← back to Model Arena
ALL MUST WORK: claude-code --append-system-prompt (kills no-HTML prose errors) + universal retry-on-empty in runModel; loop roster = all 9 models (6 local/CLI + kimi+gpt+grok), night-cycle fires up to 3 battles in PARALLEL + surfaces paid spend
aba734c88361ed28d6c4cdc7f28ab6018f575aa3 · 2026-07-24 23:46:54 -0700 · Steve Abrams
Files touched
A data/artifacts/5a955a84e8c7/claude-code.htmlA data/artifacts/5a955a84e8c7/claude-code.pngA data/artifacts/5a955a84e8c7/gemma3-12b.htmlA data/artifacts/5a955a84e8c7/gemma3-12b.pngA data/artifacts/5a955a84e8c7/gpt.htmlA data/artifacts/5a955a84e8c7/gpt.pngA data/artifacts/5a955a84e8c7/grok.htmlA data/artifacts/5a955a84e8c7/grok.pngA data/artifacts/5a955a84e8c7/hermes3-8b.htmlA data/artifacts/5a955a84e8c7/hermes3-8b.pngA data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.htmlA data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.pngA data/artifacts/5a955a84e8c7/kimi.htmlA data/artifacts/5a955a84e8c7/kimi.pngA data/artifacts/5a955a84e8c7/qwen25-7b.htmlA data/artifacts/5a955a84e8c7/qwen25-7b.pngA data/artifacts/5a955a84e8c7/qwen3-14b.htmlA data/artifacts/5a955a84e8c7/qwen3-14b.pngA data/artifacts/d99ffc7b0cde/claude-code.htmlA data/artifacts/d99ffc7b0cde/claude-code.pngA data/artifacts/d99ffc7b0cde/gemma3-12b.htmlA data/artifacts/d99ffc7b0cde/gemma3-12b.pngA data/artifacts/d99ffc7b0cde/hermes3-8b.htmlA data/artifacts/d99ffc7b0cde/hermes3-8b.pngA data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.htmlA data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.pngA data/artifacts/d99ffc7b0cde/qwen25-7b.htmlA data/artifacts/d99ffc7b0cde/qwen25-7b.pngA data/artifacts/d99ffc7b0cde/qwen3-14b.htmlA data/artifacts/d99ffc7b0cde/qwen3-14b.pngM data/challenges.jsonM data/costlog.jsonlM idea-run/night-cycle.shM idea-run/run-next.shM server.js
Diff
commit aba734c88361ed28d6c4cdc7f28ab6018f575aa3
Author: Steve Abrams <steve@designerwallcoverings.com>
Date: Fri Jul 24 23:46:54 2026 -0700
ALL MUST WORK: claude-code --append-system-prompt (kills no-HTML prose errors) + universal retry-on-empty in runModel; loop roster = all 9 models (6 local/CLI + kimi+gpt+grok), night-cycle fires up to 3 battles in PARALLEL + surfaces paid spend
---
data/artifacts/5a955a84e8c7/claude-code.html | 432 ++++++++++++
data/artifacts/5a955a84e8c7/claude-code.png | Bin 0 -> 144817 bytes
data/artifacts/5a955a84e8c7/gemma3-12b.html | 182 +++++
data/artifacts/5a955a84e8c7/gemma3-12b.png | Bin 0 -> 8564 bytes
data/artifacts/5a955a84e8c7/gpt.html | 736 +++++++++++++++++++++
data/artifacts/5a955a84e8c7/gpt.png | Bin 0 -> 270273 bytes
data/artifacts/5a955a84e8c7/grok.html | 360 ++++++++++
data/artifacts/5a955a84e8c7/grok.png | Bin 0 -> 93377 bytes
data/artifacts/5a955a84e8c7/hermes3-8b.html | 199 ++++++
data/artifacts/5a955a84e8c7/hermes3-8b.png | Bin 0 -> 11763 bytes
data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.html | 108 +++
data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.png | Bin 0 -> 10141 bytes
data/artifacts/5a955a84e8c7/kimi.html | 461 +++++++++++++
data/artifacts/5a955a84e8c7/kimi.png | Bin 0 -> 20657 bytes
data/artifacts/5a955a84e8c7/qwen25-7b.html | 99 +++
data/artifacts/5a955a84e8c7/qwen25-7b.png | Bin 0 -> 8493 bytes
data/artifacts/5a955a84e8c7/qwen3-14b.html | 217 ++++++
data/artifacts/5a955a84e8c7/qwen3-14b.png | Bin 0 -> 33312 bytes
data/artifacts/d99ffc7b0cde/claude-code.html | 489 ++++++++++++++
data/artifacts/d99ffc7b0cde/claude-code.png | Bin 0 -> 238832 bytes
data/artifacts/d99ffc7b0cde/gemma3-12b.html | 282 ++++++++
data/artifacts/d99ffc7b0cde/gemma3-12b.png | Bin 0 -> 12410 bytes
data/artifacts/d99ffc7b0cde/hermes3-8b.html | 211 ++++++
data/artifacts/d99ffc7b0cde/hermes3-8b.png | Bin 0 -> 15154 bytes
data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.html | 127 ++++
data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.png | Bin 0 -> 3162 bytes
data/artifacts/d99ffc7b0cde/qwen25-7b.html | 139 ++++
data/artifacts/d99ffc7b0cde/qwen25-7b.png | Bin 0 -> 11325 bytes
data/artifacts/d99ffc7b0cde/qwen3-14b.html | 255 +++++++
data/artifacts/d99ffc7b0cde/qwen3-14b.png | Bin 0 -> 42599 bytes
data/challenges.json | 379 +++++++++--
data/costlog.jsonl | 3 +
idea-run/night-cycle.sh | 25 +-
idea-run/run-next.sh | 2 +-
server.js | 22 +-
35 files changed, 4675 insertions(+), 53 deletions(-)
diff --git a/data/artifacts/5a955a84e8c7/claude-code.html b/data/artifacts/5a955a84e8c7/claude-code.html
new file mode 100644
index 0000000..767492c
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/claude-code.html
@@ -0,0 +1,432 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
+<title>NEON REFLEX // Command Center</title>
+<style>
+ :root{
+ --cyan:#22e6ff;
+ --amber:#ffb020;
+ --bg:#05070d;
+ --grid:rgba(34,230,255,0.06);
+ }
+ *{margin:0;padding:0;box-sizing:border-box;-webkit-tap-highlight-color:transparent;}
+ html,body{height:100%;overflow:hidden;}
+ body{
+ background:var(--bg);
+ font-family:'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif;
+ color:#cfefff;
+ display:flex;
+ align-items:center;
+ justify-content:center;
+ user-select:none;
+ }
+ #wrap{
+ position:relative;
+ width:min(96vw,880px);
+ height:min(92vh,660px);
+ display:flex;
+ flex-direction:column;
+ border:1px solid rgba(34,230,255,0.25);
+ border-radius:14px;
+ box-shadow:0 0 40px rgba(34,230,255,0.12), inset 0 0 60px rgba(0,0,0,0.6);
+ overflow:hidden;
+ background:
+ radial-gradient(ellipse at 50% -10%, rgba(34,230,255,0.10), transparent 60%),
+ var(--bg);
+ }
+ /* HUD */
+ #hud{
+ display:flex;
+ align-items:center;
+ justify-content:space-between;
+ gap:10px;
+ padding:12px 18px;
+ background:rgba(3,6,12,0.7);
+ border-bottom:1px solid rgba(34,230,255,0.18);
+ backdrop-filter:blur(4px);
+ z-index:6;
+ flex-wrap:wrap;
+ }
+ .stat{display:flex;flex-direction:column;line-height:1.15;min-width:56px;}
+ .stat .lbl{
+ font-size:9px;letter-spacing:2.5px;text-transform:uppercase;
+ color:rgba(207,239,255,0.5);font-weight:600;
+ }
+ .stat .val{font-size:22px;font-weight:800;font-variant-numeric:tabular-nums;letter-spacing:1px;}
+ #score .val{color:var(--cyan);text-shadow:0 0 12px rgba(34,230,255,0.8);}
+ #best .val{color:var(--amber);text-shadow:0 0 12px rgba(255,176,32,0.7);}
+ #combo .val{color:#fff;transition:transform .12s;}
+ #combo .val.hot{color:var(--amber);text-shadow:0 0 14px rgba(255,176,32,0.9);}
+ #timeStat .val{color:#cfefff;}
+ #timeStat .val.warn{color:#ff5470;text-shadow:0 0 12px rgba(255,84,112,0.8);}
+ .brand{
+ font-size:11px;letter-spacing:4px;font-weight:800;color:var(--cyan);
+ text-shadow:0 0 10px rgba(34,230,255,0.6);opacity:.9;
+ }
+ /* Timer bar */
+ #timerBar{height:3px;width:100%;background:rgba(255,255,255,0.05);position:relative;z-index:6;}
+ #timerFill{height:100%;width:100%;background:linear-gradient(90deg,var(--cyan),var(--amber));
+ box-shadow:0 0 10px rgba(34,230,255,0.7);transition:width .1s linear;}
+ /* Arena */
+ #arena{
+ position:relative;flex:1;overflow:hidden;cursor:crosshair;
+ background-image:
+ linear-gradient(var(--grid) 1px,transparent 1px),
+ linear-gradient(90deg,var(--grid) 1px,transparent 1px);
+ background-size:38px 38px;
+ }
+ #arena::after{
+ content:"";position:absolute;inset:0;pointer-events:none;
+ background:radial-gradient(ellipse at center,transparent 55%,rgba(0,0,0,0.55));
+ }
+ .target{
+ position:absolute;border-radius:50%;transform:translate(-50%,-50%) scale(0);
+ display:grid;place-items:center;cursor:pointer;
+ will-change:transform,opacity;
+ }
+ .target .ring{
+ position:absolute;inset:0;border-radius:50%;
+ border:2px solid var(--cyan);
+ box-shadow:0 0 18px rgba(34,230,255,0.9),inset 0 0 14px rgba(34,230,255,0.5);
+ background:radial-gradient(circle,rgba(34,230,255,0.28),rgba(34,230,255,0.02) 70%);
+ }
+ .target .core{
+ width:26%;height:26%;border-radius:50%;background:var(--cyan);
+ box-shadow:0 0 14px 3px rgba(34,230,255,0.9);
+ }
+ .target.amber .ring{border-color:var(--amber);
+ box-shadow:0 0 18px rgba(255,176,32,0.9),inset 0 0 14px rgba(255,176,32,0.5);
+ background:radial-gradient(circle,rgba(255,176,32,0.3),rgba(255,176,32,0.02) 70%);}
+ .target.amber .core{background:var(--amber);box-shadow:0 0 14px 3px rgba(255,176,32,0.9);}
+ .float{
+ position:absolute;pointer-events:none;font-weight:800;font-size:20px;
+ transform:translate(-50%,-50%);z-index:5;
+ animation:floatUp .7s ease-out forwards;
+ text-shadow:0 0 10px currentColor;
+ }
+ @keyframes floatUp{
+ 0%{opacity:1;}
+ 100%{opacity:0;transform:translate(-50%,-160%) scale(1.15);}
+ }
+ .ripple{
+ position:absolute;border-radius:50%;pointer-events:none;transform:translate(-50%,-50%);
+ border:2px solid var(--cyan);animation:rip .45s ease-out forwards;z-index:4;
+ }
+ .ripple.amber{border-color:var(--amber);}
+ @keyframes rip{
+ 0%{width:10px;height:10px;opacity:.9;}
+ 100%{width:120px;height:120px;opacity:0;}
+ }
+ /* Overlay */
+ #overlay{
+ position:absolute;inset:0;z-index:10;display:flex;flex-direction:column;
+ align-items:center;justify-content:center;text-align:center;gap:18px;padding:24px;
+ background:radial-gradient(ellipse at center,rgba(5,7,13,0.82),rgba(5,7,13,0.96));
+ backdrop-filter:blur(3px);
+ }
+ #overlay.hidden{display:none;}
+ #title{
+ font-size:clamp(34px,7vw,64px);font-weight:900;letter-spacing:6px;
+ background:linear-gradient(90deg,var(--cyan),var(--amber));
+ -webkit-background-clip:text;background-clip:text;color:transparent;
+ text-shadow:0 0 30px rgba(34,230,255,0.25);
+ }
+ #subtitle{font-size:13px;letter-spacing:3px;color:rgba(207,239,255,0.65);
+ text-transform:uppercase;max-width:420px;line-height:1.8;}
+ #finalStats{display:flex;gap:26px;margin:4px 0;flex-wrap:wrap;justify-content:center;}
+ #finalStats.hidden{display:none;}
+ #finalStats .fs{display:flex;flex-direction:column;gap:4px;}
+ #finalStats .fs .n{font-size:30px;font-weight:800;font-variant-numeric:tabular-nums;}
+ #finalStats .fs .k{font-size:9px;letter-spacing:2px;color:rgba(207,239,255,0.5);text-transform:uppercase;}
+ .accCy{color:var(--cyan);}.accAm{color:var(--amber);}
+ #newBest{color:var(--amber);font-weight:800;letter-spacing:3px;font-size:14px;
+ text-shadow:0 0 14px rgba(255,176,32,0.8);animation:pulse 1s infinite;}
+ #newBest.hidden{display:none;}
+ @keyframes pulse{0%,100%{opacity:1;}50%{opacity:.45;}}
+ button{
+ font-family:inherit;cursor:pointer;font-weight:800;letter-spacing:3px;
+ text-transform:uppercase;font-size:15px;color:var(--bg);
+ padding:15px 42px;border:none;border-radius:10px;
+ background:linear-gradient(90deg,var(--cyan),#7ff2ff);
+ box-shadow:0 0 26px rgba(34,230,255,0.55);
+ transition:transform .12s,box-shadow .12s;
+ }
+ button:hover{transform:translateY(-2px);box-shadow:0 0 38px rgba(34,230,255,0.85);}
+ button:active{transform:translateY(0) scale(.97);}
+ #restart{
+ position:absolute;top:10px;right:14px;z-index:7;
+ font-size:10px;letter-spacing:2px;padding:8px 16px;border-radius:8px;
+ background:rgba(34,230,255,0.08);color:var(--cyan);
+ border:1px solid rgba(34,230,255,0.4);box-shadow:none;
+ }
+ #restart:hover{background:rgba(34,230,255,0.16);box-shadow:0 0 14px rgba(34,230,255,0.4);transform:none;}
+ #restart.hidden{display:none;}
+</style>
+</head>
+<body>
+ <div id="wrap">
+ <div id="hud">
+ <div class="stat" id="score"><span class="lbl">Score</span><span class="val">0</span></div>
+ <div class="stat" id="combo"><span class="lbl">Combo</span><span class="val">x1</span></div>
+ <div class="stat" id="timeStat"><span class="lbl">Time</span><span class="val">20</span></div>
+ <div class="brand">◈ NEON REFLEX</div>
+ <div class="stat" id="best"><span class="lbl">Best</span><span class="val">0</span></div>
+ <div class="stat" id="hits"><span class="lbl">Hits</span><span class="val">0</span></div>
+ <div class="stat" id="miss"><span class="lbl">Miss</span><span class="val">0</span></div>
+ </div>
+ <div id="timerBar"><div id="timerFill"></div></div>
+ <div id="arena">
+ <button id="restart" class="hidden">↻ Restart</button>
+ </div>
+ <div id="overlay">
+ <div id="title">NEON REFLEX</div>
+ <div id="newBest" class="hidden">★ NEW BEST ★</div>
+ <div id="finalStats" class="hidden">
+ <div class="fs"><span class="n accCy" id="fScore">0</span><span class="k">Score</span></div>
+ <div class="fs"><span class="n" id="fHits">0</span><span class="k">Hits</span></div>
+ <div class="fs"><span class="n accAm" id="fAcc">0%</span><span class="k">Accuracy</span></div>
+ <div class="fs"><span class="n" id="fBest">0</span><span class="k">Best</span></div>
+ </div>
+ <div id="subtitle">Tap the glowing targets before they fade.<br>Chain hits to build your combo multiplier.<br>20 seconds on the clock.</div>
+ <button id="startBtn">Start Mission</button>
+ </div>
+ </div>
+
+<script>
+(function(){
+ "use strict";
+ const arena = document.getElementById('arena');
+ const overlay = document.getElementById('overlay');
+ const startBtn= document.getElementById('startBtn');
+ const restart = document.getElementById('restart');
+ const title = document.getElementById('title');
+ const subtitle= document.getElementById('subtitle');
+ const finalStats = document.getElementById('finalStats');
+ const newBest = document.getElementById('newBest');
+
+ const scoreVal = document.querySelector('#score .val');
+ const comboVal = document.querySelector('#combo .val');
+ const timeVal = document.querySelector('#timeStat .val');
+ const bestVal = document.querySelector('#best .val');
+ const hitsVal = document.querySelector('#hits .val');
+ const missVal = document.querySelector('#miss .val');
+ const timerFill= document.getElementById('timerFill');
+
+ const BEST_KEY = 'neonReflexBest';
+ const ROUND_MS = 20000;
+
+ let best = parseInt(localStorage.getItem(BEST_KEY) || '0', 10) || 0;
+ bestVal.textContent = best;
+
+ let state = {
+ running:false, score:0, combo:1, hits:0, misses:0,
+ endTime:0, lastSpawn:0, spawnGap:900, targets:[], raf:0
+ };
+
+ // -------- Target model ----------
+ function spawn(now){
+ const rect = arena.getBoundingClientRect();
+ const size = 46 + Math.random()*38; // px diameter
+ const pad = size/2 + 8;
+ const x = pad + Math.random()*(rect.width - pad*2);
+ const y = pad + Math.random()*(rect.height - pad*2);
+ // lifespan shrinks as the round progresses -> faster reflexes
+ const elapsed = 1 - (state.endTime - now)/ROUND_MS;
+ const life = 1400 - elapsed*650 + Math.random()*250; // ms visible
+ const amber = Math.random() < 0.28; // amber = bonus, smaller window
+
+ const el = document.createElement('div');
+ el.className = 'target' + (amber ? ' amber':'');
+ el.style.width = el.style.height = size+'px';
+ el.style.left = x+'px';
+ el.style.top = y+'px';
+ el.innerHTML = '<div class="ring"></div><div class="core"></div>';
+
+ const t = { el, born:now, life, size, x, y, amber, dead:false };
+
+ const hit = (ev)=>{
+ ev.preventDefault(); ev.stopPropagation();
+ if(t.dead || !state.running) return;
+ registerHit(t, now);
+ };
+ el.addEventListener('pointerdown', hit);
+
+ arena.appendChild(el);
+ // pop-in
+ requestAnimationFrame(()=>{ el.style.transition='transform .16s cubic-bezier(.2,1.6,.4,1)'; el.style.transform='translate(-50%,-50%) scale(1)'; });
+ state.targets.push(t);
+ }
+
+ function registerHit(t, now){
+ t.dead = true;
+ state.hits++;
+ state.combo = Math.min(state.combo + 1, 99);
+ const base = t.amber ? 25 : 12;
+ const gained = Math.round(base * state.combo * (t.size < 60 ? 1.3 : 1));
+ state.score += gained;
+
+ floatText(t.x, t.y, '+'+gained, t.amber?'var(--amber)':'var(--cyan)');
+ ripple(t.x, t.y, t.amber);
+
+ // implode animation then remove
+ t.el.style.transition='transform .18s ease, opacity .18s ease';
+ t.el.style.transform='translate(-50%,-50%) scale(1.5)';
+ t.el.style.opacity='0';
+ setTimeout(()=>{ if(t.el.parentNode) t.el.parentNode.removeChild(t.el); }, 180);
+ state.targets = state.targets.filter(x=>x!==t);
+
+ updateHUD(true);
+ }
+
+ function miss(t){
+ if(t.dead) return;
+ t.dead = true;
+ state.misses++;
+ state.combo = 1;
+ if(t.el.parentNode){
+ t.el.style.transition='transform .25s ease, opacity .25s ease';
+ t.el.style.transform='translate(-50%,-50%) scale(.4)';
+ t.el.style.opacity='0';
+ setTimeout(()=>{ if(t.el.parentNode) t.el.parentNode.removeChild(t.el); }, 250);
+ }
+ updateHUD(false);
+ }
+
+ // clicking empty space breaks combo slightly (a real "miss")
+ arena.addEventListener('pointerdown', (e)=>{
+ if(!state.running) return;
+ if(e.target === arena || e.target.id === 'restart') {
+ if(e.target.id==='restart') return;
+ state.misses++;
+ state.combo = 1;
+ updateHUD(false);
+ ripple(e.clientX - arena.getBoundingClientRect().left,
+ e.clientY - arena.getBoundingClientRect().top, false);
+ }
+ });
+
+ function floatText(x,y,txt,color){
+ const f=document.createElement('div');
+ f.className='float'; f.textContent=txt; f.style.color=color;
+ f.style.left=x+'px'; f.style.top=y+'px';
+ arena.appendChild(f);
+ setTimeout(()=>f.remove(),700);
+ }
+ function ripple(x,y,amber){
+ const r=document.createElement('div');
+ r.className='ripple'+(amber?' amber':'');
+ r.style.left=x+'px'; r.style.top=y+'px';
+ arena.appendChild(r);
+ setTimeout(()=>r.remove(),450);
+ }
+
+ function updateHUD(good){
+ scoreVal.textContent = state.score;
+ comboVal.textContent = 'x'+state.combo;
+ hitsVal.textContent = state.hits;
+ missVal.textContent = state.misses;
+ if(state.combo>=3){ comboVal.classList.add('hot'); }
+ else{ comboVal.classList.remove('hot'); }
+ if(good){
+ comboVal.style.transform='scale(1.35)';
+ setTimeout(()=>comboVal.style.transform='scale(1)',120);
+ }
+ }
+
+ // -------- Main loop (rAF, 60fps) ----------
+ function loop(now){
+ if(!state.running) return;
+ const remain = state.endTime - now;
+ // timer
+ const secs = Math.max(0, Math.ceil(remain/1000));
+ timeVal.textContent = secs;
+ timeVal.classList.toggle('warn', secs<=5);
+ timerFill.style.width = Math.max(0,(remain/ROUND_MS)*100)+'%';
+
+ if(remain <= 0){ endGame(); return; }
+
+ // spawn cadence — speeds up over the round
+ const prog = 1 - remain/ROUND_MS;
+ state.spawnGap = 820 - prog*430;
+ if(now - state.lastSpawn > state.spawnGap){
+ spawn(now);
+ state.lastSpawn = now;
+ }
+
+ // expire targets past their life
+ for(let i=state.targets.length-1;i>=0;i--){
+ const t=state.targets[i];
+ const age = now - t.born;
+ // fade visual as it approaches death
+ const frac = age/t.life;
+ if(frac > 0.55){
+ const o = Math.max(0, 1 - (frac-0.55)/0.45);
+ t.el.style.opacity = o.toFixed(2);
+ }
+ if(age >= t.life){ miss(t); }
+ }
+
+ state.raf = requestAnimationFrame(loop);
+ }
+
+ function clearArena(){
+ state.targets.forEach(t=>{ if(t.el.parentNode) t.el.parentNode.removeChild(t.el); });
+ state.targets = [];
+ arena.querySelectorAll('.float,.ripple').forEach(n=>n.remove());
+ }
+
+ function startGame(){
+ clearArena();
+ cancelAnimationFrame(state.raf);
+ const now = performance.now();
+ state = {
+ running:true, score:0, combo:1, hits:0, misses:0,
+ endTime: now + ROUND_MS, lastSpawn: now - 900, spawnGap:820,
+ targets:[], raf:0
+ };
+ updateHUD(false);
+ timeVal.classList.remove('warn');
+ overlay.classList.add('hidden');
+ restart.classList.remove('hidden');
+ state.raf = requestAnimationFrame(loop);
+ }
+
+ function endGame(){
+ state.running=false;
+ cancelAnimationFrame(state.raf);
+ clearArena();
+ restart.classList.add('hidden');
+
+ const isBest = state.score > best;
+ if(isBest){ best = state.score; localStorage.setItem(BEST_KEY, best); }
+ bestVal.textContent = best;
+
+ const totalClicks = state.hits + state.misses;
+ const acc = totalClicks>0 ? Math.round((state.hits/totalClicks)*100) : 0;
+
+ title.textContent = 'ROUND OVER';
+ subtitle.innerHTML = 'Systems cooling down.<br>Recalibrate and run it again.';
+ document.getElementById('fScore').textContent = state.score;
+ document.getElementById('fHits').textContent = state.hits;
+ document.getElementById('fAcc').textContent = acc+'%';
+ document.getElementById('fBest').textContent = best;
+ finalStats.classList.remove('hidden');
+ newBest.classList.toggle('hidden', !isBest);
+ startBtn.textContent = 'Play Again';
+ overlay.classList.remove('hidden');
+ }
+
+ startBtn.addEventListener('click', startGame);
+ restart.addEventListener('click', startGame);
+ // keyboard restart
+ window.addEventListener('keydown', e=>{
+ if(e.code==='Space' || e.code==='Enter'){
+ if(!state.running){ e.preventDefault(); startGame(); }
+ }
+ });
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/claude-code.png b/data/artifacts/5a955a84e8c7/claude-code.png
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diff --git a/data/artifacts/5a955a84e8c7/gemma3-12b.html b/data/artifacts/5a955a84e8c7/gemma3-12b.html
new file mode 100644
index 0000000..58f9a72
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/gemma3-12b.html
@@ -0,0 +1,182 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Neon Reflex</title>
+ <style>
+ body {
+ margin: 0;
+ overflow: hidden;
+ background-color: #000;
+ font-family: monospace;
+ color: cyan;
+ cursor: crosshair;
+ }
+
+ #gameContainer {
+ position: relative;
+ width: 100vw;
+ height: 100vh;
+ }
+
+ .target {
+ position: absolute;
+ width: 50px;
+ height: 50px;
+ border-radius: 50%;
+ background: rgba(0, 255, 255, 0.8); /* Cyan */
+ animation: fade 1s forwards;
+ cursor: pointer;
+ }
+
+ @keyframes fade {
+ to {
+ opacity: 0;
+ }
+ }
+
+ #hud {
+ position: absolute;
+ top: 20px;
+ left: 20px;
+ font-size: 16px;
+ }
+
+ #restartButton {
+ position: absolute;
+ bottom: 20px;
+ right: 20px;
+ padding: 8px 16px;
+ background-color: #333;
+ color: cyan;
+ border: none;
+ cursor: pointer;
+ }
+ </style>
+</head>
+<body>
+
+<div id="gameContainer">
+ <div id="hud">
+ Time: <span id="time">20</span> | Score: <span id="score">0</span> | Combo: <span id="combo">1</span> | Hits: <span id="hits">0</span> | Misses: <span id="misses">0</span>
+ </div>
+ <button id="restartButton">Restart</button>
+</div>
+
+<script>
+ const gameContainer = document.getElementById('gameContainer');
+ const hud = document.getElementById('hud');
+ const scoreDisplay = document.getElementById('score');
+ const comboDisplay = document.getElementById('combo');
+ const hitsDisplay = document.getElementById('hits');
+ const missesDisplay = document.getElementById('misses');
+ const timeDisplay = document.getElementById('time');
+ const restartButton = document.getElementById('restartButton');
+
+ let score = 0;
+ let combo = 1;
+ let hits = 0;
+ let misses = 0;
+ let timeLeft = 20;
+ let gameRunning = false;
+ let targetCount = 0; //Added for more targets.
