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data/artifacts/035b7009e366/qwen25-7b.html

127 lines

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>DESIGNER WALLCOVERINGS</title>
<style>
:root {
    --bg: #f7efe6;
    --surface: #fff9f1;
    --text: #3a2c22;
    --muted: #a08c7a;
    --accent: #c65f38;
    --line: 1px solid var(--muted);
    --shadow: 0 8px 24px rgba(0,0,0,.12), hover 0 16px 48px rgba(0,0,0,.18);
    --ease: cubic-bezier(.22,1,.36,1);
}

body {
    margin: 0;
    overflow: hidden;
    background-color: var(--bg);
    color: var(--text);
    font-family: 'Didot', Georgia, serif;
    font-size: 16px;
    display: flex;
    justify-content: center;
    align-items: center;
    height: 100vh;
}

header {
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    background-color: var(--surface);
    padding: 24px;
    display: flex;
    justify-content: space-between;
    align-items: center;
    box-shadow: var(--shadow);
}

header .logo {
    font-size: 38px;
    letter-spacing: .15em;
    text-transform: uppercase;
}

header button {
    background-color: transparent;
    border: none;
    color: var(--accent);
    cursor: pointer;
    font-size: 12px;
    letter-spacing: .15em;
    text-transform: uppercase;
}

canvas {
    display: block;
}
</style>
</head>
<body>

<header>
    <div class="logo">DESIGNER WALLCOVERINGS</div>
    <button>Restart</button>
</header>

<canvas id="gameCanvas" width="800" height="600"></canvas>

<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');

let score = 0;
let bestScore = localStorage.getItem('bestScore') || 0;

function draw() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    
    // Draw walls and wallpaper rolls
    ctx.fillStyle = 'white';
    ctx.fillRect(0, 280, canvas.width, 320);

    ctx.strokeStyle = '#c65f38';
    ctx.strokeRect(0, 100, canvas.width, 180);
    ctx.fillStyle = '#c65f38';
    ctx.fillRect(0, 100, canvas.width, 40);

    // Draw roller
    ctx.fillStyle = 'black';
    ctx.fillRect(20, 275, 30, 30);

    // Update score and best score
    ctx.font = 'bold 28px Didot';
    ctx.textAlign = 'center';
    ctx.fillText(`Score: ${score} | Best Score: ${bestScore}`, canvas.width / 2, 40);
}

function update() {
    const rollerY = 275;
    score++;

    if (score > bestScore) {
        bestScore = score;
        localStorage.setItem('bestScore', bestScore);
    }
    
    requestAnimationFrame(update);
    draw();
}

update();

document.addEventListener('keydown', e => {
    if (e.code === 'Space' || e.key === 'ArrowUp') {
        // Jump logic
    }
});
</script>

</body>
</html>