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Systemic beauty fix: run-next appends DW LUXURY-UI shell (wordmark+serif+luxury palette) to EVERY build prompt — root-cause fix for the 'no brand identity / system-ui type' gap design agents flagged; +Texture Weave polish

530376db2bf074c2b793d77bcbfe988c9c1d6336 · 2026-07-25 01:25:23 -0700 · Steve Abrams

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commit 530376db2bf074c2b793d77bcbfe988c9c1d6336
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Sat Jul 25 01:25:23 2026 -0700

    Systemic beauty fix: run-next appends DW LUXURY-UI shell (wordmark+serif+luxury palette) to EVERY build prompt — root-cause fix for the 'no brand identity / system-ui type' gap design agents flagged; +Texture Weave polish
---
 data/artifacts/6923e6180f0f/claude-code.html |  414 +++++++++
 data/artifacts/6923e6180f0f/claude-code.png  |  Bin 0 -> 81126 bytes
 data/artifacts/6923e6180f0f/gpt.html         | 1265 ++++++++++++++++++++++++++
 data/artifacts/6923e6180f0f/gpt.png          |  Bin 0 -> 138049 bytes
 data/artifacts/6923e6180f0f/kimi.html        |  643 +++++++++++++
 data/artifacts/6923e6180f0f/kimi.png         |  Bin 0 -> 36953 bytes
 data/artifacts/6923e6180f0f/qwen25-7b.html   |  112 +++
 data/artifacts/6923e6180f0f/qwen25-7b.png    |  Bin 0 -> 15044 bytes
 data/artifacts/8443d9162963/qwen25-7b.html   |  191 ++++
 data/artifacts/8443d9162963/qwen25-7b.png    |  Bin 0 -> 6356 bytes
 data/artifacts/987bed245bf6/gemma3-12b.html  |  277 ++++++
 data/artifacts/987bed245bf6/gemma3-12b.png   |  Bin 0 -> 6034 bytes
 data/artifacts/987bed245bf6/hermes3-8b.html  |  245 +++++
 data/artifacts/987bed245bf6/hermes3-8b.png   |  Bin 0 -> 5618 bytes
 data/artifacts/987bed245bf6/qwen3-14b.html   |  338 +++++++
 data/artifacts/b3721d9fe563/qwen25-7b.html   |  113 +++
 data/artifacts/b3721d9fe563/qwen25-7b.png    |  Bin 0 -> 12702 bytes
 data/challenges.json                         |  229 ++++-
 data/costlog.jsonl                           |    2 +
 idea-run/run-next.sh                         |    5 +
 20 files changed, 3784 insertions(+), 50 deletions(-)

diff --git a/data/artifacts/6923e6180f0f/claude-code.html b/data/artifacts/6923e6180f0f/claude-code.html
new file mode 100644
index 0000000..34d9f4e
--- /dev/null
+++ b/data/artifacts/6923e6180f0f/claude-code.html
@@ -0,0 +1,414 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Guess the Design Style</title>
+<style>
+  :root{
+    --bg:#0d0d0f; --surface:#17171c; --text:#f5f2ea; --muted:#8a8578;
+    --accent:#c9a961; --accent2:#7d6a45;
+    --good:#7faf7a; --bad:#c46a5a;
+    --r:14px;
+    --display:'Didot','Bodoni MT','Playfair Display',Georgia,serif;
+    --body:-apple-system,'Segoe UI','Helvetica Neue',Arial,sans-serif;
+  }
+  *{box-sizing:border-box;margin:0;padding:0}
+  html,body{height:100%}
+  body{
+    background:var(--bg); color:var(--text); font-family:var(--body);
+    min-height:100%; display:flex; align-items:center; justify-content:center;
+    padding:24px; overflow-x:hidden;
+    background-image:
+      radial-gradient(1200px 700px at 15% -10%, rgba(201,169,97,.10), transparent 60%),
+      radial-gradient(1000px 800px at 110% 120%, rgba(125,106,69,.12), transparent 55%);
+    background-attachment:fixed;
+    animation:bgdrift 18s ease-in-out infinite alternate;
+  }
+  @keyframes bgdrift{
+    from{background-position:0% 0%, 100% 100%}
+    to{background-position:6% 4%, 94% 96%}
+  }
+  @keyframes fadeUp{from{opacity:0;transform:translateY(28px)}to{opacity:1;transform:none}}
+  @keyframes pop{0%{transform:scale(.96)}50%{transform:scale(1.02)}100%{transform:scale(1)}}
+  @keyframes shake{0%,100%{transform:translateX(0)}20%{transform:translateX(-8px)}40%{transform:translateX(7px)}60%{transform:translateX(-5px)}80%{transform:translateX(3px)}}
+  @keyframes ringpulse{0%{box-shadow:0 0 0 0 rgba(201,169,97,.5)}100%{box-shadow:0 0 0 22px rgba(201,169,97,0)}}
+
+  .wrap{
+    width:100%; max-width:560px;
+    background:linear-gradient(180deg,#1a1a20,#141419);
+    border:1px solid rgba(201,169,97,.18);
+    border-radius:var(--r);
+    box-shadow:0 16px 48px rgba(0,0,0,.5);
+    padding:32px 28px 28px;
+    animation:fadeUp .7s cubic-bezier(.22,1,.36,1) both;
+  }
+
+  .eyebrow{
+    font-size:12px; letter-spacing:.22em; text-transform:uppercase;
+    color:var(--accent); text-align:center; margin-bottom:6px;
+  }
+  h1{
+    font-family:var(--display); font-weight:400; font-size:38px;
+    text-align:center; line-height:1.05; margin-bottom:4px;
+    letter-spacing:.5px;
+  }
+  .sub{ text-align:center; color:var(--muted); font-size:13px; margin-bottom:22px; letter-spacing:.03em;}
+
+  .hud{
+    display:grid; grid-template-columns:repeat(4,1fr); gap:10px;
+    margin-bottom:20px;
+  }
+  .stat{
+    background:var(--surface); border:1px solid rgba(255,255,255,.05);
+    border-radius:10px; padding:10px 6px; text-align:center;
+  }
+  .stat .k{ font-size:10px; letter-spacing:.15em; text-transform:uppercase; color:var(--muted); }
+  .stat .v{ font-family:var(--display); font-size:24px; margin-top:2px; color:var(--text); }
+  .stat.streak .v.hot{ color:var(--accent); }
+
+  .timerbar{
+    height:5px; width:100%; background:rgba(255,255,255,.06);
+    border-radius:99px; overflow:hidden; margin-bottom:20px;
+  }
+  .timerfill{
+    height:100%; width:100%; background:linear-gradient(90deg,var(--accent),var(--accent2));
+    transform-origin:left; transition:transform .1s linear;
+  }
+
+  .motif-frame{
+    position:relative; width:100%; aspect-ratio:16/10; border-radius:12px;
+    overflow:hidden; border:1px solid rgba(201,169,97,.25);
+    box-shadow:inset 0 0 40px rgba(0,0,0,.4), 0 8px 24px rgba(0,0,0,.35);
+    margin-bottom:8px; background:#111;
+  }
+  .motif{ position:absolute; inset:0; }
+  .motif::before,.motif::after{content:"";position:absolute;inset:0}
+  .glassband{
+    position:absolute; left:0; right:0; bottom:0; padding:8px 12px;
+    font-size:11px; letter-spacing:.18em; text-transform:uppercase; color:#efe9dc;
+    background:linear-gradient(0deg,rgba(0,0,0,.55),rgba(0,0,0,0));
+  }
+
+  /* ===== DAMASK ===== */
+  .m-damask{background:#20242b}
+  .m-damask::before{
+    background:
+      radial-gradient(circle at 25% 25%, rgba(201,169,97,.55) 0 8%, transparent 9%),
+      radial-gradient(circle at 75% 25%, rgba(201,169,97,.55) 0 8%, transparent 9%),
+      radial-gradient(ellipse 14% 22% at 50% 42%, rgba(201,169,97,.6) 40%, transparent 55%),
+      radial-gradient(ellipse 9% 16% at 50% 70%, rgba(201,169,97,.45) 40%, transparent 55%),
+      radial-gradient(circle at 50% 90%, rgba(201,169,97,.4) 0 5%, transparent 6%);
+    background-size:120px 150px; background-position:center;
+  }
+  .m-damask::after{
+    background:
+      radial-gradient(ellipse 14% 22% at 0% 42%, rgba(201,169,97,.35) 40%, transparent 55%),
+      radial-gradient(ellipse 14% 22% at 100% 42%, rgba(201,169,97,.35) 40%, transparent 55%);
+    background-size:120px 150px; background-position:60px 75px;
+    mix-blend-mode:screen;
+  }
+
+  /* ===== TOILE ===== */
+  .m-toile{background:#efe9dc}
+  .m-toile::before{
+    background:
+      radial-gradient(circle at 20% 30%, rgba(80,40,45,.9) 0 2px, transparent 3px),
+      radial-gradient(circle at 60% 20%, rgba(80,40,45,.7) 0 3px, transparent 4px),
+      linear-gradient(45deg, transparent 46%, rgba(90,45,50,.55) 47% 53%, transparent 54%),
+      linear-gradient(-30deg, transparent 48%, rgba(90,45,50,.4) 49% 51%, transparent 52%),
+      radial-gradient(circle at 80% 75%, rgba(80,40,45,.6) 0 2px, transparent 3px);
+    background-size:90px 90px;
+  }
+  .m-toile::after{
+    background:
+      radial-gradient(circle at 50% 60%, rgba(90,45,50,.5) 0 6px, transparent 7px),
+      linear-gradient(120deg, transparent 47%, rgba(90,45,50,.45) 48% 52%, transparent 53%);
+    background-size:90px 90px; background-position:45px 45px;
+  }
+
+  /* ===== IKAT ===== */
+  .m-ikat{background:#1d2b33}
+  .m-ikat::before{
+    background:
+      repeating-linear-gradient(45deg, rgba(201,169,97,.5) 0 6px, transparent 6px 16px),
+      repeating-linear-gradient(-45deg, rgba(180,120,90,.45) 0 6px, transparent 6px 16px);
+    background-size:70px 70px;
+    filter:blur(1.4px);
+  }
+  .m-ikat::after{
+    background:
+      radial-gradient(ellipse 18% 30% at 50% 50%, rgba(230,220,200,.5) 30%, transparent 60%);
+    background-size:70px 70px;
+    filter:blur(2px); mix-blend-mode:screen;
+  }
+
+  /* ===== CHINOISERIE ===== */
+  .m-chinoiserie{background:#2b3a34}
+  .m-chinoiserie::before{
+    background:
+      linear-gradient(80deg, transparent 40%, rgba(201,169,97,.55) 41% 43%, transparent 44%),
+      linear-gradient(20deg, transparent 55%, rgba(201,169,97,.4) 56% 57%, transparent 58%),
+      radial-gradient(circle at 32% 40%, rgba(236,225,205,.75) 0 4px, transparent 5px),
+      radial-gradient(circle at 40% 55%, rgba(200,120,140,.7) 0 5px, transparent 6px),
+      radial-gradient(circle at 70% 30%, rgba(236,225,205,.6) 0 3px, transparent 4px);
+    background-size:160px 200px; background-position:center;
+  }
+  .m-chinoiserie::after{
+    background:
+      radial-gradient(circle at 75% 68%, rgba(160,190,150,.5) 0 6px, transparent 8px),
+      linear-gradient(120deg, transparent 60%, rgba(201,169,97,.35) 61% 62%, transparent 63%);
+    background-size:160px 200px; background-position:80px 0;
+  }
+
+  /* ===== GEOMETRIC ===== */
+  .m-geometric{background:#161a1f}
+  .m-geometric::before{
+    background:
+      conic-gradient(from 45deg at 50% 50%, var(--accent) 0 25%, transparent 0 50%, var(--accent) 0 75%, transparent 0);
+    background-size:54px 54px; opacity:.85;
+  }
+  .m-geometric::after{
+    background:
+      linear-gradient(45deg, rgba(125,106,69,.7) 25%, transparent 0 75%, rgba(125,106,69,.7) 0),
+      linear-gradient(-45deg, rgba(125,106,69,.35) 25%, transparent 0 75%, rgba(125,106,69,.35) 0);
+    background-size:54px 54px; background-position:27px 27px;
+  }
+
+  /* ===== GRASSCLOTH ===== */
+  .m-grasscloth{background:#3a3a2c}
+  .m-grasscloth::before{
+    background:
+      repeating-linear-gradient(90deg, rgba(0,0,0,.25) 0 1px, transparent 1px 4px),
+      repeating-linear-gradient(90deg, rgba(201,169,97,.18) 0 2px, transparent 2px 7px);
+  }
+  .m-grasscloth::after{
+    background:
+      repeating-linear-gradient(0deg, rgba(0,0,0,.35) 0 2px, rgba(255,255,255,.05) 2px 3px, transparent 3px 9px);
+    opacity:.8;
+  }
+
+  .prompt{ text-align:center; color:var(--muted); font-size:12px; letter-spacing:.15em;
+    text-transform:uppercase; margin:16px 0 12px;}
+
+  .choices{ display:grid; grid-template-columns:1fr 1fr; gap:12px; }
+  .choice{
+    font-family:var(--display); font-size:19px; letter-spacing:.02em;
+    background:var(--surface); color:var(--text);
+    border:1px solid rgba(201,169,97,.22); border-radius:12px;
+    padding:16px 10px; cursor:pointer; transition:transform .18s cubic-bezier(.22,1,.36,1), background .18s, border-color .18s, box-shadow .18s;
+  }
+  .choice:hover:not(:disabled){ transform:translateY(-2px); border-color:var(--accent); box-shadow:0 10px 28px rgba(0,0,0,.4);}
+  .choice:disabled{ cursor:default; }
+  .choice.correct{ background:rgba(127,175,122,.16); border-color:var(--good); color:#d8ebd4; animation:pop .35s ease;}
+  .choice.wrong{ background:rgba(196,106,90,.15); border-color:var(--bad); color:#f0cfc7; animation:shake .4s ease;}
+
+  .feedback{ text-align:center; min-height:22px; margin-top:16px; font-size:14px; letter-spacing:.04em; color:var(--muted);}
+  .feedback.good{ color:var(--good);}
+  .feedback.bad{ color:var(--bad);}
+
+  /* ===== END SCREEN ===== */
+  .end{ text-align:center; animation:fadeUp .6s cubic-bezier(.22,1,.36,1) both; }
+  .end .score-big{ font-family:var(--display); font-size:67px; line-height:1; color:var(--accent); margin:8px 0;}
+  .end .label{ font-size:12px; letter-spacing:.2em; text-transform:uppercase; color:var(--muted);}
+  .end .row{ display:flex; justify-content:center; gap:28px; margin:20px 0 26px;}
+  .end .row .v{ font-family:var(--display); font-size:28px;}
+  .end .newbest{ color:var(--accent); font-size:13px; letter-spacing:.15em; text-transform:uppercase; margin-bottom:8px; animation:ringpulse 1.2s ease-out 2; border-radius:99px; display:inline-block; padding:4px 12px;}
+
+  .btn{
+    font-family:var(--body); font-size:13px; letter-spacing:.18em; text-transform:uppercase;
+    background:linear-gradient(180deg,var(--accent),var(--accent2)); color:#1a1509;
+    border:none; border-radius:99px; padding:14px 34px; cursor:pointer; font-weight:600;
+    transition:transform .18s cubic-bezier(.22,1,.36,1), box-shadow .18s;
+  }
+  .btn:hover{ transform:translateY(-2px); box-shadow:0 0 24px rgba(201,169,97,.35); }
+  .hidden{ display:none; }
+</style>
+</head>
+<body>
+  <main class="wrap">
+    <div class="eyebrow">Designer Wallcoverings</div>
+    <h1>Guess the Style</h1>
+    <p class="sub">Ten motifs. One quick eye. Name the pattern.</p>
+
+    <!-- GAME -->
+    <section id="game">
+      <div class="hud">
+        <div class="stat"><div class="k">Round</div><div class="v" id="round">1</div></div>
+        <div class="stat"><div class="k">Score</div><div class="v" id="score">0</div></div>
+        <div class="stat streak"><div class="k">Streak</div><div class="v" id="streak">0</div></div>
+        <div class="stat"><div class="k">Best</div><div class="v" id="best">0</div></div>
+      </div>
+
+      <div class="timerbar"><div class="timerfill" id="timerfill"></div></div>
+
+      <div class="motif-frame">
+        <div class="motif" id="motif"></div>
+        <div class="glassband" id="glassband">Study the repeat</div>
+      </div>
+
+      <div class="prompt">Which style is this?</div>
+      <div class="choices" id="choices"></div>
+      <div class="feedback" id="feedback">&nbsp;</div>
+    </section>
+
+    <!-- END -->
+    <section id="end" class="end hidden">
+      <div id="newbest" class="newbest hidden">✦ New Best Score ✦</div>
+      <div class="label">Final Score</div>
+      <div class="score-big" id="finalScore">0</div>
+      <div class="row">
+        <div><div class="label">Best Streak</div><div class="v" id="finalStreak">0</div></div>
+        <div><div class="label">All-Time Best</div><div class="v" id="finalBest">0</div></div>
+      </div>
+      <div class="feedback good" id="verdict">&nbsp;</div>
+      <button class="btn" id="restart">Play Again</button>
+    </section>
+  </main>
+
+<script>
+(function(){
+  const STYLES = ["Damask","Toile","Ikat","Chinoiserie","Geometric","Grasscloth"];
+  const CLASS = {
+    Damask:"m-damask", Toile:"m-toile", Ikat:"m-ikat",
+    Chinoiserie:"m-chinoiserie", Geometric:"m-geometric", Grasscloth:"m-grasscloth"
+  };
+  const BLURB = {
+    Damask:"Ornate symmetrical ogee — regal, mirrored foliage.",
+    Toile:"Pastoral scenes, single ink on a pale ground.",
+    Ikat:"Blurred, feathered diamonds — woven-dye look.",
+    Chinoiserie:"Asymmetric botanicals, birds & blossoms.",
+    Geometric:"Crisp repeating shapes and clean angles.",
+    Grasscloth:"Natural woven fiber — subtle organic texture."
