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night-loop: cycle 08:12 — judged=93a51ee67f87 · fired 1 →; FIRED idx=13/16 id=5cc02ab465fb title=Designer Wallcoverings — This or That Style Poll

844afc12b12892baf5a936cefd4bdcebbcdc47f8 · 2026-07-25 08:12:11 -0700 · Steve Abrams

Files touched

Diff

commit 844afc12b12892baf5a936cefd4bdcebbcdc47f8
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Sat Jul 25 08:12:11 2026 -0700

    night-loop: cycle 08:12 — judged=93a51ee67f87 · fired 1 →; FIRED idx=13/16  id=5cc02ab465fb  title=Designer Wallcoverings — This or That Style Poll
---
 data/artifacts/57af693363f2/gemma3-12b.html        |  311 ++++++
 data/artifacts/57af693363f2/gemma3-12b.png         |  Bin 0 -> 24338 bytes
 data/artifacts/57af693363f2/hermes3-8b.html        |  125 +++
 data/artifacts/57af693363f2/hermes3-8b.png         |  Bin 0 -> 15238 bytes
 data/artifacts/57af693363f2/hf-qwen-coder-32b.html |  290 ++++++
 data/artifacts/57af693363f2/hf-qwen-coder-32b.png  |  Bin 0 -> 25720 bytes
 data/artifacts/57af693363f2/kimi.html              | 1006 ++++++++++++++++++++
 data/artifacts/57af693363f2/kimi.png               |  Bin 0 -> 33114 bytes
 data/challenges.json                               |  398 +++++++-
 data/costlog.jsonl                                 |    1 +
 idea-run/.dw-brand-style-color-pointer             |    2 +-
 11 files changed, 2091 insertions(+), 42 deletions(-)

diff --git a/data/artifacts/57af693363f2/gemma3-12b.html b/data/artifacts/57af693363f2/gemma3-12b.html
new file mode 100644
index 0000000..0bf321b
--- /dev/null
+++ b/data/artifacts/57af693363f2/gemma3-12b.html
@@ -0,0 +1,311 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Designer Wallcoverings Runner</title>
+    <style>
+        :root {
+            --bg: #faf8f4;
+            --surface: #ffffff;
+            --text: #1c1a17;
+            --muted: #9b948a;
+            --accent: #b0472e;
+            --line: #dcdcdc;
+            --shadow: rgba(0, 0, 0, 0.1);
+            --ease: cubic-bezier(0.22, 1, 0.36, 1);
+        }
+
+        body {
+            margin: 0;
+            overflow: hidden;
+            background-color: var(--bg);
+            font-family: 'apple-system', 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;
+            color: var(--text);
+        }
+
+        header {
+            padding: 24px;
+            text-align: left;
+            background-color: var(--surface);
+            box-shadow: 0 1px 3px rgba(0, 0, 0, 0.08);
+        }
+
+        header h1 {
+            font-family: 'Playfair Display', Georgia, serif;
+            font-size: 67px;
+            letter-spacing: .18em;
+            margin: 0;
+            line-height: 1;
+            color: var(--text);
+        }
+
+        canvas {
+            display: block;
+        }
+
+        .game-over-screen,
+        .start-screen {
+            position: fixed;
+            top: 0;
+            left: 0;
+            width: 100%;
+            height: 100%;
+            background-color: rgba(255, 255, 255, 0.9);
+            display: flex;
+            flex-direction: column;
+            justify-content: center;
+            align-items: center;
+            gap: 32px;
+            z-index: 1000;
+        }
+
+        .game-over-screen h1,
+        .start-screen h1 {
+            font-size: 48px;
+            text-align: center;
+        }
+
+        .game-over-screen button,
+        .start-screen button {
+            padding: 16px 32px;
+            background-color: var(--accent);
+            color: white;
+            border: none;
+            cursor: pointer;
+            font-size: 14px;
+            text-transform: uppercase;
+            letter-spacing: .15em;
+            box-shadow: 0 8px 24px var(--shadow);
+        }
+
+        .score {
+            position: fixed;
+            top: 16px;
+            right: 16px;
+            font-size: 12px;
+            text-transform: uppercase;
+            letter-spacing: .15em;
+            color: var(--muted);
+        }
+
+    </style>
+</head>
+<body>
+
+    <header>
+        <h1>DESIGNER WALLCOVERINGS</h1>
+    </header>
+
+    <canvas id="gameCanvas"></canvas>
+
+    <div class="score" id="scoreDisplay">0</div>
+
+
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        const ctx = canvas.getContext('2d');
+
+        canvas.width = 640;
+        canvas.height = 480;
+
+        let rollerX = 50;
+        let rollerY = canvas.height - 100;
+        let gravity = 0.5;
+        let velocityY = 0;
+        let jumpHeight = -20;
+        let isJumping = false;
+        let score = 0;
+        let obstacles = [];
+        let wallpaperRolls = [];
+        let bestScore = localStorage.getItem('bestScore') || 0;
+
+        const obstacleWidth = 50;
+        const obstacleHeight = 30;
+        const wallpaperRollSize = 40;
+        let speed = 6;
+
+
+        function init() {
+            score = 0;
+            obstacles.length = 0;
+            wallpaperRolls.length = 0;
+            rollerX = 50;
+            rollerY = canvas.height - 100;
+            velocityY = 0;
+            isJumping = false;
+            speed = 6; // Reset speed at start
+        }
+
+        function drawRoller() {
+            ctx.fillStyle = '#d35400'; // Burnt Orange
+            ctx.beginPath();
+            ctx.arc(rollerX, rollerY, 20, 0, Math.PI * 2);
+            ctx.fill();
+        }
+
+        function drawObstacle(obstacle) {
+            ctx.fillStyle = 'black';
+            ctx.fillRect(obstacle.x, obstacle.y, obstacleWidth, obstacleHeight);
+        }
+
+        function drawWallpaperRoll(roll) {
+             const colorPalette = ['#ff69b4', '#7fff00', '#ffa500', '#800080']; // Examples, can expand
+            ctx.fillStyle = colorPalette[Math.floor(Math.random() * colorPalette.length)];
+            ctx.beginPath();
+            ctx.arc(roll.x, roll.y, wallpaperRollSize / 2, 0, Math.PI * 2);
+            ctx.fill();
+
+        }
+
+
+        function updateObstacles() {
+            for (let i = obstacles.length - 1; i >= 0; i--) {
+                obstacles[i].x -= speed;
+                if (obstacles[i].x < -obstacleWidth) {
+                    obstacles.splice(i, 1);
+                }
+            }
+
+            // Spawn new obstacle every so often
+            if (Math.random() < 0.02) {
+                const obstacleY = canvas.height - 50;
+                obstacles.push({ x: canvas.width, y: obstacleY });
+            }
+        }
+
+        function updateWallpaperRolls() {
+            for (let i = wallpaperRolls.length - 1; i >= 0; i--) {
+                 wallpaperRolls[i].x -= speed;
+                if (wallpaperRolls[i].x < -wallpaperRollSize) {
+                    wallpaperRolls.splice(i, 1);
+                }
+            }
+
+              // Spawn new wallpaper rolls every so often
+              if (Math.random() < 0.03) {
+                  const rollY = canvas.height - 70;
+                  wallpaperRolls.push({ x: canvas.width, y: rollY });
+              }
+        }
+
+
+        function checkCollisions() {
+            // Obstacle collision
+            for (let obstacle of obstacles) {
+                if (rollerX > obstacle.x && rollerX < obstacle.x + obstacleWidth && rollerY < obstacle.y && rollerY + 20 > obstacle.y ) {
+                    gameOver();
+                    return;
+                }
+            }
+
+             // Wallpaper roll collision
+             for (let roll of wallpaperRolls) {
+                if (rollerX > roll.x && rollerX < roll.x + wallpaperRollSize && rollerY < roll.y && rollerY + 20 > roll.y ) {
+                    score++;
+                    document.getElementById('scoreDisplay').innerText = score;
+                     break; // Only collect one per jump
+                }
+            }
+
+        }
+
+
+        function gameLoop() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+            if (isJumping) {
+                velocityY += gravity;
+                rollerY += velocityY;
+
+                if (rollerY > canvas.height - 100) {
+                    rollerY = canvas.height - 100;
+                    isJumping = false;
+                    velocityY = 0;
+                }
+            }
+
+
+            drawRoller();
+            updateObstacles();
+             updateWallpaperRolls();
+
+            for (let obstacle of obstacles) {
+                drawObstacle(obstacle);
+            }
+
+            for (let roll of wallpaperRolls) {
+                drawWallpaperRoll(roll);
+            }
+
+
+
+            checkCollisions();
+
+
+            document.getElementById('scoreDisplay').innerText = score;
+
+            requestAnimationFrame(gameLoop);
+        }
+
+        function startGame() {
+            init();
+            gameLoop();
+        }
+
+        function gameOver() {
+             speed = 0; // Stop the game
+            const gameScreen = document.querySelector('.game-over-screen');
+            gameScreen.innerHTML = `<h1>Game Over</h1><p>Score: ${score}</p><button onclick="restartGame()">Restart</button>`;
+            gameScreen.style.display = 'flex';
+
+        }
+
+
+        function restartGame() {
+             speed = 6;
+            const gameScreen = document.querySelector('.game-over-screen');
+            gameScreen.style.display = 'none';
+            startGame();
+            bestScoreUpdate();
+
+        }
+
+        function bestScoreUpdate(){
+            if(score > bestScore){
+                bestScore = score;
+                localStorage.setItem('bestScore', bestScore);
+            }
+        }
+
+
+        document.addEventListener('keydown', (e) => {
+            if (e.code === 'Space' && !isJumping) {
+                velocityY = jumpHeight;
+                isJumping = true;
+            }
+        });
+
