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night-loop: cycle 08:12 — judged=93a51ee67f87 · fired 1 →; FIRED idx=13/16 id=5cc02ab465fb title=Designer Wallcoverings — This or That Style Poll
844afc12b12892baf5a936cefd4bdcebbcdc47f8 · 2026-07-25 08:12:11 -0700 · Steve Abrams
Files touched
A data/artifacts/57af693363f2/gemma3-12b.htmlA data/artifacts/57af693363f2/gemma3-12b.pngA data/artifacts/57af693363f2/hermes3-8b.htmlA data/artifacts/57af693363f2/hermes3-8b.pngA data/artifacts/57af693363f2/hf-qwen-coder-32b.htmlA data/artifacts/57af693363f2/hf-qwen-coder-32b.pngA data/artifacts/57af693363f2/kimi.htmlA data/artifacts/57af693363f2/kimi.pngM data/challenges.jsonM data/costlog.jsonlM idea-run/.dw-brand-style-color-pointer
Diff
commit 844afc12b12892baf5a936cefd4bdcebbcdc47f8
Author: Steve Abrams <steve@designerwallcoverings.com>
Date: Sat Jul 25 08:12:11 2026 -0700
night-loop: cycle 08:12 — judged=93a51ee67f87 · fired 1 →; FIRED idx=13/16 id=5cc02ab465fb title=Designer Wallcoverings — This or That Style Poll
---
data/artifacts/57af693363f2/gemma3-12b.html | 311 ++++++
data/artifacts/57af693363f2/gemma3-12b.png | Bin 0 -> 24338 bytes
data/artifacts/57af693363f2/hermes3-8b.html | 125 +++
data/artifacts/57af693363f2/hermes3-8b.png | Bin 0 -> 15238 bytes
data/artifacts/57af693363f2/hf-qwen-coder-32b.html | 290 ++++++
data/artifacts/57af693363f2/hf-qwen-coder-32b.png | Bin 0 -> 25720 bytes
data/artifacts/57af693363f2/kimi.html | 1006 ++++++++++++++++++++
data/artifacts/57af693363f2/kimi.png | Bin 0 -> 33114 bytes
data/challenges.json | 398 +++++++-
data/costlog.jsonl | 1 +
idea-run/.dw-brand-style-color-pointer | 2 +-
11 files changed, 2091 insertions(+), 42 deletions(-)
diff --git a/data/artifacts/57af693363f2/gemma3-12b.html b/data/artifacts/57af693363f2/gemma3-12b.html
new file mode 100644
index 0000000..0bf321b
--- /dev/null
+++ b/data/artifacts/57af693363f2/gemma3-12b.html
@@ -0,0 +1,311 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Designer Wallcoverings Runner</title>
+ <style>
+ :root {
+ --bg: #faf8f4;
+ --surface: #ffffff;
+ --text: #1c1a17;
+ --muted: #9b948a;
+ --accent: #b0472e;
+ --line: #dcdcdc;
+ --shadow: rgba(0, 0, 0, 0.1);
+ --ease: cubic-bezier(0.22, 1, 0.36, 1);
+ }
+
+ body {
+ margin: 0;
+ overflow: hidden;
+ background-color: var(--bg);
+ font-family: 'apple-system', 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;
+ color: var(--text);
+ }
+
+ header {
+ padding: 24px;
+ text-align: left;
+ background-color: var(--surface);
+ box-shadow: 0 1px 3px rgba(0, 0, 0, 0.08);
+ }
+
+ header h1 {
+ font-family: 'Playfair Display', Georgia, serif;
+ font-size: 67px;
+ letter-spacing: .18em;
+ margin: 0;
+ line-height: 1;
+ color: var(--text);
+ }
+
+ canvas {
+ display: block;
+ }
+
+ .game-over-screen,
+ .start-screen {
+ position: fixed;
+ top: 0;
+ left: 0;
+ width: 100%;
+ height: 100%;
+ background-color: rgba(255, 255, 255, 0.9);
+ display: flex;
+ flex-direction: column;
+ justify-content: center;
+ align-items: center;
+ gap: 32px;
+ z-index: 1000;
+ }
+
+ .game-over-screen h1,
+ .start-screen h1 {
+ font-size: 48px;
+ text-align: center;
+ }
+
+ .game-over-screen button,
+ .start-screen button {
+ padding: 16px 32px;
+ background-color: var(--accent);
+ color: white;
+ border: none;
+ cursor: pointer;
+ font-size: 14px;
+ text-transform: uppercase;
+ letter-spacing: .15em;
+ box-shadow: 0 8px 24px var(--shadow);
+ }
+
+ .score {
+ position: fixed;
+ top: 16px;
+ right: 16px;
+ font-size: 12px;
+ text-transform: uppercase;
+ letter-spacing: .15em;
+ color: var(--muted);
+ }
+
+ </style>
+</head>
+<body>
+
+ <header>
+ <h1>DESIGNER WALLCOVERINGS</h1>
+ </header>
+
+ <canvas id="gameCanvas"></canvas>
+
+ <div class="score" id="scoreDisplay">0</div>
+
+
+ <script>
+ const canvas = document.getElementById('gameCanvas');
+ const ctx = canvas.getContext('2d');
+
+ canvas.width = 640;
+ canvas.height = 480;
+
+ let rollerX = 50;
+ let rollerY = canvas.height - 100;
+ let gravity = 0.5;
+ let velocityY = 0;
+ let jumpHeight = -20;
+ let isJumping = false;
+ let score = 0;
+ let obstacles = [];
+ let wallpaperRolls = [];
+ let bestScore = localStorage.getItem('bestScore') || 0;
+
+ const obstacleWidth = 50;
+ const obstacleHeight = 30;
+ const wallpaperRollSize = 40;
+ let speed = 6;
+
+
+ function init() {
+ score = 0;
+ obstacles.length = 0;
+ wallpaperRolls.length = 0;
+ rollerX = 50;
+ rollerY = canvas.height - 100;
+ velocityY = 0;
+ isJumping = false;
+ speed = 6; // Reset speed at start
+ }
+
+ function drawRoller() {
+ ctx.fillStyle = '#d35400'; // Burnt Orange
+ ctx.beginPath();
+ ctx.arc(rollerX, rollerY, 20, 0, Math.PI * 2);
+ ctx.fill();
+ }
+
+ function drawObstacle(obstacle) {
+ ctx.fillStyle = 'black';
+ ctx.fillRect(obstacle.x, obstacle.y, obstacleWidth, obstacleHeight);
+ }
+
+ function drawWallpaperRoll(roll) {
+ const colorPalette = ['#ff69b4', '#7fff00', '#ffa500', '#800080']; // Examples, can expand
+ ctx.fillStyle = colorPalette[Math.floor(Math.random() * colorPalette.length)];
+ ctx.beginPath();
+ ctx.arc(roll.x, roll.y, wallpaperRollSize / 2, 0, Math.PI * 2);
+ ctx.fill();
+
+ }
+
+
+ function updateObstacles() {
+ for (let i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].x -= speed;
+ if (obstacles[i].x < -obstacleWidth) {
+ obstacles.splice(i, 1);
+ }
+ }
+
+ // Spawn new obstacle every so often
+ if (Math.random() < 0.02) {
+ const obstacleY = canvas.height - 50;
+ obstacles.push({ x: canvas.width, y: obstacleY });
+ }
+ }
+
+ function updateWallpaperRolls() {
+ for (let i = wallpaperRolls.length - 1; i >= 0; i--) {
+ wallpaperRolls[i].x -= speed;
+ if (wallpaperRolls[i].x < -wallpaperRollSize) {
+ wallpaperRolls.splice(i, 1);
+ }
+ }
+
+ // Spawn new wallpaper rolls every so often
+ if (Math.random() < 0.03) {
+ const rollY = canvas.height - 70;
+ wallpaperRolls.push({ x: canvas.width, y: rollY });
+ }
+ }
+
+
+ function checkCollisions() {
+ // Obstacle collision
+ for (let obstacle of obstacles) {
+ if (rollerX > obstacle.x && rollerX < obstacle.x + obstacleWidth && rollerY < obstacle.y && rollerY + 20 > obstacle.y ) {
+ gameOver();
+ return;
+ }
+ }
+
+ // Wallpaper roll collision
+ for (let roll of wallpaperRolls) {
+ if (rollerX > roll.x && rollerX < roll.x + wallpaperRollSize && rollerY < roll.y && rollerY + 20 > roll.y ) {
+ score++;
+ document.getElementById('scoreDisplay').innerText = score;
+ break; // Only collect one per jump
+ }
+ }
+
+ }
+
+
+ function gameLoop() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ if (isJumping) {
+ velocityY += gravity;
+ rollerY += velocityY;
+
+ if (rollerY > canvas.height - 100) {
+ rollerY = canvas.height - 100;
+ isJumping = false;
+ velocityY = 0;
+ }
+ }
+
+
+ drawRoller();
+ updateObstacles();
+ updateWallpaperRolls();
+
+ for (let obstacle of obstacles) {
+ drawObstacle(obstacle);
+ }
+
+ for (let roll of wallpaperRolls) {
+ drawWallpaperRoll(roll);
+ }
+
+
+
+ checkCollisions();
+
+
+ document.getElementById('scoreDisplay').innerText = score;
+
+ requestAnimationFrame(gameLoop);
+ }
+
+ function startGame() {
+ init();
+ gameLoop();
+ }
+
+ function gameOver() {
+ speed = 0; // Stop the game
+ const gameScreen = document.querySelector('.game-over-screen');
+ gameScreen.innerHTML = `<h1>Game Over</h1><p>Score: ${score}</p><button onclick="restartGame()">Restart</button>`;
+ gameScreen.style.display = 'flex';
+
+ }
+
+
+ function restartGame() {
+ speed = 6;
+ const gameScreen = document.querySelector('.game-over-screen');
+ gameScreen.style.display = 'none';
+ startGame();
+ bestScoreUpdate();
+
+ }
+
+ function bestScoreUpdate(){
+ if(score > bestScore){
+ bestScore = score;
+ localStorage.setItem('bestScore', bestScore);
+ }
+ }
+
+
+ document.addEventListener('keydown', (e) => {