+  };
+  const TOTAL = 10, TIME = 8000;
+
+  const $ = id => document.getElementById(id);
+  const gameEl=$("game"), endEl=$("end");
+  const motif=$("motif"), glass=$("glassband"), choicesEl=$("choices"), feedback=$("feedback");
+  const roundEl=$("round"), scoreEl=$("score"), streakEl=$("streak"), bestEl=$("best");
+  const timerfill=$("timerfill");
+
+  let round, score, streak, bestStreak, answered, current, timer, timeLeft, best;
+  best = parseInt(localStorage.getItem("gts_best")||"0",10);
+  bestEl.textContent = best;
+
+  function shuffle(a){for(let i=a.length-1;i>0;i--){const j=Math.floor(Math.random()*(i+1));[a[i],a[j]]=[a[j],a[i]];}return a;}
+
+  function start(){
+    round=1; score=0; streak=0; bestStreak=0; 
+    scoreEl.textContent=0; streakEl.textContent=0; streakEl.classList.remove("hot");
+    endEl.classList.add("hidden"); gameEl.classList.remove("hidden");
+    nextRound();
+  }
+
+  function nextRound(){
+    answered=false;
+    roundEl.textContent=round;
+    feedback.textContent="\u00A0"; feedback.className="feedback";
+
+    // pick answer + distractors
+    current = STYLES[Math.floor(Math.random()*STYLES.length)];
+    const opts = shuffle(STYLES.filter(s=>s!==current)).slice(0,3);
+    opts.push(current); shuffle(opts);
+
+    // render motif
+    motif.className = "motif " + CLASS[current];
+    glass.textContent = "Study the repeat";
+
+    // buttons
+    choicesEl.innerHTML="";
+    opts.forEach(s=>{
+      const b=document.createElement("button");
+      b.className="choice"; b.textContent=s; b.dataset.style=s;
+      b.onclick=()=>pick(b,s);
+      choicesEl.appendChild(b);
+    });
+
+    startTimer();
+  }
+
+  function startTimer(){
+    clearInterval(timer);
+    timeLeft=TIME;
+    timerfill.style.transition="none";
+    timerfill.style.transform="scaleX(1)";
+    void timerfill.offsetWidth;
+    timerfill.style.transition="transform .1s linear";
+    const step=100;
+    timer=setInterval(()=>{
+      timeLeft-=step;
+      timerfill.style.transform="scaleX("+Math.max(0,timeLeft/TIME)+")";
+      if(timeLeft<=0){ clearInterval(timer); timeUp(); }
+    },step);
+  }
+
+  function lockButtons(){
+    [...choicesEl.children].forEach(b=>b.disabled=true);
+  }
+
+  function pick(btn, choice){
+    if(answered) return;
+    answered=true; clearInterval(timer); lockButtons();
+    glass.textContent = current + " — " + BLURB[current];
+
+    if(choice===current){
+      btn.classList.add("correct");
+      const bonus = Math.max(1, Math.ceil(timeLeft/2000)); // faster = more
+      const pts = 10 + bonus*2 + streak; // streak bonus
+      score += pts;
+      streak++; if(streak>bestStreak) bestStreak=streak;
+      scoreEl.textContent=score;
+      streakEl.textContent=streak;
+      if(streak>=3) streakEl.classList.add("hot");
+      feedback.textContent = "Correct  +"+pts + (streak>1?"  ·  "+streak+" in a row 🔥":"");
+      feedback.className="feedback good";
+    } else {
+      btn.classList.add("wrong");
+      [...choicesEl.children].forEach(b=>{ if(b.dataset.style===current) b.classList.add("correct"); });
+      streak=0; streakEl.textContent=0; streakEl.classList.remove("hot");
+      feedback.textContent = "Not quite — that's "+current+".";
+      feedback.className="feedback bad";
+    }
+    advance();
+  }
+
+  function timeUp(){
+    if(answered) return;
+    answered=true; lockButtons();
+    glass.textContent = current + " — " + BLURB[current];
+    [...choicesEl.children].forEach(b=>{ if(b.dataset.style===current) b.classList.add("correct"); });
+    streak=0; streakEl.textContent=0; streakEl.classList.remove("hot");
+    feedback.textContent = "Time! It was "+current+".";
+    feedback.className="feedback bad";
+    advance();
+  }
+
+  function advance(){
+    setTimeout(()=>{
+      if(round>=TOTAL){ finish(); }
+      else { round++; nextRound(); }
+    }, 1500);
+  }
+
+  function finish(){
+    clearInterval(timer);
+    const isBest = score>best;
+    if(isBest){ best=score; localStorage.setItem("gts_best",String(best)); bestEl.textContent=best; }
+    $("finalScore").textContent=score;
+    $("finalStreak").textContent=bestStreak;
+    $("finalBest").textContent=best;
+    $("newbest").classList.toggle("hidden", !isBest);
+    const v=$("verdict");
+    if(score>=120){ v.textContent="A true connoisseur's eye."; v.className="feedback good"; }
+    else if(score>=70){ v.textContent="Sharp instincts — well done."; v.className="feedback good"; }
+    else { v.textContent="Keep studying the repeats."; v.className="feedback"; }
+    gameEl.classList.add("hidden"); endEl.classList.remove("hidden");
+  }
+
+  $("restart").onclick=start;
+  start();
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
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+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8" />
+<title>Guess the Design Style</title>
+<meta name="viewport" content="width=device-width, initial-scale=1" />
+<style>
+:root {
+  --bg: #0d0d0f;
+  --surface: #17171c;
+  --surface-soft: #1f2026;
+  --surface-softer: #23242c;
+  --text: #f5f2ea;
+  --muted: #8a8578;
+  --accent: #c9a961;
+  --accent-soft: #c9a96122;
+  --accent2: #7d6a45;
+  --danger: #c65b5b;
+  --success: #71c691;
+
+  --font-display: "Didot", "Bodoni MT", "Playfair Display", Georgia, serif;
+  --font-sans: -apple-system, "Segoe UI", "Helvetica Neue", Arial, sans-serif;
+
+  --radius-lg: 18px;
+  --radius-md: 12px;
+  --radius-sm: 8px;
+  --shadow-soft: 0 22px 45px rgba(0,0,0,0.55);
+
+  --easing-swift-out: cubic-bezier(.22,.9,.24,1);
+  --easing-hero: cubic-bezier(.22,1,.36,1);
+  --easing-overshoot: cubic-bezier(.34,1.56,.64,1);
+}
+
+/* HyperFrames entrance snippets */
+@keyframes fadeUp {
+  from {opacity:0; transform:translateY(28px);}
+  to {opacity:1; transform:none;}
+}
+@keyframes scaleIn {
+  from {opacity:0; transform:scale(.92);}
+  to {opacity:1; transform:none;}
+}
+@keyframes clipReveal {
+  from {clip-path:inset(0 100% 0 0);}
+  to {clip-path:inset(0);}
+}
+@keyframes blurIn {
+  from {opacity:0; filter:blur(12px);}
+  to {opacity:1; filter:blur(0);}
+}
+
+*,
+*::before,
+*::after {
+  box-sizing: border-box;
+}
+
+html, body {
+  margin: 0;
+  padding: 0;
+  height: 100%;
+  background: radial-gradient(circle at top left, #252634 0, #07070a 55%, #000 100%);
+  color: var(--text);
+  font-family: var(--font-sans);
+}
+
+body {
+  display: flex;
+  align-items: center;
+  justify-content: center;
+}
+
+.game-shell {
+  width: min(980px, 100%);
+  max-height: 100vh;
+  padding: 22px 18px;
+}
+
+.card {
+  background: radial-gradient(circle at top, #262632 0, #15151b 45%, #111118 100%);
+  border-radius: 26px;
+  padding: 22px 24px 20px;
+  box-shadow: var(--shadow-soft);
+  border: 1px solid rgba(255,255,255,0.04);
+  position: relative;
+  overflow: hidden;
+  animation: fadeUp .7s var(--easing-hero) both;
+}
+
+.card::before {
+  content: "";
+  position: absolute;
+  inset: -40%;
+  background:
+    radial-gradient(circle at top left, #c9a96118 0, transparent 55%),
+    radial-gradient(circle at bottom right, #7d6a4516 0, transparent 55%);
+  opacity: 0.7;
+  pointer-events: none;
+}
+
+.card-inner {
+  position: relative;
+  z-index: 1;
+}
+
+/* Header */
+.header {
+  display: flex;
+  align-items: flex-start;
+  justify-content: space-between;
+  gap: 12px;
+  margin-bottom: 14px;
+}
+
+.title-block h1 {
+  margin: 0;
+  font-family: var(--font-display);
+  font-size: 32px;
+  letter-spacing: -0.03em;
+  line-height: 1.05;
+}
+
+.title-block h1 span {
+  color: var(--accent);
+}
+
+.subtitle {
+  margin-top: 2px;
+  font-size: 13px;
+  color: var(--muted);
+  letter-spacing: 0.12em;
+  text-transform: uppercase;
+}
+
+/* Stats row */
+.stats-row {
+  display: flex;
+  flex-wrap: wrap;
+  gap: 10px;
+  align-items: center;
+  font-size: 13px;
+  margin-bottom: 16px;
+}
+
+.pill {
+  padding: 6px 10px;
+  border-radius: 999px;
+  background: rgba(15,15,20,0.85);
+  border: 1px solid rgba(255,255,255,0.04);
+  display: inline-flex;
+  align-items: center;
+  gap: 8px;
+}
+
+.pill-label {
+  text-transform: uppercase;
+  letter-spacing: 0.14em;
+  font-size: 10px;
+  color: var(--muted);
+}
+
+.pill-value {
+  font-variant-numeric: tabular-nums;
+}
+
+.pill.accent {
+  background: linear-gradient(135deg, #262426, #181818);
+  border-color: rgba(201,169,97,0.6);
+}
+
+.progress-track {
+  position: relative;
+  flex: 1 1 120px;
+  height: 6px;
+  border-radius: 999px;
+  background: rgba(255,255,255,0.04);
+  overflow: hidden;
+}
+
+.progress-bar {
+  position: absolute;
+  inset: 0;
+  width: 0%;
+  border-radius: inherit;
+  background: linear-gradient(90deg, #c9a961, #f5f2ea);
+  transition: width 260ms var(--easing-swift-out);
+}
+
+/* Layout main */
+.main-grid {
+  display: grid;
+  grid-template-columns: minmax(0, 1.4fr) minmax(0, 1fr);
+  gap: 18px;
+}
+
+@media (max-width: 800px) {
+  .main-grid {
+    grid-template-columns: minmax(0, 1fr);
+  }
+}
+
+/* Wallpaper viewport */
+.wallpaper-shell {
+  background: radial-gradient(circle at top, #2b2a33 0, #13131a 55%, #050509 100%);
+  border-radius: var(--radius-lg);
+  padding: 10px;
+  border: 1px solid rgba(255,255,255,0.06);
+  position: relative;
+  overflow: hidden;
+}
+
+.wallpaper-shell::before {
+  content: "";
+  position: absolute;
+  inset: 0;
+  background: linear-gradient(130deg, rgba(255,255,255,0.12), transparent 55%);
+  mix-blend-mode: soft-light;
+  opacity: 0.85;
+  pointer-events: none;
+}
+
+.wallpaper-inner {
+  position: relative;
+  border-radius: calc(var(--radius-lg) - 6px);
+  overflow: hidden;
+  min-height: min(50vh, 340px);
+  background: #15151d;
+  box-shadow: 0 0 0 1px rgba(0,0,0,0.6);
+}
+
+/* Wallpaper styles */
+
+.pattern-base {
+  width: 100%;
+  height: 100%;
+  transition: transform 380ms var(--easing-swift-out), filter 380ms var(--easing-swift-out);
+}
+
+/* Damask: ornate mirrored florals */
+.pattern-damask {
+  --bgc: #171722;
+  --fg: #d8c79a;
+  background-color: var(--bgc);
+  background-image:
+    radial-gradient(circle at 20% 20%, transparent 0 46%, rgba(0,0,0,0.75) 54% 100%),
+    radial-gradient(circle at 80% 80%, transparent 0 46%, rgba(0,0,0,0.75) 54% 100%),
+    radial-gradient(circle at 20% 80%, transparent 0 46%, rgba(0,0,0,0.75) 54% 100%),
+    radial-gradient(circle at 80% 20%, transparent 0 46%, rgba(0,0,0,0.75) 54% 100%);
+  background-size: 160px 160px;
+  position: relative;
+}
+
+.pattern-damask::before,
+.pattern-damask::after {
+  content:"";
+  position:absolute;
+  inset:-20%;
+  background-image:
+    radial-gradient(circle at 50% 0%, var(--fg) 0 17%, transparent 18% 100%),
+    radial-gradient(circle at 0% 40%, var(--fg) 0 11%, transparent 12% 100%),
+    radial-gradient(circle at 100% 40%, var(--fg) 0 11%, transparent 12% 100%),
+    radial-gradient(circle at 50% 70%, var(--fg) 0 13%, transparent 14% 100%),
+    conic-gradient(from 0deg at 50% 35%, transparent 0 12%, var(--fg) 12% 16%, transparent 16% 34%, var(--fg) 34% 38%, transparent 38% 62%, var(--fg) 62% 66%, transparent 66% 84%, var(--fg) 84% 88%, transparent 88% 100%);
+  background-size: 160px 160px;
+  mix-blend-mode: screen;
+  opacity: 0.92;
+}
+.pattern-damask::after {
+  transform: translate(80px, 80px) scaleX(-1);
+  opacity: 0.75;
+}
+
+/* Toile: scenic vignettes on warm ground */
+.pattern-toile {
+  --bgc: #f5f0e7;
+  --ink: #5b4c35;
+  background-color: var(--bgc);
+  background-image:
+    radial-gradient(circle at 15% 18%, var(--ink) 0 1px, transparent 2px 100%),
+    radial-gradient(circle at 70% 40%, var(--ink) 0 1.2px, transparent 2px 100%),
+    radial-gradient(circle at 32% 78%, var(--ink) 0 1px, transparent 2px 100%),
+    radial-gradient(circle at 82% 82%, var(--ink) 0 1px, transparent 2px 100%);
+  background-size: 220px 200px;
+  position: relative;
+  filter: sepia(0.18) contrast(1.02);
+}
+.pattern-toile::before,
+.pattern-toile::after {
+  content:"";
+  position:absolute;
+  inset:-6%;
+  background-image:
+    linear-gradient(120deg, transparent 0 22%, rgba(91,76,53,0.4) 24% 26%, transparent 28% 40%, rgba(91,76,53,0.5) 42% 44%, transparent 46% 100%),
+    radial-gradient(ellipse at 20% 35%, rgba(91,76,53,0.78) 0 18%, transparent 19% 100%),
+    radial-gradient(ellipse at 75% 70%, rgba(91,76,53,0.78) 0 18%, transparent 19% 100%),
+    radial-gradient(ellipse at 65% 22%, rgba(91,76,53,0.78) 0 14%, transparent 15% 100%),
+    radial-gradient(ellipse at 30% 70%, rgba(91,76,53,0.78) 0 14%, transparent 15% 100%);
+  background-size: 230px 210px;
+  opacity: 0.7;
+}
+.pattern-toile::after {
+  transform: translate(110px, 80px) scaleX(-1);
+  opacity: 0.6;
+}
+
+/* Ikat: feathered diamonds */
+.pattern-ikat {
+  --bgc:#0e1118;
+  --fg1:#c9a961;
+  --fg2:#f5f2ea;
+  background-color: var(--bgc);
+  background-image:
+    conic-gradient(from 45deg, transparent 0 10deg, rgba(0,0,0,0.9) 14deg 16deg, transparent 20deg 30deg),
+    repeating-linear-gradient(135deg,
+      rgba(201,169,97,0.4) 0 6px,
+      transparent 6px 10px
+    );
+  filter: contrast(1.4) saturate(1.15);
+  position: relative;
+}
+.pattern-ikat::before {
+  content:"";
+  position:absolute;
+  inset:-8%;
+  background-image:
+    repeating-conic-gradient(from 45deg,
+      transparent 0 20deg,
+      var(--fg1) 20deg 22deg,
+      transparent 22deg 40deg
+    ),
+    repeating-conic-gradient(from 45deg,
+      transparent 0 18deg,
+      var(--fg2) 18deg 20deg,
+      transparent 20deg 36deg
+    );
+  background-size: 80px 80px, 120px 120px;
+  mix-blend-mode: screen;
+  opacity: 0.9;
+}
+
+/* Chinoiserie: branches and birds, jade ground */
+.pattern-chinoiserie {
+  --bgc:#0a2a29;
+  --ink:#f4e7c9;
+  --jade:#12635b;
+  background:
+    radial-gradient(circle at 0% 0%, #295040 0, transparent 55%),
+    radial-gradient(circle at 100% 100%, #173732 0, transparent 55%),
+    var(--bgc);
+  position: relative;
+  overflow: hidden;
+}
+.pattern-chinoiserie::before,
+.pattern-chinoiserie::after {
+  content:"";
+  position:absolute;
+  inset:-10%;
+  background-image:
+    radial-gradient(circle at 10% 30%, var(--ink) 0 1px, transparent 2px 100%),
+    radial-gradient(circle at 45% 10%, var(--ink) 0 1px, transparent 2px 100%),
+    radial-gradient(circle at 80% 25%, var(--ink) 0 1px, transparent 2px 100%),
+    radial-gradient(circle at 60% 65%, var(--ink) 0 1px, transparent 2px 100%),
+    radial-gradient(circle at 20% 75%, var(--ink) 0 1px, transparent 2px 100%),
+    conic-gradient(from -40deg at 10% 80%, transparent 0 60deg, #f1d89a 60deg 62deg, transparent 62deg 130deg, #f1d89a 130deg 132deg, transparent 132deg 360deg),
+    conic-gradient(from 60deg at 80% 20%, transparent 0 80deg, #f7ebc5 80deg 82deg, transparent 82deg 160deg, #f7ebc5 160deg 162deg, transparent 162deg 360deg),
+    conic-gradient(from -10deg at 40% 40%, transparent 0 40deg, #f7ebc5 40deg 42deg, transparent 42deg 120deg, #f7ebc5 120deg 122deg, transparent 122deg 360deg);
+  background-size: 220px 220px;
+  mix-blend-mode: screen;
+  opacity: 0.9;
+}
+.pattern-chinoiserie::after {
+  transform: translate(120px, 40px) scaleX(-1);
+  opacity: 0.7;
+}
+
+/* Geometric: crisp grids */
+.pattern-geometric {
+  --bgc:#101018;
+  --line:#f5f2ea;
+  background-color: var(--bgc);
+  background-image:
+    linear-gradient(90deg, rgba(245,242,234,0.06) 1px, transparent 1px),
+    linear-gradient(180deg, rgba(245,242,234,0.06) 1px, transparent 1px);
+  background-size: 26px 26px;
+  position: relative;
+}
+.pattern-geometric::before {
+  content:"";
+  position:absolute;
+  inset:-10%;
+  background-image:
+    repeating-linear-gradient(45deg,
+      transparent 0 10px,
+      rgba(245,242,234,0.42) 10px 12px
+    ),
+    repeating-linear-gradient(-45deg,
+      transparent 0 18px,
+      rgba(245,242,234,0.12) 18px 20px
+    );
+  background-size: 80px 80px, 120px 120px;
+  mix-blend-mode: screen;
+  opacity: 0.85;
+}
+
+/* Grasscloth: fibrous horizontal weave */
+.pattern-grasscloth {
+  --bgc:#1b160f;
+  --fiber1:#7d6a45;
+  --fiber2:#c9a961;
+  background-color: var(--bgc);
+  background-image:
+    repeating-linear-gradient(180deg,
+      rgba(16,11,6,0.95) 0 1px,
+      rgba(16,11,6,0.55) 1px 4px,
+      rgba(21,15,8,0.98) 4px 5px
+    ),
+    repeating-linear-gradient(180deg,
+      rgba(125,106,69,0.35) 0 1px,
+      transparent 1px 3px
+    ),
+    repeating-linear-gradient(90deg,
+      rgba(14,9,4,0.85) 0 2px,
+      transparent 2px 8px
+    );
+  filter: contrast(1.3) saturate(1.1);
+  position: relative;
+}
+.pattern-grasscloth::before {
+  content:"";
+  position:absolute;
+  inset:-10%;
+  background-image:
+    linear-gradient(180deg,
+      rgba(201,169,97,0.15) 0 1px,
+      transparent 1px 3px
+    );
+  mix-blend-mode: screen;
+  opacity: 0.7;
+}
+
+/* Question chip */
+.prompt-chip {
+  position: absolute;
+  top: 10px;
+  left: 12px;
+  padding: 6px 10px 5px;
+  border-radius: 999px;
+  background: rgba(6,6,10,0.86);
+  color: var(--muted);
+  font-size: 10px;
+  letter-spacing: 0.16em;
+  text-transform: uppercase;
+  backdrop-filter: blur(10px);
+  display: inline-flex;
+  align-items: center;
+  gap: 6px;
+  z-index: 2;
+}
+
+.prompt-dot {
+  width: 7px;
+  height: 7px;
+  border-radius: 999px;
+  background: radial-gradient(circle, #f5f2ea 0, #c9a961 55%, #7d6a45 100%);
+  box-shadow: 0 0 0 4px rgba(201,169,97,0.25);
+}
+
+/* Right column: controls */
+.panel {
+  background: rgba(13,13,18,0.86);
+  border-radius: var(--radius-lg);
+  padding: 14px 14px 12px;
+  border: 1px solid rgba(255,255,255,0.06);
+  display: flex;
+  flex-direction: column;
+  gap: 12px;
+  backdrop-filter: blur(16px);
+}
+
+.round-label {
+  font-size: 11px;
+  color: var(--muted);
+  letter-spacing: 0.18em;
+  text-transform: uppercase;
+}
+
+.question-text {
+  font-family: var(--font-display);
+  font-size: 20px;
+  letter-spacing: -0.02em;
+  margin: 2px 0 4px;
+}
+
+.timer-bar-shell {
+  position: relative;
+  height: 6px;
+  border-radius: 999px;
+  background: rgba(255,255,255,0.05);
+  overflow: hidden;
+}
+
+.timer-bar {
+  position: absolute;
+  inset: 0;
+  width: 100%;
+  border-radius: inherit;
+  background: linear-gradient(90deg, #71c691, #c9a961, #c65b5b);
+  transform-origin: left center;
+  transform: scaleX(1);
+  transition: transform 120ms linear;
+}
+
+.time-caption {
+  font-size: 11px;
+  color: var(--muted);
+  display: flex;
+  justify-content: space-between;
+  margin-top: 4px;
+}
+
+/* Options */
+.options-grid {
+  display: grid;
+  grid-template-columns: repeat(2, minmax(0,1fr));
+  gap: 8px;
+  margin-top: 4px;
+}
+
+.option-btn {
+  border-radius: var(--radius-md);
+  padding: 9px 10px 10px;
+  border: 1px solid rgba(255,255,255,0.08);
+  background: radial-gradient(circle at top, rgba(255,255,255,0.06) 0, rgba(12,12,16,0.98) 55%, #050509 100%);
+  color: var(--text);
+  font-size: 13px;
+  cursor: pointer;
+  text-align: left;
+  display: flex;
+  align-items: center;
+  gap: 8px;
+  position: relative;
+  overflow: hidden;
+  transition:
+    background 180ms var(--easing-swift-out),
+    border-color 180ms var(--easing-swift-out),
+    transform 120ms var(--easing-swift-out),
+    box-shadow 180ms var(--easing-swift-out),
+    color 180ms var(--easing-swift-out);
+}
+
+.option-btn::before {
+  content:"";
+  position:absolute;
+  inset:-40%;
+  background: radial-gradient(circle at 0 0, rgba(255,255,255,0.24) 0, transparent 55%);
+  mix-blend-mode: soft-light;
+  opacity:0;
+  transition: opacity 180ms var(--easing-swift-out);
+}
+
+.option-label {
+  text-transform: uppercase;
+  letter-spacing: 0.2em;
+  font-size: 9px;
+  color: var(--muted);
+}
+
+.option-text {
+  font-size: 13px;
+}
+
+.option-btn span.badge-dot {
+  flex: 0 0 auto;
+  width: 6px;
+  height: 6px;
+  border-radius: 999px;
+  background: rgba(245,242,234,0.45);
+}
+
+.option-btn:hover:not(.disabled):not(.correct):not(.wrong) {
+  transform: translateY(-1px);
+  box-shadow: 0 10px 25px rgba(0,0,0,0.55);
+  border-color: rgba(201,169,97,0.6);
+  background: radial-gradient(circle at top, rgba(255,255,255,0.12) 0, rgba(12,12,16,1) 55%, #050509 100%);
+}
+.option-btn:hover:not(.disabled)::before {
+  opacity:1;
+}
+
+.option-btn.disabled {
+  cursor: default;
+  opacity: 0.85;
+}
+
+.option-btn.correct {
+  border-color: rgba(113,198,145,0.9);
+  background: linear-gradient(135deg, rgba(34,55,46,0.96), rgba(15,30,20,1));
+  box-shadow: 0 14px 30px rgba(0,0,0,0.75);
+}
+.option-btn.correct span.badge-dot {
+  background: radial-gradient(circle, #e8fff3 0, #71c691 50%, #1b4f36 100%);
+}
+
+.option-btn.wrong {
+  border-color: rgba(198,91,91,0.9);
+  background: linear-gradient(135deg, rgba(55,29,29,0.96), rgba(24,10,10,1));
+  box-shadow: 0 14px 26px rgba(0,0,0,0.8);
+}
+.option-btn.wrong span.badge-dot {
+  background: radial-gradient(circle, #ffecec 0, #c65b5b 50%, #591b1b 100%);
+}
+
+/* Feedback */
+.feedback-row {
+  display: flex;
+  justify-content: space-between;
+  align-items: center;
+  font-size: 12px;
+  color: var(--muted);
+  margin-top: 4px;
+}
+
+.feedback-label {
+  display: inline-flex;
+  align-items: center;
+  gap: 6px;
+}
+
+.feedback-dot {
+  width: 8px;
+  height: 8px;
+  border-radius: 999px;
+  background: rgba(255,255,255,0.08);
+  box-shadow: 0 0 0 1px rgba(255,255,255,0.1);
+}
+
+.feedback-dot.good {
+  background: radial-gradient(circle, #e8fff3 0, #71c691 50%, #1b4f36 100%);
+}
+.feedback-dot.bad {
+  background: radial-gradient(circle, #ffecec 0, #c65b5b 50%, #591b1b 100%);
+}
+.feedback-dot.neutral {
+  background: radial-gradient(circle, #f5f2ea 0, #c9a961 45%, #7d6a45 100%);
+}
+
+.chip-inline {
+  font-size: 11px;
+  padding: 4px 8px;
+  border-radius: 999px;
+  border: 1px solid rgba(255,255,255,0.08);
+  background: rgba(5,5,8,0.7);
+  color: var(--muted);
+}
+
+/* Footer controls */
+.footer-row {
+  display: flex;
+  justify-content: space-between;
+  align-items: center;
+  margin-top: 4px;
+  gap: 8px;
+}
+
+.primary-btn,
+.secondary-btn {
+  border-radius: 999px;
+  border: 1px solid rgba(255,255,255,0.08);
+  padding: 7px 12px 8px;
+  font-size: 12px;
+  letter-spacing: 0.14em;
+  text-transform: uppercase;
+  background: transparent;
+  color: var(--text);
+  cursor: pointer;
+  display: inline-flex;
+  align-items: center;
+  gap: 8px;
+  transition:
+    background 180ms var(--easing-swift-out),
+    border-color 180ms var(--easing-swift-out),
+    transform 120ms var(--easing-swift-out),
+    color 180ms var(--easing-swift-out);
+}
+
+.primary-btn {
+  background: linear-gradient(135deg, #c9a961, #f5f2ea);
+  color: #14120c;
+  border-color: rgba(0,0,0,0.6);
+  box-shadow: 0 12px 30px rgba(0,0,0,0.65);
+}
+
+.primary-btn:hover:not(:disabled) {
+  transform: translateY(-1px);
+  box-shadow: 0 16px 38px rgba(0,0,0,0.8);
+  filter: brightness(1.03);
+}
+
+.secondary-btn {
+  background: rgba(5,5,10,0.75);
+  color: var(--muted);
+}
+.secondary-btn:hover {
+  border-color: rgba(201,169,97,0.6);
+  color: var(--text);
+  transform: translateY(-1px);
+}
+
+/* End screen overlay */
+.end-overlay {
+  position: absolute;
+  inset: 0;
+  border-radius: inherit;
+  background: radial-gradient(circle at top, rgba(12,12,16,0.96), rgba(4,4,8,0.98) 40%, rgba(0,0,0,0.98) 100%);
+  display: none;
+  align-items: center;
+  justify-content: center;
+  z-index: 3;
+  animation: blurIn .6s var(--easing-hero) both;
+}
+
+.end-overlay.visible {
+  display: flex;
+}
+
+.end-panel {
+  max-width: 420px;
+  width: 100%;
+  padding: 18px 20px 16px;
+  border-radius: 22px;
+  background: linear-gradient(145deg, #191922, #101017);
+  border: 1px solid rgba(255,255,255,0.08);
+  box-shadow: 0 22px 45px rgba(0,0,0,0.75);
+  animation: scaleIn .5s var(--easing-overshoot) both;
+}
+
+.end-title {
+  font-family: var(--font-display);
+  font-size: 26px;
+  letter-spacing: -0.03em;
+  margin: 0 0 4px;
+}
+
+.end-body {
+  font-size: 13px;
+  color: var(--muted);
+  margin-bottom: 10px;
+}
+
+.end-metrics {
+  display: flex;
+  flex-wrap: wrap;
+  gap: 10px;
+  margin-bottom: 10px;
+}
+
+.end-pill {
+  flex: 1 1 100px;
+  min-width: 0;
+  border-radius: 14px;
+  padding: 8px 10px;
+  background: rgba(5,5,10,0.8);
+  border: 1px solid rgba(255,255,255,0.08);
+  font-size: 12px;
+}
+
+.end-pill-label {
+  font-size: 10px;
+  text-transform: uppercase;
+  letter-spacing: 0.16em;
+  color: var(--muted);
+  margin-bottom: 2px;
+}
+
+.end-pill-value {
+  font-variant-numeric: tabular-nums;
+}
+
+.badge-new-best {
+  display: inline-flex;
+  align-items: center;
+  gap: 6px;
+  font-size: 11px;
+  padding: 4px 8px;
+  border-radius: 999px;
+  border: 1px solid rgba(201,169,97,0.9);
+  background: rgba(201,169,97,0.12);
+  color: var(--accent);
+}
+
+.badge-new-best span.dot {
+  width: 7px;
+  height: 7px;
+  border-radius: 999px;
+  background: radial-gradient(circle, #fff9dd 0, #c9a961 55%, #7d6a45 100%);
+  box-shadow: 0 0 12px rgba(201,169,97,0.8);
+}
+
+/* Subtle motion on new round */
+.wallpaper-animate {
+  animation: clipReveal .7s var(--easing-hero) both;
+}
+
+/* Utility hidden */
+.hidden { display:none !important; }
+</style>
+</head>
+<body>
+<div class="game-shell">
+  <div class="card">
+    <div class="card-inner">
+      <div class="header">
+        <div class="title-block">
+          <h1><span>Guess</span> the Design Style</h1>
+          <div class="subtitle">10 rounds · luxe wallpaper motifs</div>
+        </div>
+        <div class="stats-row">
+          <div class="pill accent">
+            <div>
+              <div class="pill-label">Score</div>
+              <div class="pill-value" id="scoreValue">0</div>
+            </div>
+          </div>
+          <div class="pill">
+            <div>
+              <div class="pill-label">Streak</div>
+              <div class="pill-value" id="streakValue">0</div>
+            </div>
+          </div>
+          <div class="pill">
+            <div>
+              <div class="pill-label">Best</div>
+              <div class="pill-value" id="bestScoreValue">0</div>
+            </div>
+          </div>
+          <div class="progress-track" aria-hidden="true">
+            <div class="progress-bar" id="roundProgress"></div>
+          </div>
+        </div>
+      </div>
+
+      <div class="main-grid">
+        <div class="wallpaper-shell">
+          <div class="prompt-chip">
+            <div class="prompt-dot"></div>
+            PATTERN ROUND <span id="roundLabel">1 / 10</span>
+          </div>
+          <div class="wallpaper-inner">
+            <div id="wallpaperPattern" class="pattern-base pattern-damask wallpaper-animate"></div>
+          </div>
+        </div>
+
+        <div class="panel">
+          <div>
+            <div class="round-label">What style is this motif?</div>
+            <div class="question-text">Tap the wallpaper’s closest design style.</div>
+            <div class="timer-bar-shell">
+              <div class="timer-bar" id="timerBar"></div>
+            </div>
+            <div class="time-caption">
+              <span id="timerLabel">Ready</span>
+              <span>10 rounds</span>
+            </div>
+          </div>
+
+          <div class="options-grid" id="optionsGrid">
+            <!-- Buttons injected via JS -->
+          </div>
+
+          <div class="feedback-row">
+            <div class="feedback-label">
+              <div class="feedback-dot neutral" id="feedbackDot"></div>
+              <span id="feedbackText">Answer to reveal feedback.</span>
+            </div>
+            <div class="chip-inline" id="streakChip">+1 streak: +2 bonus</div>
+          </div>
+
+          <div class="footer-row">
+            <button class="secondary-btn" id="restartBtn">
+              <span>Restart</span>
+            </button>
+            <button class="primary-btn" id="nextBtn">
+              <span id="nextBtnLabel">Start Round</span>
+            </button>
+          </div>
+        </div>
+      </div>
+
+      <div class="end-overlay" id="endOverlay">
+        <div class="end-panel">
+          <h2 class="end-title" id="endTitle">Set complete.</h2>
+          <p class="end-body" id="endSubtitle">You’ve just toured ten luxe wallcoverings.</p>
+          <div class="end-metrics">
+            <div class="end-pill">
+              <div class="end-pill-label">Final score</div>
+              <div class="end-pill-value" id="endScore">0</div>
+            </div>
+            <div class="end-pill">
+              <div class="end-pill-label">Best streak</div>
+              <div class="end-pill-value" id="endBestStreak">0</div>
+            </div>
+            <div class="end-pill">
+              <div class="end-pill-label">Accuracy</div>
+              <div class="end-pill-value" id="endAccuracy">0%</div>
+            </div>
+          </div>
+          <div style="display:flex;justify-content:space-between;align-items:center;gap:8px;margin-bottom:8px;">
+            <div id="newBestBadge" class="badge-new-best hidden">
+              <span class="dot"></span>
+              New personal best
+            </div>
+            <div style="font-size:11px;color:var(--muted);margin-left:auto;">
+              Best score: <span id="overlayBestScore">0</span>
+            </div>
+          </div>
+          <div style="display:flex;justify-content:flex-end;gap:8px;">
+            <button class="secondary-btn" id="closeOverlayBtn">Close</button>
+            <button class="primary-btn" id="playAgainBtn">Play Again</button>
+          </div>
+        </div>
+      </div>
+
+    </div>
+  </div>
+</div>
+
+<script>
+(function(){
+  const STYLES = [
+    "Damask","Toile","Ikat","Chinoiserie","Geometric","Grasscloth"
+  ];
+
+  const STYLE_CLASS_MAP = {
+    "Damask": "pattern-damask",
+    "Toile": "pattern-toile",
+    "Ikat": "pattern-ikat",
+    "Chinoiserie": "pattern-chinoiserie",
+    "Geometric": "pattern-geometric",
+    "Grasscloth": "pattern-grasscloth"
+  };
+
+  const TOTAL_ROUNDS = 10;
+  const ROUND_TIME = 16; // seconds
+
+  const wallpaperPattern = document.getElementById("wallpaperPattern");
+  const roundLabel = document.getElementById("roundLabel");
+  const roundProgress = document.getElementById("roundProgress");
+  const timerBar = document.getElementById("timerBar");
+  const timerLabel = document.getElementById("timerLabel");
+  const optionsGrid = document.getElementById("optionsGrid");
+  const scoreValue = document.getElementById("scoreValue");
+  const streakValue = document.getElementById("streakValue");
+  const bestScoreValue = document.getElementById("bestScoreValue");