+         canvas.addEventListener('mousedown', () => { // Mobile support
+             if (!isJumping) {
+                 velocityY = jumpHeight;
+                 isJumping = true;
+             }
+         });
+
+
+
+        const startScreen = document.querySelector('.start-screen');
+        let gameStarted = false;
+
+        function showStartScreen() {
+            startScreen.innerHTML = `<h1>Designer Wallcoverings Runner</h1><button onclick="startGame()">Start Game</button>`;
+            startScreen.style.display = 'flex';
+        }
+
+        showStartScreen();
+
+
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/57af693363f2/gemma3-12b.png b/data/artifacts/57af693363f2/gemma3-12b.png
new file mode 100644
index 0000000..3a6381f
Binary files /dev/null and b/data/artifacts/57af693363f2/gemma3-12b.png differ
diff --git a/data/artifacts/57af693363f2/hermes3-8b.html b/data/artifacts/57af693363f2/hermes3-8b.html
new file mode 100644
index 0000000..b63c99c
--- /dev/null
+++ b/data/artifacts/57af693363f2/hermes3-8b.html
@@ -0,0 +1,125 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Designer Wallcoverings: Luxury Wallpaper Runner</title>
+<style>
+  :root {
+    --bg-luxe-noir: #0d0d0f;
+    --surface-luxe-noir: #17171c;
+    --text-luxe-noir: #f5f2ea;
+    --muted-luxe-noir: #8a8578; 
+    --accent-luxe-noir: #c9a961 / #7d6a45;
+
+    /* Additional palettes for ivory-gallery, synthwave, and terracotta-sun */
+  }
+
+  body {
+    background-color: var(--bg-luxe-noir);
+    color: var(--text-luxe-noir);
+    font-family: -apple-system, "Segoe UI", Helvetica Neue, Arial, sans-serif;
+    font-size: 16px;
+    line-height: 1.5;
+  }
+
+  header {
+    background-color: var(--surface-luxe-noir); 
+    color: white;
+    display: flex;
+    align-items: center;
+    justify-content: left;
+    padding-left: 32px;
+    font-family: 'Didot', "Bodoni MT", Playfair Display, Georgia, serif;
+    font-size: 40px;
+    letter-spacing: .18em;
+  }
+
+  h1 {
+    margin: 0;
+  }
+  
+  p.score {
+    color: var(--muted-luxe-noir);
+    font-family: -apple-system, "Segoe UI", Helvetica Neue, Arial, sans-serif; 
+    font-size: 12px;
+    line-height: 1.5;
+    letter-spacing: .15em;
+    margin-top: 8px;
+  }
+
+  canvas {
+    background-color: var(--surface-luxe-noir);
+  }
+  
+  div.overlay {
+    position: fixed;
+    top: 0; left: 0; width: 100%; height: 100%;
+    display: flex;
+    justify-content: center; align-items: center;
+    background-color: rgba(0,0,0,.8);
+    color: var(--text-luxe-noir);
+    font-family: -apple-system, "Segoe UI", Helvetica Neue, Arial, sans-serif;
+    text-align: center;
+  }
+
+  .restart {
+    background-color: var(--accent-luxe-noir);
+    border: none;
+    color: white;
+    cursor: pointer;
+    font-size: 24px;
+    margin-top: 16px;
+    padding: 8px 32px;
+    text-shadow: 0 0 24px var(--accent-luxe-noir@35%);
+    transition: background-color .3s, color .3s, transform .6s cubic-bezier(.22,.9,.36,1);
+  }
+
+  .restart:hover {
+    background-color: var(--text-luxe-noir);
+    color: var(--surface-luxe-noir);
+    transform: scale(1.05) rotate(-2deg);
+  }
+</style>
+</head>
+<body>
+<header class="wordmark">DESIGNER WALLCOVERINGS</header>
+
+<canvas id="game"></canvas>
+<p class="score" id="score">0</p>
+
+<div class="overlay" id="gameOver">
+  <div id="loseResult"></div>
+  <button class="restart" id="restartGame">Play Again?</button>
+</div>
+
+<script>
+  const ctx = { ... };
+  let score = 0;
+  let bestScore = parseInt(localStorage.getItem("DesignerWallcoveringsBest"), 10) || 0;
+
+  function gameOver(reason) {
+    score = Math.floor(score / 10) * 10; // round down to nearest hundred
+    if (score > bestScore) {
+      localStorage.setItem("DesignerWallcoveringsBest", score);
+      bestScore = score;
+    }
+    ctx.font = "48px Arial";
+    ctx.fillStyle = "#f5f2ea"; // text color 
+    ctx.textAlign = "center";
+    ctx.fillText(`Game Over!`, canvas.width / 2, canvas.height / 2 - 40);
+    ctx.fillText(`Score: ${score}`, canvas.width / 2, canvas.height / 2 + 10);
+    if (score > bestScore) {
+      ctx.fillText("New Best Score!", canvas.width / 2, canvas.height / 2 + 60);
+    }
+    setTimeout(() => {
+      document.querySelector("#gameOver").style.display = "flex";
+      document.querySelector("#loseResult").textContent = `You scored ${score} points. Your best score is ${bestScore} points.`;
+      document.querySelector(".restart").addEventListener("click", () => location.reload());
+    }, 2000);
+  }
+
+  // ... game loop and mechanics ...
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/57af693363f2/hermes3-8b.png b/data/artifacts/57af693363f2/hermes3-8b.png
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index 0000000..6acdefb
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diff --git a/data/artifacts/57af693363f2/hf-qwen-coder-32b.html b/data/artifacts/57af693363f2/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..c6c41d1
--- /dev/null
+++ b/data/artifacts/57af693363f2/hf-qwen-coder-32b.html
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+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Designer Wallcoverings</title>
+    <style>
+        :root {
+            --bg: #faf8f4;
+            --surface: #ffffff;
+            --text: #1c1a17;
+            --muted: #9b948a;
+            --accent-light: #b0472e;
+            --accent-dark: #2f4c39;
+            --line: 1px solid #dcdcdc;
+            --shadow: 0 8px 24px rgba(0,0,0,.12);
+            --ease: cubic-bezier(.22,1,.36,1);
+        }
+        body {
+            margin: 0;
+            font-family: -apple-system, 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;
+            background-color: var(--bg);
+            color: var(--text);
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+            overflow: hidden;
+        }
+        header {
+            position: fixed;
+            top: 0;
+            left: 0;
+            background-color: var(--surface);
+            padding: 24px;
+            box-shadow: var(--shadow);
+            width: 100%;
+            text-align: center;
+            z-index: 10;
+        }
+        header h1 {
+            font-family: 'Playfair Display', serif;
+            font-size: 67px;
+            letter-spacing: .18em;
+            margin: 0;
+            color: var(--text);
+        }
+        canvas {
+            display: block;
+            background-color: var(--surface);
+            box-shadow: var(--shadow);
+        }
+        .overlay {
+            position: absolute;
+            top: 50%;
+            left: 50%;
+            transform: translate(-50%, -50%);
+            background-color: rgba(255,255,255,.95);
+            padding: 32px;
+            border-radius: 14px;
+            box-shadow: var(--shadow);
+            text-align: center;
+            display: none;
+        }
+        .overlay h2 {
+            font-family: 'Playfair Display', serif;
+            font-size: 38px;
+            margin-bottom: 16px;
+        }
+        .overlay p {
+            font-size: 16px;
+            color: var(--muted);
+            margin-bottom: 24px;
+        }
+        .overlay button {
+            background-color: var(--accent-light);
+            color: var(--surface);
+            border: none;
+            padding: 8px 16px;
+            font-size: 12px;
+            letter-spacing: .15em;
+            cursor: pointer;
+            transition: background-color .3s ease-in-out;
+        }
+        .overlay button:hover {
+            background-color: var(--accent-dark);
+        }
+    </style>
+</head>
+<body>
+    <header>
+        <h1>DESIGNER WALLCOVERINGS</h1>
+    </header>
+    <canvas id="gameCanvas"></canvas>
+    <div class="overlay" id="gameOverOverlay">
+        <h2>GAME OVER</h2>
+        <p>Score: <span id="finalScore">0</span></p>
+        <p>Best Score: <span id="bestScore">0</span></p>
+        <button onclick="restartGame()">RESTART</button>
+    </div>
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        const ctx = canvas.getContext('2d');
+        canvas.width = window.innerWidth;
+        canvas.height = window.innerHeight;
+
+        const gameOverOverlay = document.getElementById('gameOverOverlay');
+        const finalScoreElement = document.getElementById('finalScore');
+        const bestScoreElement = document.getElementById('bestScore');
+
+        let score = 0;
+        let bestScore = localStorage.getItem('bestScore') || 0;
+        bestScoreElement.textContent = bestScore;
+
+        const player = {
+            x: 50,
+            y: canvas.height - 100,
+            width: 50,
+            height: 50,
+            gravity: 1.5,
+            lift: -30,
+            velocity: 0
+        };
+
+        const obstacles = [];
+        let obstacleSpeed = 4;
+        let gameFrame = 0;
+
+        class Obstacle {
+            constructor() {
+                this.width = 70;
+                this.height = Math.random() * (canvas.height - 150) + 50;
+                this.x = canvas.width;
+                this.y = canvas.height - this.height;
+            }
+            draw() {
+                ctx.fillStyle = var(--accent-light);
+                ctx.fillRect(this.x, this.y, this.width, this.height);
+            }
+            update() {
+                this.x -= obstacleSpeed;
+            }
+        }
+
+        class Collectible {
+            constructor() {
+                this.width = 30;
+                this.height = 30;
+                this.x = canvas.width;
+                this.y = Math.random() * (canvas.height - 150) + 20;
+                this.color = ['#c9a961', '#7d6a45'][Math.floor(Math.random() * 2)];
+            }
+            draw() {
+                ctx.fillStyle = this.color;
+                ctx.fillRect(this.x, this.y, this.width, this.height);
+            }
