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auto-save: 2026-06-30T20:43:13 (9 files) — public/js/showroom.js public/js/viewmodes.js public/showroom.html public/js/GLTFLoader.js public/models/
02a9c214d8495ca94de0db7a04ef8c8b3a36e94d · 2026-06-30 20:43:16 -0700 · Steve Abrams
Files touched
A public/js/GLTFLoader.jsM public/js/showroom.jsM public/js/viewmodes.jsA public/models/CREDITS.mdA public/models/office-chair.glbA public/models/sofa.glbM public/showroom.htmlA scripts/gitify-phase2.shA scripts/glbcheck.cjsA scripts/syntax-check.cjsA scripts/verify-roomtypes.mjs
Diff
commit 02a9c214d8495ca94de0db7a04ef8c8b3a36e94d
Author: Steve Abrams <steve@designerwallcoverings.com>
Date: Tue Jun 30 20:43:16 2026 -0700
auto-save: 2026-06-30T20:43:13 (9 files) — public/js/showroom.js public/js/viewmodes.js public/showroom.html public/js/GLTFLoader.js public/models/
---
public/js/GLTFLoader.js | 3629 ++++++++++++++++++++++++++++++++++++++++
public/js/showroom.js | 800 ++++++++-
public/js/viewmodes.js | 63 +
public/models/CREDITS.md | 43 +
public/models/office-chair.glb | Bin 0 -> 4125648 bytes
public/models/sofa.glb | Bin 0 -> 10107912 bytes
public/showroom.html | 12 +
scripts/gitify-phase2.sh | 25 +
scripts/glbcheck.cjs | 8 +
scripts/syntax-check.cjs | 18 +
scripts/verify-roomtypes.mjs | 90 +
11 files changed, 4683 insertions(+), 5 deletions(-)
diff --git a/public/js/GLTFLoader.js b/public/js/GLTFLoader.js
new file mode 100644
index 0000000..cfa518e
--- /dev/null
+++ b/public/js/GLTFLoader.js
@@ -0,0 +1,3629 @@
+( function () {
+
+ class GLTFLoader extends THREE.Loader {
+
+ constructor( manager ) {
+
+ super( manager );
+ this.dracoLoader = null;
+ this.ktx2Loader = null;
+ this.meshoptDecoder = null;
+ this.pluginCallbacks = [];
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsClearcoatExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFTextureBasisUExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFTextureWebPExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsTransmissionExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFLightsExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMeshoptCompression( parser );
+
+ } );
+
+ }
+
+ load( url, onLoad, onProgress, onError ) {
+
+ const scope = this;
+ let resourcePath;
+
+ if ( this.resourcePath !== '' ) {
+
+ resourcePath = this.resourcePath;
+
+ } else if ( this.path !== '' ) {
+
+ resourcePath = this.path;
+
+ } else {
+
+ resourcePath = THREE.LoaderUtils.extractUrlBase( url );
+
+ } // Tells the LoadingManager to track an extra item, which resolves after
+ // the model is fully loaded. This means the count of items loaded will
+ // be incorrect, but ensures manager.onLoad() does not fire early.
+
+
+ this.manager.itemStart( url );
+
+ const _onError = function ( e ) {
+
+ if ( onError ) {
+
+ onError( e );
+
+ } else {
+
+ console.error( e );
+
+ }
+
+ scope.manager.itemError( url );
+ scope.manager.itemEnd( url );
+
+ };
+
+ const loader = new THREE.FileLoader( this.manager );
+ loader.setPath( this.path );
+ loader.setResponseType( 'arraybuffer' );
+ loader.setRequestHeader( this.requestHeader );
+ loader.setWithCredentials( this.withCredentials );
+ loader.load( url, function ( data ) {
+
+ try {
+
+ scope.parse( data, resourcePath, function ( gltf ) {
+
+ onLoad( gltf );
+ scope.manager.itemEnd( url );
+
+ }, _onError );
+
+ } catch ( e ) {
+
+ _onError( e );
+
+ }
+
+ }, onProgress, _onError );
+
+ }
+
+ setDRACOLoader( dracoLoader ) {
+
+ this.dracoLoader = dracoLoader;
+ return this;
+
+ }
+
+ setDDSLoader() {
+
+ throw new Error( 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".' );
+
+ }
+
+ setKTX2Loader( ktx2Loader ) {
+
+ this.ktx2Loader = ktx2Loader;
+ return this;
+
+ }
+
+ setMeshoptDecoder( meshoptDecoder ) {
+
+ this.meshoptDecoder = meshoptDecoder;
+ return this;
+
+ }
+
+ register( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
+
+ this.pluginCallbacks.push( callback );
+
+ }
+
+ return this;
+
+ }
+
+ unregister( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
+
+ this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
+
+ }
+
+ return this;
+
+ }
+
+ parse( data, path, onLoad, onError ) {
+
+ let content;
+ const extensions = {};
+ const plugins = {};
+
+ if ( typeof data === 'string' ) {
+
+ content = data;
+
+ } else {
+
+ const magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
+
+ if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
+
+ try {
+
+ extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
+
+ } catch ( error ) {
+
+ if ( onError ) onError( error );
+ return;
+
+ }
+
+ content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
+
+ } else {
+
+ content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
+
+ }
+
+ }
+
+ const json = JSON.parse( content );
+
+ if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
+
+ if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
+ return;
+
+ }
+
+ const parser = new GLTFParser( json, {
+ path: path || this.resourcePath || '',
+ crossOrigin: this.crossOrigin,
+ requestHeader: this.requestHeader,
+ manager: this.manager,
+ ktx2Loader: this.ktx2Loader,
+ meshoptDecoder: this.meshoptDecoder
+ } );
+ parser.fileLoader.setRequestHeader( this.requestHeader );
+
+ for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
+
+ const plugin = this.pluginCallbacks[ i ]( parser );
+ plugins[ plugin.name ] = plugin; // Workaround to avoid determining as unknown extension
+ // in addUnknownExtensionsToUserData().
+ // Remove this workaround if we move all the existing
+ // extension handlers to plugin system
+
+ extensions[ plugin.name ] = true;
+
+ }
+
+ if ( json.extensionsUsed ) {
+
+ for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
+
+ const extensionName = json.extensionsUsed[ i ];
+ const extensionsRequired = json.extensionsRequired || [];
+
+ switch ( extensionName ) {
+
+ case EXTENSIONS.KHR_MATERIALS_UNLIT:
+ extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
+ break;
+
+ case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
+ extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
+ break;
+
+ case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
+ extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
+ break;
+
+ case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
+ extensions[ extensionName ] = new GLTFTextureTransformExtension();
+ break;
+
+ case EXTENSIONS.KHR_MESH_QUANTIZATION:
+ extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
+ break;
+
+ default:
+ if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
+
+ console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ parser.setExtensions( extensions );
+ parser.setPlugins( plugins );
+ parser.parse( onLoad, onError );
+
+ }
+
+ }
+ /* GLTFREGISTRY */
+
+
+ function GLTFRegistry() {
+
+ let objects = {};
+ return {
+ get: function ( key ) {
+
+ return objects[ key ];
+
+ },
+ add: function ( key, object ) {
+
+ objects[ key ] = object;
+
+ },
+ remove: function ( key ) {
+
+ delete objects[ key ];
+
+ },
+ removeAll: function () {
+
+ objects = {};
+
+ }
+ };
+
+ }
+ /*********************************/
+
+ /********** EXTENSIONS ***********/
+
+ /*********************************/
+
+
+ const EXTENSIONS = {
+ KHR_BINARY_GLTF: 'KHR_binary_glTF',
+ KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
+ KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
+ KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
+ KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
+ KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
+ KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
+ KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
+ KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
+ KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
+ EXT_TEXTURE_WEBP: 'EXT_texture_webp',
+ EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
+ };
+ /**
+ * Punctual Lights Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+ */
+
+ class GLTFLightsExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; // THREE.Object3D instance caches
+
+ this.cache = {
+ refs: {},
+ uses: {}
+ };
+
+ }
+
+ _markDefs() {
+
+ const parser = this.parser;
+ const nodeDefs = this.parser.json.nodes || [];
+
+ for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
+
+ const nodeDef = nodeDefs[ nodeIndex ];
+
+ if ( nodeDef.extensions && nodeDef.extensions[ this.name ] && nodeDef.extensions[ this.name ].light !== undefined ) {
+
+ parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
+
+ }
+
+ }
+
+ }
+
+ _loadLight( lightIndex ) {
+
+ const parser = this.parser;
+ const cacheKey = 'light:' + lightIndex;
+ let dependency = parser.cache.get( cacheKey );
+ if ( dependency ) return dependency;
+ const json = parser.json;
+ const extensions = json.extensions && json.extensions[ this.name ] || {};
+ const lightDefs = extensions.lights || [];
+ const lightDef = lightDefs[ lightIndex ];
+ let lightNode;
+ const color = new THREE.Color( 0xffffff );
+ if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
+ const range = lightDef.range !== undefined ? lightDef.range : 0;
+
+ switch ( lightDef.type ) {
+
+ case 'directional':
+ lightNode = new THREE.DirectionalLight( color );
+ lightNode.target.position.set( 0, 0, - 1 );
+ lightNode.add( lightNode.target );
+ break;
+
+ case 'point':
+ lightNode = new THREE.PointLight( color );
+ lightNode.distance = range;
+ break;
+
+ case 'spot':
+ lightNode = new THREE.SpotLight( color );
+ lightNode.distance = range; // Handle spotlight properties.
+
+ lightDef.spot = lightDef.spot || {};
+ lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
+ lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
+ lightNode.angle = lightDef.spot.outerConeAngle;
+ lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
+ lightNode.target.position.set( 0, 0, - 1 );
+ lightNode.add( lightNode.target );
+ break;
+
+ default:
+ throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
+
+ } // Some lights (e.g. spot) default to a position other than the origin. Reset the position
+ // here, because node-level parsing will only override position if explicitly specified.
+
+
+ lightNode.position.set( 0, 0, 0 );
+ lightNode.decay = 2;
+ if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
+ lightNode.name = parser.createUniqueName( lightDef.name || 'light_' + lightIndex );
+ dependency = Promise.resolve( lightNode );
+ parser.cache.add( cacheKey, dependency );
+ return dependency;
+
+ }
+
+ createNodeAttachment( nodeIndex ) {
+
+ const self = this;
+ const parser = this.parser;
+ const json = parser.json;
+ const nodeDef = json.nodes[ nodeIndex ];
+ const lightDef = nodeDef.extensions && nodeDef.extensions[ this.name ] || {};
+ const lightIndex = lightDef.light;
+ if ( lightIndex === undefined ) return null;
+ return this._loadLight( lightIndex ).then( function ( light ) {
+
+ return parser._getNodeRef( self.cache, lightIndex, light );
+
+ } );
+
+ }
+
+ }
+ /**
+ * Unlit Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
+ */
+
+
+ class GLTFMaterialsUnlitExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
+
+ }
+
+ getMaterialType() {
+
+ return THREE.MeshBasicMaterial;
+
+ }
+
+ extendParams( materialParams, materialDef, parser ) {
+
+ const pending = [];
+ materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+ materialParams.opacity = 1.0;
+ const metallicRoughness = materialDef.pbrMetallicRoughness;
+
+ if ( metallicRoughness ) {
+
+ if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+ const array = metallicRoughness.baseColorFactor;
+ materialParams.color.fromArray( array );
+ materialParams.opacity = array[ 3 ];
+
+ }
+
+ if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+ /**
+ * Clearcoat Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
+ */
+
+
+ class GLTFMaterialsClearcoatExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const pending = [];
+ const extension = materialDef.extensions[ this.name ];
+
+ if ( extension.clearcoatFactor !== undefined ) {
+
+ materialParams.clearcoat = extension.clearcoatFactor;
+
+ }
+
+ if ( extension.clearcoatTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
+
+ }
+
+ if ( extension.clearcoatRoughnessFactor !== undefined ) {
+
+ materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
+
+ }
+
+ if ( extension.clearcoatRoughnessTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
+
+ }
+
+ if ( extension.clearcoatNormalTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
+
+ if ( extension.clearcoatNormalTexture.scale !== undefined ) {
+
+ const scale = extension.clearcoatNormalTexture.scale; // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+
+ materialParams.clearcoatNormalScale = new THREE.Vector2( scale, - scale );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+ /**
+ * Transmission Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
+ * Draft: https://github.com/KhronosGroup/glTF/pull/1698
+ */
+
+
+ class GLTFMaterialsTransmissionExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const pending = [];
+ const extension = materialDef.extensions[ this.name ];
+
+ if ( extension.transmissionFactor !== undefined ) {
+
+ materialParams.transmission = extension.transmissionFactor;
+
+ }
+
+ if ( extension.transmissionTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+ /**
+ * BasisU Texture Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
+ */
+
+
+ class GLTFTextureBasisUExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
+
+ }
+
+ loadTexture( textureIndex ) {
+
+ const parser = this.parser;
+ const json = parser.json;
+ const textureDef = json.textures[ textureIndex ];
+
+ if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
+
+ return null;
+
+ }
+
+ const extension = textureDef.extensions[ this.name ];
+ const source = json.images[ extension.source ];
+ const loader = parser.options.ktx2Loader;
+
+ if ( ! loader ) {
+
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
+
+ } else {
+
+ // Assumes that the extension is optional and that a fallback texture is present
+ return null;
+
+ }
+
+ }
+
+ return parser.loadTextureImage( textureIndex, source, loader );
+
+ }
+
+ }
+ /**
+ * WebP Texture Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
+ */
+
+
+ class GLTFTextureWebPExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
+ this.isSupported = null;
+
+ }
+
+ loadTexture( textureIndex ) {
+
+ const name = this.name;
+ const parser = this.parser;
+ const json = parser.json;
+ const textureDef = json.textures[ textureIndex ];
+
+ if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
+
+ return null;
+
+ }
+
+ const extension = textureDef.extensions[ name ];
+ const source = json.images[ extension.source ];
+ let loader = parser.textureLoader;
+
+ if ( source.uri ) {
+
+ const handler = parser.options.manager.getHandler( source.uri );
+ if ( handler !== null ) loader = handler;
+
+ }
+
+ return this.detectSupport().then( function ( isSupported ) {
+
+ if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
+
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
+
+ } // Fall back to PNG or JPEG.
+
+
+ return parser.loadTexture( textureIndex );
+
+ } );
+
+ }
+
+ detectSupport() {
+
+ if ( ! this.isSupported ) {
+
+ this.isSupported = new Promise( function ( resolve ) {
+
+ const image = new Image(); // Lossy test image. Support for lossy images doesn't guarantee support for all
+ // WebP images, unfortunately.
+
+ image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
+
+ image.onload = image.onerror = function () {
+
+ resolve( image.height === 1 );
+
+ };
+
+ } );
+
+ }
+
+ return this.isSupported;
+
+ }
+
+ }
+ /**
+ * meshopt BufferView Compression Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
+ */
+
+
+ class GLTFMeshoptCompression {
+
+ constructor( parser ) {
+
+ this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
+ this.parser = parser;
+
+ }
+
+ loadBufferView( index ) {
+
+ const json = this.parser.json;
+ const bufferView = json.bufferViews[ index ];
+
+ if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
+
+ const extensionDef = bufferView.extensions[ this.name ];
+ const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
+ const decoder = this.parser.options.meshoptDecoder;
+
+ if ( ! decoder || ! decoder.supported ) {
+
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
+
+ } else {
+
+ // Assumes that the extension is optional and that fallback buffer data is present
+ return null;
+
+ }
+
+ }
+
+ return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
+
+ const byteOffset = extensionDef.byteOffset || 0;
+ const byteLength = extensionDef.byteLength || 0;
+ const count = extensionDef.count;
+ const stride = extensionDef.byteStride;
+ const result = new ArrayBuffer( count * stride );
+ const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
+ decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
+ return result;
+
+ } );
+
+ } else {
+
+ return null;
+
+ }
+
+ }
+
+ }
+ /* BINARY EXTENSION */
+
+
+ const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
+ const BINARY_EXTENSION_HEADER_LENGTH = 12;
+ const BINARY_EXTENSION_CHUNK_TYPES = {
+ JSON: 0x4E4F534A,
+ BIN: 0x004E4942
+ };
+
+ class GLTFBinaryExtension {
+
+ constructor( data ) {
+
+ this.name = EXTENSIONS.KHR_BINARY_GLTF;
+ this.content = null;
+ this.body = null;
+ const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
+ this.header = {
+ magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
+ version: headerView.getUint32( 4, true ),
+ length: headerView.getUint32( 8, true )
+ };
+
+ if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
+
+ throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
+
+ } else if ( this.header.version < 2.0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
+
+ }
+
+ const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
+ const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
+ let chunkIndex = 0;
+
+ while ( chunkIndex < chunkContentsLength ) {
+
+ const chunkLength = chunkView.getUint32( chunkIndex, true );
+ chunkIndex += 4;
+ const chunkType = chunkView.getUint32( chunkIndex, true );
+ chunkIndex += 4;
+
+ if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
+
+ const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
+ this.content = THREE.LoaderUtils.decodeText( contentArray );
+
+ } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
+
+ const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
+ this.body = data.slice( byteOffset, byteOffset + chunkLength );
+
+ } // Clients must ignore chunks with unknown types.
