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night-loop: cycle 05:36 — judged=172f180e3161 · fired 2 →; FIRED idx=4/16 id=9e458dd990ce title=Designer Wallcoverings — Shop by Color Wheel; FIRED idx=5/16 id=ab0c520893e3 title=Designer Wallcoverings — Match the Motif Memory Game
3c06c80538fe9a60e9eb95309720eaa965f67576 · 2026-07-25 05:36:12 -0700 · Steve Abrams
Files touched
M data/challenges.jsonM idea-run/.dw-brand-style-color-pointer
Diff
commit 3c06c80538fe9a60e9eb95309720eaa965f67576
Author: Steve Abrams <steve@designerwallcoverings.com>
Date: Sat Jul 25 05:36:12 2026 -0700
night-loop: cycle 05:36 — judged=172f180e3161 · fired 2 →; FIRED idx=4/16 id=9e458dd990ce title=Designer Wallcoverings — Shop by Color Wheel; FIRED idx=5/16 id=ab0c520893e3 title=Designer Wallcoverings — Match the Motif Memory Game
---
data/challenges.json | 284 +++++++++++++++++++++++++++++++--
idea-run/.dw-brand-style-color-pointer | 2 +-
2 files changed, 274 insertions(+), 12 deletions(-)
diff --git a/data/challenges.json b/data/challenges.json
index 9556658..ee52255 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -15167,7 +15167,7 @@
"thumb": true
}
],
- "judging": false,
+ "judging": true,
"judged_at": null,
"category": "Games"
},
@@ -24045,7 +24045,14 @@
"finished_at": "2026-07-25T12:25:33.447Z",
"queued_at": "2026-07-25T12:24:18.232Z",
"bytes": 13659,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file effectively fulfills the challenge requirements and presents a visually appealing seasonal wallcovering color story in a polished luxury style.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "kimi",
@@ -24064,7 +24071,14 @@
"opendesign"
],
"bytes": 17969,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file effectively fulfills the challenge requirements with a polished and refined design that meets all specified UI/UX criteria.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "gpt",
@@ -24081,7 +24095,14 @@
"hyperframes"
],
"bytes": 24489,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file effectively fulfills the challenge requirements with a well-designed layout and cohesive color story presentation.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "grok",
@@ -24098,10 +24119,19 @@
"hyperframes"
],
"bytes": 21926,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file effectively fulfills the challenge requirements with a polished and visually appealing design.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
}
],
- "judging": true
+ "judging": false,
+ "aiPick": "gemma3-12b",
+ "judged_at": "2026-07-25T12:34:41.431Z"
},
{
"id": "bf0bdeb4c423",
@@ -24217,7 +24247,14 @@
"finished_at": "2026-07-25T12:27:33.157Z",
"queued_at": "2026-07-25T12:24:18.321Z",
"bytes": 25968,
- "thumb": true
+ "thumb": true,
+ "aiScore": 7.3,
+ "aiReason": "The HTML file meets all the requirements and has a polished look with a refined luxury palette.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 5.7
+ },
+ "aiSpread": 3.3
},
{
"model": "kimi",
@@ -24234,7 +24271,14 @@
"hyperframes"
],
"bytes": 17322,
- "thumb": true
+ "thumb": true,
+ "aiScore": 6.8,
+ "aiReason": "The game is functional and visually appealing but lacks some of the refined luxury UI requirements such as specific typefaces and color tokens.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 0.5
},
{
"model": "gpt",
@@ -24251,7 +24295,14 @@
"hyperframes"
],
"bytes": 32680,
- "thumb": true
+ "thumb": true,
+ "aiScore": 7.8,
+ "aiReason": "The HTML fulfills the challenge requirements and presents a visually appealing luxury game interface.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 2.5
},
{
"model": "grok",
@@ -24268,9 +24319,220 @@
"hyperframes"
],
"bytes": 43226,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML fulfills the challenge requirements and presents a visually appealing luxury game interface.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
}
],
- "judging": true
+ "judging": false,
+ "aiPick": "gemma3-12b",
+ "judged_at": "2026-07-25T12:34:41.439Z"
+ },
+ {
+ "id": "9e458dd990ce",
+ "title": "Designer Wallcoverings — Shop by Color Wheel",
+ "prompt": "Build a single self-contained HTML file: an interactive \"Shop by Color\" wheel social post for a wallcovering brand. A draggable/tappable color wheel; selecting a hue reveals a filmstrip of 4 CSS-drawn patterns in that color family with designer color names. Includes a share bar and brand wordmark. Smooth, elegant, touch-friendly. Output ONLY the HTML. DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. (e) Open with a CSS design-token block in :root (e.g. --bg, --ink, --accent, --line, --shadow, --ease) and reference the tokens throughout, so the palette is systematic not one-off. (f) The wordmark is a compact upper-left lockup that shows the FULL 'DESIGNER WALLCOVERINGS' text WITHOUT clipping — size the serif so it fits (~200-280px) or wrap to two lines; NEVER truncate/overflow-hidden the wordmark. Demote scoreboards/buttons to a small refined SANS (uppercase, tracked) so the header reads as a logo zone, not competing with the content. (g) Let color/imagery carry the meaning — do NOT slap letter labels on swatches/tiles; a bare luxury swatch beats a lettered one; when a build shows multiple 'styles/patterns', make them VISUALLY DISTINCT (different SVG/CSS motifs, not the same stripe at different densities). (h) NEVER use alert()/confirm()/prompt() — win/game-over/result states must be in-page overlays styled with the token palette. (i) NO external images or URLs (picsum.photos, unsplash, any CDN/http src) — the artifact runs under a strict no-network CSP so they render BROKEN; draw all patterns/imagery with CSS gradients or inline SVG only. (j) Actually INSTANTIATE the wordmark: put a real <header> element containing the wordmark text in the DOM (defining the CSS class is not enough), The wordmark/header text color MUST be the DARKEST ink token (near-black, e.g. #1c1a17 / var(--text)); NEVER a white/surface/background token — a common fatal bug is color:var(--surface) rendering the wordmark white-on-cream and invisible. Wordmark font-size >=40px. It must look like a luxury interior-design brand, not a generic AI demo. (No hamburger/nav needed — these are self-contained games/social widgets.)",
