[object Object]

← back to Ventura Bus 3d

initial scaffold

3543dfed77432dc0223bcc16b77338d49f55cc48 · 2026-05-10 00:45:02 -0700 · Steve Abrams

Files touched

Diff

commit 3543dfed77432dc0223bcc16b77338d49f55cc48
Author: Steve Abrams <steve@designerwallcoverings.com>
Date:   Sun May 10 00:45:02 2026 -0700

    initial scaffold
---
 .gitignore             |   9 +
 README.md              |  29 ++
 package-lock.json      | 947 +++++++++++++++++++++++++++++++++++++++++++++++++
 package.json           |  16 +
 public/index.html      |  37 ++
 public/js/main.js      | 146 ++++++++
 public/js/scene.js     | 273 ++++++++++++++
 public/scene-demo.html |  74 ++++
 src/server.js          |  41 +++
 9 files changed, 1572 insertions(+)

diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..4a0b3ea
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,9 @@
+node_modules/
+.env
+.env.*
+tmp/
+*.log
+.DS_Store
+dist/
+build/
+.next/
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..d433429
--- /dev/null
+++ b/README.md
@@ -0,0 +1,29 @@
+# ventura-bus-3d
+
+Express + Three.js scaffold for a Ventura Boulevard 3D corridor experience.
+
+## Run
+
+```bash
+npm install
+npm start          # http://127.0.0.1:9871
+# or
+npm run dev        # node --watch
+```
+
+## Endpoints
+
+- `GET /` — Three.js scene (orbit camera, animated bus, clickable stop chips)
+- `GET /api/route` — corridor bounds + stop list (JSON)
+- `GET /healthz` — service health
+
+## Layout
+
+```
+src/server.js        Express server, static + JSON API
+public/index.html    HUD + import map for three
+public/js/main.js    Scene, camera, bus, route, animation
+public/assets/       (drop GLB / KTX2 here)
+```
+
+Default port `9871` (override via `PORT`).
diff --git a/package-lock.json b/package-lock.json
new file mode 100644
index 0000000..54ce3c4
--- /dev/null
+++ b/package-lock.json
@@ -0,0 +1,947 @@
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+}
diff --git a/package.json b/package.json
new file mode 100644
index 0000000..cdce685
--- /dev/null
+++ b/package.json
@@ -0,0 +1,16 @@
+{
+  "name": "ventura-bus-3d",
+  "version": "0.1.0",
+  "description": "Express + Three.js 3D experience for the Ventura Boulevard pitch pipeline",
+  "private": true,
+  "main": "src/server.js",
+  "scripts": {
+    "start": "node src/server.js",
+    "dev": "node --watch src/server.js"
+  },
+  "dependencies": {
+    "express": "^4.19.2",
+    "compression": "^1.7.4",
+    "morgan": "^1.10.0"
+  }
+}
diff --git a/public/index.html b/public/index.html
new file mode 100644
index 0000000..64c690e
--- /dev/null
+++ b/public/index.html
@@ -0,0 +1,37 @@
+<!doctype html>
+<html lang="en">
+<head>
+  <meta charset="utf-8" />
+  <meta name="viewport" content="width=device-width,initial-scale=1" />
+  <title>Ventura Bus 3D</title>
+  <style>
+    :root { --bg: #0b0d12; --fg: #e7ecf2; --accent: #ffb000; }
+    html, body { margin: 0; padding: 0; height: 100%; background: var(--bg); color: var(--fg); font: 14px/1.4 system-ui, sans-serif; }
+    #app { position: fixed; inset: 0; }
+    #hud { position: fixed; top: 12px; left: 12px; background: rgba(0,0,0,0.55); padding: 10px 14px; border-radius: 8px; backdrop-filter: blur(6px); }
