[object Object]

← back to Model Arena

ALL MUST WORK: claude-code --append-system-prompt (kills no-HTML prose errors) + universal retry-on-empty in runModel; loop roster = all 9 models (6 local/CLI + kimi+gpt+grok), night-cycle fires up to 3 battles in PARALLEL + surfaces paid spend

aba734c88361ed28d6c4cdc7f28ab6018f575aa3 · 2026-07-24 23:46:54 -0700 · Steve Abrams

Files touched

Diff

commit aba734c88361ed28d6c4cdc7f28ab6018f575aa3
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Fri Jul 24 23:46:54 2026 -0700

    ALL MUST WORK: claude-code --append-system-prompt (kills no-HTML prose errors) + universal retry-on-empty in runModel; loop roster = all 9 models (6 local/CLI + kimi+gpt+grok), night-cycle fires up to 3 battles in PARALLEL + surfaces paid spend
---
 data/artifacts/5a955a84e8c7/claude-code.html       | 432 ++++++++++++
 data/artifacts/5a955a84e8c7/claude-code.png        | Bin 0 -> 144817 bytes
 data/artifacts/5a955a84e8c7/gemma3-12b.html        | 182 +++++
 data/artifacts/5a955a84e8c7/gemma3-12b.png         | Bin 0 -> 8564 bytes
 data/artifacts/5a955a84e8c7/gpt.html               | 736 +++++++++++++++++++++
 data/artifacts/5a955a84e8c7/gpt.png                | Bin 0 -> 270273 bytes
 data/artifacts/5a955a84e8c7/grok.html              | 360 ++++++++++
 data/artifacts/5a955a84e8c7/grok.png               | Bin 0 -> 93377 bytes
 data/artifacts/5a955a84e8c7/hermes3-8b.html        | 199 ++++++
 data/artifacts/5a955a84e8c7/hermes3-8b.png         | Bin 0 -> 11763 bytes
 data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.html | 108 +++
 data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.png  | Bin 0 -> 10141 bytes
 data/artifacts/5a955a84e8c7/kimi.html              | 461 +++++++++++++
 data/artifacts/5a955a84e8c7/kimi.png               | Bin 0 -> 20657 bytes
 data/artifacts/5a955a84e8c7/qwen25-7b.html         |  99 +++
 data/artifacts/5a955a84e8c7/qwen25-7b.png          | Bin 0 -> 8493 bytes
 data/artifacts/5a955a84e8c7/qwen3-14b.html         | 217 ++++++
 data/artifacts/5a955a84e8c7/qwen3-14b.png          | Bin 0 -> 33312 bytes
 data/artifacts/d99ffc7b0cde/claude-code.html       | 489 ++++++++++++++
 data/artifacts/d99ffc7b0cde/claude-code.png        | Bin 0 -> 238832 bytes
 data/artifacts/d99ffc7b0cde/gemma3-12b.html        | 282 ++++++++
 data/artifacts/d99ffc7b0cde/gemma3-12b.png         | Bin 0 -> 12410 bytes
 data/artifacts/d99ffc7b0cde/hermes3-8b.html        | 211 ++++++
 data/artifacts/d99ffc7b0cde/hermes3-8b.png         | Bin 0 -> 15154 bytes
 data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.html | 127 ++++
 data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.png  | Bin 0 -> 3162 bytes
 data/artifacts/d99ffc7b0cde/qwen25-7b.html         | 139 ++++
 data/artifacts/d99ffc7b0cde/qwen25-7b.png          | Bin 0 -> 11325 bytes
 data/artifacts/d99ffc7b0cde/qwen3-14b.html         | 255 +++++++
 data/artifacts/d99ffc7b0cde/qwen3-14b.png          | Bin 0 -> 42599 bytes
 data/challenges.json                               | 379 +++++++++--
 data/costlog.jsonl                                 |   3 +
 idea-run/night-cycle.sh                            |  25 +-
 idea-run/run-next.sh                               |   2 +-
 server.js                                          |  22 +-
 35 files changed, 4675 insertions(+), 53 deletions(-)

diff --git a/data/artifacts/5a955a84e8c7/claude-code.html b/data/artifacts/5a955a84e8c7/claude-code.html
new file mode 100644
index 0000000..767492c
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/claude-code.html
@@ -0,0 +1,432 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
+<title>NEON REFLEX // Command Center</title>
+<style>
+  :root{
+    --cyan:#22e6ff;
+    --amber:#ffb020;
+    --bg:#05070d;
+    --grid:rgba(34,230,255,0.06);
+  }
+  *{margin:0;padding:0;box-sizing:border-box;-webkit-tap-highlight-color:transparent;}
+  html,body{height:100%;overflow:hidden;}
+  body{
+    background:var(--bg);
+    font-family:'Segoe UI',Roboto,'Helvetica Neue',Arial,sans-serif;
+    color:#cfefff;
+    display:flex;
+    align-items:center;
+    justify-content:center;
+    user-select:none;
+  }
+  #wrap{
+    position:relative;
+    width:min(96vw,880px);
+    height:min(92vh,660px);
+    display:flex;
+    flex-direction:column;
+    border:1px solid rgba(34,230,255,0.25);
+    border-radius:14px;
+    box-shadow:0 0 40px rgba(34,230,255,0.12), inset 0 0 60px rgba(0,0,0,0.6);
+    overflow:hidden;
+    background:
+      radial-gradient(ellipse at 50% -10%, rgba(34,230,255,0.10), transparent 60%),
+      var(--bg);
+  }
+  /* HUD */
+  #hud{
+    display:flex;
+    align-items:center;
+    justify-content:space-between;
+    gap:10px;
+    padding:12px 18px;
+    background:rgba(3,6,12,0.7);
+    border-bottom:1px solid rgba(34,230,255,0.18);
+    backdrop-filter:blur(4px);
+    z-index:6;
+    flex-wrap:wrap;
+  }
+  .stat{display:flex;flex-direction:column;line-height:1.15;min-width:56px;}
+  .stat .lbl{
+    font-size:9px;letter-spacing:2.5px;text-transform:uppercase;
+    color:rgba(207,239,255,0.5);font-weight:600;
+  }
+  .stat .val{font-size:22px;font-weight:800;font-variant-numeric:tabular-nums;letter-spacing:1px;}
+  #score .val{color:var(--cyan);text-shadow:0 0 12px rgba(34,230,255,0.8);}
+  #best .val{color:var(--amber);text-shadow:0 0 12px rgba(255,176,32,0.7);}
+  #combo .val{color:#fff;transition:transform .12s;}
+  #combo .val.hot{color:var(--amber);text-shadow:0 0 14px rgba(255,176,32,0.9);}
+  #timeStat .val{color:#cfefff;}
+  #timeStat .val.warn{color:#ff5470;text-shadow:0 0 12px rgba(255,84,112,0.8);}
+  .brand{
+    font-size:11px;letter-spacing:4px;font-weight:800;color:var(--cyan);
+    text-shadow:0 0 10px rgba(34,230,255,0.6);opacity:.9;
+  }
+  /* Timer bar */
+  #timerBar{height:3px;width:100%;background:rgba(255,255,255,0.05);position:relative;z-index:6;}
+  #timerFill{height:100%;width:100%;background:linear-gradient(90deg,var(--cyan),var(--amber));
+    box-shadow:0 0 10px rgba(34,230,255,0.7);transition:width .1s linear;}
+  /* Arena */
+  #arena{
+    position:relative;flex:1;overflow:hidden;cursor:crosshair;
+    background-image:
+      linear-gradient(var(--grid) 1px,transparent 1px),
+      linear-gradient(90deg,var(--grid) 1px,transparent 1px);
+    background-size:38px 38px;
+  }
+  #arena::after{
+    content:"";position:absolute;inset:0;pointer-events:none;
+    background:radial-gradient(ellipse at center,transparent 55%,rgba(0,0,0,0.55));
+  }
+  .target{
+    position:absolute;border-radius:50%;transform:translate(-50%,-50%) scale(0);
+    display:grid;place-items:center;cursor:pointer;
+    will-change:transform,opacity;
+  }
+  .target .ring{
+    position:absolute;inset:0;border-radius:50%;
+    border:2px solid var(--cyan);
+    box-shadow:0 0 18px rgba(34,230,255,0.9),inset 0 0 14px rgba(34,230,255,0.5);
+    background:radial-gradient(circle,rgba(34,230,255,0.28),rgba(34,230,255,0.02) 70%);
+  }
+  .target .core{
+    width:26%;height:26%;border-radius:50%;background:var(--cyan);
+    box-shadow:0 0 14px 3px rgba(34,230,255,0.9);
+  }
+  .target.amber .ring{border-color:var(--amber);
+    box-shadow:0 0 18px rgba(255,176,32,0.9),inset 0 0 14px rgba(255,176,32,0.5);
+    background:radial-gradient(circle,rgba(255,176,32,0.3),rgba(255,176,32,0.02) 70%);}
+  .target.amber .core{background:var(--amber);box-shadow:0 0 14px 3px rgba(255,176,32,0.9);}
+  .float{
+    position:absolute;pointer-events:none;font-weight:800;font-size:20px;
+    transform:translate(-50%,-50%);z-index:5;
+    animation:floatUp .7s ease-out forwards;
+    text-shadow:0 0 10px currentColor;
+  }
+  @keyframes floatUp{
+    0%{opacity:1;}
+    100%{opacity:0;transform:translate(-50%,-160%) scale(1.15);}
+  }
+  .ripple{
+    position:absolute;border-radius:50%;pointer-events:none;transform:translate(-50%,-50%);
+    border:2px solid var(--cyan);animation:rip .45s ease-out forwards;z-index:4;
+  }
+  .ripple.amber{border-color:var(--amber);}
+  @keyframes rip{
+    0%{width:10px;height:10px;opacity:.9;}
+    100%{width:120px;height:120px;opacity:0;}
+  }
+  /* Overlay */
+  #overlay{
+    position:absolute;inset:0;z-index:10;display:flex;flex-direction:column;
+    align-items:center;justify-content:center;text-align:center;gap:18px;padding:24px;
+    background:radial-gradient(ellipse at center,rgba(5,7,13,0.82),rgba(5,7,13,0.96));
+    backdrop-filter:blur(3px);
+  }
+  #overlay.hidden{display:none;}
+  #title{
+    font-size:clamp(34px,7vw,64px);font-weight:900;letter-spacing:6px;
+    background:linear-gradient(90deg,var(--cyan),var(--amber));
+    -webkit-background-clip:text;background-clip:text;color:transparent;
+    text-shadow:0 0 30px rgba(34,230,255,0.25);
+  }
+  #subtitle{font-size:13px;letter-spacing:3px;color:rgba(207,239,255,0.65);
+    text-transform:uppercase;max-width:420px;line-height:1.8;}
+  #finalStats{display:flex;gap:26px;margin:4px 0;flex-wrap:wrap;justify-content:center;}
+  #finalStats.hidden{display:none;}
+  #finalStats .fs{display:flex;flex-direction:column;gap:4px;}
+  #finalStats .fs .n{font-size:30px;font-weight:800;font-variant-numeric:tabular-nums;}
+  #finalStats .fs .k{font-size:9px;letter-spacing:2px;color:rgba(207,239,255,0.5);text-transform:uppercase;}
+  .accCy{color:var(--cyan);}.accAm{color:var(--amber);}
+  #newBest{color:var(--amber);font-weight:800;letter-spacing:3px;font-size:14px;
+    text-shadow:0 0 14px rgba(255,176,32,0.8);animation:pulse 1s infinite;}
+  #newBest.hidden{display:none;}
+  @keyframes pulse{0%,100%{opacity:1;}50%{opacity:.45;}}
+  button{
+    font-family:inherit;cursor:pointer;font-weight:800;letter-spacing:3px;
+    text-transform:uppercase;font-size:15px;color:var(--bg);
+    padding:15px 42px;border:none;border-radius:10px;
+    background:linear-gradient(90deg,var(--cyan),#7ff2ff);
+    box-shadow:0 0 26px rgba(34,230,255,0.55);
+    transition:transform .12s,box-shadow .12s;
+  }
+  button:hover{transform:translateY(-2px);box-shadow:0 0 38px rgba(34,230,255,0.85);}
+  button:active{transform:translateY(0) scale(.97);}
+  #restart{
+    position:absolute;top:10px;right:14px;z-index:7;
+    font-size:10px;letter-spacing:2px;padding:8px 16px;border-radius:8px;
+    background:rgba(34,230,255,0.08);color:var(--cyan);
+    border:1px solid rgba(34,230,255,0.4);box-shadow:none;
+  }
+  #restart:hover{background:rgba(34,230,255,0.16);box-shadow:0 0 14px rgba(34,230,255,0.4);transform:none;}
+  #restart.hidden{display:none;}
+</style>
+</head>
+<body>
+  <div id="wrap">
+    <div id="hud">
+      <div class="stat" id="score"><span class="lbl">Score</span><span class="val">0</span></div>
+      <div class="stat" id="combo"><span class="lbl">Combo</span><span class="val">x1</span></div>
+      <div class="stat" id="timeStat"><span class="lbl">Time</span><span class="val">20</span></div>
+      <div class="brand">◈ NEON REFLEX</div>
+      <div class="stat" id="best"><span class="lbl">Best</span><span class="val">0</span></div>
+      <div class="stat" id="hits"><span class="lbl">Hits</span><span class="val">0</span></div>
+      <div class="stat" id="miss"><span class="lbl">Miss</span><span class="val">0</span></div>
+    </div>
+    <div id="timerBar"><div id="timerFill"></div></div>
+    <div id="arena">
+      <button id="restart" class="hidden">↻ Restart</button>
+    </div>
+    <div id="overlay">
+      <div id="title">NEON REFLEX</div>
+      <div id="newBest" class="hidden">★ NEW BEST ★</div>
+      <div id="finalStats" class="hidden">
+        <div class="fs"><span class="n accCy" id="fScore">0</span><span class="k">Score</span></div>
+        <div class="fs"><span class="n" id="fHits">0</span><span class="k">Hits</span></div>
+        <div class="fs"><span class="n accAm" id="fAcc">0%</span><span class="k">Accuracy</span></div>
+        <div class="fs"><span class="n" id="fBest">0</span><span class="k">Best</span></div>
+      </div>
+      <div id="subtitle">Tap the glowing targets before they fade.<br>Chain hits to build your combo multiplier.<br>20 seconds on the clock.</div>
+      <button id="startBtn">Start Mission</button>
+    </div>
+  </div>
+
+<script>
+(function(){
+  "use strict";
+  const arena   = document.getElementById('arena');
+  const overlay = document.getElementById('overlay');
+  const startBtn= document.getElementById('startBtn');
+  const restart = document.getElementById('restart');
+  const title   = document.getElementById('title');
+  const subtitle= document.getElementById('subtitle');
+  const finalStats = document.getElementById('finalStats');
+  const newBest = document.getElementById('newBest');
+
+  const scoreVal = document.querySelector('#score .val');
+  const comboVal = document.querySelector('#combo .val');
+  const timeVal  = document.querySelector('#timeStat .val');
+  const bestVal  = document.querySelector('#best .val');
+  const hitsVal  = document.querySelector('#hits .val');
+  const missVal  = document.querySelector('#miss .val');
+  const timerFill= document.getElementById('timerFill');
+
+  const BEST_KEY = 'neonReflexBest';
+  const ROUND_MS = 20000;
+
+  let best = parseInt(localStorage.getItem(BEST_KEY) || '0', 10) || 0;
+  bestVal.textContent = best;
+
+  let state = {
+    running:false, score:0, combo:1, hits:0, misses:0,
+    endTime:0, lastSpawn:0, spawnGap:900, targets:[], raf:0
+  };
+
+  // -------- Target model ----------
+  function spawn(now){
+    const rect = arena.getBoundingClientRect();
+    const size = 46 + Math.random()*38;               // px diameter
+    const pad = size/2 + 8;
+    const x = pad + Math.random()*(rect.width  - pad*2);
+    const y = pad + Math.random()*(rect.height - pad*2);
+    // lifespan shrinks as the round progresses -> faster reflexes
+    const elapsed = 1 - (state.endTime - now)/ROUND_MS;
+    const life = 1400 - elapsed*650 + Math.random()*250; // ms visible
+    const amber = Math.random() < 0.28;                  // amber = bonus, smaller window
+
+    const el = document.createElement('div');
+    el.className = 'target' + (amber ? ' amber':'');
+    el.style.width = el.style.height = size+'px';
+    el.style.left = x+'px';
+    el.style.top  = y+'px';
+    el.innerHTML = '<div class="ring"></div><div class="core"></div>';
+
+    const t = { el, born:now, life, size, x, y, amber, dead:false };
+
+    const hit = (ev)=>{
+      ev.preventDefault(); ev.stopPropagation();
+      if(t.dead || !state.running) return;
+      registerHit(t, now);
+    };
+    el.addEventListener('pointerdown', hit);
+
+    arena.appendChild(el);
+    // pop-in
+    requestAnimationFrame(()=>{ el.style.transition='transform .16s cubic-bezier(.2,1.6,.4,1)'; el.style.transform='translate(-50%,-50%) scale(1)'; });
+    state.targets.push(t);
+  }
+
+  function registerHit(t, now){
+    t.dead = true;
+    state.hits++;
+    state.combo = Math.min(state.combo + 1, 99);
+    const base = t.amber ? 25 : 12;
+    const gained = Math.round(base * state.combo * (t.size < 60 ? 1.3 : 1));
+    state.score += gained;
+
+    floatText(t.x, t.y, '+'+gained, t.amber?'var(--amber)':'var(--cyan)');
+    ripple(t.x, t.y, t.amber);
+
+    // implode animation then remove
+    t.el.style.transition='transform .18s ease, opacity .18s ease';
+    t.el.style.transform='translate(-50%,-50%) scale(1.5)';
+    t.el.style.opacity='0';
+    setTimeout(()=>{ if(t.el.parentNode) t.el.parentNode.removeChild(t.el); }, 180);
+    state.targets = state.targets.filter(x=>x!==t);
+
+    updateHUD(true);
+  }
+
+  function miss(t){
+    if(t.dead) return;
+    t.dead = true;
+    state.misses++;
+    state.combo = 1;
+    if(t.el.parentNode){
+      t.el.style.transition='transform .25s ease, opacity .25s ease';
+      t.el.style.transform='translate(-50%,-50%) scale(.4)';
+      t.el.style.opacity='0';
+      setTimeout(()=>{ if(t.el.parentNode) t.el.parentNode.removeChild(t.el); }, 250);
+    }
+    updateHUD(false);
+  }
+
+  // clicking empty space breaks combo slightly (a real "miss")
+  arena.addEventListener('pointerdown', (e)=>{
+    if(!state.running) return;
+    if(e.target === arena || e.target.id === 'restart') {
+      if(e.target.id==='restart') return;
+      state.misses++;
+      state.combo = 1;
+      updateHUD(false);
+      ripple(e.clientX - arena.getBoundingClientRect().left,
+             e.clientY - arena.getBoundingClientRect().top, false);
+    }
+  });
+
+  function floatText(x,y,txt,color){
+    const f=document.createElement('div');
+    f.className='float'; f.textContent=txt; f.style.color=color;
+    f.style.left=x+'px'; f.style.top=y+'px';
+    arena.appendChild(f);
+    setTimeout(()=>f.remove(),700);
+  }
+  function ripple(x,y,amber){
+    const r=document.createElement('div');
+    r.className='ripple'+(amber?' amber':'');
+    r.style.left=x+'px'; r.style.top=y+'px';
+    arena.appendChild(r);
+    setTimeout(()=>r.remove(),450);
+  }
+
+  function updateHUD(good){
+    scoreVal.textContent = state.score;
+    comboVal.textContent = 'x'+state.combo;
+    hitsVal.textContent  = state.hits;
+    missVal.textContent  = state.misses;
+    if(state.combo>=3){ comboVal.classList.add('hot'); }
+    else{ comboVal.classList.remove('hot'); }
+    if(good){
+      comboVal.style.transform='scale(1.35)';
+      setTimeout(()=>comboVal.style.transform='scale(1)',120);
+    }
+  }
+
+  // -------- Main loop (rAF, 60fps) ----------
+  function loop(now){
+    if(!state.running) return;
+    const remain = state.endTime - now;
+    // timer
+    const secs = Math.max(0, Math.ceil(remain/1000));
+    timeVal.textContent = secs;
+    timeVal.classList.toggle('warn', secs<=5);
+    timerFill.style.width = Math.max(0,(remain/ROUND_MS)*100)+'%';
+
+    if(remain <= 0){ endGame(); return; }
+
+    // spawn cadence — speeds up over the round
+    const prog = 1 - remain/ROUND_MS;
+    state.spawnGap = 820 - prog*430;
+    if(now - state.lastSpawn > state.spawnGap){
+      spawn(now);
+      state.lastSpawn = now;
+    }
+
+    // expire targets past their life
+    for(let i=state.targets.length-1;i>=0;i--){
+      const t=state.targets[i];
+      const age = now - t.born;
+      // fade visual as it approaches death
+      const frac = age/t.life;
+      if(frac > 0.55){
+        const o = Math.max(0, 1 - (frac-0.55)/0.45);
+        t.el.style.opacity = o.toFixed(2);
+      }
+      if(age >= t.life){ miss(t); }
+    }
+
+    state.raf = requestAnimationFrame(loop);
+  }
+
+  function clearArena(){
+    state.targets.forEach(t=>{ if(t.el.parentNode) t.el.parentNode.removeChild(t.el); });
+    state.targets = [];
+    arena.querySelectorAll('.float,.ripple').forEach(n=>n.remove());
+  }
+
+  function startGame(){
+    clearArena();
+    cancelAnimationFrame(state.raf);
+    const now = performance.now();
+    state = {
+      running:true, score:0, combo:1, hits:0, misses:0,
+      endTime: now + ROUND_MS, lastSpawn: now - 900, spawnGap:820,
+      targets:[], raf:0
+    };
+    updateHUD(false);
+    timeVal.classList.remove('warn');
+    overlay.classList.add('hidden');
+    restart.classList.remove('hidden');
+    state.raf = requestAnimationFrame(loop);
+  }
+
+  function endGame(){
+    state.running=false;
+    cancelAnimationFrame(state.raf);
+    clearArena();
+    restart.classList.add('hidden');
+
+    const isBest = state.score > best;
+    if(isBest){ best = state.score; localStorage.setItem(BEST_KEY, best); }
+    bestVal.textContent = best;
+
+    const totalClicks = state.hits + state.misses;
+    const acc = totalClicks>0 ? Math.round((state.hits/totalClicks)*100) : 0;
+
+    title.textContent = 'ROUND OVER';
+    subtitle.innerHTML = 'Systems cooling down.<br>Recalibrate and run it again.';
+    document.getElementById('fScore').textContent = state.score;
+    document.getElementById('fHits').textContent  = state.hits;
+    document.getElementById('fAcc').textContent   = acc+'%';
+    document.getElementById('fBest').textContent  = best;
+    finalStats.classList.remove('hidden');
+    newBest.classList.toggle('hidden', !isBest);
+    startBtn.textContent = 'Play Again';
+    overlay.classList.remove('hidden');
+  }
+
+  startBtn.addEventListener('click', startGame);
+  restart.addEventListener('click', startGame);
+  // keyboard restart
+  window.addEventListener('keydown', e=>{
+    if(e.code==='Space' || e.code==='Enter'){
+      if(!state.running){ e.preventDefault(); startGame(); }
+    }
+  });
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
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diff --git a/data/artifacts/5a955a84e8c7/gemma3-12b.html b/data/artifacts/5a955a84e8c7/gemma3-12b.html
new file mode 100644
index 0000000..58f9a72
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/gemma3-12b.html
@@ -0,0 +1,182 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Neon Reflex</title>
+    <style>
+        body {
+            margin: 0;
+            overflow: hidden;
+            background-color: #000;
+            font-family: monospace;
+            color: cyan;
+            cursor: crosshair;
+        }
+
+        #gameContainer {
+            position: relative;
+            width: 100vw;
+            height: 100vh;
+        }
+
+        .target {
+            position: absolute;
+            width: 50px;
+            height: 50px;
+            border-radius: 50%;
+            background: rgba(0, 255, 255, 0.8); /* Cyan */
+            animation: fade 1s forwards;
+            cursor: pointer;
+        }
+
+        @keyframes fade {
+            to {
+                opacity: 0;
+            }
+        }
+
+        #hud {
+            position: absolute;
+            top: 20px;
+            left: 20px;
+            font-size: 16px;
+        }
+
+        #restartButton {
+            position: absolute;
+            bottom: 20px;
+            right: 20px;
+            padding: 8px 16px;
+            background-color: #333;
+            color: cyan;
+            border: none;
+            cursor: pointer;
+        }
+    </style>
+</head>
+<body>
+
+<div id="gameContainer">
+    <div id="hud">
+        Time: <span id="time">20</span> | Score: <span id="score">0</span> | Combo: <span id="combo">1</span> | Hits: <span id="hits">0</span> | Misses: <span id="misses">0</span>
+    </div>
+    <button id="restartButton">Restart</button>
+</div>
+
+<script>
+    const gameContainer = document.getElementById('gameContainer');
+    const hud = document.getElementById('hud');
+    const scoreDisplay = document.getElementById('score');
+    const comboDisplay = document.getElementById('combo');
+    const hitsDisplay = document.getElementById('hits');
+    const missesDisplay = document.getElementById('misses');
+    const timeDisplay = document.getElementById('time');
+    const restartButton = document.getElementById('restartButton');
+
+    let score = 0;
+    let combo = 1;
+    let hits = 0;
+    let misses = 0;
+    let timeLeft = 20;
+    let gameRunning = false;
+    let targetCount = 0;  //Added for more targets.
