Atmos Game

repo: ~/Projects/atmos-game · 6 commits · 0 in last 24h, 0 in last 7d ·

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6 commits indexed

  1. 3e511f2 2026-08-30 auto-data-snapshot: 2026-08-30T23:23:51 (1074 data files) — assets/gen/.venv/bin/Activate.ps1 assets/gen/.venv/bin/activate assets/gen/.venv/bin/activate.csh assets/gen/.venv/bin/activate.fish assets/gen/.venv/bin/hf
  2. d8e013a 2026-07-24 Upgrade procedural obstacle art (striped balloon, flapping seagull, finned blimp) + fix distance-score always-zero bug
  3. 89093ba 2026-07-23 Design-review pass (graphic-designer agent): IBL+ACES tonemap+rim light, nose-in chase orientation, right-sized framing, HUD gated to play state, clean title hero
  4. 8de8aab 2026-07-23 Add AI 3D-item pipeline (FLUX->HF image-to-3D) + GLTFLoader loader with primitive fallbacks; plane.glb via Shap-E
  5. 328159d 2026-07-23 auto-save: 2026-07-23T15:22:12 (1 files) — assets/
  6. 47c5cdc 2026-07-23 ATMOS Skyfire: Three.js clone of atmos.leeroy.ca with missile firing + birds to avoid

Authors

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Skills used

  • /gen5
  • /activate3

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Commits with substantial prose (≥120 chars) — the rationale behind each move.

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