+
+
+ chunkIndex += chunkLength;
+
+ }
+
+ if ( this.content === null ) {
+
+ throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
+
+ }
+
+ }
+
+ }
+ /**
+ * DRACO THREE.Mesh Compression Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
+ */
+
+
+ class GLTFDracoMeshCompressionExtension {
+
+ constructor( json, dracoLoader ) {
+
+ if ( ! dracoLoader ) {
+
+ throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
+
+ }
+
+ this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
+ this.json = json;
+ this.dracoLoader = dracoLoader;
+ this.dracoLoader.preload();
+
+ }
+
+ decodePrimitive( primitive, parser ) {
+
+ const json = this.json;
+ const dracoLoader = this.dracoLoader;
+ const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
+ const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
+ const threeAttributeMap = {};
+ const attributeNormalizedMap = {};
+ const attributeTypeMap = {};
+
+ for ( const attributeName in gltfAttributeMap ) {
+
+ const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
+ threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
+
+ }
+
+ for ( const attributeName in primitive.attributes ) {
+
+ const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
+
+ if ( gltfAttributeMap[ attributeName ] !== undefined ) {
+
+ const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
+ const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
+ attributeTypeMap[ threeAttributeName ] = componentType;
+ attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
+
+ }
+
+ }
+
+ return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
+
+ return new Promise( function ( resolve ) {
+
+ dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
+
+ for ( const attributeName in geometry.attributes ) {
+
+ const attribute = geometry.attributes[ attributeName ];
+ const normalized = attributeNormalizedMap[ attributeName ];
+ if ( normalized !== undefined ) attribute.normalized = normalized;
+
+ }
+
+ resolve( geometry );
+
+ }, threeAttributeMap, attributeTypeMap );
+
+ } );
+
+ } );
+
+ }
+
+ }
+ /**
+ * Texture Transform Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
+ */
+
+
+ class GLTFTextureTransformExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
+
+ }
+
+ extendTexture( texture, transform ) {
+
+ texture = texture.clone();
+
+ if ( transform.offset !== undefined ) {
+
+ texture.offset.fromArray( transform.offset );
+
+ }
+
+ if ( transform.rotation !== undefined ) {
+
+ texture.rotation = transform.rotation;
+
+ }
+
+ if ( transform.scale !== undefined ) {
+
+ texture.repeat.fromArray( transform.scale );
+
+ }
+
+ if ( transform.texCoord !== undefined ) {
+
+ console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
+
+ }
+
+ texture.needsUpdate = true;
+ return texture;
+
+ }
+
+ }
+ /**
+ * Specular-Glossiness Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
+ */
+
+ /**
+ * A sub class of StandardMaterial with some of the functionality
+ * changed via the `onBeforeCompile` callback
+ * @pailhead
+ */
+
+
+ class GLTFMeshStandardSGMaterial extends THREE.MeshStandardMaterial {
+
+ constructor( params ) {
+
+ super();
+ this.isGLTFSpecularGlossinessMaterial = true; //various chunks that need replacing
+
+ const specularMapParsFragmentChunk = [ '#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif' ].join( '\n' );
+ const glossinessMapParsFragmentChunk = [ '#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif' ].join( '\n' );
+ const specularMapFragmentChunk = [ 'vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' texelSpecular = sRGBToLinear( texelSpecular );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif' ].join( '\n' );
+ const glossinessMapFragmentChunk = [ 'float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif' ].join( '\n' );
+ const lightPhysicalFragmentChunk = [ 'PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.specularRoughness += geometryRoughness;', 'material.specularRoughness = min( material.specularRoughness, 1.0 );', 'material.specularColor = specularFactor;' ].join( '\n' );
+ const uniforms = {
+ specular: {
+ value: new THREE.Color().setHex( 0xffffff )
+ },
+ glossiness: {
+ value: 1
+ },
+ specularMap: {
+ value: null
+ },
+ glossinessMap: {
+ value: null
+ }
+ };
+ this._extraUniforms = uniforms;
+
+ this.onBeforeCompile = function ( shader ) {
+
+ for ( const uniformName in uniforms ) {
+
+ shader.uniforms[ uniformName ] = uniforms[ uniformName ];
+
+ }
+
+ shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' ).replace( 'uniform float metalness;', 'uniform float glossiness;' ).replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk ).replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk ).replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk ).replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk ).replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
+
+ };
+
+ Object.defineProperties( this, {
+ specular: {
+ get: function () {
+
+ return uniforms.specular.value;
+
+ },
+ set: function ( v ) {
+
+ uniforms.specular.value = v;
+
+ }
+ },
+ specularMap: {
+ get: function () {
+
+ return uniforms.specularMap.value;
+
+ },
+ set: function ( v ) {
+
+ uniforms.specularMap.value = v;
+
+ if ( v ) {
+
+ this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
+
+ } else {
+
+ delete this.defines.USE_SPECULARMAP;
+
+ }
+
+ }
+ },
+ glossiness: {
+ get: function () {
+
+ return uniforms.glossiness.value;
+
+ },
+ set: function ( v ) {
+
+ uniforms.glossiness.value = v;
+
+ }
+ },
+ glossinessMap: {
+ get: function () {
+
+ return uniforms.glossinessMap.value;
+
+ },
+ set: function ( v ) {
+
+ uniforms.glossinessMap.value = v;
+
+ if ( v ) {
+
+ this.defines.USE_GLOSSINESSMAP = '';
+ this.defines.USE_UV = '';
+
+ } else {
+
+ delete this.defines.USE_GLOSSINESSMAP;
+ delete this.defines.USE_UV;
+
+ }
+
+ }
+ }
+ } );
+ delete this.metalness;
+ delete this.roughness;
+ delete this.metalnessMap;
+ delete this.roughnessMap;
+ this.setValues( params );
+
+ }
+
+ copy( source ) {
+
+ super.copy( source );
+ this.specularMap = source.specularMap;
+ this.specular.copy( source.specular );
+ this.glossinessMap = source.glossinessMap;
+ this.glossiness = source.glossiness;
+ delete this.metalness;
+ delete this.roughness;
+ delete this.metalnessMap;
+ delete this.roughnessMap;
+ return this;
+
+ }
+
+ }
+
+ class GLTFMaterialsPbrSpecularGlossinessExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
+ this.specularGlossinessParams = [ 'color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio' ];
+
+ }
+
+ getMaterialType() {
+
+ return GLTFMeshStandardSGMaterial;
+
+ }
+
+ extendParams( materialParams, materialDef, parser ) {
+
+ const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
+ materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+ materialParams.opacity = 1.0;
+ const pending = [];
+
+ if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
+
+ const array = pbrSpecularGlossiness.diffuseFactor;
+ materialParams.color.fromArray( array );
+ materialParams.opacity = array[ 3 ];
+
+ }
+
+ if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
+
+ }
+
+ materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
+ materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
+ materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
+
+ if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
+
+ materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
+
+ }
+
+ if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
+
+ const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
+ pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
+ pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ createMaterial( materialParams ) {
+
+ const material = new GLTFMeshStandardSGMaterial( materialParams );
+ material.fog = true;
+ material.color = materialParams.color;
+ material.map = materialParams.map === undefined ? null : materialParams.map;
+ material.lightMap = null;
+ material.lightMapIntensity = 1.0;
+ material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
+ material.aoMapIntensity = 1.0;
+ material.emissive = materialParams.emissive;
+ material.emissiveIntensity = 1.0;
+ material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
+ material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
+ material.bumpScale = 1;
+ material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
+ material.normalMapType = THREE.TangentSpaceNormalMap;
+ if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
+ material.displacementMap = null;
+ material.displacementScale = 1;
+ material.displacementBias = 0;
+ material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
+ material.specular = materialParams.specular;
+ material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
+ material.glossiness = materialParams.glossiness;
+ material.alphaMap = null;
+ material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
+ material.envMapIntensity = 1.0;
+ material.refractionRatio = 0.98;
+ return material;
+
+ }
+
+ }
+ /**
+ * THREE.Mesh Quantization Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
+ */
+
+
+ class GLTFMeshQuantizationExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
+
+ }
+
+ }
+ /*********************************/
+
+ /********** INTERPOLATION ********/
+
+ /*********************************/
+ // Spline Interpolation
+ // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
+
+
+ class GLTFCubicSplineInterpolant extends THREE.Interpolant {
+
+ constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+ super( parameterPositions, sampleValues, sampleSize, resultBuffer );
+
+ }
+
+ copySampleValue_( index ) {
+
+ // Copies a sample value to the result buffer. See description of glTF
+ // CUBICSPLINE values layout in interpolate_() function below.
+ const result = this.resultBuffer,
+ values = this.sampleValues,
+ valueSize = this.valueSize,
+ offset = index * valueSize * 3 + valueSize;
+
+ for ( let i = 0; i !== valueSize; i ++ ) {
+
+ result[ i ] = values[ offset + i ];
+
+ }
+
+ return result;
+
+ }
+
+ }
+
+ GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
+ GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
+
+ GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
+
+ const result = this.resultBuffer;
+ const values = this.sampleValues;
+ const stride = this.valueSize;
+ const stride2 = stride * 2;
+ const stride3 = stride * 3;
+ const td = t1 - t0;
+ const p = ( t - t0 ) / td;
+ const pp = p * p;
+ const ppp = pp * p;
+ const offset1 = i1 * stride3;
+ const offset0 = offset1 - stride3;
+ const s2 = - 2 * ppp + 3 * pp;
+ const s3 = ppp - pp;
+ const s0 = 1 - s2;
+ const s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations:
+ // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
+
+ for ( let i = 0; i !== stride; i ++ ) {
+
+ const p0 = values[ offset0 + i + stride ]; // splineVertex_k
+
+ const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
+
+ const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
+
+ const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
+
+ result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
+
+ }
+
+ return result;
+
+ };
+ /*********************************/
+
+ /********** INTERNALS ************/
+
+ /*********************************/
+
+ /* CONSTANTS */
+
+
+ const WEBGL_CONSTANTS = {
+ FLOAT: 5126,
+ //FLOAT_MAT2: 35674,
+ FLOAT_MAT3: 35675,
+ FLOAT_MAT4: 35676,
+ FLOAT_VEC2: 35664,
+ FLOAT_VEC3: 35665,
+ FLOAT_VEC4: 35666,
+ LINEAR: 9729,
+ REPEAT: 10497,
+ SAMPLER_2D: 35678,
+ POINTS: 0,
+ LINES: 1,
+ LINE_LOOP: 2,
+ LINE_STRIP: 3,
+ TRIANGLES: 4,
+ TRIANGLE_STRIP: 5,
+ TRIANGLE_FAN: 6,
+ UNSIGNED_BYTE: 5121,
+ UNSIGNED_SHORT: 5123
+ };
+ const WEBGL_COMPONENT_TYPES = {
+ 5120: Int8Array,
+ 5121: Uint8Array,
+ 5122: Int16Array,
+ 5123: Uint16Array,
+ 5125: Uint32Array,
+ 5126: Float32Array
+ };
+ const WEBGL_FILTERS = {
+ 9728: THREE.NearestFilter,
+ 9729: THREE.LinearFilter,
+ 9984: THREE.NearestMipmapNearestFilter,
+ 9985: THREE.LinearMipmapNearestFilter,
+ 9986: THREE.NearestMipmapLinearFilter,
+ 9987: THREE.LinearMipmapLinearFilter
+ };
+ const WEBGL_WRAPPINGS = {
+ 33071: THREE.ClampToEdgeWrapping,
+ 33648: THREE.MirroredRepeatWrapping,
+ 10497: THREE.RepeatWrapping
+ };
+ const WEBGL_TYPE_SIZES = {
+ 'SCALAR': 1,
+ 'VEC2': 2,
+ 'VEC3': 3,
+ 'VEC4': 4,
+ 'MAT2': 4,
+ 'MAT3': 9,
+ 'MAT4': 16
+ };
+ const ATTRIBUTES = {
+ POSITION: 'position',
+ NORMAL: 'normal',
+ TANGENT: 'tangent',
+ TEXCOORD_0: 'uv',
+ TEXCOORD_1: 'uv2',
+ COLOR_0: 'color',
+ WEIGHTS_0: 'skinWeight',
+ JOINTS_0: 'skinIndex'
+ };
+ const PATH_PROPERTIES = {
+ scale: 'scale',
+ translation: 'position',
+ rotation: 'quaternion',
+ weights: 'morphTargetInfluences'
+ };
+ const INTERPOLATION = {
+ CUBICSPLINE: undefined,
+ // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
+ // keyframe track will be initialized with a default interpolation type, then modified.
+ LINEAR: THREE.InterpolateLinear,
+ STEP: THREE.InterpolateDiscrete
+ };
+ const ALPHA_MODES = {
+ OPAQUE: 'OPAQUE',
+ MASK: 'MASK',
+ BLEND: 'BLEND'
+ };
+ /* UTILITY FUNCTIONS */
+
+ function resolveURL( url, path ) {
+
+ // Invalid URL
+ if ( typeof url !== 'string' || url === '' ) return ''; // Host Relative URL
+
+ if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
+
+ path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
+
+ } // Absolute URL http://,https://,//
+
+
+ if ( /^(https?:)?\/\//i.test( url ) ) return url; // Data URI
+
+ if ( /^data:.*,.*$/i.test( url ) ) return url; // Blob URL
+
+ if ( /^blob:.*$/i.test( url ) ) return url; // Relative URL
+
+ return path + url;
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
+ */
+
+
+ function createDefaultMaterial( cache ) {
+
+ if ( cache[ 'DefaultMaterial' ] === undefined ) {
+
+ cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
+ color: 0xFFFFFF,
+ emissive: 0x000000,
+ metalness: 1,
+ roughness: 1,
+ transparent: false,
+ depthTest: true,
+ side: THREE.FrontSide
+ } );
+
+ }
+
+ return cache[ 'DefaultMaterial' ];
+
+ }
+
+ function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
+
+ // Add unknown glTF extensions to an object's userData.
+ for ( const name in objectDef.extensions ) {
+
+ if ( knownExtensions[ name ] === undefined ) {
+
+ object.userData.gltfExtensions = object.userData.gltfExtensions || {};
+ object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
+
+ }
+
+ }
+
+ }
+ /**
+ * @param {Object3D|Material|BufferGeometry} object
+ * @param {GLTF.definition} gltfDef
+ */
+
+
+ function assignExtrasToUserData( object, gltfDef ) {
+
+ if ( gltfDef.extras !== undefined ) {
+
+ if ( typeof gltfDef.extras === 'object' ) {
+
+ Object.assign( object.userData, gltfDef.extras );
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
+
+ }
+
+ }
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
+ *
+ * @param {BufferGeometry} geometry
+ * @param {Array<GLTF.Target>} targets
+ * @param {GLTFParser} parser
+ * @return {Promise<BufferGeometry>}
+ */
+
+
+ function addMorphTargets( geometry, targets, parser ) {
+
+ let hasMorphPosition = false;
+ let hasMorphNormal = false;
+
+ for ( let i = 0, il = targets.length; i < il; i ++ ) {
+
+ const target = targets[ i ];
+ if ( target.POSITION !== undefined ) hasMorphPosition = true;
+ if ( target.NORMAL !== undefined ) hasMorphNormal = true;
+ if ( hasMorphPosition && hasMorphNormal ) break;
+
+ }
+
+ if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
+ const pendingPositionAccessors = [];
+ const pendingNormalAccessors = [];
+
+ for ( let i = 0, il = targets.length; i < il; i ++ ) {
+
+ const target = targets[ i ];
+
+ if ( hasMorphPosition ) {
+
+ const pendingAccessor = target.POSITION !== undefined ? parser.getDependency( 'accessor', target.POSITION ) : geometry.attributes.position;
+ pendingPositionAccessors.push( pendingAccessor );
+
+ }
+
+ if ( hasMorphNormal ) {
+
+ const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency( 'accessor', target.NORMAL ) : geometry.attributes.normal;
+ pendingNormalAccessors.push( pendingAccessor );
+
+ }
+
+ }
+
+ return Promise.all( [ Promise.all( pendingPositionAccessors ), Promise.all( pendingNormalAccessors ) ] ).then( function ( accessors ) {
+
+ const morphPositions = accessors[ 0 ];
+ const morphNormals = accessors[ 1 ];
+ if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
+ if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
+ geometry.morphTargetsRelative = true;
+ return geometry;
+
+ } );
+
+ }
+ /**
+ * @param {Mesh} mesh
+ * @param {GLTF.Mesh} meshDef
+ */
+
+
+ function updateMorphTargets( mesh, meshDef ) {
+
+ mesh.updateMorphTargets();
+
+ if ( meshDef.weights !== undefined ) {
+
+ for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
+
+ mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
+
+ }
+
+ } // .extras has user-defined data, so check that .extras.targetNames is an array.
+
+
+ if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
+
+ const targetNames = meshDef.extras.targetNames;
+
+ if ( mesh.morphTargetInfluences.length === targetNames.length ) {
+
+ mesh.morphTargetDictionary = {};
+
+ for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
+
+ mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
+
+ }
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
+
+ }
+
+ }
+
+ }
+
+ function createPrimitiveKey( primitiveDef ) {
+
+ const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
+ let geometryKey;
+
+ if ( dracoExtension ) {
+
+ geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey( dracoExtension.attributes );
+
+ } else {
+
+ geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
+
+ }
+
+ return geometryKey;
+
+ }
+
+ function createAttributesKey( attributes ) {
+
+ let attributesKey = '';
+ const keys = Object.keys( attributes ).sort();
+
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
+
+ attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
+
+ }
+
+ return attributesKey;
+
+ }
+
+ function getNormalizedComponentScale( constructor ) {
+
+ // Reference:
+ // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
+ switch ( constructor ) {
+
+ case Int8Array:
+ return 1 / 127;
+
+ case Uint8Array:
+ return 1 / 255;
+
+ case Int16Array:
+ return 1 / 32767;
+
+ case Uint16Array:
+ return 1 / 65535;
+
+ default:
+ throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
+
+ }
+
+ }
+ /* GLTF PARSER */
+
+
+ class GLTFParser {
+
+ constructor( json = {}, options = {} ) {
+
+ this.json = json;
+ this.extensions = {};
+ this.plugins = {};
+ this.options = options; // loader object cache
+
+ this.cache = new GLTFRegistry(); // associations between Three.js objects and glTF elements
+
+ this.associations = new Map(); // THREE.BufferGeometry caching
+
+ this.primitiveCache = {}; // THREE.Object3D instance caches
+
+ this.meshCache = {
+ refs: {},
+ uses: {}
+ };
+ this.cameraCache = {
+ refs: {},
+ uses: {}
+ };
+ this.lightCache = {
+ refs: {},
+ uses: {}
+ }; // Track node names, to ensure no duplicates
+
+ this.nodeNamesUsed = {}; // Use an THREE.ImageBitmapLoader if imageBitmaps are supported. Moves much of the
+ // expensive work of uploading a texture to the GPU off the main thread.
+
+ if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
+
+ this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
+
+ } else {
+
+ this.textureLoader = new THREE.TextureLoader( this.options.manager );
+
+ }
+
+ this.textureLoader.setCrossOrigin( this.options.crossOrigin );
+ this.textureLoader.setRequestHeader( this.options.requestHeader );
+ this.fileLoader = new THREE.FileLoader( this.options.manager );
+ this.fileLoader.setResponseType( 'arraybuffer' );
+
+ if ( this.options.crossOrigin === 'use-credentials' ) {
+
+ this.fileLoader.setWithCredentials( true );
+
+ }
+
+ }
+
+ setExtensions( extensions ) {
+
+ this.extensions = extensions;
+
+ }
+
+ setPlugins( plugins ) {
+
+ this.plugins = plugins;
+
+ }
+
+ parse( onLoad, onError ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions; // Clear the loader cache
+
+ this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse
+
+ this._invokeAll( function ( ext ) {
+
+ return ext._markDefs && ext._markDefs();
+
+ } );
+
+ Promise.all( this._invokeAll( function ( ext ) {
+
+ return ext.beforeRoot && ext.beforeRoot();
+
+ } ) ).then( function () {
+
+ return Promise.all( [ parser.getDependencies( 'scene' ), parser.getDependencies( 'animation' ), parser.getDependencies( 'camera' ) ] );
+
+ } ).then( function ( dependencies ) {
+
+ const result = {
+ scene: dependencies[ 0 ][ json.scene || 0 ],
+ scenes: dependencies[ 0 ],
+ animations: dependencies[ 1 ],
+ cameras: dependencies[ 2 ],
+ asset: json.asset,
+ parser: parser,
+ userData: {}
+ };
+ addUnknownExtensionsToUserData( extensions, result, json );
+ assignExtrasToUserData( result, json );
+ Promise.all( parser._invokeAll( function ( ext ) {
+
+ return ext.afterRoot && ext.afterRoot( result );
+
+ } ) ).then( function () {
+
+ onLoad( result );
+
+ } );
+
+ } ).catch( onError );
+
+ }
+ /**
+ * Marks the special nodes/meshes in json for efficient parse.
+ */
+
+
+ _markDefs() {
+
+ const nodeDefs = this.json.nodes || [];
+ const skinDefs = this.json.skins || [];
+ const meshDefs = this.json.meshes || []; // Nothing in the node definition indicates whether it is a THREE.Bone or an
+ // THREE.Object3D. Use the skins' joint references to mark bones.
+
+ for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
+
+ const joints = skinDefs[ skinIndex ].joints;
+
+ for ( let i = 0, il = joints.length; i < il; i ++ ) {
+
+ nodeDefs[ joints[ i ] ].isBone = true;
+
+ }
+
+ } // Iterate over all nodes, marking references to shared resources,
+ // as well as skeleton joints.
+
+
+ for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
+
+ const nodeDef = nodeDefs[ nodeIndex ];
+
+ if ( nodeDef.mesh !== undefined ) {
+
+ this._addNodeRef( this.meshCache, nodeDef.mesh ); // Nothing in the mesh definition indicates whether it is
+ // a THREE.SkinnedMesh or THREE.Mesh. Use the node's mesh reference
+ // to mark THREE.SkinnedMesh if node has skin.
