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data/artifacts/0e969e848172/hermes3-8b.html
138 lines
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>2D Gravity Sandbox</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
}
canvas {
display: block;
background-color: #f0f0f0;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div>
<button id="clear">Clear</button>
<label><input type="checkbox" id="trailToggle"> Trails</label>
</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth * 0.8;
canvas.height = window.innerHeight * 0.8;
let bodies = [];
let trails = true;
function Body(x, y, radius, mass) {
this.x = x;
this.y = y;
this.radius = radius;
this.mass = mass;
this.speedX = 0;
this.speedY = 0;
}
function placeBody(e) {
if (e.button === 0) { // left click
const radius = Math.random() * 10 + 1;
const mass = radius * 2;
bodies.push(new Body(e.pageX - canvas.offsetLeft, e.pageY - canvas.offsetTop, radius, mass));
}
}
canvas.addEventListener('mousedown', placeBody);
function updateBodies() {
for (let i = 0; i < bodies.length; i++) {
const bodyA = bodies[i];
for (let j = i + 1; j < bodies.length; j++) {
const bodyB = bodies[j];
const distanceX = bodyA.x - bodyB.x;
const distanceY = bodyA.y - bodyB.y;
const distance = Math.sqrt(distanceX * distanceX + distanceY * distanceY);
const force = (bodyA.mass * bodyB.mass) / (distance * distance);
const forceX = force * distanceX / distance;
const forceY = force * distanceY / distance;
bodyA.speedX += forceX;
bodyA.speedY += forceY;
bodyB.speedX -= forceX;
bodyB.speedY -= forceY;
}
bodyA.x += bodyA.speedX;
bodyA.y += bodyA.speedY;
if (trails) {
for (let k = 0; k < bodies.length; k++) {
if (i === k) continue;
const trailBody = bodies[k];
const distanceX = bodyA.x - trailBody.x;
const distanceY = bodyA.y - trailBody.y;
const distance = Math.sqrt(distanceX * distanceX + distanceY * distanceY);
if (distance < bodyA.radius + trailBody.radius) {
ctx.beginPath();
ctx.moveTo(trailBody.x, trailBody.y);
ctx.lineTo(bodyA.x, bodyA.y);
ctx.strokeStyle = `hsl(${i}, 100%, 50%)`;
ctx.stroke();
}
}
}
}
if (trails) {
for (let i = 0; i < bodies.length; i++) {
const body = bodies[i];
ctx.beginPath();
ctx.arc(body.x, body.y, body.radius, 0, Math.PI * 2);
ctx.fillStyle = `hsl(${i}, 100%, 50%)`;
ctx.fill();
if (trails) {
ctx.beginPath();
ctx.arc(body.x, body.y, body.radius / 3, 0, Math.PI * 2);
ctx.strokeStyle = `rgba(255, 255, 255, 0.7)`;
ctx.stroke();
}
}
}
}
function loop() {
requestAnimationFrame(loop);
ctx.clearRect(0, 0, canvas.width, canvas.height);
updateBodies();
}
document.getElementById('clear').addEventListener('click', () => {
bodies = [];
});
document.getElementById('trailToggle').addEventListener('change', (e) => {
trails = e.target.checked;
});
loop();
</script>
</body>
</html>