+ if (e.code === 'Space' && !isJumping) {
+ velocityY = jumpHeight;
+ isJumping = true;
+ }
+ });
+
+ canvas.addEventListener('mousedown', () => { // Mobile support
+ if (!isJumping) {
+ velocityY = jumpHeight;
+ isJumping = true;
+ }
+ });
+
+
+
+ const startScreen = document.querySelector('.start-screen');
+ let gameStarted = false;
+
+ function showStartScreen() {
+ startScreen.innerHTML = `<h1>Designer Wallcoverings Runner</h1><button onclick="startGame()">Start Game</button>`;
+ startScreen.style.display = 'flex';
+ }
+
+ showStartScreen();
+
+
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/57af693363f2/gemma3-12b.png b/data/artifacts/57af693363f2/gemma3-12b.png
new file mode 100644
index 0000000..3a6381f
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diff --git a/data/artifacts/57af693363f2/hermes3-8b.html b/data/artifacts/57af693363f2/hermes3-8b.html
new file mode 100644
index 0000000..b63c99c
--- /dev/null
+++ b/data/artifacts/57af693363f2/hermes3-8b.html
@@ -0,0 +1,125 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Designer Wallcoverings: Luxury Wallpaper Runner</title>
+<style>
+ :root {
+ --bg-luxe-noir: #0d0d0f;
+ --surface-luxe-noir: #17171c;
+ --text-luxe-noir: #f5f2ea;
+ --muted-luxe-noir: #8a8578;
+ --accent-luxe-noir: #c9a961 / #7d6a45;
+
+ /* Additional palettes for ivory-gallery, synthwave, and terracotta-sun */
+ }
+
+ body {
+ background-color: var(--bg-luxe-noir);
+ color: var(--text-luxe-noir);
+ font-family: -apple-system, "Segoe UI", Helvetica Neue, Arial, sans-serif;
+ font-size: 16px;
+ line-height: 1.5;
+ }
+
+ header {
+ background-color: var(--surface-luxe-noir);
+ color: white;
+ display: flex;
+ align-items: center;
+ justify-content: left;
+ padding-left: 32px;
+ font-family: 'Didot', "Bodoni MT", Playfair Display, Georgia, serif;
+ font-size: 40px;
+ letter-spacing: .18em;
+ }
+
+ h1 {
+ margin: 0;
+ }
+
+ p.score {
+ color: var(--muted-luxe-noir);
+ font-family: -apple-system, "Segoe UI", Helvetica Neue, Arial, sans-serif;
+ font-size: 12px;
+ line-height: 1.5;
+ letter-spacing: .15em;
+ margin-top: 8px;
+ }
+
+ canvas {
+ background-color: var(--surface-luxe-noir);
+ }
+
+ div.overlay {
+ position: fixed;
+ top: 0; left: 0; width: 100%; height: 100%;
+ display: flex;
+ justify-content: center; align-items: center;
+ background-color: rgba(0,0,0,.8);
+ color: var(--text-luxe-noir);
+ font-family: -apple-system, "Segoe UI", Helvetica Neue, Arial, sans-serif;
+ text-align: center;
+ }
+
+ .restart {
+ background-color: var(--accent-luxe-noir);
+ border: none;
+ color: white;
+ cursor: pointer;
+ font-size: 24px;
+ margin-top: 16px;
+ padding: 8px 32px;
+ text-shadow: 0 0 24px var(--accent-luxe-noir@35%);
+ transition: background-color .3s, color .3s, transform .6s cubic-bezier(.22,.9,.36,1);
+ }
+
+ .restart:hover {
+ background-color: var(--text-luxe-noir);
+ color: var(--surface-luxe-noir);
+ transform: scale(1.05) rotate(-2deg);
+ }
+</style>
+</head>
+<body>
+<header class="wordmark">DESIGNER WALLCOVERINGS</header>
+
+<canvas id="game"></canvas>
+<p class="score" id="score">0</p>
+
+<div class="overlay" id="gameOver">
+ <div id="loseResult"></div>
+ <button class="restart" id="restartGame">Play Again?</button>
+</div>
+
+<script>
+ const ctx = { ... };
+ let score = 0;
+ let bestScore = parseInt(localStorage.getItem("DesignerWallcoveringsBest"), 10) || 0;
+
+ function gameOver(reason) {
+ score = Math.floor(score / 10) * 10; // round down to nearest hundred
+ if (score > bestScore) {
+ localStorage.setItem("DesignerWallcoveringsBest", score);
+ bestScore = score;
+ }
+ ctx.font = "48px Arial";
+ ctx.fillStyle = "#f5f2ea"; // text color
+ ctx.textAlign = "center";
+ ctx.fillText(`Game Over!`, canvas.width / 2, canvas.height / 2 - 40);
+ ctx.fillText(`Score: ${score}`, canvas.width / 2, canvas.height / 2 + 10);
+ if (score > bestScore) {
+ ctx.fillText("New Best Score!", canvas.width / 2, canvas.height / 2 + 60);
+ }
+ setTimeout(() => {
+ document.querySelector("#gameOver").style.display = "flex";
+ document.querySelector("#loseResult").textContent = `You scored ${score} points. Your best score is ${bestScore} points.`;
+ document.querySelector(".restart").addEventListener("click", () => location.reload());
+ }, 2000);
+ }
+
+ // ... game loop and mechanics ...
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/57af693363f2/hermes3-8b.png b/data/artifacts/57af693363f2/hermes3-8b.png
new file mode 100644
index 0000000..6acdefb
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diff --git a/data/artifacts/57af693363f2/hf-qwen-coder-32b.html b/data/artifacts/57af693363f2/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..c6c41d1
--- /dev/null
+++ b/data/artifacts/57af693363f2/hf-qwen-coder-32b.html
@@ -0,0 +1,290 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Designer Wallcoverings</title>
+ <style>
+ :root {
+ --bg: #faf8f4;
+ --surface: #ffffff;
+ --text: #1c1a17;
+ --muted: #9b948a;
+ --accent-light: #b0472e;
+ --accent-dark: #2f4c39;
+ --line: 1px solid #dcdcdc;
+ --shadow: 0 8px 24px rgba(0,0,0,.12);
+ --ease: cubic-bezier(.22,1,.36,1);
+ }
+ body {
+ margin: 0;
+ font-family: -apple-system, 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;
+ background-color: var(--bg);
+ color: var(--text);
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+ overflow: hidden;
+ }
+ header {
+ position: fixed;
+ top: 0;
+ left: 0;
+ background-color: var(--surface);
+ padding: 24px;
+ box-shadow: var(--shadow);
+ width: 100%;
+ text-align: center;
+ z-index: 10;
+ }
+ header h1 {
+ font-family: 'Playfair Display', serif;
+ font-size: 67px;
+ letter-spacing: .18em;
+ margin: 0;
+ color: var(--text);
+ }
+ canvas {
+ display: block;
+ background-color: var(--surface);
+ box-shadow: var(--shadow);
+ }
+ .overlay {
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ background-color: rgba(255,255,255,.95);
+ padding: 32px;
+ border-radius: 14px;
+ box-shadow: var(--shadow);
+ text-align: center;
+ display: none;
+ }
+ .overlay h2 {
+ font-family: 'Playfair Display', serif;
+ font-size: 38px;
+ margin-bottom: 16px;
+ }
+ .overlay p {
+ font-size: 16px;
+ color: var(--muted);
+ margin-bottom: 24px;
+ }
+ .overlay button {
+ background-color: var(--accent-light);
+ color: var(--surface);
+ border: none;
+ padding: 8px 16px;
+ font-size: 12px;
+ letter-spacing: .15em;
+ cursor: pointer;
+ transition: background-color .3s ease-in-out;
+ }
+ .overlay button:hover {
+ background-color: var(--accent-dark);
+ }
+ </style>
+</head>
+<body>
+ <header>
+ <h1>DESIGNER WALLCOVERINGS</h1>
+ </header>
+ <canvas id="gameCanvas"></canvas>
+ <div class="overlay" id="gameOverOverlay">
+ <h2>GAME OVER</h2>
+ <p>Score: <span id="finalScore">0</span></p>
+ <p>Best Score: <span id="bestScore">0</span></p>
+ <button onclick="restartGame()">RESTART</button>
+ </div>
+ <script>
+ const canvas = document.getElementById('gameCanvas');
+ const ctx = canvas.getContext('2d');
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight;
+
+ const gameOverOverlay = document.getElementById('gameOverOverlay');
+ const finalScoreElement = document.getElementById('finalScore');
+ const bestScoreElement = document.getElementById('bestScore');
+
+ let score = 0;
+ let bestScore = localStorage.getItem('bestScore') || 0;
+ bestScoreElement.textContent = bestScore;
+
+ const player = {
+ x: 50,
+ y: canvas.height - 100,
+ width: 50,
+ height: 50,
+ gravity: 1.5,
+ lift: -30,
+ velocity: 0
+ };
+
+ const obstacles = [];
+ let obstacleSpeed = 4;
+ let gameFrame = 0;
+
+ class Obstacle {
+ constructor() {
+ this.width = 70;
+ this.height = Math.random() * (canvas.height - 150) + 50;
+ this.x = canvas.width;
+ this.y = canvas.height - this.height;
+ }