+
+
+ if ( nodeDef.skin !== undefined ) {
+
+ meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
+
+ }
+
+ }
+
+ if ( nodeDef.camera !== undefined ) {
+
+ this._addNodeRef( this.cameraCache, nodeDef.camera );
+
+ }
+
+ }
+
+ }
+ /**
+ * Counts references to shared node / THREE.Object3D resources. These resources
+ * can be reused, or "instantiated", at multiple nodes in the scene
+ * hierarchy. THREE.Mesh, Camera, and Light instances are instantiated and must
+ * be marked. Non-scenegraph resources (like Materials, Geometries, and
+ * Textures) can be reused directly and are not marked here.
+ *
+ * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
+ */
+
+
+ _addNodeRef( cache, index ) {
+
+ if ( index === undefined ) return;
+
+ if ( cache.refs[ index ] === undefined ) {
+
+ cache.refs[ index ] = cache.uses[ index ] = 0;
+
+ }
+
+ cache.refs[ index ] ++;
+
+ }
+ /** Returns a reference to a shared resource, cloning it if necessary. */
+
+
+ _getNodeRef( cache, index, object ) {
+
+ if ( cache.refs[ index ] <= 1 ) return object;
+ const ref = object.clone();
+ ref.name += '_instance_' + cache.uses[ index ] ++;
+ return ref;
+
+ }
+
+ _invokeOne( func ) {
+
+ const extensions = Object.values( this.plugins );
+ extensions.push( this );
+
+ for ( let i = 0; i < extensions.length; i ++ ) {
+
+ const result = func( extensions[ i ] );
+ if ( result ) return result;
+
+ }
+
+ return null;
+
+ }
+
+ _invokeAll( func ) {
+
+ const extensions = Object.values( this.plugins );
+ extensions.unshift( this );
+ const pending = [];
+
+ for ( let i = 0; i < extensions.length; i ++ ) {
+
+ const result = func( extensions[ i ] );
+ if ( result ) pending.push( result );
+
+ }
+
+ return pending;
+
+ }
+ /**
+ * Requests the specified dependency asynchronously, with caching.
+ * @param {string} type
+ * @param {number} index
+ * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
+ */
+
+
+ getDependency( type, index ) {
+
+ const cacheKey = type + ':' + index;
+ let dependency = this.cache.get( cacheKey );
+
+ if ( ! dependency ) {
+
+ switch ( type ) {
+
+ case 'scene':
+ dependency = this.loadScene( index );
+ break;
+
+ case 'node':
+ dependency = this.loadNode( index );
+ break;
+
+ case 'mesh':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadMesh && ext.loadMesh( index );
+
+ } );
+ break;
+
+ case 'accessor':
+ dependency = this.loadAccessor( index );
+ break;
+
+ case 'bufferView':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadBufferView && ext.loadBufferView( index );
+
+ } );
+ break;
+
+ case 'buffer':
+ dependency = this.loadBuffer( index );
+ break;
+
+ case 'material':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadMaterial && ext.loadMaterial( index );
+
+ } );
+ break;
+
+ case 'texture':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadTexture && ext.loadTexture( index );
+
+ } );
+ break;
+
+ case 'skin':
+ dependency = this.loadSkin( index );
+ break;
+
+ case 'animation':
+ dependency = this.loadAnimation( index );
+ break;
+
+ case 'camera':
+ dependency = this.loadCamera( index );
+ break;
+
+ default:
+ throw new Error( 'Unknown type: ' + type );
+
+ }
+
+ this.cache.add( cacheKey, dependency );
+
+ }
+
+ return dependency;
+
+ }
+ /**
+ * Requests all dependencies of the specified type asynchronously, with caching.
+ * @param {string} type
+ * @return {Promise<Array<Object>>}
+ */
+
+
+ getDependencies( type ) {
+
+ let dependencies = this.cache.get( type );
+
+ if ( ! dependencies ) {
+
+ const parser = this;
+ const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
+ dependencies = Promise.all( defs.map( function ( def, index ) {
+
+ return parser.getDependency( type, index );
+
+ } ) );
+ this.cache.add( type, dependencies );
+
+ }
+
+ return dependencies;
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+ * @param {number} bufferIndex
+ * @return {Promise<ArrayBuffer>}
+ */
+
+
+ loadBuffer( bufferIndex ) {
+
+ const bufferDef = this.json.buffers[ bufferIndex ];
+ const loader = this.fileLoader;
+
+ if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
+
+ throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
+
+ } // If present, GLB container is required to be the first buffer.
+
+
+ if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
+
+ return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
+
+ }
+
+ const options = this.options;
+ return new Promise( function ( resolve, reject ) {
+
+ loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
+
+ reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
+
+ } );
+
+ } );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+ * @param {number} bufferViewIndex
+ * @return {Promise<ArrayBuffer>}
+ */
+
+
+ loadBufferView( bufferViewIndex ) {
+
+ const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
+ return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
+
+ const byteLength = bufferViewDef.byteLength || 0;
+ const byteOffset = bufferViewDef.byteOffset || 0;
+ return buffer.slice( byteOffset, byteOffset + byteLength );
+
+ } );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
+ * @param {number} accessorIndex
+ * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
+ */
+
+
+ loadAccessor( accessorIndex ) {
+
+ const parser = this;
+ const json = this.json;
+ const accessorDef = this.json.accessors[ accessorIndex ];
+
+ if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
+
+ // Ignore empty accessors, which may be used to declare runtime
+ // information about attributes coming from another source (e.g. Draco
+ // compression extension).
+ return Promise.resolve( null );
+
+ }
+
+ const pendingBufferViews = [];
+
+ if ( accessorDef.bufferView !== undefined ) {
+
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
+
+ } else {
+
+ pendingBufferViews.push( null );
+
+ }
+
+ if ( accessorDef.sparse !== undefined ) {
+
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
+
+ }
+
+ return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
+
+ const bufferView = bufferViews[ 0 ];
+ const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
+ const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
+
+ const elementBytes = TypedArray.BYTES_PER_ELEMENT;
+ const itemBytes = elementBytes * itemSize;
+ const byteOffset = accessorDef.byteOffset || 0;
+ const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
+ const normalized = accessorDef.normalized === true;
+ let array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes.
+
+ if ( byteStride && byteStride !== itemBytes ) {
+
+ // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own THREE.InterleavedBuffer
+ // This makes sure that IBA.count reflects accessor.count properly
+ const ibSlice = Math.floor( byteOffset / byteStride );
+ const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
+ let ib = parser.cache.get( ibCacheKey );
+
+ if ( ! ib ) {
+
+ array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); // Integer parameters to IB/IBA are in array elements, not bytes.
+
+ ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
+ parser.cache.add( ibCacheKey, ib );
+
+ }
+
+ bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset % byteStride / elementBytes, normalized );
+
+ } else {
+
+ if ( bufferView === null ) {
+
+ array = new TypedArray( accessorDef.count * itemSize );
+
+ } else {
+
+ array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
+
+ }
+
+ bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
+
+ } // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
+
+
+ if ( accessorDef.sparse !== undefined ) {
+
+ const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
+ const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
+ const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
+ const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
+ const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
+ const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
+
+ if ( bufferView !== null ) {
+
+ // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
+ bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
+
+ }
+
+ for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
+
+ const index = sparseIndices[ i ];
+ bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
+ if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
+ if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
+ if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
+ if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.' );
+
+ }
+
+ }
+
+ return bufferAttribute;
+
+ } );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
+ * @param {number} textureIndex
+ * @return {Promise<THREE.Texture>}
+ */
+
+
+ loadTexture( textureIndex ) {
+
+ const json = this.json;
+ const options = this.options;
+ const textureDef = json.textures[ textureIndex ];
+ const source = json.images[ textureDef.source ];
+ let loader = this.textureLoader;
+
+ if ( source.uri ) {
+
+ const handler = options.manager.getHandler( source.uri );
+ if ( handler !== null ) loader = handler;
+
+ }
+
+ return this.loadTextureImage( textureIndex, source, loader );
+
+ }
+
+ loadTextureImage( textureIndex, source, loader ) {
+
+ const parser = this;
+ const json = this.json;
+ const options = this.options;
+ const textureDef = json.textures[ textureIndex ];
+ const URL = self.URL || self.webkitURL;
+ let sourceURI = source.uri;
+ let isObjectURL = false;
+ let hasAlpha = true;
+ if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
+
+ if ( source.bufferView !== undefined ) {
+
+ // Load binary image data from bufferView, if provided.
+ sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
+
+ if ( source.mimeType === 'image/png' ) {
+
+ // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
+ // alpha channel. This check is conservative — the image could have an alpha
+ // channel with all values == 1, and the indexed type (colorType == 3) only
+ // sometimes contains alpha.
+ //
+ // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
+ const colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
+ hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
+
+ }
+
+ isObjectURL = true;
+ const blob = new Blob( [ bufferView ], {
+ type: source.mimeType
+ } );
+ sourceURI = URL.createObjectURL( blob );
+ return sourceURI;
+
+ } );
+
+ } else if ( source.uri === undefined ) {
+
+ throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
+
+ }
+
+ return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
+
+ return new Promise( function ( resolve, reject ) {
+
+ let onLoad = resolve;
+
+ if ( loader.isImageBitmapLoader === true ) {
+
+ onLoad = function ( imageBitmap ) {
+
+ resolve( new THREE.CanvasTexture( imageBitmap ) );
+
+ };
+
+ }
+
+ loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
+
+ } );
+
+ } ).then( function ( texture ) {
+
+ // Clean up resources and configure Texture.
+ if ( isObjectURL === true ) {
+
+ URL.revokeObjectURL( sourceURI );
+
+ }
+
+ texture.flipY = false;
+ if ( textureDef.name ) texture.name = textureDef.name; // When there is definitely no alpha channel in the texture, set THREE.RGBFormat to save space.
+
+ if ( ! hasAlpha ) texture.format = THREE.RGBFormat;
+ const samplers = json.samplers || {};
+ const sampler = samplers[ textureDef.sampler ] || {};
+ texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
+ texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
+ texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
+ texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
+ parser.associations.set( texture, {
+ type: 'textures',
+ index: textureIndex
+ } );
+ return texture;
+
+ } );
+
+ }
+ /**
+ * Asynchronously assigns a texture to the given material parameters.
+ * @param {Object} materialParams
+ * @param {string} mapName
+ * @param {Object} mapDef
+ * @return {Promise}
+ */
+
+
+ assignTexture( materialParams, mapName, mapDef ) {
+
+ const parser = this;
+ return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
+
+ // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
+ // However, we will copy UV set 0 to UV set 1 on demand for aoMap
+ if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
+
+ console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
+
+ }
+
+ if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
+
+ const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
+
+ if ( transform ) {
+
+ const gltfReference = parser.associations.get( texture );
+ texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
+ parser.associations.set( texture, gltfReference );
+
+ }
+
+ }
+
+ materialParams[ mapName ] = texture;
+
+ } );
+
+ }
+ /**
+ * Assigns final material to a THREE.Mesh, THREE.Line, or THREE.Points instance. The instance
+ * already has a material (generated from the glTF material options alone)
+ * but reuse of the same glTF material may require multiple threejs materials
+ * to accommodate different primitive types, defines, etc. New materials will
+ * be created if necessary, and reused from a cache.
+ * @param {Object3D} mesh THREE.Mesh, THREE.Line, or THREE.Points instance.
+ */
+
+
+ assignFinalMaterial( mesh ) {
+
+ const geometry = mesh.geometry;
+ let material = mesh.material;
+ const useVertexTangents = geometry.attributes.tangent !== undefined;
+ const useVertexColors = geometry.attributes.color !== undefined;
+ const useFlatShading = geometry.attributes.normal === undefined;
+ const useSkinning = mesh.isSkinnedMesh === true;
+ const useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
+ const useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
+
+ if ( mesh.isPoints ) {
+
+ const cacheKey = 'PointsMaterial:' + material.uuid;
+ let pointsMaterial = this.cache.get( cacheKey );
+
+ if ( ! pointsMaterial ) {
+
+ pointsMaterial = new THREE.PointsMaterial();
+ THREE.Material.prototype.copy.call( pointsMaterial, material );
+ pointsMaterial.color.copy( material.color );
+ pointsMaterial.map = material.map;
+ pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
+
+ this.cache.add( cacheKey, pointsMaterial );
+
+ }
+
+ material = pointsMaterial;
+
+ } else if ( mesh.isLine ) {
+
+ const cacheKey = 'LineBasicMaterial:' + material.uuid;
+ let lineMaterial = this.cache.get( cacheKey );
+
+ if ( ! lineMaterial ) {
+
+ lineMaterial = new THREE.LineBasicMaterial();
+ THREE.Material.prototype.copy.call( lineMaterial, material );
+ lineMaterial.color.copy( material.color );
+ this.cache.add( cacheKey, lineMaterial );
+
+ }
+
+ material = lineMaterial;
+
+ } // Clone the material if it will be modified
+
+
+ if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
+
+ let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
+ if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
+ if ( useSkinning ) cacheKey += 'skinning:';
+ if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
+ if ( useVertexColors ) cacheKey += 'vertex-colors:';
+ if ( useFlatShading ) cacheKey += 'flat-shading:';
+ if ( useMorphTargets ) cacheKey += 'morph-targets:';
+ if ( useMorphNormals ) cacheKey += 'morph-normals:';
+ let cachedMaterial = this.cache.get( cacheKey );
+
+ if ( ! cachedMaterial ) {
+
+ cachedMaterial = material.clone();
+ if ( useSkinning ) cachedMaterial.skinning = true;
+ if ( useVertexColors ) cachedMaterial.vertexColors = true;
+ if ( useFlatShading ) cachedMaterial.flatShading = true;
+ if ( useMorphTargets ) cachedMaterial.morphTargets = true;
+ if ( useMorphNormals ) cachedMaterial.morphNormals = true;
+
+ if ( useVertexTangents ) {
+
+ cachedMaterial.vertexTangents = true; // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+
+ if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
+ if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
+
+ }
+
+ this.cache.add( cacheKey, cachedMaterial );
+ this.associations.set( cachedMaterial, this.associations.get( material ) );
+
+ }
+
+ material = cachedMaterial;
+
+ } // workarounds for mesh and geometry
+
+
+ if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
+
+ geometry.setAttribute( 'uv2', geometry.attributes.uv );
+
+ }
+
+ mesh.material = material;
+
+ }
+
+ getMaterialType( ) {
+
+ return THREE.MeshStandardMaterial;
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
+ * @param {number} materialIndex
+ * @return {Promise<Material>}
+ */
+
+
+ loadMaterial( materialIndex ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions;
+ const materialDef = json.materials[ materialIndex ];
+ let materialType;
+ const materialParams = {};
+ const materialExtensions = materialDef.extensions || {};
+ const pending = [];
+
+ if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
+
+ const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
+ materialType = sgExtension.getMaterialType();
+ pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
+
+ } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
+
+ const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
+ materialType = kmuExtension.getMaterialType();
+ pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
+
+ } else {
+
+ // Specification:
+ // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
+ const metallicRoughness = materialDef.pbrMetallicRoughness || {};
+ materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+ materialParams.opacity = 1.0;
+
+ if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+ const array = metallicRoughness.baseColorFactor;
+ materialParams.color.fromArray( array );
+ materialParams.opacity = array[ 3 ];
+
+ }
+
+ if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
+
+ }
+
+ materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
+ materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
+
+ if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
+ pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
+
+ }
+
+ materialType = this._invokeOne( function ( ext ) {
+
+ return ext.getMaterialType && ext.getMaterialType( materialIndex );
+
+ } );
+ pending.push( Promise.all( this._invokeAll( function ( ext ) {
+
+ return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
+
+ } ) ) );
+
+ }
+
+ if ( materialDef.doubleSided === true ) {
+
+ materialParams.side = THREE.DoubleSide;
+
+ }
+
+ const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
+
+ if ( alphaMode === ALPHA_MODES.BLEND ) {
+
+ materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706
+
+ materialParams.depthWrite = false;
+
+ } else {
+
+ materialParams.transparent = false;
+
+ if ( alphaMode === ALPHA_MODES.MASK ) {
+
+ materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
+
+ }
+
+ }
+
+ if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) ); // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+
+ materialParams.normalScale = new THREE.Vector2( 1, - 1 );
+
+ if ( materialDef.normalTexture.scale !== undefined ) {
+
+ materialParams.normalScale.set( materialDef.normalTexture.scale, - materialDef.normalTexture.scale );
+
+ }
+
+ }
+
+ if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
+
+ if ( materialDef.occlusionTexture.strength !== undefined ) {
+
+ materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
+
+ }
+
+ }
+
+ if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+ materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
+
+ }
+
+ if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
+
+ }
+
+ return Promise.all( pending ).then( function () {
+
+ let material;
+
+ if ( materialType === GLTFMeshStandardSGMaterial ) {
+
+ material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
+
+ } else {
+
+ material = new materialType( materialParams );
+
+ }
+
+ if ( materialDef.name ) material.name = materialDef.name; // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
+
+ if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
+ if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
+ assignExtrasToUserData( material, materialDef );
+ parser.associations.set( material, {
+ type: 'materials',
+ index: materialIndex
+ } );
+ if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
+ return material;
+
+ } );
+
+ }
+ /** When THREE.Object3D instances are targeted by animation, they need unique names. */
+
+
+ createUniqueName( originalName ) {
+
+ const sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
+ let name = sanitizedName;
+
+ for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
+
+ name = sanitizedName + '_' + i;
+
+ }
+
+ this.nodeNamesUsed[ name ] = true;
+ return name;
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
+ *
+ * Creates BufferGeometries from primitives.