+ "category": "Real Work",
+ "designTools": true,
+ "created_at": "2026-07-25T12:36:12.772Z",
+ "winner": null,
+ "runs": [
+ {
+ "model": "qwen3-14b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.783Z"
+ },
+ {
+ "model": "gemma3-12b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.794Z"
+ },
+ {
+ "model": "hermes3-8b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.802Z"
+ },
+ {
+ "model": "qwen25-7b",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T12:36:12.832Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.808Z"
+ },
+ {
+ "model": "hf-qwen-coder-32b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.813Z"
+ },
+ {
+ "model": "claude-code",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T12:36:12.836Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.817Z"
+ },
+ {
+ "model": "kimi",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T12:36:12.843Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.821Z"
+ },
+ {
+ "model": "gpt",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T12:36:12.848Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.824Z"
+ },
+ {
+ "model": "grok",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T12:36:12.852Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.828Z"
+ }
+ ]
+ },
+ {
+ "id": "ab0c520893e3",
+ "title": "Designer Wallcoverings — Match the Motif Memory Game",
+ "prompt": "Build a single self-contained HTML file: a memory card-flip game pairing named design motifs (Damask, Toile, Ikat, Chinoiserie, Trellis, Fret, Botanical, Stripe) each rendered as a CSS pattern swatch. 4x4 grid, flip to match, moves + timer, win screen, restart, 3D flip. Muted luxe palette. Output ONLY the HTML. DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. (e) Open with a CSS design-token block in :root (e.g. --bg, --ink, --accent, --line, --shadow, --ease) and reference the tokens throughout, so the palette is systematic not one-off. (f) The wordmark is a compact upper-left lockup that shows the FULL 'DESIGNER WALLCOVERINGS' text WITHOUT clipping — size the serif so it fits (~200-280px) or wrap to two lines; NEVER truncate/overflow-hidden the wordmark. Demote scoreboards/buttons to a small refined SANS (uppercase, tracked) so the header reads as a logo zone, not competing with the content. (g) Let color/imagery carry the meaning — do NOT slap letter labels on swatches/tiles; a bare luxury swatch beats a lettered one; when a build shows multiple 'styles/patterns', make them VISUALLY DISTINCT (different SVG/CSS motifs, not the same stripe at different densities). (h) NEVER use alert()/confirm()/prompt() — win/game-over/result states must be in-page overlays styled with the token palette. (i) NO external images or URLs (picsum.photos, unsplash, any CDN/http src) — the artifact runs under a strict no-network CSP so they render BROKEN; draw all patterns/imagery with CSS gradients or inline SVG only. (j) Actually INSTANTIATE the wordmark: put a real <header> element containing the wordmark text in the DOM (defining the CSS class is not enough), The wordmark/header text color MUST be the DARKEST ink token (near-black, e.g. #1c1a17 / var(--text)); NEVER a white/surface/background token — a common fatal bug is color:var(--surface) rendering the wordmark white-on-cream and invisible. Wordmark font-size >=40px. It must look like a luxury interior-design brand, not a generic AI demo. (No hamburger/nav needed — these are self-contained games/social widgets.)",
+ "category": "Real Work",
+ "designTools": true,
+ "created_at": "2026-07-25T12:36:12.884Z",
+ "winner": null,
+ "runs": [
+ {
+ "model": "qwen3-14b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.889Z"
+ },
+ {
+ "model": "gemma3-12b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.892Z"
+ },
+ {
+ "model": "hermes3-8b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.896Z"
+ },
+ {
+ "model": "qwen25-7b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.900Z"
+ },
+ {
+ "model": "hf-qwen-coder-32b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.904Z"
+ },
+ {
+ "model": "claude-code",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.908Z"
+ },
+ {
+ "model": "kimi",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.912Z"
+ },
+ {
+ "model": "gpt",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.916Z"
+ },
+ {
+ "model": "grok",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T12:36:12.920Z"
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/idea-run/.dw-brand-style-color-pointer b/idea-run/.dw-brand-style-color-pointer
index b8626c4..1e8b314 100644
--- a/idea-run/.dw-brand-style-color-pointer
+++ b/idea-run/.dw-brand-style-color-pointer
@@ -1 +1 @@
-4
+6
← 069b96f auto-save: 2026-07-25T05:33:58 (27 files) — data/challenges.
·
back to Model Arena
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night-loop: cycle 05:48 — judged=ab0c520893e3 · fired 2 →; F bbe6f3e →