+ draw() {
+ ctx.fillStyle = var(--accent-light);
+ ctx.fillRect(this.x, this.y, this.width, this.height);
+ }
+ update() {
+ this.x -= obstacleSpeed;
+ }
+ }
+
+ class Collectible {
+ constructor() {
+ this.width = 30;
+ this.height = 30;
+ this.x = canvas.width;
+ this.y = Math.random() * (canvas.height - 150) + 20;
+ this.color = ['#c9a961', '#7d6a45'][Math.floor(Math.random() * 2)];
+ }
+ draw() {
+ ctx.fillStyle = this.color;
+ ctx.fillRect(this.x, this.y, this.width, this.height);
+ }
+ update() {
+ this.x -= obstacleSpeed;
+ }
+ }
+
+ function handlePlayerMovement() {
+ player.velocity += player.gravity;
+ player.y += player.velocity;
+
+ if (player.y + player.height > canvas.height) {
+ player.y = canvas.height - player.height;
+ player.velocity = 0;
+ }
+ }
+
+ function jump() {
+ if (player.y === canvas.height - player.height) {
+ player.velocity = player.lift;
+ }
+ }
+
+ document.addEventListener('keydown', (e) => {
+ if (e.code === 'Space' || e.code === 'Enter') {
+ jump();
+ }
+ });
+ canvas.addEventListener('click', () => {
+ jump();
+ });
+
+ function handleObstacles() {
+ gameFrame++;
+ if (gameFrame % 100 === 0) {
+ obstacles.push(new Obstacle());
+ }
+
+ for (let i = 0; i < obstacles.length; i++) {
+ obstacles[i].update();
+ obstacles[i].draw();
+
+ if (obstacles[i].x + obstacles[i].width < 0) {
+ obstacles.splice(i, 1);
+ score++;
+ }
+
+ if (
+ player.x < obstacles[i].x + obstacles[i].width &&
+ player.x + player.width > obstacles[i].x &&
+ player.y < obstacles[i].y + obstacles[i].height &&
+ player.y + player.height > obstacles[i].y
+ ) {
+ endGame();
+ }
+ }
+ }
+
+ const collectibles = [];
+
+ function handleCollectibles() {
+ if (gameFrame % 150 === 0) {
+ collectibles.push(new Collectible());
+ }
+
+ for (let i = 0; i < collectibles.length; i++) {
+ collectibles[i].update();
+ collectibles[i].draw();
+
+ if (collectibles[i].x + collectibles[i].width < 0) {
+ collectibles.splice(i, 1);
+ }
+
+ if (
+ player.x < collectibles[i].x + collectibles[i].width &&
+ player.x + player.width > collectibles[i].x &&
+ player.y < collectibles[i].y + collectibles[i].height &&
+ player.y + player.height > collectibles[i].y
+ ) {
+ score += 5;
+ collectibles.splice(i, 1);
+ }
+ }
+ }
+
+ function endGame() {
+ gameOverOverlay.style.display = 'block';
+ finalScoreElement.textContent = score;
+ if (score > bestScore) {
+ bestScore = score;
+ localStorage.setItem('bestScore', bestScore);
+ bestScoreElement.textContent = bestScore;
+ }
+ clearInterval(gameInterval);
+ }
+
+ function restartGame() {
+ gameOverOverlay.style.display = 'none';
+ score = 0;
+ obstacles.length = 0;
+ collectibles.length = 0;
+ player.y = canvas.height - player.height;
+ player.velocity = 0;
+ gameFrame = 0;
+ obstacleSpeed = 4;
+ gameInterval = setInterval(gameLoop, 16);
+ }
+
+ function drawPlayer() {
+ ctx.fillStyle = '#3a2c22';
+ ctx.fillRect(player.x, player.y, player.width, player.height);
+ }
+
+ function updateScore() {
+ ctx.fillStyle = var(--accent-dark);
+ ctx.font = '28px "Playfair Display", serif';
+ ctx.fillText(`Score: ${score}`, 16, 40);
+ }
+
+ function gameLoop() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ drawPlayer();
+ handlePlayerMovement();
+ handleObstacles();
+ handleCollectibles();
+ updateScore();
+
+ if (obstacleSpeed < 8) {
+ obstacleSpeed += 0.01;
+ }
+ }
+
+ let gameInterval = setInterval(gameLoop, 16);
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/57af693363f2/hf-qwen-coder-32b.png b/data/artifacts/57af693363f2/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..ea836c1
Binary files /dev/null and b/data/artifacts/57af693363f2/hf-qwen-coder-32b.png differ
diff --git a/data/artifacts/57af693363f2/kimi.html b/data/artifacts/57af693363f2/kimi.html
new file mode 100644
index 0000000..9a4f355
--- /dev/null
+++ b/data/artifacts/57af693363f2/kimi.html
@@ -0,0 +1,1006 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Designer Wallcoverings - The Runner</title>
+ <style>
+ /* DESIGN TOKENS */
+ :root {
+ --bg: #0d0d0f;
+ --surface: #17171c;
+ --ink: #f5f2ea;
+ --muted: #8a8578;
+ --accent: #c9a961;
+ --accent-dark: #7d6a45;
+ --line: rgba(245, 242, 234, 0.12);
+ --shadow: rgba(0, 0, 0, 0.4);
+ --ease-swift: cubic-bezier(.22,.9,.24,1);
+ --ease-overshoot: cubic-bezier(.34,1.56,.64,1);
+ --ease-power: cubic-bezier(.77,0,.18,1);
+
+ --font-display: 'Playfair Display', 'Didot', 'Bodoni MT', Georgia, serif;
+ --font-sans: 'Helvetica Neue', Helvetica, Arial, sans-serif;
+ }
+
+ @import url('https://fonts.googleapis.com/css2?family=Playfair+Display:wght@600;700&display=swap');
+
+ * {
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+ }
+
+ html, body {
+ height: 100%;
+ overflow: hidden;
+ background: var(--bg);
+ color: var(--ink);
+ font-family: var(--font-sans);
+ -webkit-font-smoothing: antialiased;
+ }
+
+ /* LUXURY HEADER */
+ header {
+ position: fixed;
+ top: 0;
+ left: 0;
+ right: 0;
+ z-index: 100;
+ height: 80px;
+ display: flex;
+ align-items: center;
+ padding: 0 40px;
+ background: linear-gradient(to bottom, var(--bg) 60%, transparent);
+ pointer-events: none;
+ }
+
+ .wordmark {
+ font-family: var(--font-display);
+ font-size: 42px;
+ font-weight: 600;
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ color: var(--ink);
+ line-height: 1.1;
+ }
+
+ /* GAME CONTAINER */
+ #game-container {
+ position: fixed;
+ top: 0;
+ left: 0;
+ width: 100%;
+ height: 100%;
+ display: flex;
+ flex-direction: column;
+ }
+
+ #game-canvas {
+ width: 100%;
+ height: 100%;
+ display: block;
+ image-rendering: pixelated;
+ }
+
+ /* SCOREBOARD - REFINED SANS */
+ .scoreboard {
+ position: absolute;
+ top: 100px;
+ right: 40px;
+ text-align: right;
+ z-index: 50;
+ }
+
+ .score-label {
+ font-size: 11px;
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ color: var(--muted);
+ margin-bottom: 4px;
+ }
+
+ .score-value {
+ font-size: 38px;
+ font-weight: 300;
+ color: var(--ink);
+ letter-spacing: -0.02em;
+ line-height: 1;
+ }
+
+ .best-score {
+ margin-top: 16px;
+ }
+
+ .accent-gold {
+ color: var(--accent);
+ }
+
+ /* CONTROLS HINT */
+ .controls-hint {
+ position: absolute;
+ bottom: 40px;
+ left: 50%;
+ transform: translateX(-50%);
+ font-size: 11px;
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ color: var(--muted);
+ z-index: 50;
+ opacity: 0.7;
+ }
+
+ /* OVERLAYS */
+ .overlay {
+ position: fixed;
+ top: 0;
+ left: 0;
+ width: 100%;
+ height: 100%;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ background: rgba(13, 13, 15, 0.92);
+ backdrop-filter: blur(8px);
+ z-index: 200;
+ opacity: 0;
+ pointer-events: none;
+ transition: opacity 400ms var(--ease-swift);
+ }
+
+ .overlay.active {
+ opacity: 1;
+ pointer-events: all;
+ }
+
+ .overlay-content {
+ text-align: center;
+ max-width: 480px;
+ padding: 48px;
+ border: 1px solid var(--line);
+ background: var(--surface);
+ box-shadow: 0 32px 64px var(--shadow);
+ transform: translateY(24px) scale(0.96);
+ transition: transform 500ms var(--ease-overshoot);
+ }
+
+ .overlay.active .overlay-content {
+ transform: translateY(0) scale(1);
+ }
+
+ .overlay h2 {
+ font-family: var(--font-display);
+ font-size: 50px;
+ font-weight: 600;
+ letter-spacing: 0.04em;
+ text-transform: uppercase;
+ color: var(--ink);
+ margin-bottom: 8px;
+ line-height: 1.05;
+ }
+
+ .overlay .subtitle {
+ font-size: 12px;
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ color: var(--muted);
+ margin-bottom: 32px;
+ }
+
+ .final-score {
+ font-size: 67px;
+ font-weight: 300;
+ color: var(--accent);
+ letter-spacing: -0.04em;
+ margin: 24px 0;
+ line-height: 1;
+ }
+
+ .btn {
+ display: inline-flex;
+ align-items: center;
+ gap: 12px;
+ padding: 16px 32px;
+ margin-top: 24px;
+ background: transparent;
+ border: 1px solid var(--accent);