+            update() {
+                this.x -= obstacleSpeed;
+            }
+        }
+
+        function handlePlayerMovement() {
+            player.velocity += player.gravity;
+            player.y += player.velocity;
+
+            if (player.y + player.height > canvas.height) {
+                player.y = canvas.height - player.height;
+                player.velocity = 0;
+            }
+        }
+
+        function jump() {
+            if (player.y === canvas.height - player.height) {
+                player.velocity = player.lift;
+            }
+        }
+
+        document.addEventListener('keydown', (e) => {
+            if (e.code === 'Space' || e.code === 'Enter') {
+                jump();
+            }
+        });
+        canvas.addEventListener('click', () => {
+            jump();
+        });
+
+        function handleObstacles() {
+            gameFrame++;
+            if (gameFrame % 100 === 0) {
+                obstacles.push(new Obstacle());
+            }
+
+            for (let i = 0; i < obstacles.length; i++) {
+                obstacles[i].update();
+                obstacles[i].draw();
+
+                if (obstacles[i].x + obstacles[i].width < 0) {
+                    obstacles.splice(i, 1);
+                    score++;
+                }
+
+                if (
+                    player.x < obstacles[i].x + obstacles[i].width &&
+                    player.x + player.width > obstacles[i].x &&
+                    player.y < obstacles[i].y + obstacles[i].height &&
+                    player.y + player.height > obstacles[i].y
+                ) {
+                    endGame();
+                }
+            }
+        }
+
+        const collectibles = [];
+
+        function handleCollectibles() {
+            if (gameFrame % 150 === 0) {
+                collectibles.push(new Collectible());
+            }
+
+            for (let i = 0; i < collectibles.length; i++) {
+                collectibles[i].update();
+                collectibles[i].draw();
+
+                if (collectibles[i].x + collectibles[i].width < 0) {
+                    collectibles.splice(i, 1);
+                }
+
+                if (
+                    player.x < collectibles[i].x + collectibles[i].width &&
+                    player.x + player.width > collectibles[i].x &&
+                    player.y < collectibles[i].y + collectibles[i].height &&
+                    player.y + player.height > collectibles[i].y
+                ) {
+                    score += 5;
+                    collectibles.splice(i, 1);
+                }
+            }
+        }
+
+        function endGame() {
+            gameOverOverlay.style.display = 'block';
+            finalScoreElement.textContent = score;
+            if (score > bestScore) {
+                bestScore = score;
+                localStorage.setItem('bestScore', bestScore);
+                bestScoreElement.textContent = bestScore;
+            }
+            clearInterval(gameInterval);
+        }
+
+        function restartGame() {
+            gameOverOverlay.style.display = 'none';
+            score = 0;
+            obstacles.length = 0;
+            collectibles.length = 0;
+            player.y = canvas.height - player.height;
+            player.velocity = 0;
+            gameFrame = 0;
+            obstacleSpeed = 4;
+            gameInterval = setInterval(gameLoop, 16);
+        }
+
+        function drawPlayer() {
+            ctx.fillStyle = '#3a2c22';
+            ctx.fillRect(player.x, player.y, player.width, player.height);
+        }
+
+        function updateScore() {
+            ctx.fillStyle = var(--accent-dark);
+            ctx.font = '28px "Playfair Display", serif';
+            ctx.fillText(`Score: ${score}`, 16, 40);
+        }
+
+        function gameLoop() {
+            ctx.clearRect(0, 0, canvas.width, canvas.height);
+            drawPlayer();
+            handlePlayerMovement();
+            handleObstacles();
+            handleCollectibles();
+            updateScore();
+
+            if (obstacleSpeed < 8) {
+                obstacleSpeed += 0.01;
+            }
+        }
+
+        let gameInterval = setInterval(gameLoop, 16);
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/57af693363f2/hf-qwen-coder-32b.png b/data/artifacts/57af693363f2/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..ea836c1
Binary files /dev/null and b/data/artifacts/57af693363f2/hf-qwen-coder-32b.png differ
diff --git a/data/artifacts/57af693363f2/kimi.html b/data/artifacts/57af693363f2/kimi.html
new file mode 100644
index 0000000..9a4f355
--- /dev/null
+++ b/data/artifacts/57af693363f2/kimi.html
@@ -0,0 +1,1006 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Designer Wallcoverings - The Runner</title>
+    <style>
+        /* DESIGN TOKENS */
+        :root {
+            --bg: #0d0d0f;
+            --surface: #17171c;
+            --ink: #f5f2ea;
+            --muted: #8a8578;
+            --accent: #c9a961;
+            --accent-dark: #7d6a45;
+            --line: rgba(245, 242, 234, 0.12);
+            --shadow: rgba(0, 0, 0, 0.4);
+            --ease-swift: cubic-bezier(.22,.9,.24,1);
+            --ease-overshoot: cubic-bezier(.34,1.56,.64,1);
+            --ease-power: cubic-bezier(.77,0,.18,1);
+            
+            --font-display: 'Playfair Display', 'Didot', 'Bodoni MT', Georgia, serif;
+            --font-sans: 'Helvetica Neue', Helvetica, Arial, sans-serif;
+        }
+
+        @import url('https://fonts.googleapis.com/css2?family=Playfair+Display:wght@600;700&display=swap');
+
+        * {
+            margin: 0;
+            padding: 0;
+            box-sizing: border-box;
+        }
+
+        html, body {
+            height: 100%;
+            overflow: hidden;
+            background: var(--bg);
+            color: var(--ink);
+            font-family: var(--font-sans);
+            -webkit-font-smoothing: antialiased;
+        }
+
+        /* LUXURY HEADER */
+        header {
+            position: fixed;
+            top: 0;
+            left: 0;
+            right: 0;
+            z-index: 100;
+            height: 80px;
+            display: flex;
+            align-items: center;
+            padding: 0 40px;
+            background: linear-gradient(to bottom, var(--bg) 60%, transparent);
+            pointer-events: none;
+        }
+
+        .wordmark {
+            font-family: var(--font-display);
+            font-size: 42px;
+            font-weight: 600;
+            letter-spacing: 0.18em;
+            text-transform: uppercase;
+            color: var(--ink);
+            line-height: 1.1;
+        }
+
+        /* GAME CONTAINER */
+        #game-container {
+            position: fixed;
+            top: 0;
+            left: 0;
+            width: 100%;
+            height: 100%;
+            display: flex;
+            flex-direction: column;
+        }
+
+        #game-canvas {
+            width: 100%;
+            height: 100%;
+            display: block;
+            image-rendering: pixelated;
+        }
+
+        /* SCOREBOARD - REFINED SANS */
+        .scoreboard {
+            position: absolute;
+            top: 100px;
+            right: 40px;
+            text-align: right;
+            z-index: 50;
+        }
+
+        .score-label {
+            font-size: 11px;
+            letter-spacing: 0.18em;
+            text-transform: uppercase;
+            color: var(--muted);
+            margin-bottom: 4px;
+        }
+
+        .score-value {
+            font-size: 38px;
+            font-weight: 300;
+            color: var(--ink);
+            letter-spacing: -0.02em;
+            line-height: 1;
+        }
+
+        .best-score {
+            margin-top: 16px;
+        }
+
+        .accent-gold {
+            color: var(--accent);
+        }
+
+        /* CONTROLS HINT */
+        .controls-hint {
+            position: absolute;
+            bottom: 40px;
+            left: 50%;
+            transform: translateX(-50%);
+            font-size: 11px;
+            letter-spacing: 0.18em;
+            text-transform: uppercase;
+            color: var(--muted);
+            z-index: 50;
+            opacity: 0.7;
+        }
+
+        /* OVERLAYS */
+        .overlay {
+            position: fixed;
+            top: 0;
+            left: 0;
+            width: 100%;
+            height: 100%;
+            display: flex;
+            align-items: center;
+            justify-content: center;
+            background: rgba(13, 13, 15, 0.92);
+            backdrop-filter: blur(8px);
+            z-index: 200;
+            opacity: 0;
+            pointer-events: none;
+            transition: opacity 400ms var(--ease-swift);
+        }
+
+        .overlay.active {
+            opacity: 1;
+            pointer-events: all;
+        }
+
+        .overlay-content {
+            text-align: center;
+            max-width: 480px;
+            padding: 48px;
+            border: 1px solid var(--line);
+            background: var(--surface);
+            box-shadow: 0 32px 64px var(--shadow);
+            transform: translateY(24px) scale(0.96);
+            transition: transform 500ms var(--ease-overshoot);
+        }
+
+        .overlay.active .overlay-content {
+            transform: translateY(0) scale(1);
+        }
+
+        .overlay h2 {
+            font-family: var(--font-display);
+            font-size: 50px;
+            font-weight: 600;
+            letter-spacing: 0.04em;
+            text-transform: uppercase;
+            color: var(--ink);
+            margin-bottom: 8px;
+            line-height: 1.05;
+        }
+
+        .overlay .subtitle {
+            font-size: 12px;
+            letter-spacing: 0.18em;
+            text-transform: uppercase;
+            color: var(--muted);
+            margin-bottom: 32px;
+        }
+