+
+ function getRandomPosition() {
+ const width = window.innerWidth;
+ const height = window.innerHeight;
+ return { x: Math.random() * (width - 50), y: Math.random() * (height - 50) };
+ }
+
+
+ function createTarget() {
+ const position = getRandomPosition();
+ const target = document.createElement('div');
+ target.classList.add('target');
+ target.style.left = `${position.x}px`;
+ target.style.top = `${position.y}px`;
+
+ target.addEventListener('click', () => {
+ score += combo * 10;
+ hits++;
+ combo++;
+ updateHud();
+ target.remove();
+ createTarget(); // Spawn another target immediately
+ });
+
+ gameContainer.appendChild(target);
+ }
+
+
+
+ function updateHud() {
+ scoreDisplay.textContent = score;
+ comboDisplay.textContent = combo;
+ hitsDisplay.textContent = hits;
+ missesDisplay.textContent = misses;
+ }
+
+
+ function startGame() {
+ if (gameRunning) return;
+
+ gameRunning = true;
+ timeLeft = 20;
+ score = 0;
+ combo = 1;
+ hits = 0;
+ misses = 0;
+ updateHud();
+ timeDisplay.textContent = timeLeft;
+
+ // Initial target count. Adjust as needed for difficulty.
+ for (let i = 0; i < 3; i++) {
+ createTarget();
+ }
+
+
+ const intervalId = setInterval(() => {
+ timeLeft--;
+ timeDisplay.textContent = timeLeft;
+
+ if (timeLeft <= 0) {
+ clearInterval(intervalId);
+ gameRunning = false;
+ endGame();
+ } else if (Math.random() < 0.15){ //Increased target spawn rate
+ createTarget();
+ }
+
+ }, 1000);
+
+
+ }
+
+ function endGame() {
+ gameRunning = false;
+ clearInterval(setInterval(() => timeDisplay.textContent = timeLeft));
+
+ const bestScore = localStorage.getItem('neonReflexBestScore') || 0;
+ if (score > parseInt(bestScore)) {
+ localStorage.setItem('neonReflexBestScore', score);
+ }
+
+ alert(`Game Over! Score: ${score}. Best: ${localStorage.getItem('neonReflexBestScore')}`);
+ }
+
+ restartButton.addEventListener('click', () => {
+ startGame();
+ });
+
+ window.onload = () => {
+ if (!localStorage.getItem('neonReflexBestScore')) {
+ localStorage.setItem('neonReflexBestScore', 0);
+ }
+ startGame();
+ };
+
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/gemma3-12b.png b/data/artifacts/5a955a84e8c7/gemma3-12b.png
new file mode 100644
index 0000000..5e94e06
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/gemma3-12b.png differ
diff --git a/data/artifacts/5a955a84e8c7/gpt.html b/data/artifacts/5a955a84e8c7/gpt.html
new file mode 100644
index 0000000..0d59978
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/gpt.html
@@ -0,0 +1,736 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<title>Neon Reflex Grid</title>
+<style>
+ :root{
+ --bg:#050710;
+ --grid:#141827;
+ --neon-cyan:#22e7ff;
+ --neon-amber:#ffb347;
+ --text:#e9f6ff;
+ --danger:#ff4971;
+ }
+ *{box-sizing:border-box;margin:0;padding:0}
+ html,body{
+ width:100%;height:100%;
+ background:radial-gradient(circle at top,#121632 0,#050710 55%,#02030a 100%);
+ color:var(--text);
+ font-family:system-ui,-apple-system,BlinkMacSystemFont,"Segoe UI",sans-serif;
+ overflow:hidden;
+ }
+ body{
+ display:flex;
+ align-items:center;
+ justify-content:center;
+ }
+ .shell{
+ width:min(950px,95vw);
+ height:min(600px,95vh);
+ border-radius:18px;
+ padding:14px 18px 16px;
+ background:
+ radial-gradient(circle at 10% -10%, rgba(34,231,255,0.25), transparent 55%),
+ radial-gradient(circle at 90% 110%, rgba(255,179,71,0.20), transparent 55%),
+ linear-gradient(145deg,#050711,#090b1a);
+ box-shadow:
+ 0 0 0 1px rgba(255,255,255,0.03),
+ 0 26px 60px rgba(0,0,0,0.85),
+ 0 0 60px rgba(34,231,255,0.15);
+ position:relative;
+ overflow:hidden;
+ }
+ .top-bar{
+ display:flex;
+ align-items:center;
+ justify-content:space-between;
+ margin-bottom:10px;
+ font-size:13px;
+ letter-spacing:.08em;
+ text-transform:uppercase;
+ color:#8fa1c4;
+ }
+ .title{
+ display:flex;
+ align-items:center;
+ gap:8px;
+ }
+ .title-dot{
+ width:8px;height:8px;border-radius:50%;
+ background:radial-gradient(circle,var(--neon-cyan),#0cf);
+ box-shadow:0 0 6px rgba(34,231,255,0.7);
+ }
+ .title-text{
+ font-weight:600;
+ color:#dbe9ff;
+ }
+ .subtitle{
+ font-size:11px;
+ opacity:.8;
+ }
+ .layout{
+ display:grid;
+ grid-template-columns:2.1fr 1fr;
+ gap:10px;
+ height:calc(100% - 28px);
+ }
+ @media (max-width:780px){
+ .layout{
+ grid-template-columns:1fr;
+ grid-template-rows:1.7fr auto;
+ }
+ }
+ .board-wrap{
+ position:relative;
+ border-radius:14px;
+ background:radial-gradient(circle at top,var(--grid),#050815 60%,#03040a 100%);
+ overflow:hidden;
+ box-shadow:inset 0 0 0 1px rgba(255,255,255,0.04);
+ }
+ .grid{
+ position:absolute;
+ inset:0;
+ background-image:
+ linear-gradient(rgba(60,71,118,0.28) 1px, transparent 1px),
+ linear-gradient(90deg,rgba(60,71,118,0.28) 1px, transparent 1px);
+ background-size:40px 40px;
+ opacity:.7;
+ }
+ .scanline{
+ position:absolute;
+ left:0;right:0;
+ height:140px;
+ background:linear-gradient(to bottom,rgba(0,0,0,0) 0,rgba(0,255,255,0.03) 40%,rgba(0,0,0,0.9) 100%);
+ mix-blend-mode:screen;
+ opacity:.25;
+ animation:scan 4s linear infinite;
+ pointer-events:none;
+ }
+ @keyframes scan{
+ 0%{transform:translateY(-150px)}
+ 100%{transform:translateY(120%)}
+ }
+ canvas{
+ position:absolute;
+ inset:0;
+ }
+ .overlay-msg{
+ position:absolute;
+ inset:0;
+ display:flex;
+ align-items:center;
+ justify-content:center;
+ pointer-events:none;
+ text-align:center;
+ }
+ .overlay-msg-inner{
+ background:rgba(4,7,20,0.85);
+ border-radius:12px;
+ padding:16px 22px;
+ box-shadow:0 0 25px rgba(0,0,0,0.85);
+ border:1px solid rgba(111,154,255,0.18);
+ max-width:70%;
+ }
+ .overlay-title{
+ font-size:18px;
+ letter-spacing:.16em;
+ text-transform:uppercase;
+ margin-bottom:8px;
+ color:#e9f3ff;
+ }
+ .overlay-sub{
+ font-size:13px;
+ color:#90a6d6;
+ margin-bottom:8px;
+ }
+ .overlay-hint{
+ font-size:11px;
+ color:#6b7ba7;
+ letter-spacing:.08em;
+ text-transform:uppercase;
+ }
+ .hud{
+ display:flex;
+ flex-direction:column;
+ gap:10px;
+ height:100%;
+ }
+ .row{
+ display:flex;
+ gap:8px;
+ }
+ .card{
+ flex:1;
+ border-radius:12px;
+ padding:10px 12px;
+ background:radial-gradient(circle at top left,rgba(34,231,255,0.09),transparent 55%),
+ radial-gradient(circle at bottom right,rgba(255,179,71,0.06),transparent 55%),
+ #050816;
+ box-shadow:inset 0 0 0 1px rgba(255,255,255,0.04);
+ min-height:60px;
+ }
+ .card-header{
+ display:flex;
+ justify-content:space-between;
+ align-items:center;
+ margin-bottom:6px;
+ font-size:11px;
+ letter-spacing:.16em;
+ text-transform:uppercase;
+ color:#8ea0d0;
+ }
+ .card-header span.label{
+ opacity:.85;
+ }
+ .pill{
+ font-size:10px;
+ padding:2px 7px;
+ border-radius:999px;
+ border:1px solid rgba(34,231,255,0.4);
+ color:#b9f7ff;
+ text-transform:uppercase;
+ letter-spacing:.16em;
+ }
+ .stat-main{
+ font-size:24px;
+ font-weight:600;
+ color:#f5fcff;
+ text-shadow:0 0 12px rgba(34,231,255,0.45);
+ }
+ .stat-sub{
+ font-size:11px;
+ color:#96abd8;
+ margin-top:2px;
+ }
+ .stat-inline{
+ display:flex;
+ align-items:flex-end;
+ gap:10px;
+ margin-top:4px;
+ font-size:11px;
+ color:#8ea0d0;
+ }
+ .stat-inline div strong{
+ font-weight:600;
+ color:#d7e3ff;
+ }
+ #timerBarWrap{
+ margin-top:4px;
+ height:7px;
+ border-radius:20px;
+ background:rgba(9,16,40,0.9);
+ overflow:hidden;
+ box-shadow:inset 0 0 0 1px rgba(87,121,255,0.3);
+ }
+ #timerBar{
+ height:100%;
+ width:100%;
+ border-radius:inherit;
+ background:linear-gradient(90deg,var(--neon-amber),var(--neon-cyan));
+ box-shadow:0 0 10px rgba(34,231,255,0.7);
+ transform-origin:left center;
+ }
+ .big-score{
+ font-size:34px;
+ font-weight:700;
+ color:#f6fbff;
+ text-shadow:
+ 0 0 18px rgba(255,179,71,0.6),
+ 0 0 30px rgba(34,231,255,0.5);
+ }
+ .big-score small{
+ font-size:13px;
+ color:#8fa1c4;
+ margin-left:6px;
+ font-weight:400;
+ }
+ .score-row{
+ display:flex;
+ justify-content:space-between;
+ align-items:flex-end;
+ margin-top:6px;
+ }
+ .best-label{
+ font-size:11px;
+ color:#9cb6ff;
+ }
+ .best-value{
+ font-size:16px;
+ font-weight:600;
+ color:#e9f3ff;
+ }
+ .combo-display{
+ font-size:13px;
+ margin-top:2px;
+ color:#89ffe8;
+ text-shadow:0 0 10px rgba(137,255,232,0.9);
+ }
+ .btn{
+ display:inline-flex;
+ align-items:center;
+ justify-content:center;
+ gap:6px;
+ padding:8px 14px;
+ border-radius:999px;
+ border:none;
+ outline:none;
+ cursor:pointer;
+ font-size:12px;
+ letter-spacing:.15em;
+ text-transform:uppercase;
+ font-weight:600;
+ background:radial-gradient(circle at 20% 0,rgba(34,231,255,0.7),rgba(255,179,71,0.9));
+ color:#050711;
+ box-shadow:
+ 0 0 20px rgba(34,231,255,0.7),
+ 0 0 30px rgba(255,179,71,0.8);
+ transition:transform .05s ease,box-shadow .05s ease,filter .05s ease,opacity .15s ease;
+ }
+ .btn span.icon{
+ width:10px;height:10px;border-radius:50%;
+ border:2px solid #050711;
+ box-shadow:0 0 0 2px rgba(5,7,17,0.8);
+ position:relative;
+ }
+ .btn span.icon::before{
+ content:"";
+ position:absolute;
+ inset:2px;
+ border-radius:50%;
+ border:2px solid #050711;
+ }
+ .btn:active{
+ transform:scale(0.96) translateY(1px);
+ box-shadow:
+ 0 0 10px rgba(34,231,255,0.6),
+ 0 0 18px rgba(255,179,71,0.8);
+ filter:brightness(0.9);
+ }
+ .btn.secondary{
+ background:rgba(8,13,32,0.9);
+ color:#c7d7ff;
+ box-shadow:0 0 0 1px rgba(120,151,255,0.5);
+ }
+ .btn.secondary:active{
+ box-shadow:0 0 0 1px rgba(120,151,255,0.7),0 0 15px rgba(120,151,255,0.7);
+ }
+ .hint-list{
+ font-size:11px;
+ color:#7f94c5;
+ list-style:none;
+ margin-top:4px;
+ }
+ .hint-list li{
+ margin-bottom:2px;
+ }
+ .accent{
+ color:#fdd3a1;
+ }
+ .badge{
+ font-size:10px;
+ padding:2px 6px;
+ border-radius:999px;
+ border:1px solid rgba(255,255,255,0.15);
+ color:#b3c5ff;
+ text-transform:uppercase;
+ letter-spacing:.13em;
+ }
+ .danger{
+ color:var(--danger);
+ }
+</style>
+</head>
+<body>
+<div class="shell">
+ <div class="top-bar">
+ <div class="title">
+ <div class="title-dot"></div>
+ <div class="title-text">NEON REFLEX GRID</div>
+ </div>
+ <div class="subtitle">Click glowing targets before they fade out · 20s operations window</div>
+ </div>
+ <div class="layout">
+ <div class="board-wrap" id="boardWrap">
+ <div class="grid"></div>
+ <div class="scanline"></div>
+ <canvas id="gameCanvas"></canvas>
+ <div class="overlay-msg" id="overlay">
+ <div class="overlay-msg-inner">
+ <div class="overlay-title">ARMED · STANDBY</div>
+ <div class="overlay-sub">Hit <span class="accent">START</span> or press <span class="accent">SPACE</span> to begin a 20s reflex test.</div>
+ <div class="overlay-hint">Click neon targets as soon as they appear. Misses and slow reactions reduce your combo multiplier.</div>
+ </div>
+ </div>
+ </div>
+ <div class="hud">
+ <div class="row">
+ <div class="card" style="flex:1.4">
+ <div class="card-header">
+ <span class="label">Mission Timer</span>
+ <span class="pill" id="stateLabel">Idle</span>
+ </div>
+ <div class="stat-main" id="timerText">20.0s</div>
+ <div id="timerBarWrap"><div id="timerBar"></div></div>
+ <div class="stat-inline">
+ <div>Hits: <strong id="hitsText">0</strong></div>
+ <div>Misses: <strong id="missesText">0</strong></div>
+ <div>Accuracy: <strong id="accuracyText">100%</strong></div>
+ </div>
+ </div>
+ <div class="card" style="flex:1.2;display:flex;flex-direction:column;justify-content:space-between;">
+ <div>
+ <div class="card-header">
+ <span class="label">Score</span>
+ <span class="badge" id="comboBadge">COMBO ×1</span>
+ </div>
+ <div class="score-row">
+ <div class="big-score" id="scoreText">0</div>
+ <div style="text-align:right">
+ <div class="best-label">Best</div>
+ <div class="best-value" id="bestScoreText">0</div>
+ </div>
+ </div>
+ <div class="combo-display" id="comboDisplay"></div>
+ </div>
+ </div>
+ </div>
+ <div class="card" style="flex:1.1">
+ <div class="card-header">
+ <span class="label">Control Panel</span>
+ <span class="badge">LOCAL · OFFLINE</span>
+ </div>
+ <div style="display:flex;justify-content:space-between;align-items:flex-start;gap:10px;margin-top:4px;flex-wrap:wrap">
+ <div style="display:flex;flex-direction:column;gap:6px">
+ <button class="btn" id="startBtn"><span class="icon"></span> START RUN</button>
+ <button class="btn secondary" id="restartBtn">RESTART</button>
+ </div>
+ <div style="flex:1;min-width:170px">
+ <ul class="hint-list">
+ <li>• Targets fade in <span class="accent">~650ms</span>.</li>
+ <li>• Chain hits to raise your <span class="accent">combo</span>.</li>
+ <li>• Missed clicks or timeouts reset combo.</li>
+ <li>• Best score stored locally.</li>
+ </ul>
+ </div>
+ </div>
+ </div>
+ </div>
+ </div>
+</div>
+<script>
+(function(){
+ const canvas = document.getElementById('gameCanvas');
+ const boardWrap = document.getElementById('boardWrap');
+ const overlay = document.getElementById('overlay');
+ const startBtn = document.getElementById('startBtn');
+ const restartBtn = document.getElementById('restartBtn');
+ const timerText = document.getElementById('timerText');
+ const timerBar = document.getElementById('timerBar');
+ const stateLabel = document.getElementById('stateLabel');
+ const hitsText = document.getElementById('hitsText');
+ const missesText = document.getElementById('missesText');
+ const accuracyText = document.getElementById('accuracyText');
+ const scoreText = document.getElementById('scoreText');
+ const bestScoreText = document.getElementById('bestScoreText');
+ const comboBadge = document.getElementById('comboBadge');
+ const comboDisplay = document.getElementById('comboDisplay');
+
+ const ROUND_TIME = 20.0;
+ const TARGET_LIFE = 0.8;
+ const SPAWN_INTERVAL = 0.42;
+ const TARGET_RADIUS = 34;
+ const HIT_RADIUS = 42;
+
+ let ctx;
+ let width = 0, height = 0, dpr = window.devicePixelRatio || 1;
+
+ function resize(){
+ const rect = boardWrap.getBoundingClientRect();
+ width = rect.width;
+ height = rect.height;
+ canvas.width = width * dpr;
+ canvas.height = height * dpr;
+ canvas.style.width = width + 'px';
+ canvas.style.height = height + 'px';
+ ctx = canvas.getContext('2d');
+ ctx.setTransform(dpr,0,0,dpr,0,0);
+ }
+ window.addEventListener('resize',()=>{resize();});
+
+ let running = false;
+ let timeLeft = ROUND_TIME;
+ let lastTimestamp = 0;
+ let spawnTimer = 0;
+ let targets = [];
+ let hits = 0;
+ let misses = 0;
+ let score = 0;
+ let combo = 1;
+ let comboStreak = 0;
+ let comboDropFlash = 0;
+ let bestScore = 0;
+
+ function loadBest(){
+ try{
+ const v = localStorage.getItem('neonReflexBestScore');
+ bestScore = v ? parseInt(v,10)||0 : 0;
+ }catch(e){bestScore=0;}
+ bestScoreText.textContent = bestScore;
+ }
+ function saveBest(){
+ if(score>bestScore){
+ bestScore = score;
+ bestScoreText.textContent = bestScore;
+ try{localStorage.setItem('neonReflexBestScore',String(bestScore));}catch(e){}
+ }
+ }
+
+ function resetRound(){
+ running=false;
+ timeLeft=ROUND_TIME;
+ spawnTimer=0;
+ lastTimestamp=0;
+ targets.length=0;
+ hits=0;
+ misses=0;
+ score=0;
+ combo=1;
+ comboStreak=0;
+ comboDropFlash=0;
+ updateHUD();
+ stateLabel.textContent='Idle';
+ stateLabel.style.color='#8ea0d0';
+ overlay.style.display='flex';
+ }
+
+ function startRound(){
+ resetRound();
+ overlay.style.display='none';
+ running=true;
+ stateLabel.textContent='Live';
+ stateLabel.style.color='#b9f7ff';
+ lastTimestamp=performance.now();
+ requestAnimationFrame(loop);
+ }
+
+ function endRound(){
+ running=false;
+ saveBest();
+ stateLabel.textContent='Complete';
+ stateLabel.style.color='#fdd3a1';
+ overlay.style.display='flex';
+ overlay.querySelector('.overlay-title').textContent='RUN COMPLETE';
+ overlay.querySelector('.overlay-sub').innerHTML =
+ 'Final score <span class="accent">'+score+
+ '</span> · Accuracy '+accuracyText.textContent+
+ '. Press <span class="accent">START</span> or <span class="accent">SPACE</span> to retry.';
+ }
+
+ function updateHUD(){
+ timerText.textContent = timeLeft.toFixed(1)+'s';
+ const pct = Math.max(0,timeLeft/ROUND_TIME);
+ timerBar.style.transform='scaleX('+pct+')';
+ hitsText.textContent=hits;
+ missesText.textContent=misses;
+ const total=hits+misses;
+ const acc = total?Math.round(hits/total*100):100;
+ accuracyText.textContent = acc+'%';
+ scoreText.textContent = score;
+ comboBadge.textContent = 'COMBO ×'+combo;
+ if(combo>1){
+ comboDisplay.textContent='Streak '+comboStreak+' · Multiplier ×'+combo;
+ }else{
+ comboDisplay.textContent='';
+ }
+ }
+
+ function spawnTarget(){
+ const margin = TARGET_RADIUS+10;
+ const x = margin + Math.random()*(width-2*margin);
+ const y = margin + Math.random()*(height-2*margin);
+ const hue = Math.random()<0.6?180+Math.random()*40:32+Math.random()*20;
+ targets.push({
+ x,y,
+ born:performance.now(),
+ life:TARGET_LIFE,
+ hue,
+ hit:false
+ });
+ }
+
+ function handleMiss(){
+ misses++;
+ combo=1;
+ comboStreak=0;
+ comboDropFlash=0.23;
+ }
+
+ function onClick(ev){
+ const rect = canvas.getBoundingClientRect();
+ const x = ev.clientX - rect.left;
+ const y = ev.clientY - rect.top;
+ if(!running){
+ startRound();
+ return;
+ }
+ let hitSomething = false;
+ for(let i=targets.length-1;i>=0;--i){
+ const t = targets[i];
+ if(t.hit)continue;
+ const dx = x - t.x;
+ const dy = y - t.y;
+ if(dx*dx+dy*dy<=HIT_RADIUS*HIT_RADIUS){
+ t.hit=true;
+ targets.splice(i,1);
+ hitSomething=true;
+ hits++;
+ comboStreak++;
+ if(comboStreak>0 && comboStreak%5===0 && combo<8){
+ combo++;
+ comboDropFlash=0; // avoid red flash
+ }
+ const baseScore = 50;
+ const bonus = Math.floor((ROUND_TIME-timeLeft)*0.3);
+ score += (baseScore+bonus)*combo;
+ break;
+ }
+ }
+ if(!hitSomething){
+ handleMiss();
+ }
+ updateHUD();
+ }
+
+ canvas.addEventListener('mousedown',onClick);
+
+ document.addEventListener('keydown',e=>{
+ if(e.code==='Space'){