+
+    function getRandomPosition() {
+        const width = window.innerWidth;
+        const height = window.innerHeight;
+        return { x: Math.random() * (width - 50), y: Math.random() * (height - 50) };
+    }
+
+
+    function createTarget() {
+       const position = getRandomPosition();
+        const target = document.createElement('div');
+        target.classList.add('target');
+        target.style.left = `${position.x}px`;
+        target.style.top = `${position.y}px`;
+
+        target.addEventListener('click', () => {
+            score += combo * 10;
+            hits++;
+            combo++;
+            updateHud();
+            target.remove();
+            createTarget(); // Spawn another target immediately
+        });
+
+        gameContainer.appendChild(target);
+    }
+
+
+
+    function updateHud() {
+        scoreDisplay.textContent = score;
+        comboDisplay.textContent = combo;
+        hitsDisplay.textContent = hits;
+        missesDisplay.textContent = misses;
+    }
+
+
+    function startGame() {
+        if (gameRunning) return;
+
+        gameRunning = true;
+        timeLeft = 20;
+        score = 0;
+        combo = 1;
+        hits = 0;
+        misses = 0;
+        updateHud();
+        timeDisplay.textContent = timeLeft;
+
+        // Initial target count.  Adjust as needed for difficulty.
+        for (let i = 0; i < 3; i++) {
+            createTarget();
+        }
+
+
+        const intervalId = setInterval(() => {
+            timeLeft--;
+            timeDisplay.textContent = timeLeft;
+
+            if (timeLeft <= 0) {
+                clearInterval(intervalId);
+                gameRunning = false;
+                endGame();
+            } else if (Math.random() < 0.15){ //Increased target spawn rate
+              createTarget();
+            }
+
+        }, 1000);
+
+
+    }
+
+    function endGame() {
+        gameRunning = false;
+        clearInterval(setInterval(() => timeDisplay.textContent = timeLeft));
+
+        const bestScore = localStorage.getItem('neonReflexBestScore') || 0;
+        if (score > parseInt(bestScore)) {
+            localStorage.setItem('neonReflexBestScore', score);
+        }
+
+        alert(`Game Over! Score: ${score}. Best: ${localStorage.getItem('neonReflexBestScore')}`);
+    }
+
+    restartButton.addEventListener('click', () => {
+        startGame();
+    });
+
+    window.onload = () => {
+      if (!localStorage.getItem('neonReflexBestScore')) {
+         localStorage.setItem('neonReflexBestScore', 0);
+      }
+      startGame();
+    };
+
+</script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/gemma3-12b.png b/data/artifacts/5a955a84e8c7/gemma3-12b.png
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diff --git a/data/artifacts/5a955a84e8c7/gpt.html b/data/artifacts/5a955a84e8c7/gpt.html
new file mode 100644
index 0000000..0d59978
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/gpt.html
@@ -0,0 +1,736 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<title>Neon Reflex Grid</title>
+<style>
+    :root{
+        --bg:#050710;
+        --grid:#141827;
+        --neon-cyan:#22e7ff;
+        --neon-amber:#ffb347;
+        --text:#e9f6ff;
+        --danger:#ff4971;
+    }
+    *{box-sizing:border-box;margin:0;padding:0}
+    html,body{
+        width:100%;height:100%;
+        background:radial-gradient(circle at top,#121632 0,#050710 55%,#02030a 100%);
+        color:var(--text);
+        font-family:system-ui,-apple-system,BlinkMacSystemFont,"Segoe UI",sans-serif;
+        overflow:hidden;
+    }
+    body{
+        display:flex;
+        align-items:center;
+        justify-content:center;
+    }
+    .shell{
+        width:min(950px,95vw);
+        height:min(600px,95vh);
+        border-radius:18px;
+        padding:14px 18px 16px;
+        background:
+            radial-gradient(circle at 10% -10%, rgba(34,231,255,0.25), transparent 55%),
+            radial-gradient(circle at 90% 110%, rgba(255,179,71,0.20), transparent 55%),
+            linear-gradient(145deg,#050711,#090b1a);
+        box-shadow:
+            0 0 0 1px rgba(255,255,255,0.03),
+            0 26px 60px rgba(0,0,0,0.85),
+            0 0 60px rgba(34,231,255,0.15);
+        position:relative;
+        overflow:hidden;
+    }
+    .top-bar{
+        display:flex;
+        align-items:center;
+        justify-content:space-between;
+        margin-bottom:10px;
+        font-size:13px;
+        letter-spacing:.08em;
+        text-transform:uppercase;
+        color:#8fa1c4;
+    }
+    .title{
+        display:flex;
+        align-items:center;
+        gap:8px;
+    }
+    .title-dot{
+        width:8px;height:8px;border-radius:50%;
+        background:radial-gradient(circle,var(--neon-cyan),#0cf);
+        box-shadow:0 0 6px rgba(34,231,255,0.7);
+    }
+    .title-text{
+        font-weight:600;
+        color:#dbe9ff;
+    }
+    .subtitle{
+        font-size:11px;
+        opacity:.8;
+    }
+    .layout{
+        display:grid;
+        grid-template-columns:2.1fr 1fr;
+        gap:10px;
+        height:calc(100% - 28px);
+    }
+    @media (max-width:780px){
+        .layout{
+            grid-template-columns:1fr;
+            grid-template-rows:1.7fr auto;
+        }
+    }
+    .board-wrap{
+        position:relative;
+        border-radius:14px;
+        background:radial-gradient(circle at top,var(--grid),#050815 60%,#03040a 100%);
+        overflow:hidden;
+        box-shadow:inset 0 0 0 1px rgba(255,255,255,0.04);
+    }
+    .grid{
+        position:absolute;
+        inset:0;
+        background-image:
+            linear-gradient(rgba(60,71,118,0.28) 1px, transparent 1px),
+            linear-gradient(90deg,rgba(60,71,118,0.28) 1px, transparent 1px);
+        background-size:40px 40px;
+        opacity:.7;
+    }
+    .scanline{
+        position:absolute;
+        left:0;right:0;
+        height:140px;
+        background:linear-gradient(to bottom,rgba(0,0,0,0) 0,rgba(0,255,255,0.03) 40%,rgba(0,0,0,0.9) 100%);
+        mix-blend-mode:screen;
+        opacity:.25;
+        animation:scan 4s linear infinite;
+        pointer-events:none;
+    }
+    @keyframes scan{
+        0%{transform:translateY(-150px)}
+        100%{transform:translateY(120%)}
+    }
+    canvas{
+        position:absolute;
+        inset:0;
+    }
+    .overlay-msg{
+        position:absolute;
+        inset:0;
+        display:flex;
+        align-items:center;
+        justify-content:center;
+        pointer-events:none;
+        text-align:center;
+    }
+    .overlay-msg-inner{
+        background:rgba(4,7,20,0.85);
+        border-radius:12px;
+        padding:16px 22px;
+        box-shadow:0 0 25px rgba(0,0,0,0.85);
+        border:1px solid rgba(111,154,255,0.18);
+        max-width:70%;
+    }
+    .overlay-title{
+        font-size:18px;
+        letter-spacing:.16em;
+        text-transform:uppercase;
+        margin-bottom:8px;
+        color:#e9f3ff;
+    }
+    .overlay-sub{
+        font-size:13px;
+        color:#90a6d6;
+        margin-bottom:8px;
+    }
+    .overlay-hint{
+        font-size:11px;
+        color:#6b7ba7;
+        letter-spacing:.08em;
+        text-transform:uppercase;
+    }
+    .hud{
+        display:flex;
+        flex-direction:column;
+        gap:10px;
+        height:100%;
+    }
+    .row{
+        display:flex;
+        gap:8px;
+    }
+    .card{
+        flex:1;
+        border-radius:12px;
+        padding:10px 12px;
+        background:radial-gradient(circle at top left,rgba(34,231,255,0.09),transparent 55%),
+                   radial-gradient(circle at bottom right,rgba(255,179,71,0.06),transparent 55%),
+                   #050816;
+        box-shadow:inset 0 0 0 1px rgba(255,255,255,0.04);
+        min-height:60px;
+    }
+    .card-header{
+        display:flex;
+        justify-content:space-between;
+        align-items:center;
+        margin-bottom:6px;
+        font-size:11px;
+        letter-spacing:.16em;
+        text-transform:uppercase;
+        color:#8ea0d0;
+    }
+    .card-header span.label{
+        opacity:.85;
+    }
+    .pill{
+        font-size:10px;
+        padding:2px 7px;
+        border-radius:999px;
+        border:1px solid rgba(34,231,255,0.4);
+        color:#b9f7ff;
+        text-transform:uppercase;
+        letter-spacing:.16em;
+    }
+    .stat-main{
+        font-size:24px;
+        font-weight:600;
+        color:#f5fcff;
+        text-shadow:0 0 12px rgba(34,231,255,0.45);
+    }
+    .stat-sub{
+        font-size:11px;
+        color:#96abd8;
+        margin-top:2px;
+    }
+    .stat-inline{
+        display:flex;
+        align-items:flex-end;
+        gap:10px;
+        margin-top:4px;
+        font-size:11px;
+        color:#8ea0d0;
+    }
+    .stat-inline div strong{
+        font-weight:600;
+        color:#d7e3ff;
+    }
+    #timerBarWrap{
+        margin-top:4px;
+        height:7px;
+        border-radius:20px;
+        background:rgba(9,16,40,0.9);
+        overflow:hidden;
+        box-shadow:inset 0 0 0 1px rgba(87,121,255,0.3);
+    }
+    #timerBar{
+        height:100%;
+        width:100%;
+        border-radius:inherit;
+        background:linear-gradient(90deg,var(--neon-amber),var(--neon-cyan));
+        box-shadow:0 0 10px rgba(34,231,255,0.7);
+        transform-origin:left center;
+    }
+    .big-score{
+        font-size:34px;
+        font-weight:700;
+        color:#f6fbff;
+        text-shadow:
+            0 0 18px rgba(255,179,71,0.6),
+            0 0 30px rgba(34,231,255,0.5);
+    }
+    .big-score small{
+        font-size:13px;
+        color:#8fa1c4;
+        margin-left:6px;
+        font-weight:400;
+    }
+    .score-row{
+        display:flex;
+        justify-content:space-between;
+        align-items:flex-end;
+        margin-top:6px;
+    }
+    .best-label{
+        font-size:11px;
+        color:#9cb6ff;
+    }
+    .best-value{
+        font-size:16px;
+        font-weight:600;
+        color:#e9f3ff;
+    }
+    .combo-display{
+        font-size:13px;
+        margin-top:2px;
+        color:#89ffe8;
+        text-shadow:0 0 10px rgba(137,255,232,0.9);
+    }
+    .btn{
+        display:inline-flex;
+        align-items:center;
+        justify-content:center;
+        gap:6px;
+        padding:8px 14px;
+        border-radius:999px;
+        border:none;
+        outline:none;
+        cursor:pointer;
+        font-size:12px;
+        letter-spacing:.15em;
+        text-transform:uppercase;
+        font-weight:600;
+        background:radial-gradient(circle at 20% 0,rgba(34,231,255,0.7),rgba(255,179,71,0.9));
+        color:#050711;
+        box-shadow:
+            0 0 20px rgba(34,231,255,0.7),
+            0 0 30px rgba(255,179,71,0.8);
+        transition:transform .05s ease,box-shadow .05s ease,filter .05s ease,opacity .15s ease;
+    }
+    .btn span.icon{
+        width:10px;height:10px;border-radius:50%;
+        border:2px solid #050711;
+        box-shadow:0 0 0 2px rgba(5,7,17,0.8);
+        position:relative;
+    }
+    .btn span.icon::before{
+        content:"";
+        position:absolute;
+        inset:2px;
+        border-radius:50%;
+        border:2px solid #050711;
+    }
+    .btn:active{
+        transform:scale(0.96) translateY(1px);
+        box-shadow:
+            0 0 10px rgba(34,231,255,0.6),
+            0 0 18px rgba(255,179,71,0.8);
+        filter:brightness(0.9);
+    }
+    .btn.secondary{
+        background:rgba(8,13,32,0.9);
+        color:#c7d7ff;
+        box-shadow:0 0 0 1px rgba(120,151,255,0.5);
+    }
+    .btn.secondary:active{
+        box-shadow:0 0 0 1px rgba(120,151,255,0.7),0 0 15px rgba(120,151,255,0.7);
+    }
+    .hint-list{
+        font-size:11px;
+        color:#7f94c5;
+        list-style:none;
+        margin-top:4px;
+    }
+    .hint-list li{
+        margin-bottom:2px;
+    }
+    .accent{
+        color:#fdd3a1;
+    }
+    .badge{
+        font-size:10px;
+        padding:2px 6px;
+        border-radius:999px;
+        border:1px solid rgba(255,255,255,0.15);
+        color:#b3c5ff;
+        text-transform:uppercase;
+        letter-spacing:.13em;
+    }
+    .danger{
+        color:var(--danger);
+    }
+</style>
+</head>
+<body>
+<div class="shell">
+    <div class="top-bar">
+        <div class="title">
+            <div class="title-dot"></div>
+            <div class="title-text">NEON REFLEX GRID</div>
+        </div>
+        <div class="subtitle">Click glowing targets before they fade out · 20s operations window</div>
+    </div>
+    <div class="layout">
+        <div class="board-wrap" id="boardWrap">
+            <div class="grid"></div>
+            <div class="scanline"></div>
+            <canvas id="gameCanvas"></canvas>
+            <div class="overlay-msg" id="overlay">
+                <div class="overlay-msg-inner">
+                    <div class="overlay-title">ARMED · STANDBY</div>
+                    <div class="overlay-sub">Hit <span class="accent">START</span> or press <span class="accent">SPACE</span> to begin a 20s reflex test.</div>
+                    <div class="overlay-hint">Click neon targets as soon as they appear. Misses and slow reactions reduce your combo multiplier.</div>
+                </div>
+            </div>
+        </div>
+        <div class="hud">
+            <div class="row">
+                <div class="card" style="flex:1.4">
+                    <div class="card-header">
+                        <span class="label">Mission Timer</span>
+                        <span class="pill" id="stateLabel">Idle</span>
+                    </div>
+                    <div class="stat-main" id="timerText">20.0s</div>
+                    <div id="timerBarWrap"><div id="timerBar"></div></div>
+                    <div class="stat-inline">
+                        <div>Hits: <strong id="hitsText">0</strong></div>
+                        <div>Misses: <strong id="missesText">0</strong></div>
+                        <div>Accuracy: <strong id="accuracyText">100%</strong></div>
+                    </div>
+                </div>
+                <div class="card" style="flex:1.2;display:flex;flex-direction:column;justify-content:space-between;">
+                    <div>
+                        <div class="card-header">
+                            <span class="label">Score</span>
+                            <span class="badge" id="comboBadge">COMBO ×1</span>
+                        </div>
+                        <div class="score-row">
+                            <div class="big-score" id="scoreText">0</div>
+                            <div style="text-align:right">
+                                <div class="best-label">Best</div>
+                                <div class="best-value" id="bestScoreText">0</div>
+                            </div>
+                        </div>
+                        <div class="combo-display" id="comboDisplay"></div>
+                    </div>
+                </div>
+            </div>
+            <div class="card" style="flex:1.1">
+                <div class="card-header">
+                    <span class="label">Control Panel</span>
+                    <span class="badge">LOCAL · OFFLINE</span>
+                </div>
+                <div style="display:flex;justify-content:space-between;align-items:flex-start;gap:10px;margin-top:4px;flex-wrap:wrap">
+                    <div style="display:flex;flex-direction:column;gap:6px">
+                        <button class="btn" id="startBtn"><span class="icon"></span> START RUN</button>
+                        <button class="btn secondary" id="restartBtn">RESTART</button>
+                    </div>
+                    <div style="flex:1;min-width:170px">
+                        <ul class="hint-list">
+                            <li>• Targets fade in <span class="accent">~650ms</span>.</li>
+                            <li>• Chain hits to raise your <span class="accent">combo</span>.</li>
+                            <li>• Missed clicks or timeouts reset combo.</li>
+                            <li>• Best score stored locally.</li>
+                        </ul>
+                    </div>
+                </div>
+            </div>
+        </div>
+    </div>
+</div>
+<script>
+(function(){
+    const canvas = document.getElementById('gameCanvas');
+    const boardWrap = document.getElementById('boardWrap');
+    const overlay = document.getElementById('overlay');
+    const startBtn = document.getElementById('startBtn');
+    const restartBtn = document.getElementById('restartBtn');
+    const timerText = document.getElementById('timerText');
+    const timerBar = document.getElementById('timerBar');
+    const stateLabel = document.getElementById('stateLabel');
+    const hitsText = document.getElementById('hitsText');
+    const missesText = document.getElementById('missesText');
+    const accuracyText = document.getElementById('accuracyText');
+    const scoreText = document.getElementById('scoreText');
+    const bestScoreText = document.getElementById('bestScoreText');
+    const comboBadge = document.getElementById('comboBadge');
+    const comboDisplay = document.getElementById('comboDisplay');
+
+    const ROUND_TIME = 20.0;
+    const TARGET_LIFE = 0.8;
+    const SPAWN_INTERVAL = 0.42;
+    const TARGET_RADIUS = 34;
+    const HIT_RADIUS = 42;
+
+    let ctx;
+    let width = 0, height = 0, dpr = window.devicePixelRatio || 1;
+
+    function resize(){
+        const rect = boardWrap.getBoundingClientRect();
+        width = rect.width;
+        height = rect.height;
+        canvas.width = width * dpr;
+        canvas.height = height * dpr;
+        canvas.style.width = width + 'px';
+        canvas.style.height = height + 'px';
+        ctx = canvas.getContext('2d');
+        ctx.setTransform(dpr,0,0,dpr,0,0);
+    }
+    window.addEventListener('resize',()=>{resize();});
+
+    let running = false;
+    let timeLeft = ROUND_TIME;
+    let lastTimestamp = 0;
+    let spawnTimer = 0;
+    let targets = [];
+    let hits = 0;
+    let misses = 0;
+    let score = 0;
+    let combo = 1;
+    let comboStreak = 0;
+    let comboDropFlash = 0;
+    let bestScore = 0;
+
+    function loadBest(){
+        try{
+            const v = localStorage.getItem('neonReflexBestScore');
+            bestScore = v ? parseInt(v,10)||0 : 0;
+        }catch(e){bestScore=0;}
+        bestScoreText.textContent = bestScore;
+    }
+    function saveBest(){
+        if(score>bestScore){
+            bestScore = score;
+            bestScoreText.textContent = bestScore;
+            try{localStorage.setItem('neonReflexBestScore',String(bestScore));}catch(e){}
+        }
+    }
+
+    function resetRound(){
+        running=false;
+        timeLeft=ROUND_TIME;
+        spawnTimer=0;
+        lastTimestamp=0;
+        targets.length=0;
+        hits=0;
+        misses=0;
+        score=0;
+        combo=1;
+        comboStreak=0;
+        comboDropFlash=0;
+        updateHUD();
+        stateLabel.textContent='Idle';
+        stateLabel.style.color='#8ea0d0';
+        overlay.style.display='flex';
+    }
+
+    function startRound(){
+        resetRound();
+        overlay.style.display='none';
+        running=true;
+        stateLabel.textContent='Live';
+        stateLabel.style.color='#b9f7ff';
+        lastTimestamp=performance.now();
+        requestAnimationFrame(loop);
+    }
+
+    function endRound(){
+        running=false;
+        saveBest();
+        stateLabel.textContent='Complete';
+        stateLabel.style.color='#fdd3a1';
+        overlay.style.display='flex';
+        overlay.querySelector('.overlay-title').textContent='RUN COMPLETE';
+        overlay.querySelector('.overlay-sub').innerHTML =
+            'Final score <span class="accent">'+score+
+            '</span> · Accuracy '+accuracyText.textContent+
+            '. Press <span class="accent">START</span> or <span class="accent">SPACE</span> to retry.';
+    }
+
+    function updateHUD(){
+        timerText.textContent = timeLeft.toFixed(1)+'s';
+        const pct = Math.max(0,timeLeft/ROUND_TIME);
+        timerBar.style.transform='scaleX('+pct+')';
+        hitsText.textContent=hits;
+        missesText.textContent=misses;
+        const total=hits+misses;
+        const acc = total?Math.round(hits/total*100):100;
+        accuracyText.textContent = acc+'%';
+        scoreText.textContent = score;
+        comboBadge.textContent = 'COMBO ×'+combo;
+        if(combo>1){
+            comboDisplay.textContent='Streak '+comboStreak+' · Multiplier ×'+combo;
+        }else{
+            comboDisplay.textContent='';
+        }
+    }
+
+    function spawnTarget(){
+        const margin = TARGET_RADIUS+10;
+        const x = margin + Math.random()*(width-2*margin);
+        const y = margin + Math.random()*(height-2*margin);
+        const hue = Math.random()<0.6?180+Math.random()*40:32+Math.random()*20;
+        targets.push({
+            x,y,
+            born:performance.now(),
+            life:TARGET_LIFE,
+            hue,
+            hit:false
+        });
+    }
+
+    function handleMiss(){
+        misses++;
+        combo=1;
+        comboStreak=0;
+        comboDropFlash=0.23;
+    }
+
+    function onClick(ev){
+        const rect = canvas.getBoundingClientRect();
+        const x = ev.clientX - rect.left;