+ color: var(--accent);
+ font-size: 12px;
+ letter-spacing: 0.18em;
+ text-transform: uppercase;
+ cursor: pointer;
+ transition: all 300ms var(--ease-swift);
+ }
+
+ .btn:hover {
+ background: var(--accent);
+ color: var(--bg);
+ transform: translateY(-2px);
+ box-shadow: 0 8px 24px rgba(201, 169, 97, 0.25);
+ }
+
+ /* PATTERN PREVIEWS FOR WALLPAPER TYPES */
+ .pattern-legend {
+ display: flex;
+ justify-content: center;
+ gap: 24px;
+ margin: 24px 0;
+ }
+
+ .pattern-item {
+ width: 48px;
+ height: 48px;
+ border: 1px solid var(--line);
+ border-radius: 2px;
+ }
+
+ /* PAUSE INDICATOR */
+ .pause-indicator {
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ width: 64px;
+ height: 64px;
+ border: 1px solid var(--accent);
+ border-radius: 50%;
+ display: none;
+ align-items: center;
+ justify-content: center;
+ z-index: 60;
+ }
+
+ .pause-indicator::before {
+ content: '';
+ width: 20px;
+ height: 24px;
+ border-left: 6px solid var(--accent);
+ border-right: 6px solid var(--accent);
+ }
+
+ .paused .pause-indicator {
+ display: flex;
+ }
+
+ /* Responsive */
+ @media (max-width: 640px) {
+ header {
+ padding: 0 24px;
+ height: 64px;
+ }
+ .wordmark {
+ font-size: 28px;
+ letter-spacing: 0.14em;
+ }
+ .scoreboard {
+ top: 80px;
+ right: 24px;
+ }
+ .score-value {
+ font-size: 28px;
+ }
+ .overlay h2 {
+ font-size: 32px;
+ }
+ .final-score {
+ font-size: 48px;
+ }
+ }
+ </style>
+</head>
+<body>
+ <!-- LUXURY WORDMARK HEADER -->
+ <header>
+ <div class="wordmark">Designer Wallcoverings</div>
+ </header>
+
+ <!-- GAME CONTAINER -->
+ <div id="game-container">
+ <canvas id="game-canvas"></canvas>
+
+ <!-- SCOREBOARD -->
+ <div class="scoreboard">
+ <div>
+ <div class="score-label">Score</div>
+ <div class="score-value" id="score">0</div>
+ </div>
+ <div class="best-score">
+ <div class="score-label">Best</div>
+ <div class="score-value accent-gold" id="best-score">0</div>
+ </div>
+ </div>
+
+ <!-- CONTROLS -->
+ <div class="controls-hint">Tap or Space to Jump</div>
+
+ <!-- PAUSE INDICATOR -->
+ <div class="pause-indicator" id="pause-indicator"></div>
+ </div>
+
+ <!-- START OVERLAY -->
+ <div class="overlay active" id="start-overlay">
+ <div class="overlay-content">
+ <h2>The Runner</h2>
+ <div class="subtitle">Collect Wallpaper Rolls · Dodge Obstacles</div>
+
+ <div class="pattern-legend">
+ <svg class="pattern-item" viewBox="0 0 48 48">
+ <defs>
+ <pattern id="art-deco" x="0" y="0" width="12" height="12" patternUnits="userSpaceOnUse">
+ <rect width="12" height="12" fill="#0d0d0f"/>
+ <path d="M6 0 L12 6 L6 12 L0 6 Z" fill="#c9a961" opacity="0.8"/>
+ <circle cx="6" cy="6" r="2" fill="#f5f2ea"/>
+ </pattern>
+ </defs>
+ <rect width="48" height="48" fill="url(#art-deco)"/>
+ </svg>
+ <svg class="pattern-item" viewBox="0 0 48 48">
+ <defs>
+ <pattern id="floral" x="0" y="0" width="16" height="16" patternUnits="userSpaceOnUse">
+ <rect width="16" height="16" fill="#0d0d0f"/>
+ <circle cx="8" cy="8" r="4" fill="#c9a961" opacity="0.6"/>
+ <circle cx="8" cy="8" r="2" fill="#f5f2ea"/>
+ <circle cx="2" cy="2" r="1.5" fill="#7d6a45"/>
+ <circle cx="14" cy="14" r="1.5" fill="#7d6a45"/>
+ </pattern>
+ </defs>
+ <rect width="48" height="48" fill="url(#floral)"/>
+ </svg>
+ <svg class="pattern-item" viewBox="0 0 48 48">
+ <defs>
+ <pattern id="stripe" x="0" y="0" width="8" height="8" patternUnits="userSpaceOnUse">
+ <rect width="8" height="8" fill="#0d0d0f"/>
+ <rect x="0" y="0" width="4" height="8" fill="#c9a961" opacity="0.7"/>
+ </pattern>
+ </defs>
+ <rect width="48" height="48" fill="url(#stripe)"/>
+ </svg>
+ </div>
+
+ <button class="btn" id="start-btn">Begin Collection</button>
+ </div>
+ </div>
+
+ <!-- GAME OVER OVERLAY -->
+ <div class="overlay" id="gameover-overlay">
+ <div class="overlay-content">
+ <h2>Collection Complete</h2>
+ <div class="subtitle">Final Score</div>
+ <div class="final-score" id="final-score">0</div>
+ <div class="pattern-legend" id="collection-showcase"></div>
+ <button class="btn" id="restart-btn">New Collection</button>
+ </div>
+ </div>
+
+ <script>
+ // GAME CONFIGURATION
+ const CANVAS = document.getElementById('game-canvas');
+ const CTX = CANVAS.getContext('2d');
+ const SCORE_EL = document.getElementById('score');
+ const BEST_SCORE_EL = document.getElementById('best-score');
+ const FINAL_SCORE_EL = document.getElementById('final-score');
+ const START_OVERLAY = document.getElementById('start-overlay');
+ const GAMEOVER_OVERLAY = document.getElementById('gameover-overlay');
+ const START_BTN = document.getElementById('start-btn');
+ const RESTART_BTN = document.getElementById('restart-btn');
+ const COLLECTION_SHOWCASE = document.getElementById('collection-showcase');
+
+ // Design tokens for canvas
+ const COLORS = {
+ bg: '#0d0d0f',
+ surface: '#17171c',
+ ink: '#f5f2ea',
+ muted: '#8a8578',
+ accent: '#c9a961',
+ accentDark: '#7d6a45',
+ line: 'rgba(245, 242, 234, 0.12)'
+ };
+
+ // Game state
+ let gameState = 'START'; // START, PLAYING, GAMEOVER
+ let score = 0;
+ let bestScore = localStorage.getItem('dw_runner_best') || 0;
+ let gameSpeed = 5;
+ let baseSpeed = 5;
+ let speedMultiplier = 1;
+ let frameCount = 0;
+ let lastTime = 0;
+ let collectedPatterns = [];
+
+ // Player
+ const player = {
+ x: 100,
+ y: 0,
+ width: 40,
+ height: 40,
+ vy: 0,
+ jumpPower: -13,
+ gravity: 0.6,
+ grounded: false,
+ rotation: 0,
+ rollSpeed: 0
+ };
+
+ // Ground level
+ let groundY = 0;
+
+ // Objects
+ let obstacles = [];
+ let collectibles = [];
+ let particles = [];
+ let wallPattern = 0;
+
+ // Initialize
+ function resize() {
+ CANVAS.width = window.innerWidth;
+ CANVAS.height = window.innerHeight;
+ groundY = CANVAS.height - 120;
+ player.y = groundY - player.height;
+ }
+
+ window.addEventListener('resize', resize);
+ resize();
+
+ BEST_SCORE_EL.textContent = bestScore;
+
+ // Wallpaper pattern definitions (visual distinct styles)
+ const PATTERNS = [
+ { name: 'Art Deco', type: 'geometric', color: COLORS.accent },
+ { name: 'Botanical', type: 'organic', color: '#a8c9a5' },
+ { name: 'Damask', type: 'ornate', color: '#c9a961' },
+ { name: 'Striped', type: 'linear', color: '#8a8578' },
+ { name: 'Toile', type: 'scenic', color: '#7d6a45' }
+ ];
+
+ // Input handling
+ function jump() {
+ if (gameState !== 'PLAYING') return;
+ if (player.grounded) {
+ player.vy = player.jumpPower;
+ player.grounded = false;
+ player.rollSpeed = 0.3;
+ createParticles(player.x + player.width/2, player.y + player.height, 8, COLORS.accent);
+ }
+ }
+
+ document.addEventListener('keydown', (e) => {
+ if (e.code === 'Space') {
+ e.preventDefault();
+ if (gameState === 'START') startGame();
+ else if (gameState === 'GAMEOVER') restartGame();
+ else jump();
+ }
+ });
+
+ document.addEventListener('touchstart', (e) => {
+ if (gameState === 'PLAYING') jump();
+ });
+
+ document.addEventListener('mousedown', (e) => {
+ if (gameState === 'PLAYING') jump();
+ });
+
+ START_BTN.addEventListener('click', startGame);
+ RESTART_BTN.addEventListener('click', restartGame);
+
+ // Particle system
+ function createParticles(x, y, count, color) {
+ for (let i = 0; i < count; i++) {
+ particles.push({
+ x: x,
+ y: y,
+ vx: (Math.random() - 0.5) * 6,
+ vy: (Math.random() - 0.5) * 6,
+ life: 1,
+ color: color,
+ size: Math.random() * 4 + 2
+ });
+ }
+ }
+
+ // Spawn obstacle
+ function spawnObstacle() {
+ const types = ['palette', 'ladder', 'paint-can'];
+ const type = types[Math.floor(Math.random() * types.length)];
+ obstacles.push({
+ x: CANVAS.width,
+ y: groundY - 50,
+ width: 40,
+ height: 50,
+ type: type,
+ passed: false
+ });
+ }
+
+ // Spawn collectible wallpaper roll
+ function spawnCollectible() {
+ const pattern = PATTERNS[Math.floor(Math.random() * PATTERNS.length)];