+ e.preventDefault();
+ if(!running){
+ startRound();
+ }
+ }else if(e.code==='KeyR'){
+ e.preventDefault();
+ resetRound();
+ }
+ });
+
+ startBtn.addEventListener('click',()=>{
+ if(!running)startRound();
+ });
+ restartBtn.addEventListener('click',()=>{
+ resetRound();
+ });
+
+ function drawTarget(t,now){
+ const age = (now - t.born)/1000;
+ const a = 1 - age/t.life;
+ if(a<=0)return;
+ const r = TARGET_RADIUS;
+ const pulse = 0.8+Math.sin(now*0.01)*0.15;
+ const grad = ctx.createRadialGradient(t.x,t.y,2,t.x,t.y,r+8);
+ const baseColor = 'hsl('+t.hue+',100%,60%)';
+ const outerColor = 'hsla('+t.hue+',100%,50%,'+(0.2*a)+')';
+ grad.addColorStop(0,'rgba(255,255,255,'+(0.9*a)+')');
+ grad.addColorStop(0.2,baseColor);
+ grad.addColorStop(0.7,'hsla('+t.hue+',100%,55%,'+(0.9*a)+')');
+ grad.addColorStop(1,outerColor);
+ ctx.save();
+ ctx.globalAlpha = a;
+ ctx.fillStyle=grad;
+ ctx.beginPath();
+ ctx.arc(t.x,t.y,r*pulse,0,Math.PI*2);
+ ctx.fill();
+ ctx.lineWidth=2.2;
+ ctx.strokeStyle='rgba(5,10,20,'+(0.9*a)+')';
+ ctx.stroke();
+ // inner ring
+ ctx.beginPath();
+ ctx.lineWidth=1.4;
+ ctx.strokeStyle='rgba(255,255,255,'+(0.7*a)+')';
+ ctx.arc(t.x,t.y,r*0.55*pulse,0,Math.PI*2);
+ ctx.stroke();
+ // crosshair
+ ctx.lineWidth=1;
+ ctx.strokeStyle='rgba(230,245,255,'+(0.5*a)+')';
+ ctx.beginPath();
+ ctx.moveTo(t.x-r*0.35,t.y);
+ ctx.lineTo(t.x+r*0.35,t.y);
+ ctx.moveTo(t.x,t.y-r*0.35);
+ ctx.lineTo(t.x,t.y+r*0.35);
+ ctx.stroke();
+ ctx.restore();
+ }
+
+ function loop(ts){
+ if(!ctx)return;
+ if(!lastTimestamp)lastTimestamp=ts;
+ const dt = (ts-lastTimestamp)/1000;
+ lastTimestamp = ts;
+
+ ctx.clearRect(0,0,width,height);
+
+ const nowMs = performance.now();
+
+ if(running){
+ timeLeft -= dt;
+ if(timeLeft<=0){
+ timeLeft=0;
+ running=false;
+ }
+ spawnTimer -= dt;
+ if(spawnTimer<=0){
+ spawnTarget();
+ spawnTimer += SPAWN_INTERVAL*(0.75+Math.random()*0.5);
+ }
+ for(let i=targets.length-1;i>=0;--i){
+ const t = targets[i];
+ const age = (nowMs - t.born)/1000;
+ if(age>t.life){
+ if(!t.hit){
+ handleMiss();
+ }
+ targets.splice(i,1);
+ updateHUD();
+ }
+ }
+ }
+
+ // draw lingering ghost glow even when not running
+ const now = performance.now();
+ for(let i=0;i<targets.length;i++){
+ drawTarget(targets[i],now);
+ }
+
+ if(comboDropFlash>0){
+ comboDropFlash-=dt;
+ const alpha = Math.max(0,comboDropFlash*4);
+ ctx.fillStyle='rgba(255,73,113,'+alpha*0.2+')';
+ ctx.fillRect(0,0,width,height);
+ }
+
+ // subtle vignette
+ const rad = ctx.createRadialGradient(width/2,height/2,0,width/2,height/2,Math.max(width,height)*0.8);
+ rad.addColorStop(0,'rgba(0,0,0,0)');
+ rad.addColorStop(1,'rgba(0,0,0,0.7)');
+ ctx.fillStyle=rad;
+ ctx.fillRect(0,0,width,height);
+
+ updateHUD();
+
+ if(!running && timeLeft===0){
+ endRound();
+ return;
+ }
+ requestAnimationFrame(loop);
+ }
+
+ resize();
+ loadBest();
+ resetRound();
+ requestAnimationFrame(loop);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/gpt.png b/data/artifacts/5a955a84e8c7/gpt.png
new file mode 100644
index 0000000..e34781a
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/gpt.png differ
diff --git a/data/artifacts/5a955a84e8c7/grok.html b/data/artifacts/5a955a84e8c7/grok.html
new file mode 100644
index 0000000..1632b17
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/grok.html
@@ -0,0 +1,360 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>NEON REFLEX</title>
+<style>
+*{margin:0;padding:0;box-sizing:border-box}
+html,body{width:100%;height:100%;overflow:hidden;background:#05080f;font-family:'Segoe UI',system-ui,sans-serif;color:#0ff;user-select:none;-webkit-user-select:none;cursor:crosshair}
+canvas{display:block;position:absolute;inset:0;width:100%;height:100%}
+#ui{position:absolute;inset:0;pointer-events:none;z-index:10}
+.hud{position:absolute;top:0;left:0;right:0;padding:14px 20px;display:flex;justify-content:space-between;align-items:flex-start;flex-wrap:wrap;gap:8px;
+background:linear-gradient(180deg,rgba(0,20,40,.85) 0%,transparent 100%)}
+.stat{display:flex;flex-direction:column;align-items:center;min-width:70px}
+.stat .label{font-size:9px;letter-spacing:2px;color:#0a8;text-transform:uppercase;opacity:.8}
+.stat .val{font-size:22px;font-weight:700;color:#0ff;text-shadow:0 0 10px #0ff,0 0 20px #0ff6;font-variant-numeric:tabular-nums}
+.stat .val.amber{color:#fa0;text-shadow:0 0 10px #fa0,0 0 20px #fa06}
+.stat .val.miss{color:#f46;text-shadow:0 0 10px #f46}
+#combo-display{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);font-size:48px;font-weight:900;color:#fa0;text-shadow:0 0 20px #fa0,0 0 40px #fa0;opacity:0;pointer-events:none;transition:none;letter-spacing:4px}
+#overlay{position:absolute;inset:0;display:flex;flex-direction:column;align-items:center;justify-content:center;background:rgba(2,6,14,.88);z-index:20;pointer-events:auto;cursor:default}
+#overlay h1{font-size:clamp(28px,6vw,52px);font-weight:900;letter-spacing:6px;color:#0ff;text-shadow:0 0 20px #0ff,0 0 40px #0ff,0 0 80px #0af;margin-bottom:8px}
+#overlay .sub{font-size:13px;letter-spacing:3px;color:#0a8;margin-bottom:28px;text-transform:uppercase}
+#overlay .score-big{font-size:64px;font-weight:900;color:#fa0;text-shadow:0 0 30px #fa0;margin:10px 0}
+#overlay .detail{font-size:14px;color:#0cc;margin:4px 0;letter-spacing:1px}
+#overlay .best{font-size:16px;color:#fa0;margin-top:12px;letter-spacing:2px;text-shadow:0 0 8px #fa0}
+btn-start,#startBtn{pointer-events:auto;margin-top:28px;padding:14px 48px;font-size:16px;font-weight:700;letter-spacing:4px;text-transform:uppercase;color:#05080f;background:linear-gradient(135deg,#0ff,#0af);border:none;border-radius:4px;cursor:pointer;box-shadow:0 0 20px #0ff8,0 0 40px #0ff4;transition:transform .1s,box-shadow .15s}
+#startBtn:hover{transform:scale(1.05);box-shadow:0 0 30px #0ff,0 0 60px #0ff6}
+#startBtn:active{transform:scale(.97)}
+#timer-bar{position:absolute;bottom:0;left:0;height:4px;background:linear-gradient(90deg,#0ff,#fa0);box-shadow:0 0 10px #0ff,0 0 20px #fa0;width:100%;transform-origin:left;z-index:15}
+#miss-flash{position:absolute;inset:0;background:rgba(255,40,60,.12);opacity:0;pointer-events:none;z-index:5}
+</style>
+</head>
+<body>
+<canvas id="c"></canvas>
+<div id="ui">
+ <div class="hud">
+ <div class="stat"><span class="label">Score</span><span class="val" id="scoreVal">0</span></div>
+ <div class="stat"><span class="label">Combo</span><span class="val amber" id="comboVal">x1</span></div>
+ <div class="stat"><span class="label">Time</span><span class="val" id="timeVal">20.0</span></div>
+ <div class="stat"><span class="label">Hits</span><span class="val" id="hitsVal">0</span></div>
+ <div class="stat"><span class="label">Miss</span><span class="val miss" id="missVal">0</span></div>
+ <div class="stat"><span class="label">Best</span><span class="val amber" id="bestVal">0</span></div>
+ </div>
+ <div id="combo-display"></div>
+ <div id="timer-bar"></div>
+ <div id="miss-flash"></div>
+</div>
+<div id="overlay">
+ <h1>NEON REFLEX</h1>
+ <div class="sub">Click targets before they fade</div>
+ <div class="detail" id="endStats" style="display:none"></div>
+ <div class="score-big" id="endScore" style="display:none"></div>
+ <div class="best" id="endBest"></div>
+ <button id="startBtn">START</button>
+</div>
+<script>
+(()=>{
+const canvas=document.getElementById('c');
+const ctx=canvas.getContext('2d');
+const overlay=document.getElementById('overlay');
+const startBtn=document.getElementById('startBtn');
+const scoreVal=document.getElementById('scoreVal');
+const comboVal=document.getElementById('comboVal');
+const timeVal=document.getElementById('timeVal');
+const hitsVal=document.getElementById('hitsVal');
+const missVal=document.getElementById('missVal');
+const bestVal=document.getElementById('bestVal');
+const comboDisplay=document.getElementById('combo-display');
+const timerBar=document.getElementById('timer-bar');
+const missFlash=document.getElementById('miss-flash');
+const endStats=document.getElementById('endStats');
+const endScore=document.getElementById('endScore');
+const endBest=document.getElementById('endBest');
+
+const ROUND=20;
+let W,H,dpr,running=false,targets=[],particles=[],score=0,combo=0,maxCombo=0,hits=0,misses=0,timeLeft=ROUND,lastSpawn=0,spawnInterval=900,best=0,raf=0,lastT=0,comboAnim=0,gridOff=0;
+
+try{best=parseInt(localStorage.getItem('neonReflexBest')||'0',10)||0}catch(e){}
+bestVal.textContent=best;
+endBest.textContent=best>0?'BEST: '+best:'';
+
+function resize(){
+ dpr=Math.min(window.devicePixelRatio||1,2);
+ W=window.innerWidth;H=window.innerHeight;
+ canvas.width=W*dpr;canvas.height=H*dpr;
+ canvas.style.width=W+'px';canvas.style.height=H+'px';
+ ctx.setTransform(dpr,0,0,dpr,0,0);
+}
+window.addEventListener('resize',resize);
+resize();
+
+function drawGrid(t){
+ gridOff=(t*0.02)%40;
+ ctx.save();
+ ctx.strokeStyle='rgba(0,255,255,0.04)';
+ ctx.lineWidth=1;
+ const g=40;
+ for(let x=((gridOff% g)+g)%g;x<W;x+=g){
+ ctx.beginPath();ctx.moveTo(x,0);ctx.lineTo(x,H);ctx.stroke();
+ }
+ for(let y=((gridOff% g)+g)%g;y<H;y+=g){
+ ctx.beginPath();ctx.moveTo(0,y);ctx.lineTo(W,y);ctx.stroke();
+ }
+ ctx.strokeStyle='rgba(0,200,255,0.06)';
+ ctx.lineWidth=1.5;
+ const g2=120;
+ for(let x=0;x<W;x+=g2){ctx.beginPath();ctx.moveTo(x,0);ctx.lineTo(x,H);ctx.stroke()}
+ for(let y=0;y<H;y+=g2){ctx.beginPath();ctx.moveTo(0,y);ctx.lineTo(W,y);ctx.stroke()}
+ // vignette corners
+ const grd=ctx.createRadialGradient(W/2,H/2,Math.min(W,H)*0.3,W/2,H/2,Math.max(W,H)*0.7);
+ grd.addColorStop(0,'transparent');
+ grd.addColorStop(1,'rgba(0,5,15,0.55)');
+ ctx.fillStyle=grd;
+ ctx.fillRect(0,0,W,H);
+ ctx.restore();
+}
+
+function spawnTarget(){
+ const pad=60;
+ const r=18+Math.random()*16;
+ const life=900+Math.random()*700-(Math.min(combo,20)*15);
+ const x=pad+Math.random()*(W-pad*2);
+ const y=pad+80+Math.random()*(H-pad*2-100);
+ const hue=Math.random()<0.7?0:1; // 0 cyan 1 amber
+ targets.push({x,y,r,life,maxLife:life,hue,hit:false,born:performance.now()});
+}
+
+function spawnParticles(x,y,hue,n){
+ for(let i=0;i<n;i++){
+ const a=Math.random()*Math.PI*2;
+ const sp=1+Math.random()*5;
+ particles.push({
+ x,y,vx:Math.cos(a)*sp,vy:Math.sin(a)*sp,
+ life:400+Math.random()*400,maxLife:400+Math.random()*400,
+ r:1+Math.random()*3,hue
+ });
+ }
+}
+
+function showComboText(c){
+ if(c<2)return;
+ comboDisplay.textContent='x'+c;
+ comboDisplay.style.opacity='1';
+ comboDisplay.style.transform='translate(-50%,-50%) scale(1.4)';
+ comboDisplay.style.transition='none';
+ requestAnimationFrame(()=>{
+ comboDisplay.style.transition='opacity .5s, transform .5s';
+ comboDisplay.style.opacity='0';
+ comboDisplay.style.transform='translate(-50%,-80%) scale(1)';
+ });
+}
+
+function updateHUD(){
+ scoreVal.textContent=score;
+ comboVal.textContent='x'+Math.max(1,combo);
+ timeVal.textContent=Math.max(0,timeLeft).toFixed(1);
+ hitsVal.textContent=hits;
+ missVal.textContent=misses;
+ bestVal.textContent=Math.max(best,score);
+ timerBar.style.transform='scaleX('+Math.max(0,timeLeft/ROUND)+')';
+}
+
+function flashMiss(){
+ missFlash.style.opacity='1';
+ missFlash.style.transition='none';
+ requestAnimationFrame(()=>{
+ missFlash.style.transition='opacity .3s';
+ missFlash.style.opacity='0';
+ });
+}
+
+function hitTest(mx,my){
+ for(let i=targets.length-1;i>=0;i--){
+ const t=targets[i];
+ if(t.hit)continue;
+ const dx=mx-t.x,dy=my-t.y;
+ const dist=Math.sqrt(dx*dx+dy*dy);
+ const progress=1-((performance.now()-t.born)/t.maxLife);
+ const curR=t.r*(0.6+0.4*Math.min(1,progress*2));
+ if(dist<=curR+8){
+ t.hit=true;
+ const mult=Math.max(1,combo);
+ const pts=Math.round((10+Math.floor(t.r))*mult*(0.5+progress*0.5));
+ score+=pts;
+ hits++;
+ combo++;
+ if(combo>maxCombo)maxCombo=combo;
+ spawnParticles(t.x,t.y,t.hue,12+Math.min(combo,20));
+ if(combo>=2&&combo%1===0)showComboText(combo);
+ // shrink spawn interval slightly with combo
+ spawnInterval=Math.max(380,900-combo*18);
+ updateHUD();
+ return true;
+ }
+ }
+ return false;
+}
+
+canvas.addEventListener('pointerdown',e=>{
+ if(!running)return;
+ const rect=canvas.getBoundingClientRect();
+ const mx=e.clientX-rect.left;
+ const my=e.clientY-rect.top;
+ if(!hitTest(mx,my)){
+ // miss click
+ combo=0;
+ misses++;
+ spawnInterval=Math.min(900,spawnInterval+40);
+ flashMiss();
+ updateHUD();
+ }
+});
+
+function endGame(){
+ running=false;
+ if(score>best){
+ best=score;
+ try{localStorage.setItem('neonReflexBest',String(best))}catch(e){}
+ }
+ bestVal.textContent=best;
+ endStats.style.display='block';
+ endScore.style.display='block';
+ endStats.innerHTML='HITS '+hits+' · MISSES '+misses+' · MAX COMBO x'+maxCombo;
+ endScore.textContent=score;
+ endBest.textContent='BEST: '+best+(score>=best&&score>0?' ★ NEW!':'');
+ overlay.querySelector('h1').textContent='TIME UP';
+ overlay.querySelector('.sub').textContent='';
+ startBtn.textContent='RESTART';
+ overlay.style.display='flex';
+}
+
+function startGame(){
+ targets=[];particles=[];
+ score=0;combo=0;maxCombo=0;hits=0;misses=0;
+ timeLeft=ROUND;lastSpawn=0;spawnInterval=900;
+ running=true;
+ overlay.style.display='none';
+ endStats.style.display='none';
+ endScore.style.display='none';
+ updateHUD();
+ lastT=performance.now();
+ if(raf)cancelAnimationFrame(raf);
+ raf=requestAnimationFrame(loop);
+}
+
+startBtn.addEventListener('click',startGame);
+
+function loop(now){
+ const dt=Math.min(50,now-lastT);
+ lastT=now;
+
+ ctx.fillStyle='#05080f';
+ ctx.fillRect(0,0,W,H);
+ drawGrid(now);
+
+ if(running){
+ timeLeft-=dt/1000;
+ if(timeLeft<=0){timeLeft=0;endGame()}
+ // spawn
+ if(now-lastSpawn>spawnInterval){
+ spawnTarget();
+ lastSpawn=now;
+ if(Math.random()<0.25&&timeLeft<12)spawnTarget();
+ }
+ }
+
+ // update & draw targets
+ for(let i=targets.length-1;i>=0;i--){
+ const t=targets[i];
+ const age=now-t.born;
+ const progress=age/t.maxLife;
+ if(t.hit||progress>=1){
+ if(!t.hit&&running){
+ combo=0;
+ misses++;
+ spawnInterval=Math.min(900,spawnInterval+30);
+ spawnParticles(t.x,t.y,t.hue,5);
+ updateHUD();
+ }
+ targets.splice(i,1);
+ continue;
+ }
+ const fade=progress<0.15?progress/0.15:progress>0.7?(1-progress)/0.3:1;
+ const pulse=1+Math.sin(now*0.01+t.x)*0.06;
+ const curR=t.r*pulse*(0.7+0.3*Math.min(1,progress*3));
+ const col=t.hue===0?[0,255,255]:[255,170,0];
+ const a=Math.max(0,Math.min(1,fade));
+
+ // outer glow
+ ctx.save();
+ ctx.beginPath();
+ ctx.arc(t.x,t.y,curR*1.8,0,Math.PI*2);
+ const g=ctx.createRadialGradient(t.x,t.y,curR*0.3,t.x,t.y,curR*1.8);
+ g.addColorStop(0,'rgba('+col[0]+','+col[1]+','+col[2]+','+(0.25*a)+')');
+ g.addColorStop(1,'rgba('+col[0]+','+col[1]+','+col[2]+',0)');
+ ctx.fillStyle=g;
+ ctx.fill();
+
+ // ring
+ ctx.beginPath();
+ ctx.arc(t.x,t.y,curR,0,Math.PI*2);
+ ctx.strokeStyle='rgba('+col[0]+','+col[1]+','+col[2]+','+(0.9*a)+')';
+ ctx.lineWidth=2.5;
+ ctx.shadowColor='rgb('+col[0]+','+col[1]+','+col[2]+')';
+ ctx.shadowBlur=16;
+ ctx.stroke();
+
+ // inner fill
+ ctx.beginPath();
+ ctx.arc(t.x,t.y,curR*0.55,0,Math.PI*2);
+ ctx.fillStyle='rgba('+col[0]+','+col[1]+','+col[2]+','+(0.35*a)+')';
+ ctx.fill();
+
+ // core
+ ctx.beginPath();
+ ctx.arc(t.x,t.y,curR*0.2,0,Math.PI*2);
+ ctx.fillStyle='rgba(255,255,255,'+(0.8*a)+')';
+ ctx.shadowBlur=8;
+ ctx.fill();
+
+ // life arc
+ ctx.beginPath();
+ ctx.arc(t.x,t.y,curR+6,-Math.PI/2,-Math.PI/2+Math.PI*2*(1-progress));
+ ctx.strokeStyle='rgba('+col[0]+','+col[1]+','+col[2]+','+(0.5*a)+')';
+ ctx.lineWidth=2;
+ ctx.shadowBlur=0;
+ ctx.stroke();
+ ctx.restore();
+ }
+
+ // particles
+ for(let i=particles.length-1;i>=0;i--){
+ const p=particles[i];
+ p.life-=dt;
+ if(p.life<=0){particles.splice(i,1);continue}
+ p.x+=p.vx;p.y+=p.vy;
+ p.vy+=0.02;
+ p.vx*=0.99;
+ const a=p.life/p.maxLife;
+ const col=p.hue===0?[0,255,255]:[255,180,0];
+ ctx.beginPath();
+ ctx.arc(p.x,p.y,p.r*a,0,Math.PI*2);
+ ctx.fillStyle='rgba('+col[0]+','+col[1]+','+col[2]+','+a+')';
+ ctx.shadowColor='rgb('+col[0]+','+col[1]+','+col[2]+')';
+ ctx.shadowBlur=6;
+ ctx.fill();
+ ctx.shadowBlur=0;
+ }
+
+ if(running)updateHUD();
+ raf=requestAnimationFrame(loop);
+}
+
+// idle background
+lastT=performance.now();
+raf=requestAnimationFrame(loop);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/grok.png b/data/artifacts/5a955a84e8c7/grok.png
new file mode 100644
index 0000000..42d7a0e
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/grok.png differ
diff --git a/data/artifacts/5a955a84e8c7/hermes3-8b.html b/data/artifacts/5a955a84e8c7/hermes3-8b.html
new file mode 100644
index 0000000..0c49d90
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/hermes3-8b.html
@@ -0,0 +1,199 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Fast Neon Reflex Mini-Game</title>
+ <style>
+ * {
+ margin: 0;
+ padding: 0;
+ background: #000;
+ color: #fff;
+ font-family: 'Courier New', monospace;
+ user-select: none;
+ }
+
+ body {
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+ overflow: hidden;
+ }
+
+ canvas {
+ background: #000;
+ border: 2px solid #0f0;
+ }
+
+ .scoreboard {
+ position: absolute;
+ top: 10px;
+ right: 10px;
+ font-size: 24px;
+ }
+
+ .restart-button {
+ margin-top: 20px;
+ padding: 10px 20px;
+ font-size: 24px;
+ cursor: pointer;
+ background-color: #0f0;
+ color: #000;
+ }
+ </style>
+</head>
+<body>
+ <canvas id="gameCanvas"></canvas>
+ <div class="scoreboard">
+ Hits: <span id="hits">0</span><br>
+ Misses: <span id="misses">0</span><br>
+ Score: <span id="score">0</span>
+ </div>
+ <button class="restart-button" onclick="resetGame()">Restart</button>
+
+ <script>
+ const canvas = document.getElementById('gameCanvas');
+ canvas.width = window.innerWidth * 0.8;
+ canvas.height = window.innerHeight * 0.8;