+ *
+ * @param {Array<GLTF.Primitive>} primitives
+ * @return {Promise<Array<BufferGeometry>>}
+ */
+
+
+ loadGeometries( primitives ) {
+
+ const parser = this;
+ const extensions = this.extensions;
+ const cache = this.primitiveCache;
+
+ function createDracoPrimitive( primitive ) {
+
+ return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ].decodePrimitive( primitive, parser ).then( function ( geometry ) {
+
+ return addPrimitiveAttributes( geometry, primitive, parser );
+
+ } );
+
+ }
+
+ const pending = [];
+
+ for ( let i = 0, il = primitives.length; i < il; i ++ ) {
+
+ const primitive = primitives[ i ];
+ const cacheKey = createPrimitiveKey( primitive ); // See if we've already created this geometry
+
+ const cached = cache[ cacheKey ];
+
+ if ( cached ) {
+
+ // Use the cached geometry if it exists
+ pending.push( cached.promise );
+
+ } else {
+
+ let geometryPromise;
+
+ if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
+
+ // Use DRACO geometry if available
+ geometryPromise = createDracoPrimitive( primitive );
+
+ } else {
+
+ // Otherwise create a new geometry
+ geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
+
+ } // Cache this geometry
+
+
+ cache[ cacheKey ] = {
+ primitive: primitive,
+ promise: geometryPromise
+ };
+ pending.push( geometryPromise );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
+ * @param {number} meshIndex
+ * @return {Promise<Group|Mesh|SkinnedMesh>}
+ */
+
+
+ loadMesh( meshIndex ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions;
+ const meshDef = json.meshes[ meshIndex ];
+ const primitives = meshDef.primitives;
+ const pending = [];
+
+ for ( let i = 0, il = primitives.length; i < il; i ++ ) {
+
+ const material = primitives[ i ].material === undefined ? createDefaultMaterial( this.cache ) : this.getDependency( 'material', primitives[ i ].material );
+ pending.push( material );
+
+ }
+
+ pending.push( parser.loadGeometries( primitives ) );
+ return Promise.all( pending ).then( function ( results ) {
+
+ const materials = results.slice( 0, results.length - 1 );
+ const geometries = results[ results.length - 1 ];
+ const meshes = [];
+
+ for ( let i = 0, il = geometries.length; i < il; i ++ ) {
+
+ const geometry = geometries[ i ];
+ const primitive = primitives[ i ]; // 1. create THREE.Mesh
+
+ let mesh;
+ const material = materials[ i ];
+
+ if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined ) {
+
+ // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
+ mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh( geometry, material ) : new THREE.Mesh( geometry, material );
+
+ if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
+
+ // we normalize floating point skin weight array to fix malformed assets (see #15319)
+ // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
+ mesh.normalizeSkinWeights();
+
+ }
+
+ if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
+
+ mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
+
+ mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
+
+ }
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
+
+ mesh = new THREE.LineSegments( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
+
+ mesh = new THREE.Line( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
+
+ mesh = new THREE.LineLoop( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
+
+ mesh = new THREE.Points( geometry, material );
+
+ } else {
+
+ throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
+
+ }
+
+ if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
+
+ updateMorphTargets( mesh, meshDef );
+
+ }
+
+ mesh.name = parser.createUniqueName( meshDef.name || 'mesh_' + meshIndex );
+ assignExtrasToUserData( mesh, meshDef );
+ if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
+ parser.assignFinalMaterial( mesh );
+ meshes.push( mesh );
+
+ }
+
+ if ( meshes.length === 1 ) {
+
+ return meshes[ 0 ];
+
+ }
+
+ const group = new THREE.Group();
+
+ for ( let i = 0, il = meshes.length; i < il; i ++ ) {
+
+ group.add( meshes[ i ] );
+
+ }
+
+ return group;
+
+ } );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
+ * @param {number} cameraIndex
+ * @return {Promise<THREE.Camera>}
+ */
+
+
+ loadCamera( cameraIndex ) {
+
+ let camera;
+ const cameraDef = this.json.cameras[ cameraIndex ];
+ const params = cameraDef[ cameraDef.type ];
+
+ if ( ! params ) {
+
+ console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
+ return;
+
+ }
+
+ if ( cameraDef.type === 'perspective' ) {
+
+ camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
+
+ } else if ( cameraDef.type === 'orthographic' ) {
+
+ camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
+
+ }
+
+ if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
+ assignExtrasToUserData( camera, cameraDef );
+ return Promise.resolve( camera );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
+ * @param {number} skinIndex
+ * @return {Promise<Object>}
+ */
+
+
+ loadSkin( skinIndex ) {
+
+ const skinDef = this.json.skins[ skinIndex ];
+ const skinEntry = {
+ joints: skinDef.joints
+ };
+
+ if ( skinDef.inverseBindMatrices === undefined ) {
+
+ return Promise.resolve( skinEntry );
+
+ }
+
+ return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
+
+ skinEntry.inverseBindMatrices = accessor;
+ return skinEntry;
+
+ } );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
+ * @param {number} animationIndex
+ * @return {Promise<AnimationClip>}
+ */
+
+
+ loadAnimation( animationIndex ) {
+
+ const json = this.json;
+ const animationDef = json.animations[ animationIndex ];
+ const pendingNodes = [];
+ const pendingInputAccessors = [];
+ const pendingOutputAccessors = [];
+ const pendingSamplers = [];
+ const pendingTargets = [];
+
+ for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
+
+ const channel = animationDef.channels[ i ];
+ const sampler = animationDef.samplers[ channel.sampler ];
+ const target = channel.target;
+ const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
+
+ const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
+ const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
+ pendingNodes.push( this.getDependency( 'node', name ) );
+ pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
+ pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
+ pendingSamplers.push( sampler );
+ pendingTargets.push( target );
+
+ }
+
+ return Promise.all( [ Promise.all( pendingNodes ), Promise.all( pendingInputAccessors ), Promise.all( pendingOutputAccessors ), Promise.all( pendingSamplers ), Promise.all( pendingTargets ) ] ).then( function ( dependencies ) {
+
+ const nodes = dependencies[ 0 ];
+ const inputAccessors = dependencies[ 1 ];
+ const outputAccessors = dependencies[ 2 ];
+ const samplers = dependencies[ 3 ];
+ const targets = dependencies[ 4 ];
+ const tracks = [];
+
+ for ( let i = 0, il = nodes.length; i < il; i ++ ) {
+
+ const node = nodes[ i ];
+ const inputAccessor = inputAccessors[ i ];
+ const outputAccessor = outputAccessors[ i ];
+ const sampler = samplers[ i ];
+ const target = targets[ i ];
+ if ( node === undefined ) continue;
+ node.updateMatrix();
+ node.matrixAutoUpdate = true;
+ let TypedKeyframeTrack;
+
+ switch ( PATH_PROPERTIES[ target.path ] ) {
+
+ case PATH_PROPERTIES.weights:
+ TypedKeyframeTrack = THREE.NumberKeyframeTrack;
+ break;
+
+ case PATH_PROPERTIES.rotation:
+ TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
+ break;
+
+ case PATH_PROPERTIES.position:
+ case PATH_PROPERTIES.scale:
+ default:
+ TypedKeyframeTrack = THREE.VectorKeyframeTrack;
+ break;
+
+ }
+
+ const targetName = node.name ? node.name : node.uuid;
+ const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
+ const targetNames = [];
+
+ if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
+
+ // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
+ node.traverse( function ( object ) {
+
+ if ( object.isMesh === true && object.morphTargetInfluences ) {
+
+ targetNames.push( object.name ? object.name : object.uuid );
+
+ }
+
+ } );
+
+ } else {
+
+ targetNames.push( targetName );
+
+ }
+
+ let outputArray = outputAccessor.array;
+
+ if ( outputAccessor.normalized ) {
+
+ const scale = getNormalizedComponentScale( outputArray.constructor );
+ const scaled = new Float32Array( outputArray.length );
+
+ for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
+
+ scaled[ j ] = outputArray[ j ] * scale;
+
+ }
+
+ outputArray = scaled;
+
+ }
+
+ for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
+
+ const track = new TypedKeyframeTrack( targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], inputAccessor.array, outputArray, interpolation ); // Override interpolation with custom factory method.
+
+ if ( sampler.interpolation === 'CUBICSPLINE' ) {
+
+ track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
+
+ // A CUBICSPLINE keyframe in glTF has three output values for each input value,
+ // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
+ // must be divided by three to get the interpolant's sampleSize argument.
+ return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
+
+ }; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
+
+
+ track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
+
+ }
+
+ tracks.push( track );
+
+ }
+
+ }
+
+ const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
+ return new THREE.AnimationClip( name, undefined, tracks );
+
+ } );
+
+ }
+
+ createNodeMesh( nodeIndex ) {
+
+ const json = this.json;
+ const parser = this;
+ const nodeDef = json.nodes[ nodeIndex ];
+ if ( nodeDef.mesh === undefined ) return null;
+ return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
+
+ const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh ); // if weights are provided on the node, override weights on the mesh.
+
+
+ if ( nodeDef.weights !== undefined ) {
+
+ node.traverse( function ( o ) {
+
+ if ( ! o.isMesh ) return;
+
+ for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
+
+ o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
+
+ }
+
+ } );
+
+ }
+
+ return node;
+
+ } );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
+ * @param {number} nodeIndex
+ * @return {Promise<Object3D>}
+ */
+
+
+ loadNode( nodeIndex ) {
+
+ const json = this.json;
+ const extensions = this.extensions;
+ const parser = this;
+ const nodeDef = json.nodes[ nodeIndex ]; // reserve node's name before its dependencies, so the root has the intended name.
+
+ const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
+ return function () {
+
+ const pending = [];
+
+ const meshPromise = parser._invokeOne( function ( ext ) {
+
+ return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
+
+ } );
+
+ if ( meshPromise ) {
+
+ pending.push( meshPromise );
+
+ }
+
+ if ( nodeDef.camera !== undefined ) {
+
+ pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
+
+ return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
+
+ } ) );
+
+ }
+
+ parser._invokeAll( function ( ext ) {
+
+ return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
+
+ } ).forEach( function ( promise ) {
+
+ pending.push( promise );
+
+ } );
+
+ return Promise.all( pending );
+
+ }().then( function ( objects ) {
+
+ let node; // .isBone isn't in glTF spec. See ._markDefs
+
+ if ( nodeDef.isBone === true ) {
+
+ node = new THREE.Bone();
+
+ } else if ( objects.length > 1 ) {
+
+ node = new THREE.Group();
+
+ } else if ( objects.length === 1 ) {
+
+ node = objects[ 0 ];
+
+ } else {
+
+ node = new THREE.Object3D();
+
+ }
+
+ if ( node !== objects[ 0 ] ) {
+
+ for ( let i = 0, il = objects.length; i < il; i ++ ) {
+
+ node.add( objects[ i ] );
+
+ }
+
+ }
+
+ if ( nodeDef.name ) {
+
+ node.userData.name = nodeDef.name;
+ node.name = nodeName;
+
+ }
+
+ assignExtrasToUserData( node, nodeDef );
+ if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
+
+ if ( nodeDef.matrix !== undefined ) {
+
+ const matrix = new THREE.Matrix4();
+ matrix.fromArray( nodeDef.matrix );
+ node.applyMatrix4( matrix );
+
+ } else {
+
+ if ( nodeDef.translation !== undefined ) {
+
+ node.position.fromArray( nodeDef.translation );
+
+ }
+
+ if ( nodeDef.rotation !== undefined ) {
+
+ node.quaternion.fromArray( nodeDef.rotation );
+
+ }
+
+ if ( nodeDef.scale !== undefined ) {
+
+ node.scale.fromArray( nodeDef.scale );
+
+ }
+
+ }
+
+ parser.associations.set( node, {
+ type: 'nodes',
+ index: nodeIndex
+ } );
+ return node;
+
+ } );
+
+ }
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
+ * @param {number} sceneIndex
+ * @return {Promise<Group>}
+ */
+
+
+ loadScene( sceneIndex ) {
+
+ const json = this.json;
+ const extensions = this.extensions;
+ const sceneDef = this.json.scenes[ sceneIndex ];
+ const parser = this; // THREE.Loader returns THREE.Group, not Scene.
+ // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
+
+ const scene = new THREE.Group();
+ if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
+ assignExtrasToUserData( scene, sceneDef );
+ if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
+ const nodeIds = sceneDef.nodes || [];
+ const pending = [];
+
+ for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
+
+ pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
+
+ }
+
+ return Promise.all( pending ).then( function () {
+
+ return scene;
+
+ } );
+
+ }
+
+ }
+
+ function buildNodeHierachy( nodeId, parentObject, json, parser ) {
+
+ const nodeDef = json.nodes[ nodeId ];
+ return parser.getDependency( 'node', nodeId ).then( function ( node ) {
+
+ if ( nodeDef.skin === undefined ) return node; // build skeleton here as well
+
+ let skinEntry;
+ return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
+
+ skinEntry = skin;
+ const pendingJoints = [];
+
+ for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
+
+ pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
+
+ }
+
+ return Promise.all( pendingJoints );
+
+ } ).then( function ( jointNodes ) {
+
+ node.traverse( function ( mesh ) {
+
+ if ( ! mesh.isMesh ) return;
+ const bones = [];
+ const boneInverses = [];
+
+ for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
+
+ const jointNode = jointNodes[ j ];
+
+ if ( jointNode ) {
+
+ bones.push( jointNode );
+ const mat = new THREE.Matrix4();
+
+ if ( skinEntry.inverseBindMatrices !== undefined ) {
+
+ mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
+
+ }
+
+ boneInverses.push( mat );
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
+
+ }
+
+ }
+
+ mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
+
+ } );
+ return node;
+
+ } );
+
+ } ).then( function ( node ) {
+
+ // build node hierachy
+ parentObject.add( node );
+ const pending = [];
+
+ if ( nodeDef.children ) {
+
+ const children = nodeDef.children;
+
+ for ( let i = 0, il = children.length; i < il; i ++ ) {
+
+ const child = children[ i ];
+ pending.push( buildNodeHierachy( child, node, json, parser ) );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ } );
+
+ }
+ /**
+ * @param {BufferGeometry} geometry
+ * @param {GLTF.Primitive} primitiveDef
+ * @param {GLTFParser} parser
+ */
+
+
+ function computeBounds( geometry, primitiveDef, parser ) {
+
+ const attributes = primitiveDef.attributes;
+ const box = new THREE.Box3();
+
+ if ( attributes.POSITION !== undefined ) {
+
+ const accessor = parser.json.accessors[ attributes.POSITION ];
+ const min = accessor.min;
+ const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
+
+ if ( min !== undefined && max !== undefined ) {
+
+ box.set( new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
+
+ if ( accessor.normalized ) {
+
+ const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
+ box.min.multiplyScalar( boxScale );
+ box.max.multiplyScalar( boxScale );
+
+ }
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
+ return;
+
+ }
+
+ } else {
+
+ return;
+
+ }
+
+ const targets = primitiveDef.targets;
+
+ if ( targets !== undefined ) {
+
+ const maxDisplacement = new THREE.Vector3();
+ const vector = new THREE.Vector3();
+
+ for ( let i = 0, il = targets.length; i < il; i ++ ) {
+
+ const target = targets[ i ];
+
+ if ( target.POSITION !== undefined ) {
+
+ const accessor = parser.json.accessors[ target.POSITION ];
+ const min = accessor.min;
+ const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
+
+ if ( min !== undefined && max !== undefined ) {
+
+ // we need to get max of absolute components because target weight is [-1,1]
+ vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
+ vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
+ vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
+
+ if ( accessor.normalized ) {
+
+ const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
+ vector.multiplyScalar( boxScale );
+
+ } // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
+ // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
+ // are used to implement key-frame animations and as such only two are active at a time - this results in very large
+ // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
+
+
+ maxDisplacement.max( vector );
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
+
+ }
+
+ }
+
+ } // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
+
+
+ box.expandByVector( maxDisplacement );
+
+ }
+
+ geometry.boundingBox = box;
+ const sphere = new THREE.Sphere();
+ box.getCenter( sphere.center );
+ sphere.radius = box.min.distanceTo( box.max ) / 2;
+ geometry.boundingSphere = sphere;
+
+ }
+ /**
+ * @param {BufferGeometry} geometry
+ * @param {GLTF.Primitive} primitiveDef
+ * @param {GLTFParser} parser
+ * @return {Promise<BufferGeometry>}
+ */
+
+
+ function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
+
+ const attributes = primitiveDef.attributes;
+ const pending = [];
+
+ function assignAttributeAccessor( accessorIndex, attributeName ) {
+
+ return parser.getDependency( 'accessor', accessorIndex ).then( function ( accessor ) {
+
+ geometry.setAttribute( attributeName, accessor );
+
+ } );
+
+ }
+
+ for ( const gltfAttributeName in attributes ) {
+
+ const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension.
+
+ if ( threeAttributeName in geometry.attributes ) continue;
+ pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
+
+ }
+
+ if ( primitiveDef.indices !== undefined && ! geometry.index ) {
+
+ const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
+
+ geometry.setIndex( accessor );
+
+ } );
+ pending.push( accessor );
+
+ }
+
+ assignExtrasToUserData( geometry, primitiveDef );
+ computeBounds( geometry, primitiveDef, parser );
+ return Promise.all( pending ).then( function () {
+
+ return primitiveDef.targets !== undefined ? addMorphTargets( geometry, primitiveDef.targets, parser ) : geometry;
+
+ } );
+
+ }
+ /**
+ * @param {BufferGeometry} geometry
+ * @param {Number} drawMode
+ * @return {BufferGeometry}
+ */
+
+
+ function toTrianglesDrawMode( geometry, drawMode ) {
+
+ let index = geometry.getIndex(); // generate index if not present
+
+ if ( index === null ) {
+
+ const indices = [];
+ const position = geometry.getAttribute( 'position' );
+
+ if ( position !== undefined ) {
+
+ for ( let i = 0; i < position.count; i ++ ) {
+
+ indices.push( i );
+
+ }
+
+ geometry.setIndex( indices );
+ index = geometry.getIndex();
+
+ } else {
+
+ console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
+ return geometry;
+
+ }
+
+ } //
+
+
+ const numberOfTriangles = index.count - 2;
+ const newIndices = [];
+
+ if ( drawMode === THREE.TriangleFanDrawMode ) {
+
+ // gl.TRIANGLE_FAN
+ for ( let i = 1; i <= numberOfTriangles; i ++ ) {
+
+ newIndices.push( index.getX( 0 ) );
+ newIndices.push( index.getX( i ) );
+ newIndices.push( index.getX( i + 1 ) );
+
+ }
+
+ } else {
+
+ // gl.TRIANGLE_STRIP
+ for ( let i = 0; i < numberOfTriangles; i ++ ) {
+
+ if ( i % 2 === 0 ) {
+
+ newIndices.push( index.getX( i ) );
+ newIndices.push( index.getX( i + 1 ) );
+ newIndices.push( index.getX( i + 2 ) );
+
+ } else {
+
+ newIndices.push( index.getX( i + 2 ) );
+ newIndices.push( index.getX( i + 1 ) );
+ newIndices.push( index.getX( i ) );
+
+ }
+
+ }
+
+ }
+
+ if ( newIndices.length / 3 !== numberOfTriangles ) {
+
+ console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
+
+ } // build final geometry
+
+
+ const newGeometry = geometry.clone();
+ newGeometry.setIndex( newIndices );
+ return newGeometry;
+
+ }
+
+ THREE.GLTFLoader = GLTFLoader;
+
+} )();
diff --git a/public/js/showroom.js b/public/js/showroom.js
index 116d41d..6ee3c2f 100644
--- a/public/js/showroom.js
+++ b/public/js/showroom.js
@@ -710,6 +710,9 @@ function buildRoom() {
roughness: 1.0, metalness: 0.0, envMapIntensity: 0.35
}));
floorMesh.rotation.x = -Math.PI/2; floorMesh.receiveShadow = true; scene.add(floorMesh);
+ window._floorMesh = floorMesh; // tagged so a room type can swap its material + resizeRoom can dispose it
+ // Décor tracker (baseboards/crown/strips/glows/sign) so resizeRoom can dispose the whole shell.
+ window._shellDecor = [];
// Ceiling — clean, bright, EVEN soft warm off-white gallery ceiling. (Was a crude
// 64px procedural grid that read as a wireframe — see REVIEW.md.) No texture, no
@@ -738,7 +741,7 @@ function buildRoom() {
const strip = new THREE.Mesh(new THREE.PlaneGeometry(0.10, D * 0.78), stripMat);
strip.rotation.x = Math.PI / 2;
strip.position.set(sx, H - 0.012, 0);
- scene.add(strip);
+ scene.add(strip); window._shellDecor.push(strip);
// Soft bloom halo just below the ceiling, a touch wider, additive + translucent.
const glow = new THREE.Mesh(
new THREE.PlaneGeometry(0.55, D * 0.86),
@@ -750,7 +753,7 @@ function buildRoom() {
glow.rotation.x = Math.PI / 2;
glow.position.set(sx, H - 0.02, 0); // a hair below the strip so it never z-fights
glow.renderOrder = 3;
- scene.add(glow);
+ scene.add(glow); window._shellDecor.push(glow);
});
// Walls — capture ALL FOUR surfaces so a focused pattern clads the whole room
@@ -775,7 +778,7 @@ function buildRoom() {
// Baseboards
[[0, 0.04, -D/2+0.02, W, 0.08, 0.04], [-W/2+0.02, 0.04, 0, 0.04, 0.08, D], [W/2-0.02, 0.04, 0, 0.04, 0.08, D]].forEach(b => {
const m = new THREE.Mesh(new THREE.BoxGeometry(b[3],b[4],b[5]), MAT.baseboard);
- m.position.set(b[0],b[1],b[2]); scene.add(m);
+ m.position.set(b[0],b[1],b[2]); scene.add(m); window._shellDecor.push(m);
});
// Crown molding — thin profile along ceiling edges
@@ -788,7 +791,7 @@ function buildRoom() {
];
crownData.forEach(([cx, cy, cz, cw, ch, cd]) => {
const m = new THREE.Mesh(new THREE.BoxGeometry(cw, ch, cd), crownMat);
- m.position.set(cx, cy, cz); scene.add(m);
+ m.position.set(cx, cy, cz); scene.add(m); window._shellDecor.push(m);
});
// DW entrance sign above doorway
@@ -806,7 +809,7 @@ function buildRoom() {
);
signMesh.position.set(0, H - 0.35, D/2 - 0.02);
signMesh.rotation.y = Math.PI;
- scene.add(signMesh);
+ scene.add(signMesh); window._shellDecor.push(signMesh);
}
function addWall(x, y, z, w, h, rotY, mat) {
@@ -3696,6 +3699,34 @@ function initHUD() {
});
}
+ // ---- ADJUSTABLE ROOM sliders (Phase 2) — W / D / H. resizeRoom tears down + rebuilds
+ // the shell + wing arc + active room-type furniture. Fires on 'change' (drag-release)
+ // so a rebuild isn't triggered every tick. Persisted to qh_room_w / _d / _h.
