.85)",
+    star: "rgba(170,255,210,0.9)",
+    core: "rgba(240,255,250,1)"
+  };
+
+  let lastTime = null;
+
+  function frame(now) {
+    if (lastTime === null) lastTime = now;
+    let dt = (now - lastTime) / 1000;
+    if (dt > 0.1) dt = 0.1;
+    lastTime = now;
+    const t = now / 1000;
+
+    const d = new Date();
+    const ms = d.getMilliseconds();
+    const sec = d.getSeconds() + ms / 1000;
+    const min = d.getMinutes() + sec / 60;
+    const hr = (d.getHours() % 12) + min / 60;
+
+    const secAngle = (sec / 60) * Math.PI * 2;
+    const minAngle = (min / 60) * Math.PI * 2;
+    const hrAngle = (hr / 12) * Math.PI * 2;
+
+    const base = Math.min(W, H);
+    const hourR = base * 0.20;
+    const minR = base * 0.33;
+    const secR = base * 0.40;
+
+    drawBackground(t);
+    drawDialStars(t);
+
+    updateShoot(dt);
+    drawShoot();
+
+    drawConstellation(hourShape, hrAngle, hourR, colHour, 16, t, true);
+    drawConstellation(minuteShape, minAngle, minR, colMinute, 14, t, true);
+    drawConstellation(secondShape, secAngle, secR, colSecond, 12, t, true);
+
+    // digital readout
+    const pad = (n) => (n < 10 ? "0" + n : "" + n);
+    clockEl.textContent = pad(d.getHours()) + ":" + pad(d.getMinutes()) + ":" + pad(d.getSeconds());
+    dateEl.textContent = d.toLocaleDateString(undefined, { weekday: "short", month: "short", day: "numeric" });
+
+    requestAnimationFrame(frame);
+  }
+
+  window.addEventListener("resize", resize);
+  resize();
+  requestAnimationFrame(frame);
+})();
+</script>
+</body>
+</html>

← 595106f arena: cost dashboard across top (today/week/month/year/all-  ·  back to Model Arena  ·  auto-save: 2026-07-23T12:51:13 (9 files) — data/challenges.j dad3461 →