+    #hud h1 { margin: 0 0 4px; font-size: 14px; font-weight: 600; letter-spacing: 0.02em; }
+    #hud small { opacity: 0.7; }
+    #stops { position: fixed; bottom: 12px; left: 12px; right: 12px; display: flex; gap: 8px; flex-wrap: wrap; justify-content: center; }
+    #stops button { background: rgba(255,255,255,0.08); color: var(--fg); border: 1px solid rgba(255,255,255,0.15); padding: 6px 10px; border-radius: 999px; cursor: pointer; }
+    #stops button:hover { border-color: var(--accent); color: var(--accent); }
+  </style>
+</head>
+<body>
+  <div id="app"></div>
+  <div id="hud">
+    <h1>Ventura Bus 3D</h1>
+    <small>Drag to orbit · scroll to zoom</small>
+  </div>
+  <div id="stops"></div>
+
+  <script type="importmap">
+    {
+      "imports": {
+        "three": "https://unpkg.com/three@0.160.0/build/three.module.js",
+        "three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
+      }
+    }
+  </script>
+  <script type="module" src="/js/main.js"></script>
+</body>
+</html>
diff --git a/public/js/main.js b/public/js/main.js
new file mode 100644
index 0000000..11330f7
--- /dev/null
+++ b/public/js/main.js
@@ -0,0 +1,146 @@
+import * as THREE from 'three';
+import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
+
+const app = document.getElementById('app');
+const stopsRow = document.getElementById('stops');
+
+const scene = new THREE.Scene();
+scene.background = new THREE.Color(0x0b0d12);
+scene.fog = new THREE.Fog(0x0b0d12, 60, 220);
+
+const camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 1000);
+camera.position.set(40, 30, 60);
+
+const renderer = new THREE.WebGLRenderer({ antialias: true });
+renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
+renderer.setSize(window.innerWidth, window.innerHeight);
+renderer.shadowMap.enabled = true;
+app.appendChild(renderer.domElement);
+
+const controls = new OrbitControls(camera, renderer.domElement);
+controls.enableDamping = true;
+controls.target.set(0, 0, 0);
+
+const ambient = new THREE.HemisphereLight(0xa6c8ff, 0x1a1a1a, 0.6);
+scene.add(ambient);
+const sun = new THREE.DirectionalLight(0xffe7b3, 1.0);
+sun.position.set(50, 80, 30);
+sun.castShadow = true;
+scene.add(sun);
+
+const grid = new THREE.GridHelper(200, 40, 0x444444, 0x222222);
+grid.position.y = -0.01;
+scene.add(grid);
+
+const ground = new THREE.Mesh(
+  new THREE.PlaneGeometry(200, 60),
+  new THREE.MeshStandardMaterial({ color: 0x1a1d24, roughness: 0.95 })
+);
+ground.rotation.x = -Math.PI / 2;
+ground.receiveShadow = true;
+scene.add(ground);
+
+const road = new THREE.Mesh(
+  new THREE.PlaneGeometry(180, 8),
+  new THREE.MeshStandardMaterial({ color: 0x2a2d33, roughness: 0.9 })
+);
+road.rotation.x = -Math.PI / 2;
+road.position.y = 0.01;
+scene.add(road);
+
+const stopMarkers = [];
+
+function makeBus() {
+  const group = new THREE.Group();
+  const body = new THREE.Mesh(
+    new THREE.BoxGeometry(8, 2.4, 2.6),
+    new THREE.MeshStandardMaterial({ color: 0xffb000, metalness: 0.2, roughness: 0.5 })
+  );
+  body.position.y = 1.6;
+  body.castShadow = true;