+ const rw = document.getElementById('room-w-range'), rwv = document.getElementById('room-w-val');
+ const rd = document.getElementById('room-d-range'), rdv = document.getElementById('room-d-val');
+ const rh = document.getElementById('room-h-range'), rhv = document.getElementById('room-h-val');
+ const _lsNum = (k, d) => { const v = parseFloat(localStorage.getItem(k)); return (v > 0 ? v : d); };
+ if (rw && rd && rh) {
+ // Restore persisted dims onto the sliders (do NOT resize on boot — the room-type
+ // engine builds into the current CONFIG dims; a boot resize would double-build).
+ rw.value = _lsNum('qh_room_w', CONFIG.room.width);
+ rd.value = _lsNum('qh_room_d', CONFIG.room.depth);
+ rh.value = _lsNum('qh_room_h', CONFIG.room.height);
+ if (rwv) rwv.textContent = (+rw.value).toFixed(1) + 'm';
+ if (rdv) rdv.textContent = (+rd.value).toFixed(1) + 'm';
+ if (rhv) rhv.textContent = (+rh.value).toFixed(1) + 'm';
+ const liveLabel = () => { if (rwv) rwv.textContent = (+rw.value).toFixed(1) + 'm'; if (rdv) rdv.textContent = (+rd.value).toFixed(1) + 'm'; if (rhv) rhv.textContent = (+rh.value).toFixed(1) + 'm'; };
+ rw.addEventListener('input', liveLabel); rd.addEventListener('input', liveLabel); rh.addEventListener('input', liveLabel);
+ const doResize = () => { try { resizeRoom(parseFloat(rw.value), parseFloat(rd.value), parseFloat(rh.value)); } catch (e) { console.warn('resizeRoom failed', e); } };
+ rw.addEventListener('change', doResize); rd.addEventListener('change', doResize); rh.addEventListener('change', doResize);
+ // If persisted dims differ from the current CONFIG, apply once after boot settles
+ // (after products + room type are built), so a returning user's saved size restores.
+ const wantW = _lsNum('qh_room_w', CONFIG.room.width), wantD = _lsNum('qh_room_d', CONFIG.room.depth), wantH = _lsNum('qh_room_h', CONFIG.room.height);
+ if (Math.abs(wantW - CONFIG.room.width) > 0.05 || Math.abs(wantD - CONFIG.room.depth) > 0.05 || Math.abs(wantH - CONFIG.room.height) > 0.05) {
+ setTimeout(() => { try { resizeRoom(wantW, wantD, wantH); } catch (e) {} }, 1600);
+ }
+ }
+
// ---- GUIDED MODE wiring (senior-first big buttons) ----
const gPrev = document.getElementById('g-prev');
const gNext = document.getElementById('g-next');
@@ -4007,6 +4038,754 @@ window._getSceneStats = function() {
return { total, meshes, groups, lights, drawCalls: ri.render.calls, triangles: ri.render.triangles, textures: ri.memory.textures, geometries: ri.memory.geometries, programs: ri.programs ? ri.programs.length : 'n/a' };
};
+// ============================================================
+// ROOM TYPES (Phase 2) — 5 furnished room presets, parallel to THEMES/MODES.
+// ------------------------------------------------------------
+// Each record is a data descriptor (geometry, clad-vs-painted walls, floor,
+// ceiling fixture, furniture layout, lighting rig, camera, palette hook) per
+// docs/ROOM-TYPES-SPEC.md. buildRoomType(key) tears down the previous type's
+// furniture + fixtures + fixture-lights and rebuilds the chosen one, adjusting
+// floor/paint/lights to match. The wing-arc showroom shell stays; a room type
+// dresses the SAME box (or, via resizeRoom, a rebuilt box) with real furniture.
+//
+// HYBRID furniture (DTD verdict C): every piece is FIRST a crafted THREE
+// primitive (ships fully offline). GLTFLoader then LAZY-loads CC0/public-domain
+// hero GLBs for the active room only and swaps them over the matching primitive;
+// a missing/failed model keeps the primitive (never ship broken/unlicensed).
+// ============================================================
+const PI = Math.PI;
+
+// Color-bucket → accent-tone map for the palette hook. Soft goods (rug / duvet /
+// pillows / sofa upholstery) chase the wallcovering's warm/cool bias; wood / stone
+// / leather anchors never move (60-30-10, pattern = the 60). Falls back to neutral
+// when the product carries no color_bucket/hue (the live China Seas feed does not).
+function accentTone(bucket, hue) {
+ // Prefer an explicit bucket; else derive a coarse warm/cool from hue degrees.
+ let b = (bucket || '').toLowerCase();
+ if (!b && typeof hue === 'number') {
+ b = (hue < 75 || hue >= 330) ? 'warm' : (hue >= 75 && hue < 165) ? 'cool-green' : 'cool';
+ }
+ if (/red|orange|gold|brown|terracotta|warm|ochre|rust/.test(b)) return { soft: 0xd8b48c, throw: 0xb0663c, rug: 0xc2a578 };
+ if (/green|sage|olive|cool-green/.test(b)) return { soft: 0xb9c2ab, throw: 0x6f7a5a, rug: 0xa7ac96 };
+ if (/blue|indigo|teal|purple|violet|cool|slate/.test(b)) return { soft: 0xa9b4c4, throw: 0x4a5a72, rug: 0x9aa2ac };
+ return { soft: 0xcfc4b0, throw: 0xb9a88c, rug: 0xb9a88c }; // neutral cream default
+}
+
+// Gallery spot-temperature hook: cool patterns → shift spots toward neutral so they
+// don't go muddy; warm patterns keep the warm 0xffe6bd. True = use the cool spot.
+function _galleryCoolSpot() {
+ let p = null;
+ if (focusedWing && focusedWing.userData && focusedWing.userData.product) p = focusedWing.userData.product;
+ else if (centerBook && centerBook.product) p = centerBook.product;
+ const b = (p && p.color_bucket || '').toLowerCase();
+ const hue = p && typeof p.hue === 'number' ? p.hue : null;
+ if (/blue|indigo|teal|purple|violet|cool|slate|green|sage/.test(b)) return true;
+ if (hue != null && hue >= 75 && hue < 300) return true;
+ return false;
+}
+
+// Read the active room's product color context (from the focused wing / center book).
+function activePaletteCtx() {
+ let p = null;
+ if (focusedWing && focusedWing.userData && focusedWing.userData.product) p = focusedWing.userData.product;
+ else if (centerBook && centerBook.product) p = centerBook.product;
+ return accentTone(p && p.color_bucket, p && p.hue);
+}
+
+// ---- ROOM_TYPES registry -------------------------------------------------
+const ROOM_TYPES = {
+ bedroom: {
+ label: 'Bedroom',
+ room: { width: 4.6, depth: 5.0, height: 2.7 },
+ clad: ['back'],
+ paint: 0xece4d6,
+ floor: 'oak',
+ ceiling: 0xf2eee5,
+ fixture: 'pendant',
+ mood: 'warm-dim',
+ lights: { ambient: [0xfff0dd, 0.30], hemi: [0xfff1e0, 0xe4d8c4, 0.28],
+ key: { color: 0xfff2e0, intensity: 0.75, radius: 4 }, fill: [0xdfe6ff, 0.18], pic: 0.30 },
+ camera: { pos: [0, 1.55, 'D/2-1.4'], look: [0, 1.4, '-D/2+0.4'], fov: 55 },
+ furniture: 'bedroom'
+ },
+ office: {
+ label: 'Office',
+ room: { width: 4.8, depth: 5.2, height: 2.8 },
+ clad: ['back'],
+ paint: 0xf1f1ee,
+ floor: 'concrete', // no texture → flat MeshStandard fallback
+ ceiling: 0xf4f4f0,
+ fixture: 'track-recessed',
+ mood: 'neutral-bright',
+ lights: { ambient: [0xffffff, 0.50], hemi: [0xf4f6ff, 0xdedad2, 0.45],
+ key: { color: 0xfff8f2, intensity: 1.0, radius: 2.5 }, fill: [0xeef2ff, 0.35], pic: 0.25 },
+ camera: { pos: [0, 1.6, 'D/2-1.0'], look: [0, 1.35, '-D/2+0.3'], fov: 58 },
+ furniture: 'office'
+ },
+ lobby: {
+ label: 'Hotel Lobby',
+ room: { width: 8.0, depth: 8.0, height: 4.2 },
+ clad: ['back'],
+ paint: 0xe6dccb,
+ floor: 'stone',
+ ceiling: 0xece6da,
+ fixture: 'chandelier',
+ mood: 'dramatic',
+ lights: { ambient: [0x2a2620, 0.30], hemi: [0x4a4436, 0x1a1712, 0.25],
+ key: { color: 0xfff1da, intensity: 1.15, radius: 4 }, fill: [0xffd9a8, 0.20],
+ rim: [0xffe6bd, 0.30], pic: 0.60 },
+ camera: { pos: [0.8, 1.6, 'D/2-1.5'], look: [0, 1.8, '-D/2+0.9'], fov: 65 },
+ furniture: 'lobby'
+ },
+ living: {
+ label: 'Living Room',
+ room: { width: 6.10, depth: 6.10, height: 2.9 },
+ clad: ['back'],
+ paint: null, // keep MAT.wall limewash
+ floor: 'oak',
+ ceiling: 0xf2eee5,
+ fixture: 'flush-mount',
+ mood: 'warm',
+ lights: { ambient: [0xffe8cf, 0.30], hemi: [0xfff3e0, 0x3a2f26, 0.40],
+ key: { color: 0xfff1da, intensity: 1.0, radius: 3.5 }, fill: [0xdfe6ff, 0.25], pic: 0.55 },
+ camera: { pos: [0, 1.5, 'D/2-1.6'], look: [0, 1.3, '-D/2+0.6'], fov: 58 },
+ furniture: 'living'
+ },
+ gallery: {
+ label: 'Art Gallery',
+ room: { width: 7.0, depth: 7.0, height: 3.8 },
+ clad: ['back'],
+ paint: 0x161a22,
+ floor: 'dark-concrete',
+ ceiling: 0x14161c,
+ fixture: 'track-spots',
+ mood: 'high-contrast',
+ lights: { ambient: [0x161a22, 0.42], hemi: [0x161a22, 0x0a0c10, 0.05],
+ key: { color: 0xffe6bd, intensity: 0.55, radius: 3 }, fill: [0x6f7d96, 0.22],
+ rim: [0xffd9a0, 0.30], pic: 0.20 },
+ camera: { pos: [0, 1.55, 'D/2-1.8'], look: [0, 1.6, '-D/2+0.05'], fov: 52 },
+ furniture: 'gallery'
+ }
+};
+const ROOM_TYPE_ORDER = ['bedroom', 'office', 'living', 'lobby', 'gallery'];
+
+// Active room-type state.
+let currentRoomType = null;
+let roomTypeGroup = null; // holds furniture + fixture meshes for the active type
+let roomTypeLights = []; // fixture-owned lights (point/spot) — removed on teardown
+const heroModelCache = {}; // url → THREE.Group (parsed GLB), reused across rebuilds
+
+// ---- FLOOR materials -----------------------------------------------------
+// Only floor-oak + floor-stone textures exist on disk (honest per spec). concrete /
+// dark-concrete are flat/procedural MeshStandard fallbacks.
+const _floorMatCache = {};
+function floorMaterial(kind) {
+ if (_floorMatCache[kind]) return _floorMatCache[kind];
+ let m;
+ if (kind === 'oak') {
+ m = new THREE.MeshStandardMaterial({
+ map: loadTex('floor-oak', 2.4, 2.4),
+ normalMap: loadDataTex('floor-oak-normal', 2.4, 2.4),
+ roughnessMap: loadDataTex('floor-oak-rough', 2.4, 2.4),
+ normalScale: new THREE.Vector2(0.55, 0.55), roughness: 1.0, metalness: 0.0, envMapIntensity: 0.35
+ });
+ } else if (kind === 'stone') {
+ const t = srgb(loadTex('floor-stone', 2.4, 2.4));
+ if (renderer && renderer.capabilities) t.anisotropy = renderer.capabilities.getMaxAnisotropy();
+ m = new THREE.MeshStandardMaterial({ map: t, roughness: 0.3, metalness: 0.05, envMapIntensity: 0.7 });
+ } else if (kind === 'concrete') {
+ m = new THREE.MeshStandardMaterial({ color: 0x9a9a98, roughness: 0.35, metalness: 0.05, envMapIntensity: 0.4 });
+ } else { // dark-concrete (gallery)
+ m = new THREE.MeshStandardMaterial({ color: 0x2a2a2c, roughness: 0.4, metalness: 0.05, envMapIntensity: 0.35 });
+ }
+ _floorMatCache[kind] = m;
+ return m;
+}
+// The floor mesh built by buildRoom — retagged so a room type can swap its material.
+function setFloorMaterial(kind) {
+ if (window._floorMesh) window._floorMesh.material = floorMaterial(kind);
+}
+
+// ---- shared soft-good / anchor materials (created lazily) -----------------
+function stdMat(color, rough, metal) { return new THREE.MeshStandardMaterial({ color, roughness: rough == null ? 0.8 : rough, metalness: metal || 0.0, envMapIntensity: 0.4 }); }
+function emissiveMat(color, intensity) { return new THREE.MeshStandardMaterial({ color: 0xfff4e0, emissive: color, emissiveIntensity: intensity == null ? 0.5 : intensity, roughness: 1.0 }); }
+
+// ---- FURNITURE PRIMITIVES (upgraded, ported from proto/v9) ----------------
+// Every builder appends to `g` (the roomTypeGroup) so teardown is a single removal.
+// Positions are already in the room-center frame (viewer faces -z, back = -D/2).
+
+function craftSofa(g, x, z, rotY, tone) {
+ const grp = new THREE.Group();
+ const body = stdMat(tone.soft, 0.95, 0.0);
+ const seatMat = stdMat(0xe7ddc8, 1.0, 0.0);
+ const base = new THREE.Mesh(new THREE.BoxGeometry(2.2, 0.45, 0.95), body); base.position.y = 0.32; base.castShadow = base.receiveShadow = true; grp.add(base);
+ const back = new THREE.Mesh(new THREE.BoxGeometry(2.2, 0.7, 0.22), body); back.position.set(0, 0.62, -0.36); back.castShadow = true; grp.add(back);
+ const seat = new THREE.Mesh(new THREE.BoxGeometry(2.05, 0.18, 0.78), seatMat); seat.position.set(0, 0.58, 0.04); seat.castShadow = true; grp.add(seat);
+ [-1.0, 1.0].forEach(ax => { const a = new THREE.Mesh(new THREE.BoxGeometry(0.2, 0.6, 0.95), body); a.position.set(ax, 0.45, 0); a.castShadow = true; grp.add(a); });
+ // Two accent throw pillows (the 10 of 60-30-10).
+ [-0.55, 0.55].forEach(px => { const pil = new THREE.Mesh(new THREE.BoxGeometry(0.34, 0.30, 0.14), stdMat(tone.throw, 0.9, 0.0)); pil.position.set(px, 0.74, -0.22); pil.rotation.z = px < 0 ? 0.2 : -0.2; pil.castShadow = true; grp.add(pil); });
+ grp.position.set(x, 0, z); grp.rotation.y = rotY; g.add(grp);
+ addContactShadow(x, z, 2.4, 1.1, 0.6);
+}
+
+function craftBed(g, x, z, tone) {
+ const grp = new THREE.Group();
+ const wood = MAT.wood, duvet = stdMat(tone.soft, 0.95, 0.0);
+ const frame = new THREE.Mesh(new THREE.BoxGeometry(1.95, 0.28, 2.15), wood); frame.position.set(0, 0.14, 0); frame.castShadow = frame.receiveShadow = true; grp.add(frame);
+ const mattress = new THREE.Mesh(new THREE.BoxGeometry(1.8, 0.22, 2.05), stdMat(0xf0ece2, 1.0, 0.0)); mattress.position.set(0, 0.39, 0.02); mattress.castShadow = true; grp.add(mattress);
+ const duv = new THREE.Mesh(new THREE.BoxGeometry(1.86, 0.14, 1.5), duvet); duv.position.set(0, 0.52, 0.28); duv.castShadow = true; grp.add(duv);
+ // Two pillows against the headboard side.
+ [-0.42, 0.42].forEach(px => { const pw = new THREE.Mesh(new THREE.BoxGeometry(0.62, 0.16, 0.34), stdMat(0xfaf6ee, 1.0, 0.0)); pw.position.set(px, 0.52, -0.72); pw.castShadow = true; grp.add(pw); });
+ // A folded accent throw at the foot (chases the hue).
+ const thr = new THREE.Mesh(new THREE.BoxGeometry(1.86, 0.06, 0.5), stdMat(tone.throw, 0.9, 0.0)); thr.position.set(0, 0.6, 0.78); thr.castShadow = true; grp.add(thr);
+ grp.position.set(x, 0, z); g.add(grp);
+ addContactShadow(x, z, 2.1, 2.3, 0.6);
+}
+
+function craftHeadboard(g, x, z) {
+ const hb = new THREE.Mesh(new THREE.BoxGeometry(1.9, 1.0, 0.12), MAT.wood); hb.position.set(x, 0.9, z); hb.castShadow = true; g.add(hb);
+}
+
+function craftNightstand(g, x, z) {
+ const ns = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.5, 0.4), MAT.wood); ns.position.set(x, 0.25, z); ns.castShadow = ns.receiveShadow = true; g.add(ns);
+ // Small emissive lamp glow on top.
+ const lamp = new THREE.Mesh(new THREE.CylinderGeometry(0.09, 0.11, 0.16, 16), emissiveMat(0xffe6c0, 0.55)); lamp.position.set(x, 0.6, z); g.add(lamp);
+ addContactShadow(x, z, 0.6, 0.5, 0.5);
+}
+
+function craftDresser(g, x, z, rotY) {
+ const grp = new THREE.Group();
+ const body = new THREE.Mesh(new THREE.BoxGeometry(1.4, 0.85, 0.5), MAT.wood); body.position.y = 0.42; body.castShadow = body.receiveShadow = true; grp.add(body);
+ // Drawer seams.
+ for (let r = 0; r < 3; r++) { const d = new THREE.Mesh(new THREE.BoxGeometry(1.3, 0.24, 0.02), stdMat(0x59422e, 0.6, 0.0)); d.position.set(0, 0.16 + r * 0.26, 0.26); grp.add(d); }
+ grp.position.set(x, 0, z); grp.rotation.y = rotY; g.add(grp);
+}
+
+function craftRug(g, x, z, w, d, color, round, r) {
+ let mesh;
+ if (round) mesh = new THREE.Mesh(new THREE.CircleGeometry(r || 1.7, 48), stdMat(color, 1.0, 0.0));
+ else mesh = new THREE.Mesh(new THREE.PlaneGeometry(w, d), stdMat(color, 1.0, 0.0));
+ mesh.rotation.x = -PI / 2; mesh.position.set(x, 0.012, z); mesh.receiveShadow = true; g.add(mesh);
+}
+
+function craftDesk(g, x, z, rotY) {
+ const grp = new THREE.Group();
+ const top = new THREE.Mesh(new THREE.BoxGeometry(1.6, 0.05, 0.75), MAT.wood); top.position.set(0, 0.74, 0); top.castShadow = top.receiveShadow = true; grp.add(top);
+ [-0.72, 0.72].forEach(lx => { const leg = new THREE.Mesh(new THREE.BoxGeometry(0.05, 0.72, 0.68), MAT.wood); leg.position.set(lx, 0.37, 0); leg.castShadow = true; grp.add(leg); });
+ // Emissive monitor.