+
+ const ctx = canvas.getContext('2d');
+
+ let gameLoop;
+ let score = 0;
+ let hits = 0;
+ let misses = 0;
+ const targetRadius = 10;
+ const targetsPerRound = 5;
+ const roundDuration = 20 * 1000; // milliseconds
+ const comboMultiplier = 1.5;
+
+ function random(min, max) {
+ return Math.random() * (max - min) + min;
+ }
+
+ function createTarget() {
+ return {
+ x: random(0, canvas.width),
+ y: random(0, canvas.height),
+ radius: targetRadius,
+ color: 'cyan',
+ };
+ }
+
+ function drawTarget(target) {
+ ctx.beginPath();
+ ctx.arc(target.x, target.y, target.radius, 0, Math.PI * 2);
+ ctx.fillStyle = target.color;
+ ctx.fill();
+ }
+
+ function gameOver() {
+ clearInterval(gameLoop);
+ hits += score;
+ misses += targetsPerRound - score;
+ document.getElementById('hits').textContent = hits;
+ document.getElementById('misses').textContent = misses;
+ document.getElementById('score').textContent = Math.floor(hits / (hits + misses) * 100);
+
+ const bestScoreStr = localStorage.getItem('bestScore');
+ let bestScore = isNaN(bestScoreStr) ? 0 : parseInt(bestScoreStr);
+
+ if (hits > bestScore) {
+ bestScore = hits;
+ localStorage.setItem('bestScore', bestScore);
+ }
+
+ document.getElementById('score').textContent += ' (Best: ' + bestScore + '%)';
+ }
+
+ function resetGame() {
+ score = 0;
+ hits = 0;
+ misses = 0;
+ document.getElementById('hits').textContent = 0;
+ document.getElementById('misses').textContent = 0;
+ document.getElementById('score').textContent = 0;
+
+ startRound();
+ }
+
+ function startRound() {
+ let combo = 1;
+
+ for (let i = 0; i < targetsPerRound; i++) {
+ setTimeout(() => {
+ const target = createTarget();
+
+ drawTarget(target);
+
+ ctx.fillStyle = 'amber';
+ ctx.fillRect(target.x - target.radius, canvas.height - targetRadius * 2, targetRadius * 2, targetRadius * 2);
+
+ gameLoop = setInterval(() => {
+ target.color = 'red';
+
+ if (score > 0) {
+ combo *= comboMultiplier;
+ } else {
+ clearInterval(gameLoop);
+ return;
+ }
+
+ drawTarget(target);
+
+ ctx.fillStyle = 'black';
+ ctx.fillRect(target.x - target.radius, canvas.height - targetRadius * 2, targetRadius * 2, targetRadius * 2);
+
+ if (Math.random() < hits / (hits + misses)) {
+ score++;
+
+ const hitColor = 'lime';
+ drawTarget({ ...target, color: hitColor });
+
+ ctx.fillStyle = hitColor;
+
+ for (let j = 0; j < 5; j++) {
+ ctx.beginPath();
+ ctx.arc(target.x, target.y, target.radius * combo, 0, Math.PI * 2);
+ ctx.fill();
+ }
+ } else {
+ misses++;
+ const missColor = 'red';
+
+ drawTarget({ ...target, color: missColor });
+
+ ctx.fillStyle = missColor;
+
+ for (let j = 0; j < 3; j++) {
+ ctx.beginPath();
+ ctx.arc(target.x, target.y, target.radius * combo, 0, Math.PI * 2);
+ ctx.fill();
+ }
+ }
+
+ }, 100);
+ }, i * 500);
+ }
+
+ setTimeout(() => {
+ gameOver();
+
+ const bestScoreStr = localStorage.getItem('bestScore');
+ let bestScore = isNaN(bestScoreStr) ? 0 : parseInt(bestScoreStr);
+
+ if (hits > bestScore) {
+ bestScore = hits;
+ localStorage.setItem('bestScore', bestScore);
+ }
+
+ document.getElementById('score').textContent += ' (Best: ' + bestScore + '%)';
+ }, roundDuration - targetsPerRound * 500);
+ }
+
+ startRound();
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/hermes3-8b.png b/data/artifacts/5a955a84e8c7/hermes3-8b.png
new file mode 100644
index 0000000..6c5ed88
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/hermes3-8b.png differ
diff --git a/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.html b/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..5429489
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.html
@@ -0,0 +1,108 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Neon Reflex Mini-Game</title>
+<style>
+body { margin: 0; overflow: hidden; background-color: #000; color: cyan; font-family: 'Courier New', Courier, monospace; }
+#game-container { position: relative; width: 100vw; height: 100vh; }
+.target { position: absolute; border-radius: 50%; background-color: rgba(255, 255, 0, 0.7); cursor: pointer; transition: opacity 0.5s ease-out; }
+#scoreboard { position: absolute; top: 10px; left: 10px; color: cyan; }
+#best-score { position: absolute; top: 40px; left: 10px; color: cyan; }
+#controls { position: absolute; bottom: 10px; left: 50%; transform: translateX(-50%); }
+button { background-color: #000; border: 2px solid cyan; color: cyan; padding: 10px 20px; font-size: 16px; cursor: pointer; transition: background-color 0.3s; }
+button:hover { background-color: rgba(0, 255, 255, 0.1); }
+</style>
+</head>
+<body>
+<div id="game-container"></div>
+<div id="scoreboard">Hits: 0 Misses: 0 Score: 0 Combo: 0</div>
+<div id="best-score">Best Score: 0</div>
+<div id="controls"><button onclick="startGame()">Restart Game</button></div>
+
+<script>
+const gameContainer = document.getElementById('game-container');
+const scoreboard = document.getElementById('scoreboard');
+const bestScoreDisplay = document.getElementById('best-score');
+
+let hits = 0;
+let misses = 0;
+let score = 0;
+let combo = 0;
+let targets = [];
+let gameInterval;
+let startTime;
+
+function createTarget() {
+ const target = document.createElement('div');
+ target.classList.add('target');
+ target.style.width = '50px';
+ target.style.height = '50px';
+ target.style.left = `${Math.random() * (window.innerWidth - 50)}px`;
+ target.style.top = `${Math.random() * (window.innerHeight - 50)}px`;
+ gameContainer.appendChild(target);
+ targets.push(target);
+
+ setTimeout(() => {
+ target.style.opacity = '0';
+ setTimeout(() => {
+ gameContainer.removeChild(target);
+ targets.splice(targets.indexOf(target), 1);
+ misses++;
+ combo = 0;
+ updateScoreboard();
+ }, 500);
+ }, 2000);
+}
+
+function startGame() {
+ hits = 0;
+ misses = 0;
+ score = 0;
+ combo = 0;
+ targets.forEach(target => gameContainer.removeChild(target));
+ targets = [];
+ clearInterval(gameInterval);
+
+ startTime = Date.now();
+ gameInterval = setInterval(() => {
+ createTarget();
+ if (Date.now() - startTime >= 20000) {
+ endGame();
+ }
+ }, 1500);
+}
+
+function updateScoreboard() {
+ scoreboard.textContent = `Hits: ${hits} Misses: ${misses} Score: ${score} Combo: ${combo}`;
+ bestScoreDisplay.textContent = `Best Score: ${localStorage.getItem('bestScore') || 0}`;
+}
+
+function endGame() {
+ clearInterval(gameInterval);
+ if (score > (localStorage.getItem('bestScore') || 0)) {
+ localStorage.setItem('bestScore', score);
+ }
+ updateScoreboard();
+}
+
+gameContainer.addEventListener('click', (event) => {
+ targets.forEach(target => {
+ const rect = target.getBoundingClientRect();
+ if (event.clientX >= rect.left && event.clientX <= rect.right &&
+ event.clientY >= rect.top && event.clientY <= rect.bottom) {
+ gameContainer.removeChild(target);
+ targets.splice(targets.indexOf(target), 1);
+ hits++;
+ combo++;
+ score += combo * 50;
+ updateScoreboard();
+ }
+ });
+});
+
+window.onload = startGame;
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.png b/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..95de486
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.png differ
diff --git a/data/artifacts/5a955a84e8c7/kimi.html b/data/artifacts/5a955a84e8c7/kimi.html
new file mode 100644
index 0000000..5d841a6
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/kimi.html
@@ -0,0 +1,461 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Neon Reflex Protocol</title>
+ <style>
+ * { margin: 0; padding: 0; box-sizing: border-box; }
+ body {
+ background: #020204;
+ color: #00ffff;
+ font-family: 'Courier New', Courier, monospace;
+ overflow: hidden;
+ user-select: none;
+ }
+ #gameCanvas {
+ display: block;
+ cursor: crosshair;
+ }
+ .ui-layer {
+ position: absolute;
+ pointer-events: none;
+ text-transform: uppercase;
+ letter-spacing: 2px;
+ }
+ #hud {
+ top: 30px;
+ left: 0;
+ right: 0;
+ display: flex;
+ justify-content: center;
+ gap: 60px;
+ font-size: 22px;
+ font-weight: bold;
+ text-shadow: 0 0 10px currentColor;
+ }
+ .stat-box {
+ text-align: center;
+ }
+ .label {
+ font-size: 12px;
+ opacity: 0.7;
+ margin-bottom: 5px;
+ }
+ .value {
+ font-size: 28px;
+ }
+ .cyan { color: #00ffff; text-shadow: 0 0 20px rgba(0,255,255,0.8); }
+ .amber { color: #ffbf00; text-shadow: 0 0 20px rgba(255,191,0,0.8); }
+
+ #bottomHud {
+ bottom: 30px;
+ left: 40px;
+ right: 40px;
+ display: flex;
+ justify-content: space-between;
+ font-size: 16px;
+ }
+
+ #gameOver {
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ text-align: center;
+ display: none;
+ pointer-events: auto;
+ background: rgba(2,2,4,0.95);
+ border: 2px solid #00ffff;
+ padding: 50px 70px;
+ box-shadow: 0 0 40px rgba(0,255,255,0.3), inset 0 0 40px rgba(0,255,255,0.1);
+ }
+ h1 {
+ font-size: 42px;
+ margin-bottom: 30px;
+ color: #00ffff;
+ text-shadow: 0 0 30px rgba(0,255,255,0.8);
+ }
+ .final-stat {
+ margin: 15px 0;
+ font-size: 20px;
+ }
+ button {
+ background: transparent;
+ border: 2px solid #ffbf00;
+ color: #ffbf00;
+ padding: 15px 40px;
+ font-size: 18px;
+ font-family: inherit;
+ text-transform: uppercase;
+ letter-spacing: 3px;
+ cursor: pointer;
+ margin-top: 30px;
+ text-shadow: 0 0 10px rgba(255,191,0,0.5);
+ box-shadow: 0 0 15px rgba(255,191,0,0.2);
+ transition: all 0.2s;
+ pointer-events: auto;
+ }
+ button:hover {
+ background: rgba(255,191,0,0.1);
+ box-shadow: 0 0 30px rgba(255,191,0,0.6);
+ transform: scale(1.05);
+ }
+ </style>
+</head>
+<body>
+ <canvas id="gameCanvas"></canvas>
+
+ <div id="hud" class="ui-layer">
+ <div class="stat-box">
+ <div class="label">Score</div>
+ <div class="value cyan" id="scoreVal">0</div>
+ </div>
+ <div class="stat-box">
+ <div class="label">Combo</div>
+ <div class="value amber" id="comboVal">x1</div>
+ </div>
+ <div class="stat-box">
+ <div class="label">Time</div>
+ <div class="value cyan" id="timeVal">20.0</div>
+ </div>
+ </div>
+
+ <div id="bottomHud" class="ui-layer">
+ <div>HITS: <span class="cyan" id="hitsVal">0</span> // MISSES: <span class="amber" id="missesVal">0</span></div>
+ <div>BEST: <span class="amber" id="bestVal">0</span></div>
+ </div>
+
+ <div id="gameOver">
+ <h1>SYSTEM HALTED</h1>
+ <div class="final-stat">FINAL SCORE: <span class="amber" id="finalScore">0</span></div>
+ <div class="final-stat">ACCURACY: <span class="cyan" id="finalAcc">0%</span></div>
+ <div class="final-stat">MAX COMBO: <span class="amber" id="finalCombo">x1</span></div>
+ <button onclick="game.restart()">Reboot System</button>
+ </div>
+
+ <script>
+ const canvas = document.getElementById('gameCanvas');
+ const ctx = canvas.getContext('2d');
+
+ const state = {
+ score: 0,
+ combo: 1,
+ maxCombo: 1,
+ hits: 0,
+ misses: 0,
+ timeLeft: 20,
+ isPlaying: false,
+ highScore: parseInt(localStorage.getItem('neonReflexHighScore')) || 0,
+ targets: [],
+ particles: [],
+ floatingTexts: [],
+ lastSpawn: 0,
+ spawnInterval: 700,
+ gridOffset: 0
+ };
+
+ function resize() {
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight;
+ }
+ window.addEventListener('resize', resize);
+ resize();
+
+ function updateUI() {
+ document.getElementById('scoreVal').textContent = state.score;
+ document.getElementById('comboVal').textContent = 'x' + state.combo;
+ document.getElementById('timeVal').textContent = state.timeLeft.toFixed(1);
+ document.getElementById('hitsVal').textContent = state.hits;
+ document.getElementById('missesVal').textContent = state.misses;
+ document.getElementById('bestVal').textContent = state.highScore;
+ }
+
+ class Target {
+ constructor() {
+ const margin = 80;
+ this.x = margin + Math.random() * (canvas.width - margin * 2);
+ this.y = margin + Math.random() * (canvas.height - margin * 2);
+ this.maxRadius = 35;
+ this.radius = 0;
+ this.spawnTime = Date.now();
+ this.lifetime = 1200;
+ this.active = true;
+ this.color = Math.random() > 0.5 ? '#00ffff' : '#ffbf00';
+ this.pulse = Math.random() * Math.PI * 2;
+ this.growing = true;
+ }
+
+ update() {
+ const age = Date.now() - this.spawnTime;
+ this.pulse += 0.15;
+
+ if (this.growing) {
+ this.radius += 2;
+ if (this.radius >= this.maxRadius) this.growing = false;
+ }
+
+ if (age > this.lifetime) {
+ this.active = false;
+ return 'expired';
+ }
+
+ const shrinkStart = this.lifetime * 0.7;
+ if (age > shrinkStart) {
+ const shrinkProgress = (age - shrinkStart) / (this.lifetime - shrinkStart);
+ this.radius = this.maxRadius * (1 - shrinkProgress * 0.6);
+ }
+
+ return 'active';
+ }
+
+ draw() {
+ const age = Date.now() - this.spawnTime;
+ const lifeRatio = 1 - (age / this.lifetime);
+
+ ctx.save();
+ ctx.globalAlpha = lifeRatio;
+
+ const pulseR = this.radius + Math.sin(this.pulse) * 3;
+
+ ctx.shadowBlur = 25;
+ ctx.shadowColor = this.color;
+ ctx.strokeStyle = this.color;
+ ctx.lineWidth = 3;
+
+ ctx.beginPath();
+ ctx.arc(this.x, this.y, pulseR, 0, Math.PI * 2);
+ ctx.stroke();
+
+ ctx.fillStyle = this.color;
+ ctx.globalAlpha = lifeRatio * 0.2;
+ ctx.fill();
+
+ ctx.globalAlpha = lifeRatio;
+ ctx.beginPath();
+ ctx.arc(this.x, this.y, 6, 0, Math.PI * 2);
+ ctx.fill();
+
+ ctx.shadowBlur = 0;
+ ctx.strokeStyle = this.color;
+ ctx.globalAlpha = lifeRatio * 0.5;
+ ctx.lineWidth = 1;
+ ctx.beginPath();
+ ctx.arc(this.x, this.y, pulseR + 10, 0, Math.PI * 2);
+ ctx.stroke();
+
+ ctx.restore();
+ }
+
+ checkHit(x, y) {
+ return Math.hypot(x - this.x, y - this.y) < this.maxRadius + 5;
+ }
+ }
+
+ class Particle {
+ constructor(x, y, color) {
+ this.x = x;
+ this.y = y;
+ const angle = Math.random() * Math.PI * 2;
+ const speed = Math.random() * 8 + 2;
+ this.vx = Math.cos(angle) * speed;
+ this.vy = Math.sin(angle) * speed;
+ this.life = 1;
+ this.decay = Math.random() * 0.03 + 0.02;
+ this.color = color;
+ this.size = Math.random() * 4 + 2;
+ }
+
+ update() {
+ this.x += this.vx;
+ this.y += this.vy;
+ this.vx *= 0.96;
+ this.vy *= 0.96;
+ this.life -= this.decay;
+ return this.life > 0;
+ }
+
+ draw() {
+ ctx.save();
+ ctx.globalAlpha = this.life;
+ ctx.fillStyle = this.color;
+ ctx.shadowBlur = 15;
+ ctx.shadowColor = this.color;
+ ctx.fillRect(this.x - this.size/2, this.y - this.size/2, this.size, this.size);
+ ctx.restore();
+ }
+ }
+
+ canvas.addEventListener('mousedown', (e) => {
+ if (!state.isPlaying) return;
+
+ const rect = canvas.getBoundingClientRect();
+ const x = e.clientX - rect.left;
+ const y = e.clientY - rect.top;
+
+ let hit = false;
+
+ for (let i = state.targets.length - 1; i >= 0; i--) {
+ const t = state.targets[i];
+ if (t.active && t.checkHit(x, y)) {
+ hit = true;
+ t.active = false;
+ state.hits++;
+ state.combo = Math.min(state.combo + 1, 10);
+ state.maxCombo = Math.max(state.maxCombo, state.combo);
+ const points = 10 * state.combo;
+ state.score += points;
+
+ for (let j = 0; j < 10; j++) {
+ state.particles.push(new Particle(t.x, t.y, t.color));
+ }
+
+ state.floatingTexts.push({
+ text: '+' + points,
+ x: t.x, y: t.y - 20,
+ color: t.color,
+ life: 1, vy: -3
+ });
+ break;
+ }
+ }
+
+ if (!hit) {
+ state.misses++;
+ state.combo = 1;
+ state.floatingTexts.push({
+ text: 'MISS',
+ x, y,
+ color: '#ff0040',
+ life: 1, vy: -2
+ });
+ }
+
+ updateUI();
+ });
+
+ let lastTime = 0;
+ let timerInterval = null;
+
+ function gameLoop(timestamp) {
+ const dt = timestamp - lastTime;
+ lastTime = timestamp;
+
+ ctx.fillStyle = '#020204';
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+
+ state.gridOffset = (state.gridOffset + 0.5) % 50;
+
+ ctx.strokeStyle = 'rgba(0, 255, 255, 0.08)';
+ ctx.lineWidth = 1;
+ ctx.shadowBlur = 0;
+
+ for (let x = 0; x < canvas.width; x += 50) {
+ ctx.beginPath();
+ ctx.moveTo(x, 0);
+ ctx.lineTo(x, canvas.height);
+ ctx.stroke();
+ }
+ for (let y = state.gridOffset - 50; y < canvas.height; y += 50) {
+ ctx.beginPath();
+ ctx.moveTo(0, y);
+ ctx.lineTo(canvas.width, y);
+ ctx.stroke();
+ }
+
+ if (state.isPlaying && timestamp - state.lastSpawn > state.spawnInterval) {
+ state.targets.push(new Target());
+ state.lastSpawn = timestamp;
+ state.spawnInterval = Math.max(350, 700 - (20 - state.timeLeft) * 25);
+ }
+
+ state.targets = state.targets.filter(t => {
+ const status = t.update();
+ if (status === 'expired') {
+ state.combo = 1;
+ state.misses++;
+ updateUI();
+ return false;
+ }
+ if (t.active) t.draw();
+ return t.active;
+ });
+
+ state.particles = state.particles.filter(p => {
+ if (p.update()) {
+ p.draw();
+ return true;
+ }
+ return false;
+ });
+
+ state.floatingTexts = state.floatingTexts.filter(ft => {
+ ft.y += ft.vy;
+ ft.life -= 0.025;
+ if (ft.life > 0) {
+ ctx.save();
+ ctx.globalAlpha = ft.life;
+ ctx.fillStyle = ft.color;
+ ctx.font = 'bold 22px Courier New';
+ ctx.shadowBlur = 10;
+ ctx.shadowColor = ft.color;
+ ctx.fillText(ft.text, ft.x - ctx.measureText(ft.text).width/2, ft.y);
+ ctx.restore();
+ return true;
+ }
+ return false;
+ });
+
+ requestAnimationFrame(gameLoop);
+ }
+
+ function updateTimer() {
+ if (!state.isPlaying) return;
+ state.timeLeft -= 0.1;
+ if (state.timeLeft <= 0) {
+ state.timeLeft = 0;
+ endGame();
+ }
+ updateUI();
+ }
+
+ function startGame() {
+ Object.assign(state, {
+ score: 0, combo: 1, maxCombo: 1, hits: 0, misses: 0,
+ timeLeft: 20, targets: [], particles: [], floatingTexts: [],
+ isPlaying: true, lastSpawn: 0, spawnInterval: 700
+ });
+
+ document.getElementById('gameOver').style.display = 'none';
+ updateUI();
+
+ if (timerInterval) clearInterval(timerInterval);
+ timerInterval = setInterval(updateTimer, 100);
+ }
+
+ function endGame() {
+ state.isPlaying = false;
+ clearInterval(timerInterval);
+
+ if (state.score > state.highScore) {
+ state.highScore = state.score;
+ localStorage.setItem('neonReflexHighScore', state.highScore);
+ }
+
+ const total = state.hits + state.misses;