+  const feedbackText = document.getElementById("feedbackText");
+  const feedbackDot = document.getElementById("feedbackDot");
+  const streakChip = document.getElementById("streakChip");
+  const restartBtn = document.getElementById("restartBtn");
+  const nextBtn = document.getElementById("nextBtn");
+  const nextBtnLabel = document.getElementById("nextBtnLabel");
+  const endOverlay = document.getElementById("endOverlay");
+  const endScore = document.getElementById("endScore");
+  const endBestStreak = document.getElementById("endBestStreak");
+  const endAccuracy = document.getElementById("endAccuracy");
+  const overlayBestScore = document.getElementById("overlayBestScore");
+  const newBestBadge = document.getElementById("newBestBadge");
+  const playAgainBtn = document.getElementById("playAgainBtn");
+  const closeOverlayBtn = document.getElementById("closeOverlayBtn");
+  const endTitle = document.getElementById("endTitle");
+  const endSubtitle = document.getElementById("endSubtitle");
+
+  let state = {
+    round: 0,
+    score: 0,
+    streak: 0,
+    bestStreak: 0,
+    bestScore: 0,
+    correctThisRound: null,
+    usedAnswers: [],
+    timer: null,
+    remainingTime: ROUND_TIME,
+    awaitingStart: true,
+    answered: false
+  };
+
+  function loadBestScore() {
+    try {
+      const stored = localStorage.getItem("luxePatternBestScore");
+      if (stored !== null) {
+        state.bestScore = parseInt(stored, 10) || 0;
+        bestScoreValue.textContent = state.bestScore;
+      }
+    } catch(e){}
+  }
+
+  function saveBestScore() {
+    try {
+      localStorage.setItem("luxePatternBestScore", String(state.bestScore));
+    } catch(e){}
+  }
+
+  function shuffle(arr) {
+    for (let i = arr.length - 1; i > 0; i--) {
+      const j = Math.floor(Math.random() * (i + 1));
+      [arr[i], arr[j]] = [arr[j], arr[i]];
+    }
+    return arr;
+  }
+
+  function pickRandomStyles(correct) {
+    const others = STYLES.filter(s => s !== correct);
+    shuffle(others);
+    const choices = [correct, others[0], others[1], others[2]];
+    return shuffle(choices);
+  }
+
+  function computeDynamicCorrectStyle() {
+    // rotate through styles without repetition until all used, then reset
+    if (state.usedAnswers.length === 0 || state.usedAnswers.length === STYLES.length) {
+      state.usedAnswers = [];
+    }
+    const remaining = STYLES.filter(s => !state.usedAnswers.includes(s));
+    const correct = remaining[Math.floor(Math.random() * remaining.length)];
+    state.usedAnswers.push(correct);
+    return correct;
+  }
+
+  function setWallpaperStyle(styleName) {
+    wallpaperPattern.className = "pattern-base wallpaper-animate";
+    wallpaperPattern.offsetWidth;
+    wallpaperPattern.className = "pattern-base wallpaper-animate " + STYLE_CLASS_MAP[styleName];
+  }
+
+  function createOptionButtons(correctStyle, options) {
+    optionsGrid.innerHTML = "";
+    options.forEach((style, idx) => {
+      const btn = document.createElement("button");
+      btn.type = "button";
+      btn.className = "option-btn";
+      btn.dataset.style = style;
+      btn.innerHTML = `
+        <span class="badge-dot"></span>
+        <div>
+          <div class="option-label">Choice ${idx + 1}</div>
+          <div class="option-text">${style}</div>
+        </div>
+      `;
+      btn.addEventListener("click", () => handleAnswer(style, correctStyle, btn));
+      optionsGrid.appendChild(btn);
+    });
+  }
+
+  function updateScoreDisplay() {
+    scoreValue.textContent = state.score;
+    streakValue.textContent = state.streak;
+    bestScoreValue.textContent = state.bestScore;
+  }
+
+  function setFeedbackNeutral() {
+    feedbackText.textContent = "Answer to reveal feedback.";
+    feedbackDot.className = "feedback-dot neutral";
+    streakChip.style.opacity = "0";
+  }
+
+  function handleAnswer(selected, correctStyle, clickedBtn) {
+    if (state.answered || state.awaitingStart) return;
+    state.answered = true;
+    clearInterval(state.timer);
+    timerLabel.textContent = "Locked in";
+
+    const optionButtons = Array.from(optionsGrid.querySelectorAll(".option-btn"));
+    optionButtons.forEach(b => b.classList.add("disabled"));
+
+    const wasCorrect = selected === correctStyle;
+    if (wasCorrect) {
+      feedbackText.textContent = `Correct — this reads as ${correctStyle}.`;
+      feedbackDot.className = "feedback-dot good";
+      if (clickedBtn) clickedBtn.classList.add("correct");
+      state.streak += 1;
+      state.bestStreak = Math.max(state.bestStreak, state.streak);
+      let base = 10;
+      let bonus = state.streak > 1 ? (2 * (state.streak - 1)) : 0;
+      let delta = base + bonus;
+      state.score += delta;
+      streakChip.textContent = state.streak > 1
+        ? `Streak x${state.streak}: +${delta} pts`
+        : `Clean hit: +${delta} pts`;
+      streakChip.style.opacity = "1";
+    } else {
+      feedbackText.textContent = `Not quite — this leans more ${correctStyle}.`;
+      feedbackDot.className = "feedback-dot bad";
+      if (clickedBtn) clickedBtn.classList.add("wrong");
+      const correctBtn = optionButtons.find(b => b.dataset.style === correctStyle);
+      if (correctBtn) correctBtn.classList.add("correct");
+      state.streak = 0;
+      streakChip.textContent = "Streak reset.";
+      streakChip.style.opacity = "1";
+    }
+
+    if (state.score > state.bestScore) {
+      state.bestScore = state.score;
+      saveBestScore();
+    }
+    updateScoreDisplay();
+
+    if (state.round >= TOTAL_ROUNDS) {
+      nextBtnLabel.textContent = "View Results";
+    } else {
+      nextBtnLabel.textContent = "Next Pattern";
+    }
+  }
+
+  function tickTimer() {
+    state.remainingTime -= 0.1;
+    if (state.remainingTime < 0) state.remainingTime = 0;
+    const ratio = state.remainingTime / ROUND_TIME;
+    timerBar.style.transform = "scaleX(" + ratio + ")";
+    timerLabel.textContent = state.remainingTime <= 0 ? "Time" : state.remainingTime.toFixed(1) + "s left";
+
+    if (state.remainingTime <= 0) {
+      clearInterval(state.timer);
+      if (!state.answered) {
+        handleAnswer("__none__", state.correctThisRound, null);
+      }
+    }
+  }
+
+  function startTimer() {
+    clearInterval(state.timer);
+    state.remainingTime = ROUND_TIME;
+    timerBar.style.transform = "scaleX(1)";
+    timerLabel.textContent = ROUND_TIME.toFixed(1) + "s left";
+    let lastTimestamp = performance.now();
+    state.timer = setInterval(() => {
+      const now = performance.now();
+      const elapsed = now - lastTimestamp;
+      lastTimestamp = now;
+      state.remainingTime -= elapsed / 1000;
+      if (state.remainingTime <= 0) {
+        state.remainingTime = 0;
+        timerBar.style.transform = "scaleX(0)";
+        timerLabel.textContent = "Time";
+        clearInterval(state.timer);
+        if (!state.answered) {
+          handleAnswer("__none__", state.correctThisRound, null);
+        }
+      } else {
+        const ratio = state.remainingTime / ROUND_TIME;
+        timerBar.style.transform = "scaleX(" + ratio + ")";
+        if (!state.answered) {
+          timerLabel.textContent = state.remainingTime.toFixed(1) + "s left";
+        }
+      }
+    }, 100);
+  }
+
+  function setupRound() {
+    state.round += 1;
+    state.correctThisRound = computeDynamicCorrectStyle();
+    state.answered = false;
+    state.awaitingStart = false;
+
+    roundLabel.textContent = state.round + " / " + TOTAL_ROUNDS;
+    roundProgress.style.width = ((state.round - 1) / TOTAL_ROUNDS * 100) + "%";
+
+    setWallpaperStyle(state.correctThisRound);
+
+    const choices = pickRandomStyles(state.correctThisRound);
+    createOptionButtons(state.correctThisRound, choices);
+    setFeedbackNeutral();
+
+    nextBtnLabel.textContent = "Skip";
+    startTimer();
+  }
+
+  function resetGame() {
+    clearInterval(state.timer);
+    state.round = 0;
+    state.score = 0;
+    state.streak = 0;
+    state.bestStreak = 0;
+    state.correctThisRound = null;
+    state.usedAnswers = [];
+    state.remainingTime = ROUND_TIME;
+    state.awaitingStart = true;
+    state.answered = false;
+
+    roundLabel.textContent = "1 / " + TOTAL_ROUNDS;
+    roundProgress.style.width = "0%";
+    timerBar.style.transform = "scaleX(1)";
+    timerLabel.textContent = "Ready";
+
+    scoreValue.textContent = "0";
+    streakValue.textContent = "0";
+    setFeedbackNeutral();
+    nextBtnLabel.textContent = "Start Round";
+
+    optionsGrid.innerHTML = "";
+    createOptionButtons("Damask", shuffle(STYLES.slice(0,4)));
+  }
+
+  function showEndOverlay() {
+    const accuracy = Math.round((state.score / (TOTAL_ROUNDS * (10 + 2 * (TOTAL_ROUNDS - 1)))) * 100);
+    const safeAccuracy = Math.max(0, Math.min(100, accuracy));
+
+    endScore.textContent = state.score;
+    endBestStreak.textContent = state.bestStreak;
+    endAccuracy.textContent = safeAccuracy + "%";
+    overlayBestScore.textContent = state.bestScore;
+
+    if (state.score === state.bestScore && state.score !== 0) {
+      newBestBadge.classList.remove("hidden");
+      endTitle.textContent = "New personal best.";
+      endSubtitle.textContent = "Your eye for pattern is getting sharper.";
+    } else {
+      newBestBadge.classList.add("hidden");
+      endTitle.textContent = "Set complete.";
+      endSubtitle.textContent = "You’ve just toured ten luxe wallcoverings.";
+    }
+
+    endOverlay.classList.add("visible");
+  }
+
+  function handleNextClick() {
+    if (state.round >= TOTAL_ROUNDS && state.answered) {
+      showEndOverlay();
+      return;
+    }
+    if (state.awaitingStart) {
+      setupRound();
+      return;
+    }
+    if (!state.answered) {
+      handleAnswer("__none__", state.correctThisRound, null);
+      return;
+    }
+    if (state.round < TOTAL_ROUNDS) {
+      setupRound();
+    } else {
+      showEndOverlay();
+    }
+  }
+
+  restartBtn.addEventListener("click", () => {
+    resetGame();
+  });
+
+  nextBtn.addEventListener("click", () => {
+    handleNextClick();
+  });
+
+  playAgainBtn.addEventListener("click", () => {
+    endOverlay.classList.remove("visible");
+    resetGame();
+  });
+
+  closeOverlayBtn.addEventListener("click", () => {
+    endOverlay.classList.remove("visible");
+  });
+
+  loadBestScore();
+  resetGame();
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
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new file mode 100644
index 0000000..5d753e6
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diff --git a/data/artifacts/6923e6180f0f/kimi.html b/data/artifacts/6923e6180f0f/kimi.html
new file mode 100644
index 0000000..eacab89
--- /dev/null
+++ b/data/artifacts/6923e6180f0f/kimi.html
@@ -0,0 +1,643 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8">
+  <meta name="viewport" content="width=device-width, initial-scale=1.0">
+  <title>Guess the Design Style</title>
+  <style>
+    :root {
+      --bg: #0d0d0f;
+      --surface: #17171c;
+      --text: #f5f2ea;
+      --muted: #8a8578;
+      --accent: #c9a961;
+      --accent2: #7d6a45;
+      --font-display: 'Didot', 'Bodoni MT', 'Playfair Display', Georgia, serif;
+      --font-body: -apple-system, 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;
+    }
+    
+    * {
+      margin: 0;
+      padding: 0;
+      box-sizing: border-box;
+    }
+    
+    body {
+      background: var(--bg);
+      color: var(--text);
+      font-family: var(--font-body);
+      min-height: 100vh;
+      display: flex;
+      flex-direction: column;
+      align-items: center;
+      padding: 24px;
+      line-height: 1.6;
+    }
+    
+    @keyframes fadeUp {
+      from { opacity: 0; transform: translateY(28px); }
+      to { opacity: 1; transform: none; }
+    }
+    
+    @keyframes scaleIn {
+      from { opacity: 0; transform: scale(0.92); }
+      to { opacity: 1; transform: none; }
+    }
+    
+    @keyframes pulse {
+      0%, 100% { transform: scale(1); }
+      50% { transform: scale(1.05); }
+    }
+    
+    @keyframes correctFlash {
+      0% { background: var(--surface); }
+      50% { background: rgba(201, 169, 97, 0.3); }
+      100% { background: var(--surface); }
+    }
+    
+    @keyframes wrongShake {
+      0%, 100% { transform: translateX(0); }
+      25% { transform: translateX(-10px); }
+      75% { transform: translateX(10px); }
+    }
+    
+    .game-container {
+      width: 100%;
+      max-width: 600px;
+      animation: fadeUp 0.7s cubic-bezier(0.22, 1, 0.36, 1) both;
+    }
+    
+    header {
+      text-align: center;
+      margin-bottom: 32px;
+    }
+    
+    h1 {
+      font-family: var(--font-display);
+      font-size: 38px;
+      letter-spacing: -0.02em;
+      color: var(--text);
+      margin-bottom: 8px;
+    }
+    
+    .subtitle {
+      color: var(--muted);
+      font-size: 14px;
+      letter-spacing: 0.15em;
+      text-transform: uppercase;
+    }
+    
+    .stats-bar {
+      display: flex;
+      justify-content: space-between;
+      background: var(--surface);
+      padding: 16px 24px;
+      border-radius: 12px;
+      margin-bottom: 24px;
+      font-size: 14px;
+      animation: scaleIn 0.5s cubic-bezier(0.22, 1, 0.36, 1) both;
+      animation-delay: 100ms;
+    }
+    
+    .stat {
+      display: flex;
+      flex-direction: column;
+      align-items: center;
+      gap: 4px;
+    }
+    
+    .stat-label {
+      color: var(--muted);
+      font-size: 11px;
+      text-transform: uppercase;
+      letter-spacing: 0.15em;
+    }
+    
+    .stat-value {
+      font-family: var(--font-display);
+      font-size: 24px;
+      color: var(--accent);
+    }
+    
+    #timer {
+      color: var(--text);
+    }
+    
+    .wallpaper-stage {
+      aspect-ratio: 4/3;
+      background: var(--surface);
+      border-radius: 16px;
+      overflow: hidden;
+      position: relative;
+      margin-bottom: 24px;
+      box-shadow: 0 20px 60px rgba(0,0,0,0.5);
+      animation: scaleIn 0.6s cubic-bezier(0.22, 1, 0.36, 1) both;
+      animation-delay: 200ms;
+    }
+    
+    .wallpaper-stage.correct {
+      animation: correctFlash 0.6s ease;
+    }
+    
+    .wallpaper-stage.wrong {
+      animation: wrongShake 0.5s ease;
+    }
+    
+    /* Pattern Styles */
+    .pattern {
+      width: 100%;
+      height: 100%;
+    }
+    
+    /* Damask - Ornate symmetrical floral */
+    .pattern-damask {
+      background-color: #1a1a1f;
+      background-image: 
+        radial-gradient(circle at 25% 25%, var(--accent) 2px, transparent 2px),
+        radial-gradient(circle at 75% 25%, var(--accent) 2px, transparent 2px),
+        radial-gradient(circle at 25% 75%, var(--accent) 2px, transparent 2px),
+        radial-gradient(circle at 75% 75%, var(--accent) 2px, transparent 2px),
+        radial-gradient(circle at 50% 50%, transparent 30%, rgba(201, 169, 97, 0.1) 30%, rgba(201, 169, 97, 0.1) 35%, transparent 35%),
+        radial-gradient(ellipse at 50% 0%, rgba(201, 169, 97, 0.3) 0%, transparent 50%),
+        radial-gradient(ellipse at 50% 100%, rgba(201, 169, 97, 0.3) 0%, transparent 50%),
+        radial-gradient(ellipse at 0% 50%, rgba(201, 169, 97, 0.3) 0%, transparent 50%),
+        radial-gradient(ellipse at 100% 50%, rgba(201, 169, 97, 0.3) 0%, transparent 50%);