+ const yPos = groundY - 50 - (Math.random() * 120);
+ collectibles.push({
+ x: CANVAS.width,
+ y: yPos,
+ width: 30,
+ height: 30,
+ pattern: pattern,
+ rotation: 0,
+ collected: false
+ });
+ }
+
+ // Start game
+ function startGame() {
+ gameState = 'PLAYING';
+ score = 0;
+ gameSpeed = baseSpeed;
+ speedMultiplier = 1;
+ obstacles = [];
+ collectibles = [];
+ particles = [];
+ collectedPatterns = [];
+ player.y = groundY - player.height;
+ player.vy = 0;
+ player.grounded = true;
+ player.rotation = 0;
+ SCORE_EL.textContent = '0';
+ START_OVERLAY.classList.remove('active');
+ GAMEOVER_OVERLAY.classList.remove('active');
+ lastTime = performance.now();
+ requestAnimationFrame(gameLoop);
+ }
+
+ // Game over
+ function gameOver() {
+ gameState = 'GAMEOVER';
+ if (score > bestScore) {
+ bestScore = score;
+ localStorage.setItem('dw_runner_best', bestScore);
+ BEST_SCORE_EL.textContent = bestScore;
+ }
+ FINAL_SCORE_EL.textContent = score;
+
+ // Show collected patterns
+ COLLECTION_SHOWCASE.innerHTML = '';
+ const uniquePatterns = [...new Set(collectedPatterns)];
+ uniquePatterns.slice(0, 3).forEach(p => {
+ const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
+ svg.setAttribute('class', 'pattern-item');
+ svg.setAttribute('viewBox', '0 0 48 48');
+
+ // Create pattern preview
+ const patternId = `pattern-${p.name}`;
+ const defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');
+ const pattern = document.createElementNS('http://www.w3.org/2000/svg', 'pattern');
+ pattern.setAttribute('id', patternId);
+ pattern.setAttribute('x', '0');
+ pattern.setAttribute('y', '0');
+ pattern.setAttribute('width', '12');
+ pattern.setAttribute('height', '12');
+ pattern.setAttribute('patternUnits', 'userSpaceOnUse');
+
+ const bg = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
+ bg.setAttribute('width', '12');
+ bg.setAttribute('height', '12');
+ bg.setAttribute('fill', COLORS.bg);
+ pattern.appendChild(bg);
+
+ if (p.type === 'geometric') {
+ const diamond = document.createElementNS('http://www.w3.org/2000/svg', 'path');
+ diamond.setAttribute('d', 'M6 0 L12 6 L6 12 L0 6 Z');
+ diamond.setAttribute('fill', p.color);
+ pattern.appendChild(diamond);
+ } else if (p.type === 'organic') {
+ const circle = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
+ circle.setAttribute('cx', '6');
+ circle.setAttribute('cy', '6');
+ circle.setAttribute('r', '4');
+ circle.setAttribute('fill', p.color);
+ pattern.appendChild(circle);
+ } else {
+ const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
+ rect.setAttribute('width', '6');
+ rect.setAttribute('height', '12');
+ rect.setAttribute('fill', p.color);
+ pattern.appendChild(rect);
+ }
+
+ defs.appendChild(pattern);
+ svg.appendChild(defs);
+
+ const fill = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
+ fill.setAttribute('width', '48');
+ fill.setAttribute('height', '48');
+ fill.setAttribute('fill', `url(#${patternId})`);
+ svg.appendChild(fill);
+
+ COLLECTION_SHOWCASE.appendChild(svg);
+ });
+
+ GAMEOVER_OVERLAY.classList.add('active');
+ }
+
+ // Restart
+ function restartGame() {
+ startGame();
+ }
+
+ // Collision detection
+ function checkCollision(rect1, rect2) {
+ return rect1.x < rect2.x + rect2.width &&
+ rect1.x + rect1.width > rect2.x &&
+ rect1.y < rect2.y + rect2.height &&
+ rect1.y + rect1.height > rect2.y;
+ }
+
+ // Drawing functions
+ function drawWall() {
+ // Wall background with subtle texture
+ CTX.fillStyle = COLORS.bg;
+ CTX.fillRect(0, 0, CANVAS.width, CANVAS.height);
+
+ // Wall texture lines
+ CTX.strokeStyle = COLORS.line;
+ CTX.lineWidth = 1;
+ for (let i = 0; i < CANVAS.width; i += 60) {
+ CTX.beginPath();
+ CTX.moveTo(i - (frameCount * gameSpeed * 0.1) % 60, 0);
+ CTX.lineTo(i - (frameCount * gameSpeed * 0.1) % 60, CANVAS.height);
+ CTX.stroke();
+ }
+
+ // Decorative molding
+ const moldingY = groundY - 80;
+ CTX.fillStyle = COLORS.surface;
+ CTX.fillRect(0, moldingY, CANVAS.width, 4);
+
+ // Chair rail
+ CTX.beginPath();
+ CTX.moveTo(0, moldingY);
+ CTX.lineTo(CANVAS.width, moldingY);
+ CTX.strokeStyle = COLORS.accent;
+ CTX.lineWidth = 2;
+ CTX.stroke();
+ }
+
+ function drawGround() {
+ // Floor
+ const gradient = CTX.createLinearGradient(0, groundY, 0, CANVAS.height);
+ gradient.addColorStop(0, COLORS.surface);
+ gradient.addColorStop(1, COLORS.bg);
+ CTX.fillStyle = gradient;
+ CTX.fillRect(0, groundY, CANVAS.width, CANVAS.height - groundY);
+
+ // Floor boards
+ CTX.strokeStyle = COLORS.line;
+ CTX.lineWidth = 1;
+ for (let i = 0; i < CANVAS.width; i += 40) {
+ const offset = (frameCount * gameSpeed) % 40;
+ CTX.beginPath();
+ CTX.moveTo(i - offset, groundY);
+ CTX.lineTo(i - offset - 20, CANVAS.height);
+ CTX.stroke();
+ }
+
+ // Baseboard
+ CTX.fillStyle = COLORS.surface;
+ CTX.fillRect(0, groundY - 20, CANVAS.width, 20);
+ CTX.strokeStyle = COLORS.accent;
+ CTX.lineWidth = 1;
+ CTX.beginPath();
+ CTX.moveTo(0, groundY - 20);
+ CTX.lineTo(CANVAS.width, groundY - 20);
+ CTX.stroke();
+ }
+
+ function drawPlayer() {
+ CTX.save();
+ CTX.translate(player.x + player.width/2, player.y + player.height/2);
+ CTX.rotate(player.rotation);
+
+ // Paint roller cylinder
+ const rollerGradient = CTX.createLinearGradient(-player.width/2, -player.height/2, player.width/2, player.height/2);
+ rollerGradient.addColorStop(0, COLORS.ink);
+ rollerGradient.addColorStop(0.5, '#e8e4da');
+ rollerGradient.addColorStop(1, COLORS.muted);
+
+ CTX.fillStyle = rollerGradient;
+ CTX.beginPath();
+ CTX.roundRect(-player.width/2, -player.height/2, player.width, player.height, 4);
+ CTX.fill();
+
+ // Roller handle connector
+ CTX.fillStyle = COLORS.accent;
+ CTX.fillRect(player.width/2 - 6, -4, 12, 8);
+
+ // Paint on roller
+ CTX.fillStyle = COLORS.accent;
+ CTX.globalAlpha = 0.3;
+ CTX.fillRect(-player.width/2 + 4, -player.height/2 + 4, player.width - 8, player.height - 8);
+ CTX.globalAlpha = 1;
+
+ // Highlight
+ CTX.strokeStyle = 'rgba(255,255,255,0.3)';
+ CTX.lineWidth = 2;
+ CTX.beginPath();
+ CTX.moveTo(-player.width/2 + 6, -player.height/2 + 6);
+ CTX.lineTo(player.width/2 - 6, -player.height/2 + 6);
+ CTX.stroke();
+
+ CTX.restore();
+ }
+
+ function drawObstacle(obs) {
+ CTX.save();
+ CTX.translate(obs.x + obs.width/2, obs.y + obs.height/2);
+
+ if (obs.type === 'palette') {
+ // Artist palette shape
+ CTX.fillStyle = COLORS.surface;
+ CTX.beginPath();
+ CTX.arc(0, 0, obs.width/2, 0, Math.PI * 2);
+ CTX.fill();
+ CTX.strokeStyle = COLORS.accent;
+ CTX.lineWidth = 2;
+ CTX.stroke();
+
+ // Paint dabs
+ CTX.fillStyle = COLORS.accent;
+ CTX.beginPath();
+ CTX.arc(-8, -5, 5, 0, Math.PI * 2);
+ CTX.fill();
+ CTX.fillStyle = COLORS.muted;
+ CTX.beginPath();
+ CTX.arc(8, -2, 4, 0, Math.PI * 2);
+ CTX.fill();
+ } else if (obs.type === 'ladder') {
+ // Step ladder
+ CTX.strokeStyle = COLORS.accentDark;
+ CTX.lineWidth = 4;
+ CTX.beginPath();
+ CTX.moveTo(-obs.width/2, -obs.height/2);
+ CTX.lineTo(-obs.width/2, obs.height/2);
+ CTX.moveTo(obs.width/2, -obs.height/2);
+ CTX.lineTo(obs.width/2, obs.height/2);
+ CTX.stroke();
+
+ // Steps
+ CTX.lineWidth = 3;
+ for (let i = 0; i < 3; i++) {
+ const y = -obs.height/2 + (i + 1) * (obs.height/4);
+ CTX.beginPath();
+ CTX.moveTo(-obs.width/2, y);
+ CTX.lineTo(obs.width/2, y);
+ CTX.stroke();
+ }
+ } else {
+ // Paint can
+ CTX.fillStyle = COLORS.surface;
+ CTX.fillRect(-obs.width/2, -obs.height/2 + 10, obs.width, obs.height - 10);
+ CTX.strokeStyle = COLORS.accent;
+ CTX.lineWidth = 2;
+ CTX.strokeRect(-obs.width/2, -obs.height/2 + 10, obs.width, obs.height - 10);
+
+ // Handle
+ CTX.beginPath();
+ CTX.arc(0, -obs.height/2 + 10, obs.width/2, Math.PI, 0);
+ CTX.stroke();
+ }
+
+ CTX.restore();
+ }
+
+ function drawCollectible(col) {
+ if (col.collected) return;
+
+ CTX.save();