+        const y = ev.clientY - rect.top;
+        if(!running){
+            startRound();
+            return;
+        }
+        let hitSomething = false;
+        for(let i=targets.length-1;i>=0;--i){
+            const t = targets[i];
+            if(t.hit)continue;
+            const dx = x - t.x;
+            const dy = y - t.y;
+            if(dx*dx+dy*dy<=HIT_RADIUS*HIT_RADIUS){
+                t.hit=true;
+                targets.splice(i,1);
+                hitSomething=true;
+                hits++;
+                comboStreak++;
+                if(comboStreak>0 && comboStreak%5===0 && combo<8){
+                    combo++;
+                    comboDropFlash=0; // avoid red flash
+                }
+                const baseScore = 50;
+                const bonus = Math.floor((ROUND_TIME-timeLeft)*0.3);
+                score += (baseScore+bonus)*combo;
+                break;
+            }
+        }
+        if(!hitSomething){
+            handleMiss();
+        }
+        updateHUD();
+    }
+
+    canvas.addEventListener('mousedown',onClick);
+
+    document.addEventListener('keydown',e=>{
+        if(e.code==='Space'){
+            e.preventDefault();
+            if(!running){
+                startRound();
+            }
+        }else if(e.code==='KeyR'){
+            e.preventDefault();
+            resetRound();
+        }
+    });
+
+    startBtn.addEventListener('click',()=>{
+        if(!running)startRound();
+    });
+    restartBtn.addEventListener('click',()=>{
+        resetRound();
+    });
+
+    function drawTarget(t,now){
+        const age = (now - t.born)/1000;
+        const a = 1 - age/t.life;
+        if(a<=0)return;
+        const r = TARGET_RADIUS;
+        const pulse = 0.8+Math.sin(now*0.01)*0.15;
+        const grad = ctx.createRadialGradient(t.x,t.y,2,t.x,t.y,r+8);
+        const baseColor = 'hsl('+t.hue+',100%,60%)';
+        const outerColor = 'hsla('+t.hue+',100%,50%,'+(0.2*a)+')';
+        grad.addColorStop(0,'rgba(255,255,255,'+(0.9*a)+')');
+        grad.addColorStop(0.2,baseColor);
+        grad.addColorStop(0.7,'hsla('+t.hue+',100%,55%,'+(0.9*a)+')');
+        grad.addColorStop(1,outerColor);
+        ctx.save();
+        ctx.globalAlpha = a;
+        ctx.fillStyle=grad;
+        ctx.beginPath();
+        ctx.arc(t.x,t.y,r*pulse,0,Math.PI*2);
+        ctx.fill();
+        ctx.lineWidth=2.2;
+        ctx.strokeStyle='rgba(5,10,20,'+(0.9*a)+')';
+        ctx.stroke();
+        // inner ring
+        ctx.beginPath();
+        ctx.lineWidth=1.4;
+        ctx.strokeStyle='rgba(255,255,255,'+(0.7*a)+')';
+        ctx.arc(t.x,t.y,r*0.55*pulse,0,Math.PI*2);
+        ctx.stroke();
+        // crosshair
+        ctx.lineWidth=1;
+        ctx.strokeStyle='rgba(230,245,255,'+(0.5*a)+')';
+        ctx.beginPath();
+        ctx.moveTo(t.x-r*0.35,t.y);
+        ctx.lineTo(t.x+r*0.35,t.y);
+        ctx.moveTo(t.x,t.y-r*0.35);
+        ctx.lineTo(t.x,t.y+r*0.35);
+        ctx.stroke();
+        ctx.restore();
+    }
+
+    function loop(ts){
+        if(!ctx)return;
+        if(!lastTimestamp)lastTimestamp=ts;
+        const dt = (ts-lastTimestamp)/1000;
+        lastTimestamp = ts;
+
+        ctx.clearRect(0,0,width,height);
+
+        const nowMs = performance.now();
+
+        if(running){
+            timeLeft -= dt;
+            if(timeLeft<=0){
+                timeLeft=0;
+                running=false;
+            }
+            spawnTimer -= dt;
+            if(spawnTimer<=0){
+                spawnTarget();
+                spawnTimer += SPAWN_INTERVAL*(0.75+Math.random()*0.5);
+            }
+            for(let i=targets.length-1;i>=0;--i){
+                const t = targets[i];
+                const age = (nowMs - t.born)/1000;
+                if(age>t.life){
+                    if(!t.hit){
+                        handleMiss();
+                    }
+                    targets.splice(i,1);
+                    updateHUD();
+                }
+            }
+        }
+
+        // draw lingering ghost glow even when not running
+        const now = performance.now();
+        for(let i=0;i<targets.length;i++){
+            drawTarget(targets[i],now);
+        }
+
+        if(comboDropFlash>0){
+            comboDropFlash-=dt;
+            const alpha = Math.max(0,comboDropFlash*4);
+            ctx.fillStyle='rgba(255,73,113,'+alpha*0.2+')';
+            ctx.fillRect(0,0,width,height);
+        }
+
+        // subtle vignette
+        const rad = ctx.createRadialGradient(width/2,height/2,0,width/2,height/2,Math.max(width,height)*0.8);
+        rad.addColorStop(0,'rgba(0,0,0,0)');
+        rad.addColorStop(1,'rgba(0,0,0,0.7)');
+        ctx.fillStyle=rad;
+        ctx.fillRect(0,0,width,height);
+
+        updateHUD();
+
+        if(!running && timeLeft===0){
+            endRound();
+            return;
+        }
+        requestAnimationFrame(loop);
+    }
+
+    resize();
+    loadBest();
+    resetRound();
+    requestAnimationFrame(loop);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/gpt.png b/data/artifacts/5a955a84e8c7/gpt.png
new file mode 100644
index 0000000..e34781a
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/gpt.png differ
diff --git a/data/artifacts/5a955a84e8c7/grok.html b/data/artifacts/5a955a84e8c7/grok.html
new file mode 100644
index 0000000..1632b17
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/grok.html
@@ -0,0 +1,360 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>NEON REFLEX</title>
+<style>
+*{margin:0;padding:0;box-sizing:border-box}
+html,body{width:100%;height:100%;overflow:hidden;background:#05080f;font-family:'Segoe UI',system-ui,sans-serif;color:#0ff;user-select:none;-webkit-user-select:none;cursor:crosshair}
+canvas{display:block;position:absolute;inset:0;width:100%;height:100%}
+#ui{position:absolute;inset:0;pointer-events:none;z-index:10}
+.hud{position:absolute;top:0;left:0;right:0;padding:14px 20px;display:flex;justify-content:space-between;align-items:flex-start;flex-wrap:wrap;gap:8px;
+background:linear-gradient(180deg,rgba(0,20,40,.85) 0%,transparent 100%)}
+.stat{display:flex;flex-direction:column;align-items:center;min-width:70px}
+.stat .label{font-size:9px;letter-spacing:2px;color:#0a8;text-transform:uppercase;opacity:.8}
+.stat .val{font-size:22px;font-weight:700;color:#0ff;text-shadow:0 0 10px #0ff,0 0 20px #0ff6;font-variant-numeric:tabular-nums}
+.stat .val.amber{color:#fa0;text-shadow:0 0 10px #fa0,0 0 20px #fa06}
+.stat .val.miss{color:#f46;text-shadow:0 0 10px #f46}
+#combo-display{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);font-size:48px;font-weight:900;color:#fa0;text-shadow:0 0 20px #fa0,0 0 40px #fa0;opacity:0;pointer-events:none;transition:none;letter-spacing:4px}
+#overlay{position:absolute;inset:0;display:flex;flex-direction:column;align-items:center;justify-content:center;background:rgba(2,6,14,.88);z-index:20;pointer-events:auto;cursor:default}
+#overlay h1{font-size:clamp(28px,6vw,52px);font-weight:900;letter-spacing:6px;color:#0ff;text-shadow:0 0 20px #0ff,0 0 40px #0ff,0 0 80px #0af;margin-bottom:8px}
+#overlay .sub{font-size:13px;letter-spacing:3px;color:#0a8;margin-bottom:28px;text-transform:uppercase}
+#overlay .score-big{font-size:64px;font-weight:900;color:#fa0;text-shadow:0 0 30px #fa0;margin:10px 0}
+#overlay .detail{font-size:14px;color:#0cc;margin:4px 0;letter-spacing:1px}
+#overlay .best{font-size:16px;color:#fa0;margin-top:12px;letter-spacing:2px;text-shadow:0 0 8px #fa0}
+btn-start,#startBtn{pointer-events:auto;margin-top:28px;padding:14px 48px;font-size:16px;font-weight:700;letter-spacing:4px;text-transform:uppercase;color:#05080f;background:linear-gradient(135deg,#0ff,#0af);border:none;border-radius:4px;cursor:pointer;box-shadow:0 0 20px #0ff8,0 0 40px #0ff4;transition:transform .1s,box-shadow .15s}
+#startBtn:hover{transform:scale(1.05);box-shadow:0 0 30px #0ff,0 0 60px #0ff6}
+#startBtn:active{transform:scale(.97)}
+#timer-bar{position:absolute;bottom:0;left:0;height:4px;background:linear-gradient(90deg,#0ff,#fa0);box-shadow:0 0 10px #0ff,0 0 20px #fa0;width:100%;transform-origin:left;z-index:15}
+#miss-flash{position:absolute;inset:0;background:rgba(255,40,60,.12);opacity:0;pointer-events:none;z-index:5}
+</style>
+</head>
+<body>
+<canvas id="c"></canvas>
+<div id="ui">
+  <div class="hud">
+    <div class="stat"><span class="label">Score</span><span class="val" id="scoreVal">0</span></div>
+    <div class="stat"><span class="label">Combo</span><span class="val amber" id="comboVal">x1</span></div>
+    <div class="stat"><span class="label">Time</span><span class="val" id="timeVal">20.0</span></div>
+    <div class="stat"><span class="label">Hits</span><span class="val" id="hitsVal">0</span></div>
+    <div class="stat"><span class="label">Miss</span><span class="val miss" id="missVal">0</span></div>
+    <div class="stat"><span class="label">Best</span><span class="val amber" id="bestVal">0</span></div>
+  </div>
+  <div id="combo-display"></div>
+  <div id="timer-bar"></div>
+  <div id="miss-flash"></div>
+</div>
+<div id="overlay">
+  <h1>NEON REFLEX</h1>
+  <div class="sub">Click targets before they fade</div>
+  <div class="detail" id="endStats" style="display:none"></div>
+  <div class="score-big" id="endScore" style="display:none"></div>
+  <div class="best" id="endBest"></div>
+  <button id="startBtn">START</button>
+</div>
+<script>
+(()=>{
+const canvas=document.getElementById('c');
+const ctx=canvas.getContext('2d');
+const overlay=document.getElementById('overlay');
+const startBtn=document.getElementById('startBtn');
+const scoreVal=document.getElementById('scoreVal');
+const comboVal=document.getElementById('comboVal');
+const timeVal=document.getElementById('timeVal');
+const hitsVal=document.getElementById('hitsVal');
+const missVal=document.getElementById('missVal');
+const bestVal=document.getElementById('bestVal');
+const comboDisplay=document.getElementById('combo-display');
+const timerBar=document.getElementById('timer-bar');
+const missFlash=document.getElementById('miss-flash');
+const endStats=document.getElementById('endStats');
+const endScore=document.getElementById('endScore');
+const endBest=document.getElementById('endBest');
+
+const ROUND=20;
+let W,H,dpr,running=false,targets=[],particles=[],score=0,combo=0,maxCombo=0,hits=0,misses=0,timeLeft=ROUND,lastSpawn=0,spawnInterval=900,best=0,raf=0,lastT=0,comboAnim=0,gridOff=0;
+
+try{best=parseInt(localStorage.getItem('neonReflexBest')||'0',10)||0}catch(e){}
+bestVal.textContent=best;
+endBest.textContent=best>0?'BEST: '+best:'';
+
+function resize(){
+  dpr=Math.min(window.devicePixelRatio||1,2);
+  W=window.innerWidth;H=window.innerHeight;
+  canvas.width=W*dpr;canvas.height=H*dpr;
+  canvas.style.width=W+'px';canvas.style.height=H+'px';
+  ctx.setTransform(dpr,0,0,dpr,0,0);
+}
+window.addEventListener('resize',resize);
+resize();
+
+function drawGrid(t){
+  gridOff=(t*0.02)%40;
+  ctx.save();
+  ctx.strokeStyle='rgba(0,255,255,0.04)';
+  ctx.lineWidth=1;
+  const g=40;
+  for(let x=((gridOff% g)+g)%g;x<W;x+=g){
+    ctx.beginPath();ctx.moveTo(x,0);ctx.lineTo(x,H);ctx.stroke();
+  }
+  for(let y=((gridOff% g)+g)%g;y<H;y+=g){
+    ctx.beginPath();ctx.moveTo(0,y);ctx.lineTo(W,y);ctx.stroke();
+  }
+  ctx.strokeStyle='rgba(0,200,255,0.06)';
+  ctx.lineWidth=1.5;
+  const g2=120;
+  for(let x=0;x<W;x+=g2){ctx.beginPath();ctx.moveTo(x,0);ctx.lineTo(x,H);ctx.stroke()}
+  for(let y=0;y<H;y+=g2){ctx.beginPath();ctx.moveTo(0,y);ctx.lineTo(W,y);ctx.stroke()}
+  // vignette corners
+  const grd=ctx.createRadialGradient(W/2,H/2,Math.min(W,H)*0.3,W/2,H/2,Math.max(W,H)*0.7);
+  grd.addColorStop(0,'transparent');
+  grd.addColorStop(1,'rgba(0,5,15,0.55)');
+  ctx.fillStyle=grd;
+  ctx.fillRect(0,0,W,H);
+  ctx.restore();
+}
+
+function spawnTarget(){
+  const pad=60;
+  const r=18+Math.random()*16;
+  const life=900+Math.random()*700-(Math.min(combo,20)*15);
+  const x=pad+Math.random()*(W-pad*2);
+  const y=pad+80+Math.random()*(H-pad*2-100);
+  const hue=Math.random()<0.7?0:1; // 0 cyan 1 amber
+  targets.push({x,y,r,life,maxLife:life,hue,hit:false,born:performance.now()});
+}
+
+function spawnParticles(x,y,hue,n){
+  for(let i=0;i<n;i++){
+    const a=Math.random()*Math.PI*2;
+    const sp=1+Math.random()*5;
+    particles.push({
+      x,y,vx:Math.cos(a)*sp,vy:Math.sin(a)*sp,
+      life:400+Math.random()*400,maxLife:400+Math.random()*400,
+      r:1+Math.random()*3,hue
+    });
+  }
+}
+
+function showComboText(c){
+  if(c<2)return;
+  comboDisplay.textContent='x'+c;
+  comboDisplay.style.opacity='1';
+  comboDisplay.style.transform='translate(-50%,-50%) scale(1.4)';
+  comboDisplay.style.transition='none';
+  requestAnimationFrame(()=>{
+    comboDisplay.style.transition='opacity .5s, transform .5s';
+    comboDisplay.style.opacity='0';
+    comboDisplay.style.transform='translate(-50%,-80%) scale(1)';
+  });
+}
+
+function updateHUD(){
+  scoreVal.textContent=score;
+  comboVal.textContent='x'+Math.max(1,combo);
+  timeVal.textContent=Math.max(0,timeLeft).toFixed(1);
+  hitsVal.textContent=hits;
+  missVal.textContent=misses;
+  bestVal.textContent=Math.max(best,score);
+  timerBar.style.transform='scaleX('+Math.max(0,timeLeft/ROUND)+')';
+}
+
+function flashMiss(){
+  missFlash.style.opacity='1';
+  missFlash.style.transition='none';
+  requestAnimationFrame(()=>{
+    missFlash.style.transition='opacity .3s';
+    missFlash.style.opacity='0';
+  });
+}
+
+function hitTest(mx,my){
+  for(let i=targets.length-1;i>=0;i--){
+    const t=targets[i];
+    if(t.hit)continue;
+    const dx=mx-t.x,dy=my-t.y;
+    const dist=Math.sqrt(dx*dx+dy*dy);
+    const progress=1-((performance.now()-t.born)/t.maxLife);
+    const curR=t.r*(0.6+0.4*Math.min(1,progress*2));
+    if(dist<=curR+8){
+      t.hit=true;
+      const mult=Math.max(1,combo);
+      const pts=Math.round((10+Math.floor(t.r))*mult*(0.5+progress*0.5));
+      score+=pts;
+      hits++;
+      combo++;
+      if(combo>maxCombo)maxCombo=combo;
+      spawnParticles(t.x,t.y,t.hue,12+Math.min(combo,20));
+      if(combo>=2&&combo%1===0)showComboText(combo);
+      // shrink spawn interval slightly with combo
+      spawnInterval=Math.max(380,900-combo*18);
+      updateHUD();
+      return true;
+    }
+  }
+  return false;
+}
+
+canvas.addEventListener('pointerdown',e=>{
+  if(!running)return;
+  const rect=canvas.getBoundingClientRect();
+  const mx=e.clientX-rect.left;
+  const my=e.clientY-rect.top;
+  if(!hitTest(mx,my)){
+    // miss click
+    combo=0;
+    misses++;
+    spawnInterval=Math.min(900,spawnInterval+40);
+    flashMiss();
+    updateHUD();
+  }
+});
+
+function endGame(){
+  running=false;
+  if(score>best){
+    best=score;
+    try{localStorage.setItem('neonReflexBest',String(best))}catch(e){}
+  }
+  bestVal.textContent=best;
+  endStats.style.display='block';
+  endScore.style.display='block';
+  endStats.innerHTML='HITS '+hits+' &nbsp;·&nbsp; MISSES '+misses+' &nbsp;·&nbsp; MAX COMBO x'+maxCombo;
+  endScore.textContent=score;
+  endBest.textContent='BEST: '+best+(score>=best&&score>0?'  ★ NEW!':'');
+  overlay.querySelector('h1').textContent='TIME UP';
+  overlay.querySelector('.sub').textContent='';
+  startBtn.textContent='RESTART';
+  overlay.style.display='flex';
+}
+
+function startGame(){
+  targets=[];particles=[];
+  score=0;combo=0;maxCombo=0;hits=0;misses=0;
+  timeLeft=ROUND;lastSpawn=0;spawnInterval=900;
+  running=true;
+  overlay.style.display='none';
+  endStats.style.display='none';
+  endScore.style.display='none';
+  updateHUD();
+  lastT=performance.now();
+  if(raf)cancelAnimationFrame(raf);
+  raf=requestAnimationFrame(loop);
+}
+
+startBtn.addEventListener('click',startGame);
+
+function loop(now){
+  const dt=Math.min(50,now-lastT);
+  lastT=now;
+
+  ctx.fillStyle='#05080f';
+  ctx.fillRect(0,0,W,H);
+  drawGrid(now);
+
+  if(running){
+    timeLeft-=dt/1000;
+    if(timeLeft<=0){timeLeft=0;endGame()}
+    // spawn
+    if(now-lastSpawn>spawnInterval){
+      spawnTarget();
+      lastSpawn=now;
+      if(Math.random()<0.25&&timeLeft<12)spawnTarget();
+    }
+  }
+
+  // update & draw targets
+  for(let i=targets.length-1;i>=0;i--){
+    const t=targets[i];
+    const age=now-t.born;
+    const progress=age/t.maxLife;
+    if(t.hit||progress>=1){
+      if(!t.hit&&running){
+        combo=0;
+        misses++;
+        spawnInterval=Math.min(900,spawnInterval+30);
+        spawnParticles(t.x,t.y,t.hue,5);
+        updateHUD();
+      }
+      targets.splice(i,1);
+      continue;
+    }
+    const fade=progress<0.15?progress/0.15:progress>0.7?(1-progress)/0.3:1;
+    const pulse=1+Math.sin(now*0.01+t.x)*0.06;
+    const curR=t.r*pulse*(0.7+0.3*Math.min(1,progress*3));
+    const col=t.hue===0?[0,255,255]:[255,170,0];
+    const a=Math.max(0,Math.min(1,fade));
+
+    // outer glow
+    ctx.save();
+    ctx.beginPath();
+    ctx.arc(t.x,t.y,curR*1.8,0,Math.PI*2);
+    const g=ctx.createRadialGradient(t.x,t.y,curR*0.3,t.x,t.y,curR*1.8);
+    g.addColorStop(0,'rgba('+col[0]+','+col[1]+','+col[2]+','+(0.25*a)+')');
+    g.addColorStop(1,'rgba('+col[0]+','+col[1]+','+col[2]+',0)');
+    ctx.fillStyle=g;
+    ctx.fill();
+
+    // ring
+    ctx.beginPath();
+    ctx.arc(t.x,t.y,curR,0,Math.PI*2);
+    ctx.strokeStyle='rgba('+col[0]+','+col[1]+','+col[2]+','+(0.9*a)+')';
+    ctx.lineWidth=2.5;
+    ctx.shadowColor='rgb('+col[0]+','+col[1]+','+col[2]+')';
+    ctx.shadowBlur=16;
+    ctx.stroke();
+
+    // inner fill
+    ctx.beginPath();
+    ctx.arc(t.x,t.y,curR*0.55,0,Math.PI*2);
+    ctx.fillStyle='rgba('+col[0]+','+col[1]+','+col[2]+','+(0.35*a)+')';
+    ctx.fill();
+
+    // core
+    ctx.beginPath();
+    ctx.arc(t.x,t.y,curR*0.2,0,Math.PI*2);
+    ctx.fillStyle='rgba(255,255,255,'+(0.8*a)+')';
+    ctx.shadowBlur=8;
+    ctx.fill();
+
+    // life arc
+    ctx.beginPath();
+    ctx.arc(t.x,t.y,curR+6,-Math.PI/2,-Math.PI/2+Math.PI*2*(1-progress));
+    ctx.strokeStyle='rgba('+col[0]+','+col[1]+','+col[2]+','+(0.5*a)+')';
+    ctx.lineWidth=2;
+    ctx.shadowBlur=0;
+    ctx.stroke();
+    ctx.restore();
+  }
+
+  // particles
+  for(let i=particles.length-1;i>=0;i--){
+    const p=particles[i];
+    p.life-=dt;
+    if(p.life<=0){particles.splice(i,1);continue}
+    p.x+=p.vx;p.y+=p.vy;
+    p.vy+=0.02;
+    p.vx*=0.99;
+    const a=p.life/p.maxLife;
+    const col=p.hue===0?[0,255,255]:[255,180,0];
+    ctx.beginPath();
+    ctx.arc(p.x,p.y,p.r*a,0,Math.PI*2);
+    ctx.fillStyle='rgba('+col[0]+','+col[1]+','+col[2]+','+a+')';
+    ctx.shadowColor='rgb('+col[0]+','+col[1]+','+col[2]+')';
+    ctx.shadowBlur=6;
+    ctx.fill();
+    ctx.shadowBlur=0;
+  }
+
+  if(running)updateHUD();
+  raf=requestAnimationFrame(loop);
+}
+
+// idle background
+lastT=performance.now();
+raf=requestAnimationFrame(loop);
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/grok.png b/data/artifacts/5a955a84e8c7/grok.png
new file mode 100644
index 0000000..42d7a0e
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/grok.png differ
diff --git a/data/artifacts/5a955a84e8c7/hermes3-8b.html b/data/artifacts/5a955a84e8c7/hermes3-8b.html
new file mode 100644
index 0000000..0c49d90
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/hermes3-8b.html
@@ -0,0 +1,199 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Fast Neon Reflex Mini-Game</title>
+    <style>
+        * {
+            margin: 0;
+            padding: 0;
+            background: #000;
+            color: #fff;
+            font-family: 'Courier New', monospace;
+            user-select: none;
+        }
+        
+        body {
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+            overflow: hidden;
+        }
+        
+        canvas {
+            background: #000;
+            border: 2px solid #0f0;
+        }
+        
+        .scoreboard {
+            position: absolute;
+            top: 10px;
+            right: 10px;
+            font-size: 24px;
+        }
+        
+        .restart-button {
+            margin-top: 20px;
+            padding: 10px 20px;
+            font-size: 24px;
+            cursor: pointer;
+            background-color: #0f0;
+            color: #000;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="gameCanvas"></canvas>
+    <div class="scoreboard">
+        Hits: <span id="hits">0</span><br>
+        Misses: <span id="misses">0</span><br>
+        Score: <span id="score">0</span>
+    </div>
+    <button class="restart-button" onclick="resetGame()">Restart</button>
+
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        canvas.width = window.innerWidth * 0.8;
+        canvas.height = window.innerHeight * 0.8;
+
+        const ctx = canvas.getContext('2d');
+
+        let gameLoop;
+        let score = 0;
+        let hits = 0;
+        let misses = 0;
+        const targetRadius = 10;
+        const targetsPerRound = 5;
+        const roundDuration = 20 * 1000; // milliseconds
+        const comboMultiplier = 1.5;
+
+        function random(min, max) {
+            return Math.random() * (max - min) + min;
+        }
+
+        function createTarget() {
+            return {
+                x: random(0, canvas.width),
+                y: random(0, canvas.height),
+                radius: targetRadius,
+                color: 'cyan',
+            };
+        }
+        
+        function drawTarget(target) {
+            ctx.beginPath();