+ const mon = new THREE.Mesh(new THREE.PlaneGeometry(0.55, 0.34), new THREE.MeshBasicMaterial({ color: 0x1a2430 })); mon.position.set(0, 1.02, -0.18); grp.add(mon);
+ const stand = new THREE.Mesh(new THREE.BoxGeometry(0.06, 0.14, 0.06), MAT.dark); stand.position.set(0, 0.85, -0.18); grp.add(stand);
+ // Two swatch/paper boxes.
+ [[-0.5, 0.06], [0.55, 0.02]].forEach(([sx, sy]) => { const pb = new THREE.Mesh(new THREE.BoxGeometry(0.24, 0.03, 0.32), stdMat(0xe8e0cf, 0.9, 0.0)); pb.position.set(sx, 0.77 + sy, 0.05); pb.rotation.y = sx < 0 ? 0.2 : -0.15; grp.add(pb); });
+ grp.position.set(x, 0, z); grp.rotation.y = rotY; g.add(grp);
+ addContactShadow(x, z, 1.7, 0.9, 0.55);
+}
+
+function craftOfficeChair(g, x, z, rotY, tone) {
+ const grp = new THREE.Group();
+ const uph = stdMat(tone.soft, 0.75, 0.05);
+ // 5-star base.
+ const hub = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.05, 0.05, 12), MAT.dark); hub.position.y = 0.04; grp.add(hub);
+ for (let i = 0; i < 5; i++) { const a = (i / 5) * PI * 2; const arm = new THREE.Mesh(new THREE.BoxGeometry(0.04, 0.03, 0.3), MAT.dark); arm.position.set(Math.cos(a) * 0.15, 0.03, Math.sin(a) * 0.15); arm.rotation.y = -a; grp.add(arm); const cw = new THREE.Mesh(new THREE.CylinderGeometry(0.03, 0.03, 0.05, 8), MAT.dark); cw.rotation.z = PI / 2; cw.position.set(Math.cos(a) * 0.3, 0.03, Math.sin(a) * 0.3); grp.add(cw); }
+ const col = new THREE.Mesh(new THREE.CylinderGeometry(0.03, 0.03, 0.42, 10), MAT.chrome); col.position.y = 0.28; grp.add(col);
+ const seat = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.1, 0.5), uph); seat.position.y = 0.52; seat.castShadow = true; grp.add(seat);
+ const back = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.6, 0.1), uph); back.position.set(0, 0.85, -0.22); back.castShadow = true; grp.add(back);
+ grp.position.set(x, 0, z); grp.rotation.y = rotY; g.add(grp);
+ addContactShadow(x, z, 0.7, 0.7, 0.5);
+}
+
+function craftArmchair(g, x, z, rotY) {
+ const grp = new THREE.Group();
+ const boucle = stdMat(0xe8e0d0, 0.95, 0.0), wood = stdMat(0x6e573a, 0.5, 0.0);
+ const seat = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.18, 0.56), boucle); seat.position.set(0, 0.44, 0); seat.castShadow = true; grp.add(seat);
+ const back = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.55, 0.16), boucle); back.position.set(0, 0.72, -0.22); back.castShadow = true; grp.add(back);
+ [-0.3, 0.3].forEach(ax => { const arm = new THREE.Mesh(new THREE.BoxGeometry(0.12, 0.24, 0.5), boucle); arm.position.set(ax, 0.56, 0); arm.castShadow = true; grp.add(arm); });
+ [[-0.22, 0.22], [0.22, 0.22], [-0.22, -0.22], [0.22, -0.22]].forEach(([lx, lz]) => { const leg = new THREE.Mesh(new THREE.CylinderGeometry(0.022, 0.016, 0.4, 8), wood); leg.position.set(lx, 0.2, lz); grp.add(leg); });
+ grp.position.set(x, 0, z); grp.rotation.y = rotY; g.add(grp);
+ addContactShadow(x, z, 0.8, 0.8, 0.5);
+}
+
+function craftCoffeeTable(g, x, z, r, wood) {
+ const mat = wood ? MAT.wood : new THREE.MeshStandardMaterial({ color: 0xcfc7b8, roughness: 0.4, metalness: 0.1, envMapIntensity: 0.6 });
+ const top = new THREE.Mesh(new THREE.CylinderGeometry(r || 0.5, r || 0.5, 0.08, 36), mat); top.position.set(x, 0.4, z); top.castShadow = top.receiveShadow = true; g.add(top);
+ const drum = new THREE.Mesh(new THREE.CylinderGeometry((r || 0.5) * 0.55, (r || 0.5) * 0.6, 0.36, 24), MAT.chrome); drum.position.set(x, 0.2, z); drum.castShadow = true; g.add(drum);
+ addContactShadow(x, z, (r || 0.5) * 2.2, (r || 0.5) * 2.2, 0.55);
+}
+
+function craftReception(g, x, z) {
+ const grp = new THREE.Group();
+ const front = new THREE.Mesh(new THREE.BoxGeometry(3.0, 1.05, 0.7), MAT.wood); front.position.set(0, 0.525, 0); front.castShadow = front.receiveShadow = true; grp.add(front);
+ const cap = new THREE.Mesh(new THREE.BoxGeometry(3.15, 0.1, 0.85), new THREE.MeshStandardMaterial({ color: 0xcfc7b8, roughness: 0.35, metalness: 0.1, envMapIntensity: 0.6 })); cap.position.set(0, 1.1, 0); cap.castShadow = true; grp.add(cap);
+ grp.position.set(x, 0, z); g.add(grp);
+ addContactShadow(x, z, 3.2, 0.9, 0.6);
+}
+
+function craftBench(g, x, z) {
+ const grp = new THREE.Group();
+ const slab = new THREE.Mesh(new THREE.BoxGeometry(1.6, 0.1, 0.45), stdMat(0x2f2c2a, 0.5, 0.05)); slab.position.set(0, 0.42, 0); slab.castShadow = slab.receiveShadow = true; grp.add(slab);
+ [-0.6, 0.6].forEach(lx => { const leg = new THREE.Mesh(new THREE.BoxGeometry(0.12, 0.42, 0.4), stdMat(0x25221f, 0.5, 0.05)); leg.position.set(lx, 0.21, 0); leg.castShadow = true; grp.add(leg); });
+ grp.position.set(x, 0, z); g.add(grp);
+ addContactShadow(x, z, 1.7, 0.5, 0.55);
+}
+
+function craftPedestal(g, x, z) {
+ const p = new THREE.Mesh(new THREE.BoxGeometry(0.4, 1.1, 0.4), stdMat(0xe8e4dc, 0.7, 0.0)); p.position.set(x, 0.55, z); p.castShadow = p.receiveShadow = true; g.add(p);
+ // A small turned sculptural object on top.
+ const obj = new THREE.Mesh(new THREE.IcosahedronGeometry(0.13, 0), stdMat(0xb9a88c, 0.6, 0.1)); obj.position.set(x, 1.22, z); obj.castShadow = true; g.add(obj);
+ addContactShadow(x, z, 0.5, 0.5, 0.5);
+}
+
+function craftFramedArt(g, x, y, z, rotY, imageUrl) {
+ const grp = new THREE.Group();
+ const frame = new THREE.Mesh(new THREE.BoxGeometry(0.72, 0.92, 0.04), MAT.frame); frame.castShadow = true; grp.add(frame);
+ const plane = new THREE.Mesh(new THREE.PlaneGeometry(0.62, 0.82), new THREE.MeshBasicMaterial({ color: 0xd8cfc0 }));
+ plane.position.z = 0.025; grp.add(plane);
+ if (imageUrl) {
+ const src = imageUrl.charAt(0) === '/' ? imageUrl : ('/api/proxy/image?url=' + encodeURIComponent(imageUrl));
+ new THREE.TextureLoader().load(src, t => { srgb(t); plane.material = new THREE.MeshBasicMaterial({ map: t }); plane.material.needsUpdate = true; }, undefined, () => {});
+ }
+ grp.position.set(x, y, z); grp.rotation.y = rotY; g.add(grp);
+}
+
+function craftWallLabel(g, x, y, z, text) {
+ const c = document.createElement('canvas'); c.width = 256; c.height = 96;
+ const ctx = c.getContext('2d'); ctx.fillStyle = '#f4efe6'; ctx.fillRect(0, 0, 256, 96);
+ ctx.fillStyle = '#1a1a1a'; ctx.font = 'bold 22px Georgia, serif'; ctx.textAlign = 'left'; ctx.textBaseline = 'top';
+ ctx.fillText((text || 'Pattern').slice(0, 22), 16, 20);
+ ctx.font = '15px Georgia, serif'; ctx.fillStyle = '#666'; ctx.fillText('Quadrille · China Seas', 16, 54);
+ const tex = new THREE.CanvasTexture(c);
+ const m = new THREE.Mesh(new THREE.PlaneGeometry(0.34, 0.13), new THREE.MeshBasicMaterial({ map: tex })); m.position.set(x, y, z); g.add(m);
+}
+
+// ---- CEILING FIXTURES (emissive primitive + optional co-located light) ----
+function fxPendant(g, H, D, tone) {
+ const x = 0, z = -D / 2 + 1.4, y = H - 0.55;
+ const stem = new THREE.Mesh(new THREE.CylinderGeometry(0.012, 0.012, 0.5, 8), MAT.chrome); stem.position.set(x, H - 0.28, z); g.add(stem);
+ const shade = new THREE.Mesh(new THREE.CylinderGeometry(0.16, 0.2, 0.22, 24), emissiveMat(0xffe6c0, 0.5)); shade.position.set(x, y, z); g.add(shade);
+ const pl = new THREE.PointLight(0xffcaa0, 0.6, 5); pl.position.set(x, y - 0.1, z); g.add(pl); roomTypeLights.push(pl);
+}
+function fxTrackRecessed(g, W, H, D) {
+ const glowTex = stripGlowTexture();
+ [-W * 0.22, W * 0.22].forEach(sx => {
+ const strip = new THREE.Mesh(new THREE.PlaneGeometry(0.1, D * 0.7), new THREE.MeshBasicMaterial({ color: 0xf6f8ff })); strip.rotation.x = PI / 2; strip.position.set(sx, H - 0.012, 0); g.add(strip);
+ const glow = new THREE.Mesh(new THREE.PlaneGeometry(0.5, D * 0.78), new THREE.MeshBasicMaterial({ map: glowTex, transparent: true, opacity: 0.5, blending: THREE.AdditiveBlending, depthWrite: false })); glow.rotation.x = PI / 2; glow.position.set(sx, H - 0.02, 0); glow.renderOrder = 3; g.add(glow);
+ });
+ // 3 emissive downlight discs over the desk.
+ [-0.5, 0, 0.5].forEach(dx => { const disc = new THREE.Mesh(new THREE.CircleGeometry(0.09, 20), new THREE.MeshBasicMaterial({ color: 0xf6f8ff })); disc.rotation.x = PI / 2; disc.position.set(dx, H - 0.014, -D / 2 + 1.1); g.add(disc); });
+ const pl = new THREE.PointLight(0xf6f8ff, 0.25, 6); pl.position.set(0, H - 0.4, -D / 2 + 1.1); g.add(pl); roomTypeLights.push(pl);
+}
+function fxChandelier(g, H, D) {
+ const cx = 0, cz = 0.2, cy = H - 1.1;
+ const stem = new THREE.Mesh(new THREE.CylinderGeometry(0.02, 0.02, 1.0, 10), MAT.chrome); stem.position.set(cx, H - 0.5, cz); g.add(stem);
+ const ring = new THREE.Mesh(new THREE.TorusGeometry(0.55, 0.03, 8, 32), MAT.chrome); ring.rotation.x = PI / 2; ring.position.set(cx, cy, cz); g.add(ring);
+ const ring2 = new THREE.Mesh(new THREE.TorusGeometry(0.32, 0.025, 8, 28), MAT.chrome); ring2.rotation.x = PI / 2; ring2.position.set(cx, cy - 0.28, cz); g.add(ring2);
+ const bulbMat = emissiveMat(0xffe6bd, 0.9);
+ for (let i = 0; i < 12; i++) { const a = (i / 12) * PI * 2; const r = i % 2 ? 0.32 : 0.55, yo = i % 2 ? -0.28 : 0; const b = new THREE.Mesh(new THREE.SphereGeometry(0.05, 12, 10), bulbMat); b.position.set(cx + Math.cos(a) * r, cy + yo - 0.06, cz + Math.sin(a) * r); g.add(b); }
+ const pl = new THREE.PointLight(0xffe6bd, 0.9, 10); pl.position.set(cx, cy - 0.2, cz); g.add(pl); roomTypeLights.push(pl);
+}
+function fxFlushMount(g, H) {
+ const dome = new THREE.Mesh(new THREE.SphereGeometry(0.22, 24, 12, 0, PI * 2, PI * 0.5, PI * 0.5), emissiveMat(0xffe6c0, 0.5)); dome.position.set(0, H - 0.18, 0); g.add(dome);
+ const ring = new THREE.Mesh(new THREE.TorusGeometry(0.23, 0.015, 6, 24), MAT.chrome); ring.rotation.x = PI / 2; ring.position.set(0, H - 0.16, 0); g.add(ring);
+}
+function fxTrackSpots(g, W, H, D, tone, spotColor) {
+ const railZ = -D / 2 + 1.4, railY = H - 0.12;
+ const rail = new THREE.Mesh(new THREE.BoxGeometry(W * 0.7, 0.05, 0.06), MAT.dark); rail.position.set(0, railY, railZ); g.add(rail);
+ const nHeads = 4;
+ for (let i = 0; i < nHeads; i++) {
+ const hx = (-(nHeads - 1) / 2 + i) * (W * 0.7 / nHeads);
+ const head = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.07, 0.16, 12), MAT.dark); head.position.set(hx, railY - 0.1, railZ); head.rotation.x = 0.5; g.add(head);
+ const spot = new THREE.SpotLight(spotColor || 0xffe6bd, 1.4, 9, PI / 7.5, 0.45, 1.2);
+ spot.position.set(hx, railY - 0.1, railZ);
+ spot.target.position.set(hx * 0.8, 1.5, -D / 2 + 0.05);
+ if (i === Math.floor(nHeads / 2)) { spot.castShadow = true; spot.shadow.mapSize.set(1024, 1024); spot.shadow.camera.near = 0.5; spot.shadow.camera.far = D; }
+ g.add(spot); g.add(spot.target); roomTypeLights.push(spot);
+ }
+}
+
+// ---- FURNITURE SETS ------------------------------------------------------
+// Each returns nothing; appends its pieces to roomTypeGroup (g). Positions in
+// the room-center frame for the type's own W/D. Also records hero-model swap
+// slots via `heroSlots` for GLTFLoader to fill.
+let heroSlots = []; // { key, url, pos:[x,y,z], rot, scale, primitiveNodes:[Object3D] }
+
+function furnitureBedroom(g, W, D, H, tone) {
+ const backZ = -D / 2;
+ craftHeadboard(g, 0, backZ + 0.35);
+ const bedZ = backZ + 1.35;
+ const bedPieces = [];
+ const before = g.children.length;
+ craftBed(g, 0, bedZ, tone);
+ for (let i = before; i < g.children.length; i++) bedPieces.push(g.children[i]);
+ heroSlots.push({ key: 'bed', url: MODEL_URLS.bed, pos: [0, 0, bedZ], rot: 0, scale: null, nodes: bedPieces });
+ craftNightstand(g, -1.15, backZ + 0.55);
+ craftNightstand(g, 1.15, backZ + 0.55);
+ craftDresser(g, -W / 2 + 0.3, 0.4, PI / 2);
+ craftRug(g, 0, backZ + 2.6, 2.6, 1.8, tone.rug, false);
+}
+
+function furnitureOffice(g, W, D, H, tone) {
+ const backZ = -D / 2;
+ const deskPieces = []; const before = g.children.length;
+ craftDesk(g, 0, backZ + 1.1, 0);
+ for (let i = before; i < g.children.length; i++) deskPieces.push(g.children[i]);
+ heroSlots.push({ key: 'desk', url: MODEL_URLS.desk, pos: [0, 0, backZ + 1.1], rot: 0, scale: null, nodes: deskPieces });
+ const chairPieces = []; const cb = g.children.length;
+ craftOfficeChair(g, 0, backZ + 0.55, PI, tone);
+ for (let i = cb; i < g.children.length; i++) chairPieces.push(g.children[i]);
+ heroSlots.push({ key: 'office-chair', url: MODEL_URLS['office-chair'], pos: [0, 0, backZ + 0.55], rot: PI, scale: null, nodes: chairPieces });
+ buildBookShelfInto(g, W / 2 - 0.2, 0, -PI / 2, 2.4);
+ craftArmchair(g, W / 2 - 0.9, D / 2 - 1.2, 2.6);
+}
+
+function furnitureLobby(g, W, D, H, tone) {
+ const backZ = -D / 2;
+ craftReception(g, 0, backZ + 0.9);
+ const sofaAPieces = []; let before = g.children.length;
+ craftSofa(g, 0, 1.2, PI, tone);
+ for (let i = before; i < g.children.length; i++) sofaAPieces.push(g.children[i]);
+ heroSlots.push({ key: 'sofa', url: MODEL_URLS.sofa, pos: [0, 0, 1.2], rot: PI, scale: null, nodes: sofaAPieces });
+ const sofaBPieces = []; before = g.children.length;
+ craftSofa(g, 0, -1.2, 0, tone);
+ for (let i = before; i < g.children.length; i++) sofaBPieces.push(g.children[i]);
+ heroSlots.push({ key: 'sofa', url: MODEL_URLS.sofa, pos: [0, 0, -1.2], rot: 0, scale: null, nodes: sofaBPieces });
+ const ctPieces = []; before = g.children.length;
+ craftCoffeeTable(g, 0, 0, 0.6, false);
+ for (let i = before; i < g.children.length; i++) ctPieces.push(g.children[i]);
+ heroSlots.push({ key: 'coffee-table', url: MODEL_URLS['coffee-table'], pos: [0, 0, 0], rot: 0, scale: null, nodes: ctPieces });
+ buildOliveInto(g, -2.4, 0, backZ + 0.8);
+ buildOliveInto(g, 2.4, 0, backZ + 0.8);
+ craftRug(g, 0, 0, 4.0, 3.0, tone.rug, false);
+}
+
+function furnitureLiving(g, W, D, H, tone) {
+ const backZ = -D / 2;
+ const sofaPieces = []; let before = g.children.length;
+ craftSofa(g, 0, backZ + 0.78, 0, tone);
+ for (let i = before; i < g.children.length; i++) sofaPieces.push(g.children[i]);
+ heroSlots.push({ key: 'sofa', url: MODEL_URLS.sofa, pos: [0, 0, backZ + 0.78], rot: 0, scale: null, nodes: sofaPieces });
+ const ctPieces = []; before = g.children.length;
+ craftCoffeeTable(g, 0, backZ + 1.9, 0.5, true);
+ for (let i = before; i < g.children.length; i++) ctPieces.push(g.children[i]);
+ heroSlots.push({ key: 'coffee-table', url: MODEL_URLS['coffee-table'], pos: [0, 0, backZ + 1.9], rot: 0, scale: null, nodes: ctPieces });
+ craftRug(g, 0, backZ + 1.7, 0, 0, tone.rug, true, 1.7);
+ // Floor lamp (proto).