+        .final-score {
+            font-size: 67px;
+            font-weight: 300;
+            color: var(--accent);
+            letter-spacing: -0.04em;
+            margin: 24px 0;
+            line-height: 1;
+        }
+
+        .btn {
+            display: inline-flex;
+            align-items: center;
+            gap: 12px;
+            padding: 16px 32px;
+            margin-top: 24px;
+            background: transparent;
+            border: 1px solid var(--accent);
+            color: var(--accent);
+            font-size: 12px;
+            letter-spacing: 0.18em;
+            text-transform: uppercase;
+            cursor: pointer;
+            transition: all 300ms var(--ease-swift);
+        }
+
+        .btn:hover {
+            background: var(--accent);
+            color: var(--bg);
+            transform: translateY(-2px);
+            box-shadow: 0 8px 24px rgba(201, 169, 97, 0.25);
+        }
+
+        /* PATTERN PREVIEWS FOR WALLPAPER TYPES */
+        .pattern-legend {
+            display: flex;
+            justify-content: center;
+            gap: 24px;
+            margin: 24px 0;
+        }
+
+        .pattern-item {
+            width: 48px;
+            height: 48px;
+            border: 1px solid var(--line);
+            border-radius: 2px;
+        }
+
+        /* PAUSE INDICATOR */
+        .pause-indicator {
+            position: absolute;
+            top: 50%;
+            left: 50%;
+            transform: translate(-50%, -50%);
+            width: 64px;
+            height: 64px;
+            border: 1px solid var(--accent);
+            border-radius: 50%;
+            display: none;
+            align-items: center;
+            justify-content: center;
+            z-index: 60;
+        }
+
+        .pause-indicator::before {
+            content: '';
+            width: 20px;
+            height: 24px;
+            border-left: 6px solid var(--accent);
+            border-right: 6px solid var(--accent);
+        }
+
+        .paused .pause-indicator {
+            display: flex;
+        }
+
+        /* Responsive */
+        @media (max-width: 640px) {
+            header {
+                padding: 0 24px;
+                height: 64px;
+            }
+            .wordmark {
+                font-size: 28px;
+                letter-spacing: 0.14em;
+            }
+            .scoreboard {
+                top: 80px;
+                right: 24px;
+            }
+            .score-value {
+                font-size: 28px;
+            }
+            .overlay h2 {
+                font-size: 32px;
+            }
+            .final-score {
+                font-size: 48px;
+            }
+        }
+    </style>
+</head>
+<body>
+    <!-- LUXURY WORDMARK HEADER -->
+    <header>
+        <div class="wordmark">Designer Wallcoverings</div>
+    </header>
+
+    <!-- GAME CONTAINER -->
+    <div id="game-container">
+        <canvas id="game-canvas"></canvas>
+        
+        <!-- SCOREBOARD -->
+        <div class="scoreboard">
+            <div>
+                <div class="score-label">Score</div>
+                <div class="score-value" id="score">0</div>
+            </div>
+            <div class="best-score">
+                <div class="score-label">Best</div>
+                <div class="score-value accent-gold" id="best-score">0</div>
+            </div>
+        </div>
+
+        <!-- CONTROLS -->
+        <div class="controls-hint">Tap or Space to Jump</div>
+        
+        <!-- PAUSE INDICATOR -->
+        <div class="pause-indicator" id="pause-indicator"></div>
+    </div>
+
+    <!-- START OVERLAY -->
+    <div class="overlay active" id="start-overlay">
+        <div class="overlay-content">
+            <h2>The Runner</h2>
+            <div class="subtitle">Collect Wallpaper Rolls &middot; Dodge Obstacles</div>
+            
+            <div class="pattern-legend">
+                <svg class="pattern-item" viewBox="0 0 48 48">
+                    <defs>
+                        <pattern id="art-deco" x="0" y="0" width="12" height="12" patternUnits="userSpaceOnUse">
+                            <rect width="12" height="12" fill="#0d0d0f"/>
+                            <path d="M6 0 L12 6 L6 12 L0 6 Z" fill="#c9a961" opacity="0.8"/>
+                            <circle cx="6" cy="6" r="2" fill="#f5f2ea"/>
+                        </pattern>
+                    </defs>
+                    <rect width="48" height="48" fill="url(#art-deco)"/>
+                </svg>
+                <svg class="pattern-item" viewBox="0 0 48 48">
+                    <defs>
+                        <pattern id="floral" x="0" y="0" width="16" height="16" patternUnits="userSpaceOnUse">
+                            <rect width="16" height="16" fill="#0d0d0f"/>
+                            <circle cx="8" cy="8" r="4" fill="#c9a961" opacity="0.6"/>
+                            <circle cx="8" cy="8" r="2" fill="#f5f2ea"/>
+                            <circle cx="2" cy="2" r="1.5" fill="#7d6a45"/>
+                            <circle cx="14" cy="14" r="1.5" fill="#7d6a45"/>
+                        </pattern>
+                    </defs>
+                    <rect width="48" height="48" fill="url(#floral)"/>
+                </svg>
+                <svg class="pattern-item" viewBox="0 0 48 48">
+                    <defs>
+                        <pattern id="stripe" x="0" y="0" width="8" height="8" patternUnits="userSpaceOnUse">
+                            <rect width="8" height="8" fill="#0d0d0f"/>
+                            <rect x="0" y="0" width="4" height="8" fill="#c9a961" opacity="0.7"/>
+                        </pattern>
+                    </defs>
+                    <rect width="48" height="48" fill="url(#stripe)"/>
+                </svg>
+            </div>
+            
+            <button class="btn" id="start-btn">Begin Collection</button>
+        </div>
+    </div>
+
+    <!-- GAME OVER OVERLAY -->
+    <div class="overlay" id="gameover-overlay">
+        <div class="overlay-content">
+            <h2>Collection Complete</h2>
+            <div class="subtitle">Final Score</div>
+            <div class="final-score" id="final-score">0</div>
+            <div class="pattern-legend" id="collection-showcase"></div>
+            <button class="btn" id="restart-btn">New Collection</button>
+        </div>
+    </div>
+
+    <script>
+        // GAME CONFIGURATION
+        const CANVAS = document.getElementById('game-canvas');
+        const CTX = CANVAS.getContext('2d');
+        const SCORE_EL = document.getElementById('score');
+        const BEST_SCORE_EL = document.getElementById('best-score');
+        const FINAL_SCORE_EL = document.getElementById('final-score');
+        const START_OVERLAY = document.getElementById('start-overlay');
+        const GAMEOVER_OVERLAY = document.getElementById('gameover-overlay');
+        const START_BTN = document.getElementById('start-btn');
+        const RESTART_BTN = document.getElementById('restart-btn');
+        const COLLECTION_SHOWCASE = document.getElementById('collection-showcase');
+
+        // Design tokens for canvas
+        const COLORS = {
+            bg: '#0d0d0f',
+            surface: '#17171c',
+            ink: '#f5f2ea',
+            muted: '#8a8578',
+            accent: '#c9a961',
+            accentDark: '#7d6a45',
+            line: 'rgba(245, 242, 234, 0.12)'
+        };
+
+        // Game state
+        let gameState = 'START'; // START, PLAYING, GAMEOVER
+        let score = 0;
+        let bestScore = localStorage.getItem('dw_runner_best') || 0;
+        let gameSpeed = 5;
+        let baseSpeed = 5;
+        let speedMultiplier = 1;
+        let frameCount = 0;
+        let lastTime = 0;
+        let collectedPatterns = [];
+
+        // Player
+        const player = {
+            x: 100,
+            y: 0,
+            width: 40,
+            height: 40,
+            vy: 0,
+            jumpPower: -13,
+            gravity: 0.6,
+            grounded: false,
+            rotation: 0,
+            rollSpeed: 0
+        };
+
+        // Ground level
+        let groundY = 0;
+
+        // Objects
+        let obstacles = [];
+        let collectibles = [];
+        let particles = [];
+        let wallPattern = 0;
+
+        // Initialize
+        function resize() {
+            CANVAS.width = window.innerWidth;
+            CANVAS.height = window.innerHeight;
+            groundY = CANVAS.height - 120;
+            player.y = groundY - player.height;
+        }
+
+        window.addEventListener('resize', resize);
+        resize();
+
+        BEST_SCORE_EL.textContent = bestScore;
+
+        // Wallpaper pattern definitions (visual distinct styles)
+        const PATTERNS = [
+            { name: 'Art Deco', type: 'geometric', color: COLORS.accent },
+            { name: 'Botanical', type: 'organic', color: '#a8c9a5' },
+            { name: 'Damask', type: 'ornate', color: '#c9a961' },
+            { name: 'Striped', type: 'linear', color: '#8a8578' },
+            { name: 'Toile', type: 'scenic', color: '#7d6a45' }
+        ];
+
+        // Input handling
+        function jump() {
+            if (gameState !== 'PLAYING') return;
+            if (player.grounded) {
+                player.vy = player.jumpPower;
+                player.grounded = false;
+                player.rollSpeed = 0.3;
+                createParticles(player.x + player.width/2, player.y + player.height, 8, COLORS.accent);
+            }
+        }
+
+        document.addEventListener('keydown', (e) => {
+            if (e.code === 'Space') {
+                e.preventDefault();
+                if (gameState === 'START') startGame();
+                else if (gameState === 'GAMEOVER') restartGame();
+                else jump();
+            }
+        });
+
+        document.addEventListener('touchstart', (e) => {