+            ctx.arc(target.x, target.y, target.radius, 0, Math.PI * 2);
+            ctx.fillStyle = target.color;
+            ctx.fill();
+        }
+
+        function gameOver() {
+            clearInterval(gameLoop);
+            hits += score;
+            misses += targetsPerRound - score;
+            document.getElementById('hits').textContent = hits;
+            document.getElementById('misses').textContent = misses;
+            document.getElementById('score').textContent = Math.floor(hits / (hits + misses) * 100);
+
+            const bestScoreStr = localStorage.getItem('bestScore');
+            let bestScore = isNaN(bestScoreStr) ? 0 : parseInt(bestScoreStr);
+            
+            if (hits > bestScore) {
+                bestScore = hits;
+                localStorage.setItem('bestScore', bestScore);
+            }
+
+            document.getElementById('score').textContent += ' (Best: ' + bestScore + '%)';
+        }
+
+        function resetGame() {
+            score = 0;
+            hits = 0;
+            misses = 0;
+            document.getElementById('hits').textContent = 0;
+            document.getElementById('misses').textContent = 0;
+            document.getElementById('score').textContent = 0;
+
+            startRound();
+        }
+
+        function startRound() {
+            let combo = 1;
+            
+            for (let i = 0; i < targetsPerRound; i++) {
+                setTimeout(() => {
+                    const target = createTarget();
+
+                    drawTarget(target);
+                    
+                    ctx.fillStyle = 'amber';
+                    ctx.fillRect(target.x - target.radius, canvas.height - targetRadius * 2, targetRadius * 2, targetRadius * 2);
+
+                    gameLoop = setInterval(() => {
+                        target.color = 'red';
+                        
+                        if (score > 0) {
+                            combo *= comboMultiplier;
+                        } else {
+                            clearInterval(gameLoop);
+                            return;
+                        }
+
+                        drawTarget(target);
+
+                        ctx.fillStyle = 'black';
+                        ctx.fillRect(target.x - target.radius, canvas.height - targetRadius * 2, targetRadius * 2, targetRadius * 2);
+
+                        if (Math.random() < hits / (hits + misses)) {
+                            score++;
+                            
+                            const hitColor = 'lime';
+                            drawTarget({ ...target, color: hitColor });
+                            
+                            ctx.fillStyle = hitColor;
+                            
+                            for (let j = 0; j < 5; j++) {
+                                ctx.beginPath();
+                                ctx.arc(target.x, target.y, target.radius * combo, 0, Math.PI * 2);
+                                ctx.fill();
+                            }
+                        } else {
+                            misses++;
+                            const missColor = 'red';
+                            
+                            drawTarget({ ...target, color: missColor });
+                            
+                            ctx.fillStyle = missColor;
+                            
+                            for (let j = 0; j < 3; j++) {
+                                ctx.beginPath();
+                                ctx.arc(target.x, target.y, target.radius * combo, 0, Math.PI * 2);
+                                ctx.fill();
+                            }
+                        }
+
+                    }, 100);
+                }, i * 500);
+            }
+
+            setTimeout(() => {
+                gameOver();
+                
+                const bestScoreStr = localStorage.getItem('bestScore');
+                let bestScore = isNaN(bestScoreStr) ? 0 : parseInt(bestScoreStr);
+
+                if (hits > bestScore) {
+                    bestScore = hits;
+                    localStorage.setItem('bestScore', bestScore);
+                }
+
+                document.getElementById('score').textContent += ' (Best: ' + bestScore + '%)';
+            }, roundDuration - targetsPerRound * 500);
+        }
+
+        startRound();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/hermes3-8b.png b/data/artifacts/5a955a84e8c7/hermes3-8b.png
new file mode 100644
index 0000000..6c5ed88
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/hermes3-8b.png differ
diff --git a/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.html b/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..5429489
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.html
@@ -0,0 +1,108 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Neon Reflex Mini-Game</title>
+<style>
+body { margin: 0; overflow: hidden; background-color: #000; color: cyan; font-family: 'Courier New', Courier, monospace; }
+#game-container { position: relative; width: 100vw; height: 100vh; }
+.target { position: absolute; border-radius: 50%; background-color: rgba(255, 255, 0, 0.7); cursor: pointer; transition: opacity 0.5s ease-out; }
+#scoreboard { position: absolute; top: 10px; left: 10px; color: cyan; }
+#best-score { position: absolute; top: 40px; left: 10px; color: cyan; }
+#controls { position: absolute; bottom: 10px; left: 50%; transform: translateX(-50%); }
+button { background-color: #000; border: 2px solid cyan; color: cyan; padding: 10px 20px; font-size: 16px; cursor: pointer; transition: background-color 0.3s; }
+button:hover { background-color: rgba(0, 255, 255, 0.1); }
+</style>
+</head>
+<body>
+<div id="game-container"></div>
+<div id="scoreboard">Hits: 0 Misses: 0 Score: 0 Combo: 0</div>
+<div id="best-score">Best Score: 0</div>
+<div id="controls"><button onclick="startGame()">Restart Game</button></div>
+
+<script>
+const gameContainer = document.getElementById('game-container');
+const scoreboard = document.getElementById('scoreboard');
+const bestScoreDisplay = document.getElementById('best-score');
+
+let hits = 0;
+let misses = 0;
+let score = 0;
+let combo = 0;
+let targets = [];
+let gameInterval;
+let startTime;
+
+function createTarget() {
+    const target = document.createElement('div');
+    target.classList.add('target');
+    target.style.width = '50px';
+    target.style.height = '50px';
+    target.style.left = `${Math.random() * (window.innerWidth - 50)}px`;
+    target.style.top = `${Math.random() * (window.innerHeight - 50)}px`;
+    gameContainer.appendChild(target);
+    targets.push(target);
+
+    setTimeout(() => {
+        target.style.opacity = '0';
+        setTimeout(() => {
+            gameContainer.removeChild(target);
+            targets.splice(targets.indexOf(target), 1);
+            misses++;
+            combo = 0;
+            updateScoreboard();
+        }, 500);
+    }, 2000);
+}
+
+function startGame() {
+    hits = 0;
+    misses = 0;
+    score = 0;
+    combo = 0;
+    targets.forEach(target => gameContainer.removeChild(target));
+    targets = [];
+    clearInterval(gameInterval);
+
+    startTime = Date.now();
+    gameInterval = setInterval(() => {
+        createTarget();
+        if (Date.now() - startTime >= 20000) {
+            endGame();
+        }
+    }, 1500);
+}
+
+function updateScoreboard() {
+    scoreboard.textContent = `Hits: ${hits} Misses: ${misses} Score: ${score} Combo: ${combo}`;
+    bestScoreDisplay.textContent = `Best Score: ${localStorage.getItem('bestScore') || 0}`;
+}
+
+function endGame() {
+    clearInterval(gameInterval);
+    if (score > (localStorage.getItem('bestScore') || 0)) {
+        localStorage.setItem('bestScore', score);
+    }
+    updateScoreboard();
+}
+
+gameContainer.addEventListener('click', (event) => {
+    targets.forEach(target => {
+        const rect = target.getBoundingClientRect();
+        if (event.clientX >= rect.left && event.clientX <= rect.right &&
+            event.clientY >= rect.top && event.clientY <= rect.bottom) {
+            gameContainer.removeChild(target);
+            targets.splice(targets.indexOf(target), 1);
+            hits++;
+            combo++;
+            score += combo * 50;
+            updateScoreboard();
+        }
+    });
+});
+
+window.onload = startGame;
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.png b/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..95de486
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/hf-qwen-coder-32b.png differ
diff --git a/data/artifacts/5a955a84e8c7/kimi.html b/data/artifacts/5a955a84e8c7/kimi.html
new file mode 100644
index 0000000..5d841a6
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/kimi.html
@@ -0,0 +1,461 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Neon Reflex Protocol</title>
+    <style>
+        * { margin: 0; padding: 0; box-sizing: border-box; }
+        body {
+            background: #020204;
+            color: #00ffff;
+            font-family: 'Courier New', Courier, monospace;
+            overflow: hidden;
+            user-select: none;
+        }
+        #gameCanvas {
+            display: block;
+            cursor: crosshair;
+        }
+        .ui-layer {
+            position: absolute;
+            pointer-events: none;
+            text-transform: uppercase;
+            letter-spacing: 2px;
+        }
+        #hud {
+            top: 30px;
+            left: 0;
+            right: 0;
+            display: flex;
+            justify-content: center;
+            gap: 60px;
+            font-size: 22px;
+            font-weight: bold;
+            text-shadow: 0 0 10px currentColor;
+        }
+        .stat-box {
+            text-align: center;
+        }
+        .label {
+            font-size: 12px;
+            opacity: 0.7;
+            margin-bottom: 5px;
+        }
+        .value {
+            font-size: 28px;
+        }
+        .cyan { color: #00ffff; text-shadow: 0 0 20px rgba(0,255,255,0.8); }
+        .amber { color: #ffbf00; text-shadow: 0 0 20px rgba(255,191,0,0.8); }
+        
+        #bottomHud {
+            bottom: 30px;
+            left: 40px;
+            right: 40px;
+            display: flex;
+            justify-content: space-between;
+            font-size: 16px;
+        }
+        
+        #gameOver {
+            position: absolute;
+            top: 50%;
+            left: 50%;
+            transform: translate(-50%, -50%);
+            text-align: center;
+            display: none;
+            pointer-events: auto;
+            background: rgba(2,2,4,0.95);
+            border: 2px solid #00ffff;
+            padding: 50px 70px;
+            box-shadow: 0 0 40px rgba(0,255,255,0.3), inset 0 0 40px rgba(0,255,255,0.1);
+        }
+        h1 {
+            font-size: 42px;
+            margin-bottom: 30px;
+            color: #00ffff;
+            text-shadow: 0 0 30px rgba(0,255,255,0.8);
+        }
+        .final-stat {
+            margin: 15px 0;
+            font-size: 20px;
+        }
+        button {
+            background: transparent;
+            border: 2px solid #ffbf00;
+            color: #ffbf00;
+            padding: 15px 40px;
+            font-size: 18px;
+            font-family: inherit;
+            text-transform: uppercase;
+            letter-spacing: 3px;
+            cursor: pointer;
+            margin-top: 30px;
+            text-shadow: 0 0 10px rgba(255,191,0,0.5);
+            box-shadow: 0 0 15px rgba(255,191,0,0.2);
+            transition: all 0.2s;
+            pointer-events: auto;
+        }
+        button:hover {
+            background: rgba(255,191,0,0.1);
+            box-shadow: 0 0 30px rgba(255,191,0,0.6);
+            transform: scale(1.05);
+        }
+    </style>
+</head>
+<body>
+    <canvas id="gameCanvas"></canvas>
+    
+    <div id="hud" class="ui-layer">
+        <div class="stat-box">
+            <div class="label">Score</div>
+            <div class="value cyan" id="scoreVal">0</div>
+        </div>
+        <div class="stat-box">
+            <div class="label">Combo</div>
+            <div class="value amber" id="comboVal">x1</div>
+        </div>
+        <div class="stat-box">
+            <div class="label">Time</div>
+            <div class="value cyan" id="timeVal">20.0</div>
+        </div>
+    </div>
+    
+    <div id="bottomHud" class="ui-layer">
+        <div>HITS: <span class="cyan" id="hitsVal">0</span> // MISSES: <span class="amber" id="missesVal">0</span></div>
+        <div>BEST: <span class="amber" id="bestVal">0</span></div>
+    </div>
+    
+    <div id="gameOver">
+        <h1>SYSTEM HALTED</h1>
+        <div class="final-stat">FINAL SCORE: <span class="amber" id="finalScore">0</span></div>
+        <div class="final-stat">ACCURACY: <span class="cyan" id="finalAcc">0%</span></div>
+        <div class="final-stat">MAX COMBO: <span class="amber" id="finalCombo">x1</span></div>
+        <button onclick="game.restart()">Reboot System</button>
+    </div>
+
+    <script>
+        const canvas = document.getElementById('gameCanvas');
+        const ctx = canvas.getContext('2d');
+        
+        const state = {
+            score: 0,
+            combo: 1,
+            maxCombo: 1,
+            hits: 0,
+            misses: 0,
+            timeLeft: 20,
+            isPlaying: false,
+            highScore: parseInt(localStorage.getItem('neonReflexHighScore')) || 0,
+            targets: [],
+            particles: [],
+            floatingTexts: [],
+            lastSpawn: 0,
+            spawnInterval: 700,
+            gridOffset: 0
+        };
+        
+        function resize() {
+            canvas.width = window.innerWidth;
+            canvas.height = window.innerHeight;
+        }
+        window.addEventListener('resize', resize);
+        resize();
+        
+        function updateUI() {
+            document.getElementById('scoreVal').textContent = state.score;
+            document.getElementById('comboVal').textContent = 'x' + state.combo;
+            document.getElementById('timeVal').textContent = state.timeLeft.toFixed(1);
+            document.getElementById('hitsVal').textContent = state.hits;
+            document.getElementById('missesVal').textContent = state.misses;
+            document.getElementById('bestVal').textContent = state.highScore;
+        }
+        
+        class Target {
+            constructor() {
+                const margin = 80;
+                this.x = margin + Math.random() * (canvas.width - margin * 2);
+                this.y = margin + Math.random() * (canvas.height - margin * 2);
+                this.maxRadius = 35;
+                this.radius = 0;
+                this.spawnTime = Date.now();
+                this.lifetime = 1200;
+                this.active = true;
+                this.color = Math.random() > 0.5 ? '#00ffff' : '#ffbf00';
+                this.pulse = Math.random() * Math.PI * 2;
+                this.growing = true;
+            }
+            
+            update() {
+                const age = Date.now() - this.spawnTime;
+                this.pulse += 0.15;
+                
+                if (this.growing) {
+                    this.radius += 2;
+                    if (this.radius >= this.maxRadius) this.growing = false;
+                }
+                
+                if (age > this.lifetime) {
+                    this.active = false;
+                    return 'expired';
+                }
+                
+                const shrinkStart = this.lifetime * 0.7;
+                if (age > shrinkStart) {
+                    const shrinkProgress = (age - shrinkStart) / (this.lifetime - shrinkStart);
+                    this.radius = this.maxRadius * (1 - shrinkProgress * 0.6);
+                }
+                
+                return 'active';
+            }
+            
+            draw() {
+                const age = Date.now() - this.spawnTime;
+                const lifeRatio = 1 - (age / this.lifetime);
+                
+                ctx.save();
+                ctx.globalAlpha = lifeRatio;
+                
+                const pulseR = this.radius + Math.sin(this.pulse) * 3;
+                
+                ctx.shadowBlur = 25;
+                ctx.shadowColor = this.color;
+                ctx.strokeStyle = this.color;
+                ctx.lineWidth = 3;
+                
+                ctx.beginPath();
+                ctx.arc(this.x, this.y, pulseR, 0, Math.PI * 2);
+                ctx.stroke();
+                
+                ctx.fillStyle = this.color;
+                ctx.globalAlpha = lifeRatio * 0.2;
+                ctx.fill();
+                
+                ctx.globalAlpha = lifeRatio;
+                ctx.beginPath();
+                ctx.arc(this.x, this.y, 6, 0, Math.PI * 2);
+                ctx.fill();
+                
+                ctx.shadowBlur = 0;
+                ctx.strokeStyle = this.color;
+                ctx.globalAlpha = lifeRatio * 0.5;
+                ctx.lineWidth = 1;
+                ctx.beginPath();
+                ctx.arc(this.x, this.y, pulseR + 10, 0, Math.PI * 2);
+                ctx.stroke();
+                
+                ctx.restore();
+            }
+            
+            checkHit(x, y) {
+                return Math.hypot(x - this.x, y - this.y) < this.maxRadius + 5;
+            }
+        }
+        
+        class Particle {
+            constructor(x, y, color) {
+                this.x = x;
+                this.y = y;
+                const angle = Math.random() * Math.PI * 2;
+                const speed = Math.random() * 8 + 2;
+                this.vx = Math.cos(angle) * speed;
+                this.vy = Math.sin(angle) * speed;
+                this.life = 1;
+                this.decay = Math.random() * 0.03 + 0.02;
+                this.color = color;
+                this.size = Math.random() * 4 + 2;
+            }
+            
+            update() {
+                this.x += this.vx;
+                this.y += this.vy;
+                this.vx *= 0.96;
+                this.vy *= 0.96;
+                this.life -= this.decay;
+                return this.life > 0;
+            }
+            
+            draw() {
+                ctx.save();
+                ctx.globalAlpha = this.life;
+                ctx.fillStyle = this.color;
+                ctx.shadowBlur = 15;
+                ctx.shadowColor = this.color;
+                ctx.fillRect(this.x - this.size/2, this.y - this.size/2, this.size, this.size);
+                ctx.restore();
+            }
+        }
+        
+        canvas.addEventListener('mousedown', (e) => {
+            if (!state.isPlaying) return;
+            
+            const rect = canvas.getBoundingClientRect();
+            const x = e.clientX - rect.left;
+            const y = e.clientY - rect.top;
+            
+            let hit = false;
+            
+            for (let i = state.targets.length - 1; i >= 0; i--) {
+                const t = state.targets[i];
+                if (t.active && t.checkHit(x, y)) {
+                    hit = true;
+                    t.active = false;
+                    state.hits++;
+                    state.combo = Math.min(state.combo + 1, 10);
+                    state.maxCombo = Math.max(state.maxCombo, state.combo);
+                    const points = 10 * state.combo;
+                    state.score += points;
+                    
+                    for (let j = 0; j < 10; j++) {
+                        state.particles.push(new Particle(t.x, t.y, t.color));
+                    }
+                    
+                    state.floatingTexts.push({
+                        text: '+' + points,
+                        x: t.x, y: t.y - 20,
+                        color: t.color,
+                        life: 1, vy: -3
+                    });
+                    break;
+                }
+            }
+            
+            if (!hit) {
+                state.misses++;
+                state.combo = 1;
+                state.floatingTexts.push({
+                    text: 'MISS',
+                    x, y,
+                    color: '#ff0040',
+                    life: 1, vy: -2
+                });
+            }
+            
+            updateUI();
+        });
+        
+        let lastTime = 0;
+        let timerInterval = null;
+        
+        function gameLoop(timestamp) {
+            const dt = timestamp - lastTime;
+            lastTime = timestamp;
+            
+            ctx.fillStyle = '#020204';
+            ctx.fillRect(0, 0, canvas.width, canvas.height);
+            
+            state.gridOffset = (state.gridOffset + 0.5) % 50;
+            
+            ctx.strokeStyle = 'rgba(0, 255, 255, 0.08)';
+            ctx.lineWidth = 1;
+            ctx.shadowBlur = 0;
+            
+            for (let x = 0; x < canvas.width; x += 50) {
+                ctx.beginPath();
+                ctx.moveTo(x, 0);
+                ctx.lineTo(x, canvas.height);
+                ctx.stroke();
+            }
+            for (let y = state.gridOffset - 50; y < canvas.height; y += 50) {
+                ctx.beginPath();
+                ctx.moveTo(0, y);
+                ctx.lineTo(canvas.width, y);
+                ctx.stroke();
+            }
+            