+ const pole = new THREE.Mesh(new THREE.CylinderGeometry(0.02, 0.02, 1.5, 12), stdMat(0x3a3026, 0.6, 0.1)); pole.position.set(W * 0.32, 0.75, -D * 0.3); g.add(pole);
+ const shade = new THREE.Mesh(new THREE.CylinderGeometry(0.18, 0.24, 0.28, 20), emissiveMat(0xffe6c0, 0.6)); shade.position.set(W * 0.32, 1.5, -D * 0.3); g.add(shade);
+ const pl = new THREE.PointLight(0xffcaa0, 0.55, 9); pl.position.set(W * 0.32, 1.5, -D * 0.3); g.add(pl); roomTypeLights.push(pl);
+ craftArmchair(g, -W * 0.3, D * 0.2, 2.4);
+ buildOliveInto(g, -2.2, 0, backZ + 0.4);
+}
+
+function furnitureGallery(g, W, D, H, tone) {
+ const backZ = -D / 2;
+ craftBench(g, 0, 1.2); craftBench(g, 0, 2.2);
+ const p1 = []; let before = g.children.length;
+ craftPedestal(g, -2.0, -0.5);
+ for (let i = before; i < g.children.length; i++) p1.push(g.children[i]);
+ heroSlots.push({ key: 'pedestal', url: MODEL_URLS.pedestal, pos: [-2.0, 0, -0.5], rot: 0, scale: null, nodes: p1 });
+ craftPedestal(g, 2.0, -0.5);
+ // Two framed side pieces on the LEFT wall showing the pattern (gallery-of-collection).
+ const img = activeProductImage();
+ craftFramedArt(g, -W / 2 + 0.05, 1.5, -1.0, PI / 2, img);
+ craftFramedArt(g, -W / 2 + 0.05, 1.5, 1.0, PI / 2, img);
+ const pn = activeProductName();
+ craftWallLabel(g, 1.2, 1.4, backZ + 0.03, pn);
+}
+
+// buildBookShelf / buildOliveTree add straight to `scene`; these wrappers reparent
+// their created meshes into the room-type group so teardown removes them cleanly.
+function buildBookShelfInto(g, x, z, rot, unitW) {
+ const before = scene.children.length;
+ buildBookShelf(x, z, rot, unitW);
+ for (let i = scene.children.length - 1; i >= before; i--) { const c = scene.children[i]; scene.remove(c); g.add(c); }
+}
+function buildOliveInto(g, x, y, z) {
+ const before = scene.children.length;
+ buildOliveTree(x, y, z);
+ for (let i = scene.children.length - 1; i >= before; i--) { const c = scene.children[i]; scene.remove(c); g.add(c); }
+ addContactShadow(x, z, 0.6, 0.6, 0.8);
+}
+
+function activeProductImage() {
+ if (focusedWing && focusedWing.userData && focusedWing.userData.product) return focusedWing.userData.product.image;
+ if (centerBook && centerBook.product) return centerBook.product.image;
+ return null;
+}
+function activeProductName() {
+ if (focusedWing && focusedWing.userData && focusedWing.userData.product) return focusedWing.userData.product.pattern_name;
+ if (centerBook && centerBook.product) return centerBook.product.pattern_name;
+ return 'China Seas';
+}
+
+// ---- ROOM-TYPE APPLY / TEARDOWN ------------------------------------------
+function teardownRoomType() {
+ if (roomTypeGroup) {
+ roomTypeGroup.traverse(o => {
+ if (o.geometry && o.geometry.dispose) o.geometry.dispose();
+ if (o.material) { const mm = Array.isArray(o.material) ? o.material : [o.material]; mm.forEach(m => { if (m.map && m.map.dispose) m.map.dispose(); if (m.dispose) m.dispose(); }); }
+ });
+ scene.remove(roomTypeGroup);
+ }
+ roomTypeLights.forEach(l => { if (l.target) scene.remove(l.target); scene.remove(l); });
+ roomTypeLights = [];
+ roomTypeGroup = null;
+ heroSlots = [];
+}
+
+// Apply the light rig of a room type onto the existing lights (never creates new
+// ambient/hemi/key — retunes the ones buildLighting made, like THEMES does).
+function applyRoomTypeLights(rec) {
+ const L = rec.lights; if (!L) return;
+ const amb = scene.children.find(o => o.isAmbientLight);
+ const hemi = scene.children.find(o => o.isHemisphereLight);
+ const key = window._keyLight, pic = window._picLight;
+ // fill = a non-shadow directional; rim = the other non-shadow directional.
+ const dirs = scene.children.filter(o => o.isDirectionalLight && !o.castShadow);
+ if (amb && L.ambient) { amb.color.setHex(L.ambient[0]); amb.intensity = L.ambient[1]; }
+ if (hemi && L.hemi) { hemi.color.setHex(L.hemi[0]); if (hemi.groundColor) hemi.groundColor.setHex(L.hemi[1]); hemi.intensity = L.hemi[2]; }
+ if (key && L.key) { key.color.setHex(L.key.color); key.intensity = L.key.intensity; if ('radius' in key.shadow && L.key.radius) key.shadow.radius = L.key.radius; }
+ if (dirs[0] && L.fill) { dirs[0].color.setHex(L.fill[0]); dirs[0].intensity = L.fill[1]; }
+ if (dirs[1]) { if (L.rim) { dirs[1].color.setHex(L.rim[0]); dirs[1].intensity = L.rim[1]; } else dirs[1].intensity = 0.0; }
+ if (pic && typeof L.pic === 'number') pic.intensity = L.pic;
+ requestShadowUpdate(8);
+}
+
+// Set which of the room's walls are clad vs painted for this type. Painted walls
+// get a flat paint material (or keep MAT.wall limewash when paint===null).
+function applyRoomTypePaint(rec) {
+ const cladSet = new Set(rec.clad || ['back']);
+ const paintMat = (rec.paint == null) ? MAT.wall : stdMat(rec.paint, 0.95, 0.0);
+ roomWalls.forEach(w => {
+ if (cladSet.has(w.side)) {
+ // Clad walls keep their live clad material if a pattern is currently applied;
+ // else reset to the base wall mat now (so a wall that was painted near-black in
+ // the gallery reverts to plaster here) — the pattern re-clads on focus.
+ w.origMat = MAT.wall;
+ w.mesh.material = (w.cladMat && w.cladMat.map) ? w.cladMat : w.origMat;
+ } else {
+ w.origMat = paintMat;
+ w.mesh.material = paintMat;
+ }
+ });
+}
+
+// The main entry: swap the showroom into the chosen room type.
+function buildRoomType(key, opts) {
+ const rec = ROOM_TYPES[key]; if (!rec) return false;
+ opts = opts || {};
+ currentRoomType = key;
+ teardownRoomType();
+ roomTypeGroup = new THREE.Group(); roomTypeGroup.name = 'roomType:' + key;
+ scene.add(roomTypeGroup);
+
+ const W = CONFIG.room.width, D = CONFIG.room.depth, H = CONFIG.room.height;
+ const tone = activePaletteCtx();
+
+ // Floor material (respect a user floor override if the picker set one).
+ const floorKind = opts.floor || _userFloorOverride || rec.floor;
+ setFloorMaterial(floorKind);
+
+ // Paint / clad selection.
+ applyRoomTypePaint(rec);
+
+ // Ceiling color.
+ if (window._ceilingMesh && rec.ceiling != null && window._ceilingMesh.material.color) window._ceilingMesh.material.color.setHex(rec.ceiling);
+
+ // Snapshot scene children so we can sweep any scene-direct additions (contact
+ // shadows via addContactShadow) into the room-type group → teardown disposes them.
+ const _sceneSnap = scene.children.length;
+
+ // Ceiling fixture.
+ switch (rec.fixture) {
+ case 'pendant': fxPendant(roomTypeGroup, H, D, tone); break;
+ case 'track-recessed': fxTrackRecessed(roomTypeGroup, W, H, D); break;
+ case 'chandelier': fxChandelier(roomTypeGroup, H, D); break;
+ case 'flush-mount': fxFlushMount(roomTypeGroup, H); break;
+ case 'track-spots': fxTrackSpots(roomTypeGroup, W, H, D, tone, _galleryCoolSpot() ? 0xfff4ec : 0xffe6bd); break;
+ }
+
+ // Furniture set.
+ switch (rec.furniture) {
+ case 'bedroom': furnitureBedroom(roomTypeGroup, W, D, H, tone); break;
+ case 'office': furnitureOffice(roomTypeGroup, W, D, H, tone); break;
+ case 'lobby': furnitureLobby(roomTypeGroup, W, D, H, tone); break;
+ case 'living': furnitureLiving(roomTypeGroup, W, D, H, tone); break;
+ case 'gallery': furnitureGallery(roomTypeGroup, W, D, H, tone); break;
+ }
+
+ // Sweep any scene-direct meshes added during the furniture build (contact shadows)
+ // into the room-type group, EXCEPT the group itself, so teardown removes them.
+ for (let i = scene.children.length - 1; i >= _sceneSnap; i--) {
+ const c = scene.children[i];
+ if (c === roomTypeGroup) continue;
+ if (c.isLight) continue; // fixture lights are tracked in roomTypeLights
+ scene.remove(c); roomTypeGroup.add(c);
+ }
+
+ // Lighting rig.
+ applyRoomTypeLights(rec);
+
+ // Static-shadow flags for the new furniture.
+ roomTypeGroup.traverse(o => { if (o.isMesh && o.geometry && o.geometry.type !== 'PlaneGeometry' && o.geometry.type !== 'CircleGeometry') { o.castShadow = true; o.receiveShadow = true; } });
+ requestShadowUpdate(20);
+
+ // Persist.
+ try { localStorage.setItem('qh_room_type', key); } catch (e) {}
+ window._activeRoomType = key;
+
+ // Attempt hero-GLB swaps for the active room (lazy; keeps primitive on failure).
+ loadHeroModelsForActive();
+
+ return true;
+}
+
+// Frame the type's default camera (used by the picker + on explicit request).
+function frameRoomType(key) {
+ const rec = ROOM_TYPES[key]; if (!rec || !rec.camera) return;
+ const D = CONFIG.room.depth;
+ const resolve = v => (typeof v === 'string') ? eval(v.replace(/D/g, D)) : v; // only 'D/2±n' expressions
+ const c = rec.camera;
+ const pos = new THREE.Vector3(resolve(c.pos[0]), c.pos[1], resolve(c.pos[2]));
+ const look = new THREE.Vector3(resolve(c.look[0]), c.look[1], resolve(c.look[2]));
+ if (typeof smoothCameraTo === 'function') { smoothCameraTo(pos, look, () => { if (typeof lockControls === 'function') lockControls(pos.clone(), look.clone()); }, c.fov); }
+}
+
+// ---- GLTFLoader (hero-model swap) ----------------------------------------
+// CC0 / public-domain GLB URLs. See public/models/CREDITS.md. Local copies live
+// under /models/; if a local copy is absent the loader simply fails and the
+// crafted primitive stays — NEVER ship a broken/unlicensed model.
+const MODEL_URLS = {
+ 'bed': '/models/bed.glb',
+ 'sofa': '/models/sofa.glb',
+ 'desk': '/models/desk.glb',
+ 'office-chair': '/models/office-chair.glb',
+ 'coffee-table': '/models/coffee-table.glb',
+ 'pedestal': '/models/pedestal.glb'
+};
+let _gltfLoader = null;
+function getGLTFLoader() {
+ if (_gltfLoader) return _gltfLoader;
+ if (!THREE.GLTFLoader) return null;
+ _gltfLoader = new THREE.GLTFLoader();
+ return _gltfLoader;
+}
+// Fit a loaded model group to a target bounding size (so CC0 models at arbitrary
+// scale sit correctly), center it on the primitive's footprint, and drop it on floor.
+function fitModel(obj, targetW, targetD) {
+ const box = new THREE.Box3().setFromObject(obj);
+ const size = new THREE.Vector3(); box.getSize(size);
+ if (size.x < 1e-4 || size.z < 1e-4) return;
+ const s = Math.min(targetW / size.x, targetD / size.z);
+ obj.scale.setScalar(s);
+ const box2 = new THREE.Box3().setFromObject(obj);
+ const c = new THREE.Vector3(); box2.getCenter(c);
+ obj.position.x -= c.x; obj.position.z -= c.z;
+ obj.position.y -= box2.min.y; // sit on floor
+ obj.traverse(o => { if (o.isMesh) { o.castShadow = true; o.receiveShadow = true; } });
+}
+const HERO_TARGET = { bed: [1.9, 2.1], sofa: [2.3, 1.0], desk: [1.7, 0.8], 'office-chair': [0.7, 0.7], 'coffee-table': [1.1, 1.1], pedestal: [0.45, 0.45] };
+function loadHeroModelsForActive() {
+ const loader = getGLTFLoader(); if (!loader) return; // GLTFLoader not present → all primitives
+ heroSlots.forEach(slot => {
+ if (!slot.url) return;
+ const done = (gltf) => {
+ try {
+ const model = (heroModelCache[slot.url] || gltf.scene).clone(true);
+ heroModelCache[slot.url] = gltf.scene;
+ const tw = (HERO_TARGET[slot.key] || [1, 1]);
+ fitModel(model, tw[0], tw[1]);
+ const wrap = new THREE.Group();
+ wrap.position.set(slot.pos[0], slot.pos[1], slot.pos[2]);
+ wrap.rotation.y = slot.rot || 0;
+ wrap.add(model);
+ // Hide the primitive nodes only once the real model is in.
+ slot.nodes.forEach(n => { n.visible = false; });
+ if (roomTypeGroup) roomTypeGroup.add(wrap);
+ window._heroModelsLoaded = (window._heroModelsLoaded || 0) + 1;
+ requestShadowUpdate(8);
+ } catch (e) { /* keep primitive */ }
+ };
+ if (heroModelCache[slot.url]) { done({ scene: heroModelCache[slot.url] }); return; }
+ try {
+ loader.load(slot.url, done, undefined, () => { /* load failed → primitive stays */ });
+ } catch (e) { /* primitive stays */ }
+ });
+}
+
+// User floor override (flooring picker). null = use the room type's default.
+let _userFloorOverride = (function () { const v = localStorage.getItem('qh_floor'); return (v === 'oak' || v === 'stone') ? v : null; })();
+function setFloorOverride(kind) {
+ _userFloorOverride = (kind === 'default') ? null : kind;
+ try { if (_userFloorOverride) localStorage.setItem('qh_floor', _userFloorOverride); else localStorage.removeItem('qh_floor'); } catch (e) {}
+ const use = _userFloorOverride || (ROOM_TYPES[currentRoomType] && ROOM_TYPES[currentRoomType].floor) || 'oak';
+ setFloorMaterial(use);
+}
+
+// ---- resizeRoom(w,d,h) — tear down + rebuild the room shell + wing arc -----
+// Disposes the old wall/floor/ceiling/furniture geometry+materials, rebuilds
+// buildRoom(), re-fits wing.arcRadius + camera.startPos.z to the new footprint,
+// rebuilds the wing wall + the active room type, and re-frames. Persists w/h.
+let _roomShellRefs = null; // captured on first resize so we can dispose prior shell
+function resizeRoom(w, d, h) {
+ w = Math.max(3.0, Math.min(14.0, w || CONFIG.room.width));
+ d = Math.max(3.0, Math.min(14.0, d || CONFIG.room.depth));
+ h = Math.max(2.2, Math.min(6.0, h || CONFIG.room.height));
+
+ // Tear down the room-type dressing first.
+ teardownRoomType();
+
+ // Remove + dispose the prior shell meshes (floor/ceiling/walls/baseboards/crown/
+ // strips/sign) — everything buildRoom() created. We identify them by the tagged
+ // refs (floorMesh/ceilingMesh) + roomWalls[], plus a sweep of the plane/box décor
+ // that buildRoom adds without refs. Simplest robust approach: snapshot scene
+ // children before/after a rebuild is not possible retroactively, so we remove the
+ // known shell nodes and any leftover décor tagged _shell.
+ disposeAndRemove(window._floorMesh); window._floorMesh = null;
+ disposeAndRemove(window._ceilingMesh); window._ceilingMesh = null;
+ roomWalls.forEach(rw => { disposeAndRemove(rw.mesh); if (rw.cladMat) { if (rw.cladMat.map) rw.cladMat.map.dispose(); rw.cladMat.dispose(); } });
+ roomWalls = [];
+ (window._shellDecor || []).forEach(disposeAndRemove);
+ window._shellDecor = [];
+
+ // Commit new geometry.
+ CONFIG.room.width = w; CONFIG.room.depth = d; CONFIG.room.height = h;
+ // Re-fit the wing arc + camera pull-back to the new footprint (spec: bigger room →
+ // larger arc radius; keep the eye a comfortable distance off the back wall).
+ CONFIG.wing.arcRadius = Math.max(2.6, Math.min(4.6, d * 0.52));
+ CONFIG.camera.startPos.z = Math.max(0.4, Math.min(2.0, d / 2 - 2.4));
+
+ // Rebuild the shell.
+ buildRoom();
+ // Re-fit the eye + walk box.
+ if (lockedSpinEye) { lockedSpinEye.set(0, 1.6, CONFIG.camera.startPos.z); if (camera) camera.position.copy(lockedSpinEye); applySpinPose(); }
+
+ // Rebuild the wing wall so board positions re-fit the new arc (if products loaded).
+ // rebuildWingWall() disposes the prior arc group first (no dup), then in BOOK_MODE
+ // we re-seat the center book so its spine re-fits the new room depth.
+ if (products && products.length) {
+ try {
+ rebuildWingWall();
+ if (BOOK_MODE) setCenterBook(typeof bookIndex === 'number' ? bookIndex : 0);
+ } catch (e) { /* wing rebuild best-effort */ }
+ }
+ enableStaticShadows();
+
+ // Re-dress the active (or default) room type into the new box.
+ buildRoomType(currentRoomType || 'living');
+
+ // Persist.
+ try { localStorage.setItem('qh_room_w', String(w)); localStorage.setItem('qh_room_h', String(h)); localStorage.setItem('qh_room_d', String(d)); } catch (e) {}
+ requestShadowUpdate(24);
+ window._roomDims = { w, d, h };
+ return { w, d, h, arcRadius: CONFIG.wing.arcRadius, camZ: CONFIG.camera.startPos.z };
+}
+function disposeAndRemove(o) {
+ if (!o) return;
+ if (o.geometry && o.geometry.dispose) o.geometry.dispose();
+ if (o.material) { const mm = Array.isArray(o.material) ? o.material : [o.material]; mm.forEach(m => { if (m && m.map && m.map.dispose) m.map.dispose(); if (m && m.dispose) m.dispose(); }); }
+ scene.remove(o);
+}
+
// ============================================================
// VIEW-MODE / THEME API — stable surface for public/js/viewmodes.js.
// Keeps the view-mode + theme engine in its own module without re-plumbing
@@ -4209,6 +4988,17 @@ window._qh = {
default: return new THREE.Vector3(0, 1.2, 0);
}
},
+ // ---- ROOM TYPES (Phase 2) — 5 furnished presets + flooring + adjustable room.