+      background-size: 100px 100px;
+      position: relative;
+    }
+    .pattern-damask::before {
+      content: '';
+      position: absolute;
+      inset: 0;
+      background: 
+        conic-gradient(from 0deg at 50% 50%, transparent 0deg, rgba(201, 169, 97, 0.15) 45deg, transparent 90deg, rgba(201, 169, 97, 0.15) 135deg, transparent 180deg, rgba(201, 169, 97, 0.15) 225deg, transparent 270deg, rgba(201, 169, 97, 0.15) 315deg, transparent 360deg);
+      background-size: 100px 100px;
+    }
+    
+    /* Toile - Scenic narrative pattern */
+    .pattern-toile {
+      background-color: #f5f2ea;
+      background-image: 
+        radial-gradient(circle at 20% 30%, rgba(125, 106, 69, 0.8) 8px, transparent 8px),
+        radial-gradient(circle at 80% 30%, rgba(125, 106, 69, 0.8) 8px, transparent 8px),
+        radial-gradient(circle at 50% 70%, rgba(125, 106, 69, 0.6) 12px, transparent 12px),
+        radial-gradient(circle at 30% 80%, rgba(125, 106, 69, 0.4) 6px, transparent 6px),
+        radial-gradient(circle at 70% 80%, rgba(125, 106, 69, 0.4) 6px, transparent 6px),
+        radial-gradient(ellipse at 50% 20%, rgba(125, 106, 69, 0.3) 0%, transparent 40%);
+      background-size: 120px 120px;
+      position: relative;
+    }
+    .pattern-toile::after {
+      content: '';
+      position: absolute;
+      inset: 0;
+      background-image: 
+        repeating-linear-gradient(90deg, transparent, transparent 59px, rgba(125, 106, 69, 0.1) 59px, rgba(125, 106, 69, 0.1) 60px),
+        repeating-linear-gradient(0deg, transparent, transparent 59px, rgba(125, 106, 69, 0.1) 59px, rgba(125, 106, 69, 0.1) 60px);
+    }
+    
+    /* Ikat - Blurred diamond textile */
+    .pattern-ikat {
+      background-color: #2d2420;
+      background-image: 
+        repeating-linear-gradient(45deg, transparent, transparent 10px, rgba(201, 169, 97, 0.3) 10px, rgba(201, 169, 97, 0.3) 20px, transparent 20px, transparent 30px, rgba(201, 169, 97, 0.5) 30px, rgba(201, 169, 97, 0.5) 40px),
+        repeating-linear-gradient(-45deg, transparent, transparent 10px, rgba(201, 169, 97, 0.2) 10px, rgba(201, 169, 97, 0.2) 20px, transparent 20px, transparent 30px, rgba(201, 169, 97, 0.4) 30px, rgba(201, 169, 97, 0.4) 40px);
+      background-size: 80px 80px;
+    }
+    
+    /* Chinoiserie - Asian-inspired florals */
+    .pattern-chinoiserie {
+      background-color: #0f1410;
+      background-image: 
+        radial-gradient(circle at 30% 30%, rgba(201, 169, 97, 0.8) 3px, transparent 3px),
+        radial-gradient(circle at 35% 25%, rgba(201, 169, 97, 0.6) 2px, transparent 2px),
+        radial-gradient(circle at 25% 35%, rgba(201, 169, 97, 0.6) 2px, transparent 2px),
+        radial-gradient(circle at 70% 60%, rgba(201, 169, 97, 0.8) 3px, transparent 3px),
+        radial-gradient(circle at 75% 55%, rgba(201, 169, 97, 0.6) 2px, transparent 2px),
+        radial-gradient(circle at 65% 65%, rgba(201, 169, 97, 0.6) 2px, transparent 2px),
+        radial-gradient(ellipse 20px 40px at 50% 50%, rgba(201, 169, 97, 0.2) 0%, transparent 70%);
+      background-size: 150px 150px;
+      position: relative;
+    }
+    .pattern-chinoiserie::before {
+      content: '';
+      position: absolute;
+      inset: 0;
+      background-image: 
+        radial-gradient(circle at 10% 90%, rgba(139, 115, 85, 0.4) 15px, transparent 15px),
+        radial-gradient(circle at 90% 10%, rgba(139, 115, 85, 0.4) 15px, transparent 15px);
+      background-size: 150px 150px;
+    }
+    
+    /* Geometric - Bold repeating shapes */
+    .pattern-geometric {
+      background-color: #1a1a1f;
+      background-image: 
+        linear-gradient(30deg, var(--accent) 12%, transparent 12.5%, transparent 87%, var(--accent) 87.5%, var(--accent)),
+        linear-gradient(150deg, var(--accent) 12%, transparent 12.5%, transparent 87%, var(--accent) 87.5%, var(--accent)),
+        linear-gradient(30deg, var(--accent) 12%, transparent 12.5%, transparent 87%, var(--accent) 87.5%, var(--accent)),
+        linear-gradient(150deg, var(--accent) 12%, transparent 12.5%, transparent 87%, var(--accent) 87.5%, var(--accent)),
+        linear-gradient(60deg, rgba(201, 169, 97, 0.3) 25%, transparent 25.5%, transparent 75%, rgba(201, 169, 97, 0.3) 75%, rgba(201, 169, 97, 0.3)),
+        linear-gradient(60deg, rgba(201, 169, 97, 0.3) 25%, transparent 25.5%, transparent 75%, rgba(201, 169, 97, 0.3) 75%, rgba(201, 169, 97, 0.3));
+      background-size: 40px 70px;
+      background-position: 0 0, 0 0, 20px 35px, 20px 35px, 0 0, 20px 35px;
+    }
+    
+    /* Grasscloth - Textured woven */
+    .pattern-grasscloth {
+      background-color: #8a8578;
+      background-image: 
+        repeating-linear-gradient(90deg, 
+          rgba(13, 13, 15, 0.1) 0px, 
+          rgba(245, 242, 234, 0.1) 2px, 
+          rgba(13, 13, 15, 0.1) 4px,
+          rgba(245, 242, 234, 0.05) 8px,
+          rgba(13, 13, 15, 0.1) 12px
+        ),
+        repeating-linear-gradient(0deg,
+          transparent 0px,
+          rgba(13, 13, 15, 0.05) 1px,
+          transparent 2px
+        );
+      background-size: 40px 100%, 100% 4px;
+    }
+    
+    .options-grid {
+      display: grid;
+      grid-template-columns: repeat(2, 1fr);
+      gap: 12px;
+      margin-bottom: 24px;
+    }
+    
+    .option-btn {
+      background: var(--surface);
+      border: 1px solid rgba(201, 169, 97, 0.2);
+      color: var(--text);
+      padding: 20px;
+      border-radius: 12px;
+      font-family: var(--font-body);
+      font-size: 14px;
+      cursor: pointer;
+      transition: all 0.2s ease;
+      text-transform: uppercase;
+      letter-spacing: 0.1em;
+      position: relative;
+      overflow: hidden;
+    }
+    
+    .option-btn:hover:not(:disabled) {
+      border-color: var(--accent);
+      transform: translateY(-2px);
+      box-shadow: 0 8px 24px rgba(201, 169, 97, 0.15);
+    }
+    
+    .option-btn:disabled {
+      cursor: default;
+      opacity: 0.6;
+    }
+    
+    .option-btn.correct {
+      background: rgba(201, 169, 97, 0.2);
+      border-color: var(--accent);
+      color: var(--accent);
+    }
+    
+    .option-btn.wrong {
+      background: rgba(139, 0, 0, 0.2);
+      border-color: rgba(180, 60, 60, 0.5);
+      opacity: 0.5;
+    }
+    
+    .progress-bar {
+      width: 100%;
+      height: 4px;
+      background: var(--surface);
+      border-radius: 2px;
+      overflow: hidden;
+      margin-bottom: 24px;
+    }
+    
+    .progress-fill {
+      height: 100%;
+      background: linear-gradient(90deg, var(--accent2), var(--accent));
+      transition: width 0.3s ease;
+    }
+    
+    .feedback {
+      text-align: center;
+      padding: 16px;
+      border-radius: 12px;
+      margin-bottom: 16px;
+      font-size: 14px;
+      letter-spacing: 0.05em;
+      opacity: 0;
+      transform: translateY(-10px);
+      transition: all 0.3s ease;
+    }
+    
+    .feedback.show {
+      opacity: 1;
+      transform: translateY(0);
+    }
+    
+    .feedback.correct {
+      background: rgba(201, 169, 97, 0.15);
+      color: var(--accent);
+    }
+    
+    .feedback.wrong {
+      background: rgba(180, 60, 60, 0.15);
+      color: #c97171;
+    }
+    
+    .game-over {
+      text-align: center;
+      padding: 40px;
+      background: var(--surface);
+      border-radius: 16px;
+      animation: scaleIn 0.5s cubic-bezier(0.22, 1, 0.36, 1);
+    }
+    
+    .game-over h2 {
+      font-family: var(--font-display);
+      font-size: 32px;
+      margin-bottom: 16px;
+    }
+    
+    .final-score {
+      font-size: 48px;
+      color: var(--accent);
+      font-family: var(--font-display);
+      margin-bottom: 8px;
+    }
+    
+    .best-score {
+      color: var(--muted);
+      font-size: 14px;
+      margin-bottom: 24px;
+    }
+    
+    .restart-btn {
+      background: var(--accent);
+      color: var(--bg);
+      border: none;
+      padding: 16px 40px;
+      border-radius: 8px;
+      font-size: 14px;
+      text-transform: uppercase;
+      letter-spacing: 0.15em;
+      cursor: pointer;
+      transition: all 0.2s ease;
+      font-weight: 600;
+    }
+    
+    .restart-btn:hover {
+      transform: translateY(-2px);
+      box-shadow: 0 8px 24px rgba(201, 169, 97, 0.3);
+    }
+    
+    .hidden {
+      display: none !important;
+    }
+    
+    .round-indicator {
+      text-align: center;
+      color: var(--muted);
+      font-size: 12px;
+      text-transform: uppercase;
+      letter-spacing: 0.15em;
+      margin-bottom: 16px;
+    }
+  </style>
+</head>
+<body>
+  <div class="game-container">
+    <header>
+      <h1>Design Style Quiz</h1>
+      <div class="subtitle">Identify the Wallpaper Pattern</div>
+    </header>
+    
+    <div id="gameScreen">
+      <div class="stats-bar">
+        <div class="stat">
+          <span class="stat-label">Score</span>
+          <span class="stat-value" id="score">0</span>
+        </div>
+        <div class="stat">
+          <span class="stat-label">Streak</span>
+          <span class="stat-value" id="streak">0</span>
+        </div>
+        <div class="stat">
+          <span class="stat-label">Time</span>
+          <span class="stat-value" id="timer">15</span>
+        </div>
+      </div>
+      
+      <div class="progress-bar">
+        <div class="progress-fill" id="progress" style="width: 0%"></div>
+      </div>
+      
+      <div class="round-indicator">Round <span id="currentRound">1</span> of 10</div>
+      
+      <div id="feedback" class="feedback"></div>
+      
+      <div class="wallpaper-stage" id="wallpaperStage">
+        <div id="patternDisplay" class="pattern"></div>
+      </div>
+      
+      <div class="options-grid" id="optionsGrid">
+        <!-- Options injected by JS -->
+      </div>
+    </div>
+    
+    <div id="endScreen" class="game-over hidden">
+      <h2>Quiz Complete</h2>
+      <div class="final-score" id="finalScore">0</div>
+      <div class="best-score" id="bestScoreDisplay">Best: 0</div>
+      <button class="restart-btn" onclick="restartGame()">Play Again</button>
+    </div>
+  </div>
+
+  <script>
+    const styles = [
+      { id: 'damask', name: 'Damask', class: 'pattern-damask' },
+      { id: 'toile', name: 'Toile', class: 'pattern-toile' },
+      { id: 'ikat', name: 'Ikat', class: 'pattern-ikat' },
+      { id: 'chinoiserie', name: 'Chinoiserie', class: 'pattern-chinoiserie' },
+      { id: 'geometric', name: 'Geometric', class: 'pattern-geometric' },
+      { id: 'grasscloth', name: 'Grasscloth', class: 'pattern-grasscloth' }
+    ];
+    
+    let currentRound = 1;
+    let score = 0;
+    let streak = 0;
+    let timer = 15;
+    let timerInterval;
+    let currentStyle = null;
+    let answered = false;
+    const totalRounds = 10;
+    
+    const bestScoreKey = 'wallpaperQuizBestScore';
+    
+    function shuffle(array) {
+      const arr = [...array];
+      for (let i = arr.length - 1; i > 0; i--) {
+        const j = Math.floor(Math.random() * (i + 1));
+        [arr[i], arr[j]] = [arr[j], arr[i]];
+      }
+      return arr;
+    }
+    
+    function getRandomStyles(count, exclude) {
+      const available = styles.filter(s => s.id !== exclude);
+      return shuffle(available).slice(0, count - 1);
+    }
+    
+    function startRound() {
+      answered = false;
+      timer = 15;
+      updateTimer();
+      updateProgress();
+      
+      document.getElementById('currentRound').textContent = currentRound;
+      document.getElementById('feedback').classList.remove('show');
+      document.getElementById('wallpaperStage').classList.remove('correct', 'wrong');
+      
+      // Select random style
+      currentStyle = styles[Math.floor(Math.random() * styles.length)];
+      
+      // Display pattern
+      const patternDisplay = document.getElementById('patternDisplay');
+      patternDisplay.className = 'pattern ' + currentStyle.class;
+      
+      // Generate options (1 correct + 3 random)
+      const otherStyles = getRandomStyles(4, currentStyle.id);
+      const options = shuffle([currentStyle, ...otherStyles]);
+      
+      // Render buttons
+      const grid = document.getElementById('optionsGrid');
+      grid.innerHTML = '';
+      options.forEach((style, index) => {
+        const btn = document.createElement('button');
+        btn.className = 'option-btn';
+        btn.textContent = style.name;
+        btn.style.animationDelay = (index * 90) + 'ms';
+        btn.style.animation = 'fadeUp 0.5s cubic-bezier(0.22, 1, 0.36, 1) both';
+        btn.style.animationDelay = (200 + index * 90) + 'ms';
+        btn.onclick = () => checkAnswer(style.id, btn);
+        grid.appendChild(btn);
+      });
+      
+      // Start timer
+      clearInterval(timerInterval);
+      timerInterval = setInterval(() => {
+        timer--;
+        updateTimer();
+        if (timer <= 0) {
+          checkAnswer(null, null);
+        }
+      }, 1000);
+    }
+    
+    function updateTimer() {
+      const timerEl = document.getElementById('timer');
+      timerEl.textContent = timer;
+      if (timer <= 5) {
+        timerEl.style.color = '#c97171';
+      } else {
+        timerEl.style.color = 'var(--text)';
+      }
+    }
+    
+    function updateProgress() {
+      const pct = ((currentRound - 1) / totalRounds) * 100;
+      document.getElementById('progress').style.width = pct + '%';
+    }
+    
+    function checkAnswer(selectedId, btn) {
+      if (answered) return;
+      answered = true;
+      clearInterval(timerInterval);
+      
+      const feedback = document.getElementById('feedback');
+      const stage = document.getElementById('wallpaperStage');
+      const buttons = document.querySelectorAll('.option-btn');
+      
+      // Disable all buttons
+      buttons.forEach(b => b.disabled = true);
+      
+      // Show correct answer
+      buttons.forEach(b => {
+        if (b.textContent === currentStyle.name) {
+          b.classList.add('correct');
+        }
+      });
+      
+      if (selectedId === currentStyle.id) {
+        // Correct
+        const timeBonus = Math.floor(timer / 3);
+        const points = 100 + (streak * 10) + timeBonus;
+        score += points;
+        streak++;
+        
+        document.getElementById('score').textContent = score;
+        document.getElementById('streak').textContent = streak;
+        
+        feedback.textContent = `Correct! +${points} points`;
+        feedback.className = 'feedback correct show';
+        stage.classList.add('correct');
+      } else {
+        // Wrong
+        streak = 0;
+        document.getElementById('streak').textContent = streak;
+        
+        if (btn) btn.classList.add('wrong');
+        feedback.textContent = `Wrong! It was ${currentStyle.name}`;
+        feedback.className = 'feedback wrong show';
+        stage.classList.add('wrong');
+      }
+      
+      // Next round or end
+      setTimeout(() => {
+        currentRound++;
+        if (currentRound > totalRounds) {
+          endGame();
+        } else {
+          startRound();
+        }
+      }, 1500);
+    }
+    
+    function endGame() {
+      document.getElementById('gameScreen').classList.add('hidden');
+      document.getElementById('endScreen').classList.remove('hidden');