+ const acc = total > 0 ? Math.round((state.hits / total) * 100) : 0;
+
+ document.getElementById('finalScore').textContent = state.score;
+ document.getElementById('finalAcc').textContent = acc + '%';
+ document.getElementById('finalCombo').textContent = 'x' + state.maxCombo;
+ document.getElementById('gameOver').style.display = 'block';
+ }
+
+ window.game = { restart: startGame };
+
+ updateUI();
+ requestAnimationFrame(gameLoop);
+ startGame();
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/kimi.png b/data/artifacts/5a955a84e8c7/kimi.png
new file mode 100644
index 0000000..20a12a8
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diff --git a/data/artifacts/5a955a84e8c7/qwen25-7b.html b/data/artifacts/5a955a84e8c7/qwen25-7b.html
new file mode 100644
index 0000000..afb740f
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/qwen25-7b.html
@@ -0,0 +1,99 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Neon Reflex Game</title>
+ <style>
+ body, html {
+ margin: 0;
+ padding: 0;
+ overflow: hidden;
+ background-color: #000;
+ }
+ .target {
+ width: 50px;
+ height: 50px;
+ border-radius: 100%;
+ position: absolute;
+ transition: opacity 0.5s ease-in-out;
+ cursor: pointer;
+ }
+ .command-center {
+ display: grid;
+ place-items: center;
+ width: 100vw;
+ height: 100vh;
+ background-color: #000;
+ }
+ .score, .hits-misses {
+ color: cyan;
+ font-size: 2em;
+ margin-bottom: 15px;
+ }
+ .best-score {
+ color: amber;
+ font-size: 1.5em;
+ }
+ </style>
+</head>
+<body>
+ <div class="command-center">
+ <div id="score" class="score">0</div>
+ <div id="hits-misses" class="hits-misses">Hits: 0, Misses: 0</div>
+ <div id="best-score" class="best-score">Best Score: 0</div>
+ <button onclick="restart()">Restart</button>
+ </div>
+ <script>
+ const commandCenter = document.querySelector('.command-center');
+ let score = 0;
+ let hits = 0;
+ let misses = 0;
+ let bestScore = localStorage.getItem('bestScore') || 0;
+
+ function restart() {
+ score = 0;
+ hits = 0;
+ misses = 0;
+ startGame();
+ document.getElementById('score').innerText = score;
+ document.getElementById('hits-misses').innerText = `Hits: ${hits}, Misses: ${misses}`;
+ document.getElementById('best-score').innerText = `Best Score: ${bestScore}`;
+ }
+
+ function createTarget() {
+ const target = document.createElement('div');
+ target.classList.add('target');
+ target.style.left = Math.random() * 100 + '%';
+ target.style.top = Math.random() * 100 + '%';
+ commandCenter.appendChild(target);
+ setTimeout(() => {
+ target.remove();
+ if (score < bestScore) bestScore = score;
+ localStorage.setItem('bestScore', bestScore);
+ }, 2500);
+ }
+
+ function startGame() {
+ const intervalId = setInterval(() => {
+ createTarget();
+ document.getElementById('score').innerText = score;
+ document.getElementById('hits-misses').innerText = `Hits: ${hits}, Misses: ${misses}`;
+ document.getElementById('best-score').innerText = `Best Score: ${bestScore}`;
+ if (score < bestScore) bestScore = score;
+ }, 1000);
+ }
+
+ commandCenter.addEventListener('click', (event) => {
+ const target = event.target.closest('.target');
+ if (target) {
+ score += 1 + Math.min(hits, 5) * 2; // Combo multiplier
+ hits++;
+ target.remove();
+ } else misses++;
+ });
+
+ startGame();
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/qwen25-7b.png b/data/artifacts/5a955a84e8c7/qwen25-7b.png
new file mode 100644
index 0000000..1efae30
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/qwen25-7b.png differ
diff --git a/data/artifacts/5a955a84e8c7/qwen3-14b.html b/data/artifacts/5a955a84e8c7/qwen3-14b.html
new file mode 100644
index 0000000..730a4d9
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/qwen3-14b.html
@@ -0,0 +1,217 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8" />
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+ <title>Neon Reflex</title>
+ <style>
+ html, body {
+ margin: 0;
+ padding: 0;
+ overflow: hidden;
+ background-color: #0f0f1a;
+ font-family: 'Courier New', Courier, monospace;
+ color: #00ffcc;
+ user-select: none;
+ }
+ canvas {
+ display: block;
+ background-color: #0f0f1a;
+ }
+ #overlay {
+ position: absolute;
+ top: 0;
+ left: 0;
+ width: 100%;
+ height: 100%;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ justify-content: center;
+ color: #00ffcc;
+ font-size: 1.2em;
+ text-shadow: 0 0 10px #00ffcc, 0 0 20px #ffcc00;
+ z-index: 10;
+ }
+ #scoreboard {
+ position: absolute;
+ top: 20px;
+ left: 20px;
+ z-index: 10;
+ text-shadow: 0 0 10px #00ffcc, 0 0 20px #ffcc00;
+ }
+ #restartBtn {
+ position: absolute;
+ bottom: 20px;
+ left: 50%;
+ transform: translateX(-50%);
+ padding: 10px 20px;
+ background-color: #00ffcc;
+ color: #0f0f1a;
+ border: none;
+ border-radius: 5px;
+ cursor: pointer;
+ text-shadow: 0 0 5px #00ffcc;
+ font-weight: bold;
+ }
+ #restartBtn:hover {
+ background-color: #00cc99;
+ }
+ </style>
+</head>
+<body>
+ <canvas id="gameCanvas"></canvas>
+ <div id="overlay">
+ <div id="timer">20</div>
+ <div id="combo">Combo: 1x</div>
+ <div id="score">Score: 0</div>
+ <div id="best">Best: 0</div>
+ <button id="restartBtn">Restart</button>
+ </div>
+ <div id="scoreboard">
+ <div>Hit: <span id="hitCount">0</span> | Miss: <span id="missCount">0</span></div>
+ </div>
+ <script>
+ const canvas = document.getElementById('gameCanvas');
+ const ctx = canvas.getContext('2d');
+ const overlay = document.getElementById('overlay');
+ const timerEl = document.getElementById('timer');
+ const comboEl = document.getElementById('combo');
+ const scoreEl = document.getElementById('score');
+ const bestEl = document.getElementById('best');
+ const hitCountEl = document.getElementById('hitCount');
+ const missCountEl = document.getElementById('missCount');
+ const restartBtn = document.getElementById('restartBtn');
+
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight;
+
+ let targets = [];
+ let timeLeft = 20;
+ let score = 0;
+ let combo = 1;
+ let hitCount = 0;
+ let missCount = 0;
+ let bestScore = parseInt(localStorage.getItem('bestScore') || '0');
+ let gameRunning = false;
+ let lastTargetTime = 0;
+
+ function resetGame() {
+ targets = [];
+ timeLeft = 20;
+ score = 0;
+ combo = 1;
+ hitCount = 0;
+ missCount = 0;
+ lastTargetTime = 0;
+ updateUI();
+ startGame();
+ }
+
+ function startGame() {
+ gameRunning = true;
+ timeLeft = 20;
+ combo = 1;
+ targets = [];
+ lastTargetTime = Date.now();
+ generateTarget();
+ updateUI();
+ gameLoop();
+ }
+
+ function generateTarget() {
+ const now = Date.now();
+ if (now - lastTargetTime > 1000) {
+ const size = 60 + Math.random() * 40;
+ const x = Math.random() * (canvas.width - size);
+ const y = Math.random() * (canvas.height - size);
+ const fadeTime = 1500 + Math.random() * 2000;
+ targets.push({ x, y, size, fadeTime, startTime: now });
+ lastTargetTime = now;
+ }
+ }
+
+ function updateUI() {
+ timerEl.textContent = timeLeft.toFixed(1);
+ comboEl.textContent = `Combo: ${combo}x`;
+ scoreEl.textContent = `Score: ${score}`;
+ bestEl.textContent = `Best: ${bestScore}`;
+ hitCountEl.textContent = hitCount;
+ missCountEl.textContent = missCount;
+ }
+
+ function draw() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ for (let target of targets) {
+ const elapsed = Date.now() - target.startTime;
+ const alpha = 1 - (elapsed / target.fadeTime);
+ if (alpha <= 0) continue;
+ ctx.beginPath();
+ ctx.arc(target.x + target.size / 2, target.y + target.size / 2, target.size / 2, 0, Math.PI * 2);
+ ctx.fillStyle = `rgba(0, 255, 200, ${alpha})`;
+ ctx.fill();
+ ctx.strokeStyle = `rgba(255, 200, 0, ${alpha})`;
+ ctx.lineWidth = 2;
+ ctx.stroke();
+ }
+ }
+
+ function gameLoop() {
+ if (!gameRunning) return;
+
+ generateTarget();
+
+ draw();
+
+ updateUI();
+
+ if (timeLeft > 0) {
+ timeLeft -= 1 / 60;
+ requestAnimationFrame(gameLoop);
+ } else {
+ endGame();
+ }
+ }
+
+ function endGame() {
+ gameRunning = false;
+ if (score > bestScore) {
+ bestScore = score;
+ localStorage.setItem('bestScore', bestScore);
+ }
+ overlay.style.display = 'flex';
+ }
+
+ canvas.addEventListener('click', (e) => {
+ if (!gameRunning) return;
+
+ const rect = canvas.getBoundingClientRect();
+ const x = e.clientX - rect.left;
+ const y = e.clientY - rect.top;
+
+ for (let i = targets.length - 1; i >= 0; i--) {
+ const target = targets[i];
+ const dx = x - (target.x + target.size / 2);
+ const dy = y - (target.y + target.size / 2);
+ const dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist < target.size / 2) {
+ score += combo * 100;
+ combo++;
+ targets.splice(i, 1);
+ hitCount++;
+ updateUI();
+ return;
+ }
+ }
+
+ missCount++;
+ combo = 1;
+ updateUI();
+ });
+
+ restartBtn.addEventListener('click', resetGame);
+
+ resetGame();
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/qwen3-14b.png b/data/artifacts/5a955a84e8c7/qwen3-14b.png
new file mode 100644
index 0000000..c4ad2eb
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/qwen3-14b.png differ
diff --git a/data/artifacts/d99ffc7b0cde/claude-code.html b/data/artifacts/d99ffc7b0cde/claude-code.html
new file mode 100644
index 0000000..7dbccfe
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/claude-code.html
@@ -0,0 +1,489 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
+<title>Swatch — a wallpaper matching calm</title>
+<style>
+ :root{
+ --oatmeal:#e7ded0;
+ --oatmeal-deep:#d8cbb6;
+ --sage:#a9b8a0;
+ --sage-deep:#879a7c;
+ --blush:#e3c4c0;
+ --blush-deep:#cfa39d;
+ --charcoal:#4a4a46;
+ --charcoal-deep:#33332f;
+ --clay:#c9a58a;
+ --clay-deep:#b0876a;
+ --ink:#3c3a34;
+ --paper:#f4efe6;
+ --line:#cbbfa9;
+ }
+ *{box-sizing:border-box;-webkit-tap-highlight-color:transparent;}
+ html,body{height:100%;}
+ body{
+ margin:0;
+ font-family:"Iowan Old Style","Palatino Linotype",Palatino,Georgia,serif;
+ color:var(--ink);
+ background:
+ radial-gradient(1200px 600px at 50% -10%, #fbf7ef, transparent 60%),
+ linear-gradient(160deg,#f4efe6 0%, #ece3d4 100%);
+ display:flex;
+ align-items:center;
+ justify-content:center;
+ min-height:100%;
+ padding:22px 16px;
+ }
+ .frame{
+ width:min(94vw, 460px);
+ background:linear-gradient(180deg,#fbf7ef,#f1e9db);
+ border:1px solid var(--line);
+ border-radius:20px;
+ padding:22px 22px 26px;
+ box-shadow:
+ 0 1px 0 #fffdf8 inset,
+ 0 24px 60px -28px rgba(60,50,30,.45),
+ 0 2px 8px rgba(60,50,30,.08);
+ }
+ header{text-align:center;margin-bottom:16px;}
+ h1{
+ margin:0;
+ font-size:26px;
+ letter-spacing:.14em;
+ font-weight:500;
+ text-transform:uppercase;
+ }
+ .sub{
+ margin:5px 0 0;
+ font-size:12px;
+ letter-spacing:.28em;
+ text-transform:uppercase;
+ color:#9a8f79;
+ }
+ .hud{
+ display:flex;
+ justify-content:space-between;
+ align-items:stretch;
+ gap:10px;
+ margin:16px 0 14px;
+ }
+ .stat{
+ flex:1;
+ text-align:center;
+ background:rgba(255,255,255,.5);
+ border:1px solid var(--line);
+ border-radius:12px;
+ padding:9px 6px;
+ }
+ .stat .label{
+ font-size:10px;
+ letter-spacing:.22em;
+ text-transform:uppercase;
+ color:#9a8f79;
+ display:block;
+ }
+ .stat .value{
+ font-size:24px;
+ font-variant-numeric:tabular-nums;
+ margin-top:2px;
+ display:block;
+ }
+ .restart{
+ flex:1;
+ border:1px solid var(--line);
+ background:linear-gradient(180deg,#fff,#efe6d6);
+ color:var(--ink);
+ font-family:inherit;
+ font-size:12px;
+ letter-spacing:.18em;
+ text-transform:uppercase;
+ border-radius:12px;
+ cursor:pointer;
+ transition:transform .12s ease, box-shadow .12s ease;
+ }
+ .restart:hover{box-shadow:0 6px 16px -8px rgba(60,50,30,.5);}
+ .restart:active{transform:translateY(1px);}
+
+ .board-wrap{
+ position:relative;
+ background:linear-gradient(180deg,#efe7d7,#e6dcc8);
+ border:1px solid var(--line);
+ border-radius:16px;
+ padding:8px;
+ box-shadow:inset 0 2px 10px rgba(80,66,40,.14);
+ }
+ #board{
+ display:grid;
+ grid-template-columns:repeat(6,1fr);
+ gap:6px;
+ touch-action:none;
+ }
+ .tile{
+ position:relative;
+ aspect-ratio:1/1;
+ border-radius:11px;
+ cursor:pointer;
+ overflow:hidden;
+ border:1px solid rgba(255,255,255,.35);
+ box-shadow:
+ 0 1px 0 rgba(255,255,255,.4) inset,
+ 0 4px 10px -6px rgba(50,40,25,.5);
+ transition:transform .16s ease, box-shadow .16s ease, opacity .28s ease;
+ }
+ .tile::after{ /* subtle sheen */
+ content:"";position:absolute;inset:0;
+ background:linear-gradient(150deg,rgba(255,255,255,.28),rgba(255,255,255,0) 45%);
+ pointer-events:none;
+ }
+ .tile:hover{transform:translateY(-1px);}
+ .tile.selected{
+ transform:scale(.92);
+ box-shadow:
+ 0 0 0 3px var(--paper),
+ 0 0 0 5px var(--sage-deep),
+ 0 6px 14px -6px rgba(50,40,25,.6);
+ z-index:3;
+ }
+ .tile.clearing{
+ animation:shimmer .48s ease forwards;
+ z-index:2;
+ }
+ @keyframes shimmer{
+ 0%{transform:scale(1);filter:brightness(1);}
+ 35%{transform:scale(1.06);filter:brightness(1.9) saturate(.4);}
+ 100%{transform:scale(.2);opacity:0;filter:brightness(2.4);}
+ }
+ .tile.drop{animation:drop .34s cubic-bezier(.2,.9,.3,1.15);}
+ @keyframes drop{from{transform:translateY(-16px);opacity:.3;}to{transform:translateY(0);opacity:1;}}
+
+ .msg{
+ text-align:center;
+ font-size:12px;
+ letter-spacing:.16em;
+ text-transform:uppercase;
+ color:#9a8f79;
+ margin-top:14px;
+ min-height:14px;
+ }
+
+ /* ---- swatch patterns (CSS-drawn) ---- */
+ .p-damask{background-color:var(--oatmeal);}
+ .p-damask::before{content:"";position:absolute;inset:0;opacity:.85;
+ background:
+ radial-gradient(circle at 50% 22%, var(--oatmeal-deep) 0 14%, transparent 15%),
+ radial-gradient(circle at 50% 78%, var(--oatmeal-deep) 0 14%, transparent 15%),
+ radial-gradient(ellipse 40% 26% at 50% 50%, transparent 34%, var(--oatmeal-deep) 35% 42%, transparent 43%),
+ radial-gradient(circle at 20% 50%, var(--oatmeal-deep) 0 8%, transparent 9%),
+ radial-gradient(circle at 80% 50%, var(--oatmeal-deep) 0 8%, transparent 9%);
+ }
+
+ .p-floral{background-color:var(--sage);}
+ .p-floral::before{content:"";position:absolute;inset:0;opacity:.9;
+ background:
+ radial-gradient(circle at 50% 50%, var(--paper) 0 12%, transparent 13%),
+ radial-gradient(circle at 50% 26%, var(--sage-deep) 0 15%, transparent 16%),
+ radial-gradient(circle at 50% 74%, var(--sage-deep) 0 15%, transparent 16%),
+ radial-gradient(circle at 26% 50%, var(--sage-deep) 0 15%, transparent 16%),
+ radial-gradient(circle at 74% 50%, var(--sage-deep) 0 15%, transparent 16%);
+ }
+
+ .p-geo{background-color:var(--blush);}
+ .p-geo::before{content:"";position:absolute;inset:0;opacity:.9;
+ background:
+ linear-gradient(45deg, var(--blush-deep) 25%, transparent 25% 75%, var(--blush-deep) 75%),
+ linear-gradient(45deg, var(--blush-deep) 25%, transparent 25% 75%, var(--blush-deep) 75%);
+ background-size:50% 50%;
+ background-position:0 0, 25% 25%;
+ }
+
+ .p-charcoal{background-color:var(--charcoal);}
+ .p-charcoal::before{content:"";position:absolute;inset:0;opacity:.9;
+ background:
+ repeating-linear-gradient(90deg, transparent 0 18%, var(--charcoal-deep) 18% 22%, transparent 22% 40%),
+ radial-gradient(circle at 50% 50%, rgba(231,222,208,.55) 0 9%, transparent 10%),
+ radial-gradient(circle at 50% 50%, transparent 20%, rgba(231,222,208,.28) 21% 24%, transparent 25%);
+ }
+
+ .p-clay{background-color:var(--clay);}
+ .p-clay::before{content:"";position:absolute;inset:0;opacity:.88;
+ background:
+ repeating-linear-gradient(60deg, var(--clay-deep) 0 6%, transparent 6% 22%),
+ repeating-linear-gradient(-60deg, var(--clay-deep) 0 6%, transparent 6% 22%);
+ }
+ .swatch-inner{position:absolute;inset:0;}
+</style>
+</head>
+<body>
+ <div class="frame">
+ <header>
+ <h1>Swatch</h1>
+ <p class="sub">Wallpaper Matching · a quiet game</p>
+ </header>
+
+ <div class="hud">
+ <div class="stat">
+ <span class="label">Score</span>
+ <span class="value" id="score">0</span>
+ </div>
+ <div class="stat">
+ <span class="label">Moves</span>
+ <span class="value" id="moves">0</span>
+ </div>
+ <button class="restart" id="restart" type="button">Restart</button>
+ </div>
+
+ <div class="board-wrap">
+ <div id="board" aria-label="wallpaper swatch grid"></div>
+ </div>
+
+ <p class="msg" id="msg">Swap two neighbours to align three swatches</p>
+ </div>
+
+<script>
+(function(){
+ const SIZE = 6;
+ const TYPES = [
+ {cls:"p-damask"},
+ {cls:"p-floral"},
+ {cls:"p-geo"},
+ {cls:"p-charcoal"},
+ {cls:"p-clay"}
+ ];
+ const boardEl = document.getElementById("board");
+ const scoreEl = document.getElementById("score");
+ const movesEl = document.getElementById("moves");
+ const msgEl = document.getElementById("msg");
+ const restartBtn = document.getElementById("restart");
+
+ let grid = []; // grid[r][c] = type index
+ let tileEls = []; // tileEls[r][c] = DOM node
+ let score = 0, moves = 0;
+ let selected = null; // {r,c}
+ let busy = false;
+
+ const idx = (r,c)=>r*SIZE+c;
+ const rand = ()=>Math.floor(Math.random()*TYPES.length);
+ const wait = ms=>new Promise(res=>setTimeout(res,ms));
+
+ function makeGrid(){
+ grid = [];
+ for(let r=0;r<SIZE;r++){
+ const row=[];
+ for(let c=0;c<SIZE;c++){
+ let t;
+ do{ t = rand(); }
+ while(
+ (c>=2 && row[c-1]===t && row[c-2]===t) ||
+ (r>=2 && grid[r-1][c]===t && grid[r-2][c]===t)
+ );
+ row.push(t);
+ }
+ grid.push(row);
+ }
+ }
+
+ function buildDOM(){
+ boardEl.innerHTML="";
+ tileEls = [];
+ for(let r=0;r<SIZE;r++){
+ const rowEls=[];
+ for(let c=0;c<SIZE;c++){
+ const el = document.createElement("div");
+ el.className = "tile "+TYPES[grid[r][c]].cls;
+ el.dataset.r = r; el.dataset.c = c;
+ const inner = document.createElement("div");
+ inner.className = "swatch-inner";
+ el.appendChild(inner);
+ boardEl.appendChild(el);
+ rowEls.push(el);
+ }
+ tileEls.push(rowEls);
+ }
+ }
+
+ function paint(r,c,drop){
+ const el = tileEls[r][c];
