repo: ~/Projects/baguette-brawl · 4 commits · 0 in last 24h, 0 in last 7d ·
Search the build
4 commits indexed
d6af7d62026-08-31Add Training mode: practice room with stand/block/CPU dummy, infinite meter, live combo readout, never-dying regen dummy, reset
f7fad892026-08-31Refine: combo system + damage scaling, impact juice (flash/zoom-punch), dizzy stars on hurt, directional sparks, smarter AI (dodges super, blocks heavies, decisive super, less corner-dumbness)
d4057af2026-08-31Fix contrarian findings: clear stale KO timer, remap P2 super off mute key (;), freeze AI during KO slow-mo, add favicon
3f651ec2026-08-31Baguette Brawl v1: rebuilt fighting game from Model Arena artifact into a real project
Authors
Steve4
Agents used
none detected
Skills used
/block1
/zoom-punch1
Creative ideas + design notes
Commits with substantial prose (≥120 chars) — the rationale behind each move.
File tree
6 files tracked. Click any to browse the source at HEAD.