+            if (gameState === 'PLAYING') jump();
+        });
+
+        document.addEventListener('mousedown', (e) => {
+            if (gameState === 'PLAYING') jump();
+        });
+
+        START_BTN.addEventListener('click', startGame);
+        RESTART_BTN.addEventListener('click', restartGame);
+
+        // Particle system
+        function createParticles(x, y, count, color) {
+            for (let i = 0; i < count; i++) {
+                particles.push({
+                    x: x,
+                    y: y,
+                    vx: (Math.random() - 0.5) * 6,
+                    vy: (Math.random() - 0.5) * 6,
+                    life: 1,
+                    color: color,
+                    size: Math.random() * 4 + 2
+                });
+            }
+        }
+
+        // Spawn obstacle
+        function spawnObstacle() {
+            const types = ['palette', 'ladder', 'paint-can'];
+            const type = types[Math.floor(Math.random() * types.length)];
+            obstacles.push({
+                x: CANVAS.width,
+                y: groundY - 50,
+                width: 40,
+                height: 50,
+                type: type,
+                passed: false
+            });
+        }
+
+        // Spawn collectible wallpaper roll
+        function spawnCollectible() {
+            const pattern = PATTERNS[Math.floor(Math.random() * PATTERNS.length)];
+            const yPos = groundY - 50 - (Math.random() * 120);
+            collectibles.push({
+                x: CANVAS.width,
+                y: yPos,
+                width: 30,
+                height: 30,
+                pattern: pattern,
+                rotation: 0,
+                collected: false
+            });
+        }
+
+        // Start game
+        function startGame() {
+            gameState = 'PLAYING';
+            score = 0;
+            gameSpeed = baseSpeed;
+            speedMultiplier = 1;
+            obstacles = [];
+            collectibles = [];
+            particles = [];
+            collectedPatterns = [];
+            player.y = groundY - player.height;
+            player.vy = 0;
+            player.grounded = true;
+            player.rotation = 0;
+            SCORE_EL.textContent = '0';
+            START_OVERLAY.classList.remove('active');
+            GAMEOVER_OVERLAY.classList.remove('active');
+            lastTime = performance.now();
+            requestAnimationFrame(gameLoop);
+        }
+
+        // Game over
+        function gameOver() {
+            gameState = 'GAMEOVER';
+            if (score > bestScore) {
+                bestScore = score;
+                localStorage.setItem('dw_runner_best', bestScore);
+                BEST_SCORE_EL.textContent = bestScore;
+            }
+            FINAL_SCORE_EL.textContent = score;
+            
+            // Show collected patterns
+            COLLECTION_SHOWCASE.innerHTML = '';
+            const uniquePatterns = [...new Set(collectedPatterns)];
+            uniquePatterns.slice(0, 3).forEach(p => {
+                const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
+                svg.setAttribute('class', 'pattern-item');
+                svg.setAttribute('viewBox', '0 0 48 48');
+                
+                // Create pattern preview
+                const patternId = `pattern-${p.name}`;
+                const defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');
+                const pattern = document.createElementNS('http://www.w3.org/2000/svg', 'pattern');
+                pattern.setAttribute('id', patternId);
+                pattern.setAttribute('x', '0');
+                pattern.setAttribute('y', '0');
+                pattern.setAttribute('width', '12');
+                pattern.setAttribute('height', '12');
+                pattern.setAttribute('patternUnits', 'userSpaceOnUse');
+                
+                const bg = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
+                bg.setAttribute('width', '12');
+                bg.setAttribute('height', '12');
+                bg.setAttribute('fill', COLORS.bg);
+                pattern.appendChild(bg);
+                
+                if (p.type === 'geometric') {
+                    const diamond = document.createElementNS('http://www.w3.org/2000/svg', 'path');
+                    diamond.setAttribute('d', 'M6 0 L12 6 L6 12 L0 6 Z');
+                    diamond.setAttribute('fill', p.color);
+                    pattern.appendChild(diamond);
+                } else if (p.type === 'organic') {
+                    const circle = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
+                    circle.setAttribute('cx', '6');
+                    circle.setAttribute('cy', '6');
+                    circle.setAttribute('r', '4');
+                    circle.setAttribute('fill', p.color);
+                    pattern.appendChild(circle);
+                } else {
+                    const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
+                    rect.setAttribute('width', '6');
+                    rect.setAttribute('height', '12');
+                    rect.setAttribute('fill', p.color);
+                    pattern.appendChild(rect);
+                }
+                
+                defs.appendChild(pattern);
+                svg.appendChild(defs);
+                
+                const fill = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
+                fill.setAttribute('width', '48');
+                fill.setAttribute('height', '48');
+                fill.setAttribute('fill', `url(#${patternId})`);
+                svg.appendChild(fill);
+                
+                COLLECTION_SHOWCASE.appendChild(svg);
+            });
+            
+            GAMEOVER_OVERLAY.classList.add('active');
+        }
+
+        // Restart
+        function restartGame() {
+            startGame();
+        }
+
+        // Collision detection
+        function checkCollision(rect1, rect2) {
+            return rect1.x < rect2.x + rect2.width &&
+                   rect1.x + rect1.width > rect2.x &&
+                   rect1.y < rect2.y + rect2.height &&
+                   rect1.y + rect1.height > rect2.y;
+        }
+
+        // Drawing functions
+        function drawWall() {
+            // Wall background with subtle texture
+            CTX.fillStyle = COLORS.bg;
+            CTX.fillRect(0, 0, CANVAS.width, CANVAS.height);
+            
+            // Wall texture lines
+            CTX.strokeStyle = COLORS.line;
+            CTX.lineWidth = 1;
+            for (let i = 0; i < CANVAS.width; i += 60) {
+                CTX.beginPath();
+                CTX.moveTo(i - (frameCount * gameSpeed * 0.1) % 60, 0);
+                CTX.lineTo(i - (frameCount * gameSpeed * 0.1) % 60, CANVAS.height);
+                CTX.stroke();
+            }
+            
+            // Decorative molding
+            const moldingY = groundY - 80;
+            CTX.fillStyle = COLORS.surface;
+            CTX.fillRect(0, moldingY, CANVAS.width, 4);
+            
+            // Chair rail
+            CTX.beginPath();
+            CTX.moveTo(0, moldingY);
+            CTX.lineTo(CANVAS.width, moldingY);
+            CTX.strokeStyle = COLORS.accent;
+            CTX.lineWidth = 2;
+            CTX.stroke();
+        }
+
+        function drawGround() {
+            // Floor
+            const gradient = CTX.createLinearGradient(0, groundY, 0, CANVAS.height);
+            gradient.addColorStop(0, COLORS.surface);
+            gradient.addColorStop(1, COLORS.bg);
+            CTX.fillStyle = gradient;
+            CTX.fillRect(0, groundY, CANVAS.width, CANVAS.height - groundY);
+            
+            // Floor boards
+            CTX.strokeStyle = COLORS.line;
+            CTX.lineWidth = 1;
+            for (let i = 0; i < CANVAS.width; i += 40) {
+                const offset = (frameCount * gameSpeed) % 40;
+                CTX.beginPath();
+                CTX.moveTo(i - offset, groundY);
+                CTX.lineTo(i - offset - 20, CANVAS.height);
+                CTX.stroke();
+            }
+            
+            // Baseboard
+            CTX.fillStyle = COLORS.surface;
+            CTX.fillRect(0, groundY - 20, CANVAS.width, 20);
+            CTX.strokeStyle = COLORS.accent;
+            CTX.lineWidth = 1;
+            CTX.beginPath();
+            CTX.moveTo(0, groundY - 20);
+            CTX.lineTo(CANVAS.width, groundY - 20);
+            CTX.stroke();
+        }
+
+        function drawPlayer() {
+            CTX.save();
+            CTX.translate(player.x + player.width/2, player.y + player.height/2);
+            CTX.rotate(player.rotation);
+            
+            // Paint roller cylinder
+            const rollerGradient = CTX.createLinearGradient(-player.width/2, -player.height/2, player.width/2, player.height/2);
+            rollerGradient.addColorStop(0, COLORS.ink);
+            rollerGradient.addColorStop(0.5, '#e8e4da');
+            rollerGradient.addColorStop(1, COLORS.muted);
+            
+            CTX.fillStyle = rollerGradient;
+            CTX.beginPath();
+            CTX.roundRect(-player.width/2, -player.height/2, player.width, player.height, 4);
+            CTX.fill();
+            
+            // Roller handle connector
+            CTX.fillStyle = COLORS.accent;
+            CTX.fillRect(player.width/2 - 6, -4, 12, 8);
+            
+            // Paint on roller
+            CTX.fillStyle = COLORS.accent;
+            CTX.globalAlpha = 0.3;
+            CTX.fillRect(-player.width/2 + 4, -player.height/2 + 4, player.width - 8, player.height - 8);
+            CTX.globalAlpha = 1;
+            
+            // Highlight
+            CTX.strokeStyle = 'rgba(255,255,255,0.3)';
+            CTX.lineWidth = 2;
+            CTX.beginPath();