+            if (state.isPlaying && timestamp - state.lastSpawn > state.spawnInterval) {
+                state.targets.push(new Target());
+                state.lastSpawn = timestamp;
+                state.spawnInterval = Math.max(350, 700 - (20 - state.timeLeft) * 25);
+            }
+            
+            state.targets = state.targets.filter(t => {
+                const status = t.update();
+                if (status === 'expired') {
+                    state.combo = 1;
+                    state.misses++;
+                    updateUI();
+                    return false;
+                }
+                if (t.active) t.draw();
+                return t.active;
+            });
+            
+            state.particles = state.particles.filter(p => {
+                if (p.update()) {
+                    p.draw();
+                    return true;
+                }
+                return false;
+            });
+            
+            state.floatingTexts = state.floatingTexts.filter(ft => {
+                ft.y += ft.vy;
+                ft.life -= 0.025;
+                if (ft.life > 0) {
+                    ctx.save();
+                    ctx.globalAlpha = ft.life;
+                    ctx.fillStyle = ft.color;
+                    ctx.font = 'bold 22px Courier New';
+                    ctx.shadowBlur = 10;
+                    ctx.shadowColor = ft.color;
+                    ctx.fillText(ft.text, ft.x - ctx.measureText(ft.text).width/2, ft.y);
+                    ctx.restore();
+                    return true;
+                }
+                return false;
+            });
+            
+            requestAnimationFrame(gameLoop);
+        }
+        
+        function updateTimer() {
+            if (!state.isPlaying) return;
+            state.timeLeft -= 0.1;
+            if (state.timeLeft <= 0) {
+                state.timeLeft = 0;
+                endGame();
+            }
+            updateUI();
+        }
+        
+        function startGame() {
+            Object.assign(state, {
+                score: 0, combo: 1, maxCombo: 1, hits: 0, misses: 0,
+                timeLeft: 20, targets: [], particles: [], floatingTexts: [],
+                isPlaying: true, lastSpawn: 0, spawnInterval: 700
+            });
+            
+            document.getElementById('gameOver').style.display = 'none';
+            updateUI();
+            
+            if (timerInterval) clearInterval(timerInterval);
+            timerInterval = setInterval(updateTimer, 100);
+        }
+        
+        function endGame() {
+            state.isPlaying = false;
+            clearInterval(timerInterval);
+            
+            if (state.score > state.highScore) {
+                state.highScore = state.score;
+                localStorage.setItem('neonReflexHighScore', state.highScore);
+            }
+            
+            const total = state.hits + state.misses;
+            const acc = total > 0 ? Math.round((state.hits / total) * 100) : 0;
+            
+            document.getElementById('finalScore').textContent = state.score;
+            document.getElementById('finalAcc').textContent = acc + '%';
+            document.getElementById('finalCombo').textContent = 'x' + state.maxCombo;
+            document.getElementById('gameOver').style.display = 'block';
+        }
+        
+        window.game = { restart: startGame };
+        
+        updateUI();
+        requestAnimationFrame(gameLoop);
+        startGame();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/kimi.png b/data/artifacts/5a955a84e8c7/kimi.png
new file mode 100644
index 0000000..20a12a8
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/kimi.png differ
diff --git a/data/artifacts/5a955a84e8c7/qwen25-7b.html b/data/artifacts/5a955a84e8c7/qwen25-7b.html
new file mode 100644
index 0000000..afb740f
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/qwen25-7b.html
@@ -0,0 +1,99 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Neon Reflex Game</title>
+    <style>
+        body, html {
+            margin: 0;
+            padding: 0;
+            overflow: hidden;
+            background-color: #000;
+        }
+        .target {
+            width: 50px;
+            height: 50px;
+            border-radius: 100%;
+            position: absolute;
+            transition: opacity 0.5s ease-in-out;
+            cursor: pointer;
+        }
+        .command-center {
+            display: grid;
+            place-items: center;
+            width: 100vw;
+            height: 100vh;
+            background-color: #000;
+        }
+        .score, .hits-misses {
+            color: cyan;
+            font-size: 2em;
+            margin-bottom: 15px;
+        }
+        .best-score {
+            color: amber;
+            font-size: 1.5em;
+        }
+    </style>
+</head>
+<body>
+    <div class="command-center">
+        <div id="score" class="score">0</div>
+        <div id="hits-misses" class="hits-misses">Hits: 0, Misses: 0</div>
+        <div id="best-score" class="best-score">Best Score: 0</div>
+        <button onclick="restart()">Restart</button>
+    </div>
+    <script>
+        const commandCenter = document.querySelector('.command-center');
+        let score = 0;
+        let hits = 0;
+        let misses = 0;
+        let bestScore = localStorage.getItem('bestScore') || 0;
+
+        function restart() {
+            score = 0;
+            hits = 0;
+            misses = 0;
+            startGame();
+            document.getElementById('score').innerText = score;
+            document.getElementById('hits-misses').innerText = `Hits: ${hits}, Misses: ${misses}`;
+            document.getElementById('best-score').innerText = `Best Score: ${bestScore}`;
+        }
+
+        function createTarget() {
+            const target = document.createElement('div');
+            target.classList.add('target');
+            target.style.left = Math.random() * 100 + '%';
+            target.style.top = Math.random() * 100 + '%';
+            commandCenter.appendChild(target);
+            setTimeout(() => {
+                target.remove();
+                if (score < bestScore) bestScore = score;
+                localStorage.setItem('bestScore', bestScore);
+            }, 2500);
+        }
+
+        function startGame() {
+            const intervalId = setInterval(() => {
+                createTarget();
+                document.getElementById('score').innerText = score;
+                document.getElementById('hits-misses').innerText = `Hits: ${hits}, Misses: ${misses}`;
+                document.getElementById('best-score').innerText = `Best Score: ${bestScore}`;
+                if (score < bestScore) bestScore = score;
+            }, 1000);
+        }
+
+        commandCenter.addEventListener('click', (event) => {
+            const target = event.target.closest('.target');
+            if (target) {
+                score += 1 + Math.min(hits, 5) * 2; // Combo multiplier
+                hits++;
+                target.remove();
+            } else misses++;
+        });
+
+        startGame();
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/qwen25-7b.png b/data/artifacts/5a955a84e8c7/qwen25-7b.png
new file mode 100644
index 0000000..1efae30
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/qwen25-7b.png differ
diff --git a/data/artifacts/5a955a84e8c7/qwen3-14b.html b/data/artifacts/5a955a84e8c7/qwen3-14b.html
new file mode 100644
index 0000000..730a4d9
--- /dev/null
+++ b/data/artifacts/5a955a84e8c7/qwen3-14b.html
@@ -0,0 +1,217 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8" />
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>Neon Reflex</title>
+  <style>
+    html, body {
+      margin: 0;
+      padding: 0;
+      overflow: hidden;
+      background-color: #0f0f1a;
+      font-family: 'Courier New', Courier, monospace;
+      color: #00ffcc;
+      user-select: none;
+    }
+    canvas {
+      display: block;
+      background-color: #0f0f1a;
+    }
+    #overlay {
+      position: absolute;
+      top: 0;
+      left: 0;
+      width: 100%;
+      height: 100%;
+      display: flex;
+      flex-direction: column;
+      align-items: center;
+      justify-content: center;
+      color: #00ffcc;
+      font-size: 1.2em;
+      text-shadow: 0 0 10px #00ffcc, 0 0 20px #ffcc00;
+      z-index: 10;
+    }
+    #scoreboard {
+      position: absolute;
+      top: 20px;
+      left: 20px;
+      z-index: 10;
+      text-shadow: 0 0 10px #00ffcc, 0 0 20px #ffcc00;
+    }
+    #restartBtn {
+      position: absolute;
+      bottom: 20px;
+      left: 50%;
+      transform: translateX(-50%);
+      padding: 10px 20px;
+      background-color: #00ffcc;
+      color: #0f0f1a;
+      border: none;
+      border-radius: 5px;
+      cursor: pointer;
+      text-shadow: 0 0 5px #00ffcc;
+      font-weight: bold;
+    }
+    #restartBtn:hover {
+      background-color: #00cc99;
+    }
+  </style>
+</head>
+<body>
+  <canvas id="gameCanvas"></canvas>
+  <div id="overlay">
+    <div id="timer">20</div>
+    <div id="combo">Combo: 1x</div>
+    <div id="score">Score: 0</div>
+    <div id="best">Best: 0</div>
+    <button id="restartBtn">Restart</button>
+  </div>
+  <div id="scoreboard">
+    <div>Hit: <span id="hitCount">0</span> | Miss: <span id="missCount">0</span></div>
+  </div>
+  <script>
+    const canvas = document.getElementById('gameCanvas');
+    const ctx = canvas.getContext('2d');
+    const overlay = document.getElementById('overlay');
+    const timerEl = document.getElementById('timer');
+    const comboEl = document.getElementById('combo');
+    const scoreEl = document.getElementById('score');
+    const bestEl = document.getElementById('best');
+    const hitCountEl = document.getElementById('hitCount');
+    const missCountEl = document.getElementById('missCount');
+    const restartBtn = document.getElementById('restartBtn');
+
+    canvas.width = window.innerWidth;
+    canvas.height = window.innerHeight;
+
+    let targets = [];
+    let timeLeft = 20;
+    let score = 0;
+    let combo = 1;
+    let hitCount = 0;
+    let missCount = 0;
+    let bestScore = parseInt(localStorage.getItem('bestScore') || '0');
+    let gameRunning = false;
+    let lastTargetTime = 0;
+
+    function resetGame() {
+      targets = [];
+      timeLeft = 20;
+      score = 0;
+      combo = 1;
+      hitCount = 0;
+      missCount = 0;
+      lastTargetTime = 0;
+      updateUI();
+      startGame();
+    }
+
+    function startGame() {
+      gameRunning = true;
+      timeLeft = 20;
+      combo = 1;
+      targets = [];
+      lastTargetTime = Date.now();
+      generateTarget();
+      updateUI();
+      gameLoop();
+    }
+
+    function generateTarget() {
+      const now = Date.now();
+      if (now - lastTargetTime > 1000) {
+        const size = 60 + Math.random() * 40;
+        const x = Math.random() * (canvas.width - size);
+        const y = Math.random() * (canvas.height - size);
+        const fadeTime = 1500 + Math.random() * 2000;
+        targets.push({ x, y, size, fadeTime, startTime: now });
+        lastTargetTime = now;
+      }
+    }
+
+    function updateUI() {
+      timerEl.textContent = timeLeft.toFixed(1);
+      comboEl.textContent = `Combo: ${combo}x`;
+      scoreEl.textContent = `Score: ${score}`;
+      bestEl.textContent = `Best: ${bestScore}`;
+      hitCountEl.textContent = hitCount;
+      missCountEl.textContent = missCount;
+    }
+
+    function draw() {
+      ctx.clearRect(0, 0, canvas.width, canvas.height);
+      for (let target of targets) {
+        const elapsed = Date.now() - target.startTime;
+        const alpha = 1 - (elapsed / target.fadeTime);
+        if (alpha <= 0) continue;
+        ctx.beginPath();
+        ctx.arc(target.x + target.size / 2, target.y + target.size / 2, target.size / 2, 0, Math.PI * 2);
+        ctx.fillStyle = `rgba(0, 255, 200, ${alpha})`;
+        ctx.fill();
+        ctx.strokeStyle = `rgba(255, 200, 0, ${alpha})`;
+        ctx.lineWidth = 2;
+        ctx.stroke();
+      }
+    }
+
+    function gameLoop() {
+      if (!gameRunning) return;
+
+      generateTarget();
+
+      draw();
+
+      updateUI();
+
+      if (timeLeft > 0) {
+        timeLeft -= 1 / 60;
+        requestAnimationFrame(gameLoop);
+      } else {
+        endGame();
+      }
+    }
+
+    function endGame() {
+      gameRunning = false;
+      if (score > bestScore) {
+        bestScore = score;
+        localStorage.setItem('bestScore', bestScore);
+      }
+      overlay.style.display = 'flex';
+    }
+
+    canvas.addEventListener('click', (e) => {
+      if (!gameRunning) return;
+
+      const rect = canvas.getBoundingClientRect();
+      const x = e.clientX - rect.left;
+      const y = e.clientY - rect.top;
+
+      for (let i = targets.length - 1; i >= 0; i--) {
+        const target = targets[i];
+        const dx = x - (target.x + target.size / 2);
+        const dy = y - (target.y + target.size / 2);
+        const dist = Math.sqrt(dx * dx + dy * dy);
+        if (dist < target.size / 2) {
+          score += combo * 100;
+          combo++;
+          targets.splice(i, 1);
+          hitCount++;
+          updateUI();
+          return;
+        }
+      }
+
+      missCount++;
+      combo = 1;
+      updateUI();
+    });
+
+    restartBtn.addEventListener('click', resetGame);
+
+    resetGame();
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/5a955a84e8c7/qwen3-14b.png b/data/artifacts/5a955a84e8c7/qwen3-14b.png
new file mode 100644
index 0000000..c4ad2eb
Binary files /dev/null and b/data/artifacts/5a955a84e8c7/qwen3-14b.png differ
diff --git a/data/artifacts/d99ffc7b0cde/claude-code.html b/data/artifacts/d99ffc7b0cde/claude-code.html
new file mode 100644
index 0000000..7dbccfe
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/claude-code.html
@@ -0,0 +1,489 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
+<title>Swatch — a wallpaper matching calm</title>
+<style>
+  :root{
+    --oatmeal:#e7ded0;
+    --oatmeal-deep:#d8cbb6;
+    --sage:#a9b8a0;
+    --sage-deep:#879a7c;
+    --blush:#e3c4c0;
+    --blush-deep:#cfa39d;
+    --charcoal:#4a4a46;
+    --charcoal-deep:#33332f;
+    --clay:#c9a58a;
+    --clay-deep:#b0876a;
+    --ink:#3c3a34;
+    --paper:#f4efe6;
+    --line:#cbbfa9;
+  }
+  *{box-sizing:border-box;-webkit-tap-highlight-color:transparent;}
+  html,body{height:100%;}
+  body{
+    margin:0;
+    font-family:"Iowan Old Style","Palatino Linotype",Palatino,Georgia,serif;
+    color:var(--ink);
+    background:
+      radial-gradient(1200px 600px at 50% -10%, #fbf7ef, transparent 60%),
+      linear-gradient(160deg,#f4efe6 0%, #ece3d4 100%);
+    display:flex;
+    align-items:center;
+    justify-content:center;
+    min-height:100%;
+    padding:22px 16px;
+  }
+  .frame{
+    width:min(94vw, 460px);
+    background:linear-gradient(180deg,#fbf7ef,#f1e9db);
+    border:1px solid var(--line);
+    border-radius:20px;
+    padding:22px 22px 26px;
+    box-shadow:
+      0 1px 0 #fffdf8 inset,
+      0 24px 60px -28px rgba(60,50,30,.45),
+      0 2px 8px rgba(60,50,30,.08);
+  }
+  header{text-align:center;margin-bottom:16px;}
+  h1{
+    margin:0;
+    font-size:26px;
+    letter-spacing:.14em;
+    font-weight:500;
+    text-transform:uppercase;
+  }
+  .sub{
+    margin:5px 0 0;
+    font-size:12px;
+    letter-spacing:.28em;
+    text-transform:uppercase;
+    color:#9a8f79;
+  }
+  .hud{
+    display:flex;
+    justify-content:space-between;
+    align-items:stretch;
+    gap:10px;
+    margin:16px 0 14px;
+  }
+  .stat{
+    flex:1;
+    text-align:center;
+    background:rgba(255,255,255,.5);
+    border:1px solid var(--line);
+    border-radius:12px;
+    padding:9px 6px;
+  }
+  .stat .label{
+    font-size:10px;
+    letter-spacing:.22em;
+    text-transform:uppercase;
+    color:#9a8f79;
+    display:block;
+  }
+  .stat .value{
+    font-size:24px;
+    font-variant-numeric:tabular-nums;
+    margin-top:2px;
+    display:block;
+  }
+  .restart{
+    flex:1;
+    border:1px solid var(--line);
+    background:linear-gradient(180deg,#fff,#efe6d6);
+    color:var(--ink);
+    font-family:inherit;
+    font-size:12px;
+    letter-spacing:.18em;
+    text-transform:uppercase;
+    border-radius:12px;
+    cursor:pointer;
+    transition:transform .12s ease, box-shadow .12s ease;
+  }
+  .restart:hover{box-shadow:0 6px 16px -8px rgba(60,50,30,.5);}
+  .restart:active{transform:translateY(1px);}
+
+  .board-wrap{
+    position:relative;
+    background:linear-gradient(180deg,#efe7d7,#e6dcc8);
+    border:1px solid var(--line);
+    border-radius:16px;
+    padding:8px;
+    box-shadow:inset 0 2px 10px rgba(80,66,40,.14);
+  }
+  #board{
+    display:grid;
+    grid-template-columns:repeat(6,1fr);
+    gap:6px;
+    touch-action:none;
+  }
+  .tile{
+    position:relative;
+    aspect-ratio:1/1;
+    border-radius:11px;
+    cursor:pointer;
+    overflow:hidden;
+    border:1px solid rgba(255,255,255,.35);
+    box-shadow:
+      0 1px 0 rgba(255,255,255,.4) inset,
+      0 4px 10px -6px rgba(50,40,25,.5);
+    transition:transform .16s ease, box-shadow .16s ease, opacity .28s ease;
+  }
+  .tile::after{ /* subtle sheen */
+    content:"";position:absolute;inset:0;
+    background:linear-gradient(150deg,rgba(255,255,255,.28),rgba(255,255,255,0) 45%);
+    pointer-events:none;
+  }
+  .tile:hover{transform:translateY(-1px);}
+  .tile.selected{
+    transform:scale(.92);
+    box-shadow:
+      0 0 0 3px var(--paper),
+      0 0 0 5px var(--sage-deep),
+      0 6px 14px -6px rgba(50,40,25,.6);
+    z-index:3;
+  }
+  .tile.clearing{
+    animation:shimmer .48s ease forwards;
+    z-index:2;
+  }
+  @keyframes shimmer{
+    0%{transform:scale(1);filter:brightness(1);}
+    35%{transform:scale(1.06);filter:brightness(1.9) saturate(.4);}
+    100%{transform:scale(.2);opacity:0;filter:brightness(2.4);}
+  }
+  .tile.drop{animation:drop .34s cubic-bezier(.2,.9,.3,1.15);}
+  @keyframes drop{from{transform:translateY(-16px);opacity:.3;}to{transform:translateY(0);opacity:1;}}
+
+  .msg{
+    text-align:center;
+    font-size:12px;
+    letter-spacing:.16em;
+    text-transform:uppercase;
+    color:#9a8f79;
+    margin-top:14px;
+    min-height:14px;
+  }
+
+  /* ---- swatch patterns (CSS-drawn) ---- */
+  .p-damask{background-color:var(--oatmeal);}
+  .p-damask::before{content:"";position:absolute;inset:0;opacity:.85;
+    background:
+      radial-gradient(circle at 50% 22%, var(--oatmeal-deep) 0 14%, transparent 15%),
+      radial-gradient(circle at 50% 78%, var(--oatmeal-deep) 0 14%, transparent 15%),
+      radial-gradient(ellipse 40% 26% at 50% 50%, transparent 34%, var(--oatmeal-deep) 35% 42%, transparent 43%),
+      radial-gradient(circle at 20% 50%, var(--oatmeal-deep) 0 8%, transparent 9%),
+      radial-gradient(circle at 80% 50%, var(--oatmeal-deep) 0 8%, transparent 9%);
+  }
+
+  .p-floral{background-color:var(--sage);}
+  .p-floral::before{content:"";position:absolute;inset:0;opacity:.9;
+    background:
+      radial-gradient(circle at 50% 50%, var(--paper) 0 12%, transparent 13%),
+      radial-gradient(circle at 50% 26%, var(--sage-deep) 0 15%, transparent 16%),
+      radial-gradient(circle at 50% 74%, var(--sage-deep) 0 15%, transparent 16%),
+      radial-gradient(circle at 26% 50%, var(--sage-deep) 0 15%, transparent 16%),
+      radial-gradient(circle at 74% 50%, var(--sage-deep) 0 15%, transparent 16%);
+  }
+
+  .p-geo{background-color:var(--blush);}
+  .p-geo::before{content:"";position:absolute;inset:0;opacity:.9;
+    background:
+      linear-gradient(45deg, var(--blush-deep) 25%, transparent 25% 75%, var(--blush-deep) 75%),
+      linear-gradient(45deg, var(--blush-deep) 25%, transparent 25% 75%, var(--blush-deep) 75%);
+    background-size:50% 50%;
+    background-position:0 0, 25% 25%;
+  }
+
+  .p-charcoal{background-color:var(--charcoal);}
+  .p-charcoal::before{content:"";position:absolute;inset:0;opacity:.9;
+    background:
+      repeating-linear-gradient(90deg, transparent 0 18%, var(--charcoal-deep) 18% 22%, transparent 22% 40%),
+      radial-gradient(circle at 50% 50%, rgba(231,222,208,.55) 0 9%, transparent 10%),
+      radial-gradient(circle at 50% 50%, transparent 20%, rgba(231,222,208,.28) 21% 24%, transparent 25%);
+  }
+
+  .p-clay{background-color:var(--clay);}
+  .p-clay::before{content:"";position:absolute;inset:0;opacity:.88;
+    background:
+      repeating-linear-gradient(60deg, var(--clay-deep) 0 6%, transparent 6% 22%),
+      repeating-linear-gradient(-60deg, var(--clay-deep) 0 6%, transparent 6% 22%);
+  }
+  .swatch-inner{position:absolute;inset:0;}
+</style>
+</head>
+<body>
+  <div class="frame">
+    <header>
+      <h1>Swatch</h1>
+      <p class="sub">Wallpaper Matching · a quiet game</p>
+    </header>
+
+    <div class="hud">
+      <div class="stat">
+        <span class="label">Score</span>
+        <span class="value" id="score">0</span>
+      </div>
+      <div class="stat">
+        <span class="label">Moves</span>
+        <span class="value" id="moves">0</span>
+      </div>
+      <button class="restart" id="restart" type="button">Restart</button>
+    </div>
+
+    <div class="board-wrap">
+      <div id="board" aria-label="wallpaper swatch grid"></div>
+    </div>
+