+  group.add(body);
+  const stripe = new THREE.Mesh(
+    new THREE.BoxGeometry(8.05, 0.3, 2.65),
+    new THREE.MeshStandardMaterial({ color: 0x222222 })
+  );
+  stripe.position.y = 1.2;
+  group.add(stripe);
+  const wheelGeo = new THREE.CylinderGeometry(0.5, 0.5, 0.4, 16);
+  const wheelMat = new THREE.MeshStandardMaterial({ color: 0x111111 });
+  [-2.5, 2.5].forEach(x => {
+    [-1.1, 1.1].forEach(z => {
+      const w = new THREE.Mesh(wheelGeo, wheelMat);
+      w.rotation.x = Math.PI / 2;
+      w.position.set(x, 0.5, z);
+      w.castShadow = true;
+      group.add(w);
+    });
+  });
+  return group;
+}
+
+const bus = makeBus();
+scene.add(bus);
+
+let routeStops = [];
+let busT = 0;
+
+async function loadRoute() {
+  const r = await fetch('/api/route').then(r => r.json());
+  const span = 160;
+  routeStops = r.stops.map((s, i) => {
+    const t = r.stops.length === 1 ? 0.5 : i / (r.stops.length - 1);
+    const x = -span / 2 + t * span;
+    return { ...s, x, z: 0 };
+  });
+
+  routeStops.forEach(s => {
+    const m = new THREE.Mesh(
+      new THREE.CylinderGeometry(0.6, 0.6, 4, 12),
+      new THREE.MeshStandardMaterial({ color: 0x4ea1ff })
+    );
+    m.position.set(s.x, 2, s.z + 5);
+    m.castShadow = true;
+    scene.add(m);
+    stopMarkers.push(m);
+
+    const btn = document.createElement('button');
+    btn.textContent = s.label;
+    btn.onclick = () => focusStop(s);
+    stopsRow.appendChild(btn);
+  });
+}
+
+function focusStop(s) {
+  controls.target.set(s.x, 1.5, s.z);
+  camera.position.set(s.x + 18, 16, s.z + 26);
+}
+
+window.addEventListener('resize', () => {
+  camera.aspect = window.innerWidth / window.innerHeight;
+  camera.updateProjectionMatrix();
+  renderer.setSize(window.innerWidth, window.innerHeight);
+});
+
+const clock = new THREE.Clock();
+
+function animate() {
+  const dt = clock.getDelta();
+  if (routeStops.length >= 2) {
+    busT += dt * 0.05;
+    if (busT > 1) busT = 0;
+    const xMin = routeStops[0].x;
+    const xMax = routeStops[routeStops.length - 1].x;
+    bus.position.x = xMin + (xMax - xMin) * busT;
+    bus.position.z = 0;
+    bus.rotation.y = -Math.PI / 2;
+  }
+  controls.update();
+  renderer.render(scene, camera);
+  requestAnimationFrame(animate);
+}
+
+loadRoute().then(animate).catch(err => {
+  console.error('route load failed', err);
+  animate();
+});
diff --git a/public/js/scene.js b/public/js/scene.js
new file mode 100644
index 0000000..eb6ea94
--- /dev/null
+++ b/public/js/scene.js
@@ -0,0 +1,273 @@
+// ventura-bus-3d — Task #3: base scene (road + sky)
+//
+// Exports createBaseScene({ container, ... }) which builds a reusable Three.js
+// scaffold the bus, stops, and UI tasks can hang their content off of.
+//
+// Returned object:
+//   { scene, camera, renderer, road, roadway, sidewalkN, sidewalkS,
+//     sky, sun, dirLight, hemiLight, ambientLight,
+//     start, stop, render, onResize, dispose, setSun }
+//
+// Coordinate convention:
+//   +X = east  (Studio City direction)
+//   -X = west  (Woodland Hills direction)
+//   +Y = up
+//   +Z = south
+//   -Z = north
+//   The road runs along the X axis, centered on origin.