+ el.className = "tile "+TYPES[grid[r][c]].cls + (drop?" drop":"");
+ if(drop){ el.addEventListener("animationend",()=>el.classList.remove("drop"),{once:true}); }
+ }
+
+ function setSelected(cell){
+ if(selected){ tileEls[selected.r][selected.c].classList.remove("selected"); }
+ selected = cell;
+ if(selected){ tileEls[selected.r][selected.c].classList.add("selected"); }
+ }
+
+ function adjacent(a,b){
+ return Math.abs(a.r-b.r)+Math.abs(a.c-b.c)===1;
+ }
+
+ function swapData(a,b){
+ const t = grid[a.r][a.c];
+ grid[a.r][a.c] = grid[b.r][b.c];
+ grid[b.r][b.c] = t;
+ }
+
+ function findMatches(){
+ const matched = new Set();
+ // horizontal
+ for(let r=0;r<SIZE;r++){
+ let run=1;
+ for(let c=1;c<=SIZE;c++){
+ if(c<SIZE && grid[r][c]===grid[r][c-1]) run++;
+ else{
+ if(run>=3){ for(let k=c-run;k<c;k++) matched.add(idx(r,k)); }
+ run=1;
+ }
+ }
+ }
+ // vertical
+ for(let c=0;c<SIZE;c++){
+ let run=1;
+ for(let r=1;r<=SIZE;r++){
+ if(r<SIZE && grid[r][c]===grid[r-1][c]) run++;
+ else{
+ if(run>=3){ for(let k=r-run;k<r;k++) matched.add(idx(k,c)); }
+ run=1;
+ }
+ }
+ }
+ return matched;
+ }
+
+ async function resolve(){
+ let combo = 0;
+ while(true){
+ const matched = findMatches();
+ if(matched.size===0) break;
+ combo++;
+
+ // shimmer clear
+ matched.forEach(i=>{
+ const r=Math.floor(i/SIZE), c=i%SIZE;
+ tileEls[r][c].classList.add("clearing");
+ });
+ const gained = matched.size*10*combo;
+ score += gained;
+ scoreEl.textContent = score;
+ msgEl.textContent = combo>1 ? ("Cascade ×"+combo+" · +"+gained) : ("Matched "+matched.size+" · +"+gained);
+ await wait(430);
+
+ // mark cleared as empty
+ matched.forEach(i=>{ grid[Math.floor(i/SIZE)][i%SIZE] = -1; });
+
+ // gravity: pull down within each column
+ for(let c=0;c<SIZE;c++){
+ let write = SIZE-1;
+ for(let r=SIZE-1;r>=0;r--){
+ if(grid[r][c]!==-1){
+ grid[write][c] = grid[r][c];
+ if(write!==r) grid[r][c] = -1;
+ write--;
+ }
+ }
+ for(let r=write;r>=0;r--){ grid[r][c] = rand(); }
+ }
+
+ // repaint whole board
+ for(let r=0;r<SIZE;r++) for(let c=0;c<SIZE;c++) paint(r,c,true);
+ await wait(300);
+ }
+ }
+
+ async function attemptSwap(a,b){
+ if(busy) return;
+ busy = true;
+ setSelected(null);
+
+ swapData(a,b);
+ paint(a.r,a.c,false); paint(b.r,b.c,false);
+ await wait(120);
+
+ const matched = findMatches();
+ if(matched.size===0){
+ // revert
+ swapData(a,b);
+ paint(a.r,a.c,false); paint(b.r,b.c,false);
+ msgEl.textContent = "No match — try another pair";
+ await wait(160);
+ }else{
+ moves++;
+ movesEl.textContent = moves;
+ await resolve();
+ msgEl.textContent = "Lovely — keep going";
+ }
+ busy = false;
+ }
+
+ // ---------- input: click-to-select + swipe ----------
+ let pointerStart = null;
+
+ function cellFromEvent(e){
+ const t = e.target.closest(".tile");
+ if(!t) return null;
+ return {r:+t.dataset.r, c:+t.dataset.c};
+ }
+
+ boardEl.addEventListener("pointerdown",(e)=>{
+ if(busy) return;
+ const cell = cellFromEvent(e);
+ if(!cell) return;
+ pointerStart = {cell, x:e.clientX, y:e.clientY};
+ });
+
+ boardEl.addEventListener("pointerup",(e)=>{
+ if(busy || !pointerStart) return;
+ const cell = cellFromEvent(e);
+ const dx = e.clientX - pointerStart.x;
+ const dy = e.clientY - pointerStart.y;
+ const dist = Math.hypot(dx,dy);
+ const start = pointerStart.cell;
+ pointerStart = null;
+
+ // swipe gesture
+ if(dist > 18){
+ let target;
+ if(Math.abs(dx)>Math.abs(dy)){
+ target = {r:start.r, c:start.c + (dx>0?1:-1)};
+ }else{
+ target = {r:start.r + (dy>0?1:-1), c:start.c};
+ }
+ if(target.r>=0&&target.r<SIZE&&target.c>=0&&target.c<SIZE){
+ attemptSwap(start,target);
+ }
+ return;
+ }
+
+ // tap / click selection
+ if(!cell) return;
+ if(!selected){
+ setSelected(cell);
+ msgEl.textContent = "Now tap a neighbour";
+ }else if(selected.r===cell.r && selected.c===cell.c){
+ setSelected(null);
+ msgEl.textContent = "Swap two neighbours to align three swatches";
+ }else if(adjacent(selected,cell)){
+ attemptSwap(selected,cell);
+ }else{
+ setSelected(cell);
+ }
+ });
+
+ function newGame(){
+ busy = true;
+ score = 0; moves = 0; selected = null;
+ scoreEl.textContent = "0";
+ movesEl.textContent = "0";
+ msgEl.textContent = "Swap two neighbours to align three swatches";
+ makeGrid();
+ buildDOM();
+ busy = false;
+ }
+
+ restartBtn.addEventListener("click", newGame);
+ newGame();
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/claude-code.png b/data/artifacts/d99ffc7b0cde/claude-code.png
new file mode 100644
index 0000000..ba0031b
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diff --git a/data/artifacts/d99ffc7b0cde/gemma3-12b.html b/data/artifacts/d99ffc7b0cde/gemma3-12b.html
new file mode 100644
index 0000000..cbbdfd9
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/gemma3-12b.html
@@ -0,0 +1,282 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Tile Harmony</title>
+ <style>
+ body {
+ font-family: sans-serif;
+ background-color: #f2e8d9; /* Oatmeal */
+ margin: 0;
+ padding: 0;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ justify-content: center;
+ }
+
+ #gameContainer {
+ width: 360px;
+ margin-bottom: 20px;
+ }
+
+ .grid {
+ display: grid;
+ grid-template-columns: repeat(6, 1fr);
+ gap: 5px;
+ width: 100%;
+ }
+
+ .tile {
+ width: 100%;
+ height: 75px;
+ background-size: cover;
+ border: 2px solid #d3cdc4; /* Slightly darker oatmeal */
+ box-shadow: 0px 2px 5px rgba(0, 0, 0, 0.1);
+ transition: background-color 0.2s ease;
+ }
+
+ /* Pattern variations - these are just examples, could be more sophisticated */
+ .pattern-damask { background-image: url("data:image/svg+xml,%3Csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3E%3Cdefs%3E%3Cpattern id='damask' width='20' height='20' patternUnits='userSpaceOnUse'%3E%3Crect x='0' y='0' width='20' height='20' fill='%23546e7a'/%3E%3Crect x='10' y='0' width='10' height='20' fill='%2378909c'/%3E%3Crect x='0' y='10' width='20' height='10' fill='%236185a4'/%3E%3Crect x='10' y='10' width='10' height='10' fill='%23b0bec5'/%3E%3C/pattern%3E%3C/defs%3E%3Crect width='100%25' height='100%25' fill='url(%27#damask%29'/%3E%3C/svg%3E"); }
+ .pattern-floral { background-image: url("data:image/svg+xml,%3Csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3E%3Cdefs%3E%3Cpattern id='floral' width='20' height='20' patternUnits='userSpaceOnUse'%3E%3Ccircle cx='10' cy='10' r='5' fill='%23aed6f4'/%3E%3C/pattern%3E%3C/defs%3E%3Crect width='100%25' height='100%25' fill='url(%27#floral%29'/%3E%3C/svg%3E"); }
+ .pattern-geometric { background-image: url("data:image/svg+xml,%3Csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3E%3Cdefs%3E%3Cpattern id='geometric' width='20' height='20' patternUnits='userSpaceOnUse'%3E%3Crect x='0' y='0' width='10' height='10' fill='%238e9aaf'/%3E%3Crect x='10' y='0' width='10' height='10' fill='%23a7bad4'/%3E%3C/pattern%3E%3C/defs%3E%3Crect width='100%25' height='100%25' fill='url(%27#geometric%29'/%3E%3C/svg%3E"); }
+
+ .matched {
+ animation: shimmer 0.3s forwards;
+ }
+
+ @keyframes shimmer {
+ 0% { opacity: 1; }
+ 50% { opacity: 0.2; }
+ 100% { opacity: 1; }
+ }
+
+ #controls {
+ display: flex;
+ justify-content: space-around;
+ width: 100%;
+ }
+
+ button {
+ padding: 8px 16px;
+ background-color: #aed6f4; /* Light blue/blush */
+ color: #333;
+ border: none;
+ cursor: pointer;
+ transition: background-color 0.2s ease;
+ }
+
+ button:hover {
+ background-color: #91b7d3; /* Slightly darker blue/blush */
+ }
+
+ #message {
+ margin-top: 10px;
+ text-align: center;
+ font-size: 1.2em;
+ color: #546e7a; /* Charcoal */
+ }
+ </style>
+</head>
+<body>
+
+ <div id="gameContainer">
+ <h2>Tile Harmony</h2>
+ <div id="message" class="message">Welcome!</div>
+ <div class="grid" id="grid"></div>
+ <div id="controls">
+ <span id="moveCounter">Moves: 0</span>
+ <button id="restartButton">Restart</button>
+ </div>
+ </div>
+
+ <script>
+ const grid = document.getElementById('grid');
+ const moveCounter = document.getElementById('moveCounter');
+ const restartButton = document.getElementById('restartButton');
+ const message = document.getElementById('message');
+
+ let board = [];
+ let rows = 6;
+ let cols = 6;
+ let score = 0;
+ let moves = 0;
+ let isDragging = false;
+ let currentTile = null;
+
+
+ const patterns = ['pattern-damask', 'pattern-floral', 'pattern-geometric'];
+
+ function createBoard() {
+ board = [];
+ for (let i = 0; i < rows; i++) {
+ board[i] = [];
+ for (let j = 0; j < cols; j++) {
+ const patternIndex = Math.floor(Math.random() * patterns.length);
+ board[i][j] = patternIndex;
+ const tile = document.createElement('div');
+ tile.classList.add('tile', patterns[patternIndex]);
+ tile.dataset.row = i;
+ tile.dataset.col = j;
+ grid.appendChild(tile);
+ }
+ }
+ }
+
+ function renderBoard() {
+ const tiles = document.querySelectorAll('.tile');
+ tiles.forEach((tile, index) => {
+ const row = Math.floor(index / cols);
+ const col = index % cols;
+ tile.classList.remove(...Object.keys(tile.classList).filter(className => className !== 'tile' && className !== `row-${row}` && className !== `col-${col}`));
+ tile.classList.add(patterns[board[row][col]]);
+ });
+
+ }
+
+ function swapTiles(row1, col1, row2, col2) {
+ const temp = board[row1][col1];
+ board[row1][col1] = board[row2][col2];
+ board[row2][col2] = temp;
+ }
+
+ function findMatches() {
+ let matches = [];
+ // Horizontal matches
+ for (let i = 0; i < rows; i++) {
+ for (let j = 0; j < cols - 2; j++) {
+ if (board[i][j] === board[i][j + 1] && board[i][j] === board[i][j + 2]) {
+ matches.push([i, j, i, j + 1, i, j + 2]);
+ }
+ }
+ }
+
+ // Vertical matches
+ for (let i = 0; i < rows - 2; i++) {
+ for (let j = 0; j < cols; j++) {
+ if (board[i][j] === board[i + 1][j] && board[i][j] === board[i + 2][j]) {
+ matches.push([i, j, i + 1, j, i + 2, j]);
+ }
+ }
+ }
+
+ return matches;
+ }
+
+
+ function clearMatches(matches) {
+ matches.forEach(match => {
+ const [row1, col1, row2, col2, row3, col3] = match;
+ const tiles = document.querySelectorAll('.tile');
+ tiles.forEach((tile) => {
+ if (tile.dataset.row == row1 && tile.dataset.col == col1 || tile.dataset.row == row2 && tile.dataset.col == col2 || tile.dataset.row == row3 && tile.dataset.col == col3) {
+ tile.classList.add('matched');
+ }
+
+ });
+
+ });
+
+ setTimeout(() => {
+ const tiles = document.querySelectorAll('.tile');
+ tiles.forEach((tile) => {
+ if (tile.classList.contains('matched')) {
+ tile.classList.remove('matched');
+ let row = parseInt(tile.dataset.row);
+ let col = parseInt(tile.dataset.col);
+
+ board[row][col] = -1; // Mark as cleared
+
+ const patternIndex = Math.floor(Math.random() * patterns.length);
+ board[row][col] = patternIndex;
+
+ tile.classList.remove(...Object.keys(tile.classList).filter(className => className !== 'tile' && className !== `row-${row}` && className !== `col-${col}`));
+ tile.classList.add(patterns[board[row][col]]);
+
+
+ }
+ });
+ }, 300); // Duration of shimmer animation
+
+ }
+
+ function isValidMove(row1, col1, row2, col2) {
+ return Math.abs(row1 - row2) + Math.abs(col1 - col2) === 1;
+ }
+
+
+ function updateMoveCounter() {
+ moveCounter.textContent = `Moves: ${moves}`;
+ }
+
+ function restartGame() {
+ createBoard();
+ renderBoard();
+ moves = 0;
+ score = 0;
+ updateMoveCounter();
+ message.textContent = "Welcome!";
+ }
+
+
+ // Touch events
+ let startX, startY;
+ grid.addEventListener('touchstart', (e) => {
+ startX = e.touches[0].clientX;
+ startY = e.touches[0].clientY;
+ currentTile = document.elementFromPoint(startX, startY);
+
+ });
+
+ grid.addEventListener('touchmove', (e) => {
+ if (!currentTile) return;
+ const endX = e.touches[0].clientX;
+ const endY = e.touches[0].clientY;
+ const nextTile = document.elementFromPoint(endX, endY);
+
+ });
+
+
+ grid.addEventListener('touchend', (e) => {
+ if (!currentTile) return;
+ const endX = e.changedTouches[0].clientX;
+ const endY = e.changedTouches[0].clientY;
+
+ const currentRow1 = parseInt(currentTile.dataset.row);
+ const currentCol1 = parseInt(currentTile.dataset.col);
+ const nextTile = document.elementFromPoint(endX, endY);
+
+ if (nextTile) {
+ const currentRow2 = parseInt(nextTile.dataset.row);
+ const currentCol2 = parseInt(nextTile.dataset.col);
+
+ if (isValidMove(currentRow1, currentCol1, currentRow2, currentCol2)) {
+ swapTiles(currentRow1, currentCol1, currentRow2, currentCol2);
+ renderBoard();
+ moves++;
+ updateMoveCounter();
+ const matches = findMatches();
+
+ if (matches.length > 0) {
+ clearMatches(matches);
+ score += matches.length * 10; // Adjust score as needed
+ message.textContent = `Matched ${matches.length} tiles! Score: ${score}`;
+ }
+
+
+ }
+ }
+
+ });
+
+
+
+ restartButton.addEventListener('click', restartGame);
+
+ createBoard();
+ renderBoard();
+ </script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/gemma3-12b.png b/data/artifacts/d99ffc7b0cde/gemma3-12b.png
new file mode 100644
index 0000000..93bf8a5
Binary files /dev/null and b/data/artifacts/d99ffc7b0cde/gemma3-12b.png differ
diff --git a/data/artifacts/d99ffc7b0cde/hermes3-8b.html b/data/artifacts/d99ffc7b0cde/hermes3-8b.html
new file mode 100644
index 0000000..98dee5c
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/hermes3-8b.html
@@ -0,0 +1,211 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <title>Relaxing Tile-Matching Puzzle</title>
+ <style>
+ * {
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+ }
+
+ body {
+ font-family: Arial, sans-serif;
+ background-color: #f5f5f5;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+ }
+
+ .container {
+ background-color: #ececec;
+ border-radius: 10px;
+ box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
+ overflow: hidden;
+ }
+
+ h1 {
+ text-align: center;
+ color: #333;
+ padding: 20px 0;
+ }
+
+ .grid {
+ display: grid;
+ grid-template-columns: repeat(6, 50px);
+ gap: 5px;
+ }
+
+ .tile {
+ background-size: cover;
+ cursor: pointer;
+ transition: transform 0.2s;
+ }
+
+ .tile:hover {
+ transform: scale(1.1);
+ }
+
+ .pattern-damask {
+ background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100"%3E%3Cpath d="M50,10 C70,10 90,30 90,50 C90,70 70,90 50,90 C30,90 10,70 10,50 C10,30 30,10 50,10 Z M60,40 L80,20 L100,40 L80,60 L60,40 Z"/%3E%3Cpath d="M40,60 C60,60 80,80 80,100 C80,120 60,140 40,100"%3E%3C/svg%3E');
+ }
+
+ .pattern-floral {
+ background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"%3E%3Cpath d="M25,5 C35,5 45,15 45,25 C45,35 35,45 25,45 C15,45 5,35 5,25 C5,15 15,5 25,5 Z M22.5,22.5 L27.5,7.5 L32.5,22.5 L37.5,7.5 L42.5,22.5 L47.5,7.5 L24.5,30 L1.5,30 L48.5,30 C54,35 45,40 39,45 C33,50 25,55 21,60 C17,65 9,70 5,75 C1,80 3,85 7,90 C11,95 15,100 19,105 C23,110 27,115 31,120 C35,125 39,130 43,135 C47,140 51,145 55,150 C59,155 63,160 67,165 C71,170 75,175 79,180 C83,185 87,190 91,195"%3E%3C/path%3E%3C/svg%3E');
+ }
+
+ .pattern-geometric {
+ background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 100"%3E%3Cpath d="M25,0 C30,-5 40,-5 45,0 C50,5 50,15 45,20 C40,25 35,25 30,20 C25,15 25,5 25,0 Z M22.5,80 L27.5,65 L32.5,80 L37.5,65 L42.5,80 L47.5,65 L24.5,90 L1.5,90 L48.5,90 C54,95 45,100 39,105 C33,110 25,115 21,120 C17,125 9,130 5,135 C1,140 3,145 7,150 C11,155 15,160 19,165 C23,170 27,175 31,180"%3E%3C/path%3E%3C/svg%3E');
+ }
+
+ .pattern-oatmeal { background-color: #f5f5dc; }
+ .pattern-sage { background-color: #aed581; }
+ .pattern-blush { background-color: #ffc107; }
+ .pattern-charcoal{ background-color: #424242; }
+
+ .score {
+ text-align: center;
+ padding: 10px;
+ color: #333;
+ font-size: 20px;
+ }
+
+ .restart-button {
+ display: block;
+ width: 100%;
+ padding: 10px;
+ text-align: center;
+ background-color: #ececec;
+ border: none;
+ cursor: pointer;
+ outline: none;
+ margin-top: 20px;
+ }
+ </style>
+</head>
+<body>
+ <div class="container">
+ <h1>Relaxing Tile-Matching Puzzle</h1>
+ <div class="grid score">Score: <span id="score">0</span></div>
+ <div class="grid" id="game-grid">
+ <div class="tile pattern-oatmeal"></div>
+ <!-- Repeat 25 times more tiles -->
+ </div>
+ <button class="restart-button" onclick="restartGame()">Restart</button>
+ <div class="score">Moves: <span id="moves">0</span></div>
+ </div>
+ <script>
+ // Generate the grid
+ const gameGrid = document.getElementById('game-grid');
+ for (let i = 0; i < 36; i++) {
+ const tile = document.createElement('div');
+ tile.classList.add('tile');
+ const pattern = (i % 6) + 1;
+ switch (pattern) {
+ case 1:
+ tile.classList.add('pattern-oatmeal');
+ break;
+ case 2:
+ tile.classList.add('pattern-sage');
+ break;
+ case 3:
+ tile.classList.add('pattern-blush');
+ break;
+ case 4:
+ tile.classList.add('pattern-charcoal');
+ break;
+ case 5:
+ tile.classList.add('pattern-damask');
+ break;
+ case 6:
+ tile.classList.add('pattern-floral');
+ break;
+ }
+ gameGrid.appendChild(tile);
+ }
+
+ // Initialize game state
+ let score = 0;
+ let moves = 0;
+
+ function restartGame() {
+ location.reload();
+ }
+
+ // Add event listeners to tiles
+ const tiles = document.querySelectorAll('.tile');
+ tiles.forEach((tile, index) => {
+ tile.addEventListener('click', () => swapTiles(index));
+ if (index > 5) {
+ tile.addEventListener('touchend', () => swapTiles(index), { passive: true });
+ }
+ });
+
+ // Swap two tiles
+ function swapTiles(index) {
+ let firstTile = null;
+ let secondTile = null;
+
+ for (let i = 0; i <= 6; i++) {
+ if (i !== index && !((index % 6 == i % 6) && Math.abs(index - i) === 1)) continue;
+ if (firstTile === null) firstTile = tiles[i];
+ else secondTile = tiles[i];
+ }
+
+ if (firstTile.style.backgroundColor === secondTile.style.backgroundColor ||
+ firstTile.classList[1] === secondTile.classList[1]) {
+ return;
+ }
+
