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data/artifacts/10c3c876aa67/kimi.html
290 lines
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Recursive Fractal Tree</title>
<style>
body {
margin: 0;
overflow: hidden;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
}
#canvas {
display: block;
}
#controls {
position: absolute;
top: 15px;
left: 15px;
background: rgba(255, 255, 255, 0.95);
padding: 15px;
border-radius: 8px;
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
z-index: 10;
}
label {
font-weight: bold;
color: #333;
display: block;
margin-bottom: 5px;
font-size: 14px;
}
input[type=range] {
width: 200px;
cursor: pointer;
}
#seasonText {
margin-top: 8px;
font-size: 13px;
color: #666;
font-weight: 600;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="controls">
<label for="depthSlider">Branch Depth: <span id="depthVal">8</span></label>
<input type="range" id="depthSlider" min="1" max="12" value="8">
<div id="seasonText">Season: Spring</div>
</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
let width, height;
function resize() {
width = canvas.width = window.innerWidth;
height = canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Configuration
let maxDepth = 8;
let growth = 0; // 0 to 1 for grow animation
let time = 0;
let seasonPhase = 0; // Continuous 0-4
let branchEnds = [];
let particles = [];
const seasons = [
{
name: 'Spring',
leafColors: ['#90EE90', '#98FB98', '#00FA9A', '#7CFC00'],
bgTop: '#87CEEB',
bgBottom: '#E0F6FF',
ground: '#90EE90'
},
{
name: 'Summer',
leafColors: ['#228B22', '#006400', '#32CD32', '#00FF00'],
bgTop: '#1E90FF',
bgBottom: '#87CEEB',
ground: '#228B22'
},
{
name: 'Autumn',
leafColors: ['#FF8C00', '#DC143C', '#FFD700', '#FF6347', '#D2691E'],
bgTop: '#B0C4DE',
bgBottom: '#F5F5DC',
ground: '#D2B48C'
},
{
name: 'Winter',
leafColors: ['#FFFFFF', '#F0F8FF', '#E6E6FA', '#D3D3D3'],
bgTop: '#696969',
bgBottom: '#D3D3D3',
ground: '#FFFAFA'
}
];
class LeafParticle {
constructor(x, y, isAmbient = false) {
this.x = x;
this.y = y;
this.isAmbient = isAmbient;
const s = seasons[Math.floor(seasonPhase) % 4];
this.color = s.leafColors[Math.floor(Math.random() * s.leafColors.length)];
this.size = Math.random() * 4 + 2;
this.vx = (Math.random() - 0.5) * (isAmbient ? 2 : 1);
this.vy = Math.random() * 1.5 + 0.5;
this.rotation = Math.random() * Math.PI * 2;
this.rotSpeed = (Math.random() - 0.5) * 0.08;
this.life = 1.0;
this.decay = Math.random() * 0.003 + 0.002;
this.swayOffset = Math.random() * Math.PI * 2;
}
update() {
// Wind effect increases with height
const wind = Math.sin(time * 2 + this.y * 0.005 + this.swayOffset) * 0.5 +
Math.sin(time * 0.5 + this.swayOffset) * 0.2;
this.x += this.vx + wind;
this.y += this.vy;
this.rotation += this.rotSpeed;
this.life -= this.decay;
// Ground collision
if (this.y > height - 15) {
this.y = height - 15;
this.vy = 0;
this.vx *= 0.95;
this.life -= 0.02;
}
}
draw() {
ctx.save();
ctx.translate(this.x, this.y);
ctx.rotate(this.rotation);
ctx.fillStyle = this.color;
ctx.globalAlpha = Math.max(0, Math.min(1, this.life));
// Draw leaf shape
ctx.beginPath();
ctx.ellipse(0, 0, this.size, this.size * 0.6, 0, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
ctx.globalAlpha = 1;
}
}
function drawTree(x, y, length, angle, depth) {
if (depth <= 0) return;
// Wind calculation: composite sine waves for natural movement