+
+import * as THREE from 'three';
+import { Sky } from 'three/addons/objects/Sky.js';
+
+const ROAD_LENGTH   = 8000;   // metres along +/- X (long enough to disappear in fog)
+const ROADWAY_WIDTH = 24;     // four lanes + median, in metres
+const SIDEWALK_WIDTH = 6;     // each side
+const LANE_COUNT    = 4;      // for stripe rendering only
+
+export function createBaseScene({
+  container,
+  useFog = true,
+  fogColor = 0xc8d4e0,
+  fogNear = 60,
+  fogFar  = 1800,
+  sunElevation = 22,           // degrees above horizon
+  sunAzimuth   = 205,          // degrees, 180 = south, 270 = west
+  pixelRatioCap = 2,
+} = {}) {
+  if (!container) throw new Error('createBaseScene: container element is required');
+
+  // ---- Renderer -----------------------------------------------------------
+  const renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: 'high-performance' });
+  renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, pixelRatioCap));
+  renderer.setSize(container.clientWidth || window.innerWidth, container.clientHeight || window.innerHeight);
+  renderer.outputColorSpace = THREE.SRGBColorSpace;
+  renderer.toneMapping = THREE.ACESFilmicToneMapping;
+  renderer.toneMappingExposure = 0.85;
+  renderer.shadowMap.enabled = true;
+  renderer.shadowMap.type = THREE.PCFSoftShadowMap;
+  container.appendChild(renderer.domElement);
+
+  // ---- Scene + fog --------------------------------------------------------
+  const scene = new THREE.Scene();
+  if (useFog) scene.fog = new THREE.Fog(fogColor, fogNear, fogFar);
+
+  // ---- Camera (default driver-eye-ish; controls task can move it) --------
+  const camera = new THREE.PerspectiveCamera(
+    55,
+    (container.clientWidth || window.innerWidth) / (container.clientHeight || window.innerHeight),
+    0.1,
+    5000
+  );
+  camera.position.set(-30, 6, 14);
+  camera.lookAt(40, 2, 0);
+
+  // ---- Sky (Three.js atmospheric shader) ---------------------------------
+  const sky = new Sky();
+  sky.scale.setScalar(10000);
+  scene.add(sky);
+
+  const skyUniforms = sky.material.uniforms;
+  skyUniforms['turbidity'].value       = 6;
+  skyUniforms['rayleigh'].value        = 1.6;
+  skyUniforms['mieCoefficient'].value  = 0.005;
+  skyUniforms['mieDirectionalG'].value = 0.85;
+
+  const sun = new THREE.Vector3();
+
+  // ---- Lights -------------------------------------------------------------
+  const hemiLight = new THREE.HemisphereLight(0xddeaff, 0x55452a, 0.55);
+  hemiLight.position.set(0, 50, 0);
+  scene.add(hemiLight);
+
+  const ambientLight = new THREE.AmbientLight(0xffffff, 0.15);
+  scene.add(ambientLight);
+
+  const dirLight = new THREE.DirectionalLight(0xfff4d6, 1.6);
+  dirLight.castShadow = true;
+  dirLight.shadow.mapSize.set(2048, 2048);
+  dirLight.shadow.camera.near = 1;
+  dirLight.shadow.camera.far  = 600;
+  const SHADOW_HALF = 120;
+  dirLight.shadow.camera.left   = -SHADOW_HALF;
+  dirLight.shadow.camera.right  =  SHADOW_HALF;
+  dirLight.shadow.camera.top    =  SHADOW_HALF;
+  dirLight.shadow.camera.bottom = -SHADOW_HALF;
+  dirLight.shadow.bias = -0.0003;
+  scene.add(dirLight);
+  scene.add(dirLight.target);
+
+  // ---- Road (asphalt + dashed centre + edge lines via canvas texture) ----
+  const roadway = new THREE.Mesh(
+    new THREE.PlaneGeometry(ROAD_LENGTH, ROADWAY_WIDTH, 1, 1),
+    new THREE.MeshStandardMaterial({
+      map: makeRoadTexture(),
+      roughness: 0.95,
+      metalness: 0.0,
+      color: 0xffffff,           // tint applied via texture
+    })
+  );
+  roadway.rotation.x = -Math.PI / 2;
+  roadway.position.y = 0;
+  roadway.receiveShadow = true;
+  scene.add(roadway);
+
+  // ---- Sidewalks (slightly raised concrete strips) -----------------------
+  const sidewalkMat = new THREE.MeshStandardMaterial({ color: 0xb8b3a8, roughness: 1.0 });
+  const sidewalkGeom = new THREE.BoxGeometry(ROAD_LENGTH, 0.15, SIDEWALK_WIDTH);
+
+  const sidewalkN = new THREE.Mesh(sidewalkGeom, sidewalkMat);
+  sidewalkN.position.set(0, 0.075, -(ROADWAY_WIDTH / 2 + SIDEWALK_WIDTH / 2));
+  sidewalkN.receiveShadow = true;
+  scene.add(sidewalkN);
+
+  const sidewalkS = new THREE.Mesh(sidewalkGeom, sidewalkMat);
+  sidewalkS.position.set(0, 0.075,  (ROADWAY_WIDTH / 2 + SIDEWALK_WIDTH / 2));
+  sidewalkS.receiveShadow = true;
+  scene.add(sidewalkS);
+
+  // Group exposed as `road` so callers can move/scale the whole strip.