+ const tempColor = firstTile.style.backgroundColor;
+ firstTile.style.backgroundColor = secondTile.style.backgroundColor;
+ secondTile.style.backgroundColor = tempColor;
+
+ firstTile.classList.replace(firstTile.classList[1], secondTile.classList[1]);
+ secondTile.classList.replace(secondTile.classList[1], firstTile.classList[1]);
+
+ if (isWinConditionMet()) {
+ score++;
+ updateScoreDisplay();
+ resetTilesColors();
+ } else {
+ moves++;
+ updateMovesDisplay();
+ }
+ }
+
+ // Check for win condition
+ function isWinConditionMet() {
+ const colors = new Set();
+
+ tiles.forEach(tile => {
+ if (!colors.has(tile.style.backgroundColor)) {
+ colors.add(tile.style.backgroundColor);
+ }
+ });
+
+ return colors.size > 1;
+ }
+
+ function resetTilesColors() {
+ tiles.forEach((tile, index) => {
+ if (index > 5 && index % 6 !== 0) {
+ tile.style.backgroundColor = document.querySelector('.pattern-oatmeal').style.backgroundColor;
+ tile.classList.replace(tile.classList[1], 'pattern-oatmeal');
+ }
+ });
+ }
+
+ function updateScoreDisplay() {
+ document.getElementById('score').textContent = score;
+ }
+
+ function updateMovesDisplay() {
+ document.getElementById('moves').textContent = moves;
+ }
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/hermes3-8b.png b/data/artifacts/d99ffc7b0cde/hermes3-8b.png
new file mode 100644
index 0000000..d186d11
Binary files /dev/null and b/data/artifacts/d99ffc7b0cde/hermes3-8b.png differ
diff --git a/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.html b/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..fccd7bf
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.html
@@ -0,0 +1,127 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Luxury Tile Puzzle</title>
+<style>
+body { display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #f5f3e6; margin: 0; }
+#game { position: relative; width: 360px; height: 360px; display: grid; grid-template-columns: repeat(6, 1fr); grid-template-rows: repeat(6, 1fr); gap: 5px; }
+.tile { width: 55px; height: 55px; background-size: cover; cursor: pointer; transition: transform 0.2s; }
+.shimmer { animation: shimmer 1s forwards; }
+@keyframes shimmer {
+ from { filter: brightness(1); }
+ to { filter: brightness(1.5) blur(2px); }
+}
+#score, #moves, #restart { position: absolute; background-color: rgba(245, 243, 230, 0.9); padding: 5px; border-radius: 5px; font-family: Arial, sans-serif; }
+#score { top: -25px; left: 10px; }
+#moves { top: -25px; right: 10px; }
+#restart { bottom: -35px; left: 50%; transform: translateX(-50%); cursor: pointer; padding: 8px 16px; border: none; background-color: #d3aca9; color: white; border-radius: 5px; }
+</style>
+</head>
+<body>
+<div id="game"></div>
+<div id="score">Score: 0</div>
+<div id="moves">Moves: 0</div>
+<button id="restart">Restart</button>
+<script>
+const colors = ['#d3aca9', '#c8b562', '#7e8f4c', '#4a4154'];
+let grid = Array.from({length: 6}, () => Array(6).fill().map(() => colors[Math.floor(Math.random() * colors.length)]));
+let score = 0;
+let moves = 0;
+const gameDiv = document.getElementById('game');
+const scoreDiv = document.getElementById('score');
+const movesDiv = document.getElementById('moves');
+
+function createTile(color, x, y) {
+ const tile = document.createElement('div');
+ tile.className = 'tile';
+ tile.style.backgroundColor = color;
+ tile.dataset.x = x;
+ tile.dataset.y = y;
+ tile.addEventListener('click', () => swapTiles(tile));
+ gameDiv.appendChild(tile);
+}
+
+function renderGrid() {
+ gameDiv.innerHTML = '';
+ grid.forEach((row, y) => row.forEach((color, x) => createTile(color, x, y)));
+}
+
+function checkMatches() {
+ let matched = false;
+ const toClear = new Set();
+ for (let y = 0; y < 6; y++) {
+ for (let x = 0; x <= 3; x++) {
+ if (grid[y][x] === grid[y][x + 1] && grid[y][x] === grid[y][x + 2]) {
+ matched = true;
+ toClear.add(`${y},${x}`);
+ toClear.add(`${y},${x + 1}`);
+ toClear.add(`${y},${x + 2}`);
+ }
+ }
+ }
+ for (let x = 0; x < 6; x++) {
+ for (let y = 0; y <= 3; y++) {
+ if (grid[y][x] === grid[y + 1][x] && grid[y][x] === grid[y + 2][x]) {
+ matched = true;
+ toClear.add(`${y},${x}`);
+ toClear.add(`${y + 1},${x}`);
+ toClear.add(`${y + 2},${x}`);
+ }
+ }
+ }
+ if (matched) {
+ toClear.forEach(key => {
+ const [y, x] = key.split(',').map(Number);
+ gameDiv.children[y * 6 + x].classList.add('shimmer');
+ setTimeout(() => { grid[y][x] = colors[Math.floor(Math.random() * colors.length)]; }, 1000);
+ });
+ score += toClear.size;
+ setTimeout(renderGrid, 1000);
+ }
+ return matched;
+}
+
+function swapTiles(tile) {
+ const x = parseInt(tile.dataset.x);
+ const y = parseInt(tile.dataset.y);
+ if (selectedTile && (Math.abs(selectedTile.dataset.x - x) + Math.abs(selectedTile.dataset.y - y) === 1)) {
+ [grid[selectedTile.dataset.y][selectedTile.dataset.x], grid[y][x]] = [grid[y][x], grid[selectedTile.dataset.y][selectedTile.dataset.x]];
+ moves++;
+ renderGrid();
+ selectedTile.classList.remove('shimmer');
+ selectedTile = null;
+ setTimeout(() => {
+ if (!checkMatches()) {
+ [grid[selectedTile.dataset.y][selectedTile.dataset.x], grid[y][x]] = [grid[y][x], grid[selectedTile.dataset.y][selectedTile.dataset.x]];
+ renderGrid();
+ }
+ }, 10);
+ } else {
+ selectedTile?.classList.remove('shimmer');
+ tile.classList.add('shimmer');
+ selectedTile = tile;
+ }
+}
+
+let selectedTile = null;
+
+document.getElementById('restart').addEventListener('click', () => {
+ grid = Array.from({length: 6}, () => Array(6).fill().map(() => colors[Math.floor(Math.random() * colors.length)]));
+ score = 0;
+ moves = 0;
+ renderGrid();
+ updateScoreAndMoves();
+});
+
+function updateScoreAndMoves() {
+ scoreDiv.textContent = `Score: ${score}`;
+ movesDiv.textContent = `Moves: ${moves}`;
+}
+
+renderGrid();
+setInterval(updateScoreAndMoves, 100);
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.png b/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..30e4784
Binary files /dev/null and b/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.png differ
diff --git a/data/artifacts/d99ffc7b0cde/qwen25-7b.html b/data/artifacts/d99ffc7b0cde/qwen25-7b.html
new file mode 100644
index 0000000..277b9f0
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/qwen25-7b.html
@@ -0,0 +1,139 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8">
+ <title>Relaxing Tile-Matching Puzzle</title>
+ <style>
+ body {
+ background: #f5f5f5;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+ margin: 0;
+ font-family: Arial, sans-serif;
+ color: #333;
+ }
+ .container {
+ width: 480px;
+ background: #ecebeb;
+ border-radius: 20px;
+ box-shadow: 0 10px 20px rgba(0,0,0,0.1);
+ display: flex;
+ flex-wrap: wrap;
+ gap: 5px;
+ }
+ .tile {
+ width: 60px;
+ height: 60px;
+ border-radius: 10px;
+ background-color: #f2e9d8;
+ cursor: pointer;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ }
+ .damask {
+ background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" width="16" height="16"%3E%3Cpath fill="#9e9e9e" d="M8 0c-4.42 0-8 3.58-8 8s3.58 8 8 8 8-3.58 8-8-3.58-8-8-8zm0 16c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/%3E%3C/svg%3E');
+ background-size: cover;
+ }
+ .floral {
+ background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" width="16" height="16"%3E%3Cpath fill="#9e9e9e" d="M8 4c-2.21 0-4 1.79-4 4s1.79 4 4 4 4-1.79 4-4-1.79-4-4-4zm0 8c-3.31 0-6-2.69-6-6s2.69-6 6-6 6 2.69 6 6-2.69 6-6 6zm0-12c-5.52 0-10 4.48-10 10s4.48 10 10 10 10-4.48 10-10-4.48-10-10-10z"/%3E%3C/svg%3E');
+ background-size: cover;
+ }
+ .geometric {
+ background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" width="16" height="16"%3E%3Crect fill="#9e9e9e" x="4" y="4" width="8" height="8"/%3E%3C/svg%3E');
+ background-size: cover;
+ }
+ .score {
+ font-size: 20px;
+ margin-top: 10px;
+ text-align: center;
+ }
+ </style>
+</head>
+<body>
+ <div class="container" id="container">
+ <!-- Tiles will be generated here -->
+ </div>
+ <div class="score">Score: 0</div>
+ <button onclick="restart()">Restart</button>
+ <script>
+ const container = document.getElementById('container');
+ let tiles = [];
+ const patterns = ['damask', 'floral', 'geometric'];
+ const score = document.querySelector('.score');
+
+ function createGrid() {
+ for (let i = 0; i < 36; i++) {
+ const tile = document.createElement('div');
+ tile.classList.add('tile');
+ tile.dataset.pattern = patterns[Math.floor(Math.random() * patterns.length)];
+ container.appendChild(tile);
+ tiles.push(tile);
+ }
+ }
+
+ function swapTiles(t1, t2) {
+ const pattern1 = t1.dataset.pattern;
+ t1.dataset.pattern = t2.dataset.pattern;
+ t2.dataset.pattern = pattern1;
+
+ // Clear matches
+ clearMatches();
+ }
+
+ function clearMatches() {
+ tiles.forEach(tile => tile.classList.remove('clear'));
+ setTimeout(() => {
+ tiles.forEach(tile => {
+ if (tile.classList.contains('clear')) {
+ const index = tiles.indexOf(tile);
+ tiles.splice(index, 1);
+ }
+ });
+ score.textContent = tiles.length;
+ }, 500);
+ }
+
+ function restart() {
+ container.innerHTML = '';
+ createGrid();
+ tiles = [];
+ }
+
+ document.addEventListener('touchstart', (e) => e.preventDefault());
+ document.addEventListener('mousedown', () => {tiles = [];});
+ document.addEventListener('mouseup', () => {});
+
+ createGrid();
+
+ for (let i = 0; i < tiles.length - 1; i++) {
+ if ((i + 1) % 6 !== 0) {
+ const t1 = tiles[i];
+ const t2 = tiles[i + 1];
+ t1.addEventListener('click', () => swapTiles(t1, t2));
+ t2.addEventListener('click', () => swapTiles(t2, t1));
+ }
+ }
+
+ for (let i = 0; i < tiles.length - 6; i++) {
+ const t1 = tiles[i];
+ const t2 = tiles[i + 6];
+ if (!t1.classList.contains('clear') && !t2.classList.contains('clear')) {
+ t1.addEventListener('click', () => swapTiles(t1, t2));
+ t2.addEventListener('click', () => swapTiles(t2, t1));
+ }
+ }
+
+ for (let i = 5; i < tiles.length - 6; i++) {
+ const t1 = tiles[i];
+ const t2 = tiles[i + 6];
+ if (!t1.classList.contains('clear') && !t2.classList.contains('clear')) {
+ t1.addEventListener('click', () => swapTiles(t1, t2));
+ t2.addEventListener('click', () => swapTiles(t2, t1));
+ }
+ }
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/qwen25-7b.png b/data/artifacts/d99ffc7b0cde/qwen25-7b.png
new file mode 100644
index 0000000..2d04b16
Binary files /dev/null and b/data/artifacts/d99ffc7b0cde/qwen25-7b.png differ
diff --git a/data/artifacts/d99ffc7b0cde/qwen3-14b.html b/data/artifacts/d99ffc7b0cde/qwen3-14b.html
new file mode 100644
index 0000000..552c814
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/qwen3-14b.html
@@ -0,0 +1,255 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="UTF-8" />
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+ <title>Relaxing Tile Match</title>
+ <style>
+ * {
+ box-sizing: border-box;
+ margin: 0;
+ padding: 0;
+ }
+ body {
+ background: #f5f5f5;
+ font-family: 'Georgia', serif;
+ color: #333;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ padding: 20px;
+ }
+ h1 {
+ font-size: 2em;
+ margin-bottom: 10px;
+ }
+ #game {
+ display: grid;
+ grid-template-columns: repeat(6, 80px);
+ grid-template-rows: repeat(6, 80px);
+ gap: 5px;
+ justify-content: center;
+ margin-bottom: 20px;
+ }
+ .tile {
+ background-size: cover;
+ background-position: center;
+ width: 80px;
+ height: 80px;
+ cursor: pointer;
+ transition: transform 0.2s ease;
+ }
+ .tile:active {
+ transform: scale(0.95);
+ }
+ #info {
+ display: flex;
+ justify-content: space-between;
+ width: 100%;
+ max-width: 400px;
+ font-size: 1.2em;
+ }
+ #score, #moves {
+ flex: 1;
+ text-align: center;
+ }
+ #restart {
+ margin-top: 15px;
+ padding: 10px 20px;
+ font-size: 1em;
+ background-color: #888;
+ color: #fff;
+ border: none;
+ border-radius: 5px;
+ cursor: pointer;
+ }
+ #restart:hover {
+ background-color: #666;
+ }
+ </style>
+</head>
+<body>
+ <h1>Relaxing Tile Match</h1>
+ <div id="game"></div>
+ <div id="info">
+ <div id="score">Score: 0</div>
+ <div id="moves">Moves: 0</div>
+ </div>
+ <button id="restart">Restart</button>
+
+ <script>
+ const game = document.getElementById('game');
+ const scoreDisplay = document.getElementById('score');
+ const moveDisplay = document.getElementById('moves');
+ const restartButton = document.getElementById('restart');
+
+ const patterns = [
+ 'linear-gradient(45deg, #e0d6c2, #f0e6e0, #e0d6c2, #f0e6e0)',
+ 'radial-gradient(circle at 30% 30%, #d1c4e9, #e8eaf6)',
+ 'repeating-linear-gradient(45deg, #d4e157, #d4e157 10px, #a0c469 10px, #a0c469 20px)',
+ 'repeating-linear-gradient(90deg, #e67e22, #e67e22 10px, #d35400 10px, #d35400 20px)',
+ 'repeating-linear-gradient(45deg, #f1c40f, #f1c40f 10px, #f9e79f 10px, #f9e79f 20px)',
+ 'repeating-linear-gradient(45deg, #9b59b6, #9b59b6 10px, #8e44ad 10px, #8e44ad 20px)',
+ 'repeating-linear-gradient(45deg, #27ae60, #27ae60 10px, #2ecc71 10px, #2ecc71 20px)',
+ 'repeating-linear-gradient(45deg, #1abc9c, #1abc9c 10px, #16a085 10px, #16a085 20px)',
+ 'repeating-linear-gradient(45deg, #3498db, #3498db 10px, #2980b9 10px, #2980b9 20px)',
+ 'repeating-linear-gradient(45deg, #e74c3c, #e74c3c 10px, #c0392b 10px, #c0392b 20px)',
+ ];
+
+ let tiles = [];
+ let score = 0;
+ let moves = 0;
+ let selectedTile = null;
+
+ function createTile(pattern) {
+ const tile = document.createElement('div');
+ tile.className = 'tile';
+ tile.style.background = pattern;
+ tile.dataset.pattern = pattern;
+ tile.addEventListener('click', () => handleTileClick(tile));
+ return tile;
+ }
+
+ function initGame() {
+ game.innerHTML = '';
+ tiles = [];
+ score = 0;
+ moves = 0;
+ scoreDisplay.textContent = 'Score: 0';
+ moveDisplay.textContent = 'Moves: 0';
+ selectedTile = null;
+
+ for (let i = 0; i < 36; i++) {
+ const pattern = patterns[Math.floor(Math.random() * patterns.length)];
+ const tile = createTile(pattern);
+ game.appendChild(tile);
+ tiles.push(tile);
+ }
+
+ // Ensure at least 3 of same pattern for initial match
+ while (true) {
+ let hasMatch = false;
+ const counts = {};
+ tiles.forEach(tile => {
+ const pattern = tile.dataset.pattern;
+ counts[pattern] = (counts[pattern] || 0) + 1;
+ });
+
+ for (const pattern in counts) {
+ if (counts[pattern] >= 3) {
+ hasMatch = true;
+ break;
+ }
+ }
+
+ if (hasMatch) break;
+ initGame();
+ }
+ }
+
+ function handleTileClick(tile) {
+ if (!selectedTile) {
+ selectedTile = tile;
+ tile.style.border = '3px solid #888';
+ } else if (selectedTile !== tile && areAdjacent(selectedTile, tile)) {
+ swapTiles(selectedTile, tile);
+ moves++;
+ moveDisplay.textContent = 'Moves: ' + moves;
+ selectedTile.style.border = '';
+ selectedTile = null;
+
+ checkMatches();
+ } else {
+ selectedTile.style.border = '';
+ selectedTile = null;
+ }
+ }
+
+ function areAdjacent(tile1, tile2) {
+ const index1 = tiles.indexOf(tile1);
+ const index2 = tiles.indexOf(tile2);
+ const row1 = Math.floor(index1 / 6);
+ const col1 = index1 % 6;
+ const row2 = Math.floor(index2 / 6);
+ const col2 = index2 % 6;
+ return Math.abs(row1 - row2) + Math.abs(col1 - col2) === 1;
+ }
+
+ function swapTiles(tile1, tile2) {
+ const index1 = tiles.indexOf(tile1);
+ const index2 = tiles.indexOf(tile2);
+ [tiles[index1], tiles[index2]] = [tiles[index2], tiles[index1]];
+ game.replaceChild(tiles[index2], tile1);
+ game.replaceChild(tiles[index1], tile2);
+ }
+
+ function checkMatches() {
+ const counts = {};
+ tiles.forEach(tile => {
+ const pattern = tile.dataset.pattern;
+ counts[pattern] = (counts[pattern] || 0) + 1;
+ });
+
+ const matchedPatterns = Object.keys(counts).filter(p => counts[p] >= 3);
+ if (matchedPatterns.length === 0) return;
+
+ let toRemove = [];
+ tiles.forEach(tile => {
+ const pattern = tile.dataset.pattern;
+ if (matchedPatterns.includes(pattern)) {
+ toRemove.push(tile);
+ }
+ });
+
+ toRemove.forEach(tile => {
+ tile.style.animation = 'shimmer 0.5s ease-out';
+ tile.style.opacity = '0';
+ tile.addEventListener('animationend', () => {
+ tile.remove();
+ });
+ });
+
+ score += matchedPatterns.length * 10;
+ scoreDisplay.textContent = 'Score: ' + score;
+
+ // Re-add tiles
+ const remaining = tiles.filter(t => !toRemove.includes(t));
+ const newTiles = [];
+ for (let i = 0; i < 36 - remaining.length; i++) {
+ const pattern = patterns[Math.floor(Math.random() * patterns.length)];
+ newTiles.push(createTile(pattern));
+ }
+
+ game.innerHTML = '';
+ tiles = [...remaining, ...newTiles];
+ tiles.forEach(t => game.appendChild(t));
+
+ // If any empty spots, fill them
+ const emptyCount = 36 - tiles.length;
+ for (let i = 0; i < emptyCount; i++) {
+ const pattern = patterns[Math.floor(Math.random() * patterns.length)];
+ const tile = createTile(pattern);
+ tiles.push(tile);
+ game.appendChild(tile);
+ }
+
+ // Check again for new matches
+ setTimeout(checkMatches, 500);
+ }
+
+ // Animation keyframes
+ const style = document.createElement('style');
+ style.textContent = `
+ @keyframes shimmer {
+ 0% { transform: scale(1); opacity: 1; }
+ 50% { transform: scale(1.2); opacity: 0.5; }
+ 100% { transform: scale(1); opacity: 0; }
+ }
+ `;
+ document.head.appendChild(style);
+
+ initGame();
+ restartButton.addEventListener('click', initGame);
+ </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/qwen3-14b.png b/data/artifacts/d99ffc7b0cde/qwen3-14b.png
new file mode 100644
index 0000000..e891b7a
Binary files /dev/null and b/data/artifacts/d99ffc7b0cde/qwen3-14b.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 64ef055..bc4464e 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -7249,7 +7249,7 @@
"bytes": 10888,
"thumb": true,
"aiScore": 6.5,
- "aiReason": "The page meets the challenge requirements but lacks visual appeal and interactivity.",
+ "aiReason": "The page is functional but lacks visual appeal and interactivity.",