+ CTX.translate(col.x + col.width/2, col.y + col.height/2);
+ CTX.rotate(col.rotation);
+
+ // Wallpaper roll cylinder
+ const rollGradient = CTX.createLinearGradient(-col.width/2, -col.height/2, col.width/2, col.height/2);
+
+ if (col.pattern.type === 'geometric') {
+ // Art deco - gold tones
+ rollGradient.addColorStop(0, '#2a2420');
+ rollGradient.addColorStop(0.5, '#3d3530');
+ rollGradient.addColorStop(1, '#1a1814');
+ } else if (col.pattern.type === 'organic') {
+ // Botanical - soft green
+ rollGradient.addColorStop(0, '#2d3328');
+ rollGradient.addColorStop(0.5, '#3d4536');
+ rollGradient.addColorStop(1, '#1f2419');
+ } else if (col.pattern.type === 'ornate') {
+ // Damask - deep gold
+ rollGradient.addColorStop(0, '#3d3020');
+ rollGradient.addColorStop(0.5, '#4d3d28');
+ rollGradient.addColorStop(1, '#2a2014');
+ } else if (col.pattern.type === 'linear') {
+ // Striped - grey
+ rollGradient.addColorStop(0, '#2a2a2c');
+ rollGradient.addColorStop(0.5, '#3d3d40');
+ rollGradient.addColorStop(1, '#1f1f21');
+ } else {
+ // Toile - brown
+ rollGradient.addColorStop(0, '#3d3328');
+ rollGradient.addColorStop(0.5, '#4d4032');
+ rollGradient.addColorStop(1, '#2a2219');
+ }
+
+ CTX.fillStyle = rollGradient;
+ CTX.beginPath();
+ CTX.roundRect(-col.width/2, -col.height/2, col.width, col.height, 3);
+ CTX.fill();
+
+ // Pattern indicator on roll
+ CTX.fillStyle = col.pattern.color;
+ CTX.globalAlpha = 0.8;
+
+ if (col.pattern.type === 'geometric') {
+ // Diamond pattern
+ CTX.beginPath();
+ CTX.moveTo(0, -8);
+ CTX.lineTo(6, 0);
+ CTX.lineTo(0, 8);
+ CTX.lineTo(-6, 0);
+ CTX.closePath();
+ CTX.fill();
+ } else if (col.pattern.type === 'organic') {
+ // Flower
+ for (let i = 0; i < 4; i++) {
+ CTX.beginPath();
+ CTX.arc(Math.cos(i * Math.PI/2) * 4, Math.sin(i * Math.PI/2) * 4, 3, 0, Math.PI * 2);
+ CTX.fill();
+ }
+ } else if (col.pattern.type === 'ornate') {
+ // Ornate swirl
+ CTX.beginPath();
+ CTX.arc(0, 0, 5, 0, Math.PI * 2);
+ CTX.fill();
+ CTX.beginPath();
+ CTX.arc(-3, -3, 3, 0, Math.PI * 2);
+ CTX.fill();
+ } else if (col.pattern.type === 'linear') {
+ // Stripes
+ CTX.fillRect(-8, -6, 4, 12);
+ CTX.fillRect(4, -6, 4, 12);
+ } else {
+ // Scenic dots
+ CTX.beginPath();
+ CTX.arc(0, 0, 4, 0, Math.PI * 2);
+ CTX.fill();
+ CTX.beginPath();
+ CTX.arc(-5, -5, 2, 0, Math.PI * 2);
+ CTX.fill();
+ CTX.beginPath();
+ CTX.arc(5, 5, 2, 0, Math.PI * 2);
+ CTX.fill();
+ }
+
+ CTX.globalAlpha = 1;
+
+ // Gold edge band
+ CTX.fillStyle = COLORS.accent;
+ CTX.fillRect(col.width/2 - 4, -col.height/2, 4, col.height);
+
+ CTX.restore();
+ }
+
+ function drawParticles() {
+ particles.forEach((p, index) => {
+ CTX.fillStyle = p.color;
+ CTX.globalAlpha = p.life;
+ CTX.beginPath();
+ CTX.arc(p.x, p.y, p.size, 0, Math.PI * 2);
+ CTX.fill();
+ CTX.globalAlpha = 1;
+ });
+ }
+
+ // Main game loop
+ function gameLoop(timestamp) {
+ if (gameState !== 'PLAYING') return;
+
+ const deltaTime = timestamp - lastTime;
+ lastTime = timestamp;
+ frameCount++;
+
+ // Clear
+ CTX.clearRect(0, 0, CANVAS.width, CANVAS.height);
+
+ // Update speed
+ speedMultiplier = 1 + (score / 500);
+ gameSpeed = baseSpeed * speedMultiplier;
+
+ // Update player physics
+ player.vy += player.gravity;
+ player.y += player.vy;
+ player.rotation += player.rollSpeed;
+
+ // Ground collision
+ if (player.y >= groundY - player.height) {
+ player.y = groundY - player.height;
+ player.vy = 0;
+ player.grounded = true;
+ player.rollSpeed = gameSpeed * 0.02;
+ } else {
+ player.rollSpeed *= 0.98;
+ }
+
+ // Spawn objects
+ if (frameCount % Math.floor(120 / speedMultiplier) === 0) {
+ if (Math.random() > 0.4) spawnObstacle();
+ }
+ if (frameCount % Math.floor(90 / speedMultiplier) === 0) {
+ if (Math.random() > 0.3) spawnCollectible();
+ }
+
+ // Update and draw obstacles
+ for (let i = obstacles.length - 1; i >= 0; i--) {
+ const obs = obstacles[i];
+ obs.x -= gameSpeed;
+
+ drawObstacle(obs);
+
+ // Collision
+ if (checkCollision(player, obs)) {
+ createParticles(player.x + player.width/2, player.y + player.height/2, 20, COLORS.accent);
+ gameOver();
+ return;
+ }
+
+ // Remove off-screen
+ if (obs.x + obs.width < 0) {
+ obstacles.splice(i, 1);
+ }
+ }
+
+ // Update and draw collectibles
+ for (let i = collectibles.length - 1; i >= 0; i--) {
+ const col = collectibles[i];
+ col.x -= gameSpeed;
+ col.rotation += 0.05;
+
+ drawCollectible(col);
+
+ // Collection
+ if (!col.collected && checkCollision(player, col)) {
+ col.collected = true;
+ score += 50;
+ SCORE_EL.textContent = score;
+ collectedPatterns.push(col.pattern);
+ createParticles(col.x + col.width/2, col.y + col.height/2, 12, col.pattern.color);
+ collectibles.splice(i, 1);
+ } else if (col.x + col.width < 0) {
+ collectibles.splice(i, 1);
+ }
+ }
+
+ // Update and draw particles
+ for (let i = particles.length - 1; i >= 0; i--) {
+ const p = particles[i];
+ p.x += p.vx;
+ p.y += p.vy;
+ p.vy += 0.2;
+ p.life -= 0.02;
+
+ if (p.life <= 0) {
+ particles.splice(i, 1);
+ }
+ }
+ drawParticles();
+
+ // Draw world
+ drawWall();
+ drawGround();
+ drawPlayer();
+
+ requestAnimationFrame(gameLoop);
+ }
+
+ // Initial draw
+ resize();
+ drawWall();
+ drawGround();
+ drawPlayer();
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/57af693363f2/kimi.png b/data/artifacts/57af693363f2/kimi.png
new file mode 100644
index 0000000..b552dfc
Binary files /dev/null and b/data/artifacts/57af693363f2/kimi.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 265dcf4..dfc9dc0 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -2061,7 +2061,8 @@
}
],
"aiPick": null,
- "judging": false
+ "judging": true,
+ "judged_at": null
},
{
"id": "d7636ea87ec3",
@@ -2098,11 +2099,19 @@
"started_at": "2026-07-23T13:55:44.604Z",
"finished_at": "2026-07-23T13:56:13.943Z",
"bytes": 2507,
- "thumb": true
+ "thumb": true,
+ "aiScore": 5.5,
+ "aiReason": "Basic gameplay and controls are present but lacks polish in visual design.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 4
+ },
+ "aiSpread": 3
}
],
- "judging": true,
- "judged_at": null
+ "judging": false,
+ "judged_at": "2026-07-25T15:07:55.765Z",
+ "aiPick": "hf-qwen-coder-32b"
},
{
"id": "34ecbeae4e1f",
@@ -29139,7 +29148,14 @@
"finished_at": "2026-07-25T15:00:49.611Z",
"queued_at": "2026-07-25T14:59:53.710Z",
"bytes": 6880,
- "thumb": true
+ "thumb": true,
+ "aiScore": 7.8,
+ "aiReason": "The HTML fulfills the challenge requirements well and presents an elegant lookbook for a Grandmillennial style.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 2.5
},
{
"model": "gemma3-12b",
@@ -29151,7 +29167,14 @@
"finished_at": "2026-07-25T15:01:47.970Z",
"queued_at": "2026-07-25T14:59:53.722Z",
"bytes": 7179,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file fulfills the challenge requirements well and presents a polished lookbook for the Grandmillennial style.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "hermes3-8b",
@@ -29163,7 +29186,14 @@
"finished_at": "2026-07-25T15:02:05.935Z",
"queued_at": "2026-07-25T14:59:53.730Z",
"bytes": 3593,
- "thumb": true
+ "thumb": true,
+ "aiScore": 7.8,
+ "aiReason": "The HTML meets all the requirements and presents a polished, elegant lookbook for the Grandmillennial style.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 2.5
},
{
"model": "qwen25-7b",
@@ -29175,7 +29205,14 @@
"finished_at": "2026-07-25T15:00:28.547Z",
"queued_at": "2026-07-25T14:59:53.735Z",
"bytes": 4850,
- "thumb": true
+ "thumb": true,
+ "aiScore": 7.8,
+ "aiReason": "The HTML file effectively fulfills the challenge requirements with elegant design and clear layout.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 2.5
},
{
"model": "hf-qwen-coder-32b",
@@ -29187,7 +29224,14 @@
"finished_at": "2026-07-25T15:03:30.087Z",