+ ROOM_TYPES, ROOM_TYPE_ORDER,
+ buildRoomType,
+ frameRoomType,
+ get currentRoomType() { return currentRoomType; },
+ get roomTypeFurnitureCount() { return roomTypeGroup ? roomTypeGroup.children.length : 0; },
+ get heroModelsLoaded() { return window._heroModelsLoaded || 0; },
+ setFloorOverride,
+ get floorOverride() { return _userFloorOverride; },
+ resizeRoom,
+ get roomDims() { return { w: CONFIG.room.width, d: CONFIG.room.depth, h: CONFIG.room.height, arcRadius: CONFIG.wing.arcRadius }; },
// A per-frame hook the view-mode engine installs (orbit/carousel/macro drift etc.)
frameHook: null,
// A SECOND per-frame hook for the version overlay (pin reprojection). Kept separate
diff --git a/public/js/viewmodes.js b/public/js/viewmodes.js
index 8a42c0f..f26d7c9 100644
--- a/public/js/viewmodes.js
+++ b/public/js/viewmodes.js
@@ -308,6 +308,27 @@ function boot() {
try { localStorage.setItem('qh_theme', key); } catch (e) {}
}
+ // ===========================================================================
+ // ROOM TYPES (Phase 2) — furnished preset chooser + flooring picker.
+ // ===========================================================================
+ let currentRoom = null;
+ function applyRoomType(key, opts) {
+ if (!QH.buildRoomType) return;
+ const ok = QH.buildRoomType(key, opts || {});
+ if (!ok) return;
+ currentRoom = key;
+ document.querySelectorAll('#vm-room .vm-chip').forEach(c => c.classList.toggle('active', c.dataset.room === key));
+ try { localStorage.setItem('qh_room_type', key); } catch (e) {}
+ // Re-frame the room's default camera unless we're mid-walk (respect free explore).
+ if (!(opts && opts.noFrame) && QH.frameRoomType) { try { QH.frameRoomType(key); } catch (e) {} }
+ }
+ function setFloor(val) {
+ if (QH.setFloorOverride) QH.setFloorOverride(val);
+ document.querySelectorAll('#vm-floor .vm-chip').forEach(c => c.classList.toggle('active', c.dataset.floor === val));
+ }
+ // Expose so the window-bar room-size sliders + tests can drive it.
+ window._roomType = { apply: applyRoomType, floor: setFloor, get current() { return currentRoom; } };
+
// ===========================================================================
// setMode — the single switcher. Instant + reversible.
// ===========================================================================
@@ -388,6 +409,12 @@ function boot() {
'<div class="vm-eyebrow">Theme</div>' +
'<div id="vm-theme" class="vm-grid vm-grid-theme"></div>' +
'</div>' +
+ '<div class="vm-section">' +
+ '<div class="vm-eyebrow">Room</div>' +
+ '<div id="vm-room" class="vm-grid vm-grid-theme"></div>' +
+ '<div class="vm-eyebrow" style="margin-top:8px">Flooring</div>' +
+ '<div id="vm-floor" class="vm-grid vm-grid-theme"></div>' +
+ '</div>' +
'<div class="vm-section vm-perfrow">' +
'<button id="vm-perf-btn" class="vm-perf-btn" title="Toggle performance readout">Perf</button>' +
'<button id="vm-collapse" class="vm-perf-btn" title="Collapse / expand the panel">View & Theme</button>' +
@@ -424,6 +451,28 @@ function boot() {
tg.appendChild(b);
});
+ // populate ROOM-TYPE chips (Phase 2) — copy the theme-chip UI. Chooses a furnished
+ // room preset and re-frames its default camera. Persisted (qh_room_type).
+ const rg = document.getElementById('vm-room');
+ const rOrder = (QH.ROOM_TYPE_ORDER || []);
+ rOrder.forEach(k => {
+ const rec = QH.ROOM_TYPES[k];
+ const b = document.createElement('button');
+ b.className = 'vm-chip'; b.dataset.room = k; b.textContent = rec.label;
+ b.title = rec.label + ' — ' + (rec.mood || '');
+ b.addEventListener('click', () => applyRoomType(k));
+ rg.appendChild(b);
+ });
+
+ // populate FLOORING picker — oak / stone / (room default). Persisted (qh_floor).
+ const fg = document.getElementById('vm-floor');
+ [['default', 'Default'], ['oak', 'Oak'], ['stone', 'Stone']].forEach(([val, lbl]) => {
+ const b = document.createElement('button');
+ b.className = 'vm-chip'; b.dataset.floor = val; b.textContent = lbl;
+ b.addEventListener('click', () => setFloor(val));
+ fg.appendChild(b);
+ });
+
document.getElementById('vm-perf-btn').addEventListener('click', () => togglePerf());
document.getElementById('vm-collapse').addEventListener('click', () => {
wrap.classList.toggle('collapsed');
@@ -444,6 +493,17 @@ function boot() {
// Perf toggle restore.
if (localStorage.getItem('qh_perf') === '1') togglePerf(true); else togglePerf(false);
+ // Room-type restore (Phase 2). Default = Living Room (closest to the canonical box).
+ // Build the furnished room WITHOUT auto-re-framing on boot so the showroom's own
+ // walk/guided boot pose still owns the camera; the user re-frames by clicking a chip.
+ const savedRoom = localStorage.getItem('qh_room_type');
+ const bootRoom = (savedRoom && QH.ROOM_TYPES && QH.ROOM_TYPES[savedRoom]) ? savedRoom : 'living';
+ // Reflect the saved floor override on the picker.
+ const savedFloor = QH.floorOverride || 'default';
+ document.querySelectorAll('#vm-floor .vm-chip').forEach(c => c.classList.toggle('active', c.dataset.floor === savedFloor));
+ // Defer the room build a beat so products/center-book have a chance to load (palette hook).
+ setTimeout(() => { applyRoomType(bootRoom, { noFrame: true }); }, 900);
+
// View: Hero is ALWAYS the boot view for a first-time load (locked rule). But if
// the user previously picked a mode, restore it AFTER the guided default has
// settled — except never auto-restore the free-camera modes on boot (they'd land
@@ -467,8 +527,11 @@ function boot() {
set: setMode,
theme: applyTheme,
perf: togglePerf,
+ room: applyRoomType,
+ floor: setFloor,
get current() { return currentMode; },
get theme_() { return currentTheme; },
+ get room_() { return currentRoom; },
MODES, THEMES, MODE_ORDER, THEME_ORDER
};
diff --git a/public/models/CREDITS.md b/public/models/CREDITS.md
new file mode 100644
index 0000000..5e26c36
--- /dev/null
+++ b/public/models/CREDITS.md
@@ -0,0 +1,43 @@
+# Hero furniture models — sources & licenses
+
+Phase 2 hybrid furniture (DTD verdict C): the showroom builds **every** piece as a
+crafted THREE primitive first (ships fully offline), then lazy-loads these real GLB
+hero models over the matching primitive for the active room only. If a model fails to
+load or is missing, the primitive stays — nothing here is ever shipped broken or
+unlicensed.
+
+All models below are from the **KhronosGroup / glTF-Sample-Assets** repository
+(https://github.com/KhronosGroup/glTF-Sample-Assets), downloaded 2026-06-30.
+
+| Local file | Slot(s) | Source model | License | Attribution |
+|---|---|---|---|---|
+| `sofa.glb` | Living-room sofa, Lobby sofas | SheenWoodLeatherSofa | CC BY 4.0 (improvements) + CC0 1.0 (original) | © 2024 Darmstadt Graphics Group GmbH (improvements, Eric Chadwick); original © 2021 Fran Calvente, public domain (CC0) |
+| `office-chair.glb` | Office chair | SheenChair | CC0 1.0 Universal | © 2020 Wayfair, LLC — Eric Chadwick |
+
+Source URLs:
+- SheenWoodLeatherSofa: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Assets/main/Models/SheenWoodLeatherSofa/glTF-Binary/SheenWoodLeatherSofa.glb
+- SheenChair: https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Assets/main/Models/SheenChair/glTF-Binary/SheenChair.glb
+
+License texts:
+- CC0 1.0: https://creativecommons.org/publicdomain/zero/1.0/legalcode
+- CC BY 4.0: https://creativecommons.org/licenses/by/4.0/legalcode
+
+## Pieces that stayed CRAFTED PRIMITIVES (no verified-license GLB sourced)
+
+The following room-type hero slots kept their upgraded crafted primitive because the
+CC0/CC-BY sample-asset set contains no matching furniture piece, and no other source
+could be verified as correctly-licensed within scope (the task forbids shipping
+unlicensed or unverified models):
+
+- **bed** (bedroom) — primitive: walnut platform + mattress + duvet + pillows + throw
+- **desk** (office) — primitive: walnut top + panel legs + emissive monitor + swatch boxes
+- **coffee-table** (living + lobby) — primitive: stone/walnut drum-base round table
+- **pedestal** (gallery) — primitive: stone plinth + turned sculptural object
+
+Bookshelf, olive planter, benches, reception desk, nightstands, dresser, armchair,
+rug, framed art, wall label, and all ceiling fixtures are crafted primitives by design
+(cheap, license-free, and matched to the spec).
+
+To add more hero GLBs later: drop a CC0/CC-BY `<slot>.glb` into this folder matching a
+key in `MODEL_URLS` (showroom.js) — `bed`, `desk`, `coffee-table`, `pedestal` — record
+its source + license here, and it will be lazy-loaded over the primitive automatically.
diff --git a/public/models/office-chair.glb b/public/models/office-chair.glb
new file mode 100644
index 0000000..6652347
Binary files /dev/null and b/public/models/office-chair.glb differ
diff --git a/public/models/sofa.glb b/public/models/sofa.glb
new file mode 100644
index 0000000..817b524
Binary files /dev/null and b/public/models/sofa.glb differ
diff --git a/public/showroom.html b/public/showroom.html
index b514df8..907cdb0 100644
--- a/public/showroom.html
+++ b/public/showroom.html
@@ -304,6 +304,17 @@
<span id="density-wrap" title="Open angle of the resting middle board (45° = the boot hero rake)">
<span>Open°</span><input type="range" id="open-range" min="20" max="90" step="5" value="45"><span id="open-val">45°</span>
</span>
+ <!-- ADJUSTABLE ROOM (Phase 2) — Width / Height / Depth sliders. Tears down + rebuilds
+ the room shell + wing arc + active room-type furniture via resizeRoom(w,d,h). -->
+ <span id="density-wrap" title="Room width (metres)">
+ <span>W</span><input type="range" id="room-w-range" min="3" max="14" step="0.2" value="6.1"><span id="room-w-val">6.1m</span>
+ </span>
+ <span id="density-wrap" title="Room depth (metres)">
+ <span>D</span><input type="range" id="room-d-range" min="3" max="14" step="0.2" value="6.1"><span id="room-d-val">6.1m</span>
+ </span>
+ <span id="density-wrap" title="Room height (metres)">
+ <span>H</span><input type="range" id="room-h-range" min="2.2" max="6" step="0.1" value="2.9"><span id="room-h-val">2.9m</span>
+ </span>
</div>
<!-- NOW VIEWING navigator — museum media-player strip (shown only on focus).
@@ -399,6 +410,7 @@
<script src="/js/three.min.js"></script>
<script src="/js/OrbitControls.js"></script>
+ <script src="/js/GLTFLoader.js"></script>
<script src="/js/rack.js"></script>
<script src="/js/showroom.js"></script>
<script src="/js/viewmodes.js"></script>
diff --git a/scripts/gitify-phase2.sh b/scripts/gitify-phase2.sh
new file mode 100644
index 0000000..8c62c26
--- /dev/null
+++ b/scripts/gitify-phase2.sh
@@ -0,0 +1,25 @@
+#!/usr/bin/env bash
+# Phase-2 gitify — LOCAL commits only, NO push, NO deploy.
+# git + node were blocked for the build agent by the sandbox classifier, so this
+# script exists for Steve to run the required gitify step. Three logical commits.
+set -e
+cd "$(dirname "$0")/.."
+export GIT_AUTHOR_EMAIL="steve@designerwallcoverings.com"
+export GIT_COMMITTER_EMAIL="steve@designerwallcoverings.com"
+export GIT_AUTHOR_NAME="Steve"
+export GIT_COMMITTER_NAME="Steve"
+
+# 1) ROOM_TYPES registry + 5 types (the registry + builders live in showroom.js).
+git add public/js/showroom.js
+git commit -q -m "showroom P2: ROOM_TYPES registry + 5 types (bedroom/office/lobby/living/gallery)"
+
+# 2) Hybrid furniture (crafted primitives + GLTFLoader + hero GLBs + credits).
+git add public/js/GLTFLoader.js public/models/sofa.glb public/models/office-chair.glb public/models/CREDITS.md public/showroom.html
+git commit -q -m "showroom P2: hybrid furniture — crafted primitives + GLTFLoader + 2 CC0/CC-BY hero GLBs (sofa, office-chair)"
+
+# 3) Pickers (room-type + flooring) + adjustable-room sliders + verify script.
+git add public/js/viewmodes.js scripts/verify-roomtypes.mjs scripts/gitify-phase2.sh scripts/glbcheck.cjs scripts/syntax-check.cjs
+git commit -q -m "showroom P2: room-type + flooring pickers + adjustable-room W/D/H sliders (resizeRoom)"
+
+echo "Done. Local commits:"
+git log --oneline -3
diff --git a/scripts/glbcheck.cjs b/scripts/glbcheck.cjs
new file mode 100644
index 0000000..d7e40fb
--- /dev/null
+++ b/scripts/glbcheck.cjs
@@ -0,0 +1,8 @@
+const fs = require('fs');
+const dir = require('path').join(__dirname, '..', 'public', 'models');
+const names = ['sofa', 'office-chair'];
+for (const n of names) {
+ const p = require('path').join(dir, n + '.glb');
+ const b = fs.readFileSync(p);
+ console.log(n, 'magic:', b.slice(0, 4).toString('ascii'), 'ver:', b.readUInt32LE(4), 'declaredLen:', b.readUInt32LE(8), 'fileLen:', b.length);
+}
diff --git a/scripts/syntax-check.cjs b/scripts/syntax-check.cjs
new file mode 100644
index 0000000..38ea725
--- /dev/null
+++ b/scripts/syntax-check.cjs
@@ -0,0 +1,18 @@
+// Parse-only syntax check for the browser JS bundles (no DOM/THREE needed — we just
+// compile the source to catch syntax errors).
+const fs = require('fs');
+const path = require('path');
+const vm = require('vm');
+const files = ['public/js/showroom.js', 'public/js/viewmodes.js'];
+let ok = true;
+for (const f of files) {
+ const src = fs.readFileSync(path.join(__dirname, '..', f), 'utf8');
+ try {
+ new vm.Script(src, { filename: f });
+ console.log('OK ', f);
+ } catch (e) {
+ ok = false;
+ console.log('FAIL ', f, '->', e.message);
+ }
+}
+process.exit(ok ? 0 : 1);
diff --git a/scripts/verify-roomtypes.mjs b/scripts/verify-roomtypes.mjs
new file mode 100644
index 0000000..db1c3b8
--- /dev/null
+++ b/scripts/verify-roomtypes.mjs
@@ -0,0 +1,90 @@
+// Phase-2 headless verification (playwright). Loads the showroom, asserts 0
+// pageerrors / console-errors (ignoring SwiftShader / GL_ / GPU-stall noise),
+// switches through all 5 room types, exercises the flooring picker + resizeRoom,
+// and asserts furniture is present each time. Saves recordings/roomtype-<type>.png.
+//
+// RUN (server must be up on :7690):
+// node scripts/verify-roomtypes.mjs
+//
+// playwright is installed globally at ~/.npm-global/lib/node_modules/playwright.
+import { createRequire } from 'module';
+const require = createRequire('/Users/stevestudio2/.npm-global/lib/node_modules/');
+const { chromium } = require('playwright');
+import fs from 'fs';
+import path from 'path';
+import { fileURLToPath } from 'url';
+
+const __dirname = path.dirname(fileURLToPath(import.meta.url));
+const REC = path.join(__dirname, '..', 'recordings');
+const URL = process.env.URL || 'http://127.0.0.1:7690/';
+const IGNORE = /SwiftShader|GL_|GPU stall|WebGL|Automatic fallback|software rendering|THREE\.WebGLRenderer|Text run|deprecat/i;
+
+const errors = [];
+(async () => {
+ const browser = await chromium.launch({ args: ['--use-gl=swiftshader', '--ignore-gpu-blocklist', '--enable-webgl'] });
+ const page = await browser.newPage({ viewport: { width: 1440, height: 900 } });
+ page.on('pageerror', e => errors.push('PAGEERROR: ' + e.message));
+ page.on('console', m => { if (m.type() === 'error' && !IGNORE.test(m.text())) errors.push('CONSOLE: ' + m.text()); });
+
+ console.log('→ loading', URL);
+ await page.goto(URL, { waitUntil: 'networkidle', timeout: 45000 });
+ // Wait for the _qh API + room-type engine to be live.
+ await page.waitForFunction(() => window._qh && window._qh.ROOM_TYPES && window._qh.buildRoomType, { timeout: 30000 });
+ // Let products + the deferred room-type build settle.
+ await page.waitForTimeout(3500);
+
+ const types = await page.evaluate(() => window._qh.ROOM_TYPE_ORDER.slice());
+ console.log('→ room types:', types.join(', '));
+
+ const results = [];
+ for (const t of types) {
+ const info = await page.evaluate((k) => {
+ window._qh.buildRoomType(k);
+ return { type: k, furniture: window._qh.roomTypeFurnitureCount, current: window._qh.currentRoomType, hero: window._qh.heroModelsLoaded };
+ }, t);
+ await page.waitForTimeout(1400); // allow GLB lazy-load + frame
+ const shot = path.join(REC, `roomtype-${t}.png`);
+ await page.screenshot({ path: shot });
+ info.furnitureAfterWait = await page.evaluate(() => window._qh.roomTypeFurnitureCount);
+ info.heroAfterWait = await page.evaluate(() => window._qh.heroModelsLoaded);
+ console.log(` ${t}: furniture=${info.furnitureAfterWait} hero=${info.heroAfterWait} → ${path.basename(shot)}`);
+ results.push(info);
+ }
+
+ // Flooring picker.
+ const floorTest = await page.evaluate(() => {
+ const before = window._qh.floorOverride;
+ window._qh.setFloorOverride('stone');
+ const stone = window._qh.floorOverride;
+ window._qh.setFloorOverride('oak');
+ const oak = window._qh.floorOverride;
+ window._qh.setFloorOverride('default');
+ return { before, stone, oak, reset: window._qh.floorOverride };
+ });
+ console.log('→ flooring:', JSON.stringify(floorTest));
+
+ // resizeRoom.
+ const resizeTest = await page.evaluate(() => {
+ const r1 = window._qh.resizeRoom(8, 8, 4.2);
+ return { r1, furniture: window._qh.roomTypeFurnitureCount, dims: window._qh.roomDims };
+ });
+ await page.waitForTimeout(1500);
+ await page.screenshot({ path: path.join(REC, 'roomtype-resized-8x8.png') });
+ const resizeFurniture = await page.evaluate(() => window._qh.roomTypeFurnitureCount);
+ console.log('→ resizeRoom(8,8,4.2):', JSON.stringify(resizeTest.r1), 'furniture=', resizeFurniture);
+
+ // Resize back to default.
+ await page.evaluate(() => window._qh.resizeRoom(6.1, 6.1, 2.9));
+ await page.waitForTimeout(1200);
+
+ await browser.close();
+
+ console.log('\n========== SUMMARY ==========');
+ console.log('errors:', errors.length);
+ errors.forEach(e => console.log(' ' + e));
+ const allFurnished = results.every(r => r.furnitureAfterWait > 0) && resizeFurniture > 0;
+ console.log('every room type furnished:', allFurnished);
+ console.log('resize furnished:', resizeFurniture > 0);
+ console.log('screenshots saved to recordings/roomtype-*.png');
+ process.exit(errors.length === 0 && allFurnished ? 0 : 1);
+})().catch(e => { console.error('VERIFY FAILED:', e); process.exit(2); });
← bc32b4a showroom P1: remove angled/orbit/topdown, boot=walk-through-
·
back to Quadrille Showroom
·
showroom P2: 5 room types (bedroom/office/living/lobby/galle 5388cf1 →