+    <p class="msg" id="msg">Swap two neighbours to align three swatches</p>
+  </div>
+
+<script>
+(function(){
+  const SIZE = 6;
+  const TYPES = [
+    {cls:"p-damask"},
+    {cls:"p-floral"},
+    {cls:"p-geo"},
+    {cls:"p-charcoal"},
+    {cls:"p-clay"}
+  ];
+  const boardEl = document.getElementById("board");
+  const scoreEl = document.getElementById("score");
+  const movesEl = document.getElementById("moves");
+  const msgEl   = document.getElementById("msg");
+  const restartBtn = document.getElementById("restart");
+
+  let grid = [];      // grid[r][c] = type index
+  let tileEls = [];   // tileEls[r][c] = DOM node
+  let score = 0, moves = 0;
+  let selected = null;   // {r,c}
+  let busy = false;
+
+  const idx = (r,c)=>r*SIZE+c;
+  const rand = ()=>Math.floor(Math.random()*TYPES.length);
+  const wait = ms=>new Promise(res=>setTimeout(res,ms));
+
+  function makeGrid(){
+    grid = [];
+    for(let r=0;r<SIZE;r++){
+      const row=[];
+      for(let c=0;c<SIZE;c++){
+        let t;
+        do{ t = rand(); }
+        while(
+          (c>=2 && row[c-1]===t && row[c-2]===t) ||
+          (r>=2 && grid[r-1][c]===t && grid[r-2][c]===t)
+        );
+        row.push(t);
+      }
+      grid.push(row);
+    }
+  }
+
+  function buildDOM(){
+    boardEl.innerHTML="";
+    tileEls = [];
+    for(let r=0;r<SIZE;r++){
+      const rowEls=[];
+      for(let c=0;c<SIZE;c++){
+        const el = document.createElement("div");
+        el.className = "tile "+TYPES[grid[r][c]].cls;
+        el.dataset.r = r; el.dataset.c = c;
+        const inner = document.createElement("div");
+        inner.className = "swatch-inner";
+        el.appendChild(inner);
+        boardEl.appendChild(el);
+        rowEls.push(el);
+      }
+      tileEls.push(rowEls);
+    }
+  }
+
+  function paint(r,c,drop){
+    const el = tileEls[r][c];
+    el.className = "tile "+TYPES[grid[r][c]].cls + (drop?" drop":"");
+    if(drop){ el.addEventListener("animationend",()=>el.classList.remove("drop"),{once:true}); }
+  }
+
+  function setSelected(cell){
+    if(selected){ tileEls[selected.r][selected.c].classList.remove("selected"); }
+    selected = cell;
+    if(selected){ tileEls[selected.r][selected.c].classList.add("selected"); }
+  }
+
+  function adjacent(a,b){
+    return Math.abs(a.r-b.r)+Math.abs(a.c-b.c)===1;
+  }
+
+  function swapData(a,b){
+    const t = grid[a.r][a.c];
+    grid[a.r][a.c] = grid[b.r][b.c];
+    grid[b.r][b.c] = t;
+  }
+
+  function findMatches(){
+    const matched = new Set();
+    // horizontal
+    for(let r=0;r<SIZE;r++){
+      let run=1;
+      for(let c=1;c<=SIZE;c++){
+        if(c<SIZE && grid[r][c]===grid[r][c-1]) run++;
+        else{
+          if(run>=3){ for(let k=c-run;k<c;k++) matched.add(idx(r,k)); }
+          run=1;
+        }
+      }
+    }
+    // vertical
+    for(let c=0;c<SIZE;c++){
+      let run=1;
+      for(let r=1;r<=SIZE;r++){
+        if(r<SIZE && grid[r][c]===grid[r-1][c]) run++;
+        else{
+          if(run>=3){ for(let k=r-run;k<r;k++) matched.add(idx(k,c)); }
+          run=1;
+        }
+      }
+    }
+    return matched;
+  }
+
+  async function resolve(){
+    let combo = 0;
+    while(true){
+      const matched = findMatches();
+      if(matched.size===0) break;
+      combo++;
+
+      // shimmer clear
+      matched.forEach(i=>{
+        const r=Math.floor(i/SIZE), c=i%SIZE;
+        tileEls[r][c].classList.add("clearing");
+      });
+      const gained = matched.size*10*combo;
+      score += gained;
+      scoreEl.textContent = score;
+      msgEl.textContent = combo>1 ? ("Cascade ×"+combo+"  ·  +"+gained) : ("Matched "+matched.size+"  ·  +"+gained);
+      await wait(430);
+
+      // mark cleared as empty
+      matched.forEach(i=>{ grid[Math.floor(i/SIZE)][i%SIZE] = -1; });
+
+      // gravity: pull down within each column
+      for(let c=0;c<SIZE;c++){
+        let write = SIZE-1;
+        for(let r=SIZE-1;r>=0;r--){
+          if(grid[r][c]!==-1){
+            grid[write][c] = grid[r][c];
+            if(write!==r) grid[r][c] = -1;
+            write--;
+          }
+        }
+        for(let r=write;r>=0;r--){ grid[r][c] = rand(); }
+      }
+
+      // repaint whole board
+      for(let r=0;r<SIZE;r++) for(let c=0;c<SIZE;c++) paint(r,c,true);
+      await wait(300);
+    }
+  }
+
+  async function attemptSwap(a,b){
+    if(busy) return;
+    busy = true;
+    setSelected(null);
+
+    swapData(a,b);
+    paint(a.r,a.c,false); paint(b.r,b.c,false);
+    await wait(120);
+
+    const matched = findMatches();
+    if(matched.size===0){
+      // revert
+      swapData(a,b);
+      paint(a.r,a.c,false); paint(b.r,b.c,false);
+      msgEl.textContent = "No match — try another pair";
+      await wait(160);
+    }else{
+      moves++;
+      movesEl.textContent = moves;
+      await resolve();
+      msgEl.textContent = "Lovely — keep going";
+    }
+    busy = false;
+  }
+
+  // ---------- input: click-to-select + swipe ----------
+  let pointerStart = null;
+
+  function cellFromEvent(e){
+    const t = e.target.closest(".tile");
+    if(!t) return null;
+    return {r:+t.dataset.r, c:+t.dataset.c};
+  }
+
+  boardEl.addEventListener("pointerdown",(e)=>{
+    if(busy) return;
+    const cell = cellFromEvent(e);
+    if(!cell) return;
+    pointerStart = {cell, x:e.clientX, y:e.clientY};
+  });
+
+  boardEl.addEventListener("pointerup",(e)=>{
+    if(busy || !pointerStart) return;
+    const cell = cellFromEvent(e);
+    const dx = e.clientX - pointerStart.x;
+    const dy = e.clientY - pointerStart.y;
+    const dist = Math.hypot(dx,dy);
+    const start = pointerStart.cell;
+    pointerStart = null;
+
+    // swipe gesture
+    if(dist > 18){
+      let target;
+      if(Math.abs(dx)>Math.abs(dy)){
+        target = {r:start.r, c:start.c + (dx>0?1:-1)};
+      }else{
+        target = {r:start.r + (dy>0?1:-1), c:start.c};
+      }
+      if(target.r>=0&&target.r<SIZE&&target.c>=0&&target.c<SIZE){
+        attemptSwap(start,target);
+      }
+      return;
+    }
+
+    // tap / click selection
+    if(!cell) return;
+    if(!selected){
+      setSelected(cell);
+      msgEl.textContent = "Now tap a neighbour";
+    }else if(selected.r===cell.r && selected.c===cell.c){
+      setSelected(null);
+      msgEl.textContent = "Swap two neighbours to align three swatches";
+    }else if(adjacent(selected,cell)){
+      attemptSwap(selected,cell);
+    }else{
+      setSelected(cell);
+    }
+  });
+
+  function newGame(){
+    busy = true;
+    score = 0; moves = 0; selected = null;
+    scoreEl.textContent = "0";
+    movesEl.textContent = "0";
+    msgEl.textContent = "Swap two neighbours to align three swatches";
+    makeGrid();
+    buildDOM();
+    busy = false;
+  }
+
+  restartBtn.addEventListener("click", newGame);
+  newGame();
+})();
+</script>
+</body>
+</html>
\ No newline at end of file
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+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Tile Harmony</title>
+    <style>
+        body {
+            font-family: sans-serif;
+            background-color: #f2e8d9; /* Oatmeal */
+            margin: 0;
+            padding: 0;
+            display: flex;
+            flex-direction: column;
+            align-items: center;
+            justify-content: center;
+        }
+
+        #gameContainer {
+            width: 360px;
+            margin-bottom: 20px;
+        }
+
+        .grid {
+            display: grid;
+            grid-template-columns: repeat(6, 1fr);
+            gap: 5px;
+            width: 100%;
+        }
+
+        .tile {
+            width: 100%;
+            height: 75px;
+            background-size: cover;
+            border: 2px solid #d3cdc4; /* Slightly darker oatmeal */
+            box-shadow: 0px 2px 5px rgba(0, 0, 0, 0.1);
+            transition: background-color 0.2s ease;
+        }
+
+        /* Pattern variations - these are just examples, could be more sophisticated */
+        .pattern-damask { background-image: url("data:image/svg+xml,%3Csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3E%3Cdefs%3E%3Cpattern id='damask' width='20' height='20' patternUnits='userSpaceOnUse'%3E%3Crect x='0' y='0' width='20' height='20' fill='%23546e7a'/%3E%3Crect x='10' y='0' width='10' height='20' fill='%2378909c'/%3E%3Crect x='0' y='10' width='20' height='10' fill='%236185a4'/%3E%3Crect x='10' y='10' width='10' height='10' fill='%23b0bec5'/%3E%3C/pattern%3E%3C/defs%3E%3Crect width='100%25' height='100%25' fill='url(%27#damask%29'/%3E%3C/svg%3E"); }
+        .pattern-floral { background-image: url("data:image/svg+xml,%3Csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3E%3Cdefs%3E%3Cpattern id='floral' width='20' height='20' patternUnits='userSpaceOnUse'%3E%3Ccircle cx='10' cy='10' r='5' fill='%23aed6f4'/%3E%3C/pattern%3E%3C/defs%3E%3Crect width='100%25' height='100%25' fill='url(%27#floral%29'/%3E%3C/svg%3E"); }
+        .pattern-geometric { background-image: url("data:image/svg+xml,%3Csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3E%3Cdefs%3E%3Cpattern id='geometric' width='20' height='20' patternUnits='userSpaceOnUse'%3E%3Crect x='0' y='0' width='10' height='10' fill='%238e9aaf'/%3E%3Crect x='10' y='0' width='10' height='10' fill='%23a7bad4'/%3E%3C/pattern%3E%3C/defs%3E%3Crect width='100%25' height='100%25' fill='url(%27#geometric%29'/%3E%3C/svg%3E"); }
+
+        .matched {
+            animation: shimmer 0.3s forwards;
+        }
+
+        @keyframes shimmer {
+            0% { opacity: 1; }
+            50% { opacity: 0.2; }
+            100% { opacity: 1; }
+        }
+
+        #controls {
+            display: flex;
+            justify-content: space-around;
+            width: 100%;
+        }
+
+        button {
+            padding: 8px 16px;
+            background-color: #aed6f4; /* Light blue/blush */
+            color: #333;
+            border: none;
+            cursor: pointer;
+            transition: background-color 0.2s ease;
+        }
+
+        button:hover {
+            background-color: #91b7d3; /* Slightly darker blue/blush */
+        }
+
+        #message {
+            margin-top: 10px;
+            text-align: center;
+            font-size: 1.2em;
+            color: #546e7a; /* Charcoal */
+        }
+    </style>
+</head>
+<body>
+
+    <div id="gameContainer">
+        <h2>Tile Harmony</h2>
+        <div id="message" class="message">Welcome!</div>
+        <div class="grid" id="grid"></div>
+        <div id="controls">
+            <span id="moveCounter">Moves: 0</span>
+            <button id="restartButton">Restart</button>
+        </div>
+    </div>
+
+    <script>
+        const grid = document.getElementById('grid');
+        const moveCounter = document.getElementById('moveCounter');
+        const restartButton = document.getElementById('restartButton');
+        const message = document.getElementById('message');
+
+        let board = [];
+        let rows = 6;
+        let cols = 6;
+        let score = 0;
+        let moves = 0;
+        let isDragging = false;
+        let currentTile = null;
+
+
+        const patterns = ['pattern-damask', 'pattern-floral', 'pattern-geometric'];
+
+        function createBoard() {
+            board = [];
+            for (let i = 0; i < rows; i++) {
+                board[i] = [];
+                for (let j = 0; j < cols; j++) {
+                    const patternIndex = Math.floor(Math.random() * patterns.length);
+                    board[i][j] = patternIndex;
+                    const tile = document.createElement('div');
+                    tile.classList.add('tile', patterns[patternIndex]);
+                    tile.dataset.row = i;
+                    tile.dataset.col = j;
+                    grid.appendChild(tile);
+                }
+            }
+        }
+
+        function renderBoard() {
+            const tiles = document.querySelectorAll('.tile');
+            tiles.forEach((tile, index) => {
+                const row = Math.floor(index / cols);
+                const col = index % cols;
+                tile.classList.remove(...Object.keys(tile.classList).filter(className => className !== 'tile' && className !== `row-${row}` && className !== `col-${col}`));
+                 tile.classList.add(patterns[board[row][col]]);
+            });
+
+        }
+
+        function swapTiles(row1, col1, row2, col2) {
+            const temp = board[row1][col1];
+            board[row1][col1] = board[row2][col2];
+            board[row2][col2] = temp;
+        }
+
+        function findMatches() {
+            let matches = [];
+             // Horizontal matches
+            for (let i = 0; i < rows; i++) {
+                for (let j = 0; j < cols - 2; j++) {
+                    if (board[i][j] === board[i][j + 1] && board[i][j] === board[i][j + 2]) {
+                        matches.push([i, j, i, j + 1, i, j + 2]);
+                    }
+                }
+            }
+
+             // Vertical matches
+            for (let i = 0; i < rows - 2; i++) {
+                for (let j = 0; j < cols; j++) {
+                    if (board[i][j] === board[i + 1][j] && board[i][j] === board[i + 2][j]) {
+                        matches.push([i, j, i + 1, j, i + 2, j]);
+                    }
+                }
+            }
+
+            return matches;
+        }
+
+
+        function clearMatches(matches) {
+            matches.forEach(match => {
+                const [row1, col1, row2, col2, row3, col3] = match;
+                 const tiles = document.querySelectorAll('.tile');
+                tiles.forEach((tile) => {
+                    if (tile.dataset.row == row1 && tile.dataset.col == col1 || tile.dataset.row == row2 && tile.dataset.col == col2 || tile.dataset.row == row3 && tile.dataset.col == col3) {
+                        tile.classList.add('matched');
+                    }
+
+                });
+
+            });
+
+            setTimeout(() => {
+                 const tiles = document.querySelectorAll('.tile');
+                tiles.forEach((tile) => {
+                   if (tile.classList.contains('matched')) {
+                       tile.classList.remove('matched');
+                       let row = parseInt(tile.dataset.row);
+                       let col = parseInt(tile.dataset.col);
+
+                       board[row][col] = -1; // Mark as cleared
+
+                       const patternIndex = Math.floor(Math.random() * patterns.length);
+                       board[row][col] = patternIndex;
+
+                        tile.classList.remove(...Object.keys(tile.classList).filter(className => className !== 'tile' && className !== `row-${row}` && className !== `col-${col}`));
+                         tile.classList.add(patterns[board[row][col]]);
+
+
+                   }
+                });
+            }, 300); // Duration of shimmer animation
+
+        }
+
+        function isValidMove(row1, col1, row2, col2) {
+            return Math.abs(row1 - row2) + Math.abs(col1 - col2) === 1;
+        }
+
+
+        function updateMoveCounter() {
+            moveCounter.textContent = `Moves: ${moves}`;
+        }
+
+        function restartGame() {
+            createBoard();
+            renderBoard();
+            moves = 0;
+            score = 0;
+            updateMoveCounter();
+            message.textContent = "Welcome!";
+        }
+
+
+        // Touch events
+        let startX, startY;
+        grid.addEventListener('touchstart', (e) => {
+            startX = e.touches[0].clientX;
+            startY = e.touches[0].clientY;
+            currentTile = document.elementFromPoint(startX, startY);
+
+        });
+
+        grid.addEventListener('touchmove', (e) => {
+          if (!currentTile) return;
+           const endX = e.touches[0].clientX;
+           const endY = e.touches[0].clientY;
+           const nextTile = document.elementFromPoint(endX, endY);
+
+        });
+
+
+        grid.addEventListener('touchend', (e) => {
+            if (!currentTile) return;
+            const endX = e.changedTouches[0].clientX;
+            const endY = e.changedTouches[0].clientY;
+
+            const currentRow1 = parseInt(currentTile.dataset.row);
+            const currentCol1 = parseInt(currentTile.dataset.col);
+            const nextTile = document.elementFromPoint(endX, endY);
+
+            if (nextTile) {
+                const currentRow2 = parseInt(nextTile.dataset.row);
+                const currentCol2 = parseInt(nextTile.dataset.col);
+
+                if (isValidMove(currentRow1, currentCol1, currentRow2, currentCol2)) {
+                    swapTiles(currentRow1, currentCol1, currentRow2, currentCol2);
+                    renderBoard();
+                     moves++;
+                     updateMoveCounter();
+                     const matches = findMatches();
+
+                    if (matches.length > 0) {
+                        clearMatches(matches);
+                         score += matches.length * 10;  // Adjust score as needed
+                       message.textContent = `Matched ${matches.length} tiles! Score: ${score}`;
+                    }
+
+
+                }
+            }
+
+        });
+
+
+
+        restartButton.addEventListener('click', restartGame);
+
+        createBoard();
+        renderBoard();
+    </script>
+
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/gemma3-12b.png b/data/artifacts/d99ffc7b0cde/gemma3-12b.png
new file mode 100644
index 0000000..93bf8a5
Binary files /dev/null and b/data/artifacts/d99ffc7b0cde/gemma3-12b.png differ
diff --git a/data/artifacts/d99ffc7b0cde/hermes3-8b.html b/data/artifacts/d99ffc7b0cde/hermes3-8b.html
new file mode 100644
index 0000000..98dee5c
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/hermes3-8b.html
@@ -0,0 +1,211 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Relaxing Tile-Matching Puzzle</title>
+    <style>
+        * {
+            margin: 0;
+            padding: 0;
+            box-sizing: border-box;
+        }
+
+        body {
+            font-family: Arial, sans-serif;
+            background-color: #f5f5f5;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+        }
+
+        .container {
+            background-color: #ececec;
+            border-radius: 10px;
+            box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
+            overflow: hidden;
+        }
+
+        h1 {
+            text-align: center;
+            color: #333;
+            padding: 20px 0;
+        }
+
+        .grid {
+            display: grid;
+            grid-template-columns: repeat(6, 50px);
+            gap: 5px;
+        }
+
+        .tile {
+            background-size: cover;
+            cursor: pointer;
+            transition: transform 0.2s;
+        }
+
+        .tile:hover {
+            transform: scale(1.1);
+        }
+
+        .pattern-damask {
+            background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100"%3E%3Cpath d="M50,10 C70,10 90,30 90,50 C90,70 70,90 50,90 C30,90 10,70 10,50 C10,30 30,10 50,10 Z M60,40 L80,20 L100,40 L80,60 L60,40 Z"/%3E%3Cpath d="M40,60 C60,60 80,80 80,100 C80,120 60,140 40,100"%3E%3C/svg%3E');
+        }
+
+        .pattern-floral {
+            background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"%3E%3Cpath d="M25,5 C35,5 45,15 45,25 C45,35 35,45 25,45 C15,45 5,35 5,25 C5,15 15,5 25,5 Z M22.5,22.5 L27.5,7.5 L32.5,22.5 L37.5,7.5 L42.5,22.5 L47.5,7.5 L24.5,30 L1.5,30 L48.5,30 C54,35 45,40 39,45 C33,50 25,55 21,60 C17,65 9,70 5,75 C1,80 3,85 7,90 C11,95 15,100 19,105 C23,110 27,115 31,120 C35,125 39,130 43,135 C47,140 51,145 55,150 C59,155 63,160 67,165 C71,170 75,175 79,180 C83,185 87,190 91,195"%3E%3C/path%3E%3C/svg%3E');
+        }
+
+        .pattern-geometric {
+            background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 100"%3E%3Cpath d="M25,0 C30,-5 40,-5 45,0 C50,5 50,15 45,20 C40,25 35,25 30,20 C25,15 25,5 25,0 Z M22.5,80 L27.5,65 L32.5,80 L37.5,65 L42.5,80 L47.5,65 L24.5,90 L1.5,90 L48.5,90 C54,95 45,100 39,105 C33,110 25,115 21,120 C17,125 9,130 5,135 C1,140 3,145 7,150 C11,155 15,160 19,165 C23,170 27,175 31,180"%3E%3C/path%3E%3C/svg%3E');
+        }
+
+        .pattern-oatmeal { background-color: #f5f5dc; }
+        .pattern-sage    { background-color: #aed581; }
+        .pattern-blush   { background-color: #ffc107; }
+        .pattern-charcoal{ background-color: #424242; }
+
+        .score {
+            text-align: center;
+            padding: 10px;
+            color: #333;
+            font-size: 20px;
+        }
+
+        .restart-button {
+            display: block;
+            width: 100%;
+            padding: 10px;
+            text-align: center;
+            background-color: #ececec;
+            border: none;
+            cursor: pointer;
+            outline: none;
+            margin-top: 20px;
+        }
+    </style>
+</head>
+<body>
+    <div class="container">
+        <h1>Relaxing Tile-Matching Puzzle</h1>
+        <div class="grid score">Score: <span id="score">0</span></div>
+        <div class="grid" id="game-grid">
+            <div class="tile pattern-oatmeal"></div>
+            <!-- Repeat 25 times more tiles -->
+        </div>
+        <button class="restart-button" onclick="restartGame()">Restart</button>
+        <div class="score">Moves: <span id="moves">0</span></div>
+    </div>
+    <script>