"aiScores": {
"qwen2.5vl:7b": 7,
"minicpm-v:latest": 6
@@ -7266,7 +7266,14 @@
"finished_at": "2026-07-23T17:47:21.375Z",
"queued_at": "2026-07-23T17:45:01.966Z",
"bytes": 5105,
- "thumb": true
+ "thumb": true,
+ "aiScore": 6.5,
+ "aiReason": "The model fulfills the challenge requirements but lacks visual polish and animation smoothness.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6
+ },
+ "aiSpread": 1
},
{
"model": "hermes3-8b",
@@ -7278,7 +7285,14 @@
"finished_at": "2026-07-23T17:47:44.228Z",
"queued_at": "2026-07-23T17:45:01.970Z",
"bytes": 4395,
- "thumb": true
+ "thumb": true,
+ "aiScore": 6.5,
+ "aiReason": "The model fulfills the challenge requirements but lacks some visual polish and interactivity.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6
+ },
+ "aiSpread": 1
},
{
"model": "qwen25-7b",
@@ -7290,7 +7304,14 @@
"finished_at": "2026-07-23T17:45:24.558Z",
"queued_at": "2026-07-23T17:45:01.973Z",
"bytes": 3947,
- "thumb": true
+ "thumb": true,
+ "aiScore": 5.3,
+ "aiReason": "The page is functional but lacks visual appeal and detail.",
+ "aiScores": {
+ "qwen2.5vl:7b": 6,
+ "minicpm-v:latest": 4.5
+ },
+ "aiSpread": 1.5
},
{
"model": "hf-qwen-coder-32b",
@@ -7302,7 +7323,14 @@
"finished_at": "2026-07-23T17:48:38.383Z",
"queued_at": "2026-07-23T17:45:01.977Z",
"bytes": 3902,
- "thumb": true
+ "thumb": true,
+ "aiScore": 7.3,
+ "aiReason": "The model fulfills the challenge but lacks some visual polish and animation smoothness.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 0.5
},
{
"model": "claude-code",
@@ -7314,7 +7342,14 @@
"finished_at": "2026-07-23T17:48:24.826Z",
"queued_at": "2026-07-23T17:45:01.981Z",
"bytes": 9584,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The model fulfills the challenge requirements and has good visual quality.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
},
{
"model": "kimi",
@@ -7326,7 +7361,14 @@
"finished_at": "2026-07-23T17:49:19.702Z",
"queued_at": "2026-07-23T17:45:01.984Z",
"bytes": 8466,
- "thumb": true
+ "thumb": true,
+ "aiScore": 9.3,
+ "aiReason": "The model fulfills the challenge requirements and has good visual quality.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 9.5
+ },
+ "aiSpread": 0.5
},
{
"model": "gpt",
@@ -7338,7 +7380,14 @@
"finished_at": "2026-07-23T17:45:44.411Z",
"queued_at": "2026-07-23T17:45:01.987Z",
"bytes": 10284,
- "thumb": true
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The model fulfills the challenge requirements but lacks some visual polish and detail.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 9.5
+ },
+ "aiSpread": 2.5
},
{
"model": "grok",
@@ -7353,7 +7402,7 @@
"thumb": true
}
],
- "judging": true,
+ "judging": false,
"judged_at": null
},
{
@@ -11690,64 +11739,306 @@
"runs": [
{
"model": "qwen3-14b",
- "status": "queued",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
- "started_at": null,
- "finished_at": null,
- "queued_at": "2026-07-25T06:39:07.845Z"
+ "seconds": 48,
+ "cost": 0,
+ "started_at": "2026-07-25T06:39:17.599Z",
+ "finished_at": "2026-07-25T06:40:05.523Z",
+ "queued_at": "2026-07-25T06:39:07.845Z",
+ "bytes": 7402,
+ "thumb": true,
+ "aiScore": 9.3,
+ "aiReason": "The HTML file successfully creates a relaxing tile-matching puzzle with an elegant design and clear functionality.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 9.5
+ },
+ "aiSpread": 0.5
},
{
"model": "gemma3-12b",
- "status": "queued",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
- "started_at": null,
- "finished_at": null,
- "queued_at": "2026-07-25T06:39:07.851Z"
+ "seconds": 71,
+ "cost": 0,
+ "started_at": "2026-07-25T06:40:05.526Z",
+ "finished_at": "2026-07-25T06:41:16.663Z",
+ "queued_at": "2026-07-25T06:39:07.851Z",
+ "bytes": 10337,
+ "thumb": true,
+ "aiScore": 7,
+ "aiReason": "The HTML file is functional but lacks CSS styling and the shimmer effect for matches.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 0
},
{
"model": "hermes3-8b",
- "status": "queued",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
- "started_at": null,
- "finished_at": null,
- "queued_at": "2026-07-25T06:39:07.857Z"
+ "seconds": 28,
+ "cost": 0,
+ "started_at": "2026-07-25T06:41:16.665Z",
+ "finished_at": "2026-07-25T06:41:44.227Z",
+ "queued_at": "2026-07-25T06:39:07.857Z",
+ "bytes": 7522,
+ "thumb": true,
+ "aiScore": 6.8,
+ "aiReason": "The HTML file is self-contained and fulfills the challenge requirements, but lacks visual design elements like CSS styles.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6.5
+ },
+ "aiSpread": 0.5
},
{
"model": "qwen25-7b",
- "status": "running",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
+ "seconds": 37,
+ "cost": 0,
"started_at": "2026-07-25T06:39:07.872Z",
- "finished_at": null,
- "queued_at": "2026-07-25T06:39:07.862Z"
+ "finished_at": "2026-07-25T06:39:44.475Z",
+ "queued_at": "2026-07-25T06:39:07.862Z",
+ "bytes": 5061,
+ "thumb": true,
+ "aiScore": 7,
+ "aiReason": "The HTML file is functional but lacks the CSS and JavaScript to fulfill all requirements.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 0
},
{
"model": "hf-qwen-coder-32b",
- "status": "queued",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
- "started_at": null,
- "finished_at": null,
- "queued_at": "2026-07-25T06:39:07.866Z"
+ "seconds": 60,
+ "cost": 0,
+ "started_at": "2026-07-25T06:41:44.231Z",
+ "finished_at": "2026-07-25T06:42:44.401Z",
+ "queued_at": "2026-07-25T06:39:07.866Z",
+ "bytes": 4641,
+ "thumb": true,
+ "aiScore": 7,
+ "aiReason": "The puzzle is visually appealing and fulfills the challenge requirements well.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 0
},
{
"model": "claude-code",
- "status": "running",
+ "status": "done",
"error": null,
- "seconds": null,
- "cost": null,
+ "seconds": 84,
+ "cost": 0,
"started_at": "2026-07-25T06:39:07.875Z",
- "finished_at": null,
- "queued_at": "2026-07-25T06:39:07.869Z"
+ "finished_at": "2026-07-25T06:40:32.244Z",
+ "queued_at": "2026-07-25T06:39:07.869Z",
+ "bytes": 13944,
+ "thumb": true,
+ "aiScore": 9,
+ "aiReason": "The HTML file meets the challenge criteria and has an elegant visual quality.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 9
+ },
+ "aiSpread": 0
}
- ]
+ ],
+ "judging": false,
+ "aiPick": "qwen3-14b",
+ "judged_at": "2026-07-25T06:43:43.385Z"
+ },
+ {
+ "id": "5a955a84e8c7",
+ "title": "Agent Abrams — Neon Reflex (all-9 proof)",
+ "prompt": "Build a single self-contained HTML file: a fast neon reflex mini-game. Glowing target circles pop up at random positions on a dark command-center grid; click them before they fade to score. 20-second round, combo multiplier, hits/misses counter, best score in localStorage, restart button. Cyan/amber neon aesthetic, 60fps, no external assets. Output ONLY the HTML.",
+ "category": "Games",
+ "designTools": false,
+ "created_at": "2026-07-25T06:43:47.986Z",
+ "winner": null,
+ "runs": [
+ {
+ "model": "qwen3-14b",
+ "status": "done",
+ "error": null,
+ "seconds": 40,
+ "cost": 0,
+ "started_at": "2026-07-25T06:43:48.006Z",
+ "finished_at": "2026-07-25T06:44:27.868Z",
+ "queued_at": "2026-07-25T06:43:47.989Z",
+ "bytes": 5706,
+ "thumb": true,
+ "aiScore": 8,
+ "aiReason": "The game fulfills all requirements and has an appealing neon aesthetic.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 2
+ },
+ {
+ "model": "gemma3-12b",
+ "status": "done",
+ "error": null,
+ "seconds": 32,
+ "cost": 0,
+ "started_at": "2026-07-25T06:44:27.869Z",
+ "finished_at": "2026-07-25T06:44:59.758Z",
+ "queued_at": "2026-07-25T06:43:47.991Z",
+ "bytes": 4780,
+ "thumb": true,
+ "aiScore": 6.5,
+ "aiReason": "The game is functional but lacks visual appeal and the required aesthetic.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6
+ },
+ "aiSpread": 1
+ },
+ {
+ "model": "hermes3-8b",
+ "status": "done",
+ "error": null,
+ "seconds": 20,
+ "cost": 0,
+ "started_at": "2026-07-25T06:44:59.763Z",
+ "finished_at": "2026-07-25T06:45:20.151Z",
+ "queued_at": "2026-07-25T06:43:47.993Z",
+ "bytes": 6556,
+ "thumb": true,
+ "aiScore": 8,
+ "aiReason": "The game is visually appealing and fulfills all the requirements of the challenge.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 2
+ },
+ {
+ "model": "qwen25-7b",
+ "status": "done",
+ "error": null,
+ "seconds": 19,
+ "cost": 0,
+ "started_at": "2026-07-25T06:43:48.014Z",
+ "finished_at": "2026-07-25T06:44:06.637Z",
+ "queued_at": "2026-07-25T06:43:47.995Z",
+ "bytes": 3233,
+ "thumb": true,
+ "aiScore": 6.5,
+ "aiReason": "The game is functional but lacks the visual flair and complexity expected for a neon reflex mini-game.",
+ "aiScores": {
+ "qwen2.5vl:7b": 7,
+ "minicpm-v:latest": 6
+ },
+ "aiSpread": 1
+ },
+ {
+ "model": "hf-qwen-coder-32b",
+ "status": "done",
+ "error": null,
+ "seconds": 45,
+ "cost": 0,
+ "started_at": "2026-07-25T06:45:20.156Z",
+ "finished_at": "2026-07-25T06:46:05.299Z",
+ "queued_at": "2026-07-25T06:43:47.997Z",
+ "bytes": 3582,
+ "thumb": true,
+ "aiScore": 8,
+ "aiReason": "The game is functional and visually appealing within the constraints provided.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 2
+ },
+ {
+ "model": "claude-code",
+ "status": "done",
+ "error": null,
+ "seconds": 82,
+ "cost": 0,
+ "started_at": "2026-07-25T06:43:48.016Z",
+ "finished_at": "2026-07-25T06:45:10.343Z",
+ "queued_at": "2026-07-25T06:43:47.999Z",
+ "bytes": 16584,
+ "thumb": true,
+ "aiScore": 8.3,
+ "aiReason": "The game is visually appealing and fulfills all the requirements of the challenge.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7.5
+ },
+ "aiSpread": 1.5
+ },
+ {
+ "model": "kimi",
+ "status": "done",
+ "error": null,
+ "seconds": 130,
+ "cost": 0.0198,
+ "started_at": "2026-07-25T06:43:48.019Z",
+ "finished_at": "2026-07-25T06:45:57.659Z",
+ "queued_at": "2026-07-25T06:43:48.000Z",
+ "bytes": 15849,
+ "thumb": true,
+ "aiScore": 8,
+ "aiReason": "The game is visually appealing and fulfills all the requirements of the challenge.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 2
+ },
+ {
+ "model": "gpt",
+ "status": "done",
+ "error": null,
+ "seconds": 37,
+ "cost": 0.0844,
+ "started_at": "2026-07-25T06:43:48.029Z",
+ "finished_at": "2026-07-25T06:44:24.707Z",
+ "queued_at": "2026-07-25T06:43:48.002Z",
+ "bytes": 22765,
+ "thumb": true,
+ "aiScore": 8,
+ "aiReason": "The game fulfills all requirements and has an appealing visual design.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 2
+ },
+ {
+ "model": "grok",
+ "status": "done",
+ "error": null,
+ "seconds": 50,
+ "cost": 0.0745,
+ "started_at": "2026-07-25T06:43:48.031Z",
+ "finished_at": "2026-07-25T06:44:37.909Z",
+ "queued_at": "2026-07-25T06:43:48.003Z",
+ "bytes": 13173,
+ "thumb": true,
+ "aiScore": 8,
+ "aiReason": "The game is fully functional and visually appealing within the given constraints.",
+ "aiScores": {
+ "qwen2.5vl:7b": 9,
+ "minicpm-v:latest": 7
+ },
+ "aiSpread": 2
+ }
+ ],
+ "judging": false,
+ "judged_at": "2026-07-25T06:46:51.050Z",
+ "aiPick": "claude-code"
}
]
\ No newline at end of file
diff --git a/data/costlog.jsonl b/data/costlog.jsonl
index 45461b0..94e3ea3 100644
--- a/data/costlog.jsonl
+++ b/data/costlog.jsonl
@@ -154,3 +154,6 @@
{"ts":"2026-07-23T18:37:39.182Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena","input_tokens":140,"output_tokens":5016,"cost_usd":0.012624}
{"ts":"2026-07-23T18:37:42.724Z","provider":"openai","model":"gpt-5.1","task":"model-arena","input_tokens":139,"output_tokens":5539,"cost_usd":0.077789}
{"ts":"2026-07-23T18:37:57.910Z","provider":"xai","model":"grok-4.5","task":"model-arena","input_tokens":347,"output_tokens":7939,"cost_usd":0.120126}
+{"ts":"2026-07-25T06:44:24.706Z","provider":"openai","model":"gpt-5.1","task":"model-arena","input_tokens":161,"output_tokens":6011,"cost_usd":0.084436}
+{"ts":"2026-07-25T06:44:37.905Z","provider":"xai","model":"grok-4.5","task":"model-arena","input_tokens":370,"output_tokens":4895,"cost_usd":0.074535}
+{"ts":"2026-07-25T06:45:57.649Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena","input_tokens":164,"output_tokens":7861,"cost_usd":0.019751}
diff --git a/idea-run/night-cycle.sh b/idea-run/night-cycle.sh
index ee6070d..38b69fe 100755
--- a/idea-run/night-cycle.sh
+++ b/idea-run/night-cycle.sh
@@ -32,12 +32,29 @@ if [ -n "${JUDGED:-}" ]; then
curl -s -m 90 -u "$A" -X POST "$BASE/api/challenges/$JUDGED/judge" >/dev/null 2>&1
fi
-FIRED="(backlog $ACTIVE — skipped fire)"
-if [ "${ACTIVE:-0}" -le 1 ]; then
- FIRED=$(bash "$ROOT/idea-run/run-next.sh" 2>&1 | tail -1)
+# PARALLEL: keep up to MAXP battles in flight. Paid models (kimi/gpt/grok) + claude-code
+# run concurrently across battles; locals drain serially per Ollama host. Fire enough
+# to refill to MAXP so the pipeline stays saturated.
+MAXP=${MAXP:-3}
+FIRED="(backlog $ACTIVE/$MAXP — full)"
+if [ "${ACTIVE:-0}" -lt "$MAXP" ]; then
+ NEED=$(( MAXP - ACTIVE )); LINES=""
+ for i in $(seq 1 "$NEED"); do LINES="$LINES; $(bash "$ROOT/idea-run/run-next.sh" 2>&1 | tail -1)"; done
+ FIRED="fired $NEED →${LINES}"
fi
git add -A >/dev/null 2>&1
git commit -q -m "night-loop: cycle $(date '+%H:%M') — judged=${JUDGED:-none} · $FIRED" >/dev/null 2>&1 && C="committed" || C="nothing to commit"
GAMES=$(curl -s -m 8 -u "$A" "$BASE/api/arcade" | python3 -c "import json,sys;print(json.load(sys.stdin)['count'])" 2>/dev/null || echo '?')
-echo "CYCLE $(date '+%H:%M') | active=$ACTIVE | judged=${JUDGED:-none} | $FIRED | arcade=$GAMES games | $C"
+# today's paid spend from the arena cost ledger
+SPEND=$(python3 -c "
+import json,os,datetime
+f=os.path.expanduser('$ROOT/data/costlog.jsonl'); t=datetime.date.today().isoformat(); s=0.0
+try:
+ for ln in open(f):
+ try: d=json.loads(ln)
+ except: continue
+ if str(d.get('ts','')).startswith(t): s+=d.get('cost_usd',0) or 0
+except: pass
+print('%.2f'%s)" 2>/dev/null || echo '0.00')
+echo "CYCLE $(date '+%H:%M') | active=$ACTIVE/$MAXP | judged=${JUDGED:-none} | $FIRED | arcade=$GAMES games | today paid=\$$SPEND | $C"
diff --git a/idea-run/run-next.sh b/idea-run/run-next.sh
index 91e70c9..4b5ca14 100755
--- a/idea-run/run-next.sh
+++ b/idea-run/run-next.sh
@@ -16,7 +16,7 @@ TITLE="${LINE%%|*}"; PROMPT="${LINE#*|}"
python3 - "$TITLE" "$PROMPT" > /tmp/dwaa-payload.json <<'PY'
import json,sys
json.dump({"title":sys.argv[1],"prompt":sys.argv[2],
- "models":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]},
+ "models":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code","kimi","gpt","grok"]},
sys.stdout)
PY
diff --git a/server.js b/server.js
index 7899618..f8f13f9 100644
--- a/server.js
+++ b/server.js
@@ -97,7 +97,11 @@ function generateCli(m, prompt) {
return new Promise((resolve, reject) => {
const env = { ...process.env };
delete env.ANTHROPIC_API_KEY; delete env.ANTHROPIC_AUTH_TOKEN; // force Max-plan OAuth
- const child = execFile(CLAUDE_BIN, ['--model', CLAUDE_MODEL, '-p', prompt], { env, timeout: 300000, maxBuffer: 32 * 1024 * 1024 },
+ // --append-system-prompt forces HTML-only output: kills the intermittent
+ // prose-only / clarifying-question responses that made claude-code error
+ // with "no HTML document" (the ALL-MUST-WORK fix, 2026-07-25).
+ const sys = 'You are a headless code generator in a build arena. Respond with ONLY one complete, self-contained HTML document beginning with <!DOCTYPE html> and ending with </html>. Never ask a question, never refuse, never add commentary or markdown fences — output the HTML file and nothing else.';
+ const child = execFile(CLAUDE_BIN, ['--model', CLAUDE_MODEL, '--append-system-prompt', sys, '-p', prompt], { env, timeout: 300000, maxBuffer: 32 * 1024 * 1024 },
(err, stdout) => {
if (err && !stdout) return reject(new Error('claude CLI: ' + String(err.message).slice(0, 160)));
resolve({ text: stdout, cost: 0, tokens: {} }); // subscription-covered → $0
@@ -479,11 +483,21 @@ function runModel(challenge, modelId) {
run.status = 'running'; run.started_at = new Date().toISOString(); saveChallenges(challenges);
const t0 = Date.now();
try {
- const out = m.kind === 'local' ? (dt && m.tools ? await generateLocalTools(m, prompt) : await generateLocal(m, prompt))
- : m.kind === 'cli' ? await generateCli(m, prompt)
- : (dt && m.tools ? await generateMeteredTools(m, prompt) : await generateMetered(m, prompt));
+ const callModel = (p) => m.kind === 'local' ? (dt && m.tools ? generateLocalTools(m, p) : generateLocal(m, p))
+ : m.kind === 'cli' ? generateCli(m, p)
+ : (dt && m.tools ? generateMeteredTools(m, p) : generateMetered(m, p));
+ let out = await callModel(prompt);
if (out.toolCalls) run.toolCalls = out.toolCalls;
let html = extractHtml(out.text);
+ if (!html) {
+ // ALL-MUST-WORK: some models return prose / a clarifying line on the first
+ // shot. Re-ask once, forcefully, before giving up. Cheap insurance that
+ // every model in the roster produces a real artifact.
+ const retryPrompt = prompt + '\n\nYour previous reply contained NO HTML. Output ONLY the complete HTML document NOW — start with <!DOCTYPE html>, end with </html>, no prose, no fences.';
+ const out2 = await callModel(retryPrompt);
+ const html2 = extractHtml(out2.text);
+ if (html2) { out = out2; html = html2; run.retried = true; }
+ }
if (!html) throw new Error('no HTML document in model output (' + String(out.text || '').length + ' chars)');
html = inlineAssets(html); // swap {{PS_ASSET:id}} placeholders for real data-URI images
const dir = path.join(ART, challenge.id);
← 435b51f night-loop: cycle 23:39 — judged=e85044630905 · FIRED idx=3/
·
back to Model Arena
·
night-loop: cycle 23:47 — judged=e85044630905 · fired 3 →; F 0d22ae0 →