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Docs: VERSIONS.md — close the V6-V10 fork; document the integrated 10 (real mechanics as full-screen overlays + integration test)
1223514012c41168f638669f9e4d103df3e366f0 · 2026-06-28 08:42:17 -0700 · Steve
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commit 1223514012c41168f638669f9e4d103df3e366f0
Author: Steve <steve@designerwallcoverings.com>
Date: Sun Jun 28 08:42:17 2026 -0700
Docs: VERSIONS.md — close the V6-V10 fork; document the integrated 10 (real mechanics as full-screen overlays + integration test)
---
VERSIONS.md | 23 ++++++++++++++++++-----
1 file changed, 18 insertions(+), 5 deletions(-)
diff --git a/VERSIONS.md b/VERSIONS.md
index 490108b..7d49d10 100644
--- a/VERSIONS.md
+++ b/VERSIONS.md
@@ -82,8 +82,21 @@ so swapping any version is one registry entry.
rail+overlay+tray work, senior nav + collapsed popup + 27×27 China Seas specs intact.
Shots: recordings/shots/ver-*.png + ver-V1-vs-reference.png + ver-contact-sheet.png.
-⚠ OPEN FORK FOR STEVE: the "Contrarian pass" (lines 50–64) proposes upgrading V6–V10 from
-the lighting/camera reskins I scaffolded to genuinely-distinct MECHANICS (Color River,
-Mood-Board Table, Swipe Tower, Walk-In Room, Concierge Nook). I built the original 10 the
-task named; the framework makes swapping V6–V10 to those mechanics a per-preset job. Say
-the word and I'll flesh those out in place of the current scaffolds.
+## ★★ INTEGRATED 2026-06-28 — V6–V10 are now the REAL standalone mechanics
+The open fork below is CLOSED. V6–V10 were upgraded from lighting/camera reskins to the
+genuinely-distinct contrarian-passed MECHANICS, served same-origin from public/proto/ and
+opened FULL-SCREEN in an overlay <iframe> over the 3D canvas:
+- V6 Color River (/proto/v6-colorriver.html) — all 883 swatches flow into one hue gradient
+- V7 Mood-Board Table (/proto/v7-moodboard.html) — drag swatches, build a palette, pairs-well-with
+- V8 Swipe Tower (/proto/v8-swipe.html) — one big swatch, keep/skip → favorites stack
+- V9 Walk-In Room (/proto/v9-walkin.html) — stand INSIDE a 1:1 papered room (three.js + OrbitControls)
+- V10 Concierge Nook (/proto/v10-concierge.html) — consultation-table POV, assist surface pulls boards
+Each proto loads proto-chrome.js, which injects a big senior "‹ Back to Showroom" button +
+a numbered-element legend; both bridge to the picker via postMessage (back closes the overlay
+and restores the last 3D scene; legend taps feed the Chosen Elements tray). V1–V5 stay the
+in-engine 3D versions (V1 establishing arc REAL; V2 conveyor REAL; V3/V4/V5 camera scaffolds).
+Boot default = the senior guided 3D showroom (V1); the picker is how you switch into a mechanic —
+a returning senior never auto-lands inside a mechanic overlay.
+VERIFY: scripts/test-integration.js — rail V1–V10, all 5 mechanics open full-screen w/ correct
+src + render + Back, legend→tray bridge, 72 FPS on all 3D versions, 0 console errors, 27×27 China
+Seas specs + senior nav intact. Shots: recordings/shots/ver-V6..V10.png + ver-contact-sheet-10.png.
← 51ceefa Clean stale proxy-server comment in v10 proto (now served sa
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auto-save: 2026-06-28T08:43:43 (1 files) — public/js/version e142ff7 →