← back to Quadrille Showroom
scripts/derive-wall-maps.py
78 lines
#!/usr/bin/env python3
"""
derive-wall-maps.py — derive a SUBTLE tangent-space NORMAL map + a faint ROUGHNESS
map from public/textures/wall-limewash.png so the limewash plaster reads as a real
hand-troweled surface with faint tactile relief, not a flat tiled photo.
Same local method as scripts/derive-floor-maps.py (PIL + numpy, wrap-padded Sobel,
$0, no API). Plaster is SMOOTH, so the relief is deliberately gentle — we pre-blur
the height harder and use a low strength so we capture the large-scale trowel mottle
rather than pixel grain. The showroom applies it at normalScale ~0.2.
wall-limewash.png -> wall-limewash-normal.png (RGB tangent-space normal)
-> wall-limewash-rough.png (grayscale roughness variation)
Run: python3 scripts/derive-wall-maps.py
"""
import os, sys
import numpy as np
from PIL import Image, ImageFilter
HERE = os.path.dirname(os.path.abspath(__file__))
TEX = os.path.join(HERE, '..', 'public', 'textures')
SRC = os.path.join(TEX, 'wall-limewash.png')
# --- tunables (plaster = smooth, so gentle) -------------------------------
STRENGTH = 0.9 # LOW relief — limewash is troweled-smooth, only faint mottle
BLUR = 2.5 # blur harder than floor: capture trowel-scale mottle, not grain
ROUGH_BASE = 0.95 # matches MAT.wall roughness in showroom.js (matte plaster)
ROUGH_VAR = 0.05 # tiny swing — plaster stays uniformly matte
# -------------------------------------------------------------------------
def wrap_sobel(h):
"""Sobel gradients with WRAP padding so the result stays seamlessly tileable."""
gx = ( np.roll(h, -1, axis=1) - np.roll(h, 1, axis=1) ) \
+ 0.5*( np.roll(np.roll(h,-1,0),-1,1) - np.roll(np.roll(h,-1,0),1,1) ) \
+ 0.5*( np.roll(np.roll(h, 1,0),-1,1) - np.roll(np.roll(h, 1,0),1,1) )
gy = ( np.roll(h, -1, axis=0) - np.roll(h, 1, axis=0) ) \
+ 0.5*( np.roll(np.roll(h,-1,1),-1,0) - np.roll(np.roll(h,-1,1),1,0) ) \
+ 0.5*( np.roll(np.roll(h, 1,1),-1,0) - np.roll(np.roll(h, 1,1),1,0) )
return gx, gy
def main():
if not os.path.exists(SRC):
print('MISSING source:', SRC); sys.exit(1)
img = Image.open(SRC).convert('RGB')
W, Hh = img.size
# Luminance heightmap, heavily blurred so we read the large trowel mottle.
lum = np.asarray(img.convert('L').filter(ImageFilter.GaussianBlur(BLUR)), dtype=np.float32) / 255.0
gx, gy = wrap_sobel(lum)
gx *= STRENGTH; gy *= STRENGTH
# Tangent-space normal: N = normalize(-gx, -gy, 1).
nz = np.ones_like(gx)
nx, ny = -gx, -gy
inv = 1.0 / np.sqrt(nx*nx + ny*ny + nz*nz)
nx *= inv; ny *= inv; nz *= inv
nrm = np.stack([ (nx*0.5+0.5), (ny*0.5+0.5), (nz*0.5+0.5) ], axis=-1)
nrm = np.clip(nrm*255.0, 0, 255).astype(np.uint8)
Image.fromarray(nrm, 'RGB').save(os.path.join(TEX, 'wall-limewash-normal.png'))
# Roughness: faint variation around the matte base — troweled wet spots read a
# touch glossier, dried high spots a touch chalkier. Kept very tight.
inv_lum = lum - lum.mean()
sd = inv_lum.std() + 1e-6
rough = ROUGH_BASE + (inv_lum / (3.0*sd)) * ROUGH_VAR
rough = np.clip(rough, 0.88, 0.99)
rmap = np.clip(rough*255.0, 0, 255).astype(np.uint8)
Image.fromarray(rmap, 'L').save(os.path.join(TEX, 'wall-limewash-rough.png'))
print('OK wall-limewash-normal.png (%dx%d, strength %.1f, blur %.1f)' % (W, Hh, STRENGTH, BLUR))
print('OK wall-limewash-rough.png (base %.2f +/- %.2f)' % (ROUGH_BASE, ROUGH_VAR))
print('$0 (local PIL+numpy)')
if __name__ == '__main__':
main()