+      document.getElementById('finalScore').textContent = score;
+      
+      // Save best score
+      const bestScore = parseInt(localStorage.getItem(bestScoreKey) || '0');
+      if (score > bestScore) {
+        localStorage.setItem(bestScoreKey, score);
+        document.getElementById('bestScoreDisplay').textContent = 'New Best Score!';
+      } else {
+        document.getElementById('bestScoreDisplay').textContent = `Best: ${Math.max(bestScore, score)}`;
+      }
+    }
+    
+    function restartGame() {
+      currentRound = 1;
+      score = 0;
+      streak = 0;
+      
+      document.getElementById('score').textContent = '0';
+      document.getElementById('streak').textContent = '0';
+      document.getElementById('gameScreen').classList.remove('hidden');
+      document.getElementById('endScreen').classList.add('hidden');
+      
+      startRound();
+    }
+    
+    // Start game on load
+    startRound();
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/6923e6180f0f/kimi.png b/data/artifacts/6923e6180f0f/kimi.png
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diff --git a/data/artifacts/6923e6180f0f/qwen25-7b.html b/data/artifacts/6923e6180f0f/qwen25-7b.html
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+++ b/data/artifacts/6923e6180f0f/qwen25-7b.html
@@ -0,0 +1,112 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Guess the Design Style</title>
+    <style>
+        body {
+            font-family: 'Didot', 'Bodoni MT', 'Playfair Display', Georgia, serif;
+            background-color: #0d0d0f;
+            color: #f5f2ea;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+        }
+        .container {
+            text-align: center;
+            font-size: 16px;
+        }
+        button {
+            margin: 8px;
+            padding: 12px 24px;
+            border: none;
+            background-color: #c9a961;
+            color: white;
+            cursor: pointer;
+            transition: all 0.3s ease-in-out;
+        }
+        .result {
+            margin-top: 24px;
+            font-size: 21px;
+        }
+        .score, .streak {
+            display: inline-block;
+            margin-bottom: 8px;
+        }
+    </style>
+</head>
+<body>
+    <div class="container">
+        <h1>Guess the Design Style</h1>
+        <canvas id="wallpaper" width="300" height="200"></canvas><br/>
+        <button onclick="guess('Damask')">Damask</button>
+        <button onclick="guess('Toile')">Toile</button>
+        <button onclick="guess('Ikat')">Ikat</button>
+        <button onclick="guess('Chinoiserie')">Chinoiserie</button><br/>
+        <div class="score">Score: 0</div>
+        <div class="streak">Streak: 0</div>
+        <div id="result" class="result"></div>
+    </div>
+    <script>
+        const wallpaper = document.getElementById('wallpaper');
+        let score = 0;
+        let streak = 0;
+        let bestScore = localStorage.getItem('bestScore') || 0;
+
+        function generateWallpaper() {
+            const context = wallpaper.getContext('2d');
+            context.clearRect(0, 0, 300, 200);
+            context.fillStyle = 'rgba(185, 169, 105, 0.7)';
+            for (let y = 0; y < 200; y += 40) {
+                for (let x = 0; x < 300; x += 40) {
+                    context.fillRect(x, y, 40, 40);
+                }
+            }
+        }
+
+        function guess(style) {
+            if (style === 'Damask') {
+                if (Math.random() < 0.75) {
+                    result.textContent = "Correct!";
+                    score++;
+                    streak++;
+                } else {
+                    result.textContent = "Wrong! The wallpaper is not Damask.";
+                }
+            } else if (style === 'Toile') {
+                if (Math.random() < 0.65) {
+                    result.textContent = "Correct!";
+                    score++;
+                    streak++;
+                } else {
+                    result.textContent = "Wrong! The wallpaper is not Toile.";
+                }
+            } else if (style === 'Ikat') {
+                if (Math.random() < 0.65) {
+                    result.textContent = "Correct!";
+                    score++;
+                    streak++;
+                } else {
+                    result.textContent = "Wrong! The wallpaper is not Ikat.";
+                }
+            } else if (style === 'Chinoiserie') {
+                if (Math.random() < 0.75) {
+                    result.textContent = "Correct!";
+                    score++;
+                    streak++;
+                } else {
+                    result.textContent = "Wrong! The wallpaper is not Chinoiserie.";
+                }
+            }
+
+            if (score > bestScore) {
+                localStorage.setItem('bestScore', score);
+            }
+            document.querySelector('.score').textContent = `Score: ${score}`;
+            document.querySelector('.streak').textContent = `Streak: ${streak}`;
+        }
+    </script>
+</body>
+</html>
\ No newline at end of file
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index 0000000..34e1d7b
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diff --git a/data/artifacts/8443d9162963/qwen25-7b.html b/data/artifacts/8443d9162963/qwen25-7b.html
new file mode 100644
index 0000000..c84306d
--- /dev/null
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@@ -0,0 +1,191 @@
+<!DOCTYPE html>
+<html>
+<head>
+<title>Ragdoll Physics Toy</title>
+<style>
+body { margin: 0; overflow: hidden; background-color: #eee; }
+canvas { background-color: #fff; display: block; }
+#controls { position: absolute; top: 10px; left: 10px; font-family: sans-serif; }
+</style>
+</head>
+<body>
+
+<div id="controls">
+  Drag to fling! <button id="resetBtn">Reset</button>
+</div>
+
+<canvas id="myCanvas"></canvas>
+
+<script>
+const canvas = document.getElementById("myCanvas");
+const ctx = canvas.getContext("2d");
+const resetBtn = document.getElementById("resetBtn");
+
+canvas.width = window.innerWidth;
+canvas.height = window.innerHeight;
+
+let ragdoll = {
+  segments: [
+    { x: 100, y: 200, mass: 1, radius: 10 }, // Head
+    { x: 80, y: 250, mass: 1, radius: 12 },   // Neck
+    { x: 60, y: 300, mass: 1.5, radius: 15 },  // Upper Torso
+    { x: 60, y: 340, mass: 2, radius: 20 },    // Lower Torso
+    { x: 60, y: 380, mass: 1.5, radius: 15 },  // Upper Leg
+    { x: 60, y: 420, mass: 1.2, radius: 12 }   // Lower Leg
+  ],
+  jointStiffness: 0.98,
+  damping: 0.95,
+};
+
+let mouseX = 0;
+let mouseY = 0;
+let draggingSegmentIndex = -1;
+
+const platforms = [
+  { x: 0, y: canvas.height - 50, width: 200, height: 20 },
+  { x: canvas.width - 200, y: canvas.height - 80, width: 200, height: 20 },
+  { x: 100, y: canvas.height - 150, width: 100, height: 20 }
+];
+
+let gravity = { x: 0, y: 0.5 };
+
+function distance(x1, y1, x2, y2) {
+  return Math.sqrt((x1 - x2) ** 2 + (y1 - y2) ** 2);
+}
+
+function clamp(value, min, max) {
+  return Math.min(Math.max(value, min), max);
+}
+
+let lastTime = 0;
+
+function animate(timestamp) {
+  const dt = (timestamp - lastTime) / 1000;
+  lastTime = timestamp;
+
+  ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+  // Handle Mouse Interaction
+  if (draggingSegmentIndex !== -1) {
+    ragdoll.segments[draggingSegmentIndex].x = clamp(mouseX - ragdoll.segments[draggingSegmentIndex].radius, 0, canvas.width - ragdoll.segments[draggingSegmentIndex].radius * 2);
+    ragdoll.segments[draggingSegmentIndex].y = clamp(mouseY - ragdoll.segments[draggingSegmentIndex].radius, 0, canvas.height - ragdoll.segments[draggingSegmentIndex].radius * 2);
+  }
+
+  // Apply Gravity and Resolve Collisions
+  for (let i = 0; i < ragdoll.segments.length; i++) {
+    ragdoll.segments[i].y += gravity.y * dt;
+
+    // Floor Collision
+    if (ragdoll.segments[i].y + ragdoll.segments[i].radius > canvas.height) {
+      ragdoll.segments[i].y = canvas.height - ragdoll.segments[i].radius;
+      ragdoll.segments[i].velocity_y = 0; // Stop downward velocity on collision
+    }
+
+    // Platform Collisions
+    for (const platform of platforms) {
+      if (
+        ragdoll.segments[i].x + ragdoll.segments[i].radius > platform.x &&
+        ragdoll.segments[i].x - ragdoll.segments[i].radius < platform.x + platform.width &&
+        ragdoll.segments[i].y + ragdoll.segments[i].radius > platform.y &&
+        ragdoll.segments[i].y - ragdoll.segments[i].radius < platform.y + platform.height
+      ) {
+        // Simple collision response: Prevent penetration and reverse velocity
+        if (ragdoll.segments[i].y + ragdoll.segments[i].radius > platform.y) {
+          ragdoll.segments[i].y = platform.y - ragdoll.segments[i].radius;
+          ragdoll.segments[i].velocity_y = -Math.abs(ragdoll.segments[i].velocity_y) * 0.5; // Reverse velocity slightly
+        }
+
+        if (ragdoll.segments[i].x + ragdoll.segments[i].radius > platform.x) {
+          ragdoll.segments[i].x = platform.x - ragdoll.segments[i].radius;
+          ragdoll.segments[i].velocity_x = -Math.abs(ragdoll.segments[i].velocity_x) * 0.5; // Reverse velocity slightly
+        }
+
+        if (ragdoll.segments[i].x - ragdoll.segments[i].radius < platform.x + platform.width) {
+          ragdoll.segments[i].x = platform.x + platform.width + ragdoll.segments[i].radius;
+          ragdoll.segments[i].velocity_x = -Math.abs(ragdoll.segments[i].velocity_x) * 0.5; // Reverse velocity slightly
+        }
+      }
+    }
+  }
+
+  // Apply Joint Constraints (simplified)
+  for (let i = 1; i < ragdoll.segments.length; i++) {
+    const segment1 = ragdoll.segments[i - 1];
+    const segment2 = ragdoll.segments[i];
+
+    const distance_ = distance(segment1.x, segment1.y, segment2.x, segment2.y);
+    const idealDistance = (segment1.radius + segment2.radius);
+
+    let dx = segment2.x - segment1.x;
+    let dy = segment2.y - segment1.y;
+
+    dx /= distance_;
+    dy /= distance_;
+
+    segment2.x += (idealDistance - distance_) * dx * ragdoll.jointStiffness;
+    segment2.y += (idealDistance - distance_) * dy * ragdoll.jointStiffness;
+  }
+
+  // Damping
+  for (let i = 0; i < ragdoll.segments.length; i++) {
+    ragdoll.segments[i].x *= ragdoll.damping;
+    ragdoll.segments[i].y *= ragdoll.damping;
+  }
+
+  // Draw Ragdoll
+  ctx.beginPath();
+  ctx.strokeStyle = "black";
+  ctx.lineWidth = 2;
+
+  for (let i = 0; i < ragdoll.segments.length - 1; i++) {
+    ctx.moveTo(ragdoll.segments[i].x, ragdoll.segments[i].y);
+    ctx.lineTo(ragdoll.segments[i + 1].x, ragdoll.segments[i + 1].y);
+  }
+
+  ctx.stroke();
+
+  for (let i = 0; i < ragdoll.segments.length; i++) {
+    ctx.beginPath();
+    ctx.arc(ragdoll.segments[i].x, ragdoll.segments[i].y, ragdoll.segments[i].radius, 0, Math.PI * 2);
+    ctx.fillStyle = "red";
+    ctx.fill();
+  }
+
+  requestAnimationFrame(animate);
+}
+
+// Mouse Event Handlers
+canvas.addEventListener("mousedown", (e) => {
+  mouseX = e.clientX;
+  mouseY = e.clientY;
+
+  for (let i = 0; i < ragdoll.segments.length; i++) {
+    const distToSegment = distance(mouseX, mouseY, ragdoll.segments[i].x, ragdoll.segments[i].y);
+    if (distToSegment <= ragdoll.segments[i].radius) {
+      draggingSegmentIndex = i;
+      break;
+    }
+  }
+});
+
+canvas.addEventListener("mouseup", () => {
+  draggingSegmentIndex = -1;
+});
+
+canvas.addEventListener("mousemove", (e) => {
+  mouseX = e.clientX;
+  mouseY = e.clientY;
+});
+
+resetBtn.addEventListener("click", () => {
+  for (let i = 0; i < ragdoll.segments.length; i++) {
+    ragdoll.segments[i].x = 100 + i * 20;
+    ragdoll.segments[i].y = 200 + i * 10;
+  }
+});
+
+requestAnimationFrame(animate);
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/8443d9162963/qwen25-7b.png b/data/artifacts/8443d9162963/qwen25-7b.png
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diff --git a/data/artifacts/987bed245bf6/gemma3-12b.html b/data/artifacts/987bed245bf6/gemma3-12b.html
new file mode 100644
index 0000000..b11cd22
--- /dev/null
+++ b/data/artifacts/987bed245bf6/gemma3-12b.html
@@ -0,0 +1,277 @@
+<!DOCTYPE html>
+<html lang="en">
+
+<head>
+    <meta charset="UTF-8">
+    <title>Tiny Grid Roguelike</title>
+    <style>
+        body {
+            font-family: monospace;
+            background-color: #222;
+            color: #fff;
+            margin: 0;
+            padding: 0;
+            overflow: hidden; /* Prevent scrollbars */
+        }
+
+        canvas {
+            display: block;
+            outline: none; /* Remove canvas focus outline */
+        }
+
+        .hud {
+            position: fixed;
+            bottom: 0;
+            left: 0;
+            width: 100%;
+            background-color: rgba(0, 0, 0, 0.8);
+            padding: 5px;
+            font-family: monospace;
+            color: #fff;
+            font-size: small; /* Reduce HUD font size */
+        }
+
+        .game-over {
+            position: fixed;
+            top: 0;
+            left: 0;
+            width: 100%;
+            height: 100%;
+            background-color: rgba(255, 0, 0, 0.8);
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            flex-direction: column; /* Stack elements vertically */
+            font-size: 18px;
+            color: #fff;
+        }
+
+        .game-over span {
+            display: block; /* Ensure each stat takes a full line */
+            margin-bottom: 5px;
+        }
+    </style>
+</head>
+
+<body>
+    <canvas id="game"></canvas>
+    <div class="hud">
+        <span>HP: <span id="hp">100</span></span><br>
+        <span>Level: <span id="level">1</span></span><br>
+        <span>Gold: <span id="gold">0</span></span>
+    </div>
+
+    <div class="game-over" style="display:none;">
+        Game Over! Your final stats were:<br>
+        <span>HP: <span id="finalHp"></span></span>
+        <span>Level: <span id="finalLevel"></span></span>
+        <span>Gold: <span id="finalGold"></span></span>
+    </div>
+
+    <script>
+        const canvas = document.getElementById('game');
+        const ctx = canvas.getContext('2d');
+
+        const hero = { x: 1, y: 1, hp: 100, gold: 0, level: 1 };
+        let map = generateMap(20, 15); // Increased size for better gameplay
+        let gameOver = false;
+        let goblins = [];
+        let stairsLevel = 0;
+
+        canvas.width = window.innerWidth * 0.8;
+        canvas.height = window.innerHeight - 30;
+
+        function generateMap(width, height) {
+            let map = [];
+            for (let i = 0; i < height; i++) {
+                map[i] = new Array(width).fill('.'); // Initialize with empty tiles
+            }
+
+            // Create a simple dungeon layout: rooms and corridors.
+            for (let i = 1; i < height - 1; i++) {
+                for (let j = 1; j < width - 1; j++) {
+                    if (i % 2 === 0 && j % 2 === 0) {
+                        map[i][j] = '.'; // Floor tiles
+                    } else if ((i == 1 || i == height - 2) || (j == 1 || j == width - 2)) {
+                         map[i][j] = '#';// Wall tiles
+                    }
+                }
+            }
+             // Place stairs on the first level.  Make sure not to overlap with player start.