+            CTX.moveTo(-player.width/2 + 6, -player.height/2 + 6);
+            CTX.lineTo(player.width/2 - 6, -player.height/2 + 6);
+            CTX.stroke();
+            
+            CTX.restore();
+        }
+
+        function drawObstacle(obs) {
+            CTX.save();
+            CTX.translate(obs.x + obs.width/2, obs.y + obs.height/2);
+            
+            if (obs.type === 'palette') {
+                // Artist palette shape
+                CTX.fillStyle = COLORS.surface;
+                CTX.beginPath();
+                CTX.arc(0, 0, obs.width/2, 0, Math.PI * 2);
+                CTX.fill();
+                CTX.strokeStyle = COLORS.accent;
+                CTX.lineWidth = 2;
+                CTX.stroke();
+                
+                // Paint dabs
+                CTX.fillStyle = COLORS.accent;
+                CTX.beginPath();
+                CTX.arc(-8, -5, 5, 0, Math.PI * 2);
+                CTX.fill();
+                CTX.fillStyle = COLORS.muted;
+                CTX.beginPath();
+                CTX.arc(8, -2, 4, 0, Math.PI * 2);
+                CTX.fill();
+            } else if (obs.type === 'ladder') {
+                // Step ladder
+                CTX.strokeStyle = COLORS.accentDark;
+                CTX.lineWidth = 4;
+                CTX.beginPath();
+                CTX.moveTo(-obs.width/2, -obs.height/2);
+                CTX.lineTo(-obs.width/2, obs.height/2);
+                CTX.moveTo(obs.width/2, -obs.height/2);
+                CTX.lineTo(obs.width/2, obs.height/2);
+                CTX.stroke();
+                
+                // Steps
+                CTX.lineWidth = 3;
+                for (let i = 0; i < 3; i++) {
+                    const y = -obs.height/2 + (i + 1) * (obs.height/4);
+                    CTX.beginPath();
+                    CTX.moveTo(-obs.width/2, y);
+                    CTX.lineTo(obs.width/2, y);
+                    CTX.stroke();
+                }
+            } else {
+                // Paint can
+                CTX.fillStyle = COLORS.surface;
+                CTX.fillRect(-obs.width/2, -obs.height/2 + 10, obs.width, obs.height - 10);
+                CTX.strokeStyle = COLORS.accent;
+                CTX.lineWidth = 2;
+                CTX.strokeRect(-obs.width/2, -obs.height/2 + 10, obs.width, obs.height - 10);
+                
+                // Handle
+                CTX.beginPath();
+                CTX.arc(0, -obs.height/2 + 10, obs.width/2, Math.PI, 0);
+                CTX.stroke();
+            }
+            
+            CTX.restore();
+        }
+
+        function drawCollectible(col) {
+            if (col.collected) return;
+            
+            CTX.save();
+            CTX.translate(col.x + col.width/2, col.y + col.height/2);
+            CTX.rotate(col.rotation);
+            
+            // Wallpaper roll cylinder
+            const rollGradient = CTX.createLinearGradient(-col.width/2, -col.height/2, col.width/2, col.height/2);
+            
+            if (col.pattern.type === 'geometric') {
+                // Art deco - gold tones
+                rollGradient.addColorStop(0, '#2a2420');
+                rollGradient.addColorStop(0.5, '#3d3530');
+                rollGradient.addColorStop(1, '#1a1814');
+            } else if (col.pattern.type === 'organic') {
+                // Botanical - soft green
+                rollGradient.addColorStop(0, '#2d3328');
+                rollGradient.addColorStop(0.5, '#3d4536');
+                rollGradient.addColorStop(1, '#1f2419');
+            } else if (col.pattern.type === 'ornate') {
+                // Damask - deep gold
+                rollGradient.addColorStop(0, '#3d3020');
+                rollGradient.addColorStop(0.5, '#4d3d28');
+                rollGradient.addColorStop(1, '#2a2014');
+            } else if (col.pattern.type === 'linear') {
+                // Striped - grey
+                rollGradient.addColorStop(0, '#2a2a2c');
+                rollGradient.addColorStop(0.5, '#3d3d40');
+                rollGradient.addColorStop(1, '#1f1f21');
+            } else {
+                // Toile - brown
+                rollGradient.addColorStop(0, '#3d3328');
+                rollGradient.addColorStop(0.5, '#4d4032');
+                rollGradient.addColorStop(1, '#2a2219');
+            }
+            
+            CTX.fillStyle = rollGradient;
+            CTX.beginPath();
+            CTX.roundRect(-col.width/2, -col.height/2, col.width, col.height, 3);
+            CTX.fill();
+            
+            // Pattern indicator on roll
+            CTX.fillStyle = col.pattern.color;
+            CTX.globalAlpha = 0.8;
+            
+            if (col.pattern.type === 'geometric') {
+                // Diamond pattern
+                CTX.beginPath();
+                CTX.moveTo(0, -8);
+                CTX.lineTo(6, 0);
+                CTX.lineTo(0, 8);
+                CTX.lineTo(-6, 0);
+                CTX.closePath();
+                CTX.fill();
+            } else if (col.pattern.type === 'organic') {
+                // Flower
+                for (let i = 0; i < 4; i++) {
+                    CTX.beginPath();
+                    CTX.arc(Math.cos(i * Math.PI/2) * 4, Math.sin(i * Math.PI/2) * 4, 3, 0, Math.PI * 2);
+                    CTX.fill();
+                }
+            } else if (col.pattern.type === 'ornate') {
+                // Ornate swirl
+                CTX.beginPath();
+                CTX.arc(0, 0, 5, 0, Math.PI * 2);
+                CTX.fill();
+                CTX.beginPath();
+                CTX.arc(-3, -3, 3, 0, Math.PI * 2);
+                CTX.fill();
+            } else if (col.pattern.type === 'linear') {
+                // Stripes
+                CTX.fillRect(-8, -6, 4, 12);
+                CTX.fillRect(4, -6, 4, 12);
+            } else {
+                // Scenic dots
+                CTX.beginPath();
+                CTX.arc(0, 0, 4, 0, Math.PI * 2);
+                CTX.fill();
+                CTX.beginPath();
+                CTX.arc(-5, -5, 2, 0, Math.PI * 2);
+                CTX.fill();
+                CTX.beginPath();
+                CTX.arc(5, 5, 2, 0, Math.PI * 2);
+                CTX.fill();
+            }
+            
+            CTX.globalAlpha = 1;
+            
+            // Gold edge band
+            CTX.fillStyle = COLORS.accent;
+            CTX.fillRect(col.width/2 - 4, -col.height/2, 4, col.height);
+            
+            CTX.restore();
+        }
+
+        function drawParticles() {
+            particles.forEach((p, index) => {
+                CTX.fillStyle = p.color;
+                CTX.globalAlpha = p.life;
+                CTX.beginPath();
+                CTX.arc(p.x, p.y, p.size, 0, Math.PI * 2);
+                CTX.fill();
+                CTX.globalAlpha = 1;
+            });
+        }
+
+        // Main game loop
+        function gameLoop(timestamp) {
+            if (gameState !== 'PLAYING') return;
+            
+            const deltaTime = timestamp - lastTime;
+            lastTime = timestamp;
+            frameCount++;
+            
+            // Clear
+            CTX.clearRect(0, 0, CANVAS.width, CANVAS.height);
+            
+            // Update speed
+            speedMultiplier = 1 + (score / 500);
+            gameSpeed = baseSpeed * speedMultiplier;
+            
+            // Update player physics
+            player.vy += player.gravity;
+            player.y += player.vy;
+            player.rotation += player.rollSpeed;
+            
+            // Ground collision
+            if (player.y >= groundY - player.height) {
+                player.y = groundY - player.height;
+                player.vy = 0;
+                player.grounded = true;
+                player.rollSpeed = gameSpeed * 0.02;
+            } else {
+                player.rollSpeed *= 0.98;
+            }
+            
+            // Spawn objects
+            if (frameCount % Math.floor(120 / speedMultiplier) === 0) {
+                if (Math.random() > 0.4) spawnObstacle();
+            }
+            if (frameCount % Math.floor(90 / speedMultiplier) === 0) {
+                if (Math.random() > 0.3) spawnCollectible();
+            }
+            
+            // Update and draw obstacles
+            for (let i = obstacles.length - 1; i >= 0; i--) {
+                const obs = obstacles[i];
+                obs.x -= gameSpeed;
+                
+                drawObstacle(obs);
+                
+                // Collision
+                if (checkCollision(player, obs)) {
+                    createParticles(player.x + player.width/2, player.y + player.height/2, 20, COLORS.accent);
+                    gameOver();
+                    return;
+                }
+                
+                // Remove off-screen
+                if (obs.x + obs.width < 0) {
+                    obstacles.splice(i, 1);
+                }
+            }
+            
+            // Update and draw collectibles
+            for (let i = collectibles.length - 1; i >= 0; i--) {
+                const col = collectibles[i];
+                col.x -= gameSpeed;
+                col.rotation += 0.05;
+                
+                drawCollectible(col);
+                
+                // Collection
+                if (!col.collected && checkCollision(player, col)) {
+                    col.collected = true;
+                    score += 50;
+                    SCORE_EL.textContent = score;
+                    collectedPatterns.push(col.pattern);
+                    createParticles(col.x + col.width/2, col.y + col.height/2, 12, col.pattern.color);
+                    collectibles.splice(i, 1);
+                } else if (col.x + col.width < 0) {
+                    collectibles.splice(i, 1);
+                }
+            }
+            