"queued_at": "2026-07-25T14:59:53.739Z",
"bytes": 6937,
- "thumb": true
+ "thumb": true,
+ "aiScore": 6.8,
+ "aiReason": "The design fulfills the challenge requirements but lacks some refinement in visual quality and could benefit from more cohesive imagery and a more polished layout.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 0.5
},
{
"model": "claude-code",
@@ -29199,7 +29243,14 @@
"finished_at": "2026-07-25T15:01:29.157Z",
"queued_at": "2026-07-25T14:59:53.743Z",
"bytes": 18609,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML fulfills the challenge requirements and presents an elegant, polished lookbook for a design style.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "kimi",
@@ -29216,7 +29267,14 @@
"hyperframes"
],
"bytes": 23067,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML fulfills the challenge requirements and presents an elegant Instagram carousel lookbook for Grandmillennial design style. The visual quality is polished with a restrained luxury palette and t",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "gpt",
@@ -29233,7 +29291,14 @@
"hyperframes"
],
"bytes": 32557,
- "thumb": true
+ "thumb": true,
+ "aiScore": 9.3,
+ "aiReason": "The HTML fulfills the challenge requirements well and presents an elegant, cohesive lookbook for Art Deco Noir wallcoverings.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 9.5
+ },
+ "aiSpread": 0.5
},
{
"model": "grok",
@@ -29250,10 +29315,19 @@
"hyperframes"
],
"bytes": 25347,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML fulfills the challenge requirements and presents an elegant design with a restrained luxury palette. The content is well-organized, and the use of CSS gradients and inline SVG for patterns ad",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
}
],
- "judging": true
+ "judging": false,
+ "aiPick": "gpt",
+ "judged_at": "2026-07-25T15:09:19.511Z"
},
{
"id": "57af693363f2",
@@ -29274,27 +29348,52 @@
"finished_at": "2026-07-25T15:04:36.402Z",
"queued_at": "2026-07-25T14:59:53.816Z",
"bytes": 9561,
- "thumb": true
+ "thumb": true,
+ "aiScore": 6.8,
+ "aiReason": "The HTML file is well-structured and adheres to the design token system for a luxury aesthetic. However, it lacks the dynamic game elements required by the challenge.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 0.5
},
{
"model": "gemma3-12b",
- "status": "running",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
+ "seconds": 60,
+ "cost": 0,
"started_at": "2026-07-25T15:04:36.413Z",
- "finished_at": null,
- "queued_at": "2026-07-25T14:59:53.821Z"
+ "finished_at": "2026-07-25T15:05:36.078Z",
+ "queued_at": "2026-07-25T14:59:53.821Z",
+ "bytes": 8671,
+ "thumb": true,
+ "aiScore": 5.8,
+ "aiReason": "The header meets the requirements but lacks content and interactivity.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 4.5
+ },
+ "aiSpread": 2.5
},
{
"model": "hermes3-8b",
- "status": "queued",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
- "started_at": null,
- "finished_at": null,
- "queued_at": "2026-07-25T14:59:53.825Z"
+ "seconds": 16,
+ "cost": 0,
+ "started_at": "2026-07-25T15:05:36.089Z",
+ "finished_at": "2026-07-25T15:05:51.766Z",
+ "queued_at": "2026-07-25T14:59:53.825Z",
+ "bytes": 3530,
+ "thumb": true,
+ "aiScore": 6.8,
+ "aiReason": "The HTML file meets most of the requirements but lacks some visual flair and does not fully utilize the available space for a more immersive experience.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 0.5
},
{
"model": "qwen25-7b",
@@ -29306,17 +29405,33 @@
"finished_at": "2026-07-25T15:00:58.475Z",
"queued_at": "2026-07-25T14:59:53.829Z",
"bytes": 4043,
- "thumb": true
+ "thumb": true,
+ "aiScore": 5.8,
+ "aiReason": "The design is visually appealing and adheres to the luxury aesthetic, but lacks the dynamic content required for an endless runner game.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 4.5
+ },
+ "aiSpread": 2.5
},
{
"model": "hf-qwen-coder-32b",
- "status": "queued",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
- "started_at": null,
- "finished_at": null,
- "queued_at": "2026-07-25T14:59:53.833Z"
+ "seconds": 97,
+ "cost": 0,
+ "started_at": "2026-07-25T15:05:51.782Z",
+ "finished_at": "2026-07-25T15:07:28.614Z",
+ "queued_at": "2026-07-25T14:59:53.833Z",
+ "bytes": 8971,
+ "thumb": true,
+ "aiScore": 6.8,
+ "aiReason": "The HTML file is self-contained and fulfills most of the requirements, but lacks the dynamic game elements specified in the challenge.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 0.5
},
{
"model": "claude-code",
@@ -29328,17 +29443,38 @@
"finished_at": "2026-07-25T15:03:26.781Z",
"queued_at": "2026-07-25T14:59:53.837Z",
"bytes": 22630,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file fulfills the challenge requirements and presents a visually appealing luxury design.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "kimi",
- "status": "running",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
+ "seconds": 170,
+ "cost": 0.0235,
"started_at": "2026-07-25T15:02:35.105Z",
- "finished_at": null,
- "queued_at": "2026-07-25T14:59:53.841Z"
+ "finished_at": "2026-07-25T15:05:25.079Z",
+ "queued_at": "2026-07-25T14:59:53.841Z",
+ "toolCalls": [
+ "opendesign",
+ "opendesign",
+ "hyperframes"
+ ],
+ "bytes": 34844,
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file meets all the requirements and presents a visually appealing luxury game.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "gpt",
@@ -29355,7 +29491,14 @@
"hyperframes"
],
"bytes": 35327,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file fulfills the challenge requirements and presents a visually appealing luxury-themed endless runner game.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "grok",
@@ -29373,7 +29516,180 @@
"hyperframes"
],
"bytes": 32876,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The HTML file fulfills the challenge requirements and presents a visually appealing luxury game with clear design tokens and distinct wallpaper patterns.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
+ }
+ ],
+ "judging": false,
+ "aiPick": "claude-code",
+ "judged_at": "2026-07-25T15:09:19.523Z"
+ },
+ {
+ "id": "918de6696472",
+ "title": "Remix: HF Top Coder debut",
+ "prompt": "Single-file HTML: a playable Snake game on a canvas with arrow-key controls, a score counter, and a game-over restart. Clean retro styling.\n\nHere is a strong previous attempt at this exact challenge. IMPROVE on it — keep what works, fix its weaknesses, and elevate the visual quality and polish. Return a complete, improved single-file HTML document.