+        // Generate the grid
+        const gameGrid = document.getElementById('game-grid');
+        for (let i = 0; i < 36; i++) {
+            const tile = document.createElement('div');
+            tile.classList.add('tile');
+            const pattern = (i % 6) + 1;
+            switch (pattern) {
+                case 1:
+                    tile.classList.add('pattern-oatmeal');
+                    break;
+                case 2:
+                    tile.classList.add('pattern-sage');
+                    break;
+                case 3:
+                    tile.classList.add('pattern-blush');
+                    break;
+                case 4:
+                    tile.classList.add('pattern-charcoal');
+                    break;
+                case 5:
+                    tile.classList.add('pattern-damask');
+                    break;
+                case 6:
+                    tile.classList.add('pattern-floral');
+                    break;
+            }
+            gameGrid.appendChild(tile);
+        }
+
+        // Initialize game state
+        let score = 0;
+        let moves = 0;
+
+        function restartGame() {
+            location.reload();
+        }
+
+        // Add event listeners to tiles
+        const tiles = document.querySelectorAll('.tile');
+        tiles.forEach((tile, index) => {
+            tile.addEventListener('click', () => swapTiles(index));
+            if (index > 5) {
+                tile.addEventListener('touchend', () => swapTiles(index), { passive: true });
+            }
+        });
+
+        // Swap two tiles
+        function swapTiles(index) {
+            let firstTile = null;
+            let secondTile = null;
+
+            for (let i = 0; i <= 6; i++) {
+                if (i !== index && !((index % 6 == i % 6) && Math.abs(index - i) === 1)) continue;
+                if (firstTile === null) firstTile = tiles[i];
+                else secondTile = tiles[i];
+            }
+
+            if (firstTile.style.backgroundColor === secondTile.style.backgroundColor ||
+                firstTile.classList[1] === secondTile.classList[1]) {
+                return;
+            }
+
+            const tempColor = firstTile.style.backgroundColor;
+            firstTile.style.backgroundColor = secondTile.style.backgroundColor;
+            secondTile.style.backgroundColor = tempColor;
+
+            firstTile.classList.replace(firstTile.classList[1], secondTile.classList[1]);
+            secondTile.classList.replace(secondTile.classList[1], firstTile.classList[1]);
+
+            if (isWinConditionMet()) {
+                score++;
+                updateScoreDisplay();
+                resetTilesColors();
+            } else {
+                moves++;
+                updateMovesDisplay();
+            }
+        }
+
+        // Check for win condition
+        function isWinConditionMet() {
+            const colors = new Set();
+
+            tiles.forEach(tile => {
+                if (!colors.has(tile.style.backgroundColor)) {
+                    colors.add(tile.style.backgroundColor);
+                }
+            });
+
+            return colors.size > 1;
+        }
+
+        function resetTilesColors() {
+            tiles.forEach((tile, index) => {
+                if (index > 5 && index % 6 !== 0) {
+                    tile.style.backgroundColor = document.querySelector('.pattern-oatmeal').style.backgroundColor;
+                    tile.classList.replace(tile.classList[1], 'pattern-oatmeal');
+                }
+            });
+        }
+
+        function updateScoreDisplay() {
+            document.getElementById('score').textContent = score;
+        }
+
+        function updateMovesDisplay() {
+            document.getElementById('moves').textContent = moves;
+        }
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/hermes3-8b.png b/data/artifacts/d99ffc7b0cde/hermes3-8b.png
new file mode 100644
index 0000000..d186d11
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diff --git a/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.html b/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.html
new file mode 100644
index 0000000..fccd7bf
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.html
@@ -0,0 +1,127 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<title>Luxury Tile Puzzle</title>
+<style>
+body { display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #f5f3e6; margin: 0; }
+#game { position: relative; width: 360px; height: 360px; display: grid; grid-template-columns: repeat(6, 1fr); grid-template-rows: repeat(6, 1fr); gap: 5px; }
+.tile { width: 55px; height: 55px; background-size: cover; cursor: pointer; transition: transform 0.2s; }
+.shimmer { animation: shimmer 1s forwards; }
+@keyframes shimmer {
+    from { filter: brightness(1); }
+    to { filter: brightness(1.5) blur(2px); }
+}
+#score, #moves, #restart { position: absolute; background-color: rgba(245, 243, 230, 0.9); padding: 5px; border-radius: 5px; font-family: Arial, sans-serif; }
+#score { top: -25px; left: 10px; }
+#moves { top: -25px; right: 10px; }
+#restart { bottom: -35px; left: 50%; transform: translateX(-50%); cursor: pointer; padding: 8px 16px; border: none; background-color: #d3aca9; color: white; border-radius: 5px; }
+</style>
+</head>
+<body>
+<div id="game"></div>
+<div id="score">Score: 0</div>
+<div id="moves">Moves: 0</div>
+<button id="restart">Restart</button>
+<script>
+const colors = ['#d3aca9', '#c8b562', '#7e8f4c', '#4a4154'];
+let grid = Array.from({length: 6}, () => Array(6).fill().map(() => colors[Math.floor(Math.random() * colors.length)]));
+let score = 0;
+let moves = 0;
+const gameDiv = document.getElementById('game');
+const scoreDiv = document.getElementById('score');
+const movesDiv = document.getElementById('moves');
+
+function createTile(color, x, y) {
+    const tile = document.createElement('div');
+    tile.className = 'tile';
+    tile.style.backgroundColor = color;
+    tile.dataset.x = x;
+    tile.dataset.y = y;
+    tile.addEventListener('click', () => swapTiles(tile));
+    gameDiv.appendChild(tile);
+}
+
+function renderGrid() {
+    gameDiv.innerHTML = '';
+    grid.forEach((row, y) => row.forEach((color, x) => createTile(color, x, y)));
+}
+
+function checkMatches() {
+    let matched = false;
+    const toClear = new Set();
+    for (let y = 0; y < 6; y++) {
+        for (let x = 0; x <= 3; x++) {
+            if (grid[y][x] === grid[y][x + 1] && grid[y][x] === grid[y][x + 2]) {
+                matched = true;
+                toClear.add(`${y},${x}`);
+                toClear.add(`${y},${x + 1}`);
+                toClear.add(`${y},${x + 2}`);
+            }
+        }
+    }
+    for (let x = 0; x < 6; x++) {
+        for (let y = 0; y <= 3; y++) {
+            if (grid[y][x] === grid[y + 1][x] && grid[y][x] === grid[y + 2][x]) {
+                matched = true;
+                toClear.add(`${y},${x}`);
+                toClear.add(`${y + 1},${x}`);
+                toClear.add(`${y + 2},${x}`);
+            }
+        }
+    }
+    if (matched) {
+        toClear.forEach(key => {
+            const [y, x] = key.split(',').map(Number);
+            gameDiv.children[y * 6 + x].classList.add('shimmer');
+            setTimeout(() => { grid[y][x] = colors[Math.floor(Math.random() * colors.length)]; }, 1000);
+        });
+        score += toClear.size;
+        setTimeout(renderGrid, 1000);
+    }
+    return matched;
+}
+
+function swapTiles(tile) {
+    const x = parseInt(tile.dataset.x);
+    const y = parseInt(tile.dataset.y);
+    if (selectedTile && (Math.abs(selectedTile.dataset.x - x) + Math.abs(selectedTile.dataset.y - y) === 1)) {
+        [grid[selectedTile.dataset.y][selectedTile.dataset.x], grid[y][x]] = [grid[y][x], grid[selectedTile.dataset.y][selectedTile.dataset.x]];
+        moves++;
+        renderGrid();
+        selectedTile.classList.remove('shimmer');
+        selectedTile = null;
+        setTimeout(() => {
+            if (!checkMatches()) {
+                [grid[selectedTile.dataset.y][selectedTile.dataset.x], grid[y][x]] = [grid[y][x], grid[selectedTile.dataset.y][selectedTile.dataset.x]];
+                renderGrid();
+            }
+        }, 10);
+    } else {
+        selectedTile?.classList.remove('shimmer');
+        tile.classList.add('shimmer');
+        selectedTile = tile;
+    }
+}
+
+let selectedTile = null;
+
+document.getElementById('restart').addEventListener('click', () => {
+    grid = Array.from({length: 6}, () => Array(6).fill().map(() => colors[Math.floor(Math.random() * colors.length)]));
+    score = 0;
+    moves = 0;
+    renderGrid();
+    updateScoreAndMoves();
+});
+
+function updateScoreAndMoves() {
+    scoreDiv.textContent = `Score: ${score}`;
+    movesDiv.textContent = `Moves: ${moves}`;
+}
+
+renderGrid();
+setInterval(updateScoreAndMoves, 100);
+</script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.png b/data/artifacts/d99ffc7b0cde/hf-qwen-coder-32b.png
new file mode 100644
index 0000000..30e4784
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diff --git a/data/artifacts/d99ffc7b0cde/qwen25-7b.html b/data/artifacts/d99ffc7b0cde/qwen25-7b.html
new file mode 100644
index 0000000..277b9f0
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/qwen25-7b.html
@@ -0,0 +1,139 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <title>Relaxing Tile-Matching Puzzle</title>
+    <style>
+        body {
+            background: #f5f5f5;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+            height: 100vh;
+            margin: 0;
+            font-family: Arial, sans-serif;
+            color: #333;
+        }
+        .container {
+            width: 480px;
+            background: #ecebeb;
+            border-radius: 20px;
+            box-shadow: 0 10px 20px rgba(0,0,0,0.1);
+            display: flex;
+            flex-wrap: wrap;
+            gap: 5px;
+        }
+        .tile {
+            width: 60px;
+            height: 60px;
+            border-radius: 10px;
+            background-color: #f2e9d8;
+            cursor: pointer;
+            display: flex;
+            justify-content: center;
+            align-items: center;
+        }
+        .damask {
+            background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" width="16" height="16"%3E%3Cpath fill="#9e9e9e" d="M8 0c-4.42 0-8 3.58-8 8s3.58 8 8 8 8-3.58 8-8-3.58-8-8-8zm0 16c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/%3E%3C/svg%3E');
+            background-size: cover;
+        }
+        .floral {
+            background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" width="16" height="16"%3E%3Cpath fill="#9e9e9e" d="M8 4c-2.21 0-4 1.79-4 4s1.79 4 4 4 4-1.79 4-4-1.79-4-4-4zm0 8c-3.31 0-6-2.69-6-6s2.69-6 6-6 6 2.69 6 6-2.69 6-6 6zm0-12c-5.52 0-10 4.48-10 10s4.48 10 10 10 10-4.48 10-10-4.48-10-10-10z"/%3E%3C/svg%3E');
+            background-size: cover;
+        }
+        .geometric {
+            background-image: url('data:image/svg+xml,%3Csvg xmlns="http://www.w3.org/2000/svg" width="16" height="16"%3E%3Crect fill="#9e9e9e" x="4" y="4" width="8" height="8"/%3E%3C/svg%3E');
+            background-size: cover;
+        }
+        .score {
+            font-size: 20px;
+            margin-top: 10px;
+            text-align: center;
+        }
+    </style>
+</head>
+<body>
+    <div class="container" id="container">
+        <!-- Tiles will be generated here -->
+    </div>
+    <div class="score">Score: 0</div>
+    <button onclick="restart()">Restart</button>
+    <script>
+        const container = document.getElementById('container');
+        let tiles = [];
+        const patterns = ['damask', 'floral', 'geometric'];
+        const score = document.querySelector('.score');
+
+        function createGrid() {
+            for (let i = 0; i < 36; i++) {
+                const tile = document.createElement('div');
+                tile.classList.add('tile');
+                tile.dataset.pattern = patterns[Math.floor(Math.random() * patterns.length)];
+                container.appendChild(tile);
+                tiles.push(tile);
+            }
+        }
+
+        function swapTiles(t1, t2) {
+            const pattern1 = t1.dataset.pattern;
+            t1.dataset.pattern = t2.dataset.pattern;
+            t2.dataset.pattern = pattern1;
+
+            // Clear matches
+            clearMatches();
+        }
+
+        function clearMatches() {
+            tiles.forEach(tile => tile.classList.remove('clear'));
+            setTimeout(() => {
+                tiles.forEach(tile => {
+                    if (tile.classList.contains('clear')) {
+                        const index = tiles.indexOf(tile);
+                        tiles.splice(index, 1);
+                    }
+                });
+                score.textContent = tiles.length;
+            }, 500);
+        }
+
+        function restart() {
+            container.innerHTML = '';
+            createGrid();
+            tiles = [];
+        }
+
+        document.addEventListener('touchstart', (e) => e.preventDefault());
+        document.addEventListener('mousedown', () => {tiles = [];});
+        document.addEventListener('mouseup', () => {});
+
+        createGrid();
+
+        for (let i = 0; i < tiles.length - 1; i++) {
+            if ((i + 1) % 6 !== 0) {
+                const t1 = tiles[i];
+                const t2 = tiles[i + 1];
+                t1.addEventListener('click', () => swapTiles(t1, t2));
+                t2.addEventListener('click', () => swapTiles(t2, t1));
+            }
+        }
+
+        for (let i = 0; i < tiles.length - 6; i++) {
+            const t1 = tiles[i];
+            const t2 = tiles[i + 6];
+            if (!t1.classList.contains('clear') && !t2.classList.contains('clear')) {
+                t1.addEventListener('click', () => swapTiles(t1, t2));
+                t2.addEventListener('click', () => swapTiles(t2, t1));
+            }
+        }
+
+        for (let i = 5; i < tiles.length - 6; i++) {
+            const t1 = tiles[i];
+            const t2 = tiles[i + 6];
+            if (!t1.classList.contains('clear') && !t2.classList.contains('clear')) {
+                t1.addEventListener('click', () => swapTiles(t1, t2));
+                t2.addEventListener('click', () => swapTiles(t2, t1));
+            }
+        }
+    </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/qwen25-7b.png b/data/artifacts/d99ffc7b0cde/qwen25-7b.png
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index 0000000..2d04b16
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diff --git a/data/artifacts/d99ffc7b0cde/qwen3-14b.html b/data/artifacts/d99ffc7b0cde/qwen3-14b.html
new file mode 100644
index 0000000..552c814
--- /dev/null
+++ b/data/artifacts/d99ffc7b0cde/qwen3-14b.html
@@ -0,0 +1,255 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+  <meta charset="UTF-8" />
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
+  <title>Relaxing Tile Match</title>
+  <style>
+    * {
+      box-sizing: border-box;
+      margin: 0;
+      padding: 0;
+    }
+    body {
+      background: #f5f5f5;
+      font-family: 'Georgia', serif;
+      color: #333;
+      display: flex;
+      flex-direction: column;
+      align-items: center;
+      padding: 20px;
+    }
+    h1 {
+      font-size: 2em;
+      margin-bottom: 10px;
+    }
+    #game {
+      display: grid;
+      grid-template-columns: repeat(6, 80px);
+      grid-template-rows: repeat(6, 80px);
+      gap: 5px;
+      justify-content: center;
+      margin-bottom: 20px;
+    }
+    .tile {
+      background-size: cover;
+      background-position: center;
+      width: 80px;
+      height: 80px;
+      cursor: pointer;
+      transition: transform 0.2s ease;
+    }
+    .tile:active {
+      transform: scale(0.95);
+    }
+    #info {
+      display: flex;
+      justify-content: space-between;
+      width: 100%;
+      max-width: 400px;
+      font-size: 1.2em;
+    }
+    #score, #moves {
+      flex: 1;
+      text-align: center;
+    }
+    #restart {
+      margin-top: 15px;
+      padding: 10px 20px;
+      font-size: 1em;
+      background-color: #888;
+      color: #fff;
+      border: none;
+      border-radius: 5px;
+      cursor: pointer;
+    }
+    #restart:hover {
+      background-color: #666;
+    }
+  </style>
+</head>
+<body>
+  <h1>Relaxing Tile Match</h1>
+  <div id="game"></div>
+  <div id="info">
+    <div id="score">Score: 0</div>
+    <div id="moves">Moves: 0</div>
+  </div>
+  <button id="restart">Restart</button>
+
+  <script>
+    const game = document.getElementById('game');
+    const scoreDisplay = document.getElementById('score');
+    const moveDisplay = document.getElementById('moves');
+    const restartButton = document.getElementById('restart');
+
+    const patterns = [
+      'linear-gradient(45deg, #e0d6c2, #f0e6e0, #e0d6c2, #f0e6e0)',
+      'radial-gradient(circle at 30% 30%, #d1c4e9, #e8eaf6)',
+      'repeating-linear-gradient(45deg, #d4e157, #d4e157 10px, #a0c469 10px, #a0c469 20px)',
+      'repeating-linear-gradient(90deg, #e67e22, #e67e22 10px, #d35400 10px, #d35400 20px)',
+      'repeating-linear-gradient(45deg, #f1c40f, #f1c40f 10px, #f9e79f 10px, #f9e79f 20px)',
+      'repeating-linear-gradient(45deg, #9b59b6, #9b59b6 10px, #8e44ad 10px, #8e44ad 20px)',
+      'repeating-linear-gradient(45deg, #27ae60, #27ae60 10px, #2ecc71 10px, #2ecc71 20px)',
+      'repeating-linear-gradient(45deg, #1abc9c, #1abc9c 10px, #16a085 10px, #16a085 20px)',
+      'repeating-linear-gradient(45deg, #3498db, #3498db 10px, #2980b9 10px, #2980b9 20px)',
+      'repeating-linear-gradient(45deg, #e74c3c, #e74c3c 10px, #c0392b 10px, #c0392b 20px)',
+    ];
+
+    let tiles = [];
+    let score = 0;
+    let moves = 0;
+    let selectedTile = null;
+
+    function createTile(pattern) {
+      const tile = document.createElement('div');
+      tile.className = 'tile';
+      tile.style.background = pattern;
+      tile.dataset.pattern = pattern;
+      tile.addEventListener('click', () => handleTileClick(tile));
+      return tile;
+    }
+
+    function initGame() {
+      game.innerHTML = '';
+      tiles = [];
+      score = 0;
+      moves = 0;
+      scoreDisplay.textContent = 'Score: 0';
+      moveDisplay.textContent = 'Moves: 0';
+      selectedTile = null;
+
+      for (let i = 0; i < 36; i++) {
+        const pattern = patterns[Math.floor(Math.random() * patterns.length)];
+        const tile = createTile(pattern);
+        game.appendChild(tile);
+        tiles.push(tile);
+      }
+
+      // Ensure at least 3 of same pattern for initial match
+      while (true) {
+        let hasMatch = false;
+        const counts = {};
+        tiles.forEach(tile => {
+          const pattern = tile.dataset.pattern;
+          counts[pattern] = (counts[pattern] || 0) + 1;
+        });
+
+        for (const pattern in counts) {
+          if (counts[pattern] >= 3) {
+            hasMatch = true;
+            break;
+          }
+        }
+
+        if (hasMatch) break;
+        initGame();
+      }
+    }
+
+    function handleTileClick(tile) {
+      if (!selectedTile) {
+        selectedTile = tile;
+        tile.style.border = '3px solid #888';
+      } else if (selectedTile !== tile && areAdjacent(selectedTile, tile)) {
+        swapTiles(selectedTile, tile);
+        moves++;
+        moveDisplay.textContent = 'Moves: ' + moves;
+        selectedTile.style.border = '';
+        selectedTile = null;
+
+        checkMatches();
+      } else {
+        selectedTile.style.border = '';
+        selectedTile = null;
+      }
+    }
+
+    function areAdjacent(tile1, tile2) {
+      const index1 = tiles.indexOf(tile1);
+      const index2 = tiles.indexOf(tile2);
+      const row1 = Math.floor(index1 / 6);
+      const col1 = index1 % 6;
+      const row2 = Math.floor(index2 / 6);
+      const col2 = index2 % 6;
+      return Math.abs(row1 - row2) + Math.abs(col1 - col2) === 1;
+    }
+
+    function swapTiles(tile1, tile2) {
+      const index1 = tiles.indexOf(tile1);
+      const index2 = tiles.indexOf(tile2);
+      [tiles[index1], tiles[index2]] = [tiles[index2], tiles[index1]];
+      game.replaceChild(tiles[index2], tile1);
+      game.replaceChild(tiles[index1], tile2);
+    }
+
+    function checkMatches() {
+      const counts = {};
+      tiles.forEach(tile => {
+        const pattern = tile.dataset.pattern;
+        counts[pattern] = (counts[pattern] || 0) + 1;
+      });
+
+      const matchedPatterns = Object.keys(counts).filter(p => counts[p] >= 3);
+      if (matchedPatterns.length === 0) return;
+
+      let toRemove = [];
+      tiles.forEach(tile => {
+        const pattern = tile.dataset.pattern;
+        if (matchedPatterns.includes(pattern)) {
+          toRemove.push(tile);
+        }
+      });
+
+      toRemove.forEach(tile => {
+        tile.style.animation = 'shimmer 0.5s ease-out';
+        tile.style.opacity = '0';
+        tile.addEventListener('animationend', () => {
+          tile.remove();
+        });
+      });
+
+      score += matchedPatterns.length * 10;
+      scoreDisplay.textContent = 'Score: ' + score;
+
+      // Re-add tiles
+      const remaining = tiles.filter(t => !toRemove.includes(t));
+      const newTiles = [];
+      for (let i = 0; i < 36 - remaining.length; i++) {