+            // Update and draw particles
+            for (let i = particles.length - 1; i >= 0; i--) {
+                const p = particles[i];
+                p.x += p.vx;
+                p.y += p.vy;
+                p.vy += 0.2;
+                p.life -= 0.02;
+                
+                if (p.life <= 0) {
+                    particles.splice(i, 1);
+                }
+            }
+            drawParticles();
+            
+            // Draw world
+            drawWall();
+            drawGround();
+            drawPlayer();
+            
+            requestAnimationFrame(gameLoop);
+        }
+
+        // Initial draw
+        resize();
+        drawWall();
+        drawGround();
+        drawPlayer();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/57af693363f2/kimi.png b/data/artifacts/57af693363f2/kimi.png
new file mode 100644
index 0000000..b552dfc
Binary files /dev/null and b/data/artifacts/57af693363f2/kimi.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 265dcf4..dfc9dc0 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -2061,7 +2061,8 @@
       }
     ],
     "aiPick": null,
-    "judging": false
+    "judging": true,
+    "judged_at": null
   },
   {
     "id": "d7636ea87ec3",
@@ -2098,11 +2099,19 @@
         "started_at": "2026-07-23T13:55:44.604Z",
         "finished_at": "2026-07-23T13:56:13.943Z",
         "bytes": 2507,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 5.5,
+        "aiReason": "Basic gameplay and controls are present but lacks polish in visual design.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 4
+        },
+        "aiSpread": 3
       }
     ],
-    "judging": true,
-    "judged_at": null
+    "judging": false,
+    "judged_at": "2026-07-25T15:07:55.765Z",
+    "aiPick": "hf-qwen-coder-32b"
   },
   {
     "id": "34ecbeae4e1f",
@@ -29139,7 +29148,14 @@
         "finished_at": "2026-07-25T15:00:49.611Z",
         "queued_at": "2026-07-25T14:59:53.710Z",
         "bytes": 6880,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 7.8,
+        "aiReason": "The HTML fulfills the challenge requirements well and presents an elegant lookbook for a Grandmillennial style.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 2.5
       },
       {
         "model": "gemma3-12b",
@@ -29151,7 +29167,14 @@
         "finished_at": "2026-07-25T15:01:47.970Z",
         "queued_at": "2026-07-25T14:59:53.722Z",
         "bytes": 7179,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The HTML file fulfills the challenge requirements well and presents a polished lookbook for the Grandmillennial style.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "hermes3-8b",
@@ -29163,7 +29186,14 @@
         "finished_at": "2026-07-25T15:02:05.935Z",
         "queued_at": "2026-07-25T14:59:53.730Z",
         "bytes": 3593,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 7.8,
+        "aiReason": "The HTML meets all the requirements and presents a polished, elegant lookbook for the Grandmillennial style.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 2.5
       },
       {
         "model": "qwen25-7b",
@@ -29175,7 +29205,14 @@
         "finished_at": "2026-07-25T15:00:28.547Z",
         "queued_at": "2026-07-25T14:59:53.735Z",
         "bytes": 4850,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 7.8,
+        "aiReason": "The HTML file effectively fulfills the challenge requirements with elegant design and clear layout.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 2.5
       },
       {
         "model": "hf-qwen-coder-32b",
@@ -29187,7 +29224,14 @@
         "finished_at": "2026-07-25T15:03:30.087Z",
         "queued_at": "2026-07-25T14:59:53.739Z",
         "bytes": 6937,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The design fulfills the challenge requirements but lacks some refinement in visual quality and could benefit from more cohesive imagery and a more polished layout.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "claude-code",
@@ -29199,7 +29243,14 @@
         "finished_at": "2026-07-25T15:01:29.157Z",
         "queued_at": "2026-07-25T14:59:53.743Z",
         "bytes": 18609,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The HTML fulfills the challenge requirements and presents an elegant, polished lookbook for a design style.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "kimi",
@@ -29216,7 +29267,14 @@
           "hyperframes"
         ],
         "bytes": 23067,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The HTML fulfills the challenge requirements and presents an elegant Instagram carousel lookbook for Grandmillennial design style. The visual quality is polished with a restrained luxury palette and t",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "gpt",
@@ -29233,7 +29291,14 @@
           "hyperframes"
         ],
         "bytes": 32557,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 9.3,
+        "aiReason": "The HTML fulfills the challenge requirements well and presents an elegant, cohesive lookbook for Art Deco Noir wallcoverings.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 9.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "grok",
@@ -29250,10 +29315,19 @@
           "hyperframes"
         ],
         "bytes": 25347,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The HTML fulfills the challenge requirements and presents an elegant design with a restrained luxury palette. The content is well-organized, and the use of CSS gradients and inline SVG for patterns ad",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       }
     ],
-    "judging": true
+    "judging": false,
+    "aiPick": "gpt",
+    "judged_at": "2026-07-25T15:09:19.511Z"
   },
   {
     "id": "57af693363f2",
@@ -29274,27 +29348,52 @@
         "finished_at": "2026-07-25T15:04:36.402Z",
         "queued_at": "2026-07-25T14:59:53.816Z",
         "bytes": 9561,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The HTML file is well-structured and adheres to the design token system for a luxury aesthetic. However, it lacks the dynamic game elements required by the challenge.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "gemma3-12b",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 60,
+        "cost": 0,
         "started_at": "2026-07-25T15:04:36.413Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T14:59:53.821Z"
+        "finished_at": "2026-07-25T15:05:36.078Z",
+        "queued_at": "2026-07-25T14:59:53.821Z",
+        "bytes": 8671,
+        "thumb": true,
+        "aiScore": 5.8,
+        "aiReason": "The header meets the requirements but lacks content and interactivity.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 4.5
+        },
+        "aiSpread": 2.5
       },
       {
         "model": "hermes3-8b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T14:59:53.825Z"
+        "seconds": 16,
+        "cost": 0,
+        "started_at": "2026-07-25T15:05:36.089Z",
+        "finished_at": "2026-07-25T15:05:51.766Z",
+        "queued_at": "2026-07-25T14:59:53.825Z",
+        "bytes": 3530,
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The HTML file meets most of the requirements but lacks some visual flair and does not fully utilize the available space for a more immersive experience.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "qwen25-7b",
@@ -29306,17 +29405,33 @@
         "finished_at": "2026-07-25T15:00:58.475Z",
         "queued_at": "2026-07-25T14:59:53.829Z",
         "bytes": 4043,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 5.8,
+        "aiReason": "The design is visually appealing and adheres to the luxury aesthetic, but lacks the dynamic content required for an endless runner game.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 4.5
+        },
+        "aiSpread": 2.5
       },
       {
         "model": "hf-qwen-coder-32b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T14:59:53.833Z"
+        "seconds": 97,
+        "cost": 0,
+        "started_at": "2026-07-25T15:05:51.782Z",
+        "finished_at": "2026-07-25T15:07:28.614Z",
+        "queued_at": "2026-07-25T14:59:53.833Z",
+        "bytes": 8971,
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The HTML file is self-contained and fulfills most of the requirements, but lacks the dynamic game elements specified in the challenge.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "claude-code",
@@ -29328,17 +29443,38 @@
         "finished_at": "2026-07-25T15:03:26.781Z",
         "queued_at": "2026-07-25T14:59:53.837Z",
         "bytes": 22630,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The HTML file fulfills the challenge requirements and presents a visually appealing luxury design.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "kimi",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 170,
+        "cost": 0.0235,
         "started_at": "2026-07-25T15:02:35.105Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T14:59:53.841Z"
+        "finished_at": "2026-07-25T15:05:25.079Z",
+        "queued_at": "2026-07-25T14:59:53.841Z",
+        "toolCalls": [
+          "opendesign",
+          "opendesign",
+          "hyperframes"
+        ],
+        "bytes": 34844,
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The HTML file meets all the requirements and presents a visually appealing luxury game.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "gpt",
@@ -29355,7 +29491,14 @@
           "hyperframes"
         ],
         "bytes": 35327,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The HTML file fulfills the challenge requirements and presents a visually appealing luxury-themed endless runner game.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "grok",
@@ -29373,7 +29516,180 @@
           "hyperframes"
         ],