\n\n=== PREVIOUS ATTEMPT (Qwen2.5-Coder 32B (HF top coder)) ===\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Retro Snake Game</title>\n<style>\n body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background-color: #000; }\n canvas { border: 1px solid #fff; }\n #score { position: absolute; top: 10px; left: 50%; transform: translateX(-50%); color: #fff; font-family: 'Courier New', Courier, monospace; font-size: 2em; }\n #gameOver { display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: #f00; font-family: 'Courier New', Courier, monospace; font-size: 3em; text-align: center; }\n</style>\n</head>\n<body>\n<canvas id=\"gameCanvas\" width=\"400\" height=\"400\"></canvas>\n<div id=\"score\">Score: 0</div>\n<div id=\"gameOver\">Game Over<br>Press Space to Restart</div>\n<script>\nconst canvas = document.getElementById('gameCanvas');\nconst ctx = canvas.getContext('2d');\nconst gridSize = 20;\nlet snake = [{ x: 190, y: 200 }, { x: 170, y: 200 }, { x: 150, y: 200 }];\nlet dx = 20;\nlet dy = 0;\nlet food = { x: 300, y: 200 };\nlet score = 0;\nlet gameOver = false;\n\nfunction getRandomFoodPosition() {\n return {\n x: Math.floor(Math.random() * canvas.width / gridSize) * gridSize,\n y: Math.floor(Math.random() * canvas.height / gridSize) * gridSize\n };\n}\n\nfunction drawSnake() {\n snake.forEach(segment => {\n ctx.fillStyle = '#0f0';\n ctx.fillRect(segment.x, segment.y, gridSize, gridSize);\n ctx.strokeStyle = '#fff';\n ctx.strokeRect(segment.x, segment.y, gridSize, gridSize);\n });\n}\n\nfunction drawFood() {\n ctx.fillStyle = '#f00';\n ctx.fillRect(food.x, food.y, gridSize, gridSize);\n}\n\nfunction updateSnake() {\n const head = { x: snake[0].x + dx, y: snake[0].y + dy };\n snake.unshift(head);\n\n if (head.x === food.x && head.y === food.y) {\n score++;\n document.getElementById('score').innerText = 'Score: ' + score;\n food = getRandomFoodPosition();\n } else {\n snake.pop();\n }\n}\n\nfunction checkCollision() {\n const head = snake[0];\n if (head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height) {\n return true;\n }\n for (let i = 4; i < snake.length; i++) {\n if (snake[i].x === head.x && snake[i].y === head.y) {\n return true;\n }\n }\n return false;\n}\n\nfunction gameLoop() {\n if (gameOver) {\n document.getElementById('gameOver').style.display = 'block';\n return;\n }\n\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n drawFood();\n updateSnake();\n drawSnake();\n\n if (checkCollision()) {\n gameOver = true;\n }\n}\n\ndocument.addEventListener('keydown', event => {\n const keyPressed = event.keyCode;\n const goingUp = dy === -gridSize;\n const goingDown = dy === gridSize;\n const goingRight = dx === gridSize;\n const goingLeft = dx === -gridSize;\n\n if (keyPressed === 37 && !goingRight) {\n dx = -gridSize;\n dy = 0;\n }\n if (keyPressed === 38 && !goingDown) {\n dx = 0;\n dy = -gridSize;\n }\n if (keyPressed === 39 && !goingLeft) {\n dx = gridSize;\n dy = 0;\n }\n if (keyPressed === 40 && !goingUp) {\n dx = 0;\n dy = gridSize;\n }\n if (gameOver && keyPressed === 32) {\n snake = [{ x: 190, y: 200 }, { x: 170, y: 200 }, { x: 150, y: 200 }];\n dx = 20;\n dy = 0;\n food = getRandomFoodPosition();\n score = 0;\n document.getElementById('score').innerText = 'Score: 0';\n document.getElementById('gameOver').style.display = 'none';\n gameOver = false;\n }\n});\n\nsetInterval(gameLoop, 150);\n</script>\n</body>\n</html>",
+ "remixOf": "d7636ea87ec3",
+ "remixSource": "hf-qwen-coder-32b",
+ "designTools": false,
+ "created_at": "2026-07-25T15:12:11.094Z",
+ "winner": null,
+ "runs": [
+ {
+ "model": "qwen3-14b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.104Z"
+ },
+ {
+ "model": "gemma3-12b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.115Z"
+ },
+ {
+ "model": "hermes3-8b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.125Z"
+ },
+ {
+ "model": "qwen25-7b",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T15:12:11.140Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.131Z"
+ },
+ {
+ "model": "hf-qwen-coder-32b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.136Z"
+ }
+ ]
+ },
+ {
+ "id": "5cc02ab465fb",
+ "title": "Designer Wallcoverings — This or That Style Poll",
+ "prompt": "Build a single self-contained HTML file: an Instagram Story \"This or That\" poll mockup comparing two design styles (e.g. Damask vs Geometric) for a wallcovering brand. 9:16 phone frame, CSS-drawn swatch on each side, tapping a side animates a vote-bar fill and a winner stamp. Editable style names + colors, authentic Story chrome. Output ONLY the HTML. DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. (e) Open with a CSS design-token block in :root (e.g. --bg, --ink, --accent, --line, --shadow, --ease) and reference the tokens throughout, so the palette is systematic not one-off. (f) The wordmark is a compact upper-left lockup that shows the FULL 'DESIGNER WALLCOVERINGS' text WITHOUT clipping — size the serif so it fits (~200-280px) or wrap to two lines; NEVER truncate/overflow-hidden the wordmark. Demote scoreboards/buttons to a small refined SANS (uppercase, tracked) so the header reads as a logo zone, not competing with the content. (g) Let color/imagery carry the meaning — do NOT slap letter labels on swatches/tiles; a bare luxury swatch beats a lettered one; when a build shows multiple 'styles/patterns', make them VISUALLY DISTINCT (different SVG/CSS motifs, not the same stripe at different densities). (h) NEVER use alert()/confirm()/prompt() — win/game-over/result states must be in-page overlays styled with the token palette. (i) NO external images or URLs (picsum.photos, unsplash, any CDN/http src) — the artifact runs under a strict no-network CSP so they render BROKEN; draw all patterns/imagery with CSS gradients or inline SVG only. (j) Actually INSTANTIATE the wordmark: put a real <header> element containing the wordmark text in the DOM (defining the CSS class is not enough), The wordmark/header text color MUST be the DARKEST ink token (near-black, e.g. #1c1a17 / var(--text)); NEVER a white/surface/background token — a common fatal bug is color:var(--surface) rendering the wordmark white-on-cream and invisible. Wordmark font-size >=40px. It must look like a luxury interior-design brand, not a generic AI demo. (No hamburger/nav needed — these are self-contained games/social widgets.)",
+ "category": "Real Work",
+ "designTools": true,
+ "created_at": "2026-07-25T15:12:11.188Z",
+ "winner": null,
+ "runs": [
+ {
+ "model": "qwen3-14b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.192Z"
+ },
+ {
+ "model": "gemma3-12b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.196Z"
+ },
+ {
+ "model": "hermes3-8b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.201Z"
+ },
+ {
+ "model": "qwen25-7b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.206Z"
+ },
+ {
+ "model": "hf-qwen-coder-32b",
+ "status": "queued",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": null,
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.211Z"
+ },
+ {
+ "model": "claude-code",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T15:12:11.233Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.215Z"
+ },
+ {
+ "model": "kimi",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T15:12:11.238Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.220Z"
+ },
+ {
+ "model": "gpt",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T15:12:11.243Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.224Z"
+ },
+ {
+ "model": "grok",
+ "status": "running",
+ "error": null,
+ "seconds": null,
+ "cost": null,
+ "started_at": "2026-07-25T15:12:11.248Z",
+ "finished_at": null,
+ "queued_at": "2026-07-25T15:12:11.228Z"
}
]
}
diff --git a/data/costlog.jsonl b/data/costlog.jsonl
index 5ff4453..284aa3d 100644
--- a/data/costlog.jsonl
+++ b/data/costlog.jsonl
@@ -407,3 +407,4 @@
{"ts":"2026-07-25T15:02:27.658Z","provider":"openai","model":"gpt-5.1","task":"model-arena-tools","input_tokens":3289,"output_tokens":10136,"cost_usd":0.14766}
{"ts":"2026-07-25T15:02:35.080Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":3623,"output_tokens":8358,"cost_usd":0.023069}
{"ts":"2026-07-25T15:04:28.927Z","provider":"xai","model":"grok-4.5","task":"model-arena-tools","input_tokens":4257,"output_tokens":11941,"cost_usd":0.191886}
+{"ts":"2026-07-25T15:05:25.075Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":3357,"output_tokens":8614,"cost_usd":0.023549}
diff --git a/idea-run/.dw-brand-style-color-pointer b/idea-run/.dw-brand-style-color-pointer
index b1bd38b..8351c19 100644
--- a/idea-run/.dw-brand-style-color-pointer
+++ b/idea-run/.dw-brand-style-color-pointer
@@ -1 +1 @@
-13
+14
← e3d5e37 auto-save: 2026-07-25T08:04:52 (4 files) — data/challenges.j
·
back to Model Arena
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