// Tips move more than trunk
const depthFactor = (maxDepth - depth + 1) / maxDepth;
const windAngle = (Math.sin(time * 1.2 + depth * 0.3) * 0.04 +
Math.sin(time * 2.7 - depth * 0.5) * 0.02) * depthFactor;
const actualAngle = angle + windAngle;
const currentLength = length * Math.min(1, growth + (maxDepth - depth) * 0.05); // Lower branches grow first slightly
const endX = x + Math.cos(actualAngle) * currentLength;
const endY = y + Math.sin(actualAngle) * currentLength;
// Draw branch with tapering
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(endX, endY);
ctx.lineWidth = depth * 1.5;
ctx.strokeStyle = `rgb(${50 + depth * 5}, ${30 + depth * 3}, ${10 + depth * 2})`;
ctx.lineCap = 'round';
ctx.stroke();
// Leaves at branch ends (only when grown)
if (depth === 1 && growth > 0.6) {
const seasonIdx = Math.floor(seasonPhase) % 4;
// Store position for particle spawning
if (Math.random() < 0.3) {
branchEnds.push({x: endX, y: endY});
}
// Draw static canopy leaves (except winter)
if (seasonIdx !== 3) {
ctx.fillStyle = seasons[seasonIdx].leafColors[0];
ctx.beginPath();
ctx.arc(endX, endY, 4 * growth, 0, Math.PI * 2);
ctx.fill();
}
}
// Recursive calls
const newLength = length * 0.75;
const branchAngle = 0.4; // 23 degrees approx
drawTree(endX, endY, newLength, actualAngle - branchAngle, depth - 1);
drawTree(endX, endY, newLength, actualAngle + branchAngle, depth - 1);
}
function drawBackground() {
const seasonIdx = Math.floor(seasonPhase) % 4;
const s = seasons[seasonIdx];
// Sky gradient
const grad = ctx.createLinearGradient(0, 0, 0, height);
grad.addColorStop(0, s.bgTop);
grad.addColorStop(1, s.bgBottom);
ctx.fillStyle = grad;
ctx.fillRect(0, 0, width, height);
// Ground
ctx.fillStyle = s.ground;
ctx.fillRect(0, height - 15, width, 15);
}
function animate() {
ctx.clearRect(0, 0, width, height);
// Update time and seasons
time += 0.016;
seasonPhase += 0.0005; // Slow season cycle
// Growth animation on load/reset
if (growth < 1) {
growth += 0.008;
if (growth > 1) growth = 1;
}
// Update UI
const currentSeason = seasons[Math.floor(seasonPhase) % 4];
document.getElementById('seasonText').textContent = `Season: ${currentSeason.name}`;
drawBackground();
// Reset branch tracking
branchEnds = [];
// Draw fractal tree
const trunkLength = height * 0.22;
drawTree(width / 2, height - 10, trunkLength, -Math.PI / 2, maxDepth);
// Spawn falling leaves from branch ends
if (branchEnds.length > 0 && Math.random() < 0.4) {
const spawnCount = Math.floor(Math.random() * 2) + 1;
for (let i = 0; i < spawnCount; i++) {
const source = branchEnds[Math.floor(Math.random() * branchEnds.length)];
particles.push(new LeafParticle(source.x, source.y));
}
}
// Ambient particles (snow in winter, pollen in spring, etc)
if (Math.random() < 0.15) {
particles.push(new LeafParticle(Math.random() * width, -10, true));
}
// Update and draw particles
for (let i = particles.length - 1; i >= 0; i--) {
const p = particles[i];
p.update();
p.draw();
if (p.life <= 0) {
particles.splice(i, 1);
}
}
requestAnimationFrame(animate);
}
// Controls
const slider = document.getElementById('depthSlider');
const depthVal = document.getElementById('depthVal');
slider.addEventListener('input', (e) => {
maxDepth = parseInt(e.target.value);
depthVal.textContent = maxDepth;
growth = 0.3; // Partial regrowth animation for effect
});
// Start
animate();
</script>
</body>
</html>