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data/artifacts/15f8755f21c5/qwen25-7b.html
62 lines
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Starfield Warp Effect</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: black;
}
canvas {
display: block;
}
</style>
</head>
<body>
<canvas id="starfield" width="800" height="600"></canvas>
<input type="range" id="speedSlider" min="1" max="50" value="20" style="width:300px">
<script>
const canvas = document.getElementById('starfield');
const ctx = canvas.getContext('2d');
const speedSlider = document.getElementById('speedSlider');
let stars = [];
for (let i = 0; i < 500; i++) {
stars.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height
});
}
function drawStars() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const mouseX = (canvas.width / window.innerWidth) * event.clientX;
const mouseY = (canvas.height / window.innerHeight) * event.clientY;
stars.forEach((star, index) => {
const angle = Math.atan2(star.y - mouseY, star.x - mouseX);
const speed = 1 + (speedSlider.value / 50);
star.x += Math.cos(angle) * speed;
star.y += Math.sin(angle) * speed;
if (star.x < 0 || star.x > canvas.width || star.y < 0 || star.y > canvas.height) {
stars[index] = { x: Math.random() * canvas.width, y: Math.random() * canvas.height };
}
ctx.fillStyle = `hsl(${360 / stars.length * index + mouseX * 2}, 100%, 50%)`;
ctx.beginPath();
ctx.arc(star.x, star.y, 2, 0, Math.PI * 2);
ctx.fill();
});
}
canvas.addEventListener('mousemove', drawStars);
setInterval(drawStars, 30);
</script>
</body>
</html>