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data/artifacts/0e969e848172/qwen3-14b.html
142 lines
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>2D Gravity Sandbox</title>
<style>
body {
margin: 0;
background: #000;
overflow: hidden;
font-family: sans-serif;
color: #fff;
}
canvas {
display: block;
}
#controls {
position: absolute;
top: 10px;
left: 10px;
background: rgba(0,0,0,0.5);
padding: 10px;
border-radius: 5px;
}
button {
margin-right: 10px;
padding: 5px 10px;
cursor: pointer;
}
</style>
</head>
<body>
<div id="controls">
<button id="clear">Clear</button>
<button id="toggleTrail">Toggle Trail</button>
</div>
<canvas id="canvas"></canvas>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
let width = canvas.width = window.innerWidth;
let height = canvas.height = window.innerHeight;
window.addEventListener('resize', () => {
width = canvas.width = window.innerWidth;
height = canvas.height = window.innerHeight;
});
const planets = [];
const trails = [];
const trailToggle = document.getElementById('toggleTrail');
const clearBtn = document.getElementById('clear');
let showTrails = true;
trailToggle.addEventListener('click', () => {
showTrails = !showTrails;
});
clearBtn.addEventListener('click', () => {
planets.length = 0;
trails.length = 0;
});
class Planet {
constructor(x, y, mass, color) {
this.x = x;
this.y = y;
this.mass = mass;
this.color = color;
this.vx = 0;
this.vy = 0;
this.trail = [];
}
update() {
let ax = 0;
let ay = 0;
for (let other of planets) {
if (other === this) continue;
let dx = other.x - this.x;
let dy = other.y - this.y;
let distSq = dx * dx + dy * dy;
let dist = Math.sqrt(distSq);
let force = (other.mass * this.mass) / (distSq * 10000);
ax += (dx / dist) * force;
ay += (dy / dist) * force;
}
this.vx += ax * 0.1;
this.vy += ay * 0.1;
this.x += this.vx;
this.y += this.vy;
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, Math.sqrt(this.mass) * 2, 0, Math.PI * 2);
ctx.fillStyle = this.color;
ctx.fill();
ctx.closePath();
}
drawTrail() {
if (!showTrails) return;
ctx.beginPath();
ctx.moveTo(this.trail[0].x, this.trail[0].y);
for (let i = 1; i < this.trail.length; i++) {
ctx.lineTo(this.trail[i].x, this.trail[i].y);
}
ctx.strokeStyle = this.color;
ctx.lineWidth = 1;
ctx.stroke();
ctx.closePath();
}
addTrailPoint() {
this.trail.push({ x: this.x, y: this.y });
if (this.trail.length > 50) this.trail.shift();
}
}
canvas.addEventListener('click', (e) => {
const x = e.clientX;
const y = e.clientY;
const mass = 1000 + Math.random() * 5000;
const color = `hsl(${Math.random() * 360}, 100%, 50%)`;
planets.push(new Planet(x, y, mass, color));
});
function animate() {
ctx.clearRect(0, 0, width, height);
for (let planet of planets) {
planet.update();
planet.addTrailPoint();
planet.draw();
planet.drawTrail();
}
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>