+  const road = new THREE.Group();
+  road.name = 'ventura-road';
+  road.add(roadway, sidewalkN, sidewalkS);
+  // (Already added to scene individually above; keep group as a logical handle.)
+
+  // ---- Sun position helper (drives Sky uniforms + dirLight direction) ----
+  function setSun(elevationDeg, azimuthDeg) {
+    const phi   = THREE.MathUtils.degToRad(90 - elevationDeg);
+    const theta = THREE.MathUtils.degToRad(azimuthDeg);
+    sun.setFromSphericalCoords(1, phi, theta);
+    skyUniforms['sunPosition'].value.copy(sun);
+
+    const dist = 200;
+    dirLight.position.copy(sun).multiplyScalar(dist);
+    dirLight.target.position.set(0, 0, 0);
+    dirLight.target.updateMatrixWorld();
+  }
+  setSun(sunElevation, sunAzimuth);
+
+  // ---- Resize -------------------------------------------------------------
+  function onResize() {
+    const w = container.clientWidth  || window.innerWidth;
+    const h = container.clientHeight || window.innerHeight;
+    camera.aspect = w / h;
+    camera.updateProjectionMatrix();
+    renderer.setSize(w, h);
+  }
+  window.addEventListener('resize', onResize);
+
+  // ---- Render loop --------------------------------------------------------
+  let rafId = 0;
+  let running = false;
+  const tickListeners = new Set();
+
+  function render() {
+    renderer.render(scene, camera);
+  }
+
+  function loop(t) {
+    rafId = requestAnimationFrame(loop);
+    for (const fn of tickListeners) fn(t);
+    render();
+  }
+
+  function start() {
+    if (running) return;
+    running = true;
+    rafId = requestAnimationFrame(loop);
+  }
+
+  function stop() {
+    running = false;
+    if (rafId) cancelAnimationFrame(rafId);
+    rafId = 0;
+  }
+
+  function onTick(fn) { tickListeners.add(fn); return () => tickListeners.delete(fn); }
+
+  function dispose() {
+    stop();
+    window.removeEventListener('resize', onResize);
+    renderer.dispose();
+    if (renderer.domElement.parentNode) renderer.domElement.parentNode.removeChild(renderer.domElement);
+    scene.traverse(obj => {
+      if (obj.geometry) obj.geometry.dispose?.();
+      if (obj.material) {
+        const mats = Array.isArray(obj.material) ? obj.material : [obj.material];
+        mats.forEach(m => {
+          for (const key of Object.keys(m)) {
+            const v = m[key];
+            if (v && v.isTexture) v.dispose();
+          }
+          m.dispose?.();
+        });
+      }
+    });
+  }
+
+  return {
+    scene, camera, renderer,
+    road, roadway, sidewalkN, sidewalkS,
+    sky, sun, dirLight, hemiLight, ambientLight,
+    setSun, start, stop, render, onResize, onTick, dispose,
+    constants: { ROAD_LENGTH, ROADWAY_WIDTH, SIDEWALK_WIDTH, LANE_COUNT },
+  };
+}
+
+// -------------------------------------------------------------------------
+// Procedural road texture: asphalt base + dashed yellow centre line + solid
+// white edge lines + faint lane dividers. Tiled along the X (length) axis.
