[object Object]

← back to Model Arena

night-loop: cycle 00:49 — judged=d7f4f8ca5f8d · fired 2 →; NameError: name 'true' is not defined. Did you mean: 'True'?; NameError: name 'true' is not defined. Did you mean: 'True'?

f9fd5f6c50eaebf4c6c4787028fe85c78c77fd8f · 2026-07-25 00:49:29 -0700 · Steve Abrams

Files touched

Diff

commit f9fd5f6c50eaebf4c6c4787028fe85c78c77fd8f
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Sat Jul 25 00:49:29 2026 -0700

    night-loop: cycle 00:49 — judged=d7f4f8ca5f8d · fired 2 →; NameError: name 'true' is not defined. Did you mean: 'True'?; NameError: name 'true' is not defined. Did you mean: 'True'?
---
 data/challenges.json | 65 +++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 64 insertions(+), 1 deletion(-)

diff --git a/data/challenges.json b/data/challenges.json
index b5ba17c..a222186 100644
--- a/data/challenges.json
+++ b/data/challenges.json
@@ -14727,7 +14727,8 @@
         "thumb": true
       }
     ],
-    "judging": true
+    "judging": true,
+    "judged_at": null
   },
   {
     "id": "bde366feb227",
@@ -14841,5 +14842,67 @@
         "thumb": true
       }
     ]
+  },
+  {
+    "id": "172f180e3161",
+    "title": "Remix: Free-Roster — Pong 2P",
+    "prompt": "Build a single-file HTML page: two-player Pong. Left paddle W/S, right paddle arrow keys, ball with increasing speed and angle-on-paddle physics, score to 11, win screen + restart, retro beep on hit (WebAudio). Self-contained, no external assets.\n\nHere is a strong previous attempt at this exact challenge. IMPROVE on it — keep what works, fix its weaknesses, and elevate the visual quality and polish. Return a complete, improved single-file HTML document.\n\n=== PREVIOUS ATTEMPT (Qwen3 14B) ===\n<!DOCTYPE html>\n<html>\n<head>\n  <meta charset=\"UTF-8\">\n  <title>Two-Player Pong</title>\n  <style>\n    html, body {\n      margin: 0;\n      padding: 0;\n      overflow: hidden;\n      background: black;\n      color: white;\n      font-family: monospace;\n      display: flex;\n      align-items: center;\n      justify-content: center;\n      height: 100vh;\n    }\n    canvas {\n      background: #000;\n      display: block;\n    }\n    #gameOver {\n      position: absolute;\n      top: 40%;\n      text-align: center;\n      font-size: 3em;\n      width: 100%;\n    }\n    #restart {\n      position: absolute;\n      top: 50%;\n      text-align: center;\n      font-size: 1.5em;\n      width: 100%;\n      cursor: pointer;\n    }\n  </style>\n</head>\n<body>\n<canvas id=\"pongCanvas\" width=\"800\" height=\"400\"></canvas>\n<div id=\"gameOver\" style=\"display:none;\">Game Over</div>\n<div id=\"restart\" style=\"display:none;\" onclick=\"init()\">Press to Restart</div>\n<script>\nconst canvas = document.getElementById('pongCanvas');\nconst ctx = canvas.getContext('2d');\n\nconst width = canvas.width;\nconst height = canvas.height;\n\nlet leftPaddle = { x: 10, y: 150, width: 10, height: 100, dy: 0 };\nlet rightPaddle = { x: width - 20, y: 150, width: 10, height: 100, dy: 0 };\nlet ball = {\n  x: width / 2,\n  y: height / 2,\n  radius: 10,\n  dx: 4,\n  dy: 4,\n  speed: 4\n};\nlet leftScore = 0;\nlet rightScore = 0;\nlet gameOver = false;\n\nconst paddleSpeed = 6;\nconst winScore = 11;\n\nfunction drawPaddle(paddle) {\n  ctx.fillStyle = 'white';\n  ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);\n}\n\nfunction drawBall() {\n  ctx.beginPath();\n  ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);\n  ctx.fillStyle = 'white';\n  ctx.fill();\n  ctx.closePath();\n}\n\nfunction drawNet() {\n  ctx.strokeStyle = 'white';\n  ctx.lineWidth = 2;\n  for (let i = 0; i < height; i += 20) {\n    ctx.beginPath();\n    ctx.moveTo(width / 2, i);\n    ctx.lineTo(width / 2, i + 10);\n    ctx.stroke();\n  }\n}\n\nfunction drawScore() {\n  ctx.font = '32px monospace';\n  ctx.fillText(leftScore, width / 4, 50);\n  ctx.fillText(rightScore, 3 * width / 4, 50);\n}\n\nfunction movePaddles() {\n  leftPaddle.y += leftPaddle.dy;\n  rightPaddle.y += rightPaddle.dy;\n\n  // Prevent paddles from moving out of bounds\n  if (leftPaddle.y < 0) leftPaddle.y = 0;\n  if (leftPaddle.y + leftPaddle.height > height) leftPaddle.y = height - leftPaddle.height;\n  if (rightPaddle.y < 0) rightPaddle.y = 0;\n  if (rightPaddle.y + rightPaddle.height > height) rightPaddle.y = height - rightPaddle.height;\n}\n\nfunction moveBall() {\n  ball.x += ball.dx;\n  ball.y += ball.dy;\n\n  // Bounce off top and