         "bytes": 32876,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The HTML file fulfills the challenge requirements and presents a visually appealing luxury game with clear design tokens and distinct wallpaper patterns.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
+      }
+    ],
+    "judging": false,
+    "aiPick": "claude-code",
+    "judged_at": "2026-07-25T15:09:19.523Z"
+  },
+  {
+    "id": "918de6696472",
+    "title": "Remix: HF Top Coder debut",
+    "prompt": "Single-file HTML: a playable Snake game on a canvas with arrow-key controls, a score counter, and a game-over restart. Clean retro styling.\n\nHere is a strong previous attempt at this exact challenge. IMPROVE on it — keep what works, fix its weaknesses, and elevate the visual quality and polish. Return a complete, improved single-file HTML document.\n\n=== PREVIOUS ATTEMPT (Qwen2.5-Coder 32B (HF top coder)) ===\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Retro Snake Game</title>\n<style>\n  body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background-color: #000; }\n  canvas { border: 1px solid #fff; }\n  #score { position: absolute; top: 10px; left: 50%; transform: translateX(-50%); color: #fff; font-family: 'Courier New', Courier, monospace; font-size: 2em; }\n  #gameOver { display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: #f00; font-family: 'Courier New', Courier, monospace; font-size: 3em; text-align: center; }\n</style>\n</head>\n<body>\n<canvas id=\"gameCanvas\" width=\"400\" height=\"400\"></canvas>\n<div id=\"score\">Score: 0</div>\n<div id=\"gameOver\">Game Over<br>Press Space to Restart</div>\n<script>\nconst canvas = document.getElementById('gameCanvas');\nconst ctx = canvas.getContext('2d');\nconst gridSize = 20;\nlet snake = [{ x: 190, y: 200 }, { x: 170, y: 200 }, { x: 150, y: 200 }];\nlet dx = 20;\nlet dy = 0;\nlet food = { x: 300, y: 200 };\nlet score = 0;\nlet gameOver = false;\n\nfunction getRandomFoodPosition() {\n  return {\n    x: Math.floor(Math.random() * canvas.width / gridSize) * gridSize,\n    y: Math.floor(Math.random() * canvas.height / gridSize) * gridSize\n  };\n}\n\nfunction drawSnake() {\n  snake.forEach(segment => {\n    ctx.fillStyle = '#0f0';\n    ctx.fillRect(segment.x, segment.y, gridSize, gridSize);\n    ctx.strokeStyle = '#fff';\n    ctx.strokeRect(segment.x, segment.y, gridSize, gridSize);\n  });\n}\n\nfunction drawFood() {\n  ctx.fillStyle = '#f00';\n  ctx.fillRect(food.x, food.y, gridSize, gridSize);\n}\n\nfunction updateSnake() {\n  const head = { x: snake[0].x + dx, y: snake[0].y + dy };\n  snake.unshift(head);\n\n  if (head.x === food.x && head.y === food.y) {\n    score++;\n    document.getElementById('score').innerText = 'Score: ' + score;\n    food = getRandomFoodPosition();\n  } else {\n    snake.pop();\n  }\n}\n\nfunction checkCollision() {\n  const head = snake[0];\n  if (head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height) {\n    return true;\n  }\n  for (let i = 4; i < snake.length; i++) {\n    if (snake[i].x === head.x && snake[i].y === head.y) {\n      return true;\n    }\n  }\n  return false;\n}\n\nfunction gameLoop() {\n  if (gameOver) {\n    document.getElementById('gameOver').style.display = 'block';\n    return;\n  }\n\n  ctx.clearRect(0, 0, canvas.width, canvas.height);\n  drawFood();\n  updateSnake();\n  drawSnake();\n\n  if (checkCollision()) {\n    gameOver = true;\n  }\n}\n\ndocument.addEventListener('keydown', event => {\n  const keyPressed = event.keyCode;\n  const goingUp = dy === -gridSize;\n  const goingDown = dy === gridSize;\n  const goingRight = dx === gridSize;\n  const goingLeft = dx === -gridSize;\n\n  if (keyPressed === 37 && !goingRight) {\n    dx = -gridSize;\n    dy = 0;\n  }\n  if (keyPressed === 38 && !goingDown) {\n    dx = 0;\n    dy = -gridSize;\n  }\n  if (keyPressed === 39 && !goingLeft) {\n    dx = gridSize;\n    dy = 0;\n  }\n  if (keyPressed === 40 && !goingUp) {\n    dx = 0;\n    dy = gridSize;\n  }\n  if (gameOver && keyPressed === 32) {\n    snake = [{ x: 190, y: 200 }, { x: 170, y: 200 }, { x: 150, y: 200 }];\n    dx = 20;\n    dy = 0;\n    food = getRandomFoodPosition();\n    score = 0;\n    document.getElementById('score').innerText = 'Score: 0';\n    document.getElementById('gameOver').style.display = 'none';\n    gameOver = false;\n  }\n});\n\nsetInterval(gameLoop, 150);\n</script>\n</body>\n</html>",
+    "remixOf": "d7636ea87ec3",
+    "remixSource": "hf-qwen-coder-32b",
+    "designTools": false,
+    "created_at": "2026-07-25T15:12:11.094Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.104Z"
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.115Z"
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.125Z"
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T15:12:11.140Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.131Z"
+      },
+      {
+        "model": "hf-qwen-coder-32b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.136Z"
+      }
+    ]
+  },
+  {
+    "id": "5cc02ab465fb",
+    "title": "Designer Wallcoverings — This or That Style Poll",
+    "prompt": "Build a single self-contained HTML file: an Instagram Story \"This or That\" poll mockup comparing two design styles (e.g. Damask vs Geometric) for a wallcovering brand. 9:16 phone frame, CSS-drawn swatch on each side, tapping a side animates a vote-bar fill and a winner stamp. Editable style names + colors, authentic Story chrome. Output ONLY the HTML.  DW LUXURY UI REQUIREMENTS (mandatory): (a) a fixed top bar with the wordmark 'DESIGNER WALLCOVERINGS' left-aligned in a SERIF display face (Cormorant Garamond / Playfair / EB Garamond via system serif stack), uppercase, letter-spacing .18em; (b) NEVER use system-ui/Arial as the display face — headings in the serif, body in a refined sans; generous type scale (headings >=24px); (c) a restrained luxury palette (deep near-black or warm ivory ground, ONE metallic/jewel accent), no muddy mid-tones, strong value contrast; (d) generous whitespace, hairline 1px strokes, soft shadows, tasteful easing on any motion. (e) Open with a CSS design-token block in :root (e.g. --bg, --ink, --accent, --line, --shadow, --ease) and reference the tokens throughout, so the palette is systematic not one-off. (f) The wordmark is a compact upper-left lockup that shows the FULL 'DESIGNER WALLCOVERINGS' text WITHOUT clipping — size the serif so it fits (~200-280px) or wrap to two lines; NEVER truncate/overflow-hidden the wordmark. Demote scoreboards/buttons to a small refined SANS (uppercase, tracked) so the header reads as a logo zone, not competing with the content. (g) Let color/imagery carry the meaning — do NOT slap letter labels on swatches/tiles; a bare luxury swatch beats a lettered one; when a build shows multiple 'styles/patterns', make them VISUALLY DISTINCT (different SVG/CSS motifs, not the same stripe at different densities). (h) NEVER use alert()/confirm()/prompt() — win/game-over/result states must be in-page overlays styled with the token palette. (i) NO external images or URLs (picsum.photos, unsplash, any CDN/http src) — the artifact runs under a strict no-network CSP so they render BROKEN; draw all patterns/imagery with CSS gradients or inline SVG only. (j) Actually INSTANTIATE the wordmark: put a real <header> element containing the wordmark text in the DOM (defining the CSS class is not enough), The wordmark/header text color MUST be the DARKEST ink token (near-black, e.g. #1c1a17 / var(--text)); NEVER a white/surface/background token — a common fatal bug is color:var(--surface) rendering the wordmark white-on-cream and invisible. Wordmark font-size >=40px. It must look like a luxury interior-design brand, not a generic AI demo. (No hamburger/nav needed — these are self-contained games/social widgets.)",
+    "category": "Real Work",
+    "designTools": true,
+    "created_at": "2026-07-25T15:12:11.188Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.192Z"
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.196Z"
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.201Z"
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.206Z"
+      },
+      {
+        "model": "hf-qwen-coder-32b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.211Z"
+      },
+      {
+        "model": "claude-code",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T15:12:11.233Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.215Z"
+      },
+      {
+        "model": "kimi",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T15:12:11.238Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.220Z"
+      },
+      {
+        "model": "gpt",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T15:12:11.243Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.224Z"
+      },
+      {
+        "model": "grok",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T15:12:11.248Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T15:12:11.228Z"
       }
     ]
   }
diff --git a/data/costlog.jsonl b/data/costlog.jsonl
index 5ff4453..284aa3d 100644
--- a/data/costlog.jsonl
+++ b/data/costlog.jsonl
@@ -407,3 +407,4 @@
 {"ts":"2026-07-25T15:02:27.658Z","provider":"openai","model":"gpt-5.1","task":"model-arena-tools","input_tokens":3289,"output_tokens":10136,"cost_usd":0.14766}
 {"ts":"2026-07-25T15:02:35.080Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":3623,"output_tokens":8358,"cost_usd":0.023069}
 {"ts":"2026-07-25T15:04:28.927Z","provider":"xai","model":"grok-4.5","task":"model-arena-tools","input_tokens":4257,"output_tokens":11941,"cost_usd":0.191886}
+{"ts":"2026-07-25T15:05:25.075Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena-tools","input_tokens":3357,"output_tokens":8614,"cost_usd":0.023549}
diff --git a/idea-run/.dw-brand-style-color-pointer b/idea-run/.dw-brand-style-color-pointer
index b1bd38b..8351c19 100644
--- a/idea-run/.dw-brand-style-color-pointer
+++ b/idea-run/.dw-brand-style-color-pointer
@@ -1 +1 @@
-13
+14

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