+// -------------------------------------------------------------------------
+function makeRoadTexture() {
+  const TILE_LEN = 1024;   // pixels along road length (= one repeat unit)
+  const TILE_W   = 256;    // pixels across road width
+
+  const c = document.createElement('canvas');
+  c.width = TILE_LEN; c.height = TILE_W;
+  const ctx = c.getContext('2d');
+
+  // Asphalt base with subtle noise
+  ctx.fillStyle = '#3a3a3d';
+  ctx.fillRect(0, 0, TILE_LEN, TILE_W);
+  const noise = ctx.createImageData(TILE_LEN, TILE_W);
+  for (let i = 0; i < noise.data.length; i += 4) {
+    const v = 40 + Math.floor(Math.random() * 30);
+    noise.data[i] = v; noise.data[i + 1] = v; noise.data[i + 2] = v + 2; noise.data[i + 3] = 35;
+  }
+  ctx.putImageData(noise, 0, 0);
+  ctx.globalCompositeOperation = 'source-over';
+
+  // Edge lines (white, solid)
+  ctx.fillStyle = '#f0efe6';
+  ctx.fillRect(0, 6, TILE_LEN, 3);
+  ctx.fillRect(0, TILE_W - 9, TILE_LEN, 3);
+
+  // Lane dividers (white, dashed) — splitting each direction in two
+  ctx.fillStyle = '#dcd8c8';
+  const laneY1 = Math.round(TILE_W * 0.30);
+  const laneY2 = Math.round(TILE_W * 0.70);
+  drawDashed(ctx, laneY1, 2, TILE_LEN, 60, 100);
+  drawDashed(ctx, laneY2, 2, TILE_LEN, 60, 100);
+
+  // Centre line (yellow, double solid)
+  ctx.fillStyle = '#e9c531';
+  const cy = TILE_W / 2;
+  ctx.fillRect(0, cy - 4, TILE_LEN, 3);
+  ctx.fillRect(0, cy + 1, TILE_LEN, 3);
+
+  const tex = new THREE.CanvasTexture(c);
+  tex.colorSpace = THREE.SRGBColorSpace;
+  tex.wrapS = THREE.RepeatWrapping;
+  tex.wrapT = THREE.ClampToEdgeWrapping;
+  tex.anisotropy = 8;
+  // 1 metre across width = TILE_W/ROADWAY_WIDTH px; tile spans 1024 px ≈ 96 m of road.
+  // Repeat along length so 1024 px covers ~24 m (roughly one stripe cycle of real asphalt).
+  tex.repeat.set(ROAD_LENGTH / 24, 1);
+  tex.needsUpdate = true;
+  return tex;
+}
+
+function drawDashed(ctx, y, height, totalLen, dash, gap) {
+  for (let x = 0; x < totalLen; x += dash + gap) {
+    ctx.fillRect(x, y, dash, height);
+  }
+}
diff --git a/public/scene-demo.html b/public/scene-demo.html
new file mode 100644
index 0000000..6b86ce0
--- /dev/null
+++ b/public/scene-demo.html
@@ -0,0 +1,74 @@
+<!doctype html>
+<html lang="en">
+<head>
+<meta charset="utf-8" />
+<meta name="viewport" content="width=device-width, initial-scale=1" />
+<title>Ventura Bus 3D — Scene Smoke Test</title>
+<style>
+  html, body { margin: 0; padding: 0; height: 100%; background: #0a0a0a; color: #eee;
+               font: 13px/1.45 -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif; }
+  #stage { position: fixed; inset: 0; }
+  #hud {
+    position: fixed; top: 10px; left: 10px; padding: 8px 12px;
+    background: rgba(0,0,0,0.55); border-radius: 6px; backdrop-filter: blur(6px);
+    pointer-events: none;
+  }
+  #hud b { color: #ffd66e; }
+  .controls { position: fixed; top: 10px; right: 10px; display: flex; gap: 8px; }
+  .controls label { background: rgba(0,0,0,0.55); padding: 6px 10px; border-radius: 6px; }
+  .controls input { vertical-align: middle; }
+</style>
+</head>
+<body>
+<div id="stage"></div>
+<div id="hud">
+  <b>Ventura Bus 3D</b> · scene smoke test (Task #3)<br/>
+  road + sky + sun · drag-free, render-only
+</div>
+<div class="controls">
+  <label>elevation
+    <input id="el" type="range" min="0" max="80" step="1" value="22" />
+  </label>
+  <label>azimuth
+    <input id="az" type="range" min="0" max="359" step="1" value="205" />
+  </label>
+</div>
+
+<script type="importmap">
+{
+  "imports": {
+    "three": "https://unpkg.com/three@0.163.0/build/three.module.js",
+    "three/addons/": "https://unpkg.com/three@0.163.0/examples/jsm/"
+  }
+}
+</script>
+
+<script type="module">
+import { createBaseScene } from './js/scene.js';
+
+const stage = document.getElementById('stage');
+const ctx = createBaseScene({ container: stage });
+
+// Slow camera pan east-bound so the road is obviously a long strip.