bottom\n  if (ball.y - ball.radius < 0 || ball.y + ball.radius > height) {\n    ball.dy *= -1;\n    playSound('hit');\n  }\n\n  // Paddle collision\n  if (\n    ball.x - ball.radius < leftPaddle.x + leftPaddle.width &&\n    ball.y > leftPaddle.y &&\n    ball.y < leftPaddle.y + leftPaddle.height\n  ) {\n    ball.dx *= -1;\n    let relativeY = (ball.y - (leftPaddle.y + leftPaddle.height / 2)) / (leftPaddle.height / 2);\n    ball.dy = relativeY * 6;\n    ball.speed += 0.1;\n    playSound('hit');\n  }\n\n  if (\n    ball.x + ball.radius > rightPaddle.x &&\n    ball.y > rightPaddle.y &&\n    ball.y < rightPaddle.y + rightPaddle.height\n  ) {\n    ball.dx *= -1;\n    let relativeY = (ball.y - (rightPaddle.y + rightPaddle.height / 2)) / (rightPaddle.height / 2);\n    ball.dy = relativeY * 6;\n    ball.speed += 0.1;\n    playSound('hit');\n  }\n\n  // Score\n  if (ball.x - ball.radius < 0) {\n    rightScore++;\n    resetBall();\n    playSound('score');\n  }\n\n  if (ball.x + ball.radius > width) {\n    leftScore++;\n    resetBall();\n    playSound('score');\n  }\n}\n\nfunction resetBall() {\n  ball.x = width / 2;\n  ball.y = height / 2;\n  ball.dx = (Math.random() > 0.5 ? -1 : 1) * ball.speed;\n  ball.dy = (Math.random() - 0.5) * 8;\n}\n\nfunction draw() {\n  ctx.clearRect(0, 0, width, height);\n  drawNet();\n  drawPaddle(leftPaddle);\n  drawPaddle(rightPaddle);\n  drawBall();\n  drawScore();\n}\n\nfunction update() {\n  movePaddles();\n  moveBall();\n  draw();\n}\n\nfunction gameLoop() {\n  if (gameOver) return;\n  update();\n  requestAnimationFrame(gameLoop);\n}\n\nfunction checkWin() {\n  if (leftScore >= winScore || rightScore >= winScore) {\n    gameOver = true;\n    document.getElementById('gameOver').style.display = 'block';\n    document.getElementById('restart').style.display = 'block';\n  }\n}\n\nfunction init() {\n  leftScore = 0;\n  rightScore = 0;\n  gameOver = false;\n  resetBall();\n  document.getElementById('gameOver').style.display = 'none';\n  document.getElementById('restart').style.display = 'none';\n  gameLoop();\n}\n\ndocument.addEventListener('keydown', function(e) {\n  if (e.key === 'w') leftPaddle.dy = -paddleSpeed;\n  if (e.key === 's') leftPaddle.dy = paddleSpeed;\n  if (e.key === 'ArrowUp') rightPaddle.dy = -paddleSpeed;\n  if (e.key === 'ArrowDown') rightPaddle.dy = paddleSpeed;\n});\n\ndocument.addEventListener('keyup', function(e) {\n  if (e.key === 'w' || e.key === 's') leftPaddle.dy = 0;\n  if (e.key === 'ArrowUp' || e.key === 'ArrowDown') rightPaddle.dy = 0;\n});\n\n// Web Audio for sounds\nconst audioCtx = new (window.AudioContext || window.webkitAudioContext)();\n\nfunction playSound(type) {\n  if (!audioCtx) return;\n  if (audioCtx.state === 'suspended') {\n    audioCtx.resume();\n  }\n\n  const osc = audioCtx.createOscillator();\n  const gain = audioCtx.createGain();\n\n  osc.type = 'square';\n  osc.frequency.value = type === 'hit' ? 1000 : 500;\n  gain.gain.setValueAtTime(0.1, audioCtx.currentTime);\n  gain.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.2);\n\n  osc.connect(gain);\n  gain.connect(audioCtx.destination);\n\n  osc.start();\n  osc.stop(audioCtx.currentTime + 0.2);\n}\n\ninit();\n</script>\n</body>\n</html>",
+    "remixOf": "f0251ce85742",
+    "remixSource": "qwen3-14b",
+    "designTools": false,
+    "created_at": "2026-07-25T07:49:29.654Z",
+    "winner": null,
+    "runs": [
+      {
+        "model": "qwen3-14b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T07:49:29.664Z"
+      },
+      {
+        "model": "gemma3-12b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T07:49:29.673Z"
+      },
+      {
+        "model": "hermes3-8b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T07:49:29.678Z"
+      },
+      {
+        "model": "qwen25-7b",
+        "status": "running",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": "2026-07-25T07:49:29.690Z",
+        "finished_at": null,
+        "queued_at": "2026-07-25T07:49:29.684Z"
+      },
+      {
+        "model": "hf-qwen-coder-32b",
+        "status": "queued",
+        "error": null,
+        "seconds": null,
+        "cost": null,
+        "started_at": null,
+        "finished_at": null,
+        "queued_at": "2026-07-25T07:49:29.687Z"
+      }
+    ]
   }
 ]
\ No newline at end of file

← 3e64ec7 Beauty gate: auto-remix winners scoring <7 (make it more bea  ·  back to Model Arena  ·  Fix run-next payload: designTools True (Python bool, not JS 4902051 →