+        const pattern = patterns[Math.floor(Math.random() * patterns.length)];
+        newTiles.push(createTile(pattern));
+      }
+
+      game.innerHTML = '';
+      tiles = [...remaining, ...newTiles];
+      tiles.forEach(t => game.appendChild(t));
+
+      // If any empty spots, fill them
+      const emptyCount = 36 - tiles.length;
+      for (let i = 0; i < emptyCount; i++) {
+        const pattern = patterns[Math.floor(Math.random() * patterns.length)];
+        const tile = createTile(pattern);
+        tiles.push(tile);
+        game.appendChild(tile);
+      }
+
+      // Check again for new matches
+      setTimeout(checkMatches, 500);
+    }
+
+    // Animation keyframes
+    const style = document.createElement('style');
+    style.textContent = `
+      @keyframes shimmer {
+        0% { transform: scale(1); opacity: 1; }
+        50% { transform: scale(1.2); opacity: 0.5; }
+        100% { transform: scale(1); opacity: 0; }
+      }
+    `;
+    document.head.appendChild(style);
+
+    initGame();
+    restartButton.addEventListener('click', initGame);
+  </script>
+</body>
+</html>
\ No newline at end of file
diff --git a/data/artifacts/d99ffc7b0cde/qwen3-14b.png b/data/artifacts/d99ffc7b0cde/qwen3-14b.png
new file mode 100644
index 0000000..e891b7a
Binary files /dev/null and b/data/artifacts/d99ffc7b0cde/qwen3-14b.png differ
diff --git a/data/challenges.json b/data/challenges.json
index 64ef055..bc4464e 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -7249,7 +7249,7 @@
         "bytes": 10888,
         "thumb": true,
         "aiScore": 6.5,
-        "aiReason": "The page meets the challenge requirements but lacks visual appeal and interactivity.",
+        "aiReason": "The page is functional but lacks visual appeal and interactivity.",
         "aiScores": {
           "qwen2.5vl:7b": 7,
           "minicpm-v:latest": 6
@@ -7266,7 +7266,14 @@
         "finished_at": "2026-07-23T17:47:21.375Z",
         "queued_at": "2026-07-23T17:45:01.966Z",
         "bytes": 5105,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 6.5,
+        "aiReason": "The model fulfills the challenge requirements but lacks visual polish and animation smoothness.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6
+        },
+        "aiSpread": 1
       },
       {
         "model": "hermes3-8b",
@@ -7278,7 +7285,14 @@
         "finished_at": "2026-07-23T17:47:44.228Z",
         "queued_at": "2026-07-23T17:45:01.970Z",
         "bytes": 4395,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 6.5,
+        "aiReason": "The model fulfills the challenge requirements but lacks some visual polish and interactivity.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6
+        },
+        "aiSpread": 1
       },
       {
         "model": "qwen25-7b",
@@ -7290,7 +7304,14 @@
         "finished_at": "2026-07-23T17:45:24.558Z",
         "queued_at": "2026-07-23T17:45:01.973Z",
         "bytes": 3947,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 5.3,
+        "aiReason": "The page is functional but lacks visual appeal and detail.",
+        "aiScores": {
+          "qwen2.5vl:7b": 6,
+          "minicpm-v:latest": 4.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "hf-qwen-coder-32b",
@@ -7302,7 +7323,14 @@
         "finished_at": "2026-07-23T17:48:38.383Z",
         "queued_at": "2026-07-23T17:45:01.977Z",
         "bytes": 3902,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 7.3,
+        "aiReason": "The model fulfills the challenge but lacks some visual polish and animation smoothness.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "claude-code",
@@ -7314,7 +7342,14 @@
         "finished_at": "2026-07-23T17:48:24.826Z",
         "queued_at": "2026-07-23T17:45:01.981Z",
         "bytes": 9584,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The model fulfills the challenge requirements and has good visual quality.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
       },
       {
         "model": "kimi",
@@ -7326,7 +7361,14 @@
         "finished_at": "2026-07-23T17:49:19.702Z",
         "queued_at": "2026-07-23T17:45:01.984Z",
         "bytes": 8466,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 9.3,
+        "aiReason": "The model fulfills the challenge requirements and has good visual quality.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 9.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "gpt",
@@ -7338,7 +7380,14 @@
         "finished_at": "2026-07-23T17:45:44.411Z",
         "queued_at": "2026-07-23T17:45:01.987Z",
         "bytes": 10284,
-        "thumb": true
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The model fulfills the challenge requirements but lacks some visual polish and detail.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 9.5
+        },
+        "aiSpread": 2.5
       },
       {
         "model": "grok",
@@ -7353,7 +7402,7 @@
         "thumb": true
       }
     ],
-    "judging": true,
+    "judging": false,
     "judged_at": null
   },
   {
@@ -11690,64 +11739,306 @@
     "runs": [
       {
         "model": "qwen3-14b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T06:39:07.845Z"
+        "seconds": 48,
+        "cost": 0,
+        "started_at": "2026-07-25T06:39:17.599Z",
+        "finished_at": "2026-07-25T06:40:05.523Z",
+        "queued_at": "2026-07-25T06:39:07.845Z",
+        "bytes": 7402,
+        "thumb": true,
+        "aiScore": 9.3,
+        "aiReason": "The HTML file successfully creates a relaxing tile-matching puzzle with an elegant design and clear functionality.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 9.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "gemma3-12b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T06:39:07.851Z"
+        "seconds": 71,
+        "cost": 0,
+        "started_at": "2026-07-25T06:40:05.526Z",
+        "finished_at": "2026-07-25T06:41:16.663Z",
+        "queued_at": "2026-07-25T06:39:07.851Z",
+        "bytes": 10337,
+        "thumb": true,
+        "aiScore": 7,
+        "aiReason": "The HTML file is functional but lacks CSS styling and the shimmer effect for matches.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 0
       },
       {
         "model": "hermes3-8b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T06:39:07.857Z"
+        "seconds": 28,
+        "cost": 0,
+        "started_at": "2026-07-25T06:41:16.665Z",
+        "finished_at": "2026-07-25T06:41:44.227Z",
+        "queued_at": "2026-07-25T06:39:07.857Z",
+        "bytes": 7522,
+        "thumb": true,
+        "aiScore": 6.8,
+        "aiReason": "The HTML file is self-contained and fulfills the challenge requirements, but lacks visual design elements like CSS styles.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6.5
+        },
+        "aiSpread": 0.5
       },
       {
         "model": "qwen25-7b",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 37,
+        "cost": 0,
         "started_at": "2026-07-25T06:39:07.872Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T06:39:07.862Z"
+        "finished_at": "2026-07-25T06:39:44.475Z",
+        "queued_at": "2026-07-25T06:39:07.862Z",
+        "bytes": 5061,
+        "thumb": true,
+        "aiScore": 7,
+        "aiReason": "The HTML file is functional but lacks the CSS and JavaScript to fulfill all requirements.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 0
       },
       {
         "model": "hf-qwen-coder-32b",
-        "status": "queued",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
-        "started_at": null,
-        "finished_at": null,
-        "queued_at": "2026-07-25T06:39:07.866Z"
+        "seconds": 60,
+        "cost": 0,
+        "started_at": "2026-07-25T06:41:44.231Z",
+        "finished_at": "2026-07-25T06:42:44.401Z",
+        "queued_at": "2026-07-25T06:39:07.866Z",
+        "bytes": 4641,
+        "thumb": true,
+        "aiScore": 7,
+        "aiReason": "The puzzle is visually appealing and fulfills the challenge requirements well.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 0
       },
       {
         "model": "claude-code",
-        "status": "running",
+        "status": "done",
         "error": null,
-        "seconds": null,
-        "cost": null,
+        "seconds": 84,
+        "cost": 0,
         "started_at": "2026-07-25T06:39:07.875Z",
-        "finished_at": null,
-        "queued_at": "2026-07-25T06:39:07.869Z"
+        "finished_at": "2026-07-25T06:40:32.244Z",
+        "queued_at": "2026-07-25T06:39:07.869Z",
+        "bytes": 13944,
+        "thumb": true,
+        "aiScore": 9,
+        "aiReason": "The HTML file meets the challenge criteria and has an elegant visual quality.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 9
+        },
+        "aiSpread": 0
       }
-    ]
+    ],
+    "judging": false,
+    "aiPick": "qwen3-14b",
+    "judged_at": "2026-07-25T06:43:43.385Z"
+  },
+  {
+    "id": "5a955a84e8c7",
+    "title": "Agent Abrams — Neon Reflex (all-9 proof)",
+    "prompt": "Build a single self-contained HTML file: a fast neon reflex mini-game. Glowing target circles pop up at random positions on a dark command-center grid; click them before they fade to score. 20-second round, combo multiplier, hits/misses counter, best score in localStorage, restart button. Cyan/amber neon aesthetic, 60fps, no external assets. Output ONLY the HTML.",
+    "category": "Games",
+    "designTools": false,
+    "created_at": "2026-07-25T06:43:47.986Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "done",
+        "error": null,
+        "seconds": 40,
+        "cost": 0,
+        "started_at": "2026-07-25T06:43:48.006Z",
+        "finished_at": "2026-07-25T06:44:27.868Z",
+        "queued_at": "2026-07-25T06:43:47.989Z",
+        "bytes": 5706,
+        "thumb": true,
+        "aiScore": 8,
+        "aiReason": "The game fulfills all requirements and has an appealing neon aesthetic.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 2
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "done",
+        "error": null,
+        "seconds": 32,
+        "cost": 0,
+        "started_at": "2026-07-25T06:44:27.869Z",
+        "finished_at": "2026-07-25T06:44:59.758Z",
+        "queued_at": "2026-07-25T06:43:47.991Z",
+        "bytes": 4780,
+        "thumb": true,
+        "aiScore": 6.5,
+        "aiReason": "The game is functional but lacks visual appeal and the required aesthetic.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6
+        },
+        "aiSpread": 1
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "done",
+        "error": null,
+        "seconds": 20,
+        "cost": 0,
+        "started_at": "2026-07-25T06:44:59.763Z",
+        "finished_at": "2026-07-25T06:45:20.151Z",
+        "queued_at": "2026-07-25T06:43:47.993Z",
+        "bytes": 6556,
+        "thumb": true,
+        "aiScore": 8,
+        "aiReason": "The game is visually appealing and fulfills all the requirements of the challenge.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 2
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "done",
+        "error": null,
+        "seconds": 19,
+        "cost": 0,
+        "started_at": "2026-07-25T06:43:48.014Z",
+        "finished_at": "2026-07-25T06:44:06.637Z",
+        "queued_at": "2026-07-25T06:43:47.995Z",
+        "bytes": 3233,
+        "thumb": true,
+        "aiScore": 6.5,
+        "aiReason": "The game is functional but lacks the visual flair and complexity expected for a neon reflex mini-game.",
+        "aiScores": {
+          "qwen2.5vl:7b": 7,
+          "minicpm-v:latest": 6
+        },
+        "aiSpread": 1
+      },
+      {
+        "model": "hf-qwen-coder-32b",
+        "status": "done",
+        "error": null,
+        "seconds": 45,
+        "cost": 0,
+        "started_at": "2026-07-25T06:45:20.156Z",
+        "finished_at": "2026-07-25T06:46:05.299Z",
+        "queued_at": "2026-07-25T06:43:47.997Z",
+        "bytes": 3582,
+        "thumb": true,
+        "aiScore": 8,
+        "aiReason": "The game is functional and visually appealing within the constraints provided.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 2
+      },
+      {
+        "model": "claude-code",
+        "status": "done",
+        "error": null,
+        "seconds": 82,
+        "cost": 0,
+        "started_at": "2026-07-25T06:43:48.016Z",
+        "finished_at": "2026-07-25T06:45:10.343Z",
+        "queued_at": "2026-07-25T06:43:47.999Z",
+        "bytes": 16584,
+        "thumb": true,
+        "aiScore": 8.3,
+        "aiReason": "The game is visually appealing and fulfills all the requirements of the challenge.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7.5
+        },
+        "aiSpread": 1.5
+      },
+      {
+        "model": "kimi",
+        "status": "done",
+        "error": null,
+        "seconds": 130,
+        "cost": 0.0198,
+        "started_at": "2026-07-25T06:43:48.019Z",
+        "finished_at": "2026-07-25T06:45:57.659Z",
+        "queued_at": "2026-07-25T06:43:48.000Z",
+        "bytes": 15849,
+        "thumb": true,
+        "aiScore": 8,
+        "aiReason": "The game is visually appealing and fulfills all the requirements of the challenge.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 2
+      },
+      {
+        "model": "gpt",
+        "status": "done",
+        "error": null,
+        "seconds": 37,
+        "cost": 0.0844,
+        "started_at": "2026-07-25T06:43:48.029Z",
+        "finished_at": "2026-07-25T06:44:24.707Z",
+        "queued_at": "2026-07-25T06:43:48.002Z",
+        "bytes": 22765,
+        "thumb": true,
+        "aiScore": 8,
+        "aiReason": "The game fulfills all requirements and has an appealing visual design.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 2
+      },
+      {
+        "model": "grok",
+        "status": "done",
+        "error": null,
+        "seconds": 50,
+        "cost": 0.0745,
+        "started_at": "2026-07-25T06:43:48.031Z",
+        "finished_at": "2026-07-25T06:44:37.909Z",
+        "queued_at": "2026-07-25T06:43:48.003Z",
+        "bytes": 13173,
+        "thumb": true,
+        "aiScore": 8,
+        "aiReason": "The game is fully functional and visually appealing within the given constraints.",
+        "aiScores": {
+          "qwen2.5vl:7b": 9,
+          "minicpm-v:latest": 7
+        },
+        "aiSpread": 2
+      }
+    ],
+    "judging": false,
+    "judged_at": "2026-07-25T06:46:51.050Z",
+    "aiPick": "claude-code"
   }
 ]
\ No newline at end of file
diff --git a/data/costlog.jsonl b/data/costlog.jsonl
index 45461b0..94e3ea3 100644
--- a/data/costlog.jsonl
+++ b/data/costlog.jsonl
@@ -154,3 +154,6 @@
 {"ts":"2026-07-23T18:37:39.182Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena","input_tokens":140,"output_tokens":5016,"cost_usd":0.012624}
 {"ts":"2026-07-23T18:37:42.724Z","provider":"openai","model":"gpt-5.1","task":"model-arena","input_tokens":139,"output_tokens":5539,"cost_usd":0.077789}
 {"ts":"2026-07-23T18:37:57.910Z","provider":"xai","model":"grok-4.5","task":"model-arena","input_tokens":347,"output_tokens":7939,"cost_usd":0.120126}
+{"ts":"2026-07-25T06:44:24.706Z","provider":"openai","model":"gpt-5.1","task":"model-arena","input_tokens":161,"output_tokens":6011,"cost_usd":0.084436}
+{"ts":"2026-07-25T06:44:37.905Z","provider":"xai","model":"grok-4.5","task":"model-arena","input_tokens":370,"output_tokens":4895,"cost_usd":0.074535}
+{"ts":"2026-07-25T06:45:57.649Z","provider":"moonshot","model":"kimi-k2.5","task":"model-arena","input_tokens":164,"output_tokens":7861,"cost_usd":0.019751}
diff --git a/idea-run/night-cycle.sh b/idea-run/night-cycle.sh
index ee6070d..38b69fe 100755
--- a/idea-run/night-cycle.sh
+++ b/idea-run/night-cycle.sh
@@ -32,12 +32,29 @@ if [ -n "${JUDGED:-}" ]; then
   curl -s -m 90 -u "$A" -X POST "$BASE/api/challenges/$JUDGED/judge" >/dev/null 2>&1
 fi
 
-FIRED="(backlog $ACTIVE — skipped fire)"
-if [ "${ACTIVE:-0}" -le 1 ]; then
-  FIRED=$(bash "$ROOT/idea-run/run-next.sh" 2>&1 | tail -1)
+# PARALLEL: keep up to MAXP battles in flight. Paid models (kimi/gpt/grok) + claude-code
+# run concurrently across battles; locals drain serially per Ollama host. Fire enough
+# to refill to MAXP so the pipeline stays saturated.
+MAXP=${MAXP:-3}
+FIRED="(backlog $ACTIVE/$MAXP — full)"
+if [ "${ACTIVE:-0}" -lt "$MAXP" ]; then
+  NEED=$(( MAXP - ACTIVE )); LINES=""
+  for i in $(seq 1 "$NEED"); do LINES="$LINES; $(bash "$ROOT/idea-run/run-next.sh" 2>&1 | tail -1)"; done
+  FIRED="fired $NEED →${LINES}"
 fi
 
 git add -A >/dev/null 2>&1
 git commit -q -m "night-loop: cycle $(date '+%H:%M') — judged=${JUDGED:-none} · $FIRED" >/dev/null 2>&1 && C="committed" || C="nothing to commit"
 GAMES=$(curl -s -m 8 -u "$A" "$BASE/api/arcade" | python3 -c "import json,sys;print(json.load(sys.stdin)['count'])" 2>/dev/null || echo '?')
-echo "CYCLE $(date '+%H:%M') | active=$ACTIVE | judged=${JUDGED:-none} | $FIRED | arcade=$GAMES games | $C"
+# today's paid spend from the arena cost ledger
+SPEND=$(python3 -c "
+import json,os,datetime
+f=os.path.expanduser('$ROOT/data/costlog.jsonl'); t=datetime.date.today().isoformat(); s=0.0
+try:
+  for ln in open(f):
+    try: d=json.loads(ln)
+    except: continue
+    if str(d.get('ts','')).startswith(t): s+=d.get('cost_usd',0) or 0
+except: pass
+print('%.2f'%s)" 2>/dev/null || echo '0.00')
+echo "CYCLE $(date '+%H:%M') | active=$ACTIVE/$MAXP | judged=${JUDGED:-none} | $FIRED | arcade=$GAMES games | today paid=\$$SPEND | $C"
diff --git a/idea-run/run-next.sh b/idea-run/run-next.sh
index 91e70c9..4b5ca14 100755
--- a/idea-run/run-next.sh
+++ b/idea-run/run-next.sh
@@ -16,7 +16,7 @@ TITLE="${LINE%%|*}"; PROMPT="${LINE#*|}"
 python3 - "$TITLE" "$PROMPT" > /tmp/dwaa-payload.json <<'PY'
 import json,sys
 json.dump({"title":sys.argv[1],"prompt":sys.argv[2],
-           "models":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code"]},
+           "models":["qwen3-14b","gemma3-12b","hermes3-8b","qwen25-7b","hf-qwen-coder-32b","claude-code","kimi","gpt","grok"]},
           sys.stdout)
 PY
 
diff --git a/server.js b/server.js
index 7899618..f8f13f9 100644
--- a/server.js
+++ b/server.js
@@ -97,7 +97,11 @@ function generateCli(m, prompt) {
   return new Promise((resolve, reject) => {
     const env = { ...process.env };
     delete env.ANTHROPIC_API_KEY; delete env.ANTHROPIC_AUTH_TOKEN; // force Max-plan OAuth
-    const child = execFile(CLAUDE_BIN, ['--model', CLAUDE_MODEL, '-p', prompt], { env, timeout: 300000, maxBuffer: 32 * 1024 * 1024 },
+    // --append-system-prompt forces HTML-only output: kills the intermittent
+    // prose-only / clarifying-question responses that made claude-code error
+    // with "no HTML document" (the ALL-MUST-WORK fix, 2026-07-25).
+    const sys = 'You are a headless code generator in a build arena. Respond with ONLY one complete, self-contained HTML document beginning with <!DOCTYPE html> and ending with </html>. Never ask a question, never refuse, never add commentary or markdown fences — output the HTML file and nothing else.';
+    const child = execFile(CLAUDE_BIN, ['--model', CLAUDE_MODEL, '--append-system-prompt', sys, '-p', prompt], { env, timeout: 300000, maxBuffer: 32 * 1024 * 1024 },
       (err, stdout) => {
         if (err && !stdout) return reject(new Error('claude CLI: ' + String(err.message).slice(0, 160)));
         resolve({ text: stdout, cost: 0, tokens: {} }); // subscription-covered → $0
@@ -479,11 +483,21 @@ function runModel(challenge, modelId) {
     run.status = 'running'; run.started_at = new Date().toISOString(); saveChallenges(challenges);
     const t0 = Date.now();
     try {
-      const out = m.kind === 'local' ? (dt && m.tools ? await generateLocalTools(m, prompt) : await generateLocal(m, prompt))
-        : m.kind === 'cli' ? await generateCli(m, prompt)
-        : (dt && m.tools ? await generateMeteredTools(m, prompt) : await generateMetered(m, prompt));
+      const callModel = (p) => m.kind === 'local' ? (dt && m.tools ? generateLocalTools(m, p) : generateLocal(m, p))
+        : m.kind === 'cli' ? generateCli(m, p)
+        : (dt && m.tools ? generateMeteredTools(m, p) : generateMetered(m, p));
+      let out = await callModel(prompt);
       if (out.toolCalls) run.toolCalls = out.toolCalls;
       let html = extractHtml(out.text);
+      if (!html) {
+        // ALL-MUST-WORK: some models return prose / a clarifying line on the first
+        // shot. Re-ask once, forcefully, before giving up. Cheap insurance that
+        // every model in the roster produces a real artifact.
+        const retryPrompt = prompt + '\n\nYour previous reply contained NO HTML. Output ONLY the complete HTML document NOW — start with <!DOCTYPE html>, end with </html>, no prose, no fences.';
+        const out2 = await callModel(retryPrompt);
+        const html2 = extractHtml(out2.text);
+        if (html2) { out = out2; html = html2; run.retried = true; }
+      }
       if (!html) throw new Error('no HTML document in model output (' + String(out.text || '').length + ' chars)');
       html = inlineAssets(html); // swap {{PS_ASSET:id}} placeholders for real data-URI images
       const dir = path.join(ART, challenge.id);

← 435b51f night-loop: cycle 23:39 — judged=e85044630905 · FIRED idx=3/  ·  back to Model Arena  ·  night-loop: cycle 23:47 — judged=e85044630905 · fired 3 →; F 0d22ae0 →