+let t0 = performance.now();
+ctx.onTick(() => {
+  const t = (performance.now() - t0) / 1000;
+  ctx.camera.position.x = -30 + Math.sin(t * 0.05) * 8;
+  ctx.camera.position.z = 14 + Math.cos(t * 0.05) * 4;
+  ctx.camera.lookAt(40, 2, 0);
+});
+
+document.getElementById('el').addEventListener('input', e => {
+  ctx.setSun(parseFloat(e.target.value), parseFloat(document.getElementById('az').value));
+});
+document.getElementById('az').addEventListener('input', e => {
+  ctx.setSun(parseFloat(document.getElementById('el').value), parseFloat(e.target.value));
+});
+
+ctx.start();
+
+// Expose for console debugging
+window.__scene = ctx;
+</script>
+</body>
+</html>
diff --git a/src/server.js b/src/server.js
new file mode 100644
index 0000000..283cad4
--- /dev/null
+++ b/src/server.js
@@ -0,0 +1,41 @@
+const path = require('path');
+const express = require('express');
+const compression = require('compression');
+const morgan = require('morgan');
+
+const app = express();
+const PORT = process.env.PORT || 9871;
+const PUBLIC_DIR = path.join(__dirname, '..', 'public');
+
+app.use(compression());
+app.use(morgan('tiny'));
+app.use(express.static(PUBLIC_DIR, {
+  maxAge: '1h',
+  setHeaders: (res, filePath) => {
+    if (filePath.endsWith('.glb') || filePath.endsWith('.gltf') || filePath.endsWith('.ktx2')) {
+      res.setHeader('Cache-Control', 'public, max-age=86400, immutable');
+    }
+  }
+}));
+
+app.get('/healthz', (_req, res) => {
+  res.json({ ok: true, service: 'ventura-bus-3d', time: new Date().toISOString() });
+});
+
+app.get('/api/route', (_req, res) => {
+  res.json({
+    name: 'Ventura Boulevard Corridor',
+    bounds: { west: -118.6700, east: -118.3700, south: 34.1400, north: 34.1900 },
+    stops: [
+      { id: 'woodland-hills', label: 'Woodland Hills', lng: -118.6050, lat: 34.1683 },
+      { id: 'tarzana',        label: 'Tarzana',        lng: -118.5530, lat: 34.1700 },
+      { id: 'encino',         label: 'Encino',         lng: -118.5010, lat: 34.1590 },
+      { id: 'sherman-oaks',   label: 'Sherman Oaks',   lng: -118.4490, lat: 34.1510 },
+      { id: 'studio-city',    label: 'Studio City',    lng: -118.3960, lat: 34.1430 }
+    ]
+  });
+});
+
+app.listen(PORT, () => {
+  console.log(`[ventura-bus-3d] listening on http://127.0.0.1:${PORT}`);
+});

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