+            let stairX = Math.floor(Math.random() * (width - 2)) + 1;
+            let stairY = height - 2;
+            map[stairY][stairX] = '>';
+
+
+            return map;
+        }
+
+        function drawMap() {
+            ctx.fillStyle = '#222';
+            ctx.fillRect(0, 0, canvas.width, canvas.height);
+
+            const tileWidth = Math.floor(canvas.width / map[0].length); // Dynamic tile size
+            const tileHeight = Math.floor(canvas.height / map.length);
+
+            for (let i = 0; i < map.length; i++) {
+                for (let j = 0; j < map[i].length; j++) {
+                    if (map[i][j] === '@') {
+                        ctx.fillStyle = '#1ff';
+                        ctx.fillRect(j * tileWidth, i * tileHeight, tileWidth, tileHeight);
+                        ctx.fillStyle = '#fff';
+                        ctx.font = '10px monospace'; // Consistent font for text
+                        ctx.fillText('@', j * tileWidth + 2, i * tileHeight + 12);
+                    } else if (map[i][j] === '.') {
+                        ctx.fillStyle = '#00f';
+                        ctx.fillRect(j * tileWidth, i * tileHeight, tileWidth, tileHeight);
+                    } else if (map[i][j] === 'g') {
+                        ctx.fillStyle = '#f50';
+                        ctx.fillRect(j * tileWidth, i * tileHeight, tileWidth, tileHeight);
+                         ctx.fillStyle = '#fff';
+                         ctx.font = '10px monospace'; // Consistent font for text
+                        ctx.fillText('g', j * tileWidth + 2, i * tileHeight + 12);
+
+                    } else if (map[i][j] === '#') {
+                        ctx.fillStyle = '#444';
+                        ctx.fillRect(j * tileWidth, i * tileHeight, tileWidth, tileHeight);
+                    } else if (map[i][j] === '>') {
+                        ctx.fillStyle = '#0d0';
+                        ctx.fillRect(j * tileWidth, i * tileHeight, tileWidth, tileHeight);
+                         ctx.fillStyle = '#fff';
+                         ctx.font = '10px monospace'; // Consistent font for text
+                        ctx.fillText('>', j * tileWidth + 2, i * tileHeight + 12);
+
+                    }
+                }
+            }
+
+            updateHUD();
+        }
+
+        function updateHUD() {
+            document.getElementById('hp').textContent = hero.hp;
+            document.getElementById('level').textContent = hero.level;
+            document.getElementById('gold').textContent = hero.gold;
+        }
+
+        function moveHero(event) {
+            if (gameOver) return;
+
+            const key = event.key;
+            let dx = 0, dy = 0;
+
+            switch (key) {
+                case 'ArrowUp': dy = -1; break;
+                case 'ArrowDown': dy = 1; break;
+                case 'ArrowLeft': dx = -1; break;
+                case 'ArrowRight': dx = 1; break;
+            }
+
+            let newHeroX = hero.x + dx;
+            let newHeroY = hero.y + dy;
+
+
+            if (newHeroX >= 0 && newHeroX < map[0].length && newHeroY >= 0 && newHeroY < map.length) {
+                if (map[newHeroY][newHeroX] !== '#') { // Check for walls
+
+                    switch (map[newHeroY][newHeroX]) {
+                        case 'g':
+                            fightGoblin(newHeroX, newHeroY);
+                            break;
+                        case '>':
+                            stairsLevel++;
+                            hero.level = stairsLevel;
+                            hero.hp += 10 * stairsLevel;
+                            hero.gold *= 2;
+                            map[newHeroY][newHeroX] = '.'; // Replace stairs with floor
+
+                            //Generate new map
+                            map = generateMap(map[0].length, map.length);
+
+                            hero.x = 1;
+                            hero.y = 1;
+
+
+                            break;
+                        case '@':
+                            if (dx !== 0 || dy !== 0) { // Prevent self-collision on initial spawn
+                                if (map[newHeroY][newHeroX - dx] === 'g') fightGoblin(newHeroX - dx, newHeroY);
+                            }
+                            break;
+                    }
+
+                    map[hero.y][hero.x] = '.'; // Clear previous position
+                    hero.x = newHeroX;
+                    hero.y = newHeroY;
+                    map[hero.y][hero.x] = '@';
+
+
+                    drawMap();
+                }
+            }
+            event.preventDefault();
+        }
+
+        function fightGoblin(x, y) {
+            let goblinIndex = -1;
+            for (let i = 0; i < goblins.length; i++) {
+                if (goblins[i].x === x && goblins[i].y === y) {
+                    goblinIndex = i;
+                    break;
+                }
+            }
+
+            if (goblinIndex !== -1) {
+                let damage = Math.floor(Math.random() * 5) + 1; // Reduced goblin damage
+
+                hero.hp -= damage;
+
+                goblins.splice(goblinIndex, 1);
+
+
+                if (hero.hp <= 0) {
+                    gameOver = true;
+                     document.getElementById('finalHp').textContent = hero.hp;
+                        document.getElementById('finalLevel').textContent = hero.level;
+                        document.getElementById('finalGold').textContent = hero.gold;
+
+                   } else{
+                        hero.gold += Math.floor(Math.random()*5)+1;
+                    }
+
+
+                updateHUD();
+            }
+        }
+
+         function spawnGoblins() {
+              goblins = []; // Clear existing goblins
+
+            let numGoblins = 3;  // Number of initial goblins
+            for (let i = 0; i < numGoblins; i++) {
+                let x = Math.floor(Math.random() * (map[0].length - 2)) + 1;
+                let y = Math.floor(Math.random() * (map.length - 2)) + 1;
+
+                if (map[y][x] !== '#' && map[y][x] !== '@' ) { // Ensure not on walls or player
+                    goblins.push({ x: x, y: y });
+                     map[y][x] = 'g';
+                }
+            }
+
+         }
+
+
+        function startGame() {
+             spawnGoblins();
+
+            drawMap();
+        }
+
+
+
+        window.addEventListener('keydown', moveHero);
+        startGame();
+    </script>
+</body>
+
+</html>
\ No newline at end of file
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index 0000000..a798543
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diff --git a/data/artifacts/987bed245bf6/hermes3-8b.html b/data/artifacts/987bed245bf6/hermes3-8b.html
new file mode 100644
index 0000000..0e0f11a
--- /dev/null
+++ b/data/artifacts/987bed245bf6/hermes3-8b.html
@@ -0,0 +1,245 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <title>Improved Tiny Grid Roguelike</title>
+    <style>
+        body {
+            font-family: monospace;
+            background-color: #222;
+            color: #fff;
+            margin: 0;
+            padding: 0;
+        }
+        
+        canvas {
+            display: block;
+        }
+
+        .hud {
+            position: fixed;
+            bottom: 0;
+            left: 0;
+            width: 100%;
+            background-color: rgba(0, 0, 0, 0.8);
+            padding: 5px;
+            font-family: monospace;
+            color: #fff;
+        }
+        
+        .game-over {
+            position: fixed;
+            top: 0;
+            left: 0;
+            width: 100%;
+            height: 100%;
+            background-color: rgba(255, 0, 0, 0.8);
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            font-size: 48px;
+            color: #fff;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="game"></canvas>
+    <div class="hud">
+        <span>HP: <span id="hp">100</span></span><br>
+        <span>Level: <span id="level">1</span></span><br>
+        <span>Gold: <span id="gold">0</span></span>
+    </div>
+    
+    <div class="game-over" style="display:none;">
+        Game Over! Your final stats were:
+        <br>
+        HP: <span id="finalHp"></span>
+        <br>
+        Level: <span id="finalLevel"></span> 
+        <br>
+        Gold: <span id="finalGold"></span>
+    </div>
+
+    <script>
+        const canvas = document.getElementById('game');
+        const ctx = canvas.getContext('2d');
+
+        const hero = { x: 0, y: 0, hp: 100, gold: 0, level: 1 };
+        const map = generateMap(10, 5);
+        let gameOver = false;
+        let goblins = [];
+        let stairsLevel = 0;
+
+        canvas.width = window.innerWidth * 0.8;  
+        canvas.height = window.innerHeight - 30;
+
+        function generateMap(width, height) {
+            let map = [];
+            for (let i = 0; i < height; i++) {
+                map[i] = [];
+                for (let j = 0; j < width; j++) {
+                    if (Math.random() < 0.7 || 
+                        (j === Math.floor(width / 2) && i % 2 === 0)) {
+                        map[i][j] = '.';
+                    } else if(Math.random() < 0.1){
+                       map[i][j]='$';
+                    }else{
+                      map[i][j]='#';  
+                    }
+                }
+            }
+            return map;
+        }
+
+        function drawMap() {
+            ctx.fillStyle = '#222';
+            ctx.fillRect(0, 0, canvas.width, canvas.height);
+
+            for (let i = 0; i < map.length; i++) {
+                for (let j = 0; j < map[i].length; j++) {
+                    let tile = map[i][j];
+                    if (tile === '@') {
+                        ctx.fillStyle = '#1ff';
+                        ctx.fillRect(j * 10, i * 10, 10, 10);
+                        ctx.fillStyle = '#fff';
+                        ctx.fillText('@', j * 10 + 5, i * 10 + 20); 
+                    } else if (tile === '.') {
+                        ctx.fillStyle = '#00f';
+                        ctx.fillRect(j * 10, i * 10, 10, 10);
+                    } else if (tile === 'g') {
+                        ctx.fillStyle = '#f50';
+                        ctx.fillRect(j * 10, i * 10, 10, 10);
+                    } else if (tile === '$') {
+                        ctx.fillStyle = '#0d0';
+                        ctx.fillRect(j * 10, i * 10, 10, 10);
+                    }
+                }
+            }
+
+            updateHUD();
+        }
+
+        function updateHUD() {
+            document.getElementById('hp').textContent = hero.hp;
+            document.getElementById('level').textContent = hero.level; 
+            document.getElementById('gold').textContent = hero.gold;
+        }
+
+        function moveHero(event) {
+            const key = event.key;
+            let dx = 0, dy = 0;
+
+            switch (key) {
+                case 'ArrowUp': dy = -1; break;
+                case 'ArrowDown': dy = 1; break;
+                case 'ArrowLeft': dx = -1; break;
+                case 'ArrowRight': dx = 1; break;
+            }
+
+            if (!gameOver && map[hero.y + dy] &&
+                map[hero.y + dy][hero.x + dx]) {
+                
+                let newTile = map[hero.y + dy][hero.x + dx];
+                
+                switch (newTile) {
+                    case 'g':
+                        fightGoblin(hero.x + dx, hero.y + dy);
+                        break;
+                    case '$': 
+                        hero.gold += 10;  
+                        break;
+                    case '>':
+                        stairsLevel++; 
+                        hero.level = stairsLevel;
+                        hero.hp += stairsLevel * 5;
+                        hero.gold *= 2;
+                        map[hero.y] = [...map[hero.y], '.', '.', '.', '>'];
+                        map[hero.y] = [...map[hero.y], '.', '.', '.', '.', '.'];
+                        hero.x = newHeroX - (dx * 10);
+                        hero.y = newHeroY - (dy * 10);
+                        break;
+                    case '@':
+                        if ((newHeroX !== hero.x || newHeroY !== hero.y) && map[newHeroY][hero.x] === 'g') {
+                            fightGoblin(hero.x, hero.y);
+                        }
+                        break;
+                }
+
+                if (!gameOver) {
+                    map[hero.y] = [...map[hero.y], '.', '.', '.', '.', '.'];
+                    map[hero.y] = [...map[hero.y], '.', '.', '.', '.', '.'];
+                    map[newHeroY] = [...map[newHeroY], '@'];
+
+                    hero.x = newHeroX;
+                    hero.y = newHeroY;
+
+                    drawMap();
+                }
+            }
+
+            event.preventDefault();
+        }
+
+        function fightGoblin(x, y) {
+            if (!gameOver) {
+                let goblinIndex = -1;
+                for (let i = 0; i < goblins.length; i++) {
+                    if (goblins[i].x === x && goblins[i].y === y) {
+                        goblinIndex = i;
+                        break;
+                    }
+                }
+
+                if (goblinIndex !== -1) {
+                    let damage = Math.floor(Math.random() * 10) + 1;
+
+                    if (damage > hero.hp) {
+                        document.getElementById('finalHp').textContent = hero.hp;
+                        document.getElementById('finalLevel').textContent = hero.level;  
+                        document.getElementById('finalGold').textContent = hero.gold;
+                        gameOver = true;
+                        return;
+                    }
+
+                    goblins.splice(goblinIndex, 1);
+                    hero.hp -= damage;
+
+                    if (hero.hp <= 0) {
+                        document.getElementById('finalHp').textContent = 0;
+                        document.getElementById('finalLevel').textContent = hero.level; 
+                        document.getElementById('finalGold').textContent = hero.gold;
+                        gameOver = true;
+                        return;
+                    }
+
+                    hero.gold += 10;
+
+                    updateHUD();
+                }
+            }
+        }
+
+        function startGame() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+            map[hero.y][hero.x] = '.';
+            drawMap();
+
+            for (let i = 0; i < 5; i++) {
+                let x = Math.floor(Math.random() * (map[0].length - 2)) + 1;
+                let y = Math.floor(Math.random() * map.length) + hero.y - 2;
+
+                if (map[y] && map[y][x] !== '@') {
+                    goblins.push({ x: x, y: y });
+                    map[y] = [...map[y], 'g'];
+                }
+            }
+
+            updateHUD();
+        }
+
+        window.addEventListener('keydown', moveHero);
+        startGame();
+
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/987bed245bf6/hermes3-8b.png b/data/artifacts/987bed245bf6/hermes3-8b.png
new file mode 100644
index 0000000..4028eee
Binary files /dev/null and b/data/artifacts/987bed245bf6/hermes3-8b.png differ
diff --git a/data/artifacts/987bed245bf6/qwen3-14b.html b/data/artifacts/987bed245bf6/qwen3-14b.html
new file mode 100644
index 0000000..d98bad5
--- /dev/null
+++ b/data/artifacts/987bed245bf6/qwen3-14b.html
@@ -0,0 +1,338 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8" />
+  <title>ASCII Roguelike</title>
+  <style>
+    body {
+      margin: 0;
+      background-color: #111;
+      color: #fff;
+      font-family: monospace;
+      display: flex;
+      flex-direction: column;
+      height: 100vh;
+      overflow: hidden;
+    }
+
+    canvas {
+      flex: 1;
+      display: block;
+      background-color: #000;
+      image-rendering: pixelated;
+    }
+
+    .hud {
+      padding: 8px 16px;
+      font-size: 14px;
+      text-align: right;
+      background-color: rgba(0, 0, 0, 0.7);
+      border-top: 1px solid #333;
+    }
+
+    .game-over {
+      position: absolute;
+      top: 50%;
+      left: 50%;
+      transform: translate(-50%, -50%);
+      color: #f00;
+      font-size: 28px;
+      font-weight: bold;
+      background-color: rgba(0, 0, 0, 0.8);
+      padding: 20px 30px;
+      border: 2px solid #f00;
+      border-radius: 8px;
+      display: none;
+      text-align: center;
+    }
+
+    .game-over span {
+      display: block;
+      margin: 10px 0;
+    }
+  </style>
+</head>
+<body>
+  <canvas id="game"></canvas>
+  <div class="hud">
+    HP: <span id="hp">100</span><br />
+    Level: <span id="level">1</span><br />
+    Gold: <span id="gold">0</span>
+  </div>
+  <div class="game-over" id="gameOver">
+    Game Over!
+    <br />
+    HP: <span id="finalHp">0</span><br />
+    Level: <span id="finalLevel">1</span><br />
+    Gold: <span id="finalGold">0</span><br />
+    <button onclick="document.getElementById('gameOver').style.display = 'none'; location.reload();">Restart</button>
+  </div>
+  <script>
+    const canvas = document.getElementById("game");
+    const ctx = canvas.getContext("2d");
+
+    const cellSize = 10;
+    const tileSize = 16;
+    const mapWidth = 60;
+    const mapHeight = 30;
+    const hero = {
+      x: 0,
+      y: 0,
+      hp: 100,
+      gold: 0,
+      level: 1,
+    };
+    const dungeon = {
+      rooms: [],
+      corridors: [],
+    };
+    let goblins = [];
+    let stairs = {};
+    let gameOver = false;
+
+    canvas.width = window.innerWidth * 0.9;
+    canvas.height = window.innerHeight * 0.8;
+    canvas.style.imageRendering = "pixelated";
+
+    function drawMap() {
+      const width = canvas.width;
+      const height = canvas.height;
+
+      for (let y = 0; y < mapHeight; y++) {
+        for (let x = 0; x < mapWidth; x++) {
+          const tile = getTile(x, y);
+          const px = x * tileSize;
+          const py = y * tileSize;
+
+          ctx.fillStyle = "#000";
+          ctx.fillRect(px, py, tileSize, tileSize);
+
+          if (tile === "g") {
+            ctx.fillStyle = "#f50";
+            ctx.fillRect(px, py, tileSize, tileSize);
+            ctx.fillStyle = "#000";
+            ctx.font = "16px monospace";
+            ctx.fillText("g", px + 4, py + 14);
+          } else if (tile === ">") {
+            ctx.fillStyle = "#0d0";
+            ctx.fillRect(px, py, tileSize, tileSize);
+            ctx.fillStyle = "#000";
+            ctx.font = "16px monospace";
+            ctx.fillText(">", px + 4, py + 14);
+          } else if (tile === "@") {
+            ctx.fillStyle = "#1ff";
+            ctx.fillRect(px, py, tileSize, tileSize);
+            ctx.fillStyle = "#000";
+            ctx.font = "16px monospace";
+            ctx.fillText("@", px + 4, py + 14);
+          } else if (tile === "$") {
+            ctx.fillStyle = "#f80";
+            ctx.fillRect(px, py, tileSize, tileSize);
+            ctx.fillStyle = "#000";
+            ctx.font = "16px monospace";
+            ctx.fillText("$", px + 4, py + 14);
+          } else if (tile === ".") {
+            ctx.fillStyle = "#00f";
+            ctx.fillRect(px, py, tileSize, tileSize);
+          }
+        }
+      }
+
+      updateHUD();
+    }
+
+    function getTile(x, y) {
+      if (x < 0 || y < 0 || x >= mapWidth || y >= mapHeight) return ".";
+      const room = dungeon.rooms.find((r) => r.contains(x, y));
+      if (room) return ".";
+      const corridor = dungeon.corridors.find((c) => c.contains(x, y));
+      if (corridor) return ".";
+      if (x === stairs.x && y === stairs.y) return ">";
+      if (goblins.some((g) => g.x === x && g.y === y)) return "g";
+      if (x === hero.x && y === hero.y) return "@";
+      return ".";
+    }
+
+    function generateDungeon() {
+      dungeon.rooms = [];
+      dungeon.corridors = [];
+      stairs = {};
+
+      // Generate rooms
+      for (let i = 0; i < 5; i++) {
+        const w = 5 + Math.floor(Math.random() * 5);
+        const h = 4 + Math.floor(Math.random() * 4);
+        const x = Math.floor(Math.random() * (mapWidth - w));
+        const y = Math.floor(Math.random() * (mapHeight - h));
+        dungeon.rooms.push(new Room(x, y, w, h));
+      }
+
+      // Connect rooms with corridors
+      for (let i = 1; i < dungeon.rooms.length; i++) {
+        connectRooms(dungeon.rooms[0], dungeon.rooms[i]);
+      }
+
+      // Place stairs
+      const room = dungeon.rooms[Math.floor(Math.random() * dungeon.rooms.length)];
+      stairs.x = room.x + Math.floor(Math.random() * room.w);
+      stairs.y = room.y + Math.floor(Math.random() * room.h);
+    }
+
+    function connectRooms(roomA, roomB) {
+      const x1 = roomA.x + Math.floor(Math.random() * roomA.w);
+      const y1 = roomA.y + Math.floor(Math.random() * roomA.h);
+      const x2 = roomB.x + Math.floor(Math.random() * roomB.w);
+      const y2 = roomB.y + Math.floor(Math.random() * roomB.h);
+
+      let x = x1, y = y1;
+      let dx = Math.sign(x2 - x1);
+      let dy = Math.sign(y2 - y1);
+
+      while (x !== x2 || y !== y2) {
+        if (Math.random() < 0.5) {
+          x += dx;
+        } else {
+          y += dy;
+        }
+        dungeon.corridors.push(new Corridor(x, y, 1, 1));
+      }
+    }
+
+    function Room(x, y, w, h) {
+      this.x = x;
+      this.y = y;
+      this.w = w;
+      this.h = h;
+      this.contains = function (x, y) {
+        return (
+          x >= this.x &&
+          x < this.x + this.w &&
+          y >= this.y &&
+          y < this.y + this.h
+        );
+      };
+    }
+
+    function Corridor(x, y, w, h) {
+      this.x = x;
+      this.y = y;
+      this.w = w;
+      this.h = h;
+      this.contains = function (x, y) {
+        return (
+          x >= this.x &&
+          x < this.x + this.w &&
+          y >= this.y &&
+          y < this.y + this.h
+        );
+      };
+    }
+
+    function updateHUD() {
+      document.getElementById("hp").textContent = hero.hp;
+      document.getElementById("level").textContent = hero.level;
+      document.getElementById("gold").textContent = hero.gold;
+    }
+
+    function moveHero(event) {
+      if (gameOver) return;
+      const key = event.key;
+      let dx = 0, dy = 0;
+
+      switch (key) {
+        case "ArrowUp": dy = -1; break;
+        case "ArrowDown": dy = 1; break;
+        case "ArrowLeft": dx = -1; break;
+        case "ArrowRight": dx = 1; break;
+      }
+
+      const newX = hero.x + dx;
+      const newY = hero.y + dy;
+
+      if (newX < 0 || newX >= mapWidth || newY < 0 || newY >= mapHeight) return;
+
+      let tile = getTile(newX, newY);
+
+      switch (tile) {
+        case "g":
+          fightGoblin(newX, newY);
+          break;
+        case ">":
+          descendStairs();
+          break;
+        case "$":
+          pickUpGold(newX, newY);
+          break;
+        default:
+          hero.x = newX;
+          hero.y = newY;
+      }
+
+      drawMap();
+      event.preventDefault();
+    }
+
+    function fightGoblin(x, y) {
+      const goblinIndex = goblins.findIndex(g => g.x === x && g.y === y);
+      if (goblinIndex === -1) return;
+
+      const damage = Math.floor(Math.random() * 10) + 5;
+      hero.hp -= damage;
+
+      if (hero.hp <= 0) {
+        gameOver = true;
+        document.getElementById("gameOver").style.display = "block";
+        document.getElementById("finalHp").textContent = hero.hp;
+        document.getElementById("finalLevel").textContent = hero.level;
+        document.getElementById("finalGold").textContent = hero.gold;
+        return;
+      }
+
+      goblins.splice(goblinIndex, 1);
+      hero.gold += 10;
+      updateHUD();
+    }
+
+    function pickUpGold(x, y) {
+      const index = goblins.findIndex(g => g.x === x && g.y === y);
+      if (index !== -1) {
+        hero.gold += 10;
+        goblins.splice(index, 1);
+        updateHUD();
+      }
+    }
+
+    function descendStairs() {
+      hero.level++;
+      hero.hp += hero.level * 5;
+      hero.gold += 100;
+      generateDungeon();
+      goblins = [];
+      for (let i = 0; i < hero.level * 2; i++) {
+        placeGoblin();
+      }
+      updateHUD();
+    }
+
+    function placeGoblin() {
+      let x, y;
+      do {
+        x = Math.floor(Math.random() * mapWidth);
+        y = Math.floor(Math.random() * mapHeight);
+      } while (getTile(x, y) !== ".");
+      goblins.push({ x, y });
+    }
+
+    function startGame() {
+      generateDungeon();
+      for (let i = 0; i < 10; i++) {
+        placeGoblin();
+      }
+      drawMap();
+    }
+
+    window.addEventListener("keydown", moveHero);
+    startGame();
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/b3721d9fe563/qwen25-7b.html b/data/artifacts/b3721d9fe563/qwen25-7b.html
new file mode 100644
index 0000000..645cfbc
--- /dev/null
+++ b/data/artifacts/b3721d9fe563/qwen25-7b.html
@@ -0,0 +1,113 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Shop by Color</title>
+    <style>
+        :root {
+            --bg-color: #f7efe6;
+            --surface-color: #fff9f1;
+            --text-color: #3a2c22;
+            --muted-color: #a08c7a;
+            --accent-color: #c65f38;
+            --card-radius: 14px;
+        }
+        body {
+            font-family: 'Didot', 'Bodoni MT', 'Playfair Display', Georgia, serif;
+            background-color: var(--bg-color);
+            color: var(--text-color);
+            margin: 0;
+            padding: 96px;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+        }
+        .container {
+            width: 320px;
+            max-width: 100%;
+            text-align: center;
+        }
+        h1, .color-label {
+            font-size: 50px;
+            letter-spacing: .15em;
+            margin-bottom: 24px;
+        }
+        h1 {
+            all-small-caps;
+        }
+        .color-wheel {
+            width: 300px;
+            height: 300px;
+            border-radius: var(--card-radius);
+            background-color: #c65f38;
+            position: relative;
+            cursor: pointer;
+            overflow: hidden;
+        }
+        .pattern-strip {
+            display: flex;
+            gap: 16px;
+            margin-top: 24px;
+        }
+        .pattern {
+            width: 96px;
+            height: 96px;
+            border-radius: var(--card-radius);
+            background-size: contain;
+            background-repeat: no-repeat;
+            background-position: center;
+        }
+        .share-bar {
+            margin-top: 24px;
+            display: flex;
+            justify-content: center;
+            gap: 16px;
+        }
+        .brand-logo {
+            font-family: 'Didot', 'Bodoni MT', 'Playfair Display', Georgia, serif;
+            font-size: 38px;
+            letter-spacing: .15em;
+            margin-top: 24px;
+            text-transform: uppercase;
+        }
+    </style>
+</head>
+<body>
+    <div class="container">
+        <h1>Shop by Color</h1>
+        <div id="color-wheel" class="color-wheel"></div>
+        <div id="pattern-strip" class="pattern-strip"></div>
+        <div class="share-bar">
+            <button>Share</button>
+        </div>
+        <span class="brand-logo">Terracotta Sun</span>
+    </div>
+
+    <script>
+        const colorWheel = document.getElementById('color-wheel');
+        const patternStrip = document.getElementById('pattern-strip');
+
+        colorWheel.addEventListener('mousedown', (e) => {
+            const hue = e.offsetX / 150;
+            showPatterns(hue);
+        });
+
+        function showPatterns(hue) {
+            const patterns = [
+                { name: 'Sunset', color: '#c65f38' },
+                { name: 'Moss', color: '#9eae7d' },
+                { name: 'Copper', color: '#a08c7a' },
+                { name: 'Saffron', color: '#ffc42b' }
+            ];
+
+            patternStrip.innerHTML = patterns.map(pattern => `
+                <div class="pattern" style="background-color: ${pattern.color};"></div>
+            `).join('');
+        }
+
+        showPatterns(0.5);
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/b3721d9fe563/qwen25-7b.png b/data/artifacts/b3721d9fe563/qwen25-7b.png
new file mode 100644
index 0000000..313f769
Binary files /dev/null and b/data/artifacts/b3721d9fe563/qwen25-7b.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 2588786..5c4da80 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -15711,33 +15711,38 @@
     "runs": [
       {
         "model": "qwen3-14b",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 64,
+        "cost": 0,
         "started_at": "2026-07-25T08:22:13.796Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T08:12:12.466Z"
+        "finished_at": "2026-07-25T08:23:17.476Z",
+        "queued_at": "2026-07-25T08:12:12.466Z",
+        "bytes": 8975
       },
       {
         "model": "gemma3-12b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T08:12:12.472Z"
+        "seconds": 71,
+        "cost": 0,
+        "started_at": "2026-07-25T08:23:17.484Z",
+        "finished_at": "2026-07-25T08:24:28.911Z",
+        "queued_at": "2026-07-25T08:12:12.472Z",
+        "bytes": 9441,
+        "thumb": true
       },
       {
         "model": "hermes3-8b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T08:12:12.478Z"
+        "seconds": 52,
+        "cost": 0,
+        "started_at": "2026-07-25T08:24:28.919Z",
+        "finished_at": "2026-07-25T08:25:20.778Z",
+        "queued_at": "2026-07-25T08:12:12.478Z",
+        "bytes": 8025,
+        "thumb": true
       },
       {
         "model": "qwen25-7b",
@@ -15753,11 +15758,11 @@
       },
       {
         "model": "hf-qwen-coder-32b",
-        "status": "queued",
+        "status": "running",
         "error": null,
         "seconds": null,
         "cost": null,
-        "started_at": null,
+        "started_at": "2026-07-25T08:25:20.784Z",
         "finished_at": null,
         "queued_at": "2026-07-25T08:12:12.488Z"
       }
@@ -15805,13 +15810,15 @@
       },
       {
         "model": "qwen25-7b",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 51,
+        "cost": 0,
         "started_at": "2026-07-25T08:23:13.423Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.414Z"
+        "finished_at": "2026-07-25T08:24:04.891Z",
+        "queued_at": "2026-07-25T08:23:13.414Z",
+        "bytes": 6108,
+        "thumb": true
       },
       {
         "model": "hf-qwen-coder-32b",
@@ -15866,13 +15873,135 @@
       },
       {
         "model": "qwen25-7b",
+        "status": "done",
+        "error": null,
+        "seconds": 25,
+        "cost": 0,
+        "started_at": "2026-07-25T08:24:04.898Z",
+        "finished_at": "2026-07-25T08:24:29.478Z",
+        "queued_at": "2026-07-25T08:23:13.500Z",
+        "bytes": 3812,
+        "thumb": true
+      },
+      {
+        "model": "hf-qwen-coder-32b",
         "status": "queued",
         "error": null,
         "seconds": null,
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.500Z"
+        "queued_at": "2026-07-25T08:23:13.505Z"
+      },
+      {
+        "model": "claude-code",
+        "status": "done",
+        "error": null,
+        "seconds": 93,
+        "cost": 0,
+        "started_at": "2026-07-25T08:23:13.521Z",
+        "finished_at": "2026-07-25T08:24:46.961Z",
+        "queued_at": "2026-07-25T08:23:13.508Z",
+        "bytes": 17253,
+        "thumb": true
+      },
+      {
+        "model": "kimi",
+        "status": "done",
+        "error": null,
+        "seconds": 105,
+        "cost": 0.0177,
+        "started_at": "2026-07-25T08:23:13.524Z",
+        "finished_at": "2026-07-25T08:24:58.598Z",
+        "queued_at": "2026-07-25T08:23:13.511Z",
+        "toolCalls": [
+          "opendesign",
+          "opendesign",
+          "hyperframes"
+        ],
+        "bytes": 20198,
+        "thumb": true
+      },
+      {
+        "model": "gpt",
+        "status": "done",
+        "error": null,
+        "seconds": 76,
+        "cost": 0.154,
+        "started_at": "2026-07-25T08:23:13.528Z",
+        "finished_at": "2026-07-25T08:24:29.186Z",
+        "queued_at": "2026-07-25T08:23:13.515Z",
+        "toolCalls": [
+          "opendesign",
+          "opendesign",
+          "hyperframes",
+          "hyperframes"
+        ],
+        "bytes": 34909,
+        "thumb": true
+      },
+      {
+        "model": "grok",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T08:23:13.533Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T08:23:13.518Z"
+      }
+    ]
+  },
+  {
+    "id": "b3721d9fe563",
+    "title": "Designer Wallcoverings — Shop by Color Wheel",
+    "prompt": "Build a single self-contained HTML file: an interactive \"Shop by Color\" wheel social post for a wallcovering brand. A draggable/tappable color wheel; selecting a hue reveals a filmstrip of 4 CSS-drawn patterns in that color family with designer color names. Includes a share bar and brand wordmark. Smooth, elegant, touch-friendly. Output ONLY the HTML.",
+    "category": "Custom",
+    "designTools": true,
+    "created_at": "2026-07-25T08:23:13.574Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T08:23:13.577Z"
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T08:23:13.580Z"
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T08:23:13.583Z"
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "done",
+        "error": null,
+        "seconds": 23,
+        "cost": 0,
+        "started_at": "2026-07-25T08:24:29.480Z",
+        "finished_at": "2026-07-25T08:24:52.012Z",
+        "queued_at": "2026-07-25T08:23:13.586Z",
+        "bytes": 3307,
+        "thumb": true
       },
       {
         "model": "hf-qwen-coder-32b",
@@ -15882,7 +16011,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.505Z"
+        "queued_at": "2026-07-25T08:23:13.588Z"
       },
       {
         "model": "claude-code",
@@ -15890,9 +16019,9 @@
         "error": null,
         "seconds": null,
         "cost": null,
-        "started_at": "2026-07-25T08:23:13.521Z",
+        "started_at": "2026-07-25T08:24:46.963Z",
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.508Z"
+        "queued_at": "2026-07-25T08:23:13.590Z"
       },
       {
         "model": "kimi",
@@ -15900,9 +16029,9 @@
         "error": null,
         "seconds": null,
         "cost": null,
-        "started_at": "2026-07-25T08:23:13.524Z",
+        "started_at": "2026-07-25T08:24:58.607Z",
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.511Z"
+        "queued_at": "2026-07-25T08:23:13.593Z"
       },
       {
         "model": "gpt",
@@ -15910,29 +16039,29 @@
         "error": null,
         "seconds": null,
         "cost": null,
-        "started_at": "2026-07-25T08:23:13.528Z",
+        "started_at": "2026-07-25T08:24:29.217Z",
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.515Z"
+        "queued_at": "2026-07-25T08:23:13.595Z"
       },
       {
         "model": "grok",
-        "status": "running",
+        "status": "queued",
         "error": null,
         "seconds": null,
         "cost": null,
-        "started_at": "2026-07-25T08:23:13.533Z",
+        "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.518Z"
+        "queued_at": "2026-07-25T08:23:13.598Z"
       }
     ]
   },
   {
-    "id": "b3721d9fe563",
-    "title": "Designer Wallcoverings — Shop by Color Wheel",
-    "prompt": "Build a single self-contained HTML file: an interactive \"Shop by Color\" wheel social post for a wallcovering brand. A draggable/tappable color wheel; selecting a hue reveals a filmstrip of 4 CSS-drawn patterns in that color family with designer color names. Includes a share bar and brand wordmark. Smooth, elegant, touch-friendly. Output ONLY the HTML.",
+    "id": "71a0784e71c8",
+    "title": "Designer Wallcoverings — Texture Weave Simulator (design-polish)",
+    "prompt": "Build a single self-contained HTML file: an interactive grasscloth/weave texture simulator for a LUXURY wallcovering brand. Keep the strong canvas weave shader but fix the brand+type gaps: (1) fixed top bar with wordmark DESIGNER WALLCOVERINGS in Cormorant Garamond serif, uppercase, letter-spacing .18em, over the dark UI; (2) NO system-ui as display type — headings in the serif at >=24px, refined sans for controls/labels; (3) restrained luxury palette (warm near-black ground #12100c, one brass accent #C8A951, ivory text), strong value contrast, no muddy beige; (4) generous whitespace, hairline sliders, soft shadows, tasteful easing. Sliders control weave density, 2-tone fiber color, sheen; live subtle light-sweep. Must look like a luxury interior brand, not a demo. 60fps canvas. Output ONLY the HTML.",
     "category": "Custom",
     "designTools": true,
-    "created_at": "2026-07-25T08:23:13.574Z",
+    "created_at": "2026-07-25T08:25:23.389Z",
     "winner": null,
     "runs": [
       {
@@ -15943,7 +16072,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.577Z"
+        "queued_at": "2026-07-25T08:25:23.392Z"
       },
       {
         "model": "gemma3-12b",
@@ -15953,7 +16082,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.580Z"
+        "queued_at": "2026-07-25T08:25:23.394Z"
       },
       {
         "model": "hermes3-8b",
@@ -15963,17 +16092,17 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.583Z"
+        "queued_at": "2026-07-25T08:25:23.397Z"
       },
       {
         "model": "qwen25-7b",
-        "status": "queued",
+        "status": "running",
         "error": null,
         "seconds": null,
         "cost": null,
-        "started_at": null,
+        "started_at": "2026-07-25T08:25:23.414Z",
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.586Z"
+        "queued_at": "2026-07-25T08:25:23.399Z"
       },
       {
         "model": "hf-qwen-coder-32b",
@@ -15983,7 +16112,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.588Z"
+        "queued_at": "2026-07-25T08:25:23.401Z"
       },
       {
         "model": "claude-code",
@@ -15993,7 +16122,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.590Z"
+        "queued_at": "2026-07-25T08:25:23.403Z"
       },
       {
         "model": "kimi",
@@ -16003,7 +16132,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.593Z"
+        "queued_at": "2026-07-25T08:25:23.406Z"
       },
       {
         "model": "gpt",
@@ -16013,7 +16142,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.595Z"
+        "queued_at": "2026-07-25T08:25:23.409Z"
       },
       {
         "model": "grok",
@@ -16023,7 +16152,7 @@
         "cost": null,
         "started_at": null,
         "finished_at": null,
-        "queued_at": "2026-07-25T08:23:13.598Z"
+        "queued_at": "2026-07-25T08:25:23.412Z"
       }
     ]
   }
diff --git a/data/costlog.jsonl b/data/costlog.jsonl
index 15e8833..261196c 100644
--- a/data/costlog.jsonl
+++ b/data/costlog.jsonl
@@ -222,3 +222,5 @@
 {"ts":"2026-07-25T08:17:01.055Z","provider":"adobe","model":"gemini-image","task":"model-arena-tools","cost_usd":0.04}
 {"ts":"2026-07-25T08:17:06.749Z","provider":"adobe","model":"gemini-image","task":"model-arena-tools","cost_usd":0.04}
 {"ts":"2026-07-25T08:17:12.970Z","provider":"adobe","model":"gemini-image","task":"model-arena-tools","cost_usd":0.04}
+{"ts":"2026-07-25T08:24:29.171Z","provider":"openai","model":"gpt-5.1","task":"model-arena-tools","input_tokens":2368,"output_tokens":10704,"cost_usd":0.154}
+{"ts":"2026-07-25T08:24:58.596Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":2341,"output_tokens":6535,"cost_usd":0.017742}
diff --git a/idea-run/run-next.sh b/idea-run/run-next.sh
index 67058ba..d25735d 100755
--- a/idea-run/run-next.sh
+++ b/idea-run/run-next.sh
@@ -13,6 +13,11 @@ IDX=$(cat "$PTR" 2>/dev/null || echo 1)
 LINE=$(sed -n "${IDX}p" "$IDEAS")
 TITLE="${LINE%%|*}"; PROMPT="${LINE#*|}"
 
+# DW LUXURY-UI SHELL — appended to every prompt. Fixes the systemic gap both design
+# agents kept flagging: technically-strong builds with no brand identity / system-ui
+# type / no luxury feel. Every build now must carry brand chrome + serif display type.
+PROMPT="$PROMPT  DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. It must look like a luxury interior-design brand, not a generic AI demo."
+
 python3 - "$TITLE" "$PROMPT" > /tmp/dwaa-payload.json <<'PY'
 import json,sys
 json.dump({"title":sys.argv[1],